1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
1:07FIXED
FIXED Sheck-Lock should disappear on blinking
0:57TEST
TEST Take VII
0:57FIXED
FIXED Text tag error
0:51TEST
TEST Take VI
0:51FIXED
FIXED Target error
0:34TEST
TEST And when that's done test V should automatically start....
0:33JCR6
JCR6 Unfortunately this forces me to rebuild the music resource
0:33FIXED
FIXED Bad alias request in music build script
0:32CONFIRMED
CONFIRMED That appears to fix things ideed
0:17TEST
TEST Take IV
0:17EXPERIMENT
EXPERIMENT Let's check it out!
0:17INVESTIGATION
INVESTIGATION I did find a double Zone Action definition... Is that the source of evil?
0:15JCR6
JCR6 Repack
0:14OPTIMIZATION
OPTIMIZATION I'm sorry, but it is required to keep the size managable :(
0:14MUSIC
MUSIC Several tracks downgraded in quality
0:10TEST
TEST Irravonia Take III
0:10DEBUG
DEBUG Extra debug lines must help me here
0:10MYSTERY
MYSTERY The error cannot be, and yet it happens, so I wonder what is going on
0:05GAMEJOLT
GAMEJOLT Alphapush
0:03TEST
TEST Take II
0:03VOID
VOID Attempt to void that
0:02HUH
HUH WTF
- = 22 Jan 2020 = -
23:59TEST
TEST Take I
23:59TEST
TEST so here goes
23:59STATUS
STATUS It SHOULD work now, but nothing has been tested yet
23:58SASKIA
SASKIA Post-boss script
23:48JCR6
JCR6 Repacked music resource
23:48JCR6
JCR6 Music alias for Sheck Lock
23:47NOTE
NOTE No way to unlock it yet, and even if you could, going there now will crash the game until the work on the cave has actually begun
23:47WORLDMAP
WORLDMAP Black Dragon's cave
23:46BOSS
BOSS Sheck-Lock
23:33NOTE
NOTE This ability has many effects, and the kinds of effects it can cause will increase each battle... In other words, we'll see that one some more times
23:33ABILITY
ABILITY Crystal Blade
23:26REMOVED
REMOVED Invalid file
23:23LINK
LINK All complete
23:23GAMEJOLT
GAMEJOLT Link up
23:21NOTE
NOTE Not all data accounted for yet, so still a lot to do!
23:21CONFIG
CONFIG Boss fight configured
23:21SASKIA
SASKIA Shecklock pre-boss
23:21MUSIC
MUSIC Quality Downgrade "Tempting secrets"
23:20ACHIEVEMENT
ACHIEVEMENT Eric Who gives a damn about you? Your new name is "Mid-Boss"!
23:11MAPSCRIPT
MAPSCRIPT SheckLock should now appear if both dragons have been defeated
23:03TRANSFER
TRANSFER Art Shecklock
22:48TEST
TEST Take IV
22:47FIXED
FIXED
22:46BUG
BUG Oh, missing assets, eh?
22:32TEST
TEST Take III
22:31STATUS
STATUS Oh, no matter.....
22:31CHECKED
CHECKED Hmmm, hard to check, but seeing that she fled when she saw me does indicate a bad concience
22:30TODO
TODO Checking out what the cat is doing as I hear suspicious noises
22:30CONFIRMED
CONFIRMED they are ok
22:30CHECKED
CHECKED SASKIA script settings
22:30STUPIDITY
STUPIDITY I forgot to regulate the showing of the heroes
22:25TEST
TEST Take II
22:25FIXED
FIXED Linking issue
22:13NOTE
NOTE Takes longer, as I included a little update on this devlog gitpusher, and it does some housekeeping now......
22:11TEST
TEST Let's see if this all works
22:08BOSS
BOSS Green Dragon
20:36STATUS
STATUS But first a break!
20:36STATUS
STATUS Well the answer is NO, because I did not yet set the data for the dragon fight itself
20:36STATUS
STATUS The question is.... Does it work
20:35LINK
LINK Map linked
20:35MAPSCRIPT
MAPSCRIPT All set
20:25CHARACTER
CHARACTER Activator Eric's Green Dragon skill line
20:20SASKIA
SASKIA Dragon script
19:25STATUS
STATUS Aziella Stuff works
19:11TEST
TEST No trouble expected, but since you never know....
19:09MAP
MAP area 004
19:08MAP
MAP Area 003
18:43CONFIRMED
CONFIRMED Stuff seems to be in order now
18:31TEST
TEST That was during Take III, so now I'm in Take IV
18:31FIXED
FIXED Typo in Irravonia's ability list causing the game to crash when you learn "Fireblast"
18:25FIXED
FIXED Added "__white" after the fighter draw, which should prevent turning everything green when character #4 is poisoned
18:23FIXED
FIXED Bad SASKIA instruction
18:03STATUS
STATUS But first I'll be watching the news... brb
18:03TEST
TEST Take II
18:03NERF
NERF Nerfed a few stats, as this would otherwise take too long
17:54TEST
TEST Take I
17:54STATUS
STATUS I do not have all the time in the world to test, but I can make a start to it!
17:54BOSS
BOSS Green Guardian
17:45MAP
MAP Area 002
17:25SCRIPT
SCRIPT Start Script Green Guardian
17:24TRANSFER
TRANSFER Art Green Guardian
14:16TODO
TODO Real-life business
13:03STATUS
STATUS Time of a little break!
13:03FIXED
FIXED A few data specifications set right
13:02BUBBLE
BUBBLE Alias command for JCR6 in project
13:01ABILITY
ABILITY Vitalize
12:58ABILITY
ABILITY Biohazard
12:48TEST
TEST Take D
12:48FIXED
FIXED Merya linkback not set well
12:44TEST
TEST Take C
12:43FIXED
FIXED Case error
12:41TEST
TEST Take B
12:41FIXED
FIXED Syntax error
12:36TEST
TEST Does it work?
12:36DONE
DONE Temp Crash if correct, since the boss fight has not yet been set up
12:35DONE
DONE Reset if false
12:35DONE
DONE Reveal the poison
11:45CONFIRMED
CONFIRMED FINALLY!
11:42TEST
TEST Take III
11:42LAZY
LAZY Expanded TImage
11:11TEST
TEST Test II
11:11FIXED
FIXED Code typo
11:08TEST
TEST Let's see if the hovering works the way it should
11:06FAILURE
FAILURE egg timers are so useful when they come to a standstill without asking and without a warning
11:05SCRIPT
SCRIPT Order of Onyx: Jeracko Hover detection
0:58STATUS
STATUS later!
0:58UPDATED
UPDATED Repository
0:56STATUS
STATUS And the rest comes later!
0:40TEST
TEST
0:40FIXED
FIXED Missing "end"
0:38TEST
TEST
0:38NOTE
NOTE For now that is all that should happen
0:38DONE
DONE Mouse pointer and selection text should appear
0:35JUDGMENT
JUDGMENT Dernor Well I'll be... It all works the way it should work
0:30TEST
TEST
0:30LINK
LINK And link to the stage where the player can make a choice, but that stage is still empty now
0:30SCRIPT
SCRIPT The flasks should move now
0:12JUDGMENT
JUDGMENT BETTER!
0:09TEST
TEST Let's see if this is better!
0:09BOOST
BOOST Irravonia More time
0:09JUDGMENT
JUDGMENT Time is clearly too short!
0:05TEST
TEST
0:05FIXED
FIXED Idiot
0:02TEST
TEST
0:02LINK
LINK And the link to the stage in which the flasks will move
0:02SCRIPT
SCRIPT Timer activated
0:00STATUS
STATUS From here we can put in in the timer, yaay!
- = 21 Jan 2020 = -
23:59JUDGMENT
JUDGMENT I am afraid that'll have to do!
23:13NOTE
NOTE No content in my posts... you know the drill already
23:13TEST
TEST
23:13COSMETIC
COSMETIC
23:05TEST
TEST
23:05COSMETIC
COSMETIC SIGH!
23:02TEST
TEST
23:02COSMETIC
COSMETIC Left right needs a bit more
23:02JUDGMENT
JUDGMENT height is cool
22:53TEST
TEST
22:53COSMETIC
COSMETIC MOAR!
22:43TEST
TEST Rebecca
22:43COSMETIC
COSMETIC tuning
22:42JUDGMENT
JUDGMENT Lower and more to the right
21:20DONE
DONE Skull marker
19:16STATUS
STATUS I'll be back later... A break first!
19:15JUDGMENT
JUDGMENT That oughta do....
19:09TEST
TEST
19:09COSMETIC
COSMETIC fine tuning some more
19:08NOTE
NOTE I am still NOT happy
18:45TEST
TEST
18:44COSMETIC
COSMETIC changed a few values for (hopefully) better effect!
18:44ENHANCEMENT
ENHANCEMENT magic numbers removed and replaced with macros
18:43STATUS
STATUS Now that the parse errors have all been fixed we can get to business, as there's still a lot of issues
18:40TEST
TEST
18:39SOLVED
SOLVED IDIOT!
18:35TEST
TEST
18:35DEBUG
DEBUG Hopefull here I'll get some answers
18:35HUH
HUH The error given does not make sense and should under no circumstances be possible, so I need to sort out what the hell is oging on here...
18:27TEST
TEST
18:27FIXED
FIXED Illegal class usage
18:21FIXED
FIXED Unknown identifier
18:17FIXED
FIXED I guess I needed to include an extra library
17:55FIXED
FIXED Declaration error
17:54BUG
BUG The state it links to however does not... Oh well :P
17:54CONFIRMED
CONFIRMED The link works
17:48TEST
TEST Scyndi Let's see if that is indeed what happens
17:48STATUS
STATUS And (although not yet complete) the flask puzzle should start
17:48LINK
LINK Creating the link to the puzzle in the process
17:48SASKIA
SASKIA And thus I could more easily set up the code to start everything
17:44RESULT
RESULT Right, I know what I wanted to know!
17:41TEST
TEST Again, as what I wanted to know has not yet been revealed
17:41FIXED
FIXED Syntax error
17:40TEST
TEST I need to do a little test run, that will lead to a crash, but that will at least set a few things right for me to allow me to do the linkup right....
17:37DONE
DONE Some code that should show me something.... Still some work to do, though, but hey, gotta start somewhere, eh?
15:47SCRIPT
SCRIPT More preparational code for the poison flask game
15:46FIXED
FIXED Unwanted moves in foe compilations
12:47SKELETON
SKELETON Skeleton code for the puzzle
10:43TRANSFER
TRANSFER The art for poison game
10:22FIXED
FIXED Revealed flasks are now marked internally
2:18STATUS
STATUS I'll take care of the puzzle itself later.... I need to go to bed now....
2:17FIXED
FIXED A few AI settins fixes
2:07TEST
TEST Another go!
2:07FIXED
FIXED Target error
1:45TEST
TEST And Now I can put things to the test I suppose
1:45CONFIG
CONFIG Rendom encounters
1:43FOE
FOE Death Cap
1:26FOE
FOE Cobra
1:26FOE
FOE Green Slime
1:02ABILITY
ABILITY PoisonCloud
0:54ABILITY
ABILITY Spit
0:53SPELLANI
Brendor spit
0:50ACHIEVEMENT
ACHIEVEMENT SNAKES! Why did it have to be snakes!?
0:50UPDATED
UPDATED Project file
0:45NOTE
NOTE The latter has been reserved for teh Black Dragon Cave though
0:45ART
ART Black Slime
0:45ART
ART Green Slime
0:34ARENA
ARENA Green Dragon Cave
0:33STATUS
STATUS The Most Logical thing to do for me now is to prepare the random encounters
0:12CONFIRMED
CONFIRMED SUCCESS HERE!
0:07TEST
TEST
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