1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
21:11FIXED
FIXED
21:11STUPIDITY
STUPIDITYand that is because all SASKIA script must be suffixed with .saskia or the system won't find them
21:10BUG
BUGGood thing I did this test.... The SASKIA script refuses to operate accordingly
21:06TEST
TESTAnd time for a little teeny test!
21:06LINK
LINKCave Exit should work
20:55DONE
DONEPut my dinner into the oven
20:52CONFIG
CONFIGBasic meta config for Green Dragon Cave
20:50CHECKED
CHECKEDLink to Green Dragon cave is present
20:47MUSIC
MUSICQuality Downgrade "Minstrel Guild"
20:42SASKIA
SASKIARequired start script
20:40POWERSHELL
POWERSHELLI've set my NALA compilation script to NJCR now in stead of the original JCR6 tools.... Since C# is way faster than Go on this department it was only fitting if I wanted to save time in the future
20:39NALA
NALAREcompiled
20:39NALA
NALAAnd so does NALA
20:20JCR6
JCR6Eric And so does GJCR
20:20JCR6
JCR6NJCR now also supports this
20:19JCR6
JCR6JQL extension
0:59BACKUP
BACKUPRunning
0:51STATUS
STATUSAnd let's call it a day!
0:44TEST
TESTTake MXI
0:44LINK
LINKExit back to hidden Bush
0:25CONFIRMED
CONFIRMEDCancelling moves works, though
0:25TEST
TESTAnd thus another take is required, take MX
0:25FIXED
FIXEDMissing Power
0:18TEST
TESTtake MIX
0:17FIXED
FIXEDIrravonia did not appear in the Dragon event
0:17FIXED
FIXEDItem drop White Dragon
0:07TEST
TESTTake MVIII
0:07DONE
DONECancel
0:04FIXED
FIXEDChar case error
0:00TEST
TESTTake MVII
- = 19 Jan 2020 = -
23:59BOOST
BOOSTMore HP for dragon
23:59FIXED
FIXEDNo party restore
23:58FIXED
FIXEDWrong arena
23:52TEST
TESTTake MVI
23:52VOID
VOIDYou can't fixed what ain't broken, but at least I can avoid this non-exist bug
23:39MYSTERY
MYSTERYIf the computer is right the red dragon could NOT have worked either, but it did.... so why doesn't it work here... same routine... same data types even, so nothing could cause this....
23:38HUH
HUH"nil" value.....
23:29TEST
TESTTake MV
23:29FIXED
FIXEDAziella Case error
23:25TEST
TESTTake MIV
23:25LINK
LINKIt's there now!
23:25STUPIDITY
STUPIDITYForgotten link
23:21TEST
TESTTake MIII
23:21TRANSFER
TRANSFERArt White Dragon
23:20BOSS
BOSSWhite Dragon
23:16SCRIPT
SCRIPTPre-dragon
22:34TEST
TESTTake MII
22:34FIXED
FIXEDLink 004 => 005
22:31TEST
TESTTake MI
22:30FIXED
FIXEDNo encounters allowed on area 004
22:23TEST
TESTTake M
22:23FIXED
FIXEDSeveral trivial fixes and tons of takes later!
21:55TEST
TESTTake I
21:55STATUS
STATUSNow I need to know if it works
21:54LINK
LINKLinked to map
21:53MAPSCRIPT
MAPSCRIPTGuardian starter function
21:53SASKIA
SASKIAGuardian start
21:45CHARACTER
CHARACTERTied to Eric... He can learn them once he obtained the power of the white dragon and levelled it out accordingly
21:42ABILITY
ABILITYZero Kelvin
21:42ABILITY
ABILITYBlizzard
21:35ABILITY
ABILITYIceblast
21:35ABILITY
ABILITYFreeze
20:55NOTE
NOTEThere is NO way to get there YET, and the dragon in area 006 will also ignore you ... for the time being!
20:55MAP
MAPMerya Area 006
20:55MAP
MAPArea 005
20:55MAP
MAPArea 004
17:26TODO
TODOAnd a meal!
17:26TODO
TODOHave a shower
17:25STATUS
STATUSAll is well now!
17:06TEST
TESTTake V
17:06FIXED
FIXEDPicture referrence error!
17:00TEST
TESTTake IV
17:00FIXED
FIXEDIllegal group call
16:56TEST
TESTTake III
16:56FIXED
FIXEDSyntax error
16:56FIXED
FIXEDIllegal function value readout
16:52TEST
TESTTake II
16:52SCRIPT
SCRIPTParalysis
16:52SCRIPT
SCRIPTSleep
16:15TEST
TESTTake I
16:15CONFIG
CONFIGConfigured Random Treasure + Random Encounters
14:51FOE
FOEPolar Bear
14:51FOE
FOEPinguïn
14:19NOTE
NOTEBoth Peck and Claw Strike are moves Dernor can obtain by charming animals
14:19ABILITY
ABILITYClaw Strike
14:09ABILITY
ABILITYPeck
13:50FOE
FOESnowman
13:43ABILITY
ABILITYSnowball
13:08SPELLANI
Dernor Snowball
12:44MUSIC
MUSICQuality Downgrade Pippin the Hunchback
12:42CONVERT
CONVERTAnd converted it to png
12:42ART
ARTRendone it
12:42FAILURE
FAILUREConverting error
12:36ART
ARTScyndi Snowball
12:32SCRIPT
SCRIPTBase Script for projectile throwing
11:31JCR6
JCR6Repack music resource
11:27TRANSFER
TRANSFERPolar Bear art
11:27TRANSFER
TRANSFERSnow man art
11:26TRANSFER
TRANSFERPinguin art
9:08MUSIC
MUSICQuality Downgrade "The Complex"
9:08SYSTEM
SYSTEMDon't you just hate those auto-updates.... oh well!
2:03STATUS
STATUSAnd for now it ends there! See ya!
2:03ARENA
ARENAWhite Dragon Cave
1:39TEST
TESTLet's see
1:39FIXED
FIXEDmissing link back to area 002 from area 003
1:33MAP
MAPTreasure placed (fixed ones, not the random ones)
1:31CLOSED
1:30CLOSED
CLOSED#110 All done!
1:29ITEM
ITEMIcicle
1:24ITEM
ITEMSaphire
1:00TEST
TESTBut I need to test that!
0:59DONE
DONERuby and Emerald should now raise fire and poison resistance respectively
0:58DATABASE
DATABASEExpanded in order to make it possible to raise status and elemental resistance through equipment
0:53STATUS
STATUSRebecca And now we can go into treasures and stuff
0:49FIXED
FIXEDCool! Uh-huh!
0:45TEST
TESTTake XVII
0:45EXPERIMENT
EXPERIMENTLet's see what happens if I cheat a little
0:44STATUS
STATUSAlmost there, but I gotta force a thing I'm afraid!
0:33TEST
TESTTake XVI
0:33EXPERIMENT
EXPERIMENTWhat will happen if....
0:33STATUS
STATUSI think I'm closing in on the issue
0:24TEST
TESTTake XV
0:24FIXED
FIXEDMultiple solutions possible! Only 1 will do now
0:21FIXED
FIXEDINGORE == IGNORE!
0:15TEST
TESTTake XIV
0:15FIXED
FIXEDCode type
0:10TEST
TESTTake XIII
0:10FIXED
FIXEDSyntax error
0:06TEST
TESTTake XII
0:06FIXED
FIXEDDefinition error
0:01TEST
TESTTake XI
0:01EXPERIMENT
EXPERIMENTI am not sure if this fixes stuff, but here goes nothing
- = 18 Jan 2020 = -
23:54TEST
TESTTake X
23:54FIXED
FIXEDAnd a blockmap issue, but that's unrelated
23:54DEBUG
DEBUGMoar debug info must answer a few questions
23:50DEBUG
DEBUGAnother debug round needed
23:50CONFIRMED
CONFIRMEDBut the put works, at least!
23:50BUG
BUGIn Room 003 not everything is right
23:44TEST
TESTScyndi Take IX
23:44FIXED
FIXEDA few untagged ice slopes which would cause some bugs
23:44FIXED
FIXEDIce code cap increased (without doing that some errors would be there in area 003)
23:43CONFIRMED
CONFIRMEDTHAT works!
23:39EXPERIMENT
EXPERIMENTAnother thing then....
23:39COCKROACH
COCKROACHNOPE!
23:30TEST
TESTTake VIII
23:29EXPERIMENT
EXPERIMENTNot sure if this will fix the issue, but here goes nothing!
23:22TEST
TESTTake VII
23:22DEBUG
DEBUGLet's try to sort this out!
23:21BUG
BUGBut the move command does not work the way it should
23:21CONFIRMED
CONFIRMEDWalking is turned off
23:09TEST
TESTTake VI
23:08FIXED
FIXEDBlockmap issue in area 002
23:08FIXED
FIXEDBlockmap issue in area 001
23:08FIXED
FIXEDCase Error
22:44FIXED
FIXEDIllegal property call
22:40TEST
TESTTake V
22:40FIXED
FIXED
22:40STUPIDITY
STUPIDITYIDIOT!
22:36TEST
TESTTake IV
22:36FIXED
FIXEDMissing link code
22:30TEST
TESTTake III
22:30FIXED
FIXEDFor-loop not properly ended
22:30TEST
TESTTake II
22:30FIXED
FIXEDBrendor Header error
22:23TEST
TESTTake I
22:22GENERAL
GENERALWICH ME LUCK!!!!
22:22MAPSCRIPT
MAPSCRIPTI think I've scripted the slippery ice well.... Well, At least I hope so, as I do expect tons of cockroaches
22:07ENHANCEMENT
ENHANCEMENTPossibility to turn off walking
22:04GAMEJOLT
GAMEJOLTI got a tool now that allows me to quickly upload to Game Jolt... As a result daily alpha builds are possible now, although there are no alpha testers yet, but if they ever come, things are ready now!
17:34LINK
LINKI've linked the ice locations to the function that will create the slide effect... I must note though, that this effect does not yet work, because I've not yet created the effect itself
17:21MAP
MAPArea 003
16:48OFFTOPIC
OFFTOPICI invented that word... I think... I know it's not a real word :P
16:48JUDGMENT
JUDGMENTPERFECTOMUNDI
16:40TEST
TESTTake 003
16:40FIXED
FIXEDI'm not gonna explain how (first, it's a secret, and second, unless you have deep knowledge of how Kthura works, you wouldn't understand anyway) :P
16:38STATUS
STATUSALMOST there
16:32TEST
TESTTake 002
16:31FIXED
FIXEDThe Area 002 has had some workout
16:30CHECKED
CHECKEDBlockmap Area 001
16:29FIXED
FIXEDBlockmap Area 002 as that was completely crap!
16:29TEST
TESTLet's go!
16:19NOTE
NOTEIn Area 002 I did a little trick that I must try out if that works... No code required, just some map effects, but do they work the way they were intended?
16:18MAP
MAPArea 002
16:18MAP
MAPARea 001
13:48TEST
TESTLet's see if THAT works!
13:48MAPSCRIPT
MAPSCRIPTSecret passage hiding the Travel Emblem
13:47CONFIRMED
CONFIRMEDThat work snow
13:30TEST
TESTTake II
13:30FIXED
FIXEDIrravonia Fixed that
13:28STUPIDITY
STUPIDITYForgot the ZoneAction commands in the link code
13:22TEST
TESTAnd Let's see now!
13:22SASKIA
SASKIABase
13:21LINK
LINKTo White Dragon Cave
1:15STATUS
STATUSSee ya!
1:15STATUS
STATUSScyndi Tomorrow I'll be setting up the links toward the White Dragon Cave
1:14MAP
MAPI've created the entrance hall for the White Dragon Cave, but to be honest, I am exhausted, so I guess I must rest now.....
1:14UPDATED
0:45TEST
TESTTake IV
0:44FIXED
FIXEDLayer error
0:25TEST
TESTTake III
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