1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
21:11 | FIXED | |
21:11 | STUPIDITY | and that is because all SASKIA script must be suffixed with .saskia or the system won't find them |
21:10 | BUG | Good thing I did this test.... The SASKIA script refuses to operate accordingly |
21:06 | TEST | And time for a little teeny test! |
21:06 | LINK | Cave Exit should work |
20:55 | DONE | Put my dinner into the oven |
20:52 | CONFIG | Basic meta config for Green Dragon Cave |
20:50 | CHECKED | Link to Green Dragon cave is present |
20:47 | MUSIC | Quality Downgrade "Minstrel Guild" |
20:42 | SASKIA | Required start script |
20:40 | POWERSHELL | I've set my NALA compilation script to NJCR now in stead of the original JCR6 tools.... Since C# is way faster than Go on this department it was only fitting if I wanted to save time in the future |
20:39 | NALA | REcompiled |
20:39 | NALA | And so does NALA |
20:20 | JCR6 | And so does GJCR |
20:20 | JCR6 | NJCR now also supports this |
20:19 | JCR6 | JQL extension |
0:59 | BACKUP | Running |
0:51 | STATUS | And let's call it a day! |
0:44 | TEST | Take MXI |
0:44 | LINK | Exit back to hidden Bush |
0:25 | CONFIRMED | Cancelling moves works, though |
0:25 | TEST | And thus another take is required, take MX |
0:25 | FIXED | Missing Power |
0:18 | TEST | take MIX |
0:17 | FIXED | Irravonia did not appear in the Dragon event |
0:17 | FIXED | Item drop White Dragon |
0:07 | TEST | Take MVIII |
0:07 | DONE | Cancel |
0:04 | FIXED | Char case error |
0:00 | TEST | Take MVII |
- = 19 Jan 2020 = - | ||
23:59 | BOOST | More HP for dragon |
23:59 | FIXED | No party restore |
23:58 | FIXED | Wrong arena |
23:52 | TEST | Take MVI |
23:52 | VOID | You can't fixed what ain't broken, but at least I can avoid this non-exist bug |
23:39 | MYSTERY | If the computer is right the red dragon could NOT have worked either, but it did.... so why doesn't it work here... same routine... same data types even, so nothing could cause this.... |
23:38 | HUH | "nil" value..... |
23:29 | TEST | Take MV |
23:29 | FIXED | Case error |
23:25 | TEST | Take MIV |
23:25 | LINK | It's there now! |
23:25 | STUPIDITY | Forgotten link |
23:21 | TEST | Take MIII |
23:21 | TRANSFER | Art White Dragon |
23:20 | BOSS | White Dragon |
23:16 | SCRIPT | Pre-dragon |
22:34 | TEST | Take MII |
22:34 | FIXED | Link 004 => 005 |
22:31 | TEST | Take MI |
22:30 | FIXED | No encounters allowed on area 004 |
22:23 | TEST | Take M |
22:23 | FIXED | Several trivial fixes and tons of takes later! |
21:55 | TEST | Take I |
21:55 | STATUS | Now I need to know if it works |
21:54 | LINK | Linked to map |
21:53 | MAPSCRIPT | Guardian starter function |
21:53 | SASKIA | Guardian start |
21:45 | CHARACTER | Tied to Eric... He can learn them once he obtained the power of the white dragon and levelled it out accordingly |
21:42 | ABILITY | Zero Kelvin |
21:42 | ABILITY | Blizzard |
21:35 | ABILITY | Iceblast |
21:35 | ABILITY | Freeze |
20:55 | NOTE | There is NO way to get there YET, and the dragon in area 006 will also ignore you ... for the time being! |
20:55 | MAP | Area 006 |
20:55 | MAP | Area 005 |
20:55 | MAP | Area 004 |
17:26 | TODO | And a meal! |
17:26 | TODO | Have a shower |
17:25 | STATUS | All is well now! |
17:06 | TEST | Take V |
17:06 | FIXED | Picture referrence error! |
17:00 | TEST | Take IV |
17:00 | FIXED | Illegal group call |
16:56 | TEST | Take III |
16:56 | FIXED | Syntax error |
16:56 | FIXED | Illegal function value readout |
16:52 | TEST | Take II |
16:52 | SCRIPT | Paralysis |
16:52 | SCRIPT | Sleep |
16:15 | TEST | Take I |
16:15 | CONFIG | Configured Random Treasure + Random Encounters |
14:51 | FOE | Polar Bear |
14:51 | FOE | Pinguïn |
14:19 | NOTE | Both Peck and Claw Strike are moves Dernor can obtain by charming animals |
14:19 | ABILITY | Claw Strike |
14:09 | ABILITY | Peck |
13:50 | FOE | Snowman |
13:43 | ABILITY | Snowball |
13:08 | SPELLANI | Snowball |
12:44 | MUSIC | Quality Downgrade Pippin the Hunchback |
12:42 | CONVERT | And converted it to png |
12:42 | ART | Rendone it |
12:42 | FAILURE | Converting error |
12:36 | ART | Snowball |
12:32 | SCRIPT | Base Script for projectile throwing |
11:31 | JCR6 | Repack music resource |
11:27 | TRANSFER | Polar Bear art |
11:27 | TRANSFER | Snow man art |
11:26 | TRANSFER | Pinguin art |
9:08 | MUSIC | Quality Downgrade "The Complex" |
9:08 | SYSTEM | Don't you just hate those auto-updates.... oh well! |
2:03 | STATUS | And for now it ends there! See ya! |
2:03 | ARENA | White Dragon Cave |
1:39 | TEST | Let's see |
1:39 | FIXED | missing link back to area 002 from area 003 |
1:33 | MAP | Treasure placed (fixed ones, not the random ones) |
1:31 | CLOSED | |
1:30 | CLOSED | #110 All done! |
1:29 | ITEM | Icicle |
1:24 | ITEM | Saphire |
1:00 | TEST | But I need to test that! |
0:59 | DONE | Ruby and Emerald should now raise fire and poison resistance respectively |
0:58 | DATABASE | Expanded in order to make it possible to raise status and elemental resistance through equipment |
0:53 | STATUS | And now we can go into treasures and stuff |
0:49 | FIXED | Cool! Uh-huh! |
0:45 | TEST | Take XVII |
0:45 | EXPERIMENT | Let's see what happens if I cheat a little |
0:44 | STATUS | Almost there, but I gotta force a thing I'm afraid! |
0:33 | TEST | Take XVI |
0:33 | EXPERIMENT | What will happen if.... |
0:33 | STATUS | I think I'm closing in on the issue |
0:24 | TEST | Take XV |
0:24 | FIXED | Multiple solutions possible! Only 1 will do now |
0:21 | FIXED | INGORE == IGNORE! |
0:15 | TEST | Take XIV |
0:15 | FIXED | Code type |
0:10 | TEST | Take XIII |
0:10 | FIXED | Syntax error |
0:06 | TEST | Take XII |
0:06 | FIXED | Definition error |
0:01 | TEST | Take XI |
0:01 | EXPERIMENT | I am not sure if this fixes stuff, but here goes nothing |
- = 18 Jan 2020 = - | ||
23:54 | TEST | Take X |
23:54 | FIXED | And a blockmap issue, but that's unrelated |
23:54 | DEBUG | Moar debug info must answer a few questions |
23:50 | DEBUG | Another debug round needed |
23:50 | CONFIRMED | But the put works, at least! |
23:50 | BUG | In Room 003 not everything is right |
23:44 | TEST | Take IX |
23:44 | FIXED | A few untagged ice slopes which would cause some bugs |
23:44 | FIXED | Ice code cap increased (without doing that some errors would be there in area 003) |
23:43 | CONFIRMED | THAT works! |
23:39 | EXPERIMENT | Another thing then.... |
23:39 | COCKROACH | NOPE! |
23:30 | TEST | Take VIII |
23:29 | EXPERIMENT | Not sure if this will fix the issue, but here goes nothing! |
23:22 | TEST | Take VII |
23:22 | DEBUG | Let's try to sort this out! |
23:21 | BUG | But the move command does not work the way it should |
23:21 | CONFIRMED | Walking is turned off |
23:09 | TEST | Take VI |
23:08 | FIXED | Blockmap issue in area 002 |
23:08 | FIXED | Blockmap issue in area 001 |
23:08 | FIXED | Case Error |
22:44 | FIXED | Illegal property call |
22:40 | TEST | Take V |
22:40 | FIXED | |
22:40 | STUPIDITY | IDIOT! |
22:36 | TEST | Take IV |
22:36 | FIXED | Missing link code |
22:30 | TEST | Take III |
22:30 | FIXED | For-loop not properly ended |
22:30 | TEST | Take II |
22:30 | FIXED | Header error |
22:23 | TEST | Take I |
22:22 | GENERAL | WICH ME LUCK!!!! |
22:22 | MAPSCRIPT | I think I've scripted the slippery ice well.... Well, At least I hope so, as I do expect tons of cockroaches |
22:07 | ENHANCEMENT | Possibility to turn off walking |
22:04 | GAMEJOLT | I got a tool now that allows me to quickly upload to Game Jolt... As a result daily alpha builds are possible now, although there are no alpha testers yet, but if they ever come, things are ready now! |
17:34 | LINK | I've linked the ice locations to the function that will create the slide effect... I must note though, that this effect does not yet work, because I've not yet created the effect itself |
17:21 | MAP | Area 003 |
16:48 | OFFTOPIC | I invented that word... I think... I know it's not a real word :P |
16:48 | JUDGMENT | PERFECTOMUNDI |
16:40 | TEST | Take 003 |
16:40 | FIXED | I'm not gonna explain how (first, it's a secret, and second, unless you have deep knowledge of how Kthura works, you wouldn't understand anyway) :P |
16:38 | STATUS | ALMOST there |
16:32 | TEST | Take 002 |
16:31 | FIXED | The Area 002 has had some workout |
16:30 | CHECKED | Blockmap Area 001 |
16:29 | FIXED | Blockmap Area 002 as that was completely crap! |
16:29 | TEST | Let's go! |
16:19 | NOTE | In Area 002 I did a little trick that I must try out if that works... No code required, just some map effects, but do they work the way they were intended? |
16:18 | MAP | Area 002 |
16:18 | MAP | ARea 001 |
13:48 | TEST | Let's see if THAT works! |
13:48 | MAPSCRIPT | Secret passage hiding the Travel Emblem |
13:47 | CONFIRMED | That work snow |
13:30 | TEST | Take II |
13:30 | FIXED | Fixed that |
13:28 | STUPIDITY | Forgot the ZoneAction commands in the link code |
13:22 | TEST | And Let's see now! |
13:22 | SASKIA | Base |
13:21 | LINK | To White Dragon Cave |
1:15 | STATUS | See ya! |
1:15 | STATUS | Tomorrow I'll be setting up the links toward the White Dragon Cave |
1:14 | MAP | I've created the entrance hall for the White Dragon Cave, but to be honest, I am exhausted, so I guess I must rest now..... |
1:14 | UPDATED | |
0:45 | TEST | Take IV |
0:44 | FIXED | Layer error |
0:25 | TEST | Take III |
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