1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
13:53NOTE
NOTE I guess I should make sure all mapscripts have the start combat library included by default, as this is getting annoying
13:52TEST
TEST It *is* time for a little test, however the boss has not yet reached its full potential, but I can at least test out a few balancing issues (or hopefully lack thereof)....
13:34LINK
LINK Linkup script
13:31ACHIEVEMENT
ACHIEVEMENT Proper linkup to achievement with boss
13:30SASKIA
SASKIA Script workout
13:29NIL
NIL Boss configuration
12:12STATUS
STATUS Alright!
12:05TEST
TEST Well, let's see
12:05FIXED
FIXED Dernor I don't want random encounters in my boss rooms... At least in most of them I don't
11:56TEST
TEST I can however already test a few things
11:55MAP
MAP Area 005 where the boss lives has been created... Please note, I have not yet scripted the boss to activate, so it will for now, ignore you....
11:55GENERATION
GENERATION Neg
11:38TRANSFER
TRANSFER Art transfer
11:38BOSS
BOSS Big Scorpion
1:06STATUS
STATUS Well, more work on this later.... Next stop Brendor's boss fight!
1:01JUDGMENT
JUDGMENT BUENO!
1:00TEST
TEST Take XI
1:00STATUS
STATUS Seems right.... But I need to do one more test.... This to see if the savegame routine has understood everything the way I wanted it to be understood
0:53TEST
TEST Take X
0:53FIXED
FIXED Illegal method call
0:49TEST
TEST Take IX
0:49STATUS
STATUS But does it work?
0:49SCRIPT
SCRIPT That should be done now
0:43STATUS
STATUS Now let's get crackin'..... Literally this time!
0:43STATUS
STATUS Well, now it works
0:11TEST
TEST VIII
0:11EXPERIMENT
EXPERIMENT Let's try THIS then?
0:11COCKROACH
COCKROACH STILL NO GOOD?
0:02TEST
TEST Take VII
0:02EXPERIMENT
EXPERIMENT Let's try this method to force things
0:02BUG
BUG The crack doesn't show
- = 19 Dec 2019 = -
23:56TEST
TEST Take VI
23:56FIXED
FIXED Case Error
23:55TEST
TEST Rebecca Take V
23:54FIXED
FIXED Dominance issue in generator (I think)
23:53FIXED
FIXED Label issue in map
23:52STATUS
STATUS Much of stuff appears to work now, however there are a few issues
23:44TEST
TEST Take IV
23:44FUCKYOU
FUCKYOU GRRRR!
23:38TEST
TEST Take III
23:38VOID
VOID Annoyance!
23:35TEST
TEST Take II
23:35DONE
DONE #accept
23:32TEST
TEST Take I
23:31TEST
TEST Let's pray!
23:31LINK
LINK Linked to Map Loader
23:31GENERATION
GENERATION Crack generator
23:22GENERATION
GENERATION So I could generate a new ANYWAY file that I needed in this process
23:21SCRIPT
SCRIPT Created empty Crack script
23:20STATUS
STATUS All issues with Brendor's skill leveling up appear to be accounted for (at least the game no longer crashes... for what that's worth....
23:16TEST
TEST Again!
23:15FIXED
FIXED Syntax error
23:12FIXED
FIXED #+ is not yet as sophisticated as I want it to be
23:01MAP
MAP Tagging to allow a way back
22:57FIXED
FIXED Case error
22:54STATUS
STATUS Before I actually work out the action, lemme first work out my test state
22:53CHARACTER
CHARACTER Brendor's personal action button scripted up to the point that it appears... It does NOT yet work!
22:53FIXED
FIXED Filename typo
22:47CHARACTER
CHARACTER Brendor's level up script
22:41ART
ART Brendor's button
22:36NALA
NALA Scyndi Recompiling NALA
22:34KTHURA
KTHURA The NIL link code
22:30KTHURA
KTHURA I've written the Bubble API function
22:18KTHURA
KTHURA I do need to adept the API to make the next move possible....
22:17TRANSFER
TRANSFER I've transferred the "Crack" texture from 63 fires of lung....
19:37STATUS
STATUS After a little break I'll get to that!
19:36BUG
BUG Ah yeah, I forgot to properly upgrade Brendor on skill ups
19:30TUTORIAL
TUTORIAL Brendor Break
18:56FIXED
FIXED ?
18:53INVESTIGATION
INVESTIGATION
18:51NOTE
NOTE I've checked it and nobody has a skill5 so I wonder why this leads to an error in Bredor's case!
18:48HUH
HUH Skill5 doesn't exist error???????? Well skills are numbered 1 till 5, so I wonder why it wants a skill 5....
18:04CONFIRMED
CONFIRMED It does
17:55TEST
TEST Does it work... (Can think of a reason not to, but nothing amazes me anymore... I think)....
17:54SCENARIO
SCENARIO The signs in the crypt
17:54DONE
DONE Real life business
12:41TODO
TODO natural break
12:41ARENA
ARENA Myseterious crypt
12:39FOE
FOE Scorpion
12:25ABILITY
ABILITY Poison sting
11:50CONFIRMED
CONFIRMED Everything that had to work, works...
11:45NOTE
NOTE The signs do NOT work yet!
11:45MAP
MAP Area 003
- = 18 Dec 2019 = -
22:46BACKUP
BACKUP Running
22:46JUDGMENT
JUDGMENT Looks good to me
22:42TEST
TEST Brendor Another checkup
22:42MAP
MAP Finishing touches area 002
22:42ART
ART Transparency issues taken care of
22:41TEST
TEST Ok!
22:41MAP
MAP Area 002
21:23ART
ART A few fixups
21:17TEST
TEST let's see
21:17NOTE
NOTE They are however only to be used by Eric and Rebecca.... Figures :P
21:17MAPSCRIPT
MAPSCRIPT You can pick up the swords now... (If you can reach them that is)....
21:14ITEM
ITEM Sword
21:13MAP
MAP Locked out Travel Emblem... It's Irravonia only now!
21:12TEST
TEST Ok
21:00SECRET
SECRET No that travel medal out of reach was NOT a mistake, it was done on purpose.... You can come back here later in the game, and yes, then you'll have Irravonia with you, allowing you to claim your prize!
20:59MAP
MAP Area 001 Mysterious Crypt
20:34CONFIRMED
CONFIRMED Well, at least that part is now okay
20:28TEST
TEST Take XIV
19:57UPDATED
UPDATED Bitbucket
19:57UPDATED
UPDATED Github
19:56FIXED
FIXED SASKIA script error
19:55JUDGMENT
JUDGMENT Level still too high considering the input, but it'll have to do.... for now....
19:48TEST
TEST Scyndi XII and XIII I guess I must count on now....
19:47FUCKYOU
FUCKYOU Kutverdommeselul!
19:41FUCKYOU
FUCKYOU Unfornately this fix condems me to go past Jeracko.... AGAIN!!!!
19:40FIXED
FIXED Yup, the formula was busted.... New formula created
19:32BUG
BUG The level Brendor starts with is too high and cannot be right... I mean 86.... come on....
19:32FIXED
FIXED Irravonia Link up error
19:27TEST
TEST Let's see....
19:12REMINDER
19:09LINK
LINK Well that should link it all together I suppose
19:09MAPSCRIPT
MAPSCRIPT Link to SASKIA
19:08SASKIA
SASKIA Link script
19:08STORE
STORE Fritz' stock
19:05ITEM
ITEM Medicine
19:02NOTE
NOTE Please note, that merchant will disappear upon completion of that crypt
19:02SCENARIO
SCENARIO Merchant in front of crypt
18:55FUCKYOU
FUCKYOU I got a savegame beyond Jaracko now, and I don't give a fucking crap if Jeracko Spin crashes the game or not at this moment! I'll get a better moment to test it out in the storehouse!
18:54FIXED
FIXED For some reason my duplication request was ignored
18:45TEST
TEST Take XI
18:45FUCKYOU
FUCKYOU ...............
18:40TEST
TEST Take X
18:40FIXED
FIXED Well, I did do a few things by now
17:19FUCKYOU
FUCKYOU I really need a break now!
17:14TEST
TEST Take IX
17:14FUCKYOU
FUCKYOU Which forces me into this frustration 100000 more times, I'm afraid!
17:13VOID
VOID Rounding issues
17:06TEST
TEST Take VIII
17:06FUCKYOU
FUCKYOU When I thought I had it!!!!!!!!
17:03TEST
TEST Take VII
17:03FUCKYOU
FUCKYOU I am now really furious and I need to destroy something really really valuable!!!!! Too bad I can't afford to do so!
17:01FUCKYOU
FUCKYOU Om het nog maar even GOED kracht bij te zetten!
17:00TEST
TEST Eric Take VI
17:00FUCKYOU
FUCKYOU I BEN HET NU ECHT ZAT MET DIE ONZInNIGE TOESTAND!!!!
16:55TEST
TEST Take V
16:55LINK
LINK Backlinking
16:55FIXED
FIXED Fixes in Jeracko spot to make sure spot recovery will be more smoothly
16:48FIXED
FIXED Also named the layer name back as well
16:48FIXED
FIXED Middle spot Jeracko spin!
16:47STATUS
STATUS Well most issues with Jeracko spot have been resolved, however, it's clear I should NOT wait for the destructor, as that takes waaaay too long, and messes things up even more also
16:46MYSTERY
MYSTERY for some strange reason the layer rename didn't work out quite well
16:32TEST
TEST Take IV
16:32FIXED
FIXED SASKIA label typo
16:23TEST
TEST Take III
16:23VOID
VOID Let's see
16:22FUCKYOU
FUCKYOU Fix ignored, eh?
16:10TEST
TEST Take II
16:10FIXED
FIXED Deg illegal in Jeracko Spin (I'm afraid this will keep on haunting me.... forever!)
15:58UPDATED
UPDATED Project
15:53TEST
TEST Take I
15:53LINK
LINK Well technically after defeating Jeracko, Brendor's prologue should start accordingly... At least that is the idea....
15:53CHARACTER
CHARACTER Shanda will be wiped from the memory after Jeracko has been defeated
15:51FIXED
FIXED Something went wrong in my MKL updater for SASKIA script.... I don't know why or how, though
14:30STATUS
STATUS Still LOADS to do
14:29CHARACTER
CHARACTER Start up configuration Brendor
14:28ITEM
ITEM Hammer
14:23CHARACTER
CHARACTER Confired these abilities on Brandor's character sheet
14:22ABILITY
ABILITY Aziella Charge!
14:15ABILITY
ABILITY Hammer Smash!
13:51MAP
MAP Entrance area Mysterious Crypt
12:42FIXED
FIXED Jeracko's achievement wouldn't be awarded when it was due
12:42LINK
LINK I've linked this into the game, so you shoud receive it after defeating Jeracko
12:37SECRET
SECRET I forgot this in the original game, so I decided to make sure you'd get it this time....
12:37ITEM
ITEM Golden Medallion
0:08STATUS
STATUS It's late now.... I guess I have to resume this later... and perhaps I need to a few things out first, as this can otherwise take forever!
0:07FAILURE
FAILURE Nothing came out of that test as Jeracko refused to use his spin move
- = 17 Dec 2019 = -
23:59TEST
TEST i am really really pissed now!
23:58FUCKYOU
FUCKYOU I want this to be over!
23:51TEST
TEST As I am dependent on the foe AI this can really take a long time.... :-/
23:50FIXED
FIXED Forgotten "end"
23:40TEST
TEST Well... there we go again!
23:40FIXED
FIXED Illegal class call
23:34TEST
TEST Or maybe I just want too much!
23:34EXPERIMENT
EXPERIMENT Let's do the effect differently and see how that will look
22:28TEST
TEST Well.... I don't trust on this, but whatever
22:27EXPERIMENT
EXPERIMENT This is not what I want, but screenshotting in XNA has NOT be properly thought through, and as such the effect that had to be created cannot be created, making XNA a bit failure
21:53INVESTIGATION
INVESTIGATION As I suspected... The grabber didn't work well, and now that I could make the XDraw routine throw a proper error this surfaces.... The question is of course, where it went wrong.... That will be hard to sort out, but let's give it a try....
21:47TEST
TEST Poep!
21:45BUBBLE
BUBBLE Extra error to be thrown.... Is this what's wrong?
21:22TEST
TEST Well.... whatever!
21:21COCKROACH
COCKROACH This will take forever... trust me
21:19FUCKYOU
FUCKYOU Scyndi riiiiiiiiight!
21:02TEST
TEST Merya Let's fuck it!
21:02EXPERIMENT
EXPERIMENT Well?
20:58TEST
TEST And more tests!
20:58DEBUG
DEBUG MORE CRAP!
20:47TEST
TEST GRRRR!!!!!
20:47FIXED
FIXED ?????
20:47FUCKYOU
FUCKYOU you're harassing me!
20:43TEST
TEST Where were we?
20:42LAZY
LAZY Did I really need this?
20:14TEST
TEST And And run another test!
20:14EXPERIMENT
EXPERIMENT Let's see (I doubt anything good will come, but hey... gotta try)
20:10TEST
TEST And let's see how things'll go now!
20:10DEBUG
DEBUG Extra debug lines to pinpoint the issue
20:09DONE
DONE Bought that shit paper (well that's what it is, right?)
19:19TODO
TODO Buy toilet paper... I almost ran out!
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