1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
21:44FIXED
FIXED Order error
21:41TEST
TEST Take II
21:41FIXED
FIXED Linkthrough error
21:39NOTE
NOTE The boss room is not yet done, so trying to enter it will crash the game... That is not important now, but I must note it nonetheless
21:39TEST
TEST Take I
21:36MAP
MAP Random encounters set
21:34ARENA
ARENA Sugarland
21:21STATUS
STATUS Not there yet!
21:21FOE
FOE Candy
20:58ART
ART Candy
20:14TEST
TEST Merya Take II
20:14FIXED
FIXED Item Tag fix
20:07MAP
MAP And configured the random treasures
20:07FIXED
FIXED Blockmap issue
19:57ITEM
ITEM Chocolate bar
19:50ITEM
ITEM Chewing gum
17:39MAP
MAP Area 004
16:43TEST
TEST Take II
16:43FIXED
FIXED Blockmap
16:34TEST
TEST A few quick tests
16:34MAP
MAP Area 003 Sugarland
9:48MAP
MAP Area 002 Sugarland
9:34ART
ART Sugar Spar
0:10STATUS
STATUS And that's it for today! See you tomorrow!
0:10ACHIEVEMENT
ACHIEVEMENT Order of Onyx: Jeracko Sweet Dreams are made of this! Who am I to disagree?
- = 12 Feb 2020 = -
23:57TEST
TEST Take IV
23:57FIXED
FIXED (?) Exit error?
23:54TEST
TEST Take II
23:54FIXED
FIXED Fixed?
23:53BUG
BUG No?
23:51TEST
TEST So what are we waiting for?
23:50NOTE
NOTE It has not yet been tested though....
23:50LINK
LINK And linked it back to Gagolton
23:50FIXED
FIXED A few issues with the exit portal
23:45ART
ART I do not know the English word for "suikerspin" and I ain't gonna look it up,either
23:38CONFIRMED
CONFIRMED Dernor And NOW it's okay!
23:23TEST
TEST Take III
23:23FIXED
FIXED Should be fixed now
23:22BUG
BUG Portal ignores me
23:20TEST
TEST Dernor Take II
23:20FIXED
FIXED Blockmap keeps me out of Sugarland
23:15TEST
TEST Take I
23:14NOTE
NOTE You cannot yet go back! That part has not yet been scripted!
Rome wasn't built in one day either, ya know!
23:14LINK
LINK Entrance to sugarland should work now
23:12SASKIA
SASKIA Empty Script...
23:04MAP
MAP I made a start to Sugarland
22:32ART
ART Engelse Drop.... And although it contains the Dutch word for English in its name I have NO IDEA at all what the English name for that stuff is
22:31ART
ART Lollipop
22:18ART
ART Candy Cane
22:12STATUS
STATUS Time to create some artwork for Sugarland
21:58ACHIEVEMENT
ACHIEVEMENT Don't hit high class girls like me!
21:57CONFIRMED
CONFIRMED The Game Jotl Barrier works
21:51MAPSCRIPT
MAPSCRIPT The Game Jolt checker in order to unlock Sugarland has been put in Gagolton
21:04STATUS
STATUS And a break
21:04STATUS
STATUS My first concern will be the road to Sugarland, though
21:04MAPSCRIPT
MAPSCRIPT The party will take notice of Gagolton being empty now and the WorldMap is even set now to reveal Independent forest... That is, once I put it in the worldmap....
20:54CONFIRMED
CONFIRMED And Gagolton will indeed be empty
20:54STATUS
STATUS Stuff appears to be working now indeed
20:40TEST
TEST Take XII
20:40NERF
NERF As revenge I lowered Kirana's poison resistance! HAHAHAHA! Die you fucking bitch!
20:39FUCKYOU
FUCKYOU Rebecca However this bug did destroy some important data, and I don't like that!
20:39FIXED
FIXED "nil" value
20:30TEST
TEST Take XI
20:30FIXED
FIXED AI bug
20:24TEST
TEST Take X
20:24DONE
20:21FIXED
FIXED Scenario Tag
20:13TEST
TEST Take IX
20:12FIXED
FIXED Wrong group called
20:12TEST
TEST Take XVIII
20:09TEST
TEST Take II
20:08FIXED
FIXED Rebecca Illegal group usage
20:04TEST
TEST Take I
20:04STATUS
STATUS Time to test things out!
20:03FIXED
FIXED Hide player object to prevent spooking things up
20:02LINK
LINK events linked to the map
20:01MAPSCRIPT
MAPSCRIPT Config combat data set up for fight against Kirana
19:52DONE
DONE And defeating Kirana will cause Gagolton to get empty
19:42STATUS
STATUS NOT there yet.... oh noooo!
19:42SASKIA
SASKIA Base script Kirana
19:36MAPSCRIPT
MAPSCRIPT Sprout wings.... Although SASKIA should be able to handle that I chose to make a quick NIL function for safety as SASKIA did mess something as trivial as that up before....
19:34CHECKED
CHECKED I made a quick check on the scenario.... Everything seems to be in order there
19:31MAP
MAP Adaptions for the scenario around Kirana
19:15BOSS
BOSS Kirana
18:57AI
AI Alternate AI for Kirana
18:57SITE
SITE Scyndi Added tag AI
18:43FIXED
FIXED Meta data eel
18:13SCRIPT
SCRIPT HP -> 1 effect
17:55TRANSFER
TRANSFER Kirana Boss Pic
17:47STATUS
STATUS Time to work out the boss
17:30TEST
TEST Take XIX
17:29FIXED
FIXED Syntax error
17:23TEST
TEST take XVIII
17:22FIXED
FIXED Missing abilities Green Dragon skills Eric
15:57TEST
TEST Take XVII
15:57NERF
NERF Goblin added
15:57FUCKYOU
FUCKYOU ...
15:47TEST
TEST Take XVII
15:47NERF
NERF Counts as a nerf, but I added a low level enemy to Airom.... As it's next to impossible to get past this thing otherwise
15:46FIXED
FIXED A few small blockmap issues
15:45EXPERIMENT
EXPERIMENT I've added an extra thing to the NPC auto generator and hopefully that'll fix #132, but I cannot be sure
15:12TEST
TEST Take XVI
15:12FIXED
FIXED ???
15:10HUH
HUH WHAT

THE

HELL?

14:49TEST
TEST Take XV
14:49COCKROACH
14:47SKELETON
SKELETON Empty confusion script
14:10TEST
TEST Take XIV
14:10STATUS
STATUS And I can resume the action
13:10STATUS
STATUS And now real life business forces me to resume this later!
13:01TEST
TEST Brendor Take XIII
13:01STATUS
STATUS And I was planning to have this done in five minutes, which was actually the time such an operation should take with COMPLEX issues, not ten-thousands of trivial issues like these
13:00FIXED
FIXED Does that fix stuff???? PLEASE?
13:00GENERATION
GENERATION Regenerated Anway
13:00FUCKYOU
FUCKYOU NO CURSE? CURSE YOU!!!!
12:53TEST
TEST Take XII (the main issue I was worried about doesn't give any issues... How "convenient")
12:53FUCKYOU
FUCKYOU GRRR!
12:53FIXED
FIXED Target crash error in Curse!
12:51FUCKYOU
FUCKYOU CRASH? WHAT IS IT THIS TIME?
12:46TEST
TEST Take XI
12:46FIXED
FIXED Target crash!
12:46FUCKYOU
FUCKYOU And if you feel offended by the fact I said "fuck you", then FUCK YOU EVEN MORE!
12:32NOTE
NOTE The ability does nothing at all YET! I will script that one out in full later!
12:32ABILITY
ABILITY Blow Away
12:25TEST
TEST Take X
12:25FIXED
FIXED That should be fixed now
12:24COCKROACH
COCKROACH But still no good (still talking about the arena)
12:24NOTE
NOTE No more crashes
12:21TEST
TEST Take IX
12:21FIXED
FIXED Definition error
12:16TEST
TEST Take VIII
12:16FIXED
FIXED A few blockmap issues
12:15FIXED
FIXED Parts of the arena removed that can only cause the game to crash and which didn't even serve a purpose anymore (the woes of code cloning)
12:08TEST
TEST Take VII
12:08FIXED
FIXED I see that copy-and-paste is not infallible
12:05TEST
TEST Irravonia Take VI
12:05FIXED
FIXED Arena misreference
12:00TEST
TEST Take V
12:00FIXED
FIXED Syntax error
12:00FUCKYOU
FUCKYOU GRRRR!
11:58TEST
TEST Take IV
11:58VOID
VOID
11:54TEST
TEST Take III
11:54FIXED
FIXED Shift not registered
11:52TEST
TEST Take II
11:52FIXED
FIXED Syntax error
11:19TEST
TEST Take I
11:19NOTE
NOTE WISH ME LUCK!
11:19STATUS
STATUS And now to test everything out.....
11:19STATUS
STATUS This should cause the game to show this tutorial as soon as you enter the place
11:19LINK
LINK Linked to the map
11:17TUTORIAL
TUTORIAL Encounter refill
11:02TRANSFER
TRANSFER Scenario of Airom... Most of the stuff in there is no longer relevant, however the scenario around Kirana still is, and that is in there....
11:01CONFIG
CONFIG Set this mode on
10:59LINK
LINK Linkup script
10:52SCRIPT
SCRIPT I've scripted an infinity mode for the random encounter settings
10:31STATUS
STATUS I do need however to do something on the encounters here, as the way this dungeon has been desinged will make you run out of encounters very soon, making this place not the way you want it to be
10:30NOTE
NOTE
10:30STATUS
STATUS Right! And now I SHOULD be able to reach the point where the party will reach Kirana... That is if everything is works out right....
10:29SCRIPT
SCRIPT Curse
9:54CHEAT
CHEAT Eric I've set up a quick mechanism which will trigger Silence resistance to be checked against curses
9:26STATUS
STATUS Okay, ready to resume the action
1:04STATUS
STATUS I'll get into cursing tomorrow (the game will crash as soon as hag tries to curse you now).
0:49FOE
FOE Gremlin
0:46FOE
FOE Hag
0:44ITEM
ITEM And so can the Ambrosia
0:43ITEM
ITEM Holy water can now also cure "curse"
0:38ABILITY
ABILITY Curse
0:37FIXED
FIXED Database error
0:36DATABASE
DATABASE Adaption to make "Curse" possible
0:33MAP
MAP Random encounters configured
0:32TRANSFER
TRANSFER Gremlin art
0:31TRANSFER
TRANSFER Hag art
0:28ARENA
ARENA Airom
- = 11 Feb 2020 = -
22:44STATUS
STATUS Time to do the encounters.... This can be quite the challenge
22:44FIXED
FIXED A very nasty blockmap issue fixed
22:44ITEM
ITEM Pearl
22:33TEST
TEST
22:33STATUS
STATUS A quick test is in order now in order to catch wrong treasure references.... Once that test is ok, the next stop will be there the random encounter, and the final step the fight against Kirana (also causing Gagolton to be empty).
22:32MAP
MAP Random treasures and secret treasures set
21:16ITEM
ITEM Eel
19:36FIXED
FIXED That should be all secret issues
19:36STATUS
STATUS Almost there
18:28TEST
TEST
18:28FIXED
FIXED They should all be fixed now, but I need to test all this....
18:22BUG
BUG Aziella Only ONE secret passage works the way it should
18:22JUDGMENT
JUDGMENT YIKES!
18:04MUSIC
MUSIC I've already set the music for the next dungeon (to save time later), as I am now gonna watch the news while repackaging....
17:58MAPSCRIPT
MAPSCRIPT The secret passages in Airom will now automatically appear and disappear as the player is in them or not
11:59MAPSCRIPT
MAPSCRIPT Created
10:12JUDGMENT
JUDGMENT Not perfect, but at some moment you MUST let it go to prevent yourself from going crazy!
10:12TEST
TEST Let's see
10:02NOTE
NOTE Although with Kthura conversions from TeddyBear, things are never fully predictable
10:01FIXED
FIXED And the blockmap should now also operate more in accordance of how the map was designed
10:01FIXED
FIXED Irra-platform should now also work
9:41FIXED
FIXED I've recreated the breakwall part, making it more fit for a Kthura level and that should fix the issues there in the process as well....
0:16BUG
BUG And the workout on the breakwall halfway needs to be done a lot better!
0:16BUG
BUG And the Irra-platform halfway doesn't allow Irravonia to fly onto it... But I think I know why that is
0:16BUG
BUG But I do have to deal with some blockmap issues
0:04STATUS
STATUS Well the map loads now, and no more crashes
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