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22:54STATUS
STATUS Before I actually work out the action, lemme first work out my test state
22:53CHARACTER
CHARACTER Brendor's personal action button scripted up to the point that it appears... It does NOT yet work!
22:53FIXED
FIXED Filename typo
22:47CHARACTER
CHARACTER Brendor's level up script
22:41ART
ART Brendor's button
22:36NALA
NALA Scyndi Recompiling NALA
22:34KTHURA
KTHURA The NIL link code
22:30KTHURA
KTHURA I've written the Bubble API function
22:18KTHURA
KTHURA I do need to adept the API to make the next move possible....
22:17TRANSFER
TRANSFER I've transferred the "Crack" texture from 63 fires of lung....
19:37STATUS
STATUS After a little break I'll get to that!
19:36BUG
BUG Ah yeah, I forgot to properly upgrade Brendor on skill ups
19:30TUTORIAL
TUTORIAL Brendor Break
18:56FIXED
FIXED ?
18:53INVESTIGATION
INVESTIGATION
18:51NOTE
NOTE I've checked it and nobody has a skill5 so I wonder why this leads to an error in Bredor's case!
18:48HUH
HUH Skill5 doesn't exist error???????? Well skills are numbered 1 till 5, so I wonder why it wants a skill 5....
18:04CONFIRMED
CONFIRMED It does
17:55TEST
TEST Does it work... (Can think of a reason not to, but nothing amazes me anymore... I think)....
17:54SCENARIO
SCENARIO The signs in the crypt
17:54DONE
DONE Real life business
12:41TODO
TODO natural break
12:41ARENA
ARENA Myseterious crypt
12:39FOE
FOE Scorpion
12:25ABILITY
ABILITY Poison sting
11:50CONFIRMED
CONFIRMED Everything that had to work, works...
11:45NOTE
NOTE The signs do NOT work yet!
11:45MAP
MAP Area 003
- = 18 Dec 2019 = -
22:46BACKUP
BACKUP Running
22:46JUDGMENT
JUDGMENT Looks good to me
22:42TEST
TEST Brendor Another checkup
22:42MAP
MAP Finishing touches area 002
22:42ART
ART Transparency issues taken care of
22:41TEST
TEST Ok!
22:41MAP
MAP Area 002
21:23ART
ART A few fixups
21:17TEST
TEST let's see
21:17NOTE
NOTE They are however only to be used by Eric and Rebecca.... Figures :P
21:17MAPSCRIPT
MAPSCRIPT You can pick up the swords now... (If you can reach them that is)....
21:14ITEM
ITEM Sword
21:13MAP
MAP Locked out Travel Emblem... It's Irravonia only now!
21:12TEST
TEST Ok
21:00SECRET
SECRET No that travel medal out of reach was NOT a mistake, it was done on purpose.... You can come back here later in the game, and yes, then you'll have Irravonia with you, allowing you to claim your prize!
20:59MAP
MAP Area 001 Mysterious Crypt
20:34CONFIRMED
CONFIRMED Well, at least that part is now okay
20:28TEST
TEST Take XIV
19:57UPDATED
UPDATED Bitbucket
19:57UPDATED
UPDATED Github
19:56FIXED
FIXED SASKIA script error
19:55JUDGMENT
JUDGMENT Level still too high considering the input, but it'll have to do.... for now....
19:48TEST
TEST Scyndi XII and XIII I guess I must count on now....
19:47FUCKYOU
FUCKYOU Kutverdommeselul!
19:41FUCKYOU
FUCKYOU Unfornately this fix condems me to go past Jeracko.... AGAIN!!!!
19:40FIXED
FIXED Yup, the formula was busted.... New formula created
19:32BUG
BUG The level Brendor starts with is too high and cannot be right... I mean 86.... come on....
19:32FIXED
FIXED Irravonia Link up error
19:27TEST
TEST Let's see....
19:12REMINDER
19:09LINK
LINK Well that should link it all together I suppose
19:09MAPSCRIPT
MAPSCRIPT Link to SASKIA
19:08SASKIA
SASKIA Link script
19:08STORE
STORE Fritz' stock
19:05ITEM
ITEM Medicine
19:02NOTE
NOTE Please note, that merchant will disappear upon completion of that crypt
19:02SCENARIO
SCENARIO Merchant in front of crypt
18:55FUCKYOU
FUCKYOU I got a savegame beyond Jaracko now, and I don't give a fucking crap if Jeracko Spin crashes the game or not at this moment! I'll get a better moment to test it out in the storehouse!
18:54FIXED
FIXED For some reason my duplication request was ignored
18:45TEST
TEST Take XI
18:45FUCKYOU
FUCKYOU ...............
18:40TEST
TEST Take X
18:40FIXED
FIXED Well, I did do a few things by now
17:19FUCKYOU
FUCKYOU I really need a break now!
17:14TEST
TEST Take IX
17:14FUCKYOU
FUCKYOU Which forces me into this frustration 100000 more times, I'm afraid!
17:13VOID
VOID Rounding issues
17:06TEST
TEST Take VIII
17:06FUCKYOU
FUCKYOU When I thought I had it!!!!!!!!
17:03TEST
TEST Take VII
17:03FUCKYOU
FUCKYOU I am now really furious and I need to destroy something really really valuable!!!!! Too bad I can't afford to do so!
17:01FUCKYOU
FUCKYOU Om het nog maar even GOED kracht bij te zetten!
17:00TEST
TEST Eric Take VI
17:00FUCKYOU
FUCKYOU I BEN HET NU ECHT ZAT MET DIE ONZInNIGE TOESTAND!!!!
16:55TEST
TEST Take V
16:55LINK
LINK Backlinking
16:55FIXED
FIXED Fixes in Jeracko spot to make sure spot recovery will be more smoothly
16:48FIXED
FIXED Also named the layer name back as well
16:48FIXED
FIXED Middle spot Jeracko spin!
16:47STATUS
STATUS Well most issues with Jeracko spot have been resolved, however, it's clear I should NOT wait for the destructor, as that takes waaaay too long, and messes things up even more also
16:46MYSTERY
MYSTERY for some strange reason the layer rename didn't work out quite well
16:32TEST
TEST Take IV
16:32FIXED
FIXED SASKIA label typo
16:23TEST
TEST Take III
16:23VOID
VOID Let's see
16:22FUCKYOU
FUCKYOU Fix ignored, eh?
16:10TEST
TEST Take II
16:10FIXED
FIXED Deg illegal in Jeracko Spin (I'm afraid this will keep on haunting me.... forever!)
15:58UPDATED
UPDATED Project
15:53TEST
TEST Take I
15:53LINK
LINK Well technically after defeating Jeracko, Brendor's prologue should start accordingly... At least that is the idea....
15:53CHARACTER
CHARACTER Shanda will be wiped from the memory after Jeracko has been defeated
15:51FIXED
FIXED Something went wrong in my MKL updater for SASKIA script.... I don't know why or how, though
14:30STATUS
STATUS Still LOADS to do
14:29CHARACTER
CHARACTER Start up configuration Brendor
14:28ITEM
ITEM Hammer
14:23CHARACTER
CHARACTER Confired these abilities on Brandor's character sheet
14:22ABILITY
ABILITY Aziella Charge!
14:15ABILITY
ABILITY Hammer Smash!
13:51MAP
MAP Entrance area Mysterious Crypt
12:42FIXED
FIXED Jeracko's achievement wouldn't be awarded when it was due
12:42LINK
LINK I've linked this into the game, so you shoud receive it after defeating Jeracko
12:37SECRET
SECRET I forgot this in the original game, so I decided to make sure you'd get it this time....
12:37ITEM
ITEM Golden Medallion
0:08STATUS
STATUS It's late now.... I guess I have to resume this later... and perhaps I need to a few things out first, as this can otherwise take forever!
0:07FAILURE
FAILURE Nothing came out of that test as Jeracko refused to use his spin move
- = 17 Dec 2019 = -
23:59TEST
TEST i am really really pissed now!
23:58FUCKYOU
FUCKYOU I want this to be over!
23:51TEST
TEST As I am dependent on the foe AI this can really take a long time.... :-/
23:50FIXED
FIXED Forgotten "end"
23:40TEST
TEST Well... there we go again!
23:40FIXED
FIXED Illegal class call
23:34TEST
TEST Or maybe I just want too much!
23:34EXPERIMENT
EXPERIMENT Let's do the effect differently and see how that will look
22:28TEST
TEST Well.... I don't trust on this, but whatever
22:27EXPERIMENT
EXPERIMENT This is not what I want, but screenshotting in XNA has NOT be properly thought through, and as such the effect that had to be created cannot be created, making XNA a bit failure
21:53INVESTIGATION
INVESTIGATION As I suspected... The grabber didn't work well, and now that I could make the XDraw routine throw a proper error this surfaces.... The question is of course, where it went wrong.... That will be hard to sort out, but let's give it a try....
21:47TEST
TEST Poep!
21:45BUBBLE
BUBBLE Extra error to be thrown.... Is this what's wrong?
21:22TEST
TEST Well.... whatever!
21:21COCKROACH
COCKROACH This will take forever... trust me
21:19FUCKYOU
FUCKYOU Scyndi riiiiiiiiight!
21:02TEST
TEST Merya Let's fuck it!
21:02EXPERIMENT
EXPERIMENT Well?
20:58TEST
TEST And more tests!
20:58DEBUG
DEBUG MORE CRAP!
20:47TEST
TEST GRRRR!!!!!
20:47FIXED
FIXED ?????
20:47FUCKYOU
FUCKYOU you're harassing me!
20:43TEST
TEST Where were we?
20:42LAZY
LAZY Did I really need this?
20:14TEST
TEST And And run another test!
20:14EXPERIMENT
EXPERIMENT Let's see (I doubt anything good will come, but hey... gotta try)
20:10TEST
TEST And let's see how things'll go now!
20:10DEBUG
DEBUG Extra debug lines to pinpoint the issue
20:09DONE
DONE Bought that shit paper (well that's what it is, right?)
19:19TODO
TODO Buy toilet paper... I almost ran out!
19:19FIXED
FIXED Although I did have to fix a little linkup
19:19DONE
DONE Okay, I can move Jeracko a bit now
18:44TEST
TEST Something that simple keeps getting in my way of my primary issue....
18:43COCKROACH
COCKROACH Oh crap!
18:38TEST
TEST AGAAAAAAAAAAAIN! YAAAAAAAAWN!
18:38COCKROACH
COCKROACH GRRRRRR!!
18:00TEST
TEST Now???
18:00FUCKYOU
FUCKYOU GRRR!
17:55TEST
TEST Let's find out!
17:55FIXED
FIXED I hope?
17:55COCKROACH
COCKROACH Dernor GRRR!
17:49TEST
TEST Here we go again....
17:49FIXED
FIXED Field usage error
17:42TEST
TEST Let's see now!
17:42FIXED
FIXED Syntax errors
17:37TEST
TEST Merya Take whatever
17:37DEBUG
DEBUG And see if I can get more answers
17:36COSMETIC
COSMETIC I forced Jeracko to a different position as this was getting very very annoying
17:24RESULT
RESULT What I can tell at least is that Jeracko Spin gets correctly initialized... So the error must happen afterward
17:17DEBUG
DEBUG Extra debug lines must shine a light on this now
17:15INVESTIGATION
INVESTIGATION NOTHING usefull is returned in the logs, so this is really painful!
17:01STATUS
STATUS Since we were speaking of a .NET error, I guess I need VisualStudio to investigate so I did a data sync (I HATE doing that, but I guess that's the way it is).
1:59FUCKYOU
FUCKYOU And now a .NET error in user code.... This ain't gonna happen today, that's for sure.... Night folks!
1:33STATUS
STATUS I'll have to sort out later why that is
1:32NOTE
NOTE Grabbing the screen properly does not appear to work well
1:21STATUS
STATUS There was a little delay

But now onto take V

(And I hope it works THIS time, as I'm getting drowsy).

1:09TEST
TEST Take V
1:09LAZY
LAZY And a lazy solution for screen format
1:09VOID
VOID Yup I voided that
1:01TEST
TEST Only one way to find out... Take IV
1:01VOID
VOID Did I void this?
1:00COCKROACH
COCKROACH Module complete with name declared a "nil" value... Now that is in no way possible... Why not... if it was, it could not even know the module name, that's why....
0:31TEST
TEST Take III
0:31FIXED
FIXED Another one!
0:22TEST
TEST Take II
0:22FIXED
FIXED Rebecca Glue error
0:18TEST
TEST Wish me luck on this, as I really don't know if this is gonna work the way it should -- Take I
0:18LINK
LINK And I've linked that to the database
0:17SCRIPT
SCRIPT I've scripted the effect for Jeracko Spin
0:08NALA
NALA recompiling
0:08BUBBLE
BUBBLE Taken care of that
0:07BUBBLE
BUBBLE What no rotations?
- = 16 Dec 2019 = -
23:44NOTE
NOTE Although I do think the earlier failure spooked things up there
23:44UPDATED
UPDATED Version stuff
21:30STATUS
STATUS But first time for a break!
21:23TODO
TODO While I gotta wait for my diskcheck I'll check out my grill as there's chicken in there....

21:21NALA
NALA This means of course that NALA has be be recompiled
21:21LINK
LINK The NIL link code has been written
21:15BUBBLE
BUBBLE Screen grabbing added
21:10FAILURE
FAILURE Lost a temporary dev folder because of that, but that no longer matters as I didn't need it anymore, but it's still spooky!
21:00FAILURE
FAILURE Something is wrong in my work folder
20:55STATUS
STATUS NOW satisfaction has been reached.....
20:51TEST
TEST Take VIII (Now all's good.... pleaaase!)
20:51FIXED
FIXED Case error
20:50FUCKYOU
FUCKYOU Crap!
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