1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
23:12REMINDER
REMINDERNote to self... Fix this up for the next productions (although I may build in an auto-negger in TQMG for the next project)
23:11SOLVED
SOLVEDI *THINK* I know why this happens, though....
23:07HUH
HUHFor some reason the negative versions still don't pop in... what the fuck is going on here?
23:05INVESTIGATION
INVESTIGATIONAnd now to check the ultimate results
23:02GENERATION
GENERATIONLet's try to FORCE my way through, then....
23:02MYSTERY
MYSTERYEven after negging this anew things didn't work out
23:00FAILURE
FAILURENegative failure?
22:52GENERATION
GENERATIONAnd let's make the generator generate new data for the True Abyss
22:52FOE
FOEBlackie
22:47ART
ARTAdaption for Blackie
22:44FOE
FOEFake Merya
22:39NOTE
NOTEPlease note, that although this is a market floor, none of the stands have been tagged yet, meaning all merchants will ignore you for now... This is because they are not my first concern, at the present time.
22:38MAP
MAPArea 75
22:07STORE
STOREDernor Duncan's Jewel Stand
22:04ART
ARTJewel crafter's stand
21:13FIXED
FIXEDExp fix issue
21:07BOOST
BOOSTMore HP for the boss, as he went down TOO quickly... Especially for a True Abyss boss
21:07LINK
LINKThe two have now been linked
21:06GAMEJOLT
GAMEJOLTTrophies
20:41ACHIEVEMENT
ACHIEVEMENTI've set them up in-game
20:35STUPIDITY
STUPIDITYOh crap... I forgot the in-game achievement
20:29FIXED
FIXEDPic referrence
20:08SECRET
SECRET(Yes, it's the True Abyss equivalent of Rondomo)
20:08BOSS
BOSSAbyss Explosives Expert
20:04NOTE
NOTEWell, I need to be pretty SOPHISTICATED, after all with this boss!
20:03VOID
VOIDVoided the Rondomo scenario for the "Little Boy" counter
19:12TEST
TESTThat won't stop me from testing, though, so here goes!
19:12NOTE
NOTEThe boss fight is not yet activated... Triggering the boss will (for now) crash the game...
19:07NEIL
NEIL I've done some preparational work here
18:53FIXED
FIXEDA little EXP issue
- = 31 Jul 2020 = -
22:39FOE
FOEButterfly
22:26FOE
FOEFake Irravonia
20:53NOTE
NOTEAs a side effect this also fixes two stands not operating, as the hero could not reach their walking pinpoint, due to the error
20:52FIXED
FIXEDBlockmap issues
20:43TEST
TESTTake II
20:43FIXED
FIXEDBlockmap issue
20:29TEST
TESTWell, let's see how this goes, eh?
20:29MAPSCRIPT
MAPSCRIPTFurther configuration
20:26BOSS
BOSSRebecca Abyss Kirana
20:18NEIL
NEILSo back to The True Abyss
20:18NEIL
NEILI'll leave Neil there for now... Getting the actual translation done is gonna get me some hours of work, and I must be able to stick my head to it... In other words... Now is not the right time to continue....
19:35NEIL
NEILThe chopper is is a kind of lexing.... It chops up the code in tiny pieces and identifies all these pieces.... This way, the actual parsing and translating process should go easier....

The NIL language I used for this game also contains a chopper.... I do hope though that the chopper I've set up for Neil is by far more robust, as the NIL chopper does have a few nasty bugs I could never get fixed... Not to mention that Neil does support a few things that NIL doesn't....

19:32NEIL
NEILRight.... the chopper works now......
15:15FIXED
FIXEDLua Parse errors fixed
14:16NOTE
NOTENow testing this will be a not of a pain.... As a few more things need to be done for that... Oh well...
14:08NEIL
NEILI've set up the chopper.... The chopper is a part of lexing the code.... It chops the code up in sections and words that are by the translator parser easier to process....
12:11NOTE
NOTEBefore I move on in the true Abyss.... I really noticed I should set my mind on other things as well... The True Abyss allows me to, as this point, so let's get on with that.
11:16ABILITY
ABILITYVesuvius
11:15ABILITY
ABILITYMjöllnir for Irravonia
10:48TODO
TODO248
- = 30 Jul 2020 = -
23:41BOOST
BOOSTA bit of a work-out on Corona
23:40ABILITY
ABILITYIrravonia's version of Blizzard
22:47FIXED
FIXEDMissing FROST element in spell "Blizzard"
22:32LINK
LINKLinked them!
21:59GAMEJOLT
GAMEJOLTShanda The Game Jolt variants
21:53ACHIEVEMENT
ACHIEVEMENTAchievement based on getting an Abyss Score of L(50), C(100), D(500) and M(1000)
18:54TEST
TESTI've been doing pretty little today.... I require some rest.... I did do some testing today, but these kinds of test quite often produce little bug results.... and so things are calm today
2:26ABILITY
ABILITYI.D.D.Q.D
0:28TEST
TESTAnother go, then!
0:28FIXED
FIXEDDominance issue
0:04TEST
TESTLet's see
0:04SECRET
SECRETWhich happens to be the Abyss version of Kirana... And she may give you a hard time (I hope)
0:04NOTE
NOTEThe game will crash on the boss fight here!
0:04MAP
MAPScyndi Area 060
- = 29 Jul 2020 = -
22:20RECOVERED
RECOVEREDDisappeared Tag!
21:40TEST
TESTI'll test again....
21:37NALA
NALARecompiling
21:37C#
C#This is C# code, so....
21:37FIXED
FIXEDA few source fixes
21:35VOID
VOIDAs I cannot find out why this happens I've made sure the computer can generate a way from start to finish (using Dijkstra), and if not, it will generate an entirely new map. If this keep shappening a time-out will the thrown... although possible I deem it unlikely this will happen....
21:32COCKROACH
COCKROACHAnother map that is NOT solvable.... Bound to happen with this many levels if such a bug exists....
21:03TEST
TESTLet's Go!
21:02CHARACTER
CHARACTERDernor can obtain this move when charming an Abyss Ant (since that creature only appears in The True Abyss, it won't be listed in the normall spell list of Dernor when playing a regular game or New Game+)
21:00ABILITY
ABILITYVoid (for Dernor) (True Abyss Only)
20:31FOE
FOEAbyss Ant
20:24FOE
FOEFake Eric
20:19MAP
MAPArea 055
19:47TEST
TESTAnother go then?
19:47TRANSFER
TRANSFERTo ensure this does not happen again... I've decided to make sure all four bosses are now transferred (in graphics), and their "Neg" equivalent is generated... At least these crashes belong to the past until level 100 now, as there a new graphic will probably be used
19:45FUCKYOU
FUCKYOUHow negative
19:41STUPIDITY
STUPIDITYAnd the boss itself had to be configured (of course).... dork!
19:37TEST
TESTScyndi And NOW we can start it all up!
19:37CONFIG
CONFIGArena configuration
19:36STUPIDITY
STUPIDITYI forgot something important that MUST be done first!
19:35NOTE
NOTEHOLD THE SHOW!
19:35TEST
TESTAnd now I gotta put all this to da test!
19:33BOSS
BOSSAbyss Jeracko (or Abyss Monster Man)
19:30SECRET
SECRET(Yup, Kirana and Rondomo will come later)
19:30TRANSFER
TRANSFERBrendor Abyss version of Jeracko
17:56STATUS
STATUSAltough something else is in my way now
17:56TEST
TESTOne more test and then I can get the boss done
17:55OFFTOPIC
OFFTOPICThis was easy... the map generator placed the exits so close to the starting point I could advance 5 floors without 1 encounter
17:55FIXED
FIXEDBlockMap error based on a "Rotten Object"
17:53FIXED
FIXEDDominance issue on floor 050
17:48TEST
TESTMerya Another one!
17:48FIXED
FIXEDMacro typo
17:29MAP
MAPArea 050
16:38C#
C#Of course now to compile
16:36KTHURA
KTHURAAnd the blockmap will now be affected, as well
16:30C#
C#Okay, that was easier than I thought it would be....
16:23FIXED
FIXEDSome modifyable fields blocked for StretchedArea
16:19KTHURA
KTHURASelecting a Streched Area is possible now
16:09KTHURA
KTHURAFor the Kthura editor this is a bit different, but yet, something I need to get through.... Well, you guys still with me?
16:08NALA
NALARecompiled..... For NALA this stuff is now no longer relevant... NALA will pick it up and execute it accordining, and even manipulations should auto-adept everything.....
16:06KTHURA
KTHURAThis is looking good... The editor cannot yet create nor edit this, but at least this result is already what I was hoping to see

15:52NOTE
NOTEbefore bothering myself with the adaption of the Kthura editor itself (as that will be the hard part) I can use the Kthura Text editor to enforce a little test... The editor should pick that up already, as it uses the same classes as the game will do
15:51C#
C#The core function for monogame has been created, but due to the work I did before for TQMG this was the easy part actually....
15:46C#
C#Kthura can now return the width and height of stretched areas, but since the same data is needed for that as used for zones and tiled areas, that was the easy part
15:45C#
C#I needed a new abstract for this in the Kthura system itself
15:43NALA
NALAmust be recompiled... That comes after this anyway, but to make sure, I'll recompile it right now... The operation on Kthura can be a bit nasty you know...
15:42FIXED
FIXEDA TQMG null pointer issue in disposing fonts fixed
15:38JCR6
JCR6And so I need to repack the assets for the Kthura editor
15:38ART
ARTA new button is required for this, however....
15:33NOTE
NOTEIrravonia I'm gonna dive into Kthura now.... For a new feature the original BlitzMax version never supported (BlitzMax never offered the official support, although there are in BlitzMax too some ways to "bend" this).... For this I need of course to break open the original C# code
15:25NOTE
NOTEThe "Void" issue cannot yet be checked, but let's have good hope, shall we?
15:24CONFIRMED
CONFIRMEDthe map tags work
15:15TEST
TESTI can at least test that
15:15MAP
MAPTagged all stands, and the exit orbs
15:11BOOST
BOOSTExtra experience in the true abyss
15:11VOID
VOIDI voided this issue by making sure the database is updated on the moment the new move is announced.... If it's for some reason not executed (that can happen) it will still count as unlocked.....
15:04BRAINSTORM
This might as well explain a few other occurances, where learning a new move caused an instant victory
15:03BRAINSTORM
I think I know why this is, though.... It's very likely due to the victory sequence immediately kicking in while the exection phase has not been fully completed.
15:02DEBUG
DEBUGA quick view on the savegame data does indeed confirm that the move does not count as "mastered".....
15:01BUG
BUGEric DOES learn void, however for some reason it does not add to his spell list, and he keeps unlocking it over and over... this must be taken a closer look at.
15:00CONFIRMED
CONFIRMEDThat part works
13:50TEST
TESTTime to test 40-45
13:50LINK
LINKLinked to game
13:50FOE
FOEBluey
13:44TRANSFER
TRANSFERBluey
13:28FOE
FOEFake Dernor
13:01NOTE
NOTEFor security reasons I have NOT yet activated any objects there... Only the save spot and the travel emblems work (because I configured Kthura to activate those two automatically, that's why).
12:51MAP
MAPFloor 045
12:31FIXED
FIXEDFake Brendor did not properly copy the data of the real Brendor
0:08TEST
TESTLet's see....
0:06MAPSCRIPT
MAPSCRIPTConfigured that out
0:06BOSS
BOSSAbyss Warrior (Aldarus)
- = 28 Jul 2020 = -
23:23STUPIDITY
STUPIDITYForgot to tag the yellow and blue exits on floor 035, making 36-40 (and thefore also the rest of the abyss) inaccessible
23:19TEST
TESTSo I can work on testing, after all!
23:19NOTE
NOTEEric I'll work out the boss itself later... I can cheat save, you know
22:57BOSS
BOSSAbyss Warrior
21:42FIXED
FIXED2 false chests
21:16TEST
TESTLet's check it out!
21:14LINK
LINKLinked to the Abyss
21:14FOE
FOESuperToad
21:09FOE
FOEFake Brendor
20:33FIXED
FIXEDVar misnaming
20:27STATUS
STATUSBasically Scharum should work now, but I gotta make sure, don't I? Well, let's go for it!
20:20SCENARIO
SCENARIOScharum
20:19MAPSCRIPT
MAPSCRIPTScharum
20:16SASKIA
SASKIAScharum
18:53MAPSCRIPT
MAPSCRIPTSo, I copied the mapscript function, adapted it a little bit and boom, we got something, eh?
18:50TECHNO
TECHNOThe easiest way to go is by just cannibalizing the script I used in the normal game
18:48STATUS
STATUSThe next concern now is, to get Scharum to work in the True Abyss
18:46LINK
LINKAnd it's all linked together
18:42GAMEJOLT
GAMEJOLTTrophy counterparts
18:42ACHIEVEMENT
ACHIEVEMENTBoss 40, 50, 60
17:36STATUS
STATUSTime for a break
17:36CLOSED
17:24FIXED
FIXEDBlockmap issue near save spot
17:24FIXED
FIXEDDominance error plasma you were not supposed to see
16:47FIXED
FIXEDDominance issue
16:32FIXED
FIXEDPlasma required
16:00TEST
TESTWell... let's do it!
15:59SCRIPT
SCRIPTAziella On floor 030 you'll fight the Mountain King
15:53NOTE
NOTEI placed Scharum in floor 030, however trying to talk to him will (for now) Crash the game
15:52ITEM
ITEMRoulette
15:40MAP
MAPFloor 030
15:21STATUS
STATUSAT LAST! All issues accounted for....
14:46DONE
DONEIn the True Abyss no red seals, however one of the moves you can obtain through a sealed boss MAY (if you are lucky) unlock if you complete all 100 levels.

The autohelp now takes that into account....

12:58TODO
TODOFIRST!!! A shower!
12:58FIXED
FIXEDWell I fixed that!
12:57FUCKYOU
FUCKYOU I LOATHE Case Sensitivity!
12:35FIXED
FIXEDNo crash on AP Full
12:20FIXED
FIXEDOne last(I hope) bug in Fake Aziëlla's AI? Please?
12:11CONFIRMED
CONFIRMEDAt least Fake Aziëlla appeared without crashing the game..... Of what THAT is worth now....
12:11COCKROACH
COCKROACHRebecca!
11:42FIXED
FIXEDSyntax error
11:33NALA
NALArecompiling
11:33FIXED
FIXEDCalculation error in Map Generator
11:33FIXED
FIXEDDernor script crash
11:25CHARACTER
CHARACTERThe moves Dernor can only learn in GJ Only dungeons are disabled now in the True Abyss.... None of the creatures he needs for that will appear in the True Abyss....
11:24CHARACTER
CHARACTERDernor can learn this when he charms a cobra
11:24ABILITY
ABILITYDernor Spit poison
11:18CHARACTER
CHARACTERIn the normal game (and New Game+) Rebecca will learn "Lay On Hands" when Aldarus has been killed.... Since Aldarus doesn't take part in the True Abyss, that would mean Rebecca can never get that move... I've now set it that in the True Abyss she can learn it in stead when your Abyss Score is XXX(30) in the easymode XLV(45) in the Casual Mode and LX(60) in the Hard Mode
11:14FUCKYOU
FUCKYOULua != C#
11:08NALA
NALAAs a result I gotta recompile NALA... Oh well.....
11:07C#
C#I've altered the map generator and made sure the exit is always on a bigger platform... That should void the issue that the exit is out of reach sometimes
10:22VOID
VOIDVoided that
10:22FUCKYOU
FUCKYOUMerya I hate case sensitivity.... I LOATHE it!
10:05STATUS
STATUSLet's resume the action (and annoyance... maybe?)
1:39STATUS
STATUSI'll see that later!
1:37FIXED
FIXEDAll silly excuses accounted for???
1:25FIXED
FIXEDDon't ask!
1:20FIXED
FIXEDThe next excuse was that NIL is NOT (I hate myself for that) case insensitive....
1:16FIXED
FIXEDWhat excuse will be next?
1:09NOTE
NOTEAnd a lot of valuable play stuff down the drain
1:09VOID
VOIDAnother excuse to crash further
0:27FIXED
FIXEDCrash when Fake Aziëlla pops up in encounters
0:05FIXED
FIXEDI think I fixed the stuff... I wonder why it didn't crash before, though....
- = 27 Jul 2020 = -
23:54TEST
TESTAnother take on this!
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