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21:10 | TEDDYBEAR |  of course the same notice as for Kthura applies.... |
21:02 | NALA |  NALA now has the TeddyBear classes and the empty skeleton code to build the API upon... Way to go |
19:38 | SITE |  Added tag TEDDYBEAR |
19:37 | TECHNO |  Well in the end that will all be done in C# and with the help for NLua and NIL be linked into NIL/Lua... It will take some effort to do this right, though... |
19:36 | TODO |  The same skeleton will also have to be set up for TeddyBear |
19:36 | SITE |  Added tag TODO |
19:33 | KTHURA |  For the time being Kthura won't be used, so we won't see that much of this code being evolved, but hey, ya gotta start somewhere ;) |
19:31 | C# | Skeleton code to allow Kthura to be linked to NALA |
19:30 | SITE |  Added tag KTHURA |
18:13 | SITE |  More icons of this devlog |
18:04 | SITE |  Added tag DEBUG |
18:01 | FIXED |  Fix on devlog |
17:58 | FIXED |  Fixed a few issues I had with the devlog |
17:54 | BACKUP |  Running |
17:54 | CONFIG |  Reconfiguring backup tool |
17:54 | SITE |  Added tag BACKUP |
17:47 | SITE |  Techno and Config have their icons now... The rest comes later :) |
17:45 | CONFIG |  Site-tagged entries will be darker, so they aren't so prominent as they used to be |
17:41 | NOTE |  Not worth my time to fix, but still... :-/ |
17:41 | BUG |  I wonder why the first entry is invisible, though |
17:41 | CONFIG |  Right, the devlog now can generate the page you can see! |
17:39 | OFFTOPIC |  I always wondered why "judgment" and not "judgement" is the correct spelling.... Beats me |
17:39 | SITE |  Added tag OFFTOPIC |
17:39 | JUDGMENT |  That appears to be the case |
17:39 | SITE |  Added tag JUDGMENT |
17:38 | TEST |  I'm also listening to the music now to make sure all files are properly converted |
17:38 | TEST |  Although the end result does show what I wanted to see... Good! |
17:37 | BUG |  Although some errors pop up when changes are made... I need to sort that out! |
17:36 | TEST |  I've tested how the builder handles the music dependency, and that appears to be doing just fine |
17:35 | SITE |  Added tag TEST |
17:35 | TECHNO |  (Yeah, depending on the kind of config, it WILL affect this entire devlog, even the early entries). |
17:34 | CONFIG |  I've also done some extra configuration for this Devlog, more of that will come over time. |
17:34 | SITE |  Added tag CONFIG |
17:33 | TECHNO |  (Unless you want to save more than you need causing too much hardware operations, and a cosmetic feature like that, isn't worth that). |
17:33 | TECHNO |  It may seem that the intervals are sometimes not quite correct. If you notice that, you are correct! This is due to the way this devlog has been written.... It does not take deleted entries into account, and sometimes in system failures the counters reset to the last save... Unavoidable.... |
17:32 | SITE |  The heroes will now pop into this devlog at fixed intervals |
17:14 | SITE |  Some more configuration for this devlog |
17:08 | TECHNO |  JCR6 contains linkup features to turn everything into one being resource, even though it's divided over multiple files. This allows me to only build that what I need, which will (especially as far as the music is concerned) save me a lot of time, and also allow me to easily create a version without music. The original Dyrt (back then still in JCR5) already took advantage of this. |
17:06 | SITE |  Added tag TECHNO |
17:06 | JCR6 |  Separate JCR6 file created for the music.... |
17:06 | SITE |  Added tag JCR6 |
17:05 | MUSIC |  Currently playing all music to test if the conversion was succesful |
17:05 | CONVERT |  Converted all music into WAV... It's the only format I can safely support at the moment (in the original Dyrt, all files were in OGG format). |
17:04 | SITE |  Added tag MUSIC |
17:04 | SITE |  Added tag CONVERT |
17:03 | NIL |  A few basic empty scripts have been created... For now they only serve to exist. Later on they will contain the actual code. |
17:03 | NOTE |  (This is also why I did not yet show the picture of the sharting shot already). |
17:02 | C# | The NALA engine in which this is going to happen is in its basis stage... It can not yet even do half it must be able to do to get this show on the road, but hey at least we got a basis right. |
16:58 | SITE |  Added tag NALA |
16:58 | SITE |  Added tag NIL |
16:58 | SITE |  Added tag C# |
16:58 | NOTE |  Still a lot to be done, and this DevLog may even produce a lot of errors... Doesn't matter right now, in the end it'll work ;) |
16:57 | NOTE |  It seems didn't go really smoothly, but in the end it still appears to be working, and it's the result that counts... right? |
16:56 | SITE |  Added tag NOTE |
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