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19:56 | FIXED | Property mismatch |
19:48 | TEST | Take II |
19:48 | FIXED | Syntax error |
19:43 | TEST | Nevertheless a test is possible now, so let's do it! |
19:43 | NOTE | At the present time the game will crash on this as the required mapscript function has not yet been written |
19:43 | NIL | I did set the bolt to move now and even activate the target |
15:03 | NOTE | Time to be out for awhile... I need it (no Corona won't stop me)... |
15:02 | CONFIRMED | But what had to work, works now |
15:01 | TEST | And many takes later |
15:01 | FIXED | Tons of bugs |
14:27 | TEST | Take I |
14:26 | CONFIG | Done |
14:25 | DONE | I've set up the creation of a bolt now... However I do need to do some extra configuration and it doesn't move yet! |
13:55 | CONFIRMED | No errors popped up |
13:55 | POWERSHELL | For which I'm now using my powershell script to recompile |
13:54 | NALA | And thus also in NALA |
13:54 | BUBBLE | Implemented in Bubble |
13:54 | KTHURA | API code to create obstacles from script |
- = 19 Mar 2020 = - | ||
17:47 | MEDICAL | I did need some rest... I'm not feeling too well... so I do things a bit slower now... And I need a break anyway... I am not entirely sitting still though... Just allowing myself a break (and a well-deserved one I might add). |
- = 16 Mar 2020 = - | ||
18:07 | SCRIPT | I've set Aziëlla to make her personal action button appear when she is in the lead |
1:11 | NOTE | Aziella cannot shoot yet, nor does the icon even appear.... Based on how my agenda will be tomorrow (which is unclear for now), I may make a start on that tomorrow, or even do it as a while..... |
1:10 | STATUS | It works |
0:18 | TEST | Take IV |
0:18 | FIXED | Only ONCE should the tutorial appear, bozo! |
0:13 | TEST | Take III |
0:13 | FIXED | Scenario map tag |
0:13 | TEST | Take II |
- = 15 Mar 2020 = - | ||
22:50 | FIXED | |
22:50 | SOLVED | Aha...... |
22:48 | HUH | SASKIA alias ignored??????? |
22:45 | TEST | Let's test this out |
22:44 | LINK | Tutorial linked to the map |
14:18 | STATUS | And I got a visitor now so I gotta test this all later! |
14:18 | LINK | Linked world map to the dungeon |
14:09 | GITHUB | If you have a use for it, use it! ;) |
13:52 | ACHIEVEMENT | ONE HUNDRED AND EEEEEEEEIGHTY! |
- = 14 Mar 2020 = - | ||
23:46 | NOTE | It's not yet scripted so don't expect it to work yet! |
23:46 | TUTORIAL | Aziëlla's shooting ability |
23:23 | MAP | Area 000 Malabia's Caves |
22:54 | CHECKED | As I suspected no scenario data for Malabia's cave (since that dungeon never needed it in the original).... Since a tutorial will be there about Aziëlla's shooting ability, I suppose I must create that now. |
20:31 | STATUS | But first I wanna know who the mole is :P |
20:31 | STATUS | I do need to script Kthura in order to make placement of them more easy.... |
20:30 | ART | Target points for Aziëlla to target |
17:18 | TEST | But let's try something anyway |
17:17 | NOTE | My current possibilities to test this are limited, though |
17:10 | NOTE | Alpha testers who already have level 100+ characters, the system will then cast the award as soon as the character gains a new level.... |
17:10 | LINK | I've linked the achievements to the characters... When they reach level 100, the achievement will be awarded. |
16:49 | NOTE | Please note the achievements do NOT yet work, but I can work them all at once with only pretty little code, so doncha worry! |
16:49 | POWERSHELL | A rebuild was needed due to this though! |
16:48 | FIXED | One went wrong, but that's fixed now! |
16:48 | LINK | All achievements linked to Game Jolt |
16:48 | GAMEJOLT | I also decided that the Game JOlt only bonus dungeon will have its entrance in the final cellar of the Dark Store House... This might technically mean you can enter this place with Kirana in stead of Eric.... But since all GJ dungeons up to this point grant this possibility.... Not a real issue, is it? |
16:41 | POWERSHELL | I'll run my building script now, as that is the quickest way to make sure all achievement will be linked to their Game Jolt counterparts |
16:40 | NOTE | if you are an alpha tester, you also must come here to leave Aeria and get the achievement anyway as soon as you get there, and since the game does not end on Aeria... One way or another you'll get there at this point, so no harm done! |
16:39 | SASKIA | The latter will be awarded as soon as you arrive on Aeria beach.... You always get here when entering Aeria for the first time, even though it's then only for scenario purposes, but that triggers SASKIA anyway |
16:38 | ACHIEVEMENT | Ty ymor syrfa dal Aerya |
16:34 | STATUS | Gonna take care of the latter right now.... |
16:34 | NOTE | none of these actually work yet though, and they are also not (yet) linked to Game Jolt |
16:33 | ACHIEVEMENT | Wings! When your heads are in one mind, we can fly through space and time! |
16:28 | ACHIEVEMENT | I am no man! |
16:28 | ACHIEVEMENT | What dijn is, mijn is |
16:28 | ACHIEVEMENT | Little Gamers Boo-Rah-Room! |
16:27 | ACHIEVEMENT | It's not easy being green |
16:26 | CLEANUP | Some old PAINT.NET files removed |
16:26 | FIXED | That has been fixed |
16:20 | NOTE | I did make a terrible mistake, though, so I'm not there yet! |
16:20 | ART | Part done of Aziella's personal action tile |
12:54 | ACHIEVEMENT | I've got the power! |
12:53 | ACHIEVEMENT | Are you paying attention, or are you looking to the woman in the red dress? |
12:53 | ACHIEVEMENT | Eric Engerd |
2:15 | UPDATED | #1 Checked Fruskbrando as "done" |
1:47 | CHECKED | I've made sure that no missing textures could exist for Malabia's cave.... It's therefore confirmed none are missing |
1:16 | TODO | |
- = 13 Mar 2020 = - | ||
20:23 | CONFIRMED | Malabia's cave appear on the map |
20:23 | CONFIRMED | ALl appears to be fine |
20:17 | TEST | Take V |
20:17 | NOTE | And this time the game WAS saved |
20:17 | FIXED | Blockmap issue |
20:01 | NOTE | And as this bug went off before I could make a new save game file a lot of work has been lost.... unfortunately |
20:01 | TEST | Take IV |
19:58 | FIXED | Aziella skill level game crash |
19:58 | TEST | Take III |
19:18 | NOTE | But the linkups to it appear to work properly, though |
19:18 | NERF | Boss nerfed a bit.... Too strong and too much HP |
19:07 | TEST | Take II |
19:07 | FIXED | Illegal function call |
18:59 | TEST | Take I |
18:59 | STATUS | Well enough talk... Let's get crackin' |
18:59 | UPDATED | Before that I updated #96 .... Aziëlla still needs to be taken care of, but as some puzzles in the cave will now rely on this, no problem... and Eric cannot be done yet, as the required sidequest is not yet available in this stage of the game! |
18:58 | TEST | So let's see..... |
18:57 | STATUS | Now if all this crap actually works, this dungeon is complete.... |
18:41 | SASKIA | I've set the southern exit to work |
18:31 | LINK | Boss linked to the map |
18:20 | BOSS | Big DemonAir |
18:03 | HUH | WHy does the foe editor not see the Hurricane spell? |
17:19 | LINK | The way I set this up, must automatically link this ability to Irravonia's spell list (providing she unlocks it). |
17:18 | ABILITY | Hurricane |
17:18 | TODO | |
17:13 | DONE | Answered an important phone call |
16:14 | TRANSFER | Big DemonAir Art |
12:39 | CONFIRMED | It works! |
12:32 | TEST | A little test is in order, as I noticed a lot of of these animations did not always go as smoothly as planned |
12:30 | ART | Animated Eric in attack pose |
12:06 | C# | Done part of the binary reader... Still a lot to do here, though! |
- = 12 Mar 2020 = - | ||
23:12 | CONFIRMED | Ok! |
23:01 | FIXED | Syntax error |
22:56 | TEST | Small Test! |
22:55 | CHARACTER | Aziella will now have it from the start |
22:55 | ABILITY | Mystic Care |
20:59 | STATUS | Next stop.... The boss... The BIG DemonAir |
20:58 | STATUS | As far as I can check now stuff works |
20:47 | TEST | Take III |
20:47 | POWERSHELL | added to my build line |
20:46 | STUPIDITY | I need to "neg" |
20:44 | TEST | Take II |
20:44 | FIXED | "end" too much |
20:40 | TEST | And now the time has come we can put it all to da test! |
20:40 | CONFIG | Infinite encounters in Fruskbrando |
20:34 | CHARACTER | Dernor can now also learn spores by charming a shroom |
20:32 | FOE | Shroom |
20:29 | FOE | Lemming |
17:29 | LINK | Ability Linked to Dernor, however due to him not being a member of the party now, he cannot yet obtain it.... |
17:17 | ABILITY | Suicide |
- = 11 Mar 2020 = - | ||
22:10 | FIXED | The first level up things will still be damaged, but next levels will not cause any more damage... I cannot tell how much damage has been done this way, and this can lead to a rebalancing when I play the game again for full testing, but that was going to happen anyway. |
22:01 | FOE | I did set the stats of the DemonAir though |
21:58 | BUG | Issued as #147 |
21:52 | BUG | A bug causing permanent damage to the character throughout the ENTIRE GAME FROM THE MOMENT THEY GAIN THEIR FIRST LEVELS has been exposed |
21:51 | ANALYSIS | I made a sheet about the current statistics and this operation showed me a horrible fact |
21:13 | FOE | DemonAir base setup (I do need to set the stats right) |
21:04 | TRANSFER | Art Shroom |
21:01 | TRANSFER | Art DemonAir |
20:57 | LINK | Linked the Arena to the map (As I could use an already existing arena this time) |
20:52 | C# | Some work has been done for the Wendicka engine.... The time may soon come I may have to temporarily suspend this game in order to set Wendicka right, but I hope I can combine the two for the time being! |
15:35 | STATUS | Looks good to me |
15:24 | TEST | I need to put it all to the test, though |
15:24 | GENERATION | Generated a new map with new dominance settings and that works |
11:28 | UPDATED | Repositories |
11:28 | FIXED | I hope |
11:28 | FAILURE | I guess SourceTree was also affected by this issue |
- = 10 Mar 2020 = - | ||
23:25 | NOTE | Must of the stuff is now in order, but I'd like to do some cosmetic things, which will require some extra programming work, I'm afraid |
22:53 | TEST | Does it work now? |
22:53 | FIXED | Music link |
22:37 | LINK | Properly linked the worldmap entry to the dungeon |
22:35 | SASKIA | Welcoming script |
22:32 | JCR6 | Replacking music |
22:31 | SASKIA | Basis Fruskbrando |
22:29 | MUSIC | "The Complex" will be used for the Lost City of Fruskbrando |
22:27 | MAP | SOme work on on Fruskbrando, but I'm not there yet! |
15:28 | FAILURE | The woes of Windows.... Too bad neither Linux nor Mac are GOOD alternatives |
15:27 | FAILURE | Can't blame me for testing as everything was malfunctioning now |
15:27 | TEST | Does stuff still work??? |
12:41 | TEST | Lucas |
12:41 | NOTE | If all this works, then Rayal city is done, and then we can move on to the next stop.... The lost city of Fruskbrando. |
12:41 | LINK | Lucas |
- = 9 Mar 2020 = - | ||
23:45 | LINK | NPC Gerard |
23:07 | COSMETIC | Dominance setting |
23:07 | FIXED | Case error |
23:03 | TEST | Guard |
23:03 | LINK | Guard |
23:03 | MAP | Guard |
23:03 | LINK | Both |
23:03 | MAPSCRIPT | Guard |
22:57 | C# | Runtine preps |
- = 8 Mar 2020 = - | ||
23:44 | CONFIRMED | Klazien |
23:39 | TEST | Klazien Take II |
23:39 | FIXED | Klazien Label misspelled |
23:36 | TEST | Klazien |
23:36 | LINK | Klazien |
23:36 | MAP | Klazien |
23:33 | SASKIA | Klazien |
23:24 | STORE | Klazien's items |
23:19 | ITEM | Panacea |
22:58 | ITEM | Lion's Heart |
22:57 | ITEM | Pixie Dust |
22:55 | ITEM | Voice Herb |
22:53 | C# | Wendicka Runtime Preparational work |
11:11 | CONFIRMED | Clam |
11:04 | MAP | Clam |
10:56 | SASKIA | Clam |
10:46 | STORE | Added them to Clam's stock |
10:44 | ITEM | Silk Toga |
10:41 | ITEM | Crimson Dress |
10:38 | ITEM | Light Chainmail |
0:41 | STORE | Clam (weapons part as he'll also sell armor) |
- = 7 Mar 2020 = - | ||
23:32 | NOTE | The Tier 7 items for team Rebecca come later (although Eric's Tier 7 weapon is the same as Rebecca's, as only their ultimate weapons are different). |
23:31 | ITEM | These are (of course) the tier 7 weapons of the members of Team Eric.... Please note, that Irravonia is not included due to her special status when it comes to attacks due to her being a wand user |
23:30 | ITEM | Steel Bolt |
23:28 | ITEM | Skull Crusher |
23:26 | ITEM | Sword of Justice |
22:56 | TEST | Bank |
22:56 | MAP | Replaced the stand from Pic to Obstacle.... This because I do not want to spook up the engine more than I have to |
22:52 | FIXED | So I can close that issue! |
22:52 | CONFIRMED | Wendicka/Wendicka#1 is NOW indeed fixed! |
22:50 | EXPERIMENT | Let's try this for Wendicka/Wendicka#1 |
22:48 | NOTE | Ah, yes.... I guess I need to improvise, eh? |
22:47 | STATUS | First the bank though, as I'm now doing 2 things in once! |
22:47 | COCKROACH | Apparantly NOT! |
22:45 | FIXED | I think I fixed Wendicka/Wendicka#1 -- But I'll test that later! |
22:43 | TEST | Bank |
22:43 | LINK | This should automatically link the bank to the script |
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