What I feared is true.... Crashes when Game Jolt does not function properly
12:30
STATUS
FINALLY!!!!!!
12:26
TEST
Take IX
12:25
FIXED
I hope this fixes taht
12:25
JUDGMENT
Almost there!
12:20
TEST
Take VIII
12:19
FIXED
I hope I squashed it now!
12:19
COCKROACH
It still hasn't understood a damn fuck about ANYTHING!
12:18
STATUS
At least the game doesn't crash but
12:11
TEST
Take VII
12:11
STATUS
And who knows what lame excuse in order to crash the computer comes up with next!
12:09
FUCKYOU
I HATE CASE SENSITVITY! THE BIGGEST CRIME IN COMPUTER PROGRAMMING, I SWEAR!!!!!!!!!!!!!
12:04
TEST
Take VI
12:04
FUCKYOU
GRRRR!
12:00
TEST
Take V
12:00
VOID
11:59
FUCKYOU
If you don't HAVE a reason to crash you just CREATE one, eh?
11:54
TEST
Take IV
11:54
FIXED
Scope error
11:49
TEST
Take III
11:49
FIXED
Illegal object call
11:39
TEST
Take II
11:38
NOTE
Am I glad I could get rid of this issue in Neil
11:38
FIXED
Lack of "self"
11:32
TEST
I gotta test stuff out now, and I will also test till the exit... I can also test if the passage to Botanica remains closed now, so all in all this is a bit of the "better run" I guess...
11:32
DONE
Okay, now I can work on a full stomach
11:18
STATUS
Before I'm gonna test this though I'm first gonna fix myself breakfast... It's 11am and I still haven't eaten yet and I'm hungry!
11:17
LINK
Linked it to Irravonia's spell
11:03
NOTE
This should cover all of Irravonia's spells
11:03
SPELLANI
I've done the animation for Irravonia's "Splash" spell
- = 15 Sep 2020 = -
10:13
STATUS
Things appear to be in order now!
10:05
CONFIRMED
It does indeed happen only once (if there was a bug saving inside Weniaria's temple and loading the game would reset Seelah Gandra's skill levels, and since that doesn't happen, this is a confirmed status).
9:51
DEBUG
Marker set in to make sure this only happens once!
9:51
FIXED
That should do it!
9:48
BUG
Seelah Gandra's magic groups do not unlock in the new game+ like they should
9:36
CONFIRMED
Animation works
9:11
TEST
I'll now test the mysterious crypt, and while I'm at it I'll do Weniaria's temple too.
9:10
STATUS
That only leaves Dernor and Seelah Gandra.... Seelah Gandra is with her whip the hardest to do
For Brendor and Seelah Gandra's story there's not much I can do except for checking if they work... I hope I've time to do that today, but my medical condition is not super
14:17
STATUS
And I've made sure that Queen Shanda's dungeon is okay
14:16
CONFIRMED
Stuff appears to work now, I guess
13:27
TEST
Take III
13:27
FIXED
Dupe class (thank goodness that issue with modules is no longer possible in Neil).
13:21
TEST
Take II
13:21
FIXED
And that should fix the spellanis to be ignored
13:21
LINK
Done
13:16
STUPIDITY
I forgot to link the spellani to the respective spell and item data
13:08
TEST
Well, does it work, or doesn't it work?
Take I
13:08
SPELLANI
Rock
12:56
STATUS
Of coures, I still gotta script it!
12:55
TRANSFER
I've transferred the rock I used in both Star Story and The Fairy Tale REVAMPED to this game. Was a better way to go, as the original rock SpellAni sucked!
12:54
NOTE
The grammar in that statement is odd in English, so I hope you understand
12:54
MEDICAL
Headaches have been haunting me for days, and put a damper on my work, and the work I could do was on Star Story, as there the work is more and more complex
- = 12 Sep 2020 = -
10:16
FIXED
Lost Ark achievement not awarded
- = 11 Sep 2020 = -
21:37
STUPIDITY
Ah, sorry... wrong devlog
21:36
DONE
Selecting difficulty setting
19:34
TEST
A take II is needed, although the bug is extremely minor, and doesn't require another test, but since it's only handy I get this part of the game completely covered now, and the bug causing permanent damage, it's only a fair way to go, also before updating the alpha
19:26
CONFIRMED
Other than that stuff appears to be working
19:26
FIXED
Foxey's disappearance was not permanent
19:21
TEST
Take I
19:21
BOOST
And finishing the Lost Ark will be instant level up to all characters you have at the time
19:20
FIXED
I forgot that Diane Foxey should be removed once you spoke to her
19:19
LINK
That works as a link, you know
19:19
MAP
I've tagged Diane Foxey, so the game should now respond to you clicking her
19:17
NOTE
I must trust on it that the Hall of Heroes opens properly once you spoke to Diane Foxey, I can however not test this... Unfortunately!
I made an adaption to the achievement database to make it possible that achievements are only visible in the New Game +
19:07
LINK
The Trophy should be linked, but since I cannot login to Game Jolt with the game due to some caching issues that I cannot change, I am bound to not being able to test this
19:05
GAMEJOLT
Trophy equivalent
19:03
ACHIEVEMENT
Raiders of the Lost Ark
19:01
SASKIA
Basis set up for Diane Foxey, but a few things are yet to be taken care of still
18:59
TRANSFER
Foxey's scenario
18:49
NOTE
Trying to enter the Hall of Heroes now will crash the game
18:49
WORLDMAP
Hall of Heroes
11:55
OFFTOPIC
I was working on the original game, that would later be remade as "The Fairy Tale REVAMPED", totally unaware of what was happening when a friend of mine made a phone call to me.
He demanded I turned on my TV to "Nederland 1", which is in the Netherlands the channel that is always cancelling its normal programming when something really disastrous happens. His story was vague, and hardly made sense to me, but I decided to obey it was very unusual for him to be so demanding.
That was exactly 19 years ago today that this happened. And what I saw on the TV was this.
I did soon hear than a plane crashed into that tower and as things were pretty vague, I was wondering about an accident until I saw the second plane ram the second tower with the precision of a surgeon, and I knew that this was deliberate. But I was wondering, what was happening as aside from mass murder this action was also suicide.
Very soon already I heard experts speculate on no evidence at all, but only speculations that Osama Bin Laden could be behind these attacks, as he had not only a reason to do something like this, but also the stuff you need to do this.
I also remember the theories coming up, like how Nostradamus is said to have foreseen these attacks as the 3rd World War would start with a burning city caused by two metal birds. I also remember how the number of planes flying dropped increasingly as people were struck with fear.
Of course, this was the day I truly learned how dangerous terrorists can be, but I still try to get an image of those who lost their lives that days due to the action of some despicable cowards who had the illusion they'd become heroes. I remember an image somebody who jumped out of the window out of fear of the fire, against better judgment as nobody can survive a fall from that height.
I do think about these attacks a lot, as I think a lot about many things every day. Their lives ended for nothing while I was lucky not to be in New York or even in the U.S. at all, and that alone granted me the luck to live on.
No please not put any anti-islam messages below this post, I will report them to the moderation team. I condemn those terrorists and the organization they belonged to only. Most of all, I have my thoughts with the people who died that day loads of times, and now on the anniversary of these attacks I only want to express them in public.
I hope for a world where Christians, Muslims, atheists, Buddhists, well, people of any group or race to live together in a world and accept our differences, or maybe even embrace them.
You may say that I'm a dreamer. But I'm not the only one. Perhaps some day, you will join us. And the world will live as one.
- = 10 Sep 2020 = -
23:12
STATUS
Well And that's all for today... I'm tired!
23:02
GITHUB
Making sure all repos are up-to-date
23:01
BACKUP
Running
19:04
TECHNO
The documentation I could find on this said that the data will be flushed anyway after several months, however I cannot wait for this. Depending on how much time my work on Star Story is gonna eat, I hope to have the game finished before that flush takes place...
19:02
NOTE
The Game Jolt API still refuses to work on me... The game keeps on looking for the old DNS, and nothing I tried to flush that worked so far. This means I cannot test the achievement links with Game Jolt anymore. I must assume they will work if the game works on a strange computer... The means once the game meets the user....
18:10
CONFIRMED
Stuff works now!
17:52
TEST
Take II
17:52
FIXED
Not a formality then, as I did have to fix a blockmap issue
17:46
TEST
A test is of course required.... This should only be a formality now, but ya never know
17:42
STATUS
This makes the map itself complete, but we're not there yet. Dianne Foxey is already there but she'll ignore your presence for now, as she has not yet been scripted, and I also didn't yet tag her that that is a requirement for the game to pick her up as an activatable object
17:40
MAP
Area 010
17:36
MAP
Area 009
17:30
MAP
Area 008
11:20
STARSTORY
I'll first do a few small things on Star Story today. My plan is however to add a few extra rooms to the Lost Ark in this game today too... If the place will actually be fnishable, that's something I need to sort out later.... Due to the state of both games I can still combine the two projects, but for how long?
11:18
SITE
Added tag STARSTORY
- = 9 Sep 2020 = -
11:17
RESULT
Ok!
11:17
TEST
Testing
11:17
MAP
Area 007 has been added
11:17
FIXED
The projectile angle bug has been fixed
8:52
PLAN
Based on how things go it may be possible that DYRT.NET will be moved into the Apollo engine... This may however be a time consuming operation, because Neil!=NIL even though the languages are close in syntax (VERY CLOSE), and there a few trapdoors can lie also, plus the underlying APIs are not entirely the same. Although SASKIA would not be needed Apollo as it doesn't use the strict setup MonoGame obligated to me (making SASKIA needed) I will still have to see if I can do it that style anyway, otherwise the entire game would have to be rescripted, and I am not game for that. Also new bugs will definitely pop up this way too... So this is in the planning, but no promises yet!
8:49
SPELLANI
I've altered the projectile spellani a bit... Hopefully this fixes some issues I have here
- = 8 Sep 2020 = -
12:12
TEST
One more test will have to confirm this, though!
12:07
FIXED
This SHOULD fix the issues, but a check is required to make sure
12:07
KTHURA
They have always been a problem in Kthura... Since they are useless in any single way I may need some way to automatically remove them
12:07
CLEANUP
Rotten objects removed
12:06
BUG
but the save room after that blocks all movements for some odd reason
12:06
CONFIRMED
Boss fight works
11:55
TEST
Take I
11:55
TEST
Now to see if that's true or not
11:55
NOTE
Yes, NOW the boss fight should start
11:55
LINK
Linked to map
11:53
SASKIA
Boss activation
11:45
NOTE
It won't activate yet!
11:43
MAPSCRIPT
Boss Start Up Script
11:40
NOTE
The boss fight is not yet linked so don't expect anything to happen yet when you approach the boss
11:40
BOSS
Ocean Goblin
- = 6 Sep 2020 = -
15:27
STATUS
I did do a few things for Star Story... For this game I could do nothing... The Star Story things were easy... Putting in a boss fight is always more work and on Sunday I overall have little time, so then I must spread things out.
- = 5 Sep 2020 = -
21:04
BACKUP
Running
18:08
STATUS
As far as I can test, stuff works!
17:08
TEST
Take I
17:07
NOTE
Please note, I did NOT yet active the boss, so it will still ignore you!
17:06
LINK
Enemies have been linked to the map
16:42
STUPIDITY
I gess I should be happy that most of this stuff is for TFTREVAMPED and Star Story already set in Kthura....
16:41
STUPIDITY
And once again I'm doing things wrong
16:38
NOTE
The Aqua Goblin can also appear in the True Abyss
16:36
UPDATED
License
16:35
ARENA
Lost Ark
16:20
FOE
AquaGoblin
16:13
VERIFIED
Gobling pictures present
16:13
C++
Well my Star Story contribution is done for today, and no more details required here
Issue in Neil causing type names in strings to trigger Neil, while they shouldn't
14:27
NOTE
This is the pace where the save spot is located... That being said do I now have a good marking from where the random encounters can be put into place
14:26
MAP
Area 006 done
12:37
ANNOUNCEMENT
The "Star Story" Revising project has not yet begun, but as too much related to that project more than this project appears on this Devlog (where it doesn't belong), I can now say that the Star Story stuff can be found HERE from now on! Good!
9:18
TRANSFER
Some transfer works for Star Story has begun, so I should really start up a new DevLog now, I suppose!
9:18
C#
The basis set up for the Apollo Builder
9:17
NOTE
Please note that the boss will (for now) ignore you!
9:17
GENERATION
Neg
9:14
TRANSFER
Ocean Goblin - Art
9:14
TRANSFER
Aqua Goblin - Art
- = 2 Sep 2020 = -
10:45
FIXED
Entry points forgotten
10:37
MAP
I promised myself I do at least one new room to the lost ark, and I fulfilled that promise
- = 1 Sep 2020 = -
16:16
CONFIRMED
the placeholder routines work... The actual true action will now have to be implemented
16:11
CONFIRMED
Compile wise it all works, now for the run-time
16:10
C++
More work on Kthura compatibility
9:25
KTHURA
My Apollo Engine is now able to handle Kthura's data.... Drawing stuff has not yet been implemented
- = 30 Aug 2020 = -
20:52
C++
Oh, in case you care... I got Dijkstra to work in C++, and yeah, it was a challenge to make that happen properly
20:51
C++
Today I was most of all transferring Kthura to C++. This took me off my work on Dyrt.... I will soon resume that though... It's just that my C++ work is now taking more of my time, as now stuff gets complicated.
Of course I brought this fix over to the C++ version as well... (duh!)
13:46
FIXED
And in the process I found out why the streched areas were not being animated....
13:46
KTHURA
Is being translated to C++ now
- = 29 Aug 2020 = -
14:50
MAP
Area 003 Lost Ark
13:58
OFFTOPIC
She's pretty good!
13:55
C++
Apollo is now in a workable state.... My biggest challenges there now are attaching Kthura and Dijkstra to them... Dijkstra most of all I'm concerned about, to be honest, due to the heavily node based nature of Dijkstra, but perhaps I can deal with that... :-/
- = 26 Aug 2020 = -
13:50
STATUS
Yes, I do know it says "FATAL ERROR" but that error is only the result of things not yet being done completely, but as the "Hello World!" message was written in Lua, it could not appear if contact with Lua wasn't established and that shows that stuff is actually working now!
10:22
STATUS
Before I mess any further with Lua though I need to have a few things in order!
10:19
STATUS
For Apollo it's almost time to get Lua on the roll (and then the (Apollo version of the) Blue Screen of Death will also no longer show).
10:05
FIXED
Lua 32/64bit conflict in Apollo
- = 25 Aug 2020 = -
21:47
FIXED
Linkup error
21:24
TEST
Let's first run a test on the new area in the Lost Ark, though
21:24
C++
Well, some preparational work has been done... Wish me luck, as the documentation of Lua is on the C-side of the language still a bit vague
21:00
OFFTOPIC
Unbelievable
19:13
LINK
I've Linked the Lua engine to Apollo.... It doesn't make any calls to Lua yet, but at least I can see that in basics it works... good!
19:10
POWERSHELL
First of all copied the dll into the project... PUC-Rio strongly advices that road, so let's follow suit, eh?
19:09
STATUS
In the Apollo engine the time has now come to get Lua to work... I've never attached Lua to a C++ project, and the other projects I've done this in made it ridiculously easy. Now I have tried this before in a Go remake of Lua, and there it looked a bit awkward, yes, but not that hard.... We'll see....
By the time I alreadys set up the most important basis for my own engine, on the point that I'm close to including Lua....
Oh, well...
1:20
C++
Well this didn't go the way I wanted it, but at least I GOT something to put text on screen now, and it obviously also appears to be pretty fast too....
- = 24 Aug 2020 = -
21:01
OFFTOPIC
If this is the reason why MonoGame has no font support (MonoGame appears to use SDL as well) then it appears the error is 100% SDL not properly set up... That could really put a damper on things, so I hope not!
21:00
FAILURE
TTF crashes my game engine in SDL.... No proper error message nor any useful information from the front for C++ error thrower.
Now I had font trouble before in SDL when I tried the Go variant, and the community was about as usefuly (and polite) as the usefull of the information VS2019 provides me...
16:14
STUDY
I've completed my study over font usage for Apollo... This *WILL* make my life significantly better, I tell ya!
15:45
OFFTOPIC
And if you thought you'd seen it all
15:45
STATUS
The next step would be allowing fonts... Something NALA couldn't do because of MonoGame being a half-assed product
14:46
CONFIRMED
It all works! YAY!
9:45
C++
A big operation in Apollo was done. This was needed as otherwise things would really have gone messy on me in the future....
- = 23 Aug 2020 = -
13:10
FIXED
And a coordinate issue
13:10
FIXED
Some label issues
11:58
MAP
Area 002 - Lost Ark
9:50
CONFIRMED
All linkups work
9:04
TEST
A quick is required now... Not that I expect much trouble, but hey, always test, eh?
9:03
LINK
Link script set up
8:25
MAP
Zone implemented in Xenor Bushes North to which I can link the entrance script
8:25
SASKIA
Base script
7:54
NOTE
I already got this piece, so I only had to hook it up
7:54
MUSIC
"The Snow Queen" by Kevin McLeod will be used for this place (just as in the original game).
7:53
MAP
Entrance done for "The Lost Ark"
0:12
BACKUP
Running
- = 22 Aug 2020 = -
23:11
STATUS
Of course, before all else, I'm gonna focus on that dungeon first... Well, as far as my work on Apollo allows it as that is going through the more complicated stage now, but as long as I can combine it.... When the complex part of Apollo is done I should priortize this game a bit more, but I must also mind my own health as things are slowly getting the better of me
22:59
STATUS
I've worked everything out until reaching Xenor Bushes North -- This will be the place were the entrance to the 1st New Game+ only dungeon will be, and I can confirm that the barrier has indeed disappeared, which is wonderful!