1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |
0:20 | TEST |  take VIII |
0:20 | COSMETIC |  Camera re-aimed |
0:19 | FIXED |  Illegal function call |
0:05 | TEST |  Take VII |
0:05 | FIXED |  Whatever |
- = 20 Dec 2019 = - |
23:59 | TEST |  Take VI |
23:59 | FIXED |  Conversion error |
23:57 | TEST |  Take V |
23:57 | ENHANCEMENT |  Panic Stations will play when the time comes |
23:57 | OFFTOPIC |  And somebody is playing with explosives outside... They are not Fester Addams... I think... So why are they pretending to be? |
23:56 | MAP |  Placed them in the map |
23:52 | TRANSFER |  Sprites of Scyndi's old man and her tutor |
23:50 | NOTE |  Well, that is what these tests are for, but still.... :-/ |
23:50 | STUPIDITY |  I forgot something important... Dang! |
23:47 | TEST |  Take IV |
23:47 | FIXED |  Another declaration and definition issue |
23:43 | TEST |  Take III |
23:43 | FIXED |  Scenario substitution issue |
23:41 | FIXED |  Not declared |
23:37 | TEST |  Take II |
23:37 | FIXED |  I hope |
23:37 | BUG |  Map link up doesn't work... great |
23:33 | TEST |  Take I |
23:33 | STATUS |  Wish me luck! |
23:29 | STATUS |  Now this SHOULD get the transition from the crypt to Weniaria's temple to work |
23:29 | MAP |  Entrance Hall Weniaria's Temple |
23:14 | SASKIA |  Scyndi start up script |
22:48 | CHARACTER |  Set up the function which will create the Scyndi character at last! |
21:57 | UPDATED |  repository.... On my local system, not yet on github! |
21:56 | TRANSFER |  Scenario transfer |
20:21 | STATUS |  Time for a break as I'm beat! |
20:21 | TRANSFER |  Texture transfer |
20:03 | TRANSFER |  Squirrel |
20:00 | MAP |  Hub for Scyndi intro |
19:45 | ITEM |  Whip |
19:43 | SITE |  Some fixes and a few small enhancements that were are few years overdue |
19:06 | CHARACTER |  Scyndi's spell list (that is which spells she can get for skill incrementation) |
18:47 | CHARACTER |  Scyndi's skill level up chart |
18:40 | CHARACTER |  Scyndi Creation Script |
18:37 | STATUS |  Well before moving on, since there are no bosses or anything, it's only handy I work things out a bit in a whole.... For starters, Scyndi will join the game as a playable character now, so it's only fitting I get to her workout first.... |
17:36 | NOTE |  That all looks good to me.... |
17:33 | STATUS |  (Well almost as the script linking to Scyndi's story is not yet written, of course!) |
17:33 | TEST |  Take I |
17:33 | MAP |  Area 008 and the end of the crypt has been set up... Only a last test, and poof, this part of the game is over! |
17:19 | CONFIRMED |  All is cool! Yeah! |
17:11 | TEST |  Fourth test! |
17:11 | FIXED |  Hint => Crash |
16:59 | BUG |  And I also discovered #99 But that wasn't so bad this time as it saved me a lot of time while testing the false switches |
16:57 | BUG |  The hit sign crashes the game |
16:57 | CONFIRMED |  The puzzle itself works, but |
16:45 | TEST |  Third test! |
16:45 | FIXED |  Forgotten exit spots |
16:41 | TEST |  Second test! |
16:41 | FIXED |  NIL Syntax error |
16:39 | TEST |  All I can do now is fire the first test, so let's go! |
16:28 | SCRIPT |  Script for the right one |
16:28 | CONFIG |  Constructor set up wrong switches |
16:24 | CONFIG |  class pre-configuration |
16:22 | SASKIA |  Twisted! |
16:22 | NOTE |  Please note that trying to hit any switch at the current time will likely crash the game! |
16:21 | SCENARIO |  "Hey! That's twisted!" |
16:20 | SCENARIO |  Final puzzle hint |
16:00 | NOTE |  Also the boss fight does not engage again if you defeated it... It's just the the sprite in the map re-appeared when it shouldn't... That has been fixed! |
15:59 | NOTE |  Older savegames will keep suffering here! |
15:59 | FIXED |  Boss does not disappear permanently after being defeated! |
15:58 | FIXED |  Button for cracking will not activate a walk request anymore |
15:53 | TEST |  Take II, then? |
15:53 | FIXED |  Ah, at least one object is needed with that label, eh? |
15:47 | TEST |  Quick test, but no oddities should be possible |
15:47 | MAP |  Area 007 |
15:29 | OFFTOPIC | |
14:25 | STATUS |  First a bit of a break... I'll continue soon |
14:20 | JUDGMENT |  balance appears to be in order |
14:05 | TEST |  Again! |
14:04 | VOID |  Lies |
14:00 | TEST |  Again! |
14:00 | FIXED |  Arena typo |
13:53 | TEST |  Again! |
13:53 | NOTE |  I guess I should make sure all mapscripts have the start combat library included by default, as this is getting annoying |
13:52 | TEST |  It *is* time for a little test, however the boss has not yet reached its full potential, but I can at least test out a few balancing issues (or hopefully lack thereof).... |
13:34 | LINK |  Linkup script |
13:31 | ACHIEVEMENT |  Proper linkup to achievement with boss |
13:30 | SASKIA |  Script workout |
13:29 | NIL |  Boss configuration |
12:12 | STATUS |  Alright! |
12:05 | TEST |  Well, let's see |
12:05 | FIXED |  I don't want random encounters in my boss rooms... At least in most of them I don't |
11:56 | TEST |  I can however already test a few things |
11:55 | MAP |  Area 005 where the boss lives has been created... Please note, I have not yet scripted the boss to activate, so it will for now, ignore you.... |
11:55 | GENERATION |  Neg |
11:38 | TRANSFER |  Art transfer |
11:38 | BOSS |  Big Scorpion |
1:06 | STATUS |  Well, more work on this later.... Next stop Brendor's boss fight! |
1:01 | JUDGMENT |  BUENO! |
1:00 | TEST |  Take XI |
1:00 | STATUS |  Seems right.... But I need to do one more test.... This to see if the savegame routine has understood everything the way I wanted it to be understood |
0:53 | TEST |  Take X |
0:53 | FIXED |  Illegal method call |
0:49 | TEST |  Take IX |
0:49 | STATUS |  But does it work? |
0:49 | SCRIPT |  That should be done now |
0:43 | STATUS |  Now let's get crackin'..... Literally this time! |
0:43 | STATUS |  Well, now it works |
0:11 | TEST |  VIII |
0:11 | EXPERIMENT |  Let's try THIS then? |
0:11 | COCKROACH |  STILL NO GOOD? |
0:02 | TEST |  Take VII |
0:02 | EXPERIMENT |  Let's try this method to force things |
0:02 | BUG |  The crack doesn't show |
- = 19 Dec 2019 = - |
23:56 | TEST |  Take VI |
23:56 | FIXED |  Case Error |
23:55 | TEST |  Take V |
23:54 | FIXED |  Dominance issue in generator (I think) |
23:53 | FIXED |  Label issue in map |
23:52 | STATUS |  Much of stuff appears to work now, however there are a few issues |
23:44 | TEST |  Take IV |
23:44 | FUCKYOU |  GRRRR! |
23:38 | TEST |  Take III |
23:38 | VOID |  Annoyance! |
23:35 | TEST |  Take II |
23:35 | DONE |  #accept |
23:32 | TEST |  Take I |
23:31 | TEST |  Let's pray! |
23:31 | LINK |  Linked to Map Loader |
23:31 | GENERATION |  Crack generator |
23:22 | GENERATION |  So I could generate a new ANYWAY file that I needed in this process |
23:21 | SCRIPT |  Created empty Crack script |
23:20 | STATUS |  All issues with Brendor's skill leveling up appear to be accounted for (at least the game no longer crashes... for what that's worth.... |
23:16 | TEST |  Again! |
23:15 | FIXED |  Syntax error |
23:12 | FIXED |  #+ is not yet as sophisticated as I want it to be |
23:01 | MAP |  Tagging to allow a way back |
22:57 | FIXED |  Case error |
22:54 | STATUS |  Before I actually work out the action, lemme first work out my test state |
22:53 | CHARACTER |  Brendor's personal action button scripted up to the point that it appears... It does NOT yet work! |
22:53 | FIXED |  Filename typo |
22:47 | CHARACTER |  Brendor's level up script |
22:41 | ART |  Brendor's button |
22:36 | NALA |  Recompiling NALA |
22:34 | KTHURA |  The NIL link code |
22:30 | KTHURA |  I've written the Bubble API function |
22:18 | KTHURA |  I do need to adept the API to make the next move possible.... |
22:17 | TRANSFER |  I've transferred the "Crack" texture from 63 fires of lung.... |
19:37 | STATUS |  After a little break I'll get to that! |
19:36 | BUG |  Ah yeah, I forgot to properly upgrade Brendor on skill ups |
19:30 | TUTORIAL |  Brendor Break |
18:56 | FIXED |  ? |
18:53 | INVESTIGATION | |
18:51 | NOTE |  I've checked it and nobody has a skill5 so I wonder why this leads to an error in Bredor's case! |
18:48 | HUH |  Skill5 doesn't exist error???????? Well skills are numbered 1 till 5, so I wonder why it wants a skill 5.... |
18:04 | CONFIRMED |  It does |
17:55 | TEST |  Does it work... (Can think of a reason not to, but nothing amazes me anymore... I think).... |
17:54 | SCENARIO |  The signs in the crypt |
17:54 | DONE |  Real life business |
12:41 | TODO |  natural break |
12:41 | ARENA |  Myseterious crypt |
12:39 | FOE |  Scorpion |
12:25 | ABILITY |  Poison sting |
11:50 | CONFIRMED |  Everything that had to work, works... |
11:45 | NOTE |  The signs do NOT work yet! |
11:45 | MAP |  Area 003 |
- = 18 Dec 2019 = - |
22:46 | BACKUP |  Running |
22:46 | JUDGMENT |  Looks good to me |
22:42 | TEST |  Another checkup |
22:42 | MAP |  Finishing touches area 002 |
22:42 | ART |  Transparency issues taken care of |
22:41 | TEST |  Ok! |
22:41 | MAP |  Area 002 |
21:23 | ART |  A few fixups |
21:17 | TEST |  let's see |
21:17 | NOTE |  They are however only to be used by Eric and Rebecca.... Figures :P |
21:17 | MAPSCRIPT |  You can pick up the swords now... (If you can reach them that is).... |
21:14 | ITEM |  Sword |
21:13 | MAP |  Locked out Travel Emblem... It's Irravonia only now! |
21:12 | TEST |  Ok |
21:00 | SECRET |  No that travel medal out of reach was NOT a mistake, it was done on purpose.... You can come back here later in the game, and yes, then you'll have Irravonia with you, allowing you to claim your prize! |
20:59 | MAP |  Area 001 Mysterious Crypt |
20:34 | CONFIRMED |  Well, at least that part is now okay |
20:28 | TEST |  Take XIV |
19:57 | UPDATED |  Bitbucket |
19:57 | UPDATED |  Github |
19:56 | FIXED |  SASKIA script error |
19:55 | JUDGMENT |  Level still too high considering the input, but it'll have to do.... for now.... |
19:48 | TEST |  XII and XIII I guess I must count on now.... |
19:47 | FUCKYOU |  Kutverdommeselul! |
19:41 | FUCKYOU |  Unfornately this fix condems me to go past Jeracko.... AGAIN!!!! |
19:40 | FIXED |  Yup, the formula was busted.... New formula created |
19:32 | BUG |  The level Brendor starts with is too high and cannot be right... I mean 86.... come on.... |
19:32 | FIXED |  Link up error |
19:27 | TEST |  Let's see.... |
19:12 | REMINDER | |
19:09 | LINK |  Well that should link it all together I suppose |
19:09 | MAPSCRIPT |  Link to SASKIA |
19:08 | SASKIA |  Link script |
19:08 | STORE |  Fritz' stock |
19:05 | ITEM |  Medicine |
19:02 | NOTE |  Please note, that merchant will disappear upon completion of that crypt |
19:02 | SCENARIO |  Merchant in front of crypt |
18:55 | FUCKYOU |  I got a savegame beyond Jaracko now, and I don't give a fucking crap if Jeracko Spin crashes the game or not at this moment! I'll get a better moment to test it out in the storehouse! |
18:54 | FIXED |  For some reason my duplication request was ignored |
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