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- = 27 Jul 2019 = - |
23:50 | TEST |  Well another test |
23:45 | DONE |  I refuse to call this a fix, but to ensure this doesn't happen again, I've made sure the Kthura API will trim all map requests..... Starting or ending file names with whitespaces is bad practise anyway, and this is also not the whitespace programming language. |
23:43 | SOLVED |  Just as I thought.... JCR6 has trouble finding the resource, and once again unwanted whitespaces are the cause... I wonder why this happens all the time, but it's annoying the crap outta me! |
23:41 | EXPERIMENT |  Maybe JCR6 itself is to blame, or that JCR6 cannot perform some faulty stuff... In any case, let's sort that one out, eh? |
23:39 | COCKROACH |  But no difference (Not that it was to be expected)! |
23:37 | OFFTOPIC |  I love my debug logs! |
23:37 | LINK |  I've set some extra reference to the JCR reference, to make sure the texture JCR is not NULL... It has to be the same JCR as where the map themselves are stored now, anyway... |
23:33 | DEBUG |  A null... But I already was that far... Let's take this on even further... :-/ |
23:29 | DEBUG |  Let's see how a try {} catch scope will work out.... |
23:28 | COCKROACH |  A .NET error.... Oh man, of all the trouble we could get into.... |
23:25 | FIXED |  NOW it should work |
23:23 | STUPIDITY |  I forgot to link the header file to the actual script... Now I MUST hurt myself REALLY REALLY BAD! |
23:20 | EXPERIMENT |  A different DIRTY approach |
23:15 | EXPERIMENT |  Let's see what happens now... :-/ |
23:13 | COCKROACH | |
23:10 | NOTE |  Yeah I'm getting tired of that... You too? |
23:09 | FIXED |  That issue should now be fixed for real |
23:09 | SOLVED |  Ah, so that's why! |
23:08 | COCKROACH |  But that didn't fix that bug... Now we got a REAL issue! |
23:03 | FIXED |  No void, but another type for non-value returning functions! |
23:03 | STUPIDITY |  Oh boohoohoo! Pay attention, Jeroen! |
23:01 | TEST |  And let's see what happens next.... |
22:59 | FIXED |  Forgotten "RETURN" instruction in the Kthura link script.... |
22:58 | STUPIDITY | LUL! |
22:56 | DONE |  And the Kthura Map should appear on screen now even... |
22:56 | NIL |  These callbacks are now there |
22:47 | REMOVED |  Forced security error line |
22:46 | NOTE |  This WILL lead to an error though as the Field flow does not yet have all needed callbacks.... details :P |
22:45 | LINK |  The chain to the Field flow has been established, and not only that, I also made sure the NewGame flow will be flushed from the memory |
22:04 | STATUS |  All errors accounted for! |
22:03 | CLOSED | |
21:56 | HUH |  Wait a minute....? |
21:53 | MYSTERY |  For some reason the "new" request is seen as a "delegate" creation... Not possible to happen, but it happens... :-/ |
21:47 | FIXED |  Case error |
21:45 | STUPIDITY |  I guess I don't have my day today... Must be my brain is still hurt by the heath. |
21:45 | LINK |  I had to link to link the API to the Lua state before calling the glue code |
21:40 | FIXED |  "!" error |
21:37 | LINK |  All the link code to get Kthura on the run should now be inplace (I hope) |
21:29 | FIXED |  Well that should be fixed now! |
21:27 | CONFIRMED |  The global-identifier-in-class bug's been fixed, though. |
21:26 | STUPIDITY |  JEROEN! NOGMAALS JE BENT EEN RUND EN EEN STOM VARKEN! For forgetting to put the NIL script in the Bubble initiation code |
21:19 | TEST |  Let's see.... |
21:19 | FIXED |  Fixed for real now... I hope! |
21:19 | STUPIDITY |  JEROEN! JE BENT EEN RUND EN EEN STOM VARKEN!!! |
21:19 | COCKROACH |  Fix ignored, eh? |
21:18 | NOTE |  That should fix jpbubble/NIL-isn-t-Lua#36, but I need to test stuff first before I close that issue |
21:16 | FIXED |  And class members should now be able to have the same name as Lua globals |
21:16 | FIXED |  Some odd issue with faulty "link" identifiers in classes within NIL |
19:59 | FIXED |  AHA! Wrong EOLN setting |
19:58 | FAILURE |  For some reason SASKIA is now spooking up NIL... File corruption? |
18:46 | FIXED |  Link comma error |
18:42 | TEST |  I need to run more tests to see where I was in this process |
18:42 | DONE |  I had to take a long break.... |
14:02 | KTHURA |  More Kthura link up code taken care of |
12:31 | DOCUMENTATION |  NIL wiki updated |
12:01 | ENHANCEMENT |  Link in NIL |
10:34 | CONFIRMED |  Well, and that is indeed the way it goes.... |
10:25 | KTHURA |  I've added the command which should load the Kthura map into the memory into the New Game script, however all I can do to test is run the script and see if no errors pop up. |
10:03 | KTHURA |  API Linked into Bubble in the NALA engine |
9:50 | KTHURA |  Remember Kthura is the map system which will be used, so without Kthura the dungeons and cities cannot be loaded, so this is pretty important. |
9:49 | KTHURA |  Kthura Map Creation and Loading functions |
0:38 | STATUS |  Calling it a day |
0:33 | UPDATED |  License in source files |
0:31 | CLOSED | |
0:27 | TEST |  I do need to see if this works the way it's intended, though |
0:27 | DONE | |
0:00 | BACKUP |  In the meantime the backup too is running |
0:00 | STATUS |  Well I finally reached the current "end" blockade without more errors... Cool! |
- = 26 Jul 2019 = - |
23:57 | NOTE |  Perhaps I SHOULD consider a #if directive.... :-P |
23:56 | FIXED |  New setup to get rid of function conflicts |
23:51 | STATUS |  All parse errors in SASKIA accounted for |
23:51 | FAILURE |  Did my Devlogger just crash? |
23:48 | FIXED |  And placed a ) where it was missing and one should be placed |
23:46 | FIXED |  And another (doh!) |
23:45 | FIXED |  Removed a ) that was not supposed to be there! |
23:44 | FIXED |  #end doesn't exist in NIL... #endpure does |
23:41 | FIXED |  Another SASKIA parse error down the drain! |
23:38 | FIXED |  missing "end" for function closure |
23:34 | FIXED |  Well not really a fix, but at least not more crashes on that, but I really need to fix starting with . and : in NIL. |
20:47 | REMINDER | |
20:47 | TODO | |
20:14 | FIXED |  Delegates not taken as type for class members |
20:11 | FIXED |  Another wrong variable |
20:07 | FIXED |  Wrong variable name |
20:05 | FIXED |  MOAR fixes to SASKIA |
20:03 | LAZY |  A lazy fix is still a fix |
20:01 | FIXED |  Code Typo |
19:57 | FIXED |  Anyway I fixed that! |
19:56 | STUPIDITY |  LEARN HOW TO DEFINE DELEGATS, MORON! |
19:54 | FIXED |  NILua conflict |
19:52 | FIXED |  Nil value in SASKIA |
19:51 | COSMETIC |  Loading message centering fix |
19:50 | FIXED |  Case error |
17:42 | ART | |
17:27 | NOTE |  the generated error was put in purpose to prevent other serious issues. |
17:27 | CONFIRMED |  Everything works up to the point that the game's gotta start |
17:26 | FIXED |  Case Error |
16:42 | NOTE |  All startup issues accounted for... it seems... At least the game starts.... |
16:40 | FIXED |  TWICE |
16:40 | FIXED |  Missing ) |
16:38 | FIXED |  Variable mismatch |
16:37 | FIXED |  The code enhancement brought a little mistake.... I fixed it, though! |
16:32 | NOTE |  (That is the plan at least, as I'm a bit forgetful on these things). |
16:32 | SITE |  I've checked my live devlog for The Fairy Tale REVAMPED. As this Devlog was updated this year it will remain here a little bit longer. If I'm gonna transfer that project to my new NALA engine I see no need whatsover to use that old devlog... It may even work confusing too.... That being said, if it remains unupdated between now and 2021, this will be removed from the server by then |
16:29 | STUPIDITY |  JCR6 ONLY accepts SLASHES for directories and not BACKSLASHES. JCR6 is a DECENT system.... Unlike the MicroSoft file system, :P |
16:25 | ENHANCEMENT |  Code enhancement |
16:23 | DONE |  I've made some changes to the MapScript glue code to prevent any further conflicts of stuff |
16:16 | NIL |  Delegate return in classes |
16:15 | STUPIDITY |  Aha.... Trying to return a value in a void.... DUMBO! |
16:05 | FIXED |  NOW it seems that all errors in the NIL glue script have been fixed |
15:24 | NOTE |  I KNEW a break would do me some good |
15:24 | FIXED |  Lua Parse error |
14:57 | STATUS |  Time for a break |
14:56 | POWERSHELL |  I've set up a quick script that allows me to recompile and pack NALA from the project directory... THIS will save me a lot of needless windows and efforts in the future. |
14:52 | BUG |  If I only knew what cases "nil" at the end of a line to be ignored.... :-/ |
14:51 | COCKROACH |  Of course now we get parse errors from the translation.... URRRGH! |
14:47 | STATUS |  All parse errors in RPG NIL script accounted for... (I think, as there can't be more at this point). |
14:46 | FIXED |  Another parse error |
14:26 | FIXED |  Poep! |
14:22 | FIXED |  Code typo |
14:15 | FIXED |  And more fixes done! |
13:57 | OFFTOPIC |  NOW THIS MAY EXPLAIN WHY WINDOWS IS SO CRAPPY! 
|
13:46 | OFFTOPIC |  At least I am not using COBOL 
|
13:45 | NOTE |  For a real coder this all comes with the territory! 
|
13:44 | FIXED |  ANother one fixed |
13:25 | NOTE |  For a real coder this all comes with the territory! |
13:24 | FIXED |  More fixes |
13:18 | NIL |  I begin to like NIL more now :) |
13:18 | FIXED |  Mispelled variable |
13:02 | FIXED |  GUESS...... |
12:45 | FIXED |  Another forgoten "self" |
12:41 | STUPIDITY |  .... |
12:41 | FIXED |  "set" properties are "void" types, Jeroen... They cannot return values.... |
12:34 | FIXED |  Code Typo |
12:30 | FIXED |  Non-declared variable |
12:21 | FIXED |  A few more "self" issues |
12:11 | ACHIEVEMENT |  Licesene to kill |
12:06 | FIXED |  Fixed that! |
12:06 | STUPIDITY |  IDIOT! You can't use "self" in a static function |
12:00 | FIXED |  Forgotten a few "self" keywords |
11:56 | NOTE |  This would bound to happen with this much untested code, but I couldn't test it much earlier anyway :( |
11:55 | FIXED |  Another unclosed switch statement bug |
11:54 | FAILURE |  Windows File Conflict |
11:54 | STATUS |  Just a hunch, but I got the feeling tons of fixes will need to be done today.... |
11:50 | FIXED |  Unclosed switch statement in NIL glue code for RPG database |
11:49 | FIXED |  Fixed that one too |
11:44 | BUG |  only to encounter another |
11:44 | FIXED |  One version conflict |
11:23 | ACHIEVEMENT |  Are you not entertained? |
11:13 | FIXED |  Loads of parse errors |
11:11 | LINK |  RPG API linked to main engine |
11:10 | BUG |  Version conflict |
11:08 | TEST |  I'll have to test if the game still works up to the point of selecting the difficulty setting |
- = 25 Jul 2019 = - |
23:54 | STATUS |  That is all for later, though... I have some other challenge to face... Trying to get some sleep in a room that is by far to hot for that... But which is impossible too cool given the current weather situation.... Oh well |
23:53 | STATUS |  Well for the game the time has come to complete the skill selection procedure, linking everything to the NewGame flow, getting ready to start the game at last! |
22:48 | OFFTOPIC | |
22:29 | BACKUP |  Running |
22:28 | FIXED |  I forgot to set the level stat itself |
22:26 | LINK |  Manual Level Stat set |
22:05 | STATUS |  And the others come later |
22:05 | CHARACTER |  I've set Irravonia up now as well... |
22:05 | FIXED |  A few errors |
21:54 | CHARACTER |  I've set up a quick character creation script for Young Irravonia |
21:40 | NOTE |  And MOAR code that I cannot check yet, but we're getting closer now! |
21:39 | GENERAL |  Set up the Data Manager for RPG Stats in NALA |
21:33 | REMINDER | |
21:33 | TODO | |
21:28 | FAILURE |  EPIC FAIL! :P 
At least this bug is not mine to fix (Hey, I'm just kidding around. The bug is real, though). |
21:09 | VISUALSTUDIO |  Some workout in the Core RPG data module for String Data support |
20:13 | NIL |  I've set the basis for the character loader, based on the start level... I'm not yet fully done though |
19:10 | NIL |  Set up a basic qff library |
19:09 | ACHIEVEMENT |  The annoying "FIRST" spam meme |
18:39 | JUDGMENT |  Now THAT looks a lot better |
18:39 | FIXED |  I fixed this issue |
18:38 | PYTHON |  Python sucks! (and that is due to it's "marvelous" identing system... Hip hip BOOOOH! |
18:36 | BUG |  Adult Irravonia is in the same crap, and I think it's safe to assume ALL characters are in this situation |
18:36 | BUG |  I see the Level data generation script only generated the HP... At least for Young Irravonia it did... I wonder why |
18:23 | STATUS |  With this all set straight I already got a lot taken care of, but there are a few issues I must still cover |
18:22 | GENERAL |  MaxCopy |
17:59 | GENERAL |  Point manipulation available |
16:57 | GENERAL |  Stuff set up to make stats available to the NIL scripts |
12:52 | GENERAL |  I'm working some stuff out for the stat engine... This is pretty delecate, but once it works it works, and it will save me a lot of work later in the process |
- = 24 Jul 2019 = - |
23:52 | NOTE |  I got the feeling some more dummied code will have to be dug up sometime |
23:52 | C# | Added routine to create a character (it was dummied up until now) |
23:33 | NALA |  Party members part of RPG API set up |
23:02 | NALA |  And take a look a the NALA project again |
22:46 | NIL |  created empty scripts for party handling (verrrry important) |
22:38 | OFFTOPIC | |
22:19 | NOTE |  That is as far as I'll go when it comes to achievements, for now |
22:09 | GAMEJOLT |  Linked |
22:09 | ACHIEVEMENT |  License to kill |
21:54 | GAMEJOLT |  Yeah the achievement is now here too ;) |
21:54 | LINK |  Linked to Game Jolt |
21:54 | ACHIEVEMENT |  In the beginning |
21:54 | SITE |  Added tag ACHIEVEMENT |
21:51 | SECURITY |  I've done some work here |
21:09 | MYDATA |  I've added a NIL exporter, but I cannot yet check if it works.... I also need to link it to the main program |
20:55 | MYDATA |  Time to set up the first database in MyData |
20:53 | SITE |  Added tag MYDATA |
20:53 | NOTE |  (And wish me luck when I gotta "dump" this all together) |
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