1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
19:56FIXED
FIXEDProperty mismatch
19:48TEST
TESTTake II
19:48FIXED
FIXEDSyntax error
19:43TEST
TESTNevertheless a test is possible now, so let's do it!
19:43NOTE
NOTEAt the present time the game will crash on this as the required mapscript function has not yet been written
19:43NIL
NILI did set the bolt to move now and even activate the target
15:03NOTE
NOTETime to be out for awhile... I need it (no Corona won't stop me)...
15:02CONFIRMED
CONFIRMEDBut what had to work, works now
15:01TEST
TESTAnd many takes later
15:01FIXED
FIXEDTons of bugs
14:27TEST
TESTTake I
14:26CONFIG
CONFIGDone
14:25DONE
DONEI've set up the creation of a bolt now... However I do need to do some extra configuration and it doesn't move yet!
13:55CONFIRMED
CONFIRMEDNo errors popped up
13:55POWERSHELL
POWERSHELLFor which I'm now using my powershell script to recompile
13:54NALA
NALAAnd thus also in NALA
13:54BUBBLE
BUBBLEImplemented in Bubble
13:54KTHURA
KTHURAAPI code to create obstacles from script
- = 19 Mar 2020 = -
17:47MEDICAL
MEDICALI did need some rest... I'm not feeling too well... so I do things a bit slower now... And I need a break anyway... I am not entirely sitting still though... Just allowing myself a break (and a well-deserved one I might add).
- = 16 Mar 2020 = -
18:07SCRIPT
SCRIPTI've set Aziëlla to make her personal action button appear when she is in the lead
1:11NOTE
NOTEAziella cannot shoot yet, nor does the icon even appear.... Based on how my agenda will be tomorrow (which is unclear for now), I may make a start on that tomorrow, or even do it as a while.....
1:10STATUS
STATUSIt works
0:18TEST
TESTTake IV
0:18FIXED
FIXEDAziella Only ONCE should the tutorial appear, bozo!
0:13TEST
TESTTake III
0:13FIXED
FIXEDScenario map tag
0:13TEST
TEST Take II
- = 15 Mar 2020 = -
22:50FIXED
FIXED
22:50SOLVED
SOLVEDAha......
22:48HUH
HUHSASKIA alias ignored???????
22:45TEST
TESTDernor Let's test this out
22:44LINK
LINKTutorial linked to the map
14:18STATUS
STATUSAnd I got a visitor now so I gotta test this all later!
14:18LINK
LINKLinked world map to the dungeon
14:09GITHUB
GITHUB

If you have a use for it, use it! ;)

13:52ACHIEVEMENT
ACHIEVEMENTONE HUNDRED AND EEEEEEEEIGHTY!
- = 14 Mar 2020 = -
23:46NOTE
NOTEIt's not yet scripted so don't expect it to work yet!
23:46TUTORIAL
TUTORIALAziëlla's shooting ability
23:23MAP
MAPArea 000 Malabia's Caves
22:54CHECKED
CHECKEDAs I suspected no scenario data for Malabia's cave (since that dungeon never needed it in the original).... Since a tutorial will be there about Aziëlla's shooting ability, I suppose I must create that now.
20:31STATUS
STATUSBut first I wanna know who the mole is :P
20:31STATUS
STATUSI do need to script Kthura in order to make placement of them more easy....
20:30ART
ARTTarget points for Aziëlla to target
17:18TEST
TESTBut let's try something anyway
17:17NOTE
NOTEMy current possibilities to test this are limited, though
17:10NOTE
NOTEAlpha testers who already have level 100+ characters, the system will then cast the award as soon as the character gains a new level....
17:10LINK
LINKI've linked the achievements to the characters... When they reach level 100, the achievement will be awarded.
16:49NOTE
NOTEPlease note the achievements do NOT yet work, but I can work them all at once with only pretty little code, so doncha worry!
16:49POWERSHELL
POWERSHELLMerya A rebuild was needed due to this though!
16:48FIXED
FIXEDOne went wrong, but that's fixed now!
16:48LINK
LINKAll achievements linked to Game Jolt
16:48GAMEJOLT
GAMEJOLTI also decided that the Game JOlt only bonus dungeon will have its entrance in the final cellar of the Dark Store House... This might technically mean you can enter this place with Kirana in stead of Eric.... But since all GJ dungeons up to this point grant this possibility.... Not a real issue, is it?
16:41POWERSHELL
POWERSHELLI'll run my building script now, as that is the quickest way to make sure all achievement will be linked to their Game Jolt counterparts
16:40NOTE
NOTEif you are an alpha tester, you also must come here to leave Aeria and get the achievement anyway as soon as you get there, and since the game does not end on Aeria... One way or another you'll get there at this point, so no harm done!
16:39SASKIA
SASKIAThe latter will be awarded as soon as you arrive on Aeria beach.... You always get here when entering Aeria for the first time, even though it's then only for scenario purposes, but that triggers SASKIA anyway
16:38ACHIEVEMENT
ACHIEVEMENTTy ymor syrfa dal Aerya
16:34STATUS
STATUSGonna take care of the latter right now....
16:34NOTE
NOTEnone of these actually work yet though, and they are also not (yet) linked to Game Jolt
16:33ACHIEVEMENT
ACHIEVEMENTWings! When your heads are in one mind, we can fly through space and time!
16:28ACHIEVEMENT
ACHIEVEMENTI am no man!
16:28ACHIEVEMENT
ACHIEVEMENTWhat dijn is, mijn is
16:28ACHIEVEMENT
ACHIEVEMENTLittle Gamers Boo-Rah-Room!
16:27ACHIEVEMENT
ACHIEVEMENTIt's not easy being green
16:26CLEANUP
CLEANUPRebecca Some old PAINT.NET files removed
16:26FIXED
FIXEDThat has been fixed
16:20NOTE
NOTEI did make a terrible mistake, though, so I'm not there yet!
16:20ART
ARTPart done of Aziella's personal action tile
12:54ACHIEVEMENT
ACHIEVEMENTI've got the power!
12:53ACHIEVEMENT
ACHIEVEMENTAre you paying attention, or are you looking to the woman in the red dress?
12:53ACHIEVEMENT
ACHIEVEMENTEric Engerd
2:15UPDATED
UPDATED#1 Checked Fruskbrando as "done"
1:47CHECKED
CHECKEDI've made sure that no missing textures could exist for Malabia's cave.... It's therefore confirmed none are missing
1:16TODO
- = 13 Mar 2020 = -
20:23CONFIRMED
CONFIRMEDDernor Malabia's cave appear on the map
20:23CONFIRMED
CONFIRMEDALl appears to be fine
20:17TEST
TESTTake V
20:17NOTE
NOTEAnd this time the game WAS saved
20:17FIXED
FIXEDBlockmap issue
20:01NOTE
NOTEAnd as this bug went off before I could make a new save game file a lot of work has been lost.... unfortunately
20:01TEST
TESTTake IV
19:58FIXED
FIXEDAziella skill level game crash
19:58TEST
TESTTake III
19:18NOTE
NOTEBut the linkups to it appear to work properly, though
19:18NERF
NERFBoss nerfed a bit.... Too strong and too much HP
19:07TEST
TESTTake II
19:07FIXED
FIXEDIllegal function call
18:59TEST
TESTTake I
18:59STATUS
STATUSWell enough talk... Let's get crackin'
18:59UPDATED
UPDATEDBefore that I updated #96 .... Aziëlla still needs to be taken care of, but as some puzzles in the cave will now rely on this, no problem... and Eric cannot be done yet, as the required sidequest is not yet available in this stage of the game!
18:58TEST
TESTSo let's see.....
18:57STATUS
STATUSNow if all this crap actually works, this dungeon is complete....
18:41SASKIA
SASKIAI've set the southern exit to work
18:31LINK
LINKBoss linked to the map
18:20BOSS
BOSSBig DemonAir
18:03HUH
HUHWHy does the foe editor not see the Hurricane spell?
17:19LINK
LINKThe way I set this up, must automatically link this ability to Irravonia's spell list (providing she unlocks it).
17:18ABILITY
ABILITYHurricane
17:18TODO
17:13DONE
DONERebecca Answered an important phone call
16:14TRANSFER
TRANSFERBig DemonAir Art
12:39CONFIRMED
CONFIRMEDIt works!
12:32TEST
TESTA little test is in order, as I noticed a lot of of these animations did not always go as smoothly as planned
12:30ART
ARTAnimated Eric in attack pose
12:06C#
C#Done part of the binary reader... Still a lot to do here, though!
- = 12 Mar 2020 = -
23:12CONFIRMED
CONFIRMEDOk!
23:01FIXED
FIXEDSyntax error
22:56TEST
TESTSmall Test!
22:55CHARACTER
CHARACTERAziella will now have it from the start
22:55ABILITY
ABILITYMystic Care
20:59STATUS
STATUSNext stop.... The boss... The BIG DemonAir
20:58STATUS
STATUSAs far as I can check now stuff works
20:47TEST
TESTTake III
20:47POWERSHELL
POWERSHELLadded to my build line
20:46STUPIDITY
STUPIDITYI need to "neg"
20:44TEST
TESTTake II
20:44FIXED
FIXED"end" too much
20:40TEST
TESTAnd now the time has come we can put it all to da test!
20:40CONFIG
CONFIG Infinite encounters in Fruskbrando
20:34CHARACTER
CHARACTERDernor can now also learn spores by charming a shroom
20:32FOE
FOEShroom
20:29FOE
FOELemming
17:29LINK
LINKAbility Linked to Dernor, however due to him not being a member of the party now, he cannot yet obtain it....
17:17ABILITY
ABILITYSuicide
- = 11 Mar 2020 = -
22:10FIXED
FIXEDThe first level up things will still be damaged, but next levels will not cause any more damage... I cannot tell how much damage has been done this way, and this can lead to a rebalancing when I play the game again for full testing, but that was going to happen anyway.
22:01FOE
FOE I did set the stats of the DemonAir though
21:58BUG
BUGIssued as #147
21:52BUG
BUGScyndi A bug causing permanent damage to the character throughout the ENTIRE GAME FROM THE MOMENT THEY GAIN THEIR FIRST LEVELS has been exposed
21:51ANALYSIS
ANALYSISI made a sheet about the current statistics and this operation showed me a horrible fact
21:13FOE
FOEDemonAir base setup (I do need to set the stats right)
21:04TRANSFER
TRANSFERArt Shroom
21:01TRANSFER
TRANSFERArt DemonAir
20:57LINK
LINKLinked the Arena to the map (As I could use an already existing arena this time)
20:52C#
C#Some work has been done for the Wendicka engine.... The time may soon come I may have to temporarily suspend this game in order to set Wendicka right, but I hope I can combine the two for the time being!
15:35STATUS
STATUSLooks good to me
15:24TEST
TESTI need to put it all to the test, though
15:24GENERATION
GENERATIONGenerated a new map with new dominance settings and that works
11:28UPDATED
UPDATEDRepositories
11:28FIXED
FIXEDI hope
11:28FAILURE
FAILUREI guess SourceTree was also affected by this issue
- = 10 Mar 2020 = -
23:25NOTE
NOTEMust of the stuff is now in order, but I'd like to do some cosmetic things, which will require some extra programming work, I'm afraid
22:53TEST
TESTDoes it work now?
22:53FIXED
FIXEDMusic link
22:37LINK
LINKProperly linked the worldmap entry to the dungeon
22:35SASKIA
SASKIAWelcoming script
22:32JCR6
JCR6Replacking music
22:31SASKIA
SASKIABasis Fruskbrando
22:29MUSIC
MUSIC"The Complex" will be used for the Lost City of Fruskbrando
22:27MAP
MAPSOme work on on Fruskbrando, but I'm not there yet!
15:28FAILURE
FAILUREThe woes of Windows.... Too bad neither Linux nor Mac are GOOD alternatives
15:27FAILURE
FAILURECan't blame me for testing as everything was malfunctioning now
15:27TEST
TESTDoes stuff still work???
12:41TEST
TESTLucas
12:41NOTE
NOTEIf all this works, then Rayal city is done, and then we can move on to the next stop.... The lost city of Fruskbrando.
12:41LINK
LINKBrendor Lucas
- = 9 Mar 2020 = -
23:45LINK
LINKNPC Gerard
23:07COSMETIC
COSMETICDominance setting
23:07FIXED
FIXEDCase error
23:03TEST
TESTGuard
23:03LINK
LINKGuard
23:03MAP
MAPGuard
23:03LINK
LINKBoth
23:03MAPSCRIPT
MAPSCRIPTGuard
22:57C#
C#Runtine preps
- = 8 Mar 2020 = -
23:44CONFIRMED
CONFIRMEDKlazien
23:39TEST
TESTKlazien Take II
23:39FIXED
FIXEDKlazien Label misspelled
23:36TEST
TESTKlazien
23:36LINK
LINKKlazien
23:36MAP
MAPKlazien
23:33SASKIA
SASKIAKlazien
23:24STORE
STOREKlazien's items
23:19ITEM
ITEMPanacea
22:58ITEM
ITEMLion's Heart
22:57ITEM
ITEMPixie Dust
22:55ITEM
ITEMVoice Herb
22:53C#
C#Wendicka Runtime Preparational work
11:11CONFIRMED
CONFIRMEDClam
11:04MAP
MAPClam
10:56SASKIA
SASKIAIrravonia Clam
10:46STORE
STOREAdded them to Clam's stock
10:44ITEM
ITEMSilk Toga
10:41ITEM
ITEMCrimson Dress
10:38ITEM
ITEMLight Chainmail
0:41STORE
STOREClam (weapons part as he'll also sell armor)
- = 7 Mar 2020 = -
23:32NOTE
NOTEThe Tier 7 items for team Rebecca come later (although Eric's Tier 7 weapon is the same as Rebecca's, as only their ultimate weapons are different).
23:31ITEM
ITEMThese are (of course) the tier 7 weapons of the members of Team Eric.... Please note, that Irravonia is not included due to her special status when it comes to attacks due to her being a wand user
23:30ITEM
ITEMSteel Bolt
23:28ITEM
ITEMSkull Crusher
23:26ITEM
ITEMSword of Justice
22:56TEST
TESTBank
22:56MAP
MAPReplaced the stand from Pic to Obstacle.... This because I do not want to spook up the engine more than I have to
22:52FIXED
FIXEDSo I can close that issue!
22:52CONFIRMED
CONFIRMEDWendicka/Wendicka#1 is NOW indeed fixed!
22:50EXPERIMENT
EXPERIMENTLet's try this for Wendicka/Wendicka#1
22:48NOTE
NOTEAh, yes.... I guess I need to improvise, eh?
22:47STATUS
STATUSFirst the bank though, as I'm now doing 2 things in once!
22:47COCKROACH
COCKROACHApparantly NOT!
22:45FIXED
FIXEDI think I fixed Wendicka/Wendicka#1 -- But I'll test that later!
22:43TEST
TESTBank
22:43LINK
LINKThis should automatically link the bank to the script
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