1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
19:39JCR6
JCR6 Scyndi Yeah, this will take awhile, but as I need to create the Xenor Bushes West map in the meantime before I can move on, it's not a big bummer anyway!
19:39JCR6
JCR6 Music Linking for Xenor Bushes West
19:33FIXED
FIXED MapText tag error
19:31FIXED
FIXED Missing comma
19:27TEST
TEST Take VIII
19:27FIXED
FIXED Saskia label case error
19:23STATUS
STATUS All character creation appear to be accounted for.... We'll see how much of that is actually true, though....
19:18TEST
TEST Take VII
19:18FIXED
FIXED Definition error
19:11TEST
TEST Take VI
19:11UPDATED
UPDATED Lic data
19:11CHARACTER
CHARACTER And while I was at it, I also did the start data for Rebecca so I can't forget that!
19:10CHARACTER
CHARACTER Start Data for Eric
19:03TEST
TEST And onto Take V
19:03FIXED
FIXED That blunder
19:03FUCKYOU
FUCKYOU Crap!
18:57TEST
TEST Take IV
18:57FIXED
FIXED Not sure, but I hope I got it!
18:55BUG
BUG Well at least now it is an actual character creation issue... bravo!
18:50TEST
TEST Take III
18:50FIXED
FIXED

18:49BUG
BUG Link error
18:46TEST
TEST Take II
18:45FIXED
FIXED Declaration error
18:45BUG
BUG Guess.... YUP! It didn't work!!! Cool, eh?
18:41NOTE
NOTE Brendor (I'm not a pessimist... I'm a REAList!)
18:41TEST
TEST Take I (out of one octilion, I'm afraid)
18:40STATUS
STATUS I hate it, as I cannot yet save afterward, but I must check if it works the way it should now!
18:40SASKIA
SASKIA And a start of the second story has been set....
18:40LINK
LINK Chain also set in SASKIA
18:36LINK
LINK Link to next map set up
18:33DONE
DONE More code
18:00FAILURE
FAILURE Why did my devlogger suddenly quit, though?
18:00STATUS
STATUS I'll sort that out later, though
18:00LINK
LINK And the link has been established (but not yet checked)
17:53CHECKED
CHECKED It was not there in the linkup code as I already expected
17:53CHECKED
CHECKED Leader routine real
17:52NOTE
NOTE I've tried to link stuff the best I can, but I must note that it's extremely hard to check if it all works the way it should, at the present time....
17:45ABILITY
ABILITY Except for "Corona" which will be unique to Eric, most fire spells will be in the spell list in both Irravonia AND Eric, however Eric needs to defeat the red dragon first before he can learn them... However by Aliasing Irravonia's moves, I can prevent loads of trouble here....
17:43ABILITY
ABILITY These are starting abilities for Irravonia (in adult form, in which she will participate for the rest of the game).
17:41ABILITY
ABILITY "Rock"
17:41ABILITY
ABILITY "Breeze"
17:31ABILITY
ABILITY "Fire" (Burn, baby! Burn!)
17:26ABILITY
ABILITY "Heal"
17:18LINK
LINK I've written some linkup code that will put Eric and Irravonia into the party and load their start up data... This will not yet set EVERYTHING right, though....
17:12STATUS
STATUS Now a bit of a harder part comes... Eric and (adult) Irravonia will enter the game, and new party members is always a bit of a bummer, but here goes...
17:06CONFIRMED
CONFIRMED Yup that voiding worked... I only hope I can find why the game crashes on double quotes....
17:01TEST
TEST Let's see if the bug won't take place now...
17:00VOID
VOID I've removed the quotes as the source of the bug (it isn't there, so duh) cannot be found (logical since the computer is whining).
16:41MYSTERY
MYSTERY The odd thing is that the type of generated because of this strongly implies a transfer of data containing the quotes between two VMs, but nothing in the boxtext routine seems to make this possible
16:20FIXED
FIXED I did fix Jack's face not appearing in the textboxes when it should (although this has not yet been tested!)
16:18INVESTIGATION
INVESTIGATION I think I solved the riddle... I think the way the current BoxText handler works this out was a bit allergic to the " mark
16:04HUH
HUH Irravonia ) expected????? In a SASKIA script?
15:21TEST
TEST And I'll test if everything works now, as I'm gettin dead tired of this, and I got more stuff to do....
15:20DONE
DONE I had a little break... Hey that's important too!
12:12TRANSFER
TRANSFER Yup, that was a transfer from the old game, but hey, that is the whole idea
12:12ART
ART And I've put in Jack's portrait in game
12:11POWERSHELL
POWERSHELL I love my powershell script!
12:10NALA
NALA recompiling
12:10SOLVED
SOLVED AHA!!!!! NALA source wasn't saved properly before it was recompiled... THAT explains a lot!
12:01TEST
TEST Take One Octilion
10:56COCKROACH
COCKROACH SOme bugs NEVER get fixed, whatever you try!
10:56FUCKYOU
FUCKYOU Cockroach
10:56HUH
HUH I don't know but it can find them again
10:52HUH
HUH Nala couldn't find the start up files???
10:46TEST
TEST I guess I gotta test things once more!
10:46LINK
LINK Made the link back to prison
10:02FIXED
FIXED Is it fixed now?
10:02COCKROACH
COCKROACH Right, I guess it was not fixed... or not as quite as I hoped for
9:57TEST
TEST So let's test that now!
9:57NOTE
NOTE Oh wait a minute, I think I already fixed that, but did not yet test that
9:56BUG
BUG But before all that I need to sort out why the game crashes when Tephondar enters the room
9:55MAP
MAP And prepared the map for the start of Eric's part
9:55SASKIA
SASKIA I did part of the script back in prison
9:35CHECKED
CHECKED Scenario between Irra's prologue and Eric's story
2:00STATUS
STATUS Things are not as they should be, but it's 2am... Enough is enough!
1:41DONE
DONE I've done the script where Tephondar comes in
1:34NOTE
NOTE Eric (Probably not!)
1:34STATUS
STATUS And now the question is, if it all works or not
1:34LINK
LINK Header code
1:32STATUS
STATUS Not there yet, though
1:32LINK
LINK Linked all to the main field flow
1:30NALA
NALA Compiling
1:26LINK
LINK Linked to NIL
1:24C#
Visibility setting for Kthura object now in internal API
1:05CONFIRMED
CONFIRMED Okay.... So far it works....
0:59COCKROACH
COCKROACH Clearly Kthura always puts "Wind" in the wind field... This time the bug confirms it
0:56TEST
TEST Take V
0:56FIXED
FIXED Another one
0:56STUPIDITY
STUPIDITY MORON!
0:52TEST
TEST Take IV
0:52FIXED
FIXED Var typo
0:30TEST
TEST Take III
0:30FIXED
FIXED Removal of gauge was NOT in order
0:25TEST
TEST Take II
0:25STATUS
STATUS And how will this work out?
0:24FIXED
FIXED And THAT should fix that bug in the process!
0:24NIL
NIL and made sure no errors pop up
0:24LINK
LINK And linked to that properly
0:24NIL
NIL I've set an extra method to work out a "no encounter" situation
0:14BUG
BUG Aziella It appears that the current game doesn't like maps without random encounters
0:11FIXED
FIXED A little bug that come in Kthura due to the last update
0:06TEST
TEST Take I
0:05STATUS
STATUS For now I just gotta know if this works, at all!
0:05CHEAT
CHEAT to prevent crashes during the test I've just copied the base empty script for Eric & Rebecca house to the new file name... Since Wendy will be here and act as a "Stone Master" there will still be a lot to be done
0:04SASKIA
SASKIA The saskia script to continue in Eric & Rebecca's house has been written
0:01MAP
MAP I've placed Wendy, although she won't appear during the scene with Young Irravonia (she simply wasn't home at the time).
- = 14 Nov 2019 = -
23:48LINK
LINK Set up the link to Eric & Rebecca's home where the story continues
23:44POWERSHELL
POWERSHELL But I got a script for that too
23:44NALA
NALA The modifications to Kthura also require me to recompile NALA
23:44POWERSHELL
POWERSHELL I have a script for that
23:42KTHURA
KTHURA I'm not completely rebuilding Kthura so it can be used in these new settings
23:35TRANSFER
TRANSFER Of course, these were merely transfers, but still
23:35ART
ART Wendy
23:34ART
ART Jack
23:34ART
ART Young Rebecca
23:34ART
ART Young Eric
23:18MAP
MAP And Eric & Rebecca's house appears to be operational
23:07KTHURA
KTHURA And as Kthura is not fully adepted for editing Pic objects, I do need to make a few adaptions, as otherwise , this map won't work the way it's intended, I'm afraid
23:06TECHNO
TECHNO The Teddy2Kthura converter removed all textures in order to allow me to set that all in order, however that is not efficient here... I've for now manually restored these texture, however this will need to be automated later on or I'll be in for a lot of time being wasted!
21:52KTHURA
KTHURA The bug in question could never be true, as older maps should have refused as well, but why did they work (while they couldn't) and did this map not.... I really cannot tell!
21:24HUH
HUH It is suggested (and my artificial error confirms it) that the Kthura Draw Driver is not loaded... Which is not possible, as not a single Kthura map would have worked without it!
21:18KTHURA
KTHURA Load request seems alright
21:14KTHURA
KTHURA Whatever THIS means!

21:00KTHURA
KTHURA The C# version of Kthura does indeed not have support for Pic, but if that is the cause of the error thrown I cannot say as the error message is far too vague
20:50FAILURE
FAILURE Kthura throws an error, which indicates that I must take a look with the Kthura Text Editor to see what went wrong here
20:49KTHURA
KTHURA Merya I got the Kthura Text Editor for a reason, after all!
20:48NOTE
NOTE It's not yet said if this works... yet... First of all "PICTURE" is not an official Kthura thing, so I'm not 100% sure if this was already implemented... and second... References to texture that I did not yet transfer can exist....
20:48TRANSFER
TRANSFER I've transferred the converted version of Eric & Rebecca's home....
20:45CONFIRMED
CONFIRMED Hey, those work!
20:41SCRIPT
SCRIPT Dead poses
20:24SCRAPPED
20:24SITE
SITE Added tag SCRAPPED
20:16REMINDER
20:00TEST
TEST Take SIX!
20:00FIXED
FIXED And Fixed that
19:58SOLVED
SOLVED Faulty data in the Kthura map
18:49HUH
HUH Some bugs NEVER cease to amaze me
18:48BUG
BUG Wind direction = "Wind"?????
18:45TEST
TEST Take FIVE!
18:45FIXED
FIXED Did I fix a file reference issue?
18:40COSMETIC
COSMETIC I've put the HP restore at a later stage of the defeat mode
18:36TEST
TEST Take FOUR!
18:36VOID
VOID Another try to get past this issue
18:32TEST
TEST Take Three
18:32VOID
VOID Trim exit spot as C# seems fit to add leading spaces (I only have that in C# and not in any other language in which I tied Lua)
18:01FIXED
FIXED Lack of "self"
17:57TEST
TEST Let's try that again!
17:57HUH
HUH For some reason the game launced two app instances
17:54FIXED
FIXED Spawnplayer issue
17:52SASKIA
SASKIA Made a start to the post boss script
17:52LINK
LINK And some link code
17:46SCRIPT
SCRIPT Dernor I've added a quick function in order to switch layers quickly
17:32VERIFIED
VERIFIED As far as I can check stuff looks in order!
17:30FIXED
FIXED Made the tags in order for reading in this particular game
17:28HACK
HACK I hacked that one out, so we're cool again!
17:28SITE
SITE Added tag HACK
17:27FAILURE
FAILURE For some reason the converter tool added a faulty file without permission containing the word "ERROR!"

What exactly caused that to happen is unclear

17:16FAILURE
FAILURE And it appears the conversion failed
17:15MEDICAL
MEDICAL Or do I need this tag for that one?
17:15DONE
DONE I visited my dentist
12:47CONVERT
CONVERT Converted Irravonia's ending scenario
12:24TECHNO
TECHNO These may not be the most wonderful way to transfer things, since Kthura can save a lot of memory where TeddyBear cannot in some ways, which is needed since Kthura is much heavier than TeddyBear to handle... But time will have to tell how things work out... The .NET framework did amaze me with how fast it can process tons of drawable objects, so no need to get into dispair.... yet!
12:23CONVERT
CONVERT I've converted several maps I didn't want to change to Kthura format with my old mac... I cannot yet tell if the conversions were successful.. These conversions are always nasty things to work out
11:23STATUS
STATUS Time to get my Mac out, I suppose
11:23FAILURE
FAILURE I don't even know why I tried that.... :-/
11:19KTHURA
KTHURA Unfortunately my Teddy2Kthura app is Mac only (as I feared)... I can try if NG accepts compilation (which I doubt), but I fear for the worst
11:17BUBBLE
BUBBLE No requirements to update the project file for that... good!
11:16TRANSFER
TRANSFER I made sure all textures for the city of Xenor are properly transferred
11:14SITE
SITE Added tag TRANSFER
11:08KTHURA
KTHURA Now I hope that my teddybear to kthura converter still works, as I need it bad now....
11:06TECHNO
TECHNO This will create the illusion that the screen is blank black... It's a bit of a clunky and ugly method, but it what works best with the boxtext routines
11:03MAP
MAP I've added a "DARKNESS" layer to the forest which contains nothing but a high dominance wall colored black, and an exit spot...
2:21STATUS
STATUS See ya later... I'm tired!
2:09CONFIRMED
CONFIRMED It all seems to work now... I guess
2:06TEST
TEST Take SIX!
2:06MYSTERY
MYSTERY ???
2:02TEST
TEST Rebecca Take FIVE!
2:02FIXED
FIXED Syntax Error
2:00TEST
TEST take FOUR
2:00STUPIDITY
STUPIDITY Yeah, I'm a moron!
2:00FIXED
FIXED Unfinished string
2:00TEST
TEST Take THREE
1:27DONE
DONE Another #accept
1:25TEST
TEST Take II
1:25FIXED
FIXED Missing "end"
1:23TEST
TEST Take I
1:15OFFTOPIC
OFFTOPIC I know, that was needlessly cryptic, but what I mean is that if the computer detects your defeat it will go to the defeated stage in combat.
1:14LINK
LINK Defeat linked to actual defeat
1:10NOTE
NOTE But yet only suitable for bound-to-lose fights... I do need to set up a good way to cover up normal wipe-outs later.
1:10SCRIPT
SCRIPT Defeat handler particually done
0:57LINK
LINK Defeat banner connected to loader
- = 13 Nov 2019 = -
22:58ART
ART "You have been defeated!"
22:46GENERATION
GENERATION Anyway generated
22:46NIL
NIL File for defeat created
22:39CONFIRMED
CONFIRMED Yup, everything works the way it was planned
22:35TEST
TEST Scyndi Take FIVE
22:35FIXED
FIXED There was no good AI link for the Big Mama Slime boss... This should with future foe records go automatically, but due this record being old, this could happen
22:23TEST
TEST Take Four
22:23FIXED
FIXED Parameter error
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113