1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
0:13CHECKED
CHECKED Boss music for Aldarus (I needed to make sure the file was ok)
0:11STATUS
STATUS I'm not there YET!
0:11BOSS
BOSS Aldarus - Meeting 2
0:06DONE
DONE Order of Onyx Members can be made immortal when key is not stolen now
- = 4 May 2020 = -
23:48TUTORIAL
TUTORIAL Stealing
23:31SCRIPT
SCRIPT And that makes sure the Dark Storage Key steals from the Order of Onyx members will work
23:27ITEM
ITEM Dark Storage Key
23:22NOTE
NOTE This is not yet adapted to the members of the order of onyx, though!
23:21DONE
DONE The general stealing stuff has been implemented
23:16DONE
DONE You can steal only once!
22:51SCRIPT
SCRIPT I've set the boolean StolenFrom to Foe records... This begins on False, however if Merya manages to steal something from the enemy, this will be set to true. This should not only prevent Merya from stealing again, but also from dropping stuff... Either you steal, or you await the drop after the kill.... Nothing in between!
22:47GENERATION
GENERATION Set up lic data
22:47NOTE
NOTE Either way trying to steal will for now crash the game
22:46SCRIPT
SCRIPT Set up a model for stealing stuff
15:39NOTE
NOTE As Aldarus is a special boss I'll need to do some extra scripting, so it'll take awhile to get things done here
13:36TEST
TEST Let's go!
13:36NOTE
NOTE When the boss fight starts the game will crash, but at least I can test if the pre-boss stuff works!
13:36SASKIA
SASKIA Party Pop
13:36COSMETIC
COSMETIC Party pop
13:23SASKIA
SASKIA Aldarus
11:40NOTE
NOTE Although Aldarus is here, you cannot fight him yet... Trying to do so will (for now) crash the game!
11:40MAP
MAP Aldarus 106
11:23TEST
TEST Eric And let's see now......
11:23FIXED
FIXED A link to a previous room didn't work
11:22MAP
MAP Aldarus 105
- = 3 May 2020 = -
22:24MAP
MAP Aldarus 104
0:52STATUS
STATUS This will allow me to fully work out Merya's stealing ability (which I need for the confrontation with the Order of Onyx members).
0:23GENERATION
GENERATION Generated new data
0:23C#
Adapted Foe Compiler
0:07NOTE
NOTE The game won't see any of this yet, as the Foe compiler has not yet been adapted
0:06DATABASE
DATABASE Foe Data updated for this
- = 2 May 2020 = -
23:59LINK
LINK And that should link it all together
23:59C#
Update done
23:58NOTE
NOTE Will for now be ignored as the code of the editor is not yet fully updated!
23:57VISUALSTUDIO
VISUALSTUDIO I've done some adaptions to my XAML template of the FOE editor.
19:46STATUS
STATUS And now to see if this boss works out!
19:45CONFIRMED
CONFIRMED SOLVED!!!
19:40TEST
TEST Take XII
19:40FIXED
FIXED Group misusage
19:39SOLVED
SOLVED I think I know why the freeze happens... I don't think the game freezes... I think the Foe compiler generated too much data... I brought htis down
19:36TEST
TEST Take XI
19:36FIXED
FIXED Unrelated character error
19:36NOTE
NOTE It appears that only the boss fight suffers here... The random encounters still appear to work normally
19:27TEST
TEST Take X
19:27DEBUG
DEBUG I hope these debug lines can give some answers here
19:13COCKROACH
COCKROACH FANTASTICO! NOW THE GAME FREEZES COMPLETELY!!!
19:06TEST
TEST Take IX
19:06STATUS
STATUS Aziella Did I get all this out of the way, now?
19:06FIXED
FIXED Syntax error
19:02TEST
TEST Take VIII
19:02FIXED
FIXED I hope
19:02COCKROACH
COCKROACH MOAR!
18:58TEST
TEST Dernor Take VII
18:58FIXED
FIXED THIS should get them all (unless Geany is bugged)
18:58FRUSTRATION
FRUSTRATION AAAAARGH!
18:57COCKROACH
COCKROACH AAAAARGH!
18:54TEST
TEST Take VI
18:54FIXED
FIXED SIIIIIGH!
18:53COCKROACH
COCKROACH Nope!
18:50TEST
TEST Take V
18:50FIXED
FIXED Did I get them all now? Please?
18:50COCKROACH
COCKROACH ......
18:44TEST
TEST take IV
18:44FIXED
FIXED Ah, that's why!
18:43COCKROACH
COCKROACH fix ignored
18:40TEST
TEST Take III
18:40FIXED
FIXED Some code in the AltAttack function
18:40CONFIRMED
CONFIRMED Yes
18:40TEST
TEST #1 -- Correct link?
18:40RECOVERED
RECOVERED I hope I recovered that
18:39FAILURE
FAILURE Something went wrong in this very devlog
18:35TEST
TEST Take II
18:35FIXED
FIXED Merya Versioning conflict in code
17:46TEST
TEST Take I
17:46STATUS
STATUS Now we are ready to get this show on the road.... I hope!
17:44LINK
LINK Which should link everything together
17:44MAPSCRIPT
MAPSCRIPT Scripted out the boss start up
17:43STATUS
STATUS Not there yet!
17:43BOSS
BOSS Giant Squid
17:33NOTE
NOTE I will need to create the boss first before I can test this though
17:22SCRIPT
SCRIPT I've worekd out the script that should make Kyokudo no tsunami possible
17:03NOTE
NOTE some extra work-out is needed to make this spell work though
17:03ABILITY
ABILITY Kyokudo no tsunami
16:51NOTE
NOTE Yes, this will cause a lot of records with crappy extra data in the future
16:50DATABASE
DATABASE I've adapted the IAA database to make more kinds of attacks possible
15:31TRANSFER
TRANSFER art Giant Squid
15:15FIXED
FIXED Smite showed the name "Shine"
15:14BUG
BUG One thing has been found, which does not require any testing once fixed
15:14STATUS
STATUS That will do for now
15:05TEST
TEST Take XI
15:05FIXED
FIXED VERY trivial and unrelated, but it DID crash the game... An error in Aziella's ability learning script fixed
15:02STATUS
STATUS ALMOST there... No more crashes, but I do have a few cosmetic issues
14:58TEST
TEST Take X
14:58FIXED
FIXED Case error
14:54TEST
TEST Take IX
14:54FIXED
FIXED C format string error
14:54CONFIRMED
CONFIRMED Indeed Lua gave me the wrong information!
14:51TEST
TEST Dernor Take VIII
14:50VOID
VOID Aziella I think I found the issue!
14:46TEST
TEST Take VII
14:46DEBUG
DEBUG let's see if I can find out where it goes wrong, and find out why the impossible happens
14:38TEST
TEST Take VI
14:38FUCKYOU
FUCKYOU and some rubbish gone
13:55HUH
HUH So number 1 is a bad parameter for math.random? How well did the Lua guys code their random routine?
13:50TEST
TEST Take V
13:50FIXED
FIXED Blockmap issues
13:49FIXED
FIXED code typo
13:44TEST
TEST Take IV
13:44FIXED
FIXED Case error
13:41FIXED
FIXED Syntax error
13:26TEST
TEST Take II
13:26FIXED
FIXED self
13:10TEST
TEST Let's throw everything to da test!
13:09DONE
DONE Fed my cat... She was getting hungry, and it was about feeding time...
13:08MAP
MAP Encounters have been configured
13:06NOTE
NOTE With every wing (except the main part) a new enemy will be added, and they can be very very nasty!
13:06FOE
FOE Hoodlum
12:58STATUS
STATUS before anything let's check out some statistics
12:57TRANSFER
TRANSFER Art Hoodlum
12:55NOTE
NOTE It's important to note that none of these have been tested yet.... Simply not possible at this point. I need to create encounters first
12:54ARENA
ARENA Rondomo
12:54ARENA
ARENA Kirana
12:53ARENA
ARENA Rebecca Jeracko
12:53ARENA
ARENA Aldarus
12:53ARENA
ARENA I've set up the template which can be used for the arenas in the Dark Storage
0:19BACKUP
BACKUP Running!
0:18STATUS
STATUS Although this comes later... I'm getting tired....
0:07STATUS
STATUS Before I get onto the boss fights, I first need to work out the random encounters here... This way I can also make sure the arena works.... The rest of this place ain't complicated enough to have a full need to have them off anyway
0:06CONFIRMED
CONFIRMED And now stuff works
0:01TEST
TEST Take III
0:01FIXED
FIXED blockmap issue
- = 1 May 2020 = -
23:56TEST
TEST Take II
23:55FIXED
FIXED Scope error
23:47TEST
TEST And with that all being said... Let's test this all out!
23:45NOTE
NOTE The boss fight itself won't activate, but I can at least see if all pre-boss stuff works....
23:45LINK
LINK Linked to map
23:42SASKIA
SASKIA Pre-boss scenario
23:39MAPSCRIPT
MAPSCRIPT Temporary crash when the boss fight should start
23:36NOTE
NOTE Rebecca Which will of course not happen yet!
23:36NOTE
NOTE This will also be where the monster boss will come
23:35MAP
MAP Aldarus 103
22:45NOTE
NOTE The general setup will be in all wings of this dungeon... A few rooms with a puzzle like setup... A monstrous boss... a few more of these rooms, and then the meeting with the Order of Onyx member. It's essential that I can check the original scenarios in order not to mess things up....
22:42FIXED
FIXED A few mistaggings
22:41TRANSFER
TRANSFER Dark Storage Scenario Rondomo
22:41TRANSFER
TRANSFER Dark Storage Scenario Kirana
22:40TRANSFER
TRANSFER Dark Storage Scenario Jeracko
22:40TRANSFER
TRANSFER Dark Storage Scenario Aldarus
22:40TRANSFER
TRANSFER Scyndi Dark Storage Scenario Main Section
21:30MAPSCRIPT
MAPSCRIPT Autohide system
21:30MAP
MAP Aldarus 102
21:30MAP
MAP Aldarus 101
21:30MAP
MAP Aldarus 100
17:59ABILITY
ABILITY Blessed Arrow
- = 30 Apr 2020 = -
21:47SASKIA
SASKIA Set up empty script, but I'll need it later (and the game crashes anyway without it).
21:43MAP
MAP First floor of Aldarus' section
19:41CONFIRMED
CONFIRMED As far as I can check, things appear to be working
19:37TEST
TEST Take II
19:37DONE
DONE Re-entered it
19:37MYSTERY
MYSTERY Out of the blue the meta data has disappeared
19:20TEST
TEST But I can at least do the first test
19:20STATUS
STATUS My rice is in the rice boiler now, and when it's done I can do the rest of my food, and I'm hungry
19:00NOTE
NOTE It goes without saying, but those links now lead to nothing as I must still design these sub-dungeons, so an error will occur
19:00LINK
LINK Link code for the sub-dungeons
18:09SASKIA
SASKIA Base script for the ground floor
17:47JCR6
JCR6 That is once I ran that script in order to do the rebuilding... that is now happening....
17:46LUA
LUA Configured the music build script for the Dark Storage... All 4 sub parts plus the main part should now be covered
17:46TRANSFER
TRANSFER I've transferred the required textures
17:35STATUS
STATUS When you played the first game, you'll know that the Dark Storage is actually not one dungeon, but four dungeons tied together by a central map. That will be no different in this game (easier to work out, and saves a lot of needless RAM usage too), and it's easy to fool things around. The central level will also be the gate the Game Jolt only bonus level. and this time I will take you to the world of Kthura. The world of Mörker, which so far never was fully created. I hope that Kthura won't be my Asagi, though...... The access to this dungeon will however only be there once you took on all the four sub-dungeons, so that is not a first concern yet.....
17:19TEST
TEST Let's put all this to da test!
17:19NOTE
NOTE But it's not yet properly linked
17:19WORLDMAP
WORLDMAP Dark Storage
17:15MAPSCRIPT
MAPSCRIPT Set up the script to open the Dark Storage
16:32OFFTOPIC
OFFTOPIC Brendor Me playing the old classic Wolfenstein 3D

0:44STATUS
STATUS I've set the game so I can script Jennifer's story about the Lord Dzgjymza history
0:27STATUS
STATUS PLEASE?
0:27FIXED
FIXED Of course there had to be an error in the world map data.... DOH!
0:21STATUS
STATUS is everything OK now... at last.... please?
0:21FIXED
FIXED MOAR of that?
0:17FIXED
FIXED No encounters allowed in area 010
0:17FIXED
FIXED Treasure error
0:11LINK
LINK Some linkage script
0:07MAP
MAP Area 010
0:01ITEM
ITEM Garnet
- = 29 Apr 2020 = -
23:48CONFIRMED
CONFIRMED AT LAST!!!!!
23:44TEST
TEST Take IV
23:44FIXED
FIXED Recall error
23:44TEST
TEST Take III
23:38FUCKYOU
FUCKYOU I guess I really need to get rid of case sensitive languages (I got a case INSENSITIVE one in the planning).
23:38FIXED
FIXED case error
23:36TEST
TEST And so we still need a Take II for something as simple as the, eh?
23:35FIXED
FIXED Code Typo
23:29TEST
TEST Let's see if stuff works!
23:29MAPSCRIPT
MAPSCRIPT And give the achievement, plus all characters level up as bonus (providing the travel level allows it).
23:28MAPSCRIPT
MAPSCRIPT Open door to the bonus room
23:28ACHIEVEMENT
ACHIEVEMENT Tales from the Basement
22:45FIXED
FIXED Linkup fixes
22:10TEST
TEST Let's see if this works!
22:10LINK
LINK Irravonia 000 => 009
22:08LINK
LINK 009 => 000
20:39PASCAL
PASCAL Well, I've for now put the finishing touches on my Pascal project....
I may have to do a bit more work to polish it up even more, though
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