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13:53 | NOTE |  I guess I should make sure all mapscripts have the start combat library included by default, as this is getting annoying |
13:52 | TEST |  It *is* time for a little test, however the boss has not yet reached its full potential, but I can at least test out a few balancing issues (or hopefully lack thereof).... |
13:34 | LINK |  Linkup script |
13:31 | ACHIEVEMENT |  Proper linkup to achievement with boss |
13:30 | SASKIA |  Script workout |
13:29 | NIL |  Boss configuration |
12:12 | STATUS |  Alright! |
12:05 | TEST |  Well, let's see |
12:05 | FIXED |  I don't want random encounters in my boss rooms... At least in most of them I don't |
11:56 | TEST |  I can however already test a few things |
11:55 | MAP |  Area 005 where the boss lives has been created... Please note, I have not yet scripted the boss to activate, so it will for now, ignore you.... |
11:55 | GENERATION |  Neg |
11:38 | TRANSFER |  Art transfer |
11:38 | BOSS |  Big Scorpion |
1:06 | STATUS |  Well, more work on this later.... Next stop Brendor's boss fight! |
1:01 | JUDGMENT |  BUENO! |
1:00 | TEST |  Take XI |
1:00 | STATUS |  Seems right.... But I need to do one more test.... This to see if the savegame routine has understood everything the way I wanted it to be understood |
0:53 | TEST |  Take X |
0:53 | FIXED |  Illegal method call |
0:49 | TEST |  Take IX |
0:49 | STATUS |  But does it work? |
0:49 | SCRIPT |  That should be done now |
0:43 | STATUS |  Now let's get crackin'..... Literally this time! |
0:43 | STATUS |  Well, now it works |
0:11 | TEST |  VIII |
0:11 | EXPERIMENT |  Let's try THIS then? |
0:11 | COCKROACH |  STILL NO GOOD? |
0:02 | TEST |  Take VII |
0:02 | EXPERIMENT |  Let's try this method to force things |
0:02 | BUG |  The crack doesn't show |
- = 19 Dec 2019 = - |
23:56 | TEST |  Take VI |
23:56 | FIXED |  Case Error |
23:55 | TEST |  Take V |
23:54 | FIXED |  Dominance issue in generator (I think) |
23:53 | FIXED |  Label issue in map |
23:52 | STATUS |  Much of stuff appears to work now, however there are a few issues |
23:44 | TEST |  Take IV |
23:44 | FUCKYOU |  GRRRR! |
23:38 | TEST |  Take III |
23:38 | VOID |  Annoyance! |
23:35 | TEST |  Take II |
23:35 | DONE |  #accept |
23:32 | TEST |  Take I |
23:31 | TEST |  Let's pray! |
23:31 | LINK |  Linked to Map Loader |
23:31 | GENERATION |  Crack generator |
23:22 | GENERATION |  So I could generate a new ANYWAY file that I needed in this process |
23:21 | SCRIPT |  Created empty Crack script |
23:20 | STATUS |  All issues with Brendor's skill leveling up appear to be accounted for (at least the game no longer crashes... for what that's worth.... |
23:16 | TEST |  Again! |
23:15 | FIXED |  Syntax error |
23:12 | FIXED |  #+ is not yet as sophisticated as I want it to be |
23:01 | MAP |  Tagging to allow a way back |
22:57 | FIXED |  Case error |
22:54 | STATUS |  Before I actually work out the action, lemme first work out my test state |
22:53 | CHARACTER |  Brendor's personal action button scripted up to the point that it appears... It does NOT yet work! |
22:53 | FIXED |  Filename typo |
22:47 | CHARACTER |  Brendor's level up script |
22:41 | ART |  Brendor's button |
22:36 | NALA |  Recompiling NALA |
22:34 | KTHURA |  The NIL link code |
22:30 | KTHURA |  I've written the Bubble API function |
22:18 | KTHURA |  I do need to adept the API to make the next move possible.... |
22:17 | TRANSFER |  I've transferred the "Crack" texture from 63 fires of lung.... |
19:37 | STATUS |  After a little break I'll get to that! |
19:36 | BUG |  Ah yeah, I forgot to properly upgrade Brendor on skill ups |
19:30 | TUTORIAL |  Brendor Break |
18:56 | FIXED |  ? |
18:53 | INVESTIGATION | |
18:51 | NOTE |  I've checked it and nobody has a skill5 so I wonder why this leads to an error in Bredor's case! |
18:48 | HUH |  Skill5 doesn't exist error???????? Well skills are numbered 1 till 5, so I wonder why it wants a skill 5.... |
18:04 | CONFIRMED |  It does |
17:55 | TEST |  Does it work... (Can think of a reason not to, but nothing amazes me anymore... I think).... |
17:54 | SCENARIO |  The signs in the crypt |
17:54 | DONE |  Real life business |
12:41 | TODO |  natural break |
12:41 | ARENA |  Myseterious crypt |
12:39 | FOE |  Scorpion |
12:25 | ABILITY |  Poison sting |
11:50 | CONFIRMED |  Everything that had to work, works... |
11:45 | NOTE |  The signs do NOT work yet! |
11:45 | MAP |  Area 003 |
- = 18 Dec 2019 = - |
22:46 | BACKUP |  Running |
22:46 | JUDGMENT |  Looks good to me |
22:42 | TEST |  Another checkup |
22:42 | MAP |  Finishing touches area 002 |
22:42 | ART |  Transparency issues taken care of |
22:41 | TEST |  Ok! |
22:41 | MAP |  Area 002 |
21:23 | ART |  A few fixups |
21:17 | TEST |  let's see |
21:17 | NOTE |  They are however only to be used by Eric and Rebecca.... Figures :P |
21:17 | MAPSCRIPT |  You can pick up the swords now... (If you can reach them that is).... |
21:14 | ITEM |  Sword |
21:13 | MAP |  Locked out Travel Emblem... It's Irravonia only now! |
21:12 | TEST |  Ok |
21:00 | SECRET |  No that travel medal out of reach was NOT a mistake, it was done on purpose.... You can come back here later in the game, and yes, then you'll have Irravonia with you, allowing you to claim your prize! |
20:59 | MAP |  Area 001 Mysterious Crypt |
20:34 | CONFIRMED |  Well, at least that part is now okay |
20:28 | TEST |  Take XIV |
19:57 | UPDATED |  Bitbucket |
19:57 | UPDATED |  Github |
19:56 | FIXED |  SASKIA script error |
19:55 | JUDGMENT |  Level still too high considering the input, but it'll have to do.... for now.... |
19:48 | TEST |  XII and XIII I guess I must count on now.... |
19:47 | FUCKYOU |  Kutverdommeselul! |
19:41 | FUCKYOU |  Unfornately this fix condems me to go past Jeracko.... AGAIN!!!! |
19:40 | FIXED |  Yup, the formula was busted.... New formula created |
19:32 | BUG |  The level Brendor starts with is too high and cannot be right... I mean 86.... come on.... |
19:32 | FIXED |  Link up error |
19:27 | TEST |  Let's see.... |
19:12 | REMINDER | |
19:09 | LINK |  Well that should link it all together I suppose |
19:09 | MAPSCRIPT |  Link to SASKIA |
19:08 | SASKIA |  Link script |
19:08 | STORE |  Fritz' stock |
19:05 | ITEM |  Medicine |
19:02 | NOTE |  Please note, that merchant will disappear upon completion of that crypt |
19:02 | SCENARIO |  Merchant in front of crypt |
18:55 | FUCKYOU |  I got a savegame beyond Jaracko now, and I don't give a fucking crap if Jeracko Spin crashes the game or not at this moment! I'll get a better moment to test it out in the storehouse! |
18:54 | FIXED |  For some reason my duplication request was ignored |
18:45 | TEST |  Take XI |
18:45 | FUCKYOU |  ............... |
18:40 | TEST |  Take X |
18:40 | FIXED |  Well, I did do a few things by now |
17:19 | FUCKYOU |  I really need a break now! |
17:14 | TEST |  Take IX |
17:14 | FUCKYOU |  Which forces me into this frustration 100000 more times, I'm afraid! |
17:13 | VOID |  Rounding issues |
17:06 | TEST |  Take VIII |
17:06 | FUCKYOU |  When I thought I had it!!!!!!!! |
17:03 | TEST |  Take VII |
17:03 | FUCKYOU |  I am now really furious and I need to destroy something really really valuable!!!!! Too bad I can't afford to do so! |
17:01 | FUCKYOU |  Om het nog maar even GOED kracht bij te zetten! |
17:00 | TEST |  Take VI |
17:00 | FUCKYOU |  I BEN HET NU ECHT ZAT MET DIE ONZInNIGE TOESTAND!!!! |
16:55 | TEST |  Take V |
16:55 | LINK |  Backlinking |
16:55 | FIXED |  Fixes in Jeracko spot to make sure spot recovery will be more smoothly |
16:48 | FIXED |  Also named the layer name back as well |
16:48 | FIXED |  Middle spot Jeracko spin! |
16:47 | STATUS |  Well most issues with Jeracko spot have been resolved, however, it's clear I should NOT wait for the destructor, as that takes waaaay too long, and messes things up even more also |
16:46 | MYSTERY |  for some strange reason the layer rename didn't work out quite well |
16:32 | TEST |  Take IV |
16:32 | FIXED |  SASKIA label typo |
16:23 | TEST |  Take III |
16:23 | VOID |  Let's see |
16:22 | FUCKYOU |  Fix ignored, eh? |
16:10 | TEST |  Take II |
16:10 | FIXED |  Deg illegal in Jeracko Spin (I'm afraid this will keep on haunting me.... forever!) |
15:58 | UPDATED |  Project |
15:53 | TEST |  Take I |
15:53 | LINK |  Well technically after defeating Jeracko, Brendor's prologue should start accordingly... At least that is the idea.... |
15:53 | CHARACTER |  Shanda will be wiped from the memory after Jeracko has been defeated |
15:51 | FIXED |  Something went wrong in my MKL updater for SASKIA script.... I don't know why or how, though |
14:30 | STATUS |  Still LOADS to do |
14:29 | CHARACTER |  Start up configuration Brendor |
14:28 | ITEM |  Hammer |
14:23 | CHARACTER |  Confired these abilities on Brandor's character sheet |
14:22 | ABILITY |  Charge! |
14:15 | ABILITY |  Hammer Smash! |
13:51 | MAP |  Entrance area Mysterious Crypt |
12:42 | FIXED |  Jeracko's achievement wouldn't be awarded when it was due |
12:42 | LINK |  I've linked this into the game, so you shoud receive it after defeating Jeracko |
12:37 | SECRET |  I forgot this in the original game, so I decided to make sure you'd get it this time.... |
12:37 | ITEM |  Golden Medallion |
0:08 | STATUS |  It's late now.... I guess I have to resume this later... and perhaps I need to a few things out first, as this can otherwise take forever! |
0:07 | FAILURE |  Nothing came out of that test as Jeracko refused to use his spin move |
- = 17 Dec 2019 = - |
23:59 | TEST |  i am really really pissed now! |
23:58 | FUCKYOU |  I want this to be over! |
23:51 | TEST |  As I am dependent on the foe AI this can really take a long time.... :-/ |
23:50 | FIXED |  Forgotten "end" |
23:40 | TEST |  Well... there we go again! |
23:40 | FIXED |  Illegal class call |
23:34 | TEST |  Or maybe I just want too much! |
23:34 | EXPERIMENT |  Let's do the effect differently and see how that will look |
22:28 | TEST |  Well.... I don't trust on this, but whatever |
22:27 | EXPERIMENT |  This is not what I want, but screenshotting in XNA has NOT be properly thought through, and as such the effect that had to be created cannot be created, making XNA a bit failure |
21:53 | INVESTIGATION |  As I suspected... The grabber didn't work well, and now that I could make the XDraw routine throw a proper error this surfaces.... The question is of course, where it went wrong.... That will be hard to sort out, but let's give it a try.... |
21:47 | TEST |  Poep! |
21:45 | BUBBLE |  Extra error to be thrown.... Is this what's wrong? |
21:22 | TEST |  Well.... whatever! |
21:21 | COCKROACH |  This will take forever... trust me |
21:19 | FUCKYOU |  riiiiiiiiight! |
21:02 | TEST |  Let's fuck it! |
21:02 | EXPERIMENT |  Well? |
20:58 | TEST |  And more tests! |
20:58 | DEBUG |  MORE CRAP! |
20:47 | TEST |  GRRRR!!!!! |
20:47 | FIXED |  ????? |
20:47 | FUCKYOU |  you're harassing me! |
20:43 | TEST |  Where were we? |
20:42 | LAZY |  Did I really need this? |
20:14 | TEST |  And And run another test! |
20:14 | EXPERIMENT |  Let's see (I doubt anything good will come, but hey... gotta try) |
20:10 | TEST |  And let's see how things'll go now! |
20:10 | DEBUG |  Extra debug lines to pinpoint the issue |
20:09 | DONE |  Bought that shit paper (well that's what it is, right?) |
19:19 | TODO |  Buy toilet paper... I almost ran out! |
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