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22:54 | STATUS |  Before I actually work out the action, lemme first work out my test state |
22:53 | CHARACTER |  Brendor's personal action button scripted up to the point that it appears... It does NOT yet work! |
22:53 | FIXED |  Filename typo |
22:47 | CHARACTER |  Brendor's level up script |
22:41 | ART |  Brendor's button |
22:36 | NALA |  Recompiling NALA |
22:34 | KTHURA |  The NIL link code |
22:30 | KTHURA |  I've written the Bubble API function |
22:18 | KTHURA |  I do need to adept the API to make the next move possible.... |
22:17 | TRANSFER |  I've transferred the "Crack" texture from 63 fires of lung.... |
19:37 | STATUS |  After a little break I'll get to that! |
19:36 | BUG |  Ah yeah, I forgot to properly upgrade Brendor on skill ups |
19:30 | TUTORIAL |  Brendor Break |
18:56 | FIXED |  ? |
18:53 | INVESTIGATION | |
18:51 | NOTE |  I've checked it and nobody has a skill5 so I wonder why this leads to an error in Bredor's case! |
18:48 | HUH |  Skill5 doesn't exist error???????? Well skills are numbered 1 till 5, so I wonder why it wants a skill 5.... |
18:04 | CONFIRMED |  It does |
17:55 | TEST |  Does it work... (Can think of a reason not to, but nothing amazes me anymore... I think).... |
17:54 | SCENARIO |  The signs in the crypt |
17:54 | DONE |  Real life business |
12:41 | TODO |  natural break |
12:41 | ARENA |  Myseterious crypt |
12:39 | FOE |  Scorpion |
12:25 | ABILITY |  Poison sting |
11:50 | CONFIRMED |  Everything that had to work, works... |
11:45 | NOTE |  The signs do NOT work yet! |
11:45 | MAP |  Area 003 |
- = 18 Dec 2019 = - |
22:46 | BACKUP |  Running |
22:46 | JUDGMENT |  Looks good to me |
22:42 | TEST |  Another checkup |
22:42 | MAP |  Finishing touches area 002 |
22:42 | ART |  Transparency issues taken care of |
22:41 | TEST |  Ok! |
22:41 | MAP |  Area 002 |
21:23 | ART |  A few fixups |
21:17 | TEST |  let's see |
21:17 | NOTE |  They are however only to be used by Eric and Rebecca.... Figures :P |
21:17 | MAPSCRIPT |  You can pick up the swords now... (If you can reach them that is).... |
21:14 | ITEM |  Sword |
21:13 | MAP |  Locked out Travel Emblem... It's Irravonia only now! |
21:12 | TEST |  Ok |
21:00 | SECRET |  No that travel medal out of reach was NOT a mistake, it was done on purpose.... You can come back here later in the game, and yes, then you'll have Irravonia with you, allowing you to claim your prize! |
20:59 | MAP |  Area 001 Mysterious Crypt |
20:34 | CONFIRMED |  Well, at least that part is now okay |
20:28 | TEST |  Take XIV |
19:57 | UPDATED |  Bitbucket |
19:57 | UPDATED |  Github |
19:56 | FIXED |  SASKIA script error |
19:55 | JUDGMENT |  Level still too high considering the input, but it'll have to do.... for now.... |
19:48 | TEST |  XII and XIII I guess I must count on now.... |
19:47 | FUCKYOU |  Kutverdommeselul! |
19:41 | FUCKYOU |  Unfornately this fix condems me to go past Jeracko.... AGAIN!!!! |
19:40 | FIXED |  Yup, the formula was busted.... New formula created |
19:32 | BUG |  The level Brendor starts with is too high and cannot be right... I mean 86.... come on.... |
19:32 | FIXED |  Link up error |
19:27 | TEST |  Let's see.... |
19:12 | REMINDER | |
19:09 | LINK |  Well that should link it all together I suppose |
19:09 | MAPSCRIPT |  Link to SASKIA |
19:08 | SASKIA |  Link script |
19:08 | STORE |  Fritz' stock |
19:05 | ITEM |  Medicine |
19:02 | NOTE |  Please note, that merchant will disappear upon completion of that crypt |
19:02 | SCENARIO |  Merchant in front of crypt |
18:55 | FUCKYOU |  I got a savegame beyond Jaracko now, and I don't give a fucking crap if Jeracko Spin crashes the game or not at this moment! I'll get a better moment to test it out in the storehouse! |
18:54 | FIXED |  For some reason my duplication request was ignored |
18:45 | TEST |  Take XI |
18:45 | FUCKYOU |  ............... |
18:40 | TEST |  Take X |
18:40 | FIXED |  Well, I did do a few things by now |
17:19 | FUCKYOU |  I really need a break now! |
17:14 | TEST |  Take IX |
17:14 | FUCKYOU |  Which forces me into this frustration 100000 more times, I'm afraid! |
17:13 | VOID |  Rounding issues |
17:06 | TEST |  Take VIII |
17:06 | FUCKYOU |  When I thought I had it!!!!!!!! |
17:03 | TEST |  Take VII |
17:03 | FUCKYOU |  I am now really furious and I need to destroy something really really valuable!!!!! Too bad I can't afford to do so! |
17:01 | FUCKYOU |  Om het nog maar even GOED kracht bij te zetten! |
17:00 | TEST |  Take VI |
17:00 | FUCKYOU |  I BEN HET NU ECHT ZAT MET DIE ONZInNIGE TOESTAND!!!! |
16:55 | TEST |  Take V |
16:55 | LINK |  Backlinking |
16:55 | FIXED |  Fixes in Jeracko spot to make sure spot recovery will be more smoothly |
16:48 | FIXED |  Also named the layer name back as well |
16:48 | FIXED |  Middle spot Jeracko spin! |
16:47 | STATUS |  Well most issues with Jeracko spot have been resolved, however, it's clear I should NOT wait for the destructor, as that takes waaaay too long, and messes things up even more also |
16:46 | MYSTERY |  for some strange reason the layer rename didn't work out quite well |
16:32 | TEST |  Take IV |
16:32 | FIXED |  SASKIA label typo |
16:23 | TEST |  Take III |
16:23 | VOID |  Let's see |
16:22 | FUCKYOU |  Fix ignored, eh? |
16:10 | TEST |  Take II |
16:10 | FIXED |  Deg illegal in Jeracko Spin (I'm afraid this will keep on haunting me.... forever!) |
15:58 | UPDATED |  Project |
15:53 | TEST |  Take I |
15:53 | LINK |  Well technically after defeating Jeracko, Brendor's prologue should start accordingly... At least that is the idea.... |
15:53 | CHARACTER |  Shanda will be wiped from the memory after Jeracko has been defeated |
15:51 | FIXED |  Something went wrong in my MKL updater for SASKIA script.... I don't know why or how, though |
14:30 | STATUS |  Still LOADS to do |
14:29 | CHARACTER |  Start up configuration Brendor |
14:28 | ITEM |  Hammer |
14:23 | CHARACTER |  Confired these abilities on Brandor's character sheet |
14:22 | ABILITY |  Charge! |
14:15 | ABILITY |  Hammer Smash! |
13:51 | MAP |  Entrance area Mysterious Crypt |
12:42 | FIXED |  Jeracko's achievement wouldn't be awarded when it was due |
12:42 | LINK |  I've linked this into the game, so you shoud receive it after defeating Jeracko |
12:37 | SECRET |  I forgot this in the original game, so I decided to make sure you'd get it this time.... |
12:37 | ITEM |  Golden Medallion |
0:08 | STATUS |  It's late now.... I guess I have to resume this later... and perhaps I need to a few things out first, as this can otherwise take forever! |
0:07 | FAILURE |  Nothing came out of that test as Jeracko refused to use his spin move |
- = 17 Dec 2019 = - |
23:59 | TEST |  i am really really pissed now! |
23:58 | FUCKYOU |  I want this to be over! |
23:51 | TEST |  As I am dependent on the foe AI this can really take a long time.... :-/ |
23:50 | FIXED |  Forgotten "end" |
23:40 | TEST |  Well... there we go again! |
23:40 | FIXED |  Illegal class call |
23:34 | TEST |  Or maybe I just want too much! |
23:34 | EXPERIMENT |  Let's do the effect differently and see how that will look |
22:28 | TEST |  Well.... I don't trust on this, but whatever |
22:27 | EXPERIMENT |  This is not what I want, but screenshotting in XNA has NOT be properly thought through, and as such the effect that had to be created cannot be created, making XNA a bit failure |
21:53 | INVESTIGATION |  As I suspected... The grabber didn't work well, and now that I could make the XDraw routine throw a proper error this surfaces.... The question is of course, where it went wrong.... That will be hard to sort out, but let's give it a try.... |
21:47 | TEST |  Poep! |
21:45 | BUBBLE |  Extra error to be thrown.... Is this what's wrong? |
21:22 | TEST |  Well.... whatever! |
21:21 | COCKROACH |  This will take forever... trust me |
21:19 | FUCKYOU |  riiiiiiiiight! |
21:02 | TEST |  Let's fuck it! |
21:02 | EXPERIMENT |  Well? |
20:58 | TEST |  And more tests! |
20:58 | DEBUG |  MORE CRAP! |
20:47 | TEST |  GRRRR!!!!! |
20:47 | FIXED |  ????? |
20:47 | FUCKYOU |  you're harassing me! |
20:43 | TEST |  Where were we? |
20:42 | LAZY |  Did I really need this? |
20:14 | TEST |  And And run another test! |
20:14 | EXPERIMENT |  Let's see (I doubt anything good will come, but hey... gotta try) |
20:10 | TEST |  And let's see how things'll go now! |
20:10 | DEBUG |  Extra debug lines to pinpoint the issue |
20:09 | DONE |  Bought that shit paper (well that's what it is, right?) |
19:19 | TODO |  Buy toilet paper... I almost ran out! |
19:19 | FIXED |  Although I did have to fix a little linkup |
19:19 | DONE |  Okay, I can move Jeracko a bit now |
18:44 | TEST |  Something that simple keeps getting in my way of my primary issue.... |
18:43 | COCKROACH |  Oh crap! |
18:38 | TEST |  AGAAAAAAAAAAAIN! YAAAAAAAAWN! |
18:38 | COCKROACH |  GRRRRRR!! |
18:00 | TEST |  Now??? |
18:00 | FUCKYOU |  GRRR! |
17:55 | TEST |  Let's find out! |
17:55 | FIXED |  I hope? |
17:55 | COCKROACH |  GRRR! |
17:49 | TEST |  Here we go again.... |
17:49 | FIXED |  Field usage error |
17:42 | TEST |  Let's see now! |
17:42 | FIXED |  Syntax errors |
17:37 | TEST |  Take whatever |
17:37 | DEBUG |  And see if I can get more answers |
17:36 | COSMETIC |  I forced Jeracko to a different position as this was getting very very annoying |
17:24 | RESULT |  What I can tell at least is that Jeracko Spin gets correctly initialized... So the error must happen afterward |
17:17 | DEBUG |  Extra debug lines must shine a light on this now |
17:15 | INVESTIGATION |  NOTHING usefull is returned in the logs, so this is really painful! |
17:01 | STATUS |  Since we were speaking of a .NET error, I guess I need VisualStudio to investigate so I did a data sync (I HATE doing that, but I guess that's the way it is). |
1:59 | FUCKYOU |  And now a .NET error in user code.... This ain't gonna happen today, that's for sure.... Night folks! |
1:33 | STATUS |  I'll have to sort out later why that is |
1:32 | NOTE |  Grabbing the screen properly does not appear to work well |
1:21 | STATUS |  There was a little delay But now onto take V (And I hope it works THIS time, as I'm getting drowsy). |
1:09 | TEST |  Take V |
1:09 | LAZY |  And a lazy solution for screen format |
1:09 | VOID |  Yup I voided that |
1:01 | TEST |  Only one way to find out... Take IV |
1:01 | VOID |  Did I void this? |
1:00 | COCKROACH |  Module complete with name declared a "nil" value... Now that is in no way possible... Why not... if it was, it could not even know the module name, that's why.... |
0:31 | TEST |  Take III |
0:31 | FIXED |  Another one! |
0:22 | TEST |  Take II |
0:22 | FIXED |  Glue error |
0:18 | TEST |  Wish me luck on this, as I really don't know if this is gonna work the way it should -- Take I |
0:18 | LINK |  And I've linked that to the database |
0:17 | SCRIPT |  I've scripted the effect for Jeracko Spin |
0:08 | NALA |  recompiling |
0:08 | BUBBLE |  Taken care of that |
0:07 | BUBBLE |  What no rotations? |
- = 16 Dec 2019 = - |
23:44 | NOTE |  Although I do think the earlier failure spooked things up there |
23:44 | UPDATED |  Version stuff |
21:30 | STATUS |  But first time for a break! |
21:23 | TODO |  While I gotta wait for my diskcheck I'll check out my grill as there's chicken in there.... 
|
21:21 | NALA |  This means of course that NALA has be be recompiled |
21:21 | LINK |  The NIL link code has been written |
21:15 | BUBBLE |  Screen grabbing added |
21:10 | FAILURE |  Lost a temporary dev folder because of that, but that no longer matters as I didn't need it anymore, but it's still spooky! |
21:00 | FAILURE |  Something is wrong in my work folder |
20:55 | STATUS |  NOW satisfaction has been reached..... |
20:51 | TEST |  Take VIII (Now all's good.... pleaaase!) |
20:51 | FIXED |  Case error |
20:50 | FUCKYOU |  Crap! |
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