1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
16:01 | TEST |  Fuck it! |
16:01 | FIXED |  GRRRR! |
15:46 | TEST |  And again! |
15:46 | VOID |  Static local var error |
15:37 | TEST |  And another test.... (sigh) |
15:37 | FIXED |  Lack of self |
15:31 | FIXED |  Syntax error |
15:05 | DEBUG |  MOAR debug crap in save routine.... Likely not doing much, but at this moment I cannot eliminate any impossibilities, so that means I cannot get closer to the truth also.... It wouldn't hurt to do this in order to figure stuff out, so..... |
14:51 | DUMMIED |  More unneeded debug lines |
13:26 | COCKROACH |  At least I do know for sure now that #152 has NOT been fixed yet..... So I guess it's not the swapping engine.... But what is it then, hmmm? |
- = 12 Apr 2020 = - |
1:21 | NOTE |  It's not yet linked to any map at all, so trying to enter will crash the game! |
1:21 | WORLDMAP |  Frunarmon's Mansion |
1:18 | ACHIEVEMENT |  "I only wanted 2 see u laughing in the purple rain" |
- = 11 Apr 2020 = - |
21:50 | STATUS |  Well I'll see later what to do next |
21:44 | NALA |  Recompiled |
21:29 | NOTE |  This does NOT guarantee #152 is fixed, though..... But it will at least make sure things are not "too crowded" there..... |
21:28 | DONE |  I've put a measure that when there are more than 5 entries in th the swap buffer the updater will always be triggered |
21:12 | DUMMIED |  Two debug lines I no longer needed and which were only in my way |
21:08 | NOTE |  I can't exactly put my finger on this, but it does look like the swapper could be the source of all evil |
20:28 | STUPIDITY |  DOH! |
20:23 | FAILURE |  Apparently the synchronizing with the debug build didn't go the way it should.... |
20:22 | DEBUG | #152 -- Let's see if these lines give me any information.... |
20:22 | INVESTIGATION | #152 -- Let's start the investigation |
18:09 | BUG |  This bug will need my immediate attention.... But I must do things IRL first.... But as soon as I resume this project I'm on da case! |
18:09 | BUG | |
17:30 | TEST |  Take X |
17:29 | VOID |  I've removed True Death Cap from the regular "Spores" charms |
17:23 | TEST |  Take IX |
17:23 | FIXED |  Let's FORCE our way through then |
17:22 | COCKROACH |  Didn work eh? |
17:04 | TEST |  Take VIII |
17:04 | FIXED |  Another foe referrence error :( |
16:51 | TEST |  Take VII |
16:51 | FIXED |  Malfomred Charm Definition |
16:37 | TEST |  Take VI |
16:37 | ABILITY |  Shock |
16:32 | TEST |  Take V |
16:31 | FIXED |  Enemy referrence error |
16:27 | TEST |  Take IV |
16:27 | ABILITY |  Focus |
16:22 | NOTE |  But I do need to take care of a few things |
16:22 | CONFIRMED |  So far it all works |
16:11 | TEST |  Take III |
16:11 | FIXED |  Wrong file name |
16:04 | TEST |  Take II |
16:04 | FIXED |  Syntax error |
15:59 | TEST |  Take I |
15:59 | DONE |  A break |
14:33 | MAP |  Traveler's Emblem |
14:32 | CONFIG |  Infinite RENC |
14:32 | MAP |  Encounters set |
14:23 | FOE |  Death Slime |
- = 10 Apr 2020 = - |
22:21 | FOE |  TrueDeathCap |
22:16 | CHARACTER |  Dernor will learn this ability when charming a TrueDeathCap and having enough levels for Nature |
22:14 | ABILITY |  Lethal Pollen |
21:38 | STATUS |  Now the enemies have to be put in, and we are ready to go.... Well.... Almost |
21:08 | NOTE |  Not yet tested |
21:07 | ARENA |  Purple Forest |
19:06 | MAP |  Random Treasures |
18:28 | CONFIRMED |  And now the route will be taken as supposed to |
18:14 | TEST |  Take IV |
18:14 | FIXED |  Blockmap issue (easily happen in dungeons like these) |
18:14 | CONFIRMED |  Entering works now |
18:06 | TEST |  Take III |
18:06 | FIXED |  Scenario tag illegal |
18:01 | TEST |  Take II |
18:01 | FIXED |  Bad Music Referrence |
17:48 | TEST |  Let's see what'll happen |
17:47 | MAPSCRIPT |  Welcome to the Purple Forest |
14:37 | CHECKED |  Scenario, and it looks ok |
14:36 | TRANSFER |  Purple Forest Welcome scenario |
14:33 | BUBBLE |  SASKIA alias, as the Purple Forest simply doesn't need to call SASKIA, but the engine must be able to see a script |
14:32 | MAP |  Part of the meta settings |
14:32 | UPDATED | |
- = 9 Apr 2020 = - |
22:19 | NOTE |  Trying to enter the Purple Forest now will for now crash the game.... However the "fixes" (rather, things I haven't yet implemented) are not for now though..... |
22:18 | CONFIRMED |  All right |
22:15 | TEST |  Again! |
22:15 | FIXED |  Continent mistake |
22:10 | TEST |  Let's see what'll happen? |
22:10 | SASKIA |  Unlock Purple Forest |
22:08 | MAP |  Purple Forest |
20:41 | POWERSHELL |  Quick script to call DomAuto |
20:41 | TRANSFER |  Purple Forest Base map |
20:30 | STATUS |  And that basically concludes Felixium... I did forget to add the code to unlock the Purple Forest, but that's easily voided with very extremely dirty code |
20:29 | CONFIRMED |  Felicia |
20:26 | TEST |  Felicia |
20:26 | SASKIA |  Felicia |
20:26 | MAP |  Felicia |
20:24 | STORE |  Felicia's item shop |
20:04 | CONFIRMED |  Katinka |
20:00 | FIXED |  SASKIA issues |
20:00 | FIXED |  Blockmap issues |
19:50 | TEST |  Katinka |
19:50 | MAP |  Katinka |
19:44 | SASKIA |  Katinka |
19:36 | SCENARIO |  Katinka |
19:19 | STORE |  Katinka's weapon stock |
19:02 | ITEM |  De Kat |
18:46 | ITEM |  Katzbalger |
18:38 | ITEM |  Wide |
18:26 | ITEM |  Pope's robe |
18:16 | TEST |  Kieran |
18:16 | MAP |  Kieran |
18:04 | SCENARIO |  Kieran retagged for quicker access and additional scripting |
18:04 | CONFIRMED |  Gata |
18:02 | FIXED |  Not really a fix, but Gata scenario tag was not yet saved, and thus the game crashed... That has been done now, so the game should pick it up |
17:58 | TEST |  Gata |
17:58 | SCENARIO |  Gata Retagged for quicker access without additional scripting |
17:57 | MAP |  Gata |
17:26 | ITEM |  Cat Cloak |
17:24 | CONFIRMED |  Catsh |
17:24 | TEST |  Catsh |
16:48 | SASKIA |  Catsh |
16:47 | MAP |  Catsh |
14:54 | FIXED |  Walking through houses in Felixium is no longer possible |
14:52 | DONE |  Answered a long but important phone call |
14:52 | CONFIRMED |  Works! |
12:46 | TEST |  Again! |
12:46 | FIXED |  Scyndi only |
12:44 | FIXED |  (?) Skill initiation for Scyndi (?) |
12:39 | TEST |  And let's see! |
12:39 | FIXED |  (I hope) Points tag Thrur |
12:38 | NOTE |  This can still affect older savegames |
12:38 | FIXED |  Kill permanence not working |
12:35 | ACHIEVEMENT |  Electric Boogie |
12:33 | CHARACTER |  Scyndi should to able obtain Thrur power |
12:32 | LINK |  Thrur |
12:31 | MAPSCRIPT |  Thrur |
12:01 | FIXED |  Tigerion disappearance |
11:48 | FIXED |  Case Error |
11:45 | FIXED |  Dupe |
11:40 | FIXED |  ZA wrong function called |
11:25 | MAPSCRIPT |  Entering and leaving Tigerion's house |
11:18 | MAPSCRIPT |  NPC Katha |
11:01 | MAPSCRIPT |  NPC_Tigerion |
- = 8 Apr 2020 = - |
23:39 | MEDICAL |  I'm not in good shape (on the contrary), but I am trying to get working.... It's about time also that I get moving, as this will otherwise only get worse.... |
23:38 | CONFIRMED |  Stuff appears to be in order now.... |
23:30 | TEST |  Take III |
23:30 | FIXED |  Wrong MapText Tag Reference |
23:30 | FIXED |  I had to force the visibility settings to be correct.... It appears even through SASKIA this didn't trigger well |
23:29 | FIXED |  Cam issue |
23:24 | TEST |  Take II |
23:24 | FIXED |  Show Crash |
22:38 | TEST |  Take I |
22:37 | SASKIA |  Scripted the entire event out |
22:37 | ACHIEVEMENT |  Everybody wants to be a cat! |
13:37 | LINK |  Linked to map.... It will react to the map itself... This is the safer run for my debugging savegames! |
13:36 | MAPSCRIPT |  Show and hide inside house and the city as a whole |
13:19 | MAP |  Part of the NPC characters placed |
- = 5 Apr 2020 = - |
3:55 | STATUS |  I'll do the actual attaching stuff later though |
3:55 | TRANSFER |  Felixium scenario |
- = 3 Apr 2020 = - |
21:22 | FIXED |  Map Referrence Felixum Worldmap |
20:00 | TEST |  Something so simple requiring me that much time.... :( |
20:00 | FIXED |  Database conflict |
19:57 | FIXED |  LUL!!!!! |
19:22 | NOTE |  Game will crash if you didn yet speak to Frundarmon as that part has not yet been worked out! |
19:21 | MAPSCRIPT |  Guard will speak if you speak to him |
13:41 | SCENARIO |  Soldier on beach when not ready. |
- = 2 Apr 2020 = - |
23:35 | TEST |  And I've instructed to immediately show the the sign of "success" after that's finished |
23:35 | JCR6 |  The Music Resource is Rebuilding |
23:34 | FIXED |  Music Resource Issue |
23:34 | MAP |  I've set up some start up things for Felixium |
23:20 | GENERATION |  Auto-correction dominance |
21:38 | TRANSFER |  Textures Felixium |
19:00 | TEST |  Let's see! |
18:59 | NOTE |  Felixium will (for now) bring you back to the beach |
18:59 | WORLDMAP |  Felixium |
18:59 | WORLDMAP |  Beach |
16:50 | CONFIRMED |  It's all cool now! |
16:35 | TEST |  Take III |
16:35 | STATUS |  I didn get to it to test yesterday, let's go for testing today |
1:22 | JCR6 |  Unfortunately I gotta do it again.... (And wait for it) |
1:22 | FIXED |  , != . |
- = 1 Apr 2020 = - |
23:01 | DEBUG |  All I can do is run the script again (takes a lot of time) and see if I can find out why! |
23:01 | FAILURE |  Music alias failed |
22:58 | TEST |  Take II |
22:58 | RECOVERED |  Retyped it all |
22:58 | HUH |  Data gone missing without explanation |
22:44 | TEST |  And the game should now be able to start up Rebecca's part of this story |
22:43 | SASKIA |  Empty basis for the beach |
22:42 | MAP |  Cat Beach |
22:15 | JCR6 |  Repacking music resource |
22:15 | MUSIC |  And with that all settings are the same as in the original game |
22:14 | MUSIC |  How did I get down here for the Purple Forest |
22:14 | MUSIC |  Zee Chee Jungle for Felixium |
22:14 | MUSIC |  Pippin the Hunchback for the beach of Cat-Island |
16:07 | CONFIRMED |  Stuff appears to work... that is... as far as that is possible right now, as the map where team Rebecca starts has not yet been created |
16:04 | TEST |  Take III |
16:04 | FIXED |  Illegal Function Call |
15:58 | TEST |  Take II |
15:58 | VOID |  Bad linkthrough |
15:54 | TEST |  Will this work? |
15:54 | SASKIA |  And the SASKIA part to glue it all together |
15:33 | MAP |  Party in map |
15:27 | LINK |  Link up function |
15:25 | SCRIPT |  Set up a library to quickly end the split parts |
15:25 | LINK |  Malabia |
15:25 | MAPSCRIPT |  Malabia |
- = 31 Mar 2020 = - |
21:48 | MAP |  Malabia's temple interior |
21:05 | TRANSFER |  Malabia's statue art |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |