1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
- = 1 Nov 2020 = -
23:43NOTE
NOTE Please note, no effects should be expected it everything still happens under the hood
23:43STATUS
STATUS Okay, it works the way it should now...
23:25TEST
TEST Take II
23:24FIXED
FIXED Bad C-String-Formattting
22:10TEST
TEST Take I
14:50STATUS
STATUS I'll test this all later, though
14:47MAPSCRIPT
MAPSCRIPT The geo points can be triggered now, however nothing will happen... YET! Some logs will indicate for me if everything worked the way it should, though....
14:03LINK
LINK Clickables (Can't believe I didn't need that earlier, hahaha)
- = 31 Oct 2020 = -
23:30CONFIRMED
CONFIRMED Apparently so!
23:18TEST
TEST Does it work?
23:18MAPSCRIPT
MAPSCRIPT Point scanner
21:00STATUS
STATUS From here I need to make actual effect, which will take quite some effort
19:16ENHANCEMENT
ENHANCEMENT I did make a bit of underground working better, but no big deal here
19:15STATUS
STATUS FINALLY!
19:15TEST
TEST Take X
19:03FIXED
FIXED Two small blockmap issues.... Hey, while I'm still at it, I might as well take care of this!
19:02VOID
VOID Did I void it?
19:02FUCKYOU
FUCKYOU Nil value? That is not possible!
18:54TEST
TEST Take XI
18:54FIXED
FIXED Fuck you!
17:40TEST
TEST Take X
16:10STATUS
STATUS Before I'm gonna work on, first a little break.... My brain feels like it's exploding
16:06FIXED
FIXED Dernor And fixed it!
16:06SOLVED
SOLVED I think I found out why
16:05INVESTIGATION
INVESTIGATION Okay, some data is created the first time, and the second time the resetter (which is (for now) empty), but the logs do indicate things are not yet complete
15:57TEST
TEST Take IX
15:57INVESTIGATION
INVESTIGATION I've added more debug lines that should help me in figuring this out!
15:57JUDGMENT
JUDGMENT Things do not yet seem fully right
14:44TEST
TEST Take VIII
14:44FUCKYOU
FUCKYOU Does that FINALLY cover all of them?
14:43COCKROACH
COCKROACH DA FUUUUUCK!
14:24TEST
TEST Take VII
14:23OFFTOPIC
OFFTOPIC In memoriam

Sean Connery

14:22FIXED
FIXED ?
14:03COCKROACH
COCKROACH Fix completely ignored
13:57TEST
TEST Take VI
13:57FIXED
FIXED Lack of "self"
13:49TEST
TEST Take V
13:49NOTE
NOTE Onyx:Kirana I hope
13:49FIXED
FIXED The cockroach... I think
13:01YOUTUBE
Well?

1:03FUCKYOU
FUCKYOU Well, fuck it! It may not work tonight, may it! I'll get back onto this tomorrow, then
0:54TEST
TEST Take IV
0:54FORCE
FORCE Will this work?
0:51COCKROACH
COCKROACH Fix ignored?
0:45TEST
TEST Take III
0:45FIXED
FIXED Case error
0:39FIXED
FIXED Rebecca Syntax error x2
0:30TEST
TEST Take II
0:30FIXED
FIXED Code typo
0:08TEST
TEST Take I
0:08NOTE
NOTE I must note it once more, though, no visual effects yet.... Everything that's done now is happening under the hood... The debug log allows me a few insights though
0:08STATUS
STATUS From here I can start the test
0:05MAP
MAP Area 003
- = 30 Oct 2020 = -
23:43STATUS
STATUS Not yet entirely done, but far enough to get stuff on the roll... Well, almost
21:44MAPSCRIPT
MAPSCRIPT Kirana Puzzle initiator
21:40NOTE
NOTE (I could hardly believe this was still missing)
21:40LINK
LINK I've set up an object data link
16:00MAPSCRIPT
MAPSCRIPT Set up a few more preparations in order to get things right for the geo puzzles
- = 29 Oct 2020 = -
22:02GENERATION
GENERATION License data
22:02FIXED
FIXED Bad file name
22:01MAPSCRIPT
MAPSCRIPT I did set up the basis for the mapscript in the Thief's Den
22:01STATUS
STATUS I've been in a bit of a slowdown... Sorry about that, but I just did too much and I need to remotivate myself or this will not go well
0:03BACKUP
BACKUP Running
0:00STATUS
STATUS From here I can get into the actual creation of the puzzles themselves, and of course, scripting them out!
0:00STATUS
STATUS THAT should do it!
- = 28 Oct 2020 = -
23:58TEST
TEST Take VII
23:57VOID
VOID Scyndi I don't like it, but here goes nothing
23:57JUDGMENT
JUDGMENT Better... But NOT good enough!
23:56TEST
TEST Take VI
23:56KTHURA
KTHURA A bit of map hacking
23:56FIXED
FIXED Calculation error
23:37COCKROACH
COCKROACH Scyndi Things do not work the way they should... Time to take a look "under the hood"
23:28TEST
TEST Take V
23:28EXPERIMENT
EXPERIMENT Let's see
23:26TEST
TEST Take IV
23:26VOID
VOID I hope
23:26FUCKYOU
FUCKYOU Yeah right
23:24TEST
TEST Take III
23:24FIXED
FIXED A var name issue
23:21TEST
TEST Take II
23:21FIXED
FIXED And I also saw a few wrong things
23:21STUPIDITY
STUPIDITY I forgot a few important things
23:19TEST
TEST Take I
23:18STATUS
STATUS No telling if it works, but here goes nothing!
23:18KTHURA
KTHURA Floor script
21:14STATUS
STATUS Other stuff comes later!
21:14CONFIRMED
CONFIRMED That part works
21:11TEST
TEST Take IV
21:10FIXED
FIXED Color setting
21:09TEST
TEST Take III
21:09FIXED
FIXED Many required fixes
21:01TEST
TEST Take II
21:01FIXED
FIXED I guess I forgot something
20:58TEST
TEST I need to test if this works
20:58KTHURA
KTHURA I've set up a script that will make putting Geo Points easier
18:26CONFIRMED
CONFIRMED Most stuff appears to be in order.
18:17TEST
TEST Brendor Take I
18:17STATUS
STATUS At least I can test things until that point is reached
18:11NOTE
NOTE From here things will get complicated due to the unique puzzles of this place
18:09MAP
MAP Area 002
- = 27 Oct 2020 = -
22:32STATUS
STATUS The hard work is just about to begin, though!
22:32CONFIRMED
CONFIRMED That works
22:09TEST
TEST Let's see how this works out!
22:08MUSIC
MUSIC Just like the original game this will be "Deadly Deadly Deadly" by Widzy
22:08LINK
LINK Linked to the map
22:08JCR6
JCR6 Rebuilding music
22:07LUA
LUA Script for creating music resource adapted for the Thief's Den
14:48STUDY
STUDY Now I need to look a few things up in the old code
14:44SASKIA
SASKIA Basis script
14:43LINK
LINK Linked to worldmap
14:42MAP
MAP First room Thief's Den
- = 26 Oct 2020 = -
21:53TRANSFER
TRANSFER Geo points for the Thief's den
- = 25 Oct 2020 = -
20:30CONFIRMED
CONFIRMED It works
20:23TEST
TEST Take III
20:23FIXED
FIXED Syntax error
20:17TEST
TEST Take II - Will it work this time?
20:16FAILURE
FAILURE Something must have gone wrong (The building also went incredibly quick so I wonder)
20:13TEST
TEST I need to put all this to the test, so here goes!
20:12MAPSCRIPT
MAPSCRIPT Put on map, and unlocking Thief's Den
20:12SCENARIO
SCENARIO Checked
20:11FIXED
FIXED Texture Fix
20:04LINK
LINK Irravonia Automatically links
20:04MAPSCRIPT
MAPSCRIPT Empty function for this guy
19:48NOTE
NOTE As this entry is not yet linked to any dungeon, expect a crash or otherwise unwanted behavior when you try to enter it
19:47WORLDMAP
WORLDMAP Thief's Den
0:25STATUS
STATUS This will be a good spot to work from ....
0:24CONFIRMED
CONFIRMED But he *is* there after she joined
0:24CONFIRMED
CONFIRMED They won't be there prior to Aziïlla joining
0:14NOTE
NOTE Please note, speaking to this guy now will crash the game, as I didn't yet script him out!
0:13TEST
TEST As Aziëlla is about to join the group now, perfect time to test this out
0:13MAPSCRIPT
MAPSCRIPT Already set to that
0:13NOTE
NOTE Who'll only appear if you are in the New Game+ and only after Aziëlla has joined the party.
0:12MAP
MAP Extra guy added in Gagolton
- = 24 Oct 2020 = -
19:00TODO
TODO Time to serve my food.... It should be ready now and I'm starving!
19:00BUG
18:05BACKUP
BACKUP Running
17:41DONE
DONE part of the Independent forest done
17:41DONE
DONE Abyss appears to be okay
16:50TEST
TEST And that will mean I'll get on testing The Abyss
16:49STATUS
STATUS I was originally planning get things done on Star Story first, but given my limited time and the conclusion of "Wie is de Mol?" tonight, I decided to can keep it better to testing up Dyrt further....
16:33FIXED
FIXED GJ Crash in Gagolton
14:28BUG
12:35BUG
BUG Ah yeah, the no access to Game Jolt crash is present in the deserted version of Gagolton as well.... I need to fix that, as this also blocks out The Abyss, and that dungeon is by far too important
11:41TODO
TODO Natural break
11:40NOTE
NOTE This was also an issue with my Ryanna builder.... The issue has been found.... My scenario editor has an emergency save timer, and sometimes when I forget to close it, it saves precisely on the same moment the builder tries to include the scenario, and then... BOOM!
11:40FAILURE
FAILURE build failure
11:32TEST
TEST Eric Take II (this is terrible)
11:32FIXED
FIXED Code typo!
11:22TEST
TEST But Of course, we'll have to see if that's true
11:21FIXED
FIXED I think I fixed the bug refilling the gauge too quickly in dungeons with infinite encounters
10:31STATUS
STATUS Up to the point that I gotta start on "The Thief's Den" it's nothing but testing.... And the Thief's Den cannot be unlocked until the moment Aziëlla enters the party... My plan is now to do this checking work and also get the movement of enemies in Star Story done, however I am thinking to give the Thief's Den priority over the combat engine in Star Story.... After all.. This game is more important at this time
0:27STATUS
STATUS With that I've done what I wanted to get done prior to working out the combat stuff in Start Story more.... For the time being this game is in a state that I can combine testing this with doing development work for Star Story
0:26CONFIRMED
CONFIRMED That all works
0:18TEST
TEST Take I
0:18NOTE
NOTE Well, that should link it all together, but truth is... I don't know if it works... so.....
0:17LINK
LINK Handle
0:17MAPSCRIPT
MAPSCRIPT Handle
0:17SCENARIO
SCENARIO Handle
0:17SASKIA
SASKIA Handle
0:07NOTE
NOTE This will be used to link to the Jukebox and to link back, the link itself has not yet been established
0:07MAPSCRIPT
MAPSCRIPT Jukebox launcher
0:06STUDY
STUDY Quick study to make sure ending the jukebox will NOT lead you back to the main menu
0:01STATUS
STATUS Handle leads to the Jukebox.... Now due to the license some music I've set up, I've also made the jukebox available in the main menu (to avoid composers complaining that the music was not attributed to them, as the credits only names all composers in general. Many composers want their name accredited to only those songs they contributed, and the Jukebox does just that).
- = 23 Oct 2020 = -
23:55CLOSED
23:51HUH
HUH And you know what's odd... Handle now just appears in the Hall of Heroes like he should
23:51CONFIRMED
CONFIRMED the Lost Ark is operational now
23:36TEST
TEST Take IV
23:36LINK
LINK Let's continue then
23:36FIXED
FIXED Banklink
23:31BUG
BUG In map backlink not operational
23:06TEST
TEST Take III
23:05FIXED
FIXED Aziella (I think)
23:05STUPIDITY
STUPIDITY Crap!
23:05COCKROACH
COCKROACH It appears I only got part of the problem
22:58TEST
TEST Take II
22:58FIXED
FIXED (And I found more of those)
22:58SOLVED
SOLVED Found the issue
22:52INVESTIGATION
INVESTIGATION Why?
22:52COCKROACH
COCKROACH And the gap in the Lost Ark still doesn't work
22:51CONFIRMED
CONFIRMED The logs confirm that Handle should just be in the Halls of Music (code typo is not possible due to the usage of copy-and-paste)
22:42TEST
TEST An I'll scan the variable list in the process, to see why Handle didn't appear, as that should NOT be possible in any way
22:41TEST
TEST I need to run another test
22:40FIXED
FIXED gap in Lost Ark did not allow Scyndi over, while it should
22:36ANALYSIS
ANALYSIS Script analysis render this possibility impossible.... So I need to find out what exactly happened there
22:35BUG
BUG Handle doesn't appear at all in the Hall of Heroes
19:22MAPSCRIPT
MAPSCRIPT He will now only appear if you actually completed the hall of music
19:22MAP
MAP Placed Handle in the Hall of Heroes
18:52NOTE
NOTE Handle doesn't yet appear in the Hall of Heroes... Can't do all at once, you know!
18:19TEST
TEST Take V
18:19VOID
VOID Database reference typo.... So let's deliberately put the same reference in command awarding the achievement (is needed or I also need to hack the link to GJ open)
18:02TEST
TEST Take IV
18:01TECHNO
TECHNO I'm grateful I won't need it anymore in Star Story thanks to no longer be dependent to MonoGame
18:01FIXED
FIXED Although I think I found the issue already.... SASKIA works a bit different than a regular language after all
18:00DEBUG
DEBUG Extra debug lines in the SASKIA script
17:59BUG
BUG Crash
17:52TEST
TEST Merya Take III
17:52VOID
VOID Did I void that issue?
15:19INVESTIGATION
INVESTIGATION Why?
15:19BUG
BUG For some reason the maptext is not properly read
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