1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
- = 27 Jul 2019 = -
23:50TEST
TEST Well another test
23:45DONE
DONE I refuse to call this a fix, but to ensure this doesn't happen again, I've made sure the Kthura API will trim all map requests..... Starting or ending file names with whitespaces is bad practise anyway, and this is also not the whitespace programming language.
23:43SOLVED
SOLVED Just as I thought.... JCR6 has trouble finding the resource, and once again unwanted whitespaces are the cause... I wonder why this happens all the time, but it's annoying the crap outta me!
23:41EXPERIMENT
EXPERIMENT Maybe JCR6 itself is to blame, or that JCR6 cannot perform some faulty stuff... In any case, let's sort that one out, eh?
23:39COCKROACH
COCKROACH But no difference (Not that it was to be expected)!
23:37OFFTOPIC
OFFTOPIC I love my debug logs!
23:37LINK
LINK I've set some extra reference to the JCR reference, to make sure the texture JCR is not NULL... It has to be the same JCR as where the map themselves are stored now, anyway...
23:33DEBUG
DEBUG A null... But I already was that far... Let's take this on even further... :-/
23:29DEBUG
DEBUG Let's see how a try {} catch scope will work out....
23:28COCKROACH
COCKROACH A .NET error.... Oh man, of all the trouble we could get into....
23:25FIXED
FIXED NOW it should work
23:23STUPIDITY
STUPIDITY Brendor I forgot to link the header file to the actual script... Now I MUST hurt myself REALLY REALLY BAD!
23:20EXPERIMENT
EXPERIMENT A different DIRTY approach
23:15EXPERIMENT
EXPERIMENT Let's see what happens now... :-/
23:13COCKROACH
COCKROACH
23:10NOTE
NOTE Yeah I'm getting tired of that... You too?
23:09FIXED
FIXED That issue should now be fixed for real
23:09SOLVED
SOLVED Ah, so that's why!
23:08COCKROACH
COCKROACH But that didn't fix that bug... Now we got a REAL issue!
23:03FIXED
FIXED No void, but another type for non-value returning functions!
23:03STUPIDITY
STUPIDITY Oh boohoohoo! Pay attention, Jeroen!
23:01TEST
TEST And let's see what happens next....
22:59FIXED
FIXED Forgotten "RETURN" instruction in the Kthura link script....
22:58STUPIDITY
STUPIDITY LUL!
22:56DONE
DONE And the Kthura Map should appear on screen now even...
22:56NIL
NIL These callbacks are now there
22:47REMOVED
REMOVED Forced security error line
22:46NOTE
NOTE This WILL lead to an error though as the Field flow does not yet have all needed callbacks.... details :P
22:45LINK
LINK The chain to the Field flow has been established, and not only that, I also made sure the NewGame flow will be flushed from the memory
22:04STATUS
STATUS All errors accounted for!
22:03CLOSED
CLOSED Oh yeah, almost forgot I closed jpbubble/nil-isnt-lua#36
21:56HUH
HUH Wait a minute....?
21:53MYSTERY
MYSTERY For some reason the "new" request is seen as a "delegate" creation... Not possible to happen, but it happens... :-/
21:47FIXED
FIXED Case error
21:45STUPIDITY
STUPIDITY I guess I don't have my day today... Must be my brain is still hurt by the heath.
21:45LINK
LINK Irravonia I had to link to link the API to the Lua state before calling the glue code
21:40FIXED
FIXED "!" error
21:37LINK
LINK All the link code to get Kthura on the run should now be inplace (I hope)
21:29FIXED
FIXED Well that should be fixed now!
21:27CONFIRMED
CONFIRMED The global-identifier-in-class bug's been fixed, though.
21:26STUPIDITY
STUPIDITY JEROEN! NOGMAALS JE BENT EEN RUND EN EEN STOM VARKEN!

For forgetting to put the NIL script in the Bubble initiation code

21:19TEST
TEST Let's see....
21:19FIXED
FIXED Fixed for real now... I hope!
21:19STUPIDITY
STUPIDITY JEROEN! JE BENT EEN RUND EN EEN STOM VARKEN!!!
21:19COCKROACH
COCKROACH Fix ignored, eh?
21:18NOTE
NOTE That should fix jpbubble/NIL-isn-t-Lua#36, but I need to test stuff first before I close that issue
21:16FIXED
FIXED And class members should now be able to have the same name as Lua globals
21:16FIXED
FIXED Some odd issue with faulty "link" identifiers in classes within NIL
19:59FIXED
FIXED AHA! Wrong EOLN setting
19:58FAILURE
FAILURE For some reason SASKIA is now spooking up NIL... File corruption?
18:46FIXED
FIXED Link comma error
18:42TEST
TEST I need to run more tests to see where I was in this process
18:42DONE
DONE I had to take a long break....
14:02KTHURA
KTHURA More Kthura link up code taken care of
12:31DOCUMENTATION
DOCUMENTATION NIL wiki updated
12:01ENHANCEMENT
ENHANCEMENT Link in NIL
10:34CONFIRMED
CONFIRMED Well, and that is indeed the way it goes....
10:25KTHURA
KTHURA I've added the command which should load the Kthura map into the memory into the New Game script, however all I can do to test is run the script and see if no errors pop up.
10:03KTHURA
KTHURA API Linked into Bubble in the NALA engine
9:50KTHURA
KTHURA Remember Kthura is the map system which will be used, so without Kthura the dungeons and cities cannot be loaded, so this is pretty important.
9:49KTHURA
KTHURA Eric Kthura Map Creation and Loading functions
0:38STATUS
STATUS Calling it a day
0:33UPDATED
UPDATED License in source files
0:31CLOSED
0:27TEST
TEST I do need to see if this works the way it's intended, though
0:27DONE
0:00BACKUP
BACKUP In the meantime the backup too is running
0:00STATUS
STATUS Well I finally reached the current "end" blockade without more errors... Cool!
- = 26 Jul 2019 = -
23:57NOTE
NOTE Perhaps I SHOULD consider a #if directive.... :-P
23:56FIXED
FIXED New setup to get rid of function conflicts
23:51STATUS
STATUS All parse errors in SASKIA accounted for
23:51FAILURE
FAILURE Did my Devlogger just crash?
23:48FIXED
FIXED And placed a ) where it was missing and one should be placed
23:46FIXED
FIXED And another (doh!)
23:45FIXED
FIXED Removed a ) that was not supposed to be there!
23:44FIXED
FIXED #end doesn't exist in NIL... #endpure does
23:41FIXED
FIXED Another SASKIA parse error down the drain!
23:38FIXED
FIXED missing "end" for function closure
23:34FIXED
FIXED Well not really a fix, but at least not more crashes on that, but I really need to fix starting with . and : in NIL.
20:47REMINDER
20:47TODO
20:14FIXED
FIXED Delegates not taken as type for class members
20:11FIXED
FIXED Another wrong variable
20:07FIXED
FIXED Wrong variable name
20:05FIXED
FIXED MOAR fixes to SASKIA
20:03LAZY
LAZY A lazy fix is still a fix
20:01FIXED
FIXED Code Typo
19:57FIXED
FIXED Anyway I fixed that!
19:56STUPIDITY
STUPIDITY LEARN HOW TO DEFINE DELEGATS, MORON!
19:54FIXED
FIXED NILua conflict
19:52FIXED
FIXED Nil value in SASKIA
19:51COSMETIC
COSMETIC Aziella Loading message centering fix
19:50FIXED
FIXED Case error
17:42ART
ART
17:27NOTE
NOTE the generated error was put in purpose to prevent other serious issues.
17:27CONFIRMED
CONFIRMED Everything works up to the point that the game's gotta start
17:26FIXED
FIXED Case Error
16:42NOTE
NOTE All startup issues accounted for... it seems... At least the game starts....
16:40FIXED
FIXED TWICE
16:40FIXED
FIXED Missing )
16:38FIXED
FIXED Variable mismatch
16:37FIXED
FIXED The code enhancement brought a little mistake.... I fixed it, though!
16:32NOTE
NOTE (That is the plan at least, as I'm a bit forgetful on these things).
16:32SITE
SITE I've checked my live devlog for The Fairy Tale REVAMPED. As this Devlog was updated this year it will remain here a little bit longer. If I'm gonna transfer that project to my new NALA engine I see no need whatsover to use that old devlog... It may even work confusing too.... That being said, if it remains unupdated between now and 2021, this will be removed from the server by then
16:29STUPIDITY
STUPIDITY JCR6 ONLY accepts SLASHES for directories and not BACKSLASHES. JCR6 is a DECENT system.... Unlike the MicroSoft file system, :P
16:25ENHANCEMENT
ENHANCEMENT Code enhancement
16:23DONE
DONE I've made some changes to the MapScript glue code to prevent any further conflicts of stuff
16:16NIL
NIL Delegate return in classes
16:15STUPIDITY
STUPIDITY Aha.... Trying to return a value in a void.... DUMBO!
16:05FIXED
FIXED NOW it seems that all errors in the NIL glue script have been fixed
15:24NOTE
NOTE I KNEW a break would do me some good
15:24FIXED
FIXED Lua Parse error
14:57STATUS
STATUS Time for a break
14:56POWERSHELL
POWERSHELL I've set up a quick script that allows me to recompile and pack NALA from the project directory... THIS will save me a lot of needless windows and efforts in the future.
14:52BUG
BUG Merya If I only knew what cases "nil" at the end of a line to be ignored.... :-/
14:51COCKROACH
COCKROACH Of course now we get parse errors from the translation.... URRRGH!
14:47STATUS
STATUS All parse errors in RPG NIL script accounted for... (I think, as there can't be more at this point).
14:46FIXED
FIXED Another parse error
14:26FIXED
FIXED Poep!
14:22FIXED
FIXED Code typo
14:15FIXED
FIXED And more fixes done!
13:57OFFTOPIC
OFFTOPIC NOW THIS MAY EXPLAIN WHY WINDOWS IS SO CRAPPY!

13:46OFFTOPIC
OFFTOPIC At least I am not using COBOL

13:45NOTE
NOTE For a real coder this all comes with the territory!

13:44FIXED
FIXED ANother one fixed
13:25NOTE
NOTE For a real coder this all comes with the territory!
13:24FIXED
FIXED More fixes
13:18NIL
NIL I begin to like NIL more now :)
13:18FIXED
FIXED Mispelled variable
13:02FIXED
FIXED GUESS......
12:45FIXED
FIXED Another forgoten "self"
12:41STUPIDITY
STUPIDITY ....
12:41FIXED
FIXED "set" properties are "void" types, Jeroen... They cannot return values....
12:34FIXED
FIXED Code Typo
12:30FIXED
FIXED Non-declared variable
12:21FIXED
FIXED A few more "self" issues
12:11ACHIEVEMENT
ACHIEVEMENT Licesene to kill
12:06FIXED
FIXED Fixed that!
12:06STUPIDITY
STUPIDITY IDIOT! You can't use "self" in a static function
12:00FIXED
FIXED Dernor Forgotten a few "self" keywords
11:56NOTE
NOTE This would bound to happen with this much untested code, but I couldn't test it much earlier anyway :(
11:55FIXED
FIXED Another unclosed switch statement bug
11:54FAILURE
FAILURE Windows File Conflict
11:54STATUS
STATUS Just a hunch, but I got the feeling tons of fixes will need to be done today....
11:50FIXED
FIXED Unclosed switch statement in NIL glue code for RPG database
11:49FIXED
FIXED Fixed that one too
11:44BUG
BUG only to encounter another
11:44FIXED
FIXED One version conflict
11:23ACHIEVEMENT
ACHIEVEMENT Are you not entertained?
11:13FIXED
FIXED Loads of parse errors
11:11LINK
LINK RPG API linked to main engine
11:10BUG
BUG Version conflict
11:08TEST
TEST I'll have to test if the game still works up to the point of selecting the difficulty setting
- = 25 Jul 2019 = -
23:54STATUS
STATUS That is all for later, though... I have some other challenge to face... Trying to get some sleep in a room that is by far to hot for that... But which is impossible too cool given the current weather situation.... Oh well
23:53STATUS
STATUS Well for the game the time has come to complete the skill selection procedure, linking everything to the NewGame flow, getting ready to start the game at last!
22:48OFFTOPIC
OFFTOPIC
22:29BACKUP
BACKUP Running
22:28FIXED
FIXED I forgot to set the level stat itself
22:26LINK
LINK Manual Level Stat set
22:05STATUS
STATUS And the others come later
22:05CHARACTER
CHARACTER I've set Irravonia up now as well...
22:05FIXED
FIXED A few errors
21:54CHARACTER
CHARACTER I've set up a quick character creation script for Young Irravonia
21:40NOTE
NOTE And MOAR code that I cannot check yet, but we're getting closer now!
21:39GENERAL
GENERAL Rebecca Set up the Data Manager for RPG Stats in NALA
21:33REMINDER
21:33TODO
21:28FAILURE
FAILURE EPIC FAIL! :P

At least this bug is not mine to fix

(Hey, I'm just kidding around. The bug is real, though).

21:09VISUALSTUDIO
VISUALSTUDIO Some workout in the Core RPG data module for String Data support
20:13NIL
NIL I've set the basis for the character loader, based on the start level... I'm not yet fully done though
19:10NIL
NIL Set up a basic qff library
19:09ACHIEVEMENT
ACHIEVEMENT The annoying "FIRST" spam meme
18:39JUDGMENT
JUDGMENT Now THAT looks a lot better
18:39FIXED
FIXED I fixed this issue
18:38PYTHON
PYTHON Python sucks! (and that is due to it's "marvelous" identing system... Hip hip BOOOOH!
18:36BUG
BUG Adult Irravonia is in the same crap, and I think it's safe to assume ALL characters are in this situation
18:36BUG
BUG I see the Level data generation script only generated the HP... At least for Young Irravonia it did... I wonder why
18:23STATUS
STATUS With this all set straight I already got a lot taken care of, but there are a few issues I must still cover
18:22GENERAL
GENERAL MaxCopy
17:59GENERAL
GENERAL Point manipulation available
16:57GENERAL
GENERAL Stuff set up to make stats available to the NIL scripts
12:52GENERAL
GENERAL I'm working some stuff out for the stat engine... This is pretty delecate, but once it works it works, and it will save me a lot of work later in the process
- = 24 Jul 2019 = -
23:52NOTE
NOTE I got the feeling some more dummied code will have to be dug up sometime
23:52C#
Added routine to create a character (it was dummied up until now)
23:33NALA
NALA Party members part of RPG API set up
23:02NALA
NALA And take a look a the NALA project again
22:46NIL
NIL created empty scripts for party handling (verrrry important)
22:38OFFTOPIC
OFFTOPIC
22:19NOTE
NOTE Scyndi That is as far as I'll go when it comes to achievements, for now
22:09GAMEJOLT
GAMEJOLT Linked
22:09ACHIEVEMENT
ACHIEVEMENT License to kill
21:54GAMEJOLT
GAMEJOLT Yeah the achievement is now here too ;)
21:54LINK
LINK Linked to Game Jolt
21:54ACHIEVEMENT
ACHIEVEMENT In the beginning
21:54SITE
SITE Added tag ACHIEVEMENT
21:51SECURITY
SECURITY I've done some work here
21:09MYDATA
MYDATA I've added a NIL exporter, but I cannot yet check if it works.... I also need to link it to the main program
20:55MYDATA
MYDATA Time to set up the first database in MyData
20:53SITE
SITE Added tag MYDATA
20:53NOTE
NOTE (And wish me luck when I gotta "dump" this all together)
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