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12:16TEST
TEST Take VIII
12:16FIXED
FIXED A few blockmap issues
12:15FIXED
FIXED Parts of the arena removed that can only cause the game to crash and which didn't even serve a purpose anymore (the woes of code cloning)
12:08TEST
TEST Take VII
12:08FIXED
FIXED I see that copy-and-paste is not infallible
12:05TEST
TEST Irravonia Take VI
12:05FIXED
FIXED Arena misreference
12:00TEST
TEST Take V
12:00FIXED
FIXED Syntax error
12:00FUCKYOU
FUCKYOU GRRRR!
11:58TEST
TEST Take IV
11:58VOID
VOID
11:54TEST
TEST Take III
11:54FIXED
FIXED Shift not registered
11:52TEST
TEST Take II
11:52FIXED
FIXED Syntax error
11:19TEST
TEST Take I
11:19NOTE
NOTE WISH ME LUCK!
11:19STATUS
STATUS And now to test everything out.....
11:19STATUS
STATUS This should cause the game to show this tutorial as soon as you enter the place
11:19LINK
LINK Linked to the map
11:17TUTORIAL
TUTORIAL Encounter refill
11:02TRANSFER
TRANSFER Scenario of Airom... Most of the stuff in there is no longer relevant, however the scenario around Kirana still is, and that is in there....
11:01CONFIG
CONFIG Set this mode on
10:59LINK
LINK Linkup script
10:52SCRIPT
SCRIPT I've scripted an infinity mode for the random encounter settings
10:31STATUS
STATUS I do need however to do something on the encounters here, as the way this dungeon has been desinged will make you run out of encounters very soon, making this place not the way you want it to be
10:30NOTE
NOTE
10:30STATUS
STATUS Right! And now I SHOULD be able to reach the point where the party will reach Kirana... That is if everything is works out right....
10:29SCRIPT
SCRIPT Curse
9:54CHEAT
CHEAT Eric I've set up a quick mechanism which will trigger Silence resistance to be checked against curses
9:26STATUS
STATUS Okay, ready to resume the action
1:04STATUS
STATUS I'll get into cursing tomorrow (the game will crash as soon as hag tries to curse you now).
0:49FOE
FOE Gremlin
0:46FOE
FOE Hag
0:44ITEM
ITEM And so can the Ambrosia
0:43ITEM
ITEM Holy water can now also cure "curse"
0:38ABILITY
ABILITY Curse
0:37FIXED
FIXED Database error
0:36DATABASE
DATABASE Adaption to make "Curse" possible
0:33MAP
MAP Random encounters configured
0:32TRANSFER
TRANSFER Gremlin art
0:31TRANSFER
TRANSFER Hag art
0:28ARENA
ARENA Airom
- = 11 Feb 2020 = -
22:44STATUS
STATUS Time to do the encounters.... This can be quite the challenge
22:44FIXED
FIXED A very nasty blockmap issue fixed
22:44ITEM
ITEM Pearl
22:33TEST
TEST
22:33STATUS
STATUS A quick test is in order now in order to catch wrong treasure references.... Once that test is ok, the next stop will be there the random encounter, and the final step the fight against Kirana (also causing Gagolton to be empty).
22:32MAP
MAP Random treasures and secret treasures set
21:16ITEM
ITEM Eel
19:36FIXED
FIXED That should be all secret issues
19:36STATUS
STATUS Almost there
18:28TEST
TEST
18:28FIXED
FIXED They should all be fixed now, but I need to test all this....
18:22BUG
BUG Aziella Only ONE secret passage works the way it should
18:22JUDGMENT
JUDGMENT YIKES!
18:04MUSIC
MUSIC I've already set the music for the next dungeon (to save time later), as I am now gonna watch the news while repackaging....
17:58MAPSCRIPT
MAPSCRIPT The secret passages in Airom will now automatically appear and disappear as the player is in them or not
11:59MAPSCRIPT
MAPSCRIPT Created
10:12JUDGMENT
JUDGMENT Not perfect, but at some moment you MUST let it go to prevent yourself from going crazy!
10:12TEST
TEST Let's see
10:02NOTE
NOTE Although with Kthura conversions from TeddyBear, things are never fully predictable
10:01FIXED
FIXED And the blockmap should now also operate more in accordance of how the map was designed
10:01FIXED
FIXED Irra-platform should now also work
9:41FIXED
FIXED I've recreated the breakwall part, making it more fit for a Kthura level and that should fix the issues there in the process as well....
0:16BUG
BUG And the workout on the breakwall halfway needs to be done a lot better!
0:16BUG
BUG And the Irra-platform halfway doesn't allow Irravonia to fly onto it... But I think I know why that is
0:16BUG
BUG But I do have to deal with some blockmap issues
0:04STATUS
STATUS Well the map loads now, and no more crashes
- = 10 Feb 2020 = -
23:55TEST
TEST Take VI
23:55KTHURA
KTHURA Rotted out the last of 'em?
23:47TEST
TEST Take V will have to reveal the last rotten texture, I'm afraid
23:47REMOVED
REMOVED And removed stuff
23:47KTHURA
KTHURA Rotted that one thing out some more
23:44COCKROACH
COCKROACH CLEARLY
23:41TEST
TEST Take IV (I don't expect this to be over yet, though)
23:41REMOVED
REMOVED And removed them both
23:41KTHURA
KTHURA And I used Kthura's rotten object removed
23:40DONE
DONE Rotten both entires I could still find with this texture
23:35TEST
TEST Aziella Merya Take IV
23:35REMOVED
REMOVED Illegal tiled area
23:24TEST
TEST Take III
23:24SASKIA
SASKIA Another wasted take as I forgot about the SASKIA requirement
23:24TEST
TEST Take II
23:20UPDATED
23:11TEST
TEST And let's see... Take I
23:11LINK
LINK Linked worldmap to Kthura
22:56BUG
BUG Khura gives me two bleeps on starting up with this map... That means 2 textures cannot be found... I hope that an error message during my test runs will give me more clarity on those
22:55MAP
MAP Adepted
22:00NOTE
NOTE Converting this map completely is gonna be a challenge....
21:38FIXED
FIXED Problem solved!
21:12STATUS
STATUS Houston! We got a problem!
20:22JCR6
JCR6 Repackaging
20:22LUA
LUA Script adepted for proper aliassing
20:22MUSIC
MUSIC The basic dungeon music by JWH Broeders will be used in the mines of Airom....
20:02CONFIRMED
CONFIRMED That does the trick
19:58TEST
TEST Take II
19:58VOID
VOID Did I take care of that?
19:58BUG
BUG Kirana did not disappear from the map after all the talk here
19:57JUDGMENT
JUDGMENT Most things went well, but
19:52TEST
TEST Jack Sylvertin Take I
19:51SASKIA
SASKIA Kirana
19:50NOTE
NOTE Trying to go to Airom now will (of course) crash the game!
19:50WORLDMAP
WORLDMAP Link to Airom... Needed as Kirana will unlock this location
19:48MAPSCRIPT
MAPSCRIPT Dernor Call to SASKIA
19:47TECHNO
TECHNO No DISA suffix required this time. Kirana will already be removed from the map permanently after you spoke to her, since speaking to her unlocks the next mission, and which is also the mission which causes the town to get in its deserted mode
19:46MAP
MAP Kirana placed on the map
19:39LORE
LORE Now I must note that Kara is actually her true name. Kara Irana. Lord Dzgjymza shortened that to Kirana to mock her, and due her being bound by vows to him she had little choice than to accept it (as Aldarus reminded her to). She did however turn it into a kind of name of honor, forcefully blinding herself refusing to accept that Lord Dzgjymze always loathed her.
19:37SITE
SITE Added tag LORE
19:37BUBBLE
BUBBLE Alias in code for portrait Kirana under her persona "Kara"
19:36CHECKED
CHECKED Kirana Boxpic Ok
19:35CHECKED
CHECKED Kirana Actor
19:30STATUS
STATUS Everything is cool now, and I can start on giving life to the one of the most despicable women I ever created.... Kara Irana aka Kirana
19:22TEST
TEST Take I
19:22DONE
DONE news and dinner
17:52SASKIA
SASKIA Karl
17:52STORE
STORE Added this to Karl's
17:16ITEM
ITEM Cardinal's robe
17:14ITEM
ITEM Hando Stillor Leather Armor
17:14ITEM
ITEM Red dress
12:06NOTE
NOTE Trying to Karl at this point WILL crash the game, though!
12:05STORE
STORE Karl's Weapon Stand
12:01ITEM
ITEM Wrecker
11:57ITEM
ITEM Hard Bat
11:56ITEM
ITEM Thief's knife
11:49ITEM
ITEM Whiplash
1:22VOID
VOID I did place two barrels which must prevent the player from needlessly entering the NE house... This was already an issue in the original game, but a very annoying one.... This will affect both the populated as the deserted version of town, so no need to make two tests
1:20CONFIRMED
CONFIRMED All NPCs who got to disappear do so accordingly
1:13TEST
TEST So that's why one more test in deserted mode
1:13TEST
TEST Now except for Kara, all NPCs are present, but Kara won't disappear... in fact she's already off the map as soon as the mission that will spell the disaster starts....
1:12CONFIRMED
CONFIRMED Dog works, and the fact that only Scyndi can understand animal language is picked up too
1:11CONFIRMED
CONFIRMED Cynthia works
1:11CONFIRMED
CONFIRMED Guards worl
1:08BACKUP
BACKUP Running in the background
1:08TEST
TEST Another test
1:08NOTE
NOTE Rebecca I'm getting tired, mind you!
1:07FIXED
FIXED Code typo
1:04MAP
MAP Cynthia and her dog
0:50MAP
MAP Juggernaut guards
0:25STATUS
STATUS Almost there.... I only have left Cynthia and her dog, and the guards guarding the Juggernaut room.... Once those two have been taken care of I'll activate the store, and last but not least Kara, the NPC that is actually the key to get further in the game.....
- = 9 Feb 2020 = -
23:45TEST
TEST Wesley and Arjen
23:36SECRET
SECRET Yes, they have been named after the Dutch soccer players Arjen Robben en Wesley Sneijder.
23:35MAP
MAP Wesley and Arjen have been added to the map (the city guards)
23:32GAMEJOLT
GAMEJOLT Rosetta article, although it's been scheduled for later
22:48STATUS
STATUS And that concludes Rosetta, or at least as far as Gagolton is concerned as after the disaster in Gagolton Rosetta will move to Independence
22:48CONFIRMED
CONFIRMED Dernor Rosetta
22:44TEST
TEST Rosetta Again
22:44FIXED
FIXED Illegal group definition
22:38TEST
TEST Rosetta
22:38FIXED
FIXED Rosetta
22:35TEST
TEST Rosetta
22:34TRANSFER
TRANSFER Rosetta Portrait
22:30STONEMASTER
Rosetta
22:20MAPSCRIPT
MAPSCRIPT Rosetta
22:19SASKIA
SASKIA Rosetta
22:18TRANSFER
TRANSFER Sprite Rosetta
22:09STATUS
STATUS All cool now
22:03TEST
TEST Again!
22:03FIXED
FIXED A few blockmap issues
22:03NOTE
NOTE Good thing I tested that
21:57TEST
TEST Scyndi Quick test in deserted form
21:45NOTE
NOTE That does not yet mean all NPCs are accounted for, but at least we can work out things more normally
21:43NOTE
NOTE that will make all NPCs actively blocking treasures, so I need to check both the populated town as the deserted
21:43MAP
MAP NPC Hans
21:09ITEM
ITEM Ambrosia
20:49TEST
TEST
20:49LINK
LINK Entering and leaving house 3
20:35OFFTOPIC
OFFTOPIC
20:33TEST
TEST
20:33SCENARIO
SCENARIO Retag
20:33MAP
MAP NPC John
20:20CONFIRMED
CONFIRMED All cool
20:14TEST
TEST
20:14MAP
MAP Placed one in the city.... In thend you can only obtain it after the city's been deserted
20:13ITEM
ITEM Aquamarine
13:59JUDGMENT
JUDGMENT Almost, but not yet quite
13:52TEST
TEST
13:52LINK
LINK House 2 entry + exit
13:31TEST
TEST
13:31LINK
LINK Arya
13:27CONFIRMED
CONFIRMED That works
13:17TEST
TEST Let's go!
13:17MAP
MAP I've placed in Xenethor and his wife Fryda... Since Xenethor is the owner of that lab, I can best work this out while I'm still at that place..... so here goes
13:13CONFIRMED
CONFIRMED That works!
13:10TEST
TEST So I can test if the scientist will actually kick you out of his basement if you try to enter it
13:10CONFIG
CONFIG Aziella Brendor I've for now configured the city to be populated again (I will need an empty town again soon, but now I need the populated version).
13:08CONFIRMED
CONFIRMED Now THAT works
13:05TEST
TEST Another test
13:05FIXED
FIXED Link up fix to basement
12:58TEST
TEST Let's see if this works
12:58LINK
LINK Linked the interior of that house with the city main part
12:54TRANSFER
TRANSFER City scenario, but really working that part out is a later concern, but I needed the "get out of my lab" message to be present already
12:49MAP
MAP I've worked out the lab, and also created the entrance to the Sugarland bonus dungeon for Game Jolt users, however I will not concern myself with actually creating this dungeon prior to the city being deserted. You cannot enter the place any time sooner anyway
12:25TEST
TEST
12:19NOTE
NOTE The actual opening of Juggernaut's room and fighting it will of course have to wait until the moment the fight can be unlocked
12:18DONE
DONE A few preparations for Juggernaut Anti-Chamber
12:10CONFIRMED
CONFIRMED NOW it works
11:47TEST
TEST Take II
11:47FIXED
FIXED But that has been fixed
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