1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
15:45MAPSCRIPT
MAPSCRIPT Alternate mapscript needed to void #278
15:39MAP
MAP Map alterations needed for voiding #278
15:33BUBBLE
BUBBLE I set up an alias in order to make things easy on the scenario while voiding ( #278 )
14:46SOURCEFORGE
SOURCEFORGE The plan will also be to make the sourceforge release by then, and I hope I can start the preparations for that today
14:45GAMEJOLT
GAMEJOLT The Game Jolt release is now scheduled for Jan 31st.... By that time it is also possible the first release that is actually deemed "stable" may be released on itch, and Game Jolt will likely soon follow....
14:44WALKTHROUGH
WALKTHROUGH The Abyss
- = 13 Jan 2021 = -
21:58WALKTHROUGH
WALKTHROUGH Sugarland
20:06WALKTHROUGH
WALKTHROUGH Hall of Music
- = 12 Jan 2021 = -
22:50VOID
VOID Voided an issue that is clearly NOT caused by me!
22:49FUCKYOU
FUCKYOU I've decided to do this elseway. If Game Jolt persists on fucking this up, at least this way I hope the game won't crash, but a notice will be made, and... that's all....
22:07STATUS
STATUS It looks like it works now... I fthis was bad data or an issue in Game Jolt.... I guess I'll never know... But it works now, and out of security reasons I will update the current build on itcho.io
22:04TEST
TEST I *hope* it works now
22:01FIXED
FIXED Hopefully
22:01SYSTEM
SYSTEM Giant rebuild
21:40NOTE
NOTE Since these security errors only affect the system when trying to contact Game Jolt, I can (if worst comes to worst) remove Game Jolt from the game (or dummy it, that is)... Which was for the long term the plan anyway, but the timing is very rotten!
21:39SYSTEM
SYSTEM Just to make sure everything is clean I'll remove the entire release (or rather, I'll use rar to back it up), and re-build it so I can be 100% sure everything here is fresh....
21:38FAILURE
FAILURE Now it looks like there are a lot of connections issues on Game Jolt's side, so perhaps it's only that... I hope so at least....
21:31FAILURE
FAILURE And JUST AFTER ANNOUNCING THIS A "SECURITY ERROR" pops up for no reason at all
19:43WALKTHROUGH
WALKTHROUGH Science Facility
19:43GENERATION
GENERATION I do need to neg once more as a result, though
19:42FIXED
FIXED #281 (I hope?)
1:43WALKTHROUGH
WALKTHROUGH Mad House
- = 11 Jan 2021 = -
19:26FIXED
FIXED I think I fixed that, however since savegames past the point that Foxey should enter are beyond repair I cannot check this unless I start the entire game anew, and I hope you don't mind me not opting for that path, sorry
19:22COCKROACH
19:22WALKTHROUGH
WALKTHROUGH Rebecca Botanica
13:44WALKTHROUGH
WALKTHROUGH The Lost Ark
- = 10 Jan 2021 = -
12:49STATUS
STATUS I will also slow down a bit.... There is no more hurry... The beta is done, and that was my first concern.....
12:20ITCH.IO
ITCH.IO I've deactivated the auto-update... During the alpha this was handy, but now that the game is officially in the beta (and thus semi-stable, or at least, that's what it should be), that crapload of updates is no longer needed.
12:18TECHNO
TECHNO The reason I didn't want to do this in the previous run is simply because I didn't want my levels and powerups to influence the walkthrough levels and difficulty.... All that stuff was optional after all, and as a goldren rule (which also applies here) characters always get overpowered when you do all the optional stuff.... When you need to check a full balance, that's not the best way to go
12:17STATUS
STATUS Today I will be playing the New Game+, and cover the sidequests and New Game+ Only missions that I come across.... In this run I will also cover the Game Jolt Exclusive dungeons
- = 9 Jan 2021 = -
19:16STATUS
STATUS Once the walkthrough is complete the checker flag will be waved.... We're really close now ;)
19:16ANNOUNCEMENT
18:16WALKTHROUGH
WALKTHROUGH The Grand Finale
18:16WALKTHROUGH
WALKTHROUGH Lord Dzgjymza's keep
13:22WALKTHROUGH
WALKTHROUGH The City of Umerington
13:22WALKTHROUGH
WALKTHROUGH Forest
13:22WALKTHROUGH
WALKTHROUGH Wastelands
13:22WALKTHROUGH
WALKTHROUGH Mermaid Harbor & Dyrt Beach
0:44WALKTHROUGH
WALKTHROUGH Zondra's Grave
0:44WALKTHROUGH
WALKTHROUGH Black Prison
0:44WALKTHROUGH
WALKTHROUGH Frendor Bushes
- = 8 Jan 2021 = -
21:06WALKTHROUGH
WALKTHROUGH Dark Storage - Main section
20:28WALKTHROUGH
WALKTHROUGH Dark Storage - Rondomo section
19:46WALKTHROUGH
WALKTHROUGH Dark Storage - Kirana section
17:52FIXED
FIXED A doorway back in the (halfway) boss room in Kirana's section didn't work at all
17:52WALKTHROUGH
WALKTHROUGH Dark Storage - Jeracko section
17:51WALKTHROUGH
WALKTHROUGH Dark Storage - Aldarus section
2:17WALKTHROUGH
WALKTHROUGH Dark Storage - General Overview
2:17WALKTHROUGH
WALKTHROUGH Jennifer's story
1:58WALKTHROUGH
WALKTHROUGH Scyndi And a bit of "link-up" talk... I guess that was pretty vague, but I think you got... or at least, I hope so!
1:57WALKTHROUGH
WALKTHROUGH Frundarmon's mansion
- = 7 Jan 2021 = -
23:28WALKTHROUGH
WALKTHROUGH Purple Forest
23:28WALKTHROUGH
WALKTHROUGH The Phelynx city of Felixium
23:28WALKTHROUGH
WALKTHROUGH That covers it all for Team Eric, so over to team Rebecca
23:27WALKTHROUGH
WALKTHROUGH Malabia's Temple
23:27WALKTHROUGH
WALKTHROUGH Malabia's Caves
23:27WALKTHROUGH
WALKTHROUGH The Lost City of Fruskbrando
19:56WALKTHROUGH
WALKTHROUGH Scharum
19:56WALKTHROUGH
WALKTHROUGH Rayal Palace
19:56WALKTHROUGH
WALKTHROUGH Meeting Aziëlla, daugther of the house of Gandron
19:56WALKTHROUGH
WALKTHROUGH The Marshes
17:04WALKTHROUGH
WALKTHROUGH The City of Independence (first visit)
17:04WALKTHROUGH
WALKTHROUGH Independence Bushes
17:04FIXED
FIXED Forgot to make some aliases that could crash the game if you played the True Abyss in the Italian language... This has been fixed (and it won't matter that the Italian dialogue will be corrected later, the builder will all pick that up).
12:00RECOVERED
RECOVERED Italan translation complete... at least the automated version that is... and I should have done it this way from the start, actually.... Would have saved me tons of (needless) work
11:07WALKTHROUGH
WALKTHROUGH Gagolton empty
11:07WALKTHROUGH
WALKTHROUGH The mines of Airom
1:48WALKTHROUGH
WALKTHROUGH Gagolton
0:27RECOVERED
RECOVERED I found a better way to do the Italian translation.... It will soon be "back" and some things even better worked out.... YAY, I'm awesome (well, kind of).
- = 6 Jan 2021 = -
22:53WALKTHROUGH
WALKTHROUGH Yasathar's Temple
22:53EXPERIMENT
EXPERIMENT This looks hopeful.... I will get to this later.....
22:04DONE
DONE I've temporarily disabled the Italian language in the start settings, and I've copied the English language files as if they were Italian... This will at least prevent some issues for the short term
22:01FAILURE
FAILURE And as my backup program has failed me many times (out of memory for some odd unexplainable reason), I cannot recover the translation I already had, but maybe it's better this way, the new way I got in mind will (I hope) handle accent marks a lot better (I hope)
22:00BRAINSTORM
I will think of a quicker way to get the Italian translation done, however, I need a bit of time to properly prepare for that as I do need a bit of coding work
21:59FAILURE
FAILURE Brendor BIG DISASTER.... And the Italian translation went lost in the process
15:37WALKTHROUGH
WALKTHROUGH Azquakunda Prison
15:37WALKTHROUGH
WALKTHROUGH Grass Plains
0:57WALKTHROUGH
WALKTHROUGH Naked Rocks - jennifer's house
0:57WALKTHROUGH
WALKTHROUGH Naked Rocks - Caves
- = 5 Jan 2021 = -
23:15WALKTHROUGH
WALKTHROUGH Naked Rocks - Outside
21:46WALKTHROUGH
WALKTHROUGH The Rondomo Encounter
20:16WALKTHROUGH
WALKTHROUGH Black Dragon's Lair
20:16WALKTHROUGH
WALKTHROUGH The Sheck-Lock encounter
15:31WALKTHROUGH
WALKTHROUGH Green Dragon's Cave
2:04WALKTHROUGH
WALKTHROUGH White Dragon's Lair
2:04WALKTHROUGH
WALKTHROUGH Imperial Castle
- = 4 Jan 2021 = -
23:53WALKTHROUGH
WALKTHROUGH Iskarderiu Forest
22:54NOTE
NOTE And that took some effort due to some balancing issues
22:54WALKTHROUGH
WALKTHROUGH Red Dragon's Lair
17:03NERF
NERF The Red Dragon REALLY made me have it.... So a little nerf was in order
15:58WALKTHROUGH
WALKTHROUGH Dragon Crack Forest
14:36FIXED
FIXED Part of the scenario was missing in Dutch
14:17FONT
FONT ù
12:42WALKTHROUGH
WALKTHROUGH Zoraman Prison
0:45WALKTHROUGH
WALKTHROUGH Weniaria's Temple
- = 3 Jan 2021 = -
23:01WALKTHROUGH
WALKTHROUGH Mysterious Crypt
21:39WALKTHROUGH
WALKTHROUGH Queen Shanda's dungeon
21:39WALKTHROUGH
WALKTHROUGH Doubline
17:30WALKTHROUGH
WALKTHROUGH Xenor Bushes - North
17:01CONFIG
CONFIG Irravonia Ah yeah, that was a global config thing... That should be taken care of now
17:01REMOVED
REMOVED Syslog was still created
16:59ART
ART That was only saving as PNG but still
16:59FIXED
FIXED Another picture of Dernor not in order
16:56WALKTHROUGH
WALKTHROUGH Exams Ruins
16:56POWERSHELL
POWERSHELL But I'm running my build script to make sure
16:56FIXED
FIXED I think I fixed the 'Alias' issue
16:11NOTE
NOTE I hope this didn't cause any damage to the game, but we'll have to see, I'm afraid
16:11RECOVERED
RECOVERED SWAPKILL data was gone
16:09FIXED
FIXED Alias issue Dernor
15:35POWERSHELL
POWERSHELL My building scripts will now also update on itch.io
15:33WALKTHROUGH
WALKTHROUGH Xenor Bushes - West
15:33FONT
FONT Accent grave on the o for basic BoxText Font
15:08ITCH.IO
ITCH.IO On Itch.io the first public alphas will be released... Also note, that on Game Jolt this will only follow once the alphas are stable.... Butler has always been far superior over gjpush, and as such updates can happen faster anyway. Since Butler also supports binary diffing, it's only the first that'll take time here
14:48NOTE
NOTE As this was a very extremely critical issue, I'll also update the GJ Alpha
14:48STATUS
STATUS And onto the next round
14:48FIXED
FIXED Well, it goes without saying I fixed that now
14:14STUPIDITY
STUPIDITY I forgot the MOST IMPORTANT INSTRUCTION IN THIS FIX! Yes, I know I'm a moron!
14:05STATUS
STATUS And let's resume the action, shall we?
14:01REMOVED
REMOVED Old syslog - I also need to check if this is no longer automatically being done, however that can also be a project or config setting so,that comes later
13:57NOTE
NOTE And that makes it a good thing I didn't yet release the beta
13:56COCKROACH
13:40SCENARIO
SCENARIO In the meantime I will also make updates to the Italian "translation" but I will not keep on making notes about that!
13:39WALKTHROUGH
WALKTHROUGH Covered: Xenor Bushes
13:39WALKTHROUGH
WALKTHROUGH Introduction
3:01CONFIRMED
CONFIRMED Eric THAT should do it....
2:57TEST
TEST One more uploade
2:54FIXED
FIXED Debug console was still accessible... shouldn't be!
2:50STATUS
STATUS I will now start a new game in the casual mode, however I will turn off the development mode... I will also start the game in the Italian mode... Not that I understand Italtian, but I know teh story through and through by now, so this allows me to test things out in this version... I will also write the walkthrough during this process
2:49STATUS
STATUS All done
- = 2 Jan 2021 = -
23:46FIXED
FIXED Syntax error
22:56FIXED
FIXED The AI of the dark servant boss in the keep would crash the game if a cancel was performed before the first study
22:15FAILURE
FAILURE it seems things got a bit on the rampage here.... A total system restart is required
18:54VOID
VOID let's try it again then shall we?
18:54FUCKYOU
FUCKYOU Oh wait, I see it now.... .NET was in need of a fuckup
18:54DONE
DONE But I saved again, just to be sure
18:54FUCKYOU
FUCKYOU AND THE FILE WAS SAVED! THE INDICATOR OF MY EDITOR MADE THAT ONE CLEAR!
18:53CONFIRMED
CONFIRMED I even copied the line into pure Lua (as this is part of the few lines that was in pure lua so no translation issues are possible), and Lua accepted the line in question
18:53COCKROACH
COCKROACH Fix ignored
18:43FIXED
FIXED Another bug that produced in the process
18:43FIXED
FIXED Scyndi could not learn "Smite" in the hard mode
18:14SCENARIO
SCENARIO Shanda More done
17:01FAILURE
FAILURE Something really went wrong on the fonts.. or so it seems
16:10FONT
FONT é and è added to the font, as I see the Italian language needs those A LOT!
15:55SCENARIO
SCENARIO Large part done... I'm NOT gonna complete this before I resume my tests, however I will do a bit more before I resume my tests later
13:13SCENARIO
SCENARIO I am doing now a translation in Italian by request, however this is an automated translation (I don't speak Italian, at all, you know).
2:35FIXED
FIXED Brendor's ultimate weapon did not have its special effect
- = 1 Jan 2021 = -
23:24NOTE
NOTE Well, the Squid had to be charmable by Dernor, doncha agree?
23:23CHARACTER
CHARACTER And I linked this to his character
23:23ABILITY
ABILITY Tsunami for Dernor
23:19FIXED
FIXED Aziella I think I fixed an issue with the Cleave spellani
19:11FIXED
FIXED Merya should get AP (and more than normally) for attacking enemies when the violator was equipped. This will happen now.
17:22STATUS
STATUS This means all pre-beta issues have now been closed... It *is* however too early to release the beta now. After the hard mode has been confirmed to work from start to finish, there will be one final test, but then when the development console disabled This would of course also force me to play the game competely fairly and that way some final balancing things can be taken in order. During this test I will likely also write the walkthrough, however the walkthrough will not be released right away but come later.
17:19CLOSED
17:04BUBBLE
BUBBLE and a bit of project scripting
17:02GENERATION
GENERATION before I can get this to work I first need to generate a few things out, as I am not fully ready yet, but the artwork itself is done
17:01ART
ART And lastly the only missing art when it came to heroes in combat, Dernor's attacking pose
12:57FIXED
FIXED A little fix was in order as the check to disable bars was based on EXP and not on LVL... That has been fixed now!
12:49STATUS
STATUS Fear and Silence are considered implemented, however for the time being I cannot tell if all possible bugs in ir are really fixed or not
12:49COSMETIC
COSMETIC System will no longer show actual bars filling up when maximum skill level has been reached.
11:36TEST
TEST Take II
11:36FIXED
FIXED Bad property
11:23TEST
TEST One way to find out!
11:23NOTE
NOTE No telling (of course) if this will actually work or not!
11:22DONE
DONE Silence and Fear should now actively block moves and spells
2:08STATUS
STATUS See ya later!
2:08BACKUP
BACKUP Running
0:52FIXED
FIXED Audio loaded in the wrong function!
- = 31 Dec 2020 = -
23:17GAMEJOLT
GAMEJOLT For the time being the alpha and the release will remain here, but the future is far from certain at THIS point!
23:07FUCKYOU
FUCKYOU Errorfix
21:12STATUS
STATUS So far.... so good!
19:21TEST
TEST Take III
19:21FIXED
FIXED Crash upon reaching max skill level
19:21BUG
BUG Good thing I tested this, as it WAS bugged.....
19:10TEST
TEST Take II
19:10FIXED
FIXED Merya Syntax error
19:01NOTE
NOTE Since the first fight in the next dungeon is a boss fight, I'll first mess around in older dungeons to make sure Rebecca's advancement to the max fighter level does award the achievement accordingly
19:01FIXED
FIXED Well, I put those in.... Fwew!
18:37STATUS
STATUS WTF? More than half the skill cap achievements are on Game Jolt, but NOT in game?
18:37FIXED
FIXED An issue that would pop up if Eric would reach the max skills during the final chapter
18:02STATUS
STATUS The test is up to the point that I completed the Dark Storage in Hard Mode.... I will have to make sure if the achievements tied to meeting the skill level cap are properly rewarded... This will be the next step in testing
15:41VOID
VOID Another impossibility voided
13:09TEST
TEST IV
13:09FIXED
FIXED ...
13:09FUCKYOU
FUCKYOU Bad for line
13:00TEST
TEST Take III
13:00FIXED
FIXED Scope error
12:50TEST
TEST Take II
12:50FIXED
FIXED Declariation and usage issue
12:36TEST
TEST Let's get ready to rumble
12:35STATUS
STATUS Next stop Kirana section
12:35STATUS
STATUS In my dungeon test I complete the Dark Storage, Aldarus and Jeracko sections
12:35TEST
TEST And I'll move on with testing and hopefully this works....
12:35LINK
LINK linking it all together
12:35ABILITY
ABILITY Put that into the cleave ability
12:34SPELLANI
Cleave
3:08FIXED
FIXED Jeracko Spin sound loads, but doesn't play
3:02COSMETIC
COSMETIC Sound effect for Jeracko Spin
1:19COSMETIC
COSMETIC Icicle set to the correct battle pose when using
0:45STATUS
STATUS Of course, once this is done, I will first finish this test as a whole, after that I'll lock the development console screen, and that should also keep the game from writing system log files...
0:43STATUS
STATUS Scyndi Dernor That sets me up for the last issue on my issue tracker which is #250 - Now that is for most part done, only Dernor does not yet have an attack pose.... That should be easy to deal with
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