1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
- = 16 Aug 2020 = -
13:43JCR6
JCR6 I've given JCR6 an overhaul in the error handling... Please note none of the programs so far can pick this up, so the one is still present (as deprecated), and I also did not yet set the drivers to cooperate well with this....
- = 15 Aug 2020 = -
9:47NEIL
NEIL Only a few more additions need to be done and then Neil is finally fully ready for action.... Isn't that exciting, folks?
9:46NEIL
NEIL And more stuff done
- = 14 Aug 2020 = -
12:49STATUS
STATUS Not yet tested though, and I expect a lot to go wrong!
12:44NEIL
NEIL I've tried to put a "Try--Catch" clause in Neil.... As I already decided that NALA will have to be succeeded by a new engine, the Try-Catch clause can really help me to put a better error handler in that new engine, I tell ya!
- = 13 Aug 2020 = -
23:15CLOSED
CLOSED #124 -- Although testing that is impossible now.... It shouldn't give that much trouble!
18:53JUDGMENT
JUDGMENT Not perfect, but it will have to do
18:26TEST
TEST Take Four
18:26TEST
TEST I did also fix a little bug in the rotation stuff
18:26NEIL
NEIL One of the reasons for developing Neil... To get rid of that! (Not only that, but it's one of the reasons)
18:25FIXED
FIXED Merya Case error
18:20TEST
TEST And NOW to take a look at Take Three
17:58STATUS
STATUS Before I go to take three... first the news!
17:58FIXED
FIXED And another one!
17:53TEST
TEST Take Two!
17:52FIXED
FIXED And the first trivial fix had to be done already.... (oh well)
17:46TEST
TEST Take One!
17:46STATUS
STATUS Well, I can only test on the way if this all works... wish me luck, as I feel I'm gonna need it, pretty bad
17:40LINK
LINK Linked to Quake Strike
17:40LINK
LINK Linked to "End of the World"
17:39LINK
LINK Linked to the spell "Quake"
17:35SPELLANI
I've worked out the Quake animation... No idea if it works yet, though
17:16STATUS
STATUS Like the "Quake" effect
17:16STATUS
STATUS I'm however first planning on doing some stuff for the game
17:16NEIL
NEIL Yes, somore more is planned later
17:16NEIL
NEIL Simple switch support....
16:13NEIL
NEIL Old style case support
10:29FAILURE
FAILURE The failure must lie in Geany... Bob can find things Geany can't.... But which do turn out to be really there... How odd...
10:28TEST
TEST Bob keeps on finding things to build things without need.....
10:05BOB
BOB Increased max size for hashing to 5 MB
3:06FUCKYOU
FUCKYOU Oh, fuck it! I'm tired!
3:06BOB
BOB Not yet fully working the way it should, eh?
2:44BOB
BOB Also tied to Anyway (not that I expect to need that tool much, but just in case)
2:21FAILURE
FAILURE It does appear that somehow the scenario editor can push itself to the background.... This would explain a lot of failed builds and scenario blocks strangly getting back to their old settings....
1:29BOB
BOB Can now check if a build was a sucess or not
1:09BOB
BOB Dernor Updated script to also see Nala being updated
0:57NOTE
NOTE This DOES cause some extra crap to be rebuild, but hey, it's all for a good course... At least I wanna think so! XD
0:56BOB
BOB Enhanced with some better checking
- = 12 Aug 2020 = -
23:35NOTE
NOTE Although I could with less heath, and I am more and more worried about my sleep with this fucking heath!
23:35TEST
TEST I've done some more testing, but did not lead to any new issues to work out
22:30SITE
SITE Added tag BOB
22:30TEST
TEST I'm putting Bob to the test
22:03NEIL
NEIL I've written a small program called "Bob" which is to be used in QuickNeil... You can see Bob as a kind of "Make" (the name Bob is not a coincidence.... Can we build it? Yes, we can!) only written in a way more adequate than MAKE. Make kept on doing stuff even when it was not needed... Bob was written from a different approach!
14:32FIXED
FIXED A few more fixups required
14:29INVESTIGATION
INVESTIGATION Well, that ends this investigation, my dear Watson

I hope this solves all issues, but ya can never know for sure, eh?

14:27STATUS
STATUS As far as I can tell most achievement appearing illegally were merely not correctly tagged... That should be fixed now.... Now that my current savegame is a bit messed up this is hard to check, but this will have to do
14:18INVESTIGATION
INVESTIGATION Let's list it out for real now, shall we?
14:12INVESTIGATION
INVESTIGATION Force log to show more info about now allowed achievements still being listed!
13:56FIXED
FIXED Several Syntax Errors
9:47NOTE
NOTE I cannot test that right away.... So this is something to be tackled later on
9:45FIXED
FIXED Auto-Achievements not supposed to be given in the True Abyss will no longer be given there...
- = 11 Aug 2020 = -
15:58STATUS
STATUS And besides... I could use the distraction for awhile.... The project is beginning to bore me, but hey... I wanna finish what I started...
15:58NOTE
NOTE As this contains active content things may be a bit harder on me than for the True Abyss, and that's why I made the basics for Neil during the True Abyss....
15:57STATUS
STATUS As soon as this setup for the True Abyss is done I'll focus on the New Game+
15:54VISUALSTUDIO
VISUALSTUDIO I've been working out a good installer... C# is pretty much dependency based I found out to my horror... Well at least now Microsoft can take the blame if the game doesn't work
15:51NEIL
NEIL Wasted some time sorting things out for a good editor
13:58NOTE
NOTE It's not much... But at least it's something!
13:58C#
I've written a quick editor for Neil.... It also supports NIL (which was used for Dyrt), and SASKIA....
- = 10 Aug 2020 = -
21:04TEST
TEST And let's see now!
21:04FIXED
FIXED Rebecca System should not ask to "leave town" from the start level
21:03MYSTERY
MYSTERY Magically the changes to the scenario have been undone
20:44TEST
TEST Conchita And the start of a full test to make sure The True Abyss really works!
20:44MAPSCRIPT
MAPSCRIPT Conchita
20:44FIXED
FIXED Scenario fixes
20:42MAP
MAP Adaptions for Conchita
20:41SCENARIO
SCENARIO Config adaption
20:38CONFIRMED
CONFIRMED The logs tell me that one of the characters will indeed learn their supermove.... Before I can test that if that is absolutely true a few more things need to be taken care of first!
20:37CONFIRMED
CONFIRMED Super weapon given
20:33STATUS
STATUS Well, that works.... so far!
20:18TEST
TEST TAKE IX
20:18FUCKYOU
FUCKYOU Whatever
20:13TEST
TEST TAKE VIII
20:13FIXED
FIXED AI error
20:07TEST
TEST TAKE VII
20:07FIXED
FIXED ...
20:07FUCKYOU
FUCKYOU Oh, crap
20:03FIXED
FIXED TAKE VI
20:02FIXED
FIXED Declaration issue
19:59TEST
TEST TAKE V
19:59FIXED
FIXED Idiocy
19:54TEST
TEST TAKE IV
19:54FIXED
FIXED AI configuration
19:51FIXED
FIXED Boss reference error
19:47TEST
TEST TAKE III
19:47FIXED
FIXED Scyndi Put that in
19:47STUPIDITY
STUPIDITY Forgot Boss Activation zone
19:43TEST
TEST TAKE II
19:43VOID
VOID Some issue in NIL (that is given the circumstances not gonna be fixed anymore)
19:24TEST
TEST TAKE I!
19:24STATUS
STATUS Ready to test
19:24CHECKED
CHECKED A few more checkups
19:24AI
AI Abyss Guardian
19:05STATUS
STATUS Not yet ready to put everything to da test.... I still need to take care of the AI
18:39LINK
LINK Linked these
18:35GAMEJOLT
GAMEJOLT Game Jolt equivelent trophies
18:34ACHIEVEMENT
ACHIEVEMENT And 3 achievement based on your difficulity setting
18:34ACHIEVEMENT
ACHIEVEMENT I reject your reality and substitute my own
17:17SECRET
SECRET This is needed because his "secret form" will never unlock in the True Abyss
17:17ITEM
ITEM A special version of "Blue Moon" for Eric in the True Abyss
16:46MAPSCRIPT
MAPSCRIPT Boss fight can start, but it's not over yet!
16:46JCR6
JCR6 Rebuilt Music resource
16:42MUSIC
MUSIC "Death and Axes" by Kevin McLeod will be used for the Abyss Guardian....
16:12NEIL
NEIL #pure and #endpure
16:12NEIL
NEIL Classwise ++ and --
- = 9 Aug 2020 = -
23:45NOTE
NOTE It should be noted this will be second only to Juggernaut, the strongest boss of the entire game.... And no nerfings will be there... Especially given the way the True Abyss is set up with....
23:45BOSS
BOSS Abyss Guardian
13:17NOTE
NOTE with that the True Abyss can at least be played now from level 1 till 100, but some more stuff needs to be done before this is completely ready
12:52TEST
TEST All I can do now is testing if everything works, so let's go!
12:51OPTIMIZATION
OPTIMIZATION Adapted to origin (saves memory)
12:51C#
Brendor I've set the abyss compiler to automate the animation of the plasma floor.... The effect was asstoundingly good!
12:45NOTE
NOTE I've not yet put in the boss for security reasons, as I need to test a few things out first.....
12:44NOTE
NOTE Yes, that takes care of all areas, but I'm not nearly there yet!
12:44MAP
MAP Area 100 True Abyss
12:06BUG
BUG NeilProject/Neil#4 (Oh crap!)
12:05NEIL
NEIL QuickMeta support
- = 8 Aug 2020 = -
20:21TEST
TEST Take II
20:21FIXED
FIXED Put that in
20:21STUPIDITY
STUPIDITY Forgot Start Exit Point
20:09TEST
TEST Take I
20:09STATUS
STATUS But that is a later concern
20:09STATUS
STATUS Yes, when it comes to the not-generated maps, that is the last one before the grand finale....
20:08MAP
MAP Area 095
19:51STATUS
STATUS Almost there... But some work is still to be done here!
19:50VERIFIED
VERIFIED All the others are in order!
19:49FIXED
FIXED Scyndi Wrong weakness on Thunder Bulupu
19:49VERIFIED
VERIFIED Abilities
19:49VERIFIED
VERIFIED Meta settings
19:48STATUS
STATUS Bulupu can easily go wrong, so some extra verifications are in order here
19:48FOE
FOE Bulupu - Wind
19:46FOE
FOE Bulupu - Thunder
19:44FOE
FOE Bulupu - Light
19:44FOE
FOE Bulupu - Frost
19:43FOE
FOE Bulupu - Fire
19:43FOE
FOE Bulupu - Earth
19:36FOE
FOE Irravonia Bulupu - Darkness
19:32STATUS
STATUS You may have guessed it, these are all set up for the Bulupu enemies
19:32ABILITY
ABILITY Wednesday
19:32ABILITY
ABILITY Bright Light
19:08ABILITY
ABILITY Volt's Crash
19:06ABILITY
ABILITY Order of Onyx: Aldarus End of the world
19:00ABILITY
ABILITY 12 Beaufort
18:58ABILITY
ABILITY Grand Inferno
18:55NOTE
NOTE Not nearly there yet!
18:53POWERSHELL
POWERSHELL Datacopy
18:51STATUS
STATUS And from here, let's cheat around!
18:51FOE
FOE Bulupu Water
18:45CONFIRMED
CONFIRMED That all seems to be in order
18:36GENERATION
GENERATION Neg versions
18:36ART
ART Bulupu for all 8 elements
18:20ART
ART Model for Bulupu
18:16NEIL
NEIL Class support ready.... Neil is now ready for OOP
9:45NEIL
NEIL Yes that is regardless of the question if the call was static or not
9:45NEIL
NEIL I've been setting up the static constructors in Neil.... These will be called when a class is called for the first time
- = 7 Aug 2020 = -
21:31STATUS
STATUS Nothing I could do today.... I had some duties elsewhere.... And a broken scooter (3x in a row that thing didn't last longer than a few weeks.
- = 6 Aug 2020 = -
20:06NEIL
NEIL Static fields can be declared and read out (not yet be redefined)
20:05NEIL
NEIL A start up to classes
15:25NEIL
NEIL Class preparational work done
15:15NEIL
NEIL My focus lies (for now) on Neil.... I also needed to step away from the game for a little... I'll soon be back though....
- = 5 Aug 2020 = -
18:58VOID
VOID I managed to make neil "void" that issue, though
18:56FAILURE
FAILURE Lua "deprecated" this
--[[ --[[ ]]
for no reason, but it did get me in trouble....
14:45FOE
FOE Fake Seelah Gandra
14:45NEIL
NEIL More Neil work
9:27NEIL
NEIL Yesterday, my time was most of all taken up by the produciton of Neil, of which I am now developing the core....
- = 3 Aug 2020 = -
23:42GENERATION
GENERATION I use a special generation program for that... Soooo handy!
23:41UPDATED
UPDATED vUpdate
23:41CONFIRMED
CONFIRMED Eric Everything appears to be in order
23:30TEST
TEST Another test then....
23:30VOID
VOID Issue voided
23:30FUCKYOU
FUCKYOU MICROSCHOFT!
23:29FUCKYOU
FUCKYOU Who is the idiot at MicroSoft who came up with the idea to use backslashes for directory dividing?
23:26FIXED
FIXED code typo
23:13TEST
TEST Let's put that to da test!
23:13MAPSCRIPT
MAPSCRIPT On floor 090 you will now get one of the sealed bosses as the floor's boss.

THIS WILL IN NO WAY INFLUENCE WHOSE SPECIAL WEAPON OR SPECIAL MOVE YOU'LL GET ON FLOOR 100

I've also made sure "Hall of the Mountain King" will play when you meet the Mountain Emperor, and the regular sealed boss music when you meet any of the others.

23:10CHECKED
CHECKED A quick music check
22:33TEST
TEST I can throw in a take IIi, But that won't tell me more about the fake enemies... Oh well
22:33FIXED
FIXED Dominance issue with the background on floor 090
22:26NOTE
NOTE None of the fake enemies appeared this time.... Leaving me unable to test if the bug is truly fixed.... I can only hope it is....
22:05TEST
TEST Take II
22:05FIXED
FIXED Case error
21:56TEST
TEST Wish me luck -- Take I
21:56TEST
TEST I gotta test on the way if this did actually fix everything
21:56INVESTIGATION
INVESTIGATION As I think this is the reason of the bugs on this department
21:21ENHANCEMENT
ENHANCEMENT I've tried to set up a system that can make the AI use a method during the Foe compilation in order to get everything for that foe alone in order
20:59NEIL
NEIL The function definition of Neil appears to work now
0:14FUCKYOU
FUCKYOU Well I'm tired to FUCK YOU ALL!
0:13FUCKYOU
FUCKYOU The computer keeps bringing up one excuse after another to make 100% sure the HP bug doesn't get fixed in any way.... Now a silly fact... The HP is the first stat in the list that should get altered.... So I wonder what is happening there...
- = 2 Aug 2020 = -
23:45FUCKYOU
FUCKYOU Well.......
23:38TEST
TEST Oh well
23:38FIXED
FIXED Illegal Method Call
23:33TEST
TEST Well, we'll see....
23:33FIXED
FIXED Aziella I think I fixed the HP issue with the fake-enemies
23:31STATUS
STATUS Yay! That only leaves me 95 and 100 and then I'm done...
23:31MAP
MAP Area 090
21:08COSMETIC
COSMETIC Bottom pieces forgotten.... Added now!
21:08FIXED
FIXED Non-working exit
20:35TEST
TEST Does that all work?
20:35MAP
MAP Area 085
20:09TEST
TEST Okay, now?
20:09FIXED
FIXED ....
20:09FUCKYOU
FUCKYOU I'm tired
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