1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
10:53 | TEST | Take II (Who could have imagined?) |
10:51 | FIXED | Missing tag, causing a missing link to the next room from the boss room |
10:50 | STUPIDITY | Ah yeah, I forgot something VERRRRRY important! |
10:42 | TEST | No trouble should be expected, yet a test is still in order! So here goes! |
10:39 | MAP | Configured not to go for encounters in the final room |
10:38 | NOTE | The Hall of Heroes representative won't yet be present |
10:38 | STATUS | 008 will be the final room |
10:38 | MAP | Area 008 |
10:37 | MAP | Area 007 |
1:50 | BITBUCKET | And I released the bitbucket version of the repository was falling a bit behind, so let' have that one updated as well.... |
1:48 | GITHUB | Updated |
1:42 | UPDATED | Lic & Version information |
1:42 | CONFIRMED | Finally |
1:11 | TEST | Take VIII |
1:11 | FUCKYOU | All lame excuses accounted for? |
1:10 | FUCKYOU | Again |
1:02 | TEST | Take VII |
1:02 | FUCKYOU | Happy now, whiner? |
1:01 | INVESTIGATION | Why? |
1:00 | FUCKYOU | No reason to crash, and thus it crashes |
0:52 | TEST | Take VI |
0:52 | BACKUP | Running in the background, so lags can be expected |
0:52 | FIXED | I think |
0:50 | SOLVED | Found the issue |
0:36 | INVESTIGATION | And thus I need to find out why that is! |
0:36 | BUG | The move "Are you lonesome, tonight" did the opposite of what I had in mind |
0:28 | TEST | Take V |
0:28 | NOTE | You never know what to believe these days, after all |
0:28 | FIXED | ??? |
0:25 | HUH | |
0:17 | TEST | Take IV |
0:17 | FIXED | Effect script referrence error |
0:17 | FIXED | Speed issue |
- = 22 Oct 2020 = - | ||
23:56 | TEST | Take III |
23:55 | REMOVED | Removed faulty file |
23:55 | FIXED | File failure |
23:51 | FAILURE | System claims the label "Boss" doesn't exist in the SASKIA script.... fun fact... it DOES exist, so the computer is lying.... I need to find out how that is possible |
23:43 | TEST | Take II |
23:43 | FIXED | No encounter zone not properly recognized |
23:30 | NOTE | Based on all this, I hope we can start testing |
23:29 | FIXED | Map meta issue |
23:29 | KTHURA | Checkups |
23:28 | LINK | That should link it all together now |
23:28 | SASKIA | Boss script |
23:25 | STATUS | Now to link this all to the map so the boss fight can begin |
23:24 | LINK | You ain't nothing but a hound dog |
23:24 | GAMEJOLT | You ain't nothing but a hound dog |
23:21 | ACHIEVEMENT | You ain't nothing but a hound dog |
23:19 | BOSS | The King |
22:56 | ABILITY | Are you lonesome tonight |
22:41 | SCRIPT | Are you lonesome, tonight |
22:32 | ABILITY | Love me tender |
22:30 | ABILITY | You ain't nothing but a hound dog |
22:25 | GENERATION | No, they will NOT get me again! I'll first generate the new NEG pictures.... |
22:25 | TRANSFER | The king |
22:08 | STATUS | Up to the moment you'll meet the boss everything works |
21:58 | TEST | Take I |
21:58 | MAP | Savespot at the entrance (needed anyway) |
21:58 | LINK | Links it all |
21:58 | MAP | Tied to the map |
21:57 | FOE | Rammstein |
21:03 | STATUS | That will do |
21:03 | ABILITY | Engel |
21:02 | ABILITY | Ich tue dir Weh |
20:53 | ABILITY | Asche zu Assche |
20:34 | STATUS | Given that Queen does not have anything new, let's move on to Rammstein |
20:28 | FOE | Queen |
20:28 | ABILITY | Breakthrough |
20:19 | ABILITY | Miracle |
19:11 | ABILITY | Who wants to live forever? |
19:10 | ABILITY | Radio Ga-Ga |
19:09 | ABILITY | I want it all, and I want it now! |
18:40 | ABILITY | I'm going slightly mad |
18:37 | ABILITY | I want to break free |
18:18 | STATUS | Next patient: Queen |
18:17 | TECHNO | No real technical issues expected here so no test required yet |
18:16 | FOE | Heaven 17 |
18:16 | ABILITY | Temptation |
18:06 | STATUS | From here I can more easily set up Heaven 17 |
18:02 | TECHNO | Last note was actually a techno note, but it contains a spoiler..... |
18:02 | SECRET | What is important to note is that I did take Shanda and Kirana in this.... Both are women... For Shanda it should not be possible to meet Heaven 17... For Kirana it is possible.... I only included Shanda for security reasons, and since it was very easy to do, no trouble.... |
18:00 | SCRIPT | Now that I had the charm script for the men,it was easy to make a similar script that only works for the women |
17:06 | STATUS | Next patient: Heaven17 |
17:05 | CONFIRMED | That works |
16:57 | TEST | Take II |
16:57 | FIXED | Code typo? |
16:46 | TEST | Take I |
16:46 | DEBUG | I've set the enemies in the hall of music for now to Golden Earring only so I can test this enemy out, as the charm men ability is new, and I need to test it out |
16:45 | FOE | Golden Earring |
16:42 | SCRIPT | Charm the boys |
12:37 | STATUS | I need to script that one out though |
12:37 | ABILITY | When the lady smiles |
12:15 | ABILITY | Twilight Zone |
11:51 | STATUS | Well Let's first get some base data in order! |
11:49 | TECHNO | As the move "When the lady smiles" will only affect the men, I need to work things out properly.... |
11:48 | STATUS | The next enemy on my list is Golden Earring |
2:21 | STATUS | As I'm through my time for today, I will do the others very likely tomorrow.... |
2:18 | CONFIRMED | Abba works |
2:04 | TEST | Take VI |
2:04 | FIXED | Macro error |
1:54 | TEST | Take V |
1:54 | NOTE | I and I hope I can get the neg effect done in C++ for Star Story... That will save me a lot of trouble I tell ya! |
1:54 | NOTE | Since I already transferred all enemies (except for the boss), I won't have this trouble until the boss comes in (which is fortunate if you ask me). |
1:53 | GENERATION | So let's do it |
1:53 | STUPIDITY | I forgot to 'neg' |
1:50 | TEST | Take IV |
1:50 | VISUALSTUDIO | To the debug environment then |
1:48 | COCKROACH | It keeps insisting on this non-existent error, but the error message immediately gets away from my screen so I can't read it..... |
1:41 | TEST | Take III |
1:40 | FUCKYOU | Copy and paste must ensure this can't happen AGAIN! |
1:38 | COCKROACH | WTF? |
1:27 | TEST | Take II |
1:27 | FIXED | ? |
1:26 | BUG | Crash |
1:13 | TEST | Take I |
1:13 | LINK | Abba has been linked to the dungeon.... I must note that for now I am merely testing stuff, so I will unlink Abba in later tests in order to do the other enemies.... These enemies have some rather tricky moves I must take into account |
- = 21 Oct 2020 = - | ||
23:51 | LINK | Abba has been linked to the True Abyss.... |
23:50 | STATUS | Unfortunately this is only the beginning |
23:49 | FOE | Abba |
23:45 | SCRIPT | "The winner takes it all" will allow Abba to steal all your money |
23:42 | NOTE | In the hard mode cash that is stolen is lost forever, regardless if you can kill the enemy before it runs off.... In the other difficulty modes, you can recover your cash |
23:41 | SCRIPT | Stolen cash recovery when killing an enemy |
23:39 | SCRIPT | Foe class adapted for stealing cash |
23:33 | STATUS | I do need to do some extra scripting for the last ability, though |
23:31 | SECRET | Of course the names of these abilities are not a coincidence |
23:31 | ABILITY | The winner takes it all |
23:29 | ABILITY | Dancing Queen |
23:25 | ABILITY | Move on |
23:24 | DATABASE | That takes care of that! |
23:23 | DATABASE | Structure adaption |
23:22 | NOTE | Although I do need to do some extra work here |
23:22 | ABILITY | S.O.S. |
23:18 | STUDY | This ain't gonna be easy, as the foes are written in the QD format (QD standing for Quick Data), a database system predating MyData, and I must note, I don't have a working copy of that program anymore... Doesn't matter as the HEX view already tells me a lot, although it's not the easiest way to go.... |
21:09 | STUDY | I need to study the original enemy records for all this |
21:07 | STATUS | Before I can implement the enemies I need to put in the abilities, and they are all unique per enemy, so this will get me a lot work..... |
21:06 | GAMEJOLT | I've set up the announcement for the alpha... Also to put some pressure on myself.... To work a bit harder on this.... |
20:43 | DONE | Dinner.... Eating is an important part of of game development too, you know! |
20:25 | STATUS | This covers all enemies except for the boss |
20:21 | NOTE | These are all enemy pictures.... The names of these enemies are chosen due to the theme the dungeon was set into in general |
20:20 | TRANSFER | Rammstein Art |
20:19 | TRANSFER | Queen Art |
20:18 | TRANSFER | Golden Earring Art |
20:18 | TRANSFER | Abba art |
20:03 | STATUS | My plan is to make sure that the Hall of Music is finished first, and after that I will be allowing a select number of people into the alpha version.... I hope that many things I need to know prior to the beta release will come to light this way.... |
- = 20 Oct 2020 = - | ||
20:56 | OFFTOPIC | I love this |
- = 18 Oct 2020 = - | ||
11:36 | NOTE | But that's for another time! |
11:36 | STATUS | Next step will be to get the random encounters in order |
11:36 | NOTE | So far so good! |
11:26 | TEST | Let's have a little test, though |
11:26 | NOTE | This is the boss area, but the boss won't appear for now, as I'll get to the boss later |
11:25 | MAP | Area 006 |
2:28 | NOTE | Not gonna wait for that though, the computer will get the task done without me... |
2:28 | GAMEJOLT | Alpha Update |
2:25 | STATUS | See ya, next time! |
2:24 | JUDGMENT | I guess I should make too big rooms in this place... I did suffer a lag, but that is understandable... Not gonna "fix" that though... It's fine the way it is... This is not to be a very big dungeon anyway |
2:17 | TEST | Take IV |
2:17 | KTHURA | Done |
2:14 | NOTE | Before I call it a day, I first wanna add the "disco ball" effect |
2:14 | CONFIRMED | That should do it |
2:06 | TEST | Take III |
2:06 | KTHURA | Cleaning the map |
2:05 | DEBUG | A quick debug view indicates some "rotten objects" could be to blame though |
2:04 | COCKROACH | Nope! |
1:56 | TEST | Take II |
1:56 | FIXED | ? |
1:55 | BUG | Hmmm... A blockmap issue, eh? |
1:47 | TEST | Let's see |
1:47 | FIXED | Fixed that |
1:46 | BUG | Only the chain to the previous room doesn't work... But that's an easy fix |
1:45 | JUDGMENT | Not bad... Not bad at all |
1:30 | TEST | Well, let's see how it goes then.... |
1:29 | NOTE | I've not yet added the disco ball effect... This is because I need to make sure the rest of this room works, and since this room has a puzzle with Scyndi's whip effect, things are always a bit delicate |
1:24 | TECHNO | At least I had no dupe start ups |
1:07 | STATUS | Ah! Kthura did start up! |
1:05 | STATUS | so I guess that means I gotta wait..... and wait and wait... and... er... wait.... |
1:04 | CONFIRMED | And also with one of the bigger archives at this very moment, that explains a lot! |
1:03 | NOTE | Oh, I get it.... My Backup Tool is once again taking away all CPU capacity.... I should've known |
1:02 | FAILURE | Hmmm... What's that? I guess Kthura is acting up on me a bit... Or did Windows wanna do things differently? |
- = 15 Oct 2020 = - | ||
22:03 | FAILURE | The COVID-19 proved unrefutably that Albert Einstein was right when he said this Sorry for blurring the readability of this blog, but really I guess the message is only clear this way.... Problem is that the people proving Einstein right are working for governments and health organisations, and that is just sad! |
- = 14 Oct 2020 = - | ||
14:46 | CONFIRMED | It works, as expected |
14:36 | TEST | A test is required but no trouble should be expected, but hey, ya never know, eh? |
14:21 | LINK | That should link it all together |
14:21 | MAPSCRIPT | Linkup code between 004 and 002 |
14:18 | MAP | Area 004 |
0:50 | CONFIRMED | It works! |
0:10 | TEST | Take V |
0:10 | NOTE | That feature would be disabled in the release, so don't worry |
0:10 | OPTIMIZATION | And for me also disc space as the logs are stored on my hard drive |
0:09 | OPTIMIZATION | saves CPU speed |
0:09 | DUMMIED | A line of code that would in the Hall of Music create needlessly long long entries, for no reason... I don't need that line anymore anyway |
0:08 | FIXED | Illegal secret passage revelation |
0:06 | STATUS | Almost there |
- = 13 Oct 2020 = - | ||
23:49 | TEST | Take IV |
23:49 | FIXED | Got them all now? |
23:49 | STUPIDITY | Ah, missed one |
23:49 | COCKROACH | Fix ignored |
23:43 | TEST | Take III |
23:43 | FIXED | Illegal class usage |
23:34 | TEST | Take II |
23:34 | FIXED | Invalid tag readout check |
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