Yeah, that fixed it, but something else got in my way on the same spot. At least no more stack overflow
09:24:18
TEST
Take MMDXVII
09:24:17
EXPERIMENT
I hope that fixes it
09:23:51
COCKROACH
Stack overflow... This is gonna be a loooong ride
09:15:47
TEST
Take MMDXVI
09:15:46
LINK
Intervar
09:15:06
TEST
Take MMDXV
09:15:03
LINK
Sys
09:08:57
TEST
Take MMDXIV
09:08:56
MAPSCRIPT
Cat Island Beach
08:45:27
MUSIC
Alias for Cat Island Beach
08:39:55
KTHURA
Cat Island Beach. After all, I must be sure this chain works also.
08:38:29
SASKIA
Malabia's Temple
08:38:20
TECHNO
That was only a compile test, and there's more to be done first
08:31:49
TEST
Take MMDXIII
08:31:43
MAPSCRIPT
Temple Malabia
00:09:16
DONE
Saved MapScript as Scyndi, but I will still to adapt it.
00:09:01
KTHURA
Malabia's Temple
00:04:50
BITBUCKET
updated
00:04:45
GITHUB
Updated
- = 24 May 2025 = -
21:04:32
TEST
Take MMDXII
21:04:31
FIXED
Blockmap fault at savespot floor
20:54:06
TEST
Take MMDXI
20:54:05
VOID
3D fake trick won't work
20:49:15
TEST
Take MMDX
20:49:13
CODEROT
Outdated Kthura calls
20:41:22
EXPERIMENT
Take MMDIX
20:41:18
EXPERIMENT
Will this work?
17:15:41
BUG
And the step switch puzzle doesn't work at all, eh?
Well, I'll sort that one out, later!
17:13:40
TEST
Take MMDVIII
17:13:38
VOID
Will this do it?
17:12:22
INVESTIGATION
But I can still do some savegame analysis
17:12:07
BUG
Nope! Just as I feared.
17:11:28
TEST
Take MMDVII
17:11:27
TODO
And another take is required for the next one... To see if bridges actually get saved.
17:01:51
CONFIRMED
Appears to be working. Good!
17:01:07
TEST
Take MMDVI
17:01:06
NOTE
One more thing I gotta check, but I can only do so in another take
16:59:41
TEST
Take MMDV
16:59:40
FIXED
PermaChanges link up?
16:57:32
TEST
Take MMDIV
16:57:28
FIXED
I think?
16:57:23
INVESTIGATION
Why?
16:52:42
HUH
The target is completely ignored, yet the arrow flies to it and takes not of impassible areas for the heroes but not for the bolts.
16:50:24
TEST
Take MMDIII
16:50:23
ART
Aziëlla's shooting targets and bots transferred
16:47:16
STUPIDITY
Take MMDII
16:47:14
STUPIDITY
What the hell was I thinking?
16:43:25
TEST
Take MMDI
16:43:24
HUH
Error message that doesn't make sense
16:40:27
TEST
Take MMD
16:40:27
VOID
Another
16:38:49
TEST
Take MMCDXCIX
16:38:47
VOID
para conflict
15:11:35
TEST
Take MMCDXCVIII
15:11:34
STATUS
All compiler junk accounted for!
15:11:04
TEST
Take MMCDXCVII
15:11:03
FIXED
Syntax error
15:09:25
TEST
Take MMCDXCVI
15:09:25
FIXED
:=
15:09:02
TEST
Take MMCDXCV
15:09:00
VOID
Lua vs Scyndi
15:07:59
TEST
Take MMCDXCIV
15:07:57
VOID
Old Swapping crap replaced. (I hope this will work out well)
13:28:06
TEST
Take MMCDXCIII
13:28:02
LINK
InterVFar
13:27:27
TEST
Take MMCDXCII
13:27:26
LINK
Kthura
13:15:03
TEST
Take MMCDXCI
13:15:02
LINK
Sys
13:14:29
TEST
Take MMCDXC
13:14:28
CODEROT
quickmeta group
13:13:58
TEST
Take MMCDLXXXIX
13:13:57
CODEROT
#
13:09:52
TEST
Take MMCDLXXXVIII
13:09:50
SASKIA
Absent
13:09:41
MAPSCRIPT
Adapted
13:09:37
KTHURA
Malabia Caves
12:22:53
HUH
Take MMCDLXXXVII
12:22:46
HUH
How did the ID of the achievement for Aziëlla reaching level 100 get mispelled in the database?
11:56:33
TEST
Take MMCDLXXXVI
11:56:32
CODEROT
#
11:55:34
TEST
Take MMCDLXXXV
09:49:51
SCRIPT
Permanence
- = 23 May 2025 = -
10:54:39
TEST
Take MMCDLXXXIV
10:54:38
VOID
Voided?
10:51:19
TEST
Take MMCDLXXXIII
10:51:18
FIXED
SASKIA call
10:47:51
TEST
Take MMCDLXXXII
10:47:49
TECHNO
There is no Scyndi script here, but that shouldn't be dangerous, as the game was designed for it that either the SASKIA or Scyndi/NIL scripts could be obsolete and thus didn't have to be added.
10:47:12
SASKIA
Fruskbrando adaptions
10:45:07
MUSIC
"The Complex by Kevin McLeod for Fruskbrando
10:43:13
SITE
Added tag OFFTOPIC
10:40:47
KTHURA
Fruskbrando transfer
10:39:10
TEST
Take MMCDLXXXI
10:39:09
SCYNDI
The Headless Horseman needs a head!
10:38:19
TEST
Take MMCDLXXX
10:38:16
NOTE
Nice to know: Klazien was named after Klazien uut Zalk
An old Dutch woman who was known for her promotion of healing by means of herbs.
10:37:17
DONE
Klazien's stock
10:31:23
TEST
Take MMCDLXXIX
10:31:21
KTHURA
Some blockmap trouble came up, but I don't know why. The data in the Kthura Map didn't allow this to be possible.
10:30:58
DONE
Clam
10:21:05
TEST
Take MMCDLXXVIII
10:21:04
CODEROT
Old Kthura adressing
10:18:57
TEST
Take MMCDLXXVII
10:18:56
UPDATED
Wolf
10:10:20
TEST
Take MMCDLXXVI
10:10:18
SASKIA
SASKIA script Rayal adapted
10:08:56
SCYNDI
MapScript Rayal adapted
10:06:26
LINK
Linked to worldmap of Aeria
10:04:53
MUSIC
Tchaikovsky's Dance of The Sugar Plum Fairy
09:19:11
KTHURA
Rayal City transferred
00:02:47
STATUS
Well, I've decided to do Eric's part first (easier with development also). The next stop will be Rayal town, and all the merchants there. After that the lost city of Fruskbrando will be done.
Once the time comes to test the entire game from the start, I may do Rebecca's part first. I need to check the game works whatever choice the player makes, eh?
00:00:57
CONFIRMED
Party Split Did Okay
00:00:14
CONFIRMED
Crack seals itself... Good!
- = 22 May 2025 = -
23:59:51
CONFIRMED
YAY!
23:59:12
TEST
Take MMCDLXXV
23:59:11
VOID
THAT should do it!
23:58:28
NOTE
I really must see to it that one gets fixed as it's the result of the current blockmap builder in Kthura itself.
23:58:01
BUG
Blockmap issues
23:49:57
TEST
Take MMCDLXXIV
23:49:55
STATUS
Compiler shit done... runtime! Action!
23:49:29
TEST
Take MMCDLXXIII
23:49:28
LINK
intervar
23:48:49
TEST
Take MMCDLXXII
23:48:47
STUPIDITY
well the other way around... I guess I'm tired!
23:48:32
FIXED
404 leading to typo
23:47:47
TEST
Take MMCDLXXI
23:47:41
HUH
Now I really don't remember why I did this, but ... oh well...
23:47:26
MAPSCRIPT
Oracle
23:44:53
ANALYSIS
No music imports required I see
23:44:49
SITE
Added tag ANALYSIS
23:43:28
KTHURA
Well, let's import it then
23:43:17
HUH
Did I really put the Oracle in her own map?
23:42:28
HUH
Kthura 404? How can this be?
23:41:55
CONFIRMED
Chain to mountain path works... good
23:41:37
CONFIRMED
Eric mentions the crack in the wall... good
23:40:43
CONFIRMED
IT WORKS!!!!
23:39:28
TEST
Take MMCDLXX
23:39:26
FIXED
I hope this works, but I hope this will show the corridor and hide all else.
23:36:53
TEST
Take MMCDLXIX
23:36:52
FIXED
At least that was an easy fix (for a change)
23:35:44
DEBUG
No more segmentation faults, but an actual error message this time.... -> PROGRESS!
23:32:43
DEBUG
Take MMCDLXVIII
23:32:11
LINK
Extra Kthura Link Required
23:26:33
DEBUG
Take MMCDLXVII
23:26:30
DEBUG
Layer setting (system should be protected against that, but sometimes it does fuck things up a little).
23:23:23
DEBUG
Take MMCDLXVI
23:23:16
DEBUG
I think I'm getting the picture were to look. Some CSay marks will have to narrow this down.
23:18:37
COCKROACH
Still a Seg Fault... Now this is getting really annoying.
23:15:13
EXPERIMENT
Take MMCDLXV
23:15:08
EXPERIMENT
I hope this works
23:05:17
CONFIRMED
Katha appears now, so at least that issue has been fixed.
23:04:11
FIXED
Oh yeah, almost forgot, prior to the last test I fixed the blockmap of the castle at night.
23:03:27
TEST
Take MMCDLXIV
23:03:25
MAPSCRIPT
I've moved a few commands, as I think a state conflict caused the segmentation fault. I hope this will end that issue.
23:02:49
SCYNDI
Link Script ingame altered
23:01:54
LINK
That should link it all together.
23:01:32
SCYNDI
Glue code
22:59:58
C++
Hide/Show All in Kthura
22:41:02
FIXED
the Katha bug should be fixed now.
22:40:02
BUG
Two things... Katha remains invisible (yet that's likely easy to fix) and the game goes into a segmentation fault and the latter is impossible to debug, so that will be quite a challenge.
22:31:17
TEST
Take MMCDLXIII
22:31:16
STATUS
All compiler crap accounted for, so now it's time for the runtime tests
22:30:13
TEST
Take MMCDLXII
22:30:11
CODEROT
"self"
22:29:37
TEST
Take MMCDLXI
22:29:36
LINK
InterVar
22:28:33
TEST
Take MMCDLX
22:28:33
LINK
SString
22:27:49
TEST
Take MMCDLIX
22:27:47
REMOVED
#use "tables" (a library for NIL, but all of its functions have been included in Scyndi by default, so it's no longer needed. We can consider this "coderot").
22:25:29
TEST
Take MMCDLVIII
22:24:11
MUSIC
Frosty Nights by Eric Matyas
22:18:08
MAPSCRIPT
Adapted
21:42:54
KTHURA
Again
21:42:46
JCR6
Some more voids required
21:42:35
KTHURA
Rayal Palace At night transfer
20:17:01
STATUS
Before engaging the chat with the king, I think some other stuff has to be done first.
20:15:53
CHARACTER
Only Rebecca passed.... I will have to deal with Scharum later, he was supposed to be too hard at this specific point.
20:14:49
CHARACTER
Test Scharum: Irravonia
20:12:19
CHARACTER
Test Scharum: Brendor
20:11:16
CHARACTER
Test Scharum: Rebecca
20:09:29
CHARACTER
Test Scharum: Aziëlla (again. Game crashed!)
20:08:59
TEST
Take MMCDLVII
20:08:56
JCR6
Alias Scharum
20:07:47
CHARACTER
Test Scharum: Aziëlla
20:03:32
TEST
Take MMCDLVI
20:03:28
COSMETIC
Travel Emblem messed up
19:59:06
TEST
Take MMCDLV
19:59:04
KTHURA
BlockMap issues taken careof
19:51:05
EXPERIMENT
Hiding and showing is not yet optimal, but let's see.