1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 |
20:00 | FIXED |  Blockmap issues |
19:50 | TEST |  Katinka |
19:50 | MAP |  Katinka |
19:44 | SASKIA |  Katinka |
19:36 | SCENARIO |  Katinka |
19:19 | STORE |  Katinka's weapon stock |
19:02 | ITEM |  De Kat |
18:46 | ITEM |  Katzbalger |
18:38 | ITEM |  Wide |
18:26 | ITEM |  Pope's robe |
18:16 | TEST |  Kieran |
18:16 | MAP |  Kieran |
18:04 | SCENARIO |  Kieran retagged for quicker access and additional scripting |
18:04 | CONFIRMED |  Gata |
18:02 | FIXED |  Not really a fix, but Gata scenario tag was not yet saved, and thus the game crashed... That has been done now, so the game should pick it up |
17:58 | TEST |  Gata |
17:58 | SCENARIO |  Gata Retagged for quicker access without additional scripting |
17:57 | MAP |  Gata |
17:26 | ITEM |  Cat Cloak |
17:24 | CONFIRMED |  Catsh |
17:24 | TEST |  Catsh |
16:48 | SASKIA |  Catsh |
16:47 | MAP |  Catsh |
14:54 | FIXED |  Walking through houses in Felixium is no longer possible |
14:52 | DONE |  Answered a long but important phone call |
14:52 | CONFIRMED |  Works! |
12:46 | TEST |  Again! |
12:46 | FIXED |  Scyndi only |
12:44 | FIXED |  (?) Skill initiation for Scyndi (?) |
12:39 | TEST |  And let's see! |
12:39 | FIXED |  (I hope) Points tag Thrur |
12:38 | NOTE |  This can still affect older savegames |
12:38 | FIXED |  Kill permanence not working |
12:35 | ACHIEVEMENT |  Electric Boogie |
12:33 | CHARACTER |  Scyndi should to able obtain Thrur power |
12:32 | LINK |  Thrur |
12:31 | MAPSCRIPT |  Thrur |
12:01 | FIXED |  Tigerion disappearance |
11:48 | FIXED |  Case Error |
11:45 | FIXED |  Dupe |
11:40 | FIXED |  ZA wrong function called |
11:25 | MAPSCRIPT |  Entering and leaving Tigerion's house |
11:18 | MAPSCRIPT |  NPC Katha |
11:01 | MAPSCRIPT |  NPC_Tigerion |
- = 8 Apr 2020 = - |
23:39 | MEDICAL |  I'm not in good shape (on the contrary), but I am trying to get working.... It's about time also that I get moving, as this will otherwise only get worse.... |
23:38 | CONFIRMED |  Stuff appears to be in order now.... |
23:30 | TEST |  Take III |
23:30 | FIXED |  Wrong MapText Tag Reference |
23:30 | FIXED |  I had to force the visibility settings to be correct.... It appears even through SASKIA this didn't trigger well |
23:29 | FIXED |  Cam issue |
23:24 | TEST |  Take II |
23:24 | FIXED |  Show Crash |
22:38 | TEST |  Take I |
22:37 | SASKIA |  Scripted the entire event out |
22:37 | ACHIEVEMENT |  Everybody wants to be a cat! |
13:37 | LINK |  Linked to map.... It will react to the map itself... This is the safer run for my debugging savegames! |
13:36 | MAPSCRIPT |  Show and hide inside house and the city as a whole |
13:19 | MAP |  Part of the NPC characters placed |
- = 5 Apr 2020 = - |
3:55 | STATUS |  I'll do the actual attaching stuff later though |
3:55 | TRANSFER |  Felixium scenario |
- = 3 Apr 2020 = - |
21:22 | FIXED |  Map Referrence Felixum Worldmap |
20:00 | TEST |  Something so simple requiring me that much time.... :( |
20:00 | FIXED |  Database conflict |
19:57 | FIXED |  LUL!!!!! |
19:22 | NOTE |  Game will crash if you didn yet speak to Frundarmon as that part has not yet been worked out! |
19:21 | MAPSCRIPT |  Guard will speak if you speak to him |
13:41 | SCENARIO |  Soldier on beach when not ready. |
- = 2 Apr 2020 = - |
23:35 | TEST |  And I've instructed to immediately show the the sign of "success" after that's finished |
23:35 | JCR6 |  The Music Resource is Rebuilding |
23:34 | FIXED |  Music Resource Issue |
23:34 | MAP |  I've set up some start up things for Felixium |
23:20 | GENERATION |  Auto-correction dominance |
21:38 | TRANSFER |  Textures Felixium |
19:00 | TEST |  Let's see! |
18:59 | NOTE |  Felixium will (for now) bring you back to the beach |
18:59 | WORLDMAP |  Felixium |
18:59 | WORLDMAP |  Beach |
16:50 | CONFIRMED |  It's all cool now! |
16:35 | TEST |  Take III |
16:35 | STATUS |  I didn get to it to test yesterday, let's go for testing today |
1:22 | JCR6 |  Unfortunately I gotta do it again.... (And wait for it) |
1:22 | FIXED |  , != . |
- = 1 Apr 2020 = - |
23:01 | DEBUG |  All I can do is run the script again (takes a lot of time) and see if I can find out why! |
23:01 | FAILURE |  Music alias failed |
22:58 | TEST |  Take II |
22:58 | RECOVERED |  Retyped it all |
22:58 | HUH |  Data gone missing without explanation |
22:44 | TEST |  And the game should now be able to start up Rebecca's part of this story |
22:43 | SASKIA |  Empty basis for the beach |
22:42 | MAP |  Cat Beach |
22:15 | JCR6 |  Repacking music resource |
22:15 | MUSIC |  And with that all settings are the same as in the original game |
22:14 | MUSIC |  How did I get down here for the Purple Forest |
22:14 | MUSIC |  Zee Chee Jungle for Felixium |
22:14 | MUSIC |  Pippin the Hunchback for the beach of Cat-Island |
16:07 | CONFIRMED |  Stuff appears to work... that is... as far as that is possible right now, as the map where team Rebecca starts has not yet been created |
16:04 | TEST |  Take III |
16:04 | FIXED |  Illegal Function Call |
15:58 | TEST |  Take II |
15:58 | VOID |  Bad linkthrough |
15:54 | TEST |  Will this work? |
15:54 | SASKIA |  And the SASKIA part to glue it all together |
15:33 | MAP |  Party in map |
15:27 | LINK |  Link up function |
15:25 | SCRIPT |  Set up a library to quickly end the split parts |
15:25 | LINK |  Malabia |
15:25 | MAPSCRIPT |  Malabia |
- = 31 Mar 2020 = - |
21:48 | MAP |  Malabia's temple interior |
21:05 | TRANSFER |  Malabia's statue art |
- = 30 Mar 2020 = - |
20:16 | NOTE |  Please note that I am not fully into this with my mind right now. The Corona lockdowns are striking me.... No the virus itself has become more and more of a joke for me now... The measures they take because of it are suffocating me.... |
20:16 | FIXED |  Completely now |
- = 28 Mar 2020 = - |
13:02 | TEST |  Take II |
13:02 | FIXED |  Scenario incorrectly tagged |
12:59 | TEST |  And now I gotta put this to the test .... |
12:59 | LINK |  Linked the event to the map |
12:52 | SASKIA |  Gordo Script |
10:14 | NOTE |  Later debug logs will have to confirm if this all fully works the way it should though |
10:13 | OPTIMIZATION |  I've set up a proper DESTRUCTOR for the buttons in Malabia's cave.... Due to a bug in the Lua's garbage collector, memory leaks would be inevitable, and this DESTRUCTOR might prevent that. I wonder though, as this leak could NEVER eat enough memory to cause that "Out of memory" error I got, but at least, I can be fully sure now... I hope |
10:06 | MYSTERY |  No clue why I got an "Out of Memory" error yesterday.... I must sort out what happened yesterday |
9:47 | TRANSFER |  Scenario Malabia's Temple |
- = 27 Mar 2020 = - |
20:38 | ANNOUNCEMENT |  People interested in alpha testing are welcome to contact me now... Once I got the link to Rebecca's part working, alpha testing is open for business |
20:37 | BACKUP |  Well okay, I'll run a backup |
20:37 | STATUS |  And there I'm gonna end today's session |
19:34 | FIXED |  Target Error |
19:25 | NOTE |  Yes, folks, most of the issues a coder has to deal with are these trivial things.... |
19:25 | TEST |  Take III |
19:25 | FIXED |  Done it now, so that issue's out of the way |
19:24 | STUPIDITY |  I forgot to NEG |
19:21 | TEST |  Will it hold out now? |
19:21 | RECOVERED |  Put in again |
19:21 | HUH |  Arena setting gone |
19:17 | NOTE |  (I often forget that thing). |
19:17 | TEST |  And NOW the test can start.... |
19:17 | MAP |  Random Treasures |
19:17 | NOTE |  Hold the show... I forgot something |
19:11 | TEST |  Time to put things to the test |
19:10 | MAP |  Combat settings |
19:06 | FOE |  Raven |
19:01 | CHARACTER |  Dernor can learn this move, but there are some extra requirements, as this move is pretty strong |
18:59 | ABILITY |  Raven's Peck |
18:56 | FOE |  Ghoul |
18:56 | SITE |  A few more fixees |
18:31 | SITE |  Devlog Config fixes |
18:27 | ABILITY |  Hades Strike |
18:27 | TRANSFER |  Art Ghoul |
18:23 | TRANSFER |  Art Raven |
18:23 | FOE |  White Slime |
17:48 | C# | Stach Update |
15:37 | NOTE |  I do need a break now, though, so I'll get back to this later |
15:22 | CONFIG |  Well the meta data of the temple has been set now anyway, though |
15:21 | STUPIDITY |  Of course, I did forget we also need encounters in Malabia's cave, so perhaps it's prudent to focus on that first.... |
15:20 | SASKIA |  Basis script set up which will allow the scripting of the Gordo and also other scenario stuff here, as this will be a very important hub later in the game. |
15:18 | JCR6 |  This is gonna take some time |
15:17 | JCR6 |  And running |
15:17 | JCR6 |  Script adepted |
15:17 | MUSIC |  Just like in the original game "Angevin" by Kevin McLeod will be the background music |
15:15 | MAP |  Entrance area Malabia's Temple |
15:14 | PHANTASAR |  Another chapter |
- = 26 Mar 2020 = - |
20:47 | UPDATED | |
20:47 | STATUS |  Malabia's Cave complete |
20:05 | SCREENSHOT | |
20:00 | FIXED |  Database error |
19:55 | LINK |  Script linked |
19:55 | MAPSCRIPT |  Unlock the temple |
19:53 | LINK |  At least I could link something to the worldmap now |
19:53 | MAP |  Empty map for the temple... I'll do the map later |
19:52 | WORLDMAP |  Malabia's Temple |
19:27 | FIXED |  Blockmap issues due to "rotten objects" |
19:23 | MAP |  Area 009 |
19:06 | CONFIRMED |  And the linked Game Jolt trophy also kicks in |
19:06 | CONFIRMED |  And so does the achievement, or at least in-game |
19:06 | CONFIRMED |  The room 008 puzzle works |
18:59 | TEST |  Take V |
18:59 | FIXED |  Tag issue |
18:55 | TEST |  Take IV |
18:55 | FIXED |  Another |
18:52 | TEST |  Take III |
18:52 | FIXED |  Illegal Static Function Call |
18:50 | TEST |  Take II |
18:50 | FIXED |  Corrupted file |
18:11 | TEST |  Take I |
18:11 | STATUS |  Now THIS is gonna require me to do some testing! |
18:11 | MAPSCRIPT |  Button links |
18:11 | MAP |  Area 008 |
11:03 | TEST |  Let's see if this works properly |
11:03 | MAP |  Area 007 |
- = 25 Mar 2020 = - |
12:59 | TEST |  Take IV |
12:59 | FIXED |  Dominance issue |
10:50 | TEST |  Take III |
10:50 | FIXED |  Code Typo |
10:46 | TEST |  Take II |
10:46 | FIXED |  Link 004 => 005 was not working |
10:37 | TEST |  Let's see |
10:37 | MAPSCRIPT |  A bit of extra scripting was required here to make the "level-effect" possible |
10:36 | MAP |  Area 005 |
- = 24 Mar 2020 = - |
19:28 | MAP |  Area 004 |
19:27 | VOID |  Correction due to a cap bug on the latter "J" in XNA |
18:27 | TEST |  Area 003 |
18:26 | MAP |  Area 003 |
17:57 | CONFIRMED |  And everything is now cooooool! |
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