1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
12:59TEST
TEST And now I gotta put this to the test ....
12:59LINK
LINK Linked the event to the map
12:52SASKIA
SASKIA Gordo Script
10:14NOTE
NOTE Later debug logs will have to confirm if this all fully works the way it should though
10:13OPTIMIZATION
OPTIMIZATION I've set up a proper DESTRUCTOR for the buttons in Malabia's cave.... Due to a bug in the Lua's garbage collector, memory leaks would be inevitable, and this DESTRUCTOR might prevent that. I wonder though, as this leak could NEVER eat enough memory to cause that "Out of memory" error I got, but at least, I can be fully sure now... I hope
10:06MYSTERY
MYSTERY No clue why I got an "Out of Memory" error yesterday.... I must sort out what happened yesterday
9:47TRANSFER
TRANSFER Scenario Malabia's Temple
- = 27 Mar 2020 = -
20:38ANNOUNCEMENT
ANNOUNCEMENT People interested in alpha testing are welcome to contact me now... Once I got the link to Rebecca's part working, alpha testing is open for business
20:37BACKUP
BACKUP Order of Onyx: Aldarus Well okay, I'll run a backup
20:37STATUS
STATUS And there I'm gonna end today's session
19:34FIXED
FIXED Target Error
19:25NOTE
NOTE Yes, folks, most of the issues a coder has to deal with are these trivial things....
19:25TEST
TEST Take III
19:25FIXED
FIXED Eric Done it now, so that issue's out of the way
19:24STUPIDITY
STUPIDITY I forgot to NEG
19:21TEST
TEST Will it hold out now?
19:21RECOVERED
RECOVERED Put in again
19:21HUH
HUH Arena setting gone
19:17NOTE
NOTE (I often forget that thing).
19:17TEST
TEST And NOW the test can start....
19:17MAP
MAP Random Treasures
19:17NOTE
NOTE Hold the show... I forgot something
19:11TEST
TEST Time to put things to the test
19:10MAP
MAP Combat settings
19:06FOE
FOE Raven
19:01CHARACTER
CHARACTER Dernor can learn this move, but there are some extra requirements, as this move is pretty strong
18:59ABILITY
ABILITY Raven's Peck
18:56FOE
FOE Ghoul
18:56SITE
SITE A few more fixees
18:31SITE
SITE Devlog Config fixes
18:27ABILITY
ABILITY Hades Strike
18:27TRANSFER
TRANSFER Art Ghoul
18:23TRANSFER
TRANSFER Art Raven
18:23FOE
FOE White Slime
17:48C#
Stach Update
15:37NOTE
NOTE I do need a break now, though, so I'll get back to this later
15:22CONFIG
CONFIG Well the meta data of the temple has been set now anyway, though
15:21STUPIDITY
STUPIDITY Of course, I did forget we also need encounters in Malabia's cave, so perhaps it's prudent to focus on that first....
15:20SASKIA
SASKIA Basis script set up which will allow the scripting of the Gordo and also other scenario stuff here, as this will be a very important hub later in the game.
15:18JCR6
JCR6 This is gonna take some time
15:17JCR6
JCR6 And running
15:17JCR6
JCR6 Script adepted
15:17MUSIC
MUSIC Just like in the original game "Angevin" by Kevin McLeod will be the background music
15:15MAP
MAP Entrance area Malabia's Temple
15:14PHANTASAR
PHANTASAR Another chapter
- = 26 Mar 2020 = -
20:47UPDATED
20:47STATUS
STATUS Malabia's Cave complete
20:05SCREENSHOT
Aziella
20:00FIXED
FIXED Database error
19:55LINK
LINK Script linked
19:55MAPSCRIPT
MAPSCRIPT Unlock the temple
19:53LINK
LINK At least I could link something to the worldmap now
19:53MAP
MAP Empty map for the temple... I'll do the map later
19:52WORLDMAP
WORLDMAP Malabia's Temple
19:27FIXED
FIXED Blockmap issues due to "rotten objects"
19:23MAP
MAP Area 009
19:06CONFIRMED
CONFIRMED And the linked Game Jolt trophy also kicks in
19:06CONFIRMED
CONFIRMED And so does the achievement, or at least in-game
19:06CONFIRMED
CONFIRMED The room 008 puzzle works
18:59TEST
TEST Take V
18:59FIXED
FIXED Tag issue
18:55TEST
TEST Take IV
18:55FIXED
FIXED Another
18:52TEST
TEST Take III
18:52FIXED
FIXED Illegal Static Function Call
18:50TEST
TEST Take II
18:50FIXED
FIXED Corrupted file
18:11TEST
TEST Take I
18:11STATUS
STATUS Now THIS is gonna require me to do some testing!
18:11MAPSCRIPT
MAPSCRIPT Button links
18:11MAP
MAP Area 008
11:03TEST
TEST Let's see if this works properly
11:03MAP
MAP Merya Area 007
- = 25 Mar 2020 = -
12:59TEST
TEST Take IV
12:59FIXED
FIXED Dominance issue
10:50TEST
TEST Take III
10:50FIXED
FIXED Code Typo
10:46TEST
TEST Take II
10:46FIXED
FIXED Order of Onyx: Rondomo Link 004 => 005 was not working
10:37TEST
TEST Let's see
10:37MAPSCRIPT
MAPSCRIPT A bit of extra scripting was required here to make the "level-effect" possible
10:36MAP
MAP Area 005
- = 24 Mar 2020 = -
19:28MAP
MAP Area 004
19:27VOID
VOID Correction due to a cap bug on the latter "J" in XNA
18:27TEST
TEST Area 003
18:26MAP
MAP Area 003
17:57CONFIRMED
CONFIRMED And everything is now cooooool!
17:53TEST
TEST take XVII (all should work now... at least in room 002)
17:53FIXED
FIXED Barrier did not open
17:52CONFIRMED
CONFIRMED All bugs in the linked button script accounted for... Only one more thing, left for me to do!
17:49TEST
TEST Take XVI
17:49FIXED
FIXED Illegal method call
17:47TEST
TEST XV
17:46FIXED
FIXED Illegal function call
17:43TEST
TEST Take XIV
17:43EXPERIMENT
EXPERIMENT Did I fix this, yes or no?
17:42SOLVED
SOLVED I think I found out what I can do about this, but let's see
17:31TEST
TEST Dernor Take XIII
17:31DONE
DONE SOme shit beyond any right person's understanding
17:29NOTE
NOTE I realized that can NEVER work
17:29NOTE
NOTE HOLD THE SHOW!
17:28TEST
TEST Scyndi Take XII
17:28COCKROACH
COCKROACH I think I need to use some brute force... especially since the better method failed already it no longer matters
17:25TEST
TEST Take XI
17:24EXPERIMENT
EXPERIMENT I think I found a fix for that, or at least a way to crash out when it still happens
17:24NOTE
NOTE It's clear that some buttons have many dupe definitions, leading to one definition neutralizing the other
17:07TEST
TEST Take X
17:06FIXED
FIXED At least that issue's been fixed... Next issue
17:06SOLVED
SOLVED Multiple ZA_Enter causes some issues, eh?
17:03DEBUG
DEBUG And some extra debug to provide some anwers, as this is getting beyond me
17:03FIXED
FIXED Tiny fix
17:03COCKROACH
COCKROACH still no good
16:22TEST
TEST Take IX
16:22EXPERIMENT
EXPERIMENT so I'll go for the manual approach....
16:21COCKROACH
COCKROACH the auto-approach doesn't appear to work well
16:06TEST
TEST Resuming Take VIII (which I was still running)
16:06NOTE
NOTE Distrubed by another important phone call
15:36TEST
TEST Take VIII
15:36FIXED
FIXED Main table not updated
15:25TEST
TEST Take VII
15:25STUPIDITY
STUPIDITY Timeout declaration error
15:22TEST
TEST Take VI
15:21FIXED
FIXED Merya Rebecca Backlink not established
15:13TEST
TEST Take V
15:13DEBUG
DEBUG And an debug timeout enforcer has been put in place also
15:12EXPERIMENT
EXPERIMENT I hope I tackled that
15:09BUG
BUG Apparently an infinite loop is taking place
15:07TEST
TEST Take IV
15:07FIXED
FIXED Hopefully
15:07SCRIPT
SCRIPT New Setup
15:07DUMMIED
DUMMIED False setup
15:02TEST
TEST Take III
15:02FIXED
FIXED Code Typo
14:57FIXED
FIXED Illegal function calls
14:50TEST
TEST Take II
14:50NOTE
NOTE I HATE case sensitivity..... (It's for a reason I'm experimenting with my own engine (and if unsuccesful I'm gonna make an improved version of Scyndi in order to replace NIL)
14:50FIXED
FIXED Case Error
14:46TEST
TEST Take I
14:46NOTE
NOTE Shanda It's for a reason I'll save the encounters for this dungeon for the very last moment
14:45STATUS
STATUS And now it's time to get the test running... Which me luck as this ain't gonna be easy....
14:45MAP
MAP Area 002
14:44DONE
DONE Answered a long but important phone call
12:58LINK
LINK Achievement linking to mapscript and game jolt
12:52ACHIEVEMENT
ACHIEVEMENT Sanity is not required for the job! You're not mad enough to be rejected!
12:49MAPSCRIPT
MAPSCRIPT I've set up system which will check the button puzzles.... No idea if it works though
- = 23 Mar 2020 = -
14:58CLOSED
14:58CONFIRMED
CONFIRMED It works
10:59DONE
DONE Scyndi #149

Although before I close that issue, I first wanna do a quick test.

10:36CONFIRMED
CONFIRMED Not only that, but the permanencer on the bridge works too....
10:36CONFIRMED
CONFIRMED The bridge works
10:31TEST
TEST Take IV
10:31FIXED
FIXED Bridge didn't appear (although the game did not crash)
10:26TEST
TEST Take III
10:26FIXED
FIXED Another
10:23TEST
TEST Take II
10:23FIXED
FIXED State error
10:18TEST
TEST Gotta test it, though
10:18NOTE
NOTE And the crash is "fixed" in the process....
10:18MAPSCRIPT
MAPSCRIPT The bridge should now appear
10:14FIXED
FIXED Door room 001 didn't open
10:14FIXED
FIXED Way back didn't work
10:03NOTE
NOTE Target on the right will for now crash the game, as I didn't yet write the mapscript for that
10:02MAP
MAP Area 001
- = 22 Mar 2020 = -
21:48NOTE
NOTE The current events will not get me to remove Eric's super file spell "Corona", though
21:48CONFIRMED
CONFIRMED Oh yeah.... achievement 180 worls
21:46SYSTEM
SYSTEM Defragmentation of my portable devices was way too long ago, so let's do that.... This will mostly likely take very extremely long (those are MAGNETIC devices, so I still have to do this).
21:44STATUS
STATUS For now this will do.... On Sundays I'm always short on time
21:44CONFIRMED
CONFIRMED Alright
21:44TEST
TEST Let's see
20:49FIXED
FIXED Not quite, but I got on the right trail... Now it must be fixed for real! (I hope)
20:46TEST
TEST Another take must confirm that
20:45FIXED
FIXED I think I fixed that
20:43BUG
BUG Brendor for some reason leaving and re-entering crashes the game....
20:43CONFIRMED
CONFIRMED The bolt appears to work, BUT.....
20:28NOTE
NOTE And about time too
20:28UPDATED
UPDATED vUpdate
20:10SECURITY
SECURITY Shootings will be terminated immediately if something disappears while the bolt still flies
20:09STATUS
STATUS still slower, but already a bit quicker than it was... This WILL have to do for now, I'm afraid
20:08TEST
TEST Let's see
20:07NOTE
NOTE This is not entirely safe.... No objects may be removed as long as the bolt is running, and if that still has to happen, a new table must be created... I hope this will work out, though
20:06EXPERIMENT
EXPERIMENT I've done a little bit of experimenting to see about #151
- = 21 Mar 2020 = -
22:05NOTE
NOTE Setting up that mapscript is NOT for today, though
22:05STATUS
STATUS Right... Stuff works now....At least the crash I now got is the crash for the non-existent mapscript method, and that crash could only occur when all other bugs are fixed....
22:01NOTE
NOTE Final take I hope!
22:01TEST
TEST Take XIX
22:01FIXED
FIXED Syntax error
21:58TEST
TEST Take XVIII
21:58GITHUB
21:58TEST
TEST reminder #150
21:39NOTE
NOTE (And I'm hope I'm there now, as this is taking its toll on me now)
21:38TEST
TEST Take XVII
21:38FIXED
FIXED Tex reference incorrect
21:30TEST
TEST Take XVI
21:30FIXED
FIXED Loop kill crash
21:22TEST
TEST Take XV
21:22FIXED
FIXED
21:22SOLVED
SOLVED Misformed function call
21:13TEST
TEST Irravonia Take XIV
21:13DEBUG
DEBUG I need to know more now
21:13NOTE
NOTE The outcome is astounding
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