1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
12:00 | MAP |  Some needed adaptions |
11:55 | TRANSFER |  Map transfer |
11:29 | TRANSFER |  Art Mermaid carriage |
11:18 | FIXED |  Dominance issue on Zondra's grave |
- = 30 May 2020 = - |
20:23 | TEST |  Take X |
20:23 | FIXED |  One last bug, as after the even you had to end up on the world map and that didn't happen |
20:22 | FIXED |  It's fixed! |
20:22 | COCKROACH |  AT LAST! |
20:19 | TEST |  Take IX |
20:18 | FUCKYOU |  This cockroach is really getting on my nerves |
20:16 | TEST |  Take VIII |
20:16 | FUCKYOU |  AGAIN! |
20:08 | TEST |  Take VII |
20:08 | FUCKYOU |  GRRR! |
20:03 | TEST |  Take VI |
20:03 | FIXED |  Another Syntax error in SASKIA scripting fixed |
19:58 | TEST |  Take V |
19:58 | FIXED |  Or this syntax error could never have been noticed |
19:58 | CONFIRMED |  Okay, this error appears to confirm the script is called now |
19:52 | TEST |  Take Take IV |
19:52 | STATUS |  Well, I can go on now, although I'm still hungry, so I will fix a few sandwitches on the way |
19:43 | STATUS |  First a dinner break |
19:43 | FIXED |  SASKIA Syntax Error |
19:40 | TEST |  Take III |
19:40 | FIXED |  I think! |
19:39 | BUG |  The rejoining with girls event is ignored..... WHY? |
19:36 | TEST |  Take II |
19:36 | FIXED |  Forward issue |
19:33 | TEST |  Let's see if this works properly! |
19:32 | WORLDMAP |  Mermaid Harbor |
19:32 | LINK |  Linked to MapScript |
19:32 | SASKIA |  Rejoin script |
16:19 | CONFIRMED |  So far, it all works.... |
16:07 | TEST |  Take II |
16:06 | FIXED |  Case error |
16:02 | TEST |  Let's see if it all works |
15:55 | SASKIA |  The entire event has now been scripted |
15:54 | LINK |  Linked the two |
15:54 | GAMEJOLT |  The GJ equivalent put in |
15:52 | ACHIEVEMENT |  She's always a woman to me |
15:43 | MAP |  A few adaptions for the speak about Zondra event |
15:39 | CLEANUP |  Removed some backup files |
12:48 | FAILURE |  WTF.... A blue screen of death! |
- = 29 May 2020 = - |
23:30 | BACKUP |  Running |
23:22 | STATUS |  stuff works.... for now! |
22:53 | TEST |  Let's see |
22:53 | LINK |  Worldmap linked |
22:13 | MAP |  Configuration set for Zondra's grave |
22:11 | MUSIC |  "Grave Matters" will be used for Zondra's grave |
19:28 | MAP |  Zondra's grave |
19:03 | CHEAT |  A cheat fix for a problem taht would otherwise gimme too much work to take care of |
18:54 | FIXED |  Scenario fix in Independence |
18:49 | TEST |  Let's see if that works! |
18:49 | SCRIPT |  A small "Boys Only" event will activate after the start of Chapter 5.... This should temporarily remove most of the items available on the world map (to prevent some conflicts). |
18:40 | FIXED |  Syntax error |
18:35 | TEST |  Let's see if that works theway it should |
18:35 | CHEAT |  I've cheated my way a bit with the abilities |
18:29 | CHECKED |  Some character linkage appears to be working |
16:02 | STATUS |  All issues accounted for.... But I do need to work something out on the abilities department! |
15:56 | TEST |  Take IV |
15:56 | FIXED |  Cosmetic issue on showing and hiding stuff |
15:55 | FIXED |  Illegal function call |
15:49 | TEST |  Take III |
15:49 | FIXED |  NIL!=SASKIA |
15:43 | TEST |  Take II |
15:43 | FIXED |  Map referrence error |
15:38 | TEST |  Take I |
15:38 | STATUS |  In basis this should now work completely |
15:37 | SCRIPT |  Some dirty code straight from hell in order to get some pictures right as that is an issue now! |
15:29 | WORLDMAP |  Certain items adepted for the new setting |
15:27 | DATABASE |  Small expansion to the Worldmap Database |
15:01 | MAPSCRIPT |  Start up crap |
14:57 | MAP |  A little tag on the Place I will need badly I think |
13:20 | STATUS |  Nevertheless I need a break now, so I'll go for that! |
13:20 | MEDICAL |  At least I can function, and that counts for something! |
13:20 | MEDICAL |  I feel less terrible now, but not exactly healthy either.... |
13:18 | FIXED |  Wait a minute! |
13:16 | BUG |  From what I can tell though the achievement for completing chapter 3 doesn't register |
13:14 | STATUS |  And NOW the game crashes on what I wanted it to crash (as the last part of this even has not yet been scripted) |
13:10 | TEST |  Take XV |
13:07 | FUCKYOU |  Oh crap! |
13:02 | TEST |  Take XIV |
13:01 | SCRIPT |  Copied template for the personal action (No I cannot just alias that) |
13:00 | FIXED |  A forgotten specific var stetting |
12:59 | BUG |  Now some other forgotten script to take care of (urgh!) |
12:58 | CONFIRMED |  That was indeed it! |
12:54 | TEST |  Take XIII |
12:54 | FIXED |  Ah, just as I thought, a fault in the C# code in teh RPG stat core |
12:48 | TEST |  Take XII |
12:48 | DEBUG |  Extra stuff added to NALA |
12:28 | COCKROACH |  And when you thought you had seen it all a .NET error occurs, and thus all indications on what is happening are gone, gone gone! |
12:22 | TEST |  Take XI |
12:22 | NALA |  Recompiling |
12:22 | FIXED |  A few things in NALA were still not right |
12:16 | TEST |  Take X |
12:16 | FIXED |  Did I cover everything now? |
12:07 | TEST |  Take IX |
12:07 | FIXED |  And some scripting errors that came forth from these faults fixed |
12:06 | NALA |  Recompiling |
12:05 | FIXED |  NALA API linkup fault |
11:59 | TEST |  Take VIII |
11:59 | FORCE |  Well if they want it the hard way, they can get it the hard way! |
11:56 | SITE |  Added tag FORCE |
11:55 | COCKROACH |  Fix ignored, eh? Why? |
11:51 | TEST |  Take VII |
11:51 | FIXED |  I think I fixed this! |
11:48 | INVESTIGATION |  Wait a minute.... I think I got it! |
11:47 | COCKROACH |  Error message that talk bullshit.... NOW to find out what the fuck is going on..... Wish me luck on that one! |
11:40 | TEST |  Take VI |
11:40 | FIXED |  Bad boxtext reference |
11:34 | TEST |  Another test round (Take V) to see how things go |
11:34 | CONFIG |  Start party next chapter (that shouldn't give much trouble... yet) |
11:33 | BUG |  But things are not yet fully right as a whole |
11:07 | STATUS |  All compiling errors accounted for |
10:59 | TEST |  Take IV |
10:58 | FIXED |  Sigh |
10:54 | COCKROACH |  Oh my goodness! |
10:50 | TEST |  Take III |
10:50 | FIXED |  Syntax error |
10:49 | FIXED |  Dernor was not removed from the Black Prison area |
10:45 | TEST |  Take II |
10:45 | FIXED |  Another |
10:44 | COCKROACH |  RIIIIIGHT! |
10:39 | FIXED |  Missing "end" |
10:39 | STATUS |  I will try to do what I can, as I'm not sure I can get too many things done today, but here goes nothing! |
10:35 | MEDICAL |  I am terrible... Right now I appear able to keep it a bit in control, but for how long... I can't tell! |
2:01 | STATUS |  Testing is not for now though.... I'll get back to that some other time |
2:00 | BUG |  Didn't work out too well, but it could be because the script was not saved.... Oh well |
2:00 | TEST | |
1:55 | STATUS |  A full test will likely take place tomorrow, although a first sniff won't hurt... I think |
1:54 | TODO | |
1:53 | CHARACTER |  Some stuff taken in order! |
1:49 | ITEM |  Blue Moon |
1:45 | REMINDER | |
1:27 | NALA |  Again! |
1:26 | FIXED | |
1:26 | FAILURE |  Oh... crap |
1:26 | NALA |  must be recompiled as a result |
1:25 | BUBBLE |  Link up code |
1:25 | STATUS |  I really hope that'll work though! |
1:25 | C# | I had to put in the stat linker... It didn't seem present |
0:29 | STATUS |  NOW the hard part is about to begin.... And also a part that does not allow me to speak much here, as that can spoil things for those who did not play the original game |
0:28 | CONFIRMED |  Yup! That works! |
0:22 | TEST |  Take VI |
0:22 | EXPERIMENT |  Some things with the BoxText keep confusing me.... Oh well |
0:21 | CONFIRMED |  Yup, that was it! |
0:16 | TEST |  Take V Let's see if I fixed this one! |
0:16 | SOLVED |  I think I found the bugger |
0:10 | TEST |  Take IV |
0:10 | EXPERIMENT |  Or perhaps THIS will work, as this can be a rather odd situation |
0:09 | DEBUG |  A marker line that must confirm this is indeed an impossibility |
0:09 | COCKROACH |  the impossibility lingers |
0:03 | TEST |  Take III |
0:03 | EXPERIMENT |  Let's see |
0:03 | MYSTERY |  An error that denotes an impossibility.... yet it happens.... I wonder why |
- = 28 May 2020 = - |
23:47 | TEST |  Take II |
23:47 | STUPIDITY |  Forgot to save one of my scripts..... DOH! |
23:36 | TEST |  But first.... Take I |
23:36 | STATUS |  Up to the point where Eric's secret activates everything should work... and if it does the hard part will really begin |
23:36 | SASKIA |  Malabia's temple |
23:28 | STUDY |  A bit of pre-work |
21:57 | STATUS |  All bugs accounted for! |
21:52 | TEST |  How do we know if this is correct Let's find out Take VI |
21:52 | FIXED |  I think I fixed 1. |
21:52 | FIXED |  I think I fixed 2. |
21:51 | BUG |  2. Kirana doesn't disappear when she should |
21:50 | BUG |  1. Eric doesn't appear when he should |
21:38 | TEST |  Take V |
21:31 | FIXED |  Case Error |
21:13 | TEST |  Take IV |
21:13 | FIXED |  Luckily there is my Kthura Text Editor, and that hack tool is written with GTK, so that issue is not there.... |
21:11 | FAILURE |  Struck by the "j" bug in XNA |
21:07 | TEST |  Take III |
21:07 | FIXED |  And a few fixes |
21:05 | LAZY |  Voided an issue with extra links as this was hauting me for quite some time |
21:00 | TEST |  Take II |
21:00 | VOID |  Missing feature, but perhaps I won't need it either |
20:50 | TEST |  Take I |
20:50 | NOTE |  Wish me luck |
20:46 | STATUS |  The game will still crash on a certain spot, but at least I can test a few things up to the point where the hard work begins |
20:45 | LAZY |  I've set a few Macros straight |
20:43 | CHECKED |  I had to check some data about Eric..... What I see is not what I like though.... :-/ |
20:40 | NOTE |  As Eric's big secret will now finally be confirmed I will need to make some extra workout around him, ain't gonna be easy I'm afraid.... Oh well... |
20:39 | SASKIA |  Worked out everything until the moment you go to Malabia |
20:32 | MAP |  Preps |
20:28 | TRANSFER |  A certain boxtext portrait |
20:28 | BUBBLE |  Alias |
20:24 | SCENARIO |  a few more needed adaptions |
20:22 | MAP |  A few adaptions |
20:19 | TRANSFER |  A certain sprite transferred |
17:54 | STATUS |  Be back soon! |
17:54 | CONFIRMED |  As well as the forced error |
17:53 | CONFIRMED |  So far this crap works |
17:49 | TEST |  Take III |
17:49 | FIXED |  I think |
17:48 | SOLVED |  Ah.... I see now! |
17:48 | BUG |  but the error it gives now is a very extremely strange one! |
17:48 | CONFIRMED |  My earlier notice |
17:44 | TEST |  Take II |
17:44 | VOID |  Let's save once more and see what happens |
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