1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
20:25TEST
TESTAnd now to put things to the test
20:25LINK
LINKAnd linked all that
20:25AUDIO
AUDIOSet audio effects
20:12NOTE
NOTEa few more things to do, though
20:12LINK
LINKLinked Multi-PowerStrike spellani to the actual abilities
18:52COSMETIC
COSMETICShuriken Sound effect
18:45COSMETIC
COSMETICNow I must look one thing up, as I believe Widzy made me a sound effect for this
18:45NOTE
NOTEI've set it that way that it'll work for ALL variants of the move in once
18:44SPELLANI
Multi Power Strike
16:07TEST
TESTHmmm?
16:07FORCE
FORCELet's see how this is handled (GRRR!)
15:50TEST
TESTWell?
15:50COCKROACH
COCKROACHWhy is the hotspot being ignored?
15:35TEST
TESTAnd let's continue testing
15:34COSMETIC
COSMETICProper hotspot for the Blast item
15:34JUDGMENT
JUDGMENTJust a few more touches
15:17TEST
TESTBefore I close #144, let's first test this
15:17LINK
LINKThat should linke it all
15:17DATABASE
DATABASEBlast in IAA database
15:00NOTE
NOTEUnfortunately no good audio effect was possible on me... But hey,if you have something cool here, lemme know
15:00SPELLANI
Blast effect
12:39STATUS
STATUSUp to completing the split part everything appears to look alright now!
11:34TEST
TESTScyndi Take IV
11:34FUCKYOU
FUCKYOUGRRR!
11:25TEST
TESTTake III (over something as trivial as this solely due to case sensitivity... Long live Neil for ignoring cases).
11:24FIXED
FIXEDI hope!
11:24FUCKYOU
FUCKYOUI HATE CASE SENSITIVE PROGRAMMING LANGUAGES!
11:19TEST
TESTTake II
11:19FUCKYOU
FUCKYOUCase error
11:17TEST
TESTLet's see and resume the testing at Frunadarmon's mansion
11:16COSMETIC
COSMETICAs an experiment I did bring back the original background of the main menu... It looks better anyway, and perhaps the stretcher doesn't make it so ugly as I fear....
1:06TEST
TESTresuming
1:06POWERSHELL
POWERSHELLrebuild
1:01FIXED
FIXEDStill an issue I had to fix here... Oh well
0:49TEST
TESTResuming
0:49NOTE
NOTEYeah, even a debugger can get bugged.... It's terrible, yet the truth
0:48FIXED
FIXEDDebug issue fixed
0:28TEST
TESTResuming
0:28FIXED
FIXEDEnemy tag error
0:07TEST
TESTNext stop Malabia's caves
0:07CHEAT
CHEATI've put in the Hermione Granger cheat which will help me on debugging the hard mode... I've seen enough for how hard it is to get everything, and I am satisfied about that, however for debugging it's a straight disaster and since a Hard Mode specific crash was found already I am condemned to sit it all out!
- = 29 Dec 2020 = -
18:41FIXED
FIXEDThis should be fixed now
18:04BUG
BUGGood that I do these tests..... The random treasure routine crashes as soon as you enter Malabia's caves in the hard mode.... That's good to know
10:58POWERSHELL
POWERSHELLRunning my build scripts again is in order, I think
10:54FIXED
FIXEDDernor couldn't charm Salamanders
10:52FIXED
FIXEDTypo in ability "Sick Bite"
- = 28 Dec 2020 = -
23:41FAILURE
FAILUREBlue Screen Of Death!
23:06STATUS
STATUSThat only leaves 2 issues to fix before the beta can open up.... Not bad
23:05FIXED
23:03BUG
BUGGotcha.... An entry was missing in the Dutch translation of the love scene
22:09NOTE
NOTEI must remember NOT to enter Independence right away so I can investigate #261 in the process
22:08TEST
TESTNow on to the independent forest
22:08TEST
TESTDernor Brendor I did do a test for Sugarland.... Got myself killed there, but it works in the hard mode, and that's what matters
20:57STATUS
STATUSGame tested up to the point that Gagolton is deserted
- = 27 Dec 2020 = -
19:15TECHNO
TECHNOIf this were possible the game could NEVER have worked in any single way, period!

So whatever magic caused this to happen I don't know, but at least I voided it now!

19:14VOID
VOIDChar = nil?
18:29TEST
TESTAnyway I'll resume with Dyrt, so I am in the correct DevLog now
18:28STUPIDITY
STUPIDITYRight... Wrong devlog... AGAIN!
16:59CLOSED
16:59STATUS
STATUSTHAT should do it!
16:58FIXED
FIXEDA few fine tunings though
16:53FIXED
FIXEDAbilities were ignored
16:53GENERATION
GENERATIONNew Foe Files generated
16:53C#
C#Generator done
12:54STATUS
STATUSNext stop: Black Dragon
12:54CONFIRMED
CONFIRMEDBoth dungeons function well
- = 26 Dec 2020 = -
23:20TEST
TESTI'll test at least one of them... If I test the other depends on the time I need
23:20STATUS
STATUSNext stop are the white and green dragon lairs....
23:20STARSTORY
STARSTORYWell Some work has been done here
20:26CLOSED
20:26CONFIRMED
CONFIRMEDGood!
19:31TEST
TESTAnd now for real! ;)
19:31STATUS
STATUSIf this works I can close #118, but let's first put all this to da test, eh?
19:31FIXED
FIXEDBad speed setting for that move also
19:30LINK
LINKLinked to the ability
19:29SPELLANI
Shuriken
19:29STATUS
STATUSOh wait... Hold the show... I forgot something important!
19:03TEST
TESTIrravonia So on to Iskarderiu forest
19:03STATUS
STATUSI just finished Dragon Crack and the Red Dragon cave in hard mode
19:02STATUS
STATUSBut my work here has NOT yet ended, so let's get more stuff to move, eh?
19:02STARSTORY
STARSTORYStar Story is taking shape, good!
14:42STATUS
STATUSIt REALLY appears that it may be more and more plausible the release is closing in.... I don't think I'll still be able to do it this year (bad joke), but things are DEFINITELY on the road! ;)
14:41CONFIRMED
CONFIRMEDCross roads to Xenor OK!
14:41CONFIRMED
CONFIRMEDAnd in the Red Dragon's Cave
14:41CONFIRMED
CONFIRMEDWell, stuff is alright in the Dragon Crack Forest
13:51TEST
TESTLet's continue
13:51FIXED
12:41TEST
TESTSo I'm now gonna test Dragon-Crack Forest and the Red Dragon's lair
12:40STATUS
STATUSAs far as I can test everything up to the end of Chapter 1 is in order!
- = 25 Dec 2020 = -
22:58FIXED
FIXEDRebecca Scenario reference error
22:54NOTE
NOTEThe tutorial will only pop up the first time you enter Botanica.... I won't put the same tutorial in the other GJ exclusive dungeons
22:54LINK
LINKThat links it all together
22:54MAPSCRIPT
MAPSCRIPTGame Jolt Exclusive Tutorial
22:52TUTORIAL
TUTORIALGame Jolt Exclusive dungeons
16:08FOE
FOEOutsider: Feenalaria, daughter of Vandar And it's possible the hirelings use it to "heal" themselves.... with a price, if they are unlucky :-P
16:08MAP
MAPCan now be in bags in Zoraman Prison
16:08ITEM
ITEMBad potion
13:22FIXED
FIXEDRespawn wouldn't reset on prison (this due to the fact you always get here during the prologue stories).... Now it WILL reset once you leave your cell, that is if you never left it before, as when you come back here this won't happen. Since you can only engage in combat once you leave your cell this should be perfectly safe
0:21NOTE
NOTE(I will stop nerfing as soon as chapter 2 begins, as from that moment you have all freedom, so mathematical impossibilities are then no longer an excuse).
0:21NERF
NERFNerfing of the stuff you meet in Weniaria's temple as it's mathematically impossible for Scyndi and Dernor to stand up against THIS
- = 24 Dec 2020 = -
20:13STUPIDITY
STUPIDITYEric Wrong devlog
20:13FIXED
FIXEDCode Typo
20:12STUPIDITY
STUPIDITYI don't wanna talk about it!
20:10DEBUG
DEBUGOutsider: Feenalaria, daughter of Vandar One more debug attempt to see if stuff is running the way it should
20:06AI
AIAnd an AI altering
20:06NERF
NERFMore nerf
19:14NERF
NERFanother round
18:26NOTE
NOTEHard and mathematically impossible are two different things....
18:25NERF
NERFI've lowered a few statistics of the scorpion foe...
12:09VOID
VOIDI VOIDED that bug that was NOT of my MAKING! This was after all NOT an error on MY side!
12:09FAILURE
FAILURECopy-and-paste is bugged.... No other explanation why outdated data can be pasted all the time
11:58NERF
NERFOrcs became a TINY bit weaker
11:57STATUS
STATUSwrong icon confusion
11:57FIXED
FIXEDanother crash in confusion fixed
1:48STATUS
STATUSAnd that's it for today!
1:48FIXED
FIXEDA crash which could happen when confused
0:07TEST
TESTAm I right?
0:06FIXED
FIXEDI think I got it.... The hard mode was not properly configured for the number of enemies when you have a party of three
0:06BUG
BUGNope
0:02TEST
TESTI dunno how this could happen
0:02VOID
VOIDRandomizer issue?
- = 23 Dec 2020 = -
21:26FIXED
FIXEDSyntax error
21:20FIXED
FIXEDThis time then?
21:19COCKROACH
COCKROACHGRRR!
21:14TECHNO
TECHNOI guess I am really getting tired of this project
21:13FIXED
FIXEDAziella Scope syntax error
21:00TEST
TESTWell?
21:00FIXED
FIXEDTook in mind there are different kinds of healing items around there
20:58DONE
DONEConsumable items are now usable in the field menu (in the Hard mode you will likely need this, in the other modes it may not be needed, but you never know)
20:43RESOLVED
RESOLVEDTaken care of that!
20:41UNDESIREABLE
UNDESIREABLENext, doing one step getting your next encounter is NOT what I had in mind for "hard"... That is only frustrating and not challenging... So a bit of a nerf is required... Never thought I'd do this in the hard mode, but Hard!=Frustrating PERIOD!
20:38FIXED
FIXEDFirst of all, after the fight you will ALWAYS have at least 1 HP, regardless of your VIT. Yes even in the hard mode... This to prevent story wise issues when party changes and you therefore having an entirely dead party starting a fight with none but dead characters... Ain't gonna work.
20:35NOTE
NOTEA few things I now need to take in order, as "Hard" is not the same as "Frustrating"
20:09NOTE
NOTEI'll be cheating my way through this... My most important concern is that it works... I don't expect to be able to get through this myself and even if I am, I may make the hard mode even harder at some points anyway :P
20:09STATUS
STATUSNow with the easy mode fully tested now comes the terrible part... Testing the hard mode
16:19CONFIRMED
CONFIRMEDYup!
15:39TEST
TESTTake V
15:39FIXED
FIXEDI hope
15:38BUG
BUGGood thing I still tested that
13:56TEST
TESTTake IV
13:56COSMETIC
COSMETICFine tuning
13:38TEST
TESTTake III
13:38FIXED
FIXEDWERK CONSEQUENT, JEROEN!
13:30TEST
TESTTake II
13:30FIXED
FIXEDSyntax error
13:07TEST
TESTAnd now to see if it actually works, or not!
13:07LINK
LINKAnd that should link it all together
13:07ABILITY
ABILITYAdapted
13:03SPELLANI
Holy Shit
- = 22 Dec 2020 = -
23:18AUDIO
AUDIOAnyway the choir is needed for the "Holy Shit" animation
23:17STUPIDITY
STUPIDITYMerya Did stuff once again end up in the wrong log... Oh why do I even still care?
23:17TRANSFER
TRANSFERChoir sound
22:46C++
C++Removing all object files anyway.... This makes 100% sure EVERYTHING, including Kthura is rebuilt
22:45DEBUG
DEBUGThe quest is now for how the lower case records still came to be.... I may need to delete all object files to be sure Kthura is entirely rebuild (so I can be sure it's the famous Visual Studio bug of not re-compiling when it should happen).
22:43NOTE
NOTELower and upper case still seem to conflict regardless of the impossibilities here.... I do not know if this is a Kthura issue or a link up issue
22:31DEBUG
DEBUGMore debug crap!
22:20DEBUG
DEBUGWell, so more debugging, I suppose... This is really getting depressing
21:46DEBUG
DEBUGMore crap to see what is going on.... There is nothing that can allow this to happen!
21:21TEST
TESTAnd let's see what results pop up this time!
21:21C++
C++And I added an extra debug line which must shine a light on matters
21:20C++
C++In order to prevent conflicts I've set a few functions into statics
21:20NOTE
NOTESo far my search makes even less sense
20:47UPDATED
UPDATEDProject file
20:47BOB
BOBQuickest way to do that is by just running the building script
20:46NALA
NALAUpdate to project file required
20:44NOTE
NOTETake that literally
20:44TRANSFER
TRANSFERShit
20:37FAILURE
FAILUREAstonishing.... LoadTex has received a NULL pointer for a map.... The question is how THAT could happen... That will be very extremely hard (next to impossible) to pinpoint!
20:35NOTE
NOTENow things are getting odd... LoadTex didn't receive a Kthura Map.... Whatever that means... I really need to sort it out!
20:35FIXED
FIXEDMore stuff fixed
20:23STATUS
STATUSNext stop, the HARD mode!
20:23CONFIRMED
CONFIRMEDOkay, and everything in Dyrt works
16:23STUPIDITY
STUPIDITY(All this ended up in the wrong devlog, so I hope I got it all covered)
16:23STATUS
STATUSUp-to-date
16:22DONE
16:22FIXED
FIXEDAnd "My Bonnie is over the Ocean" wasn't counted as a New Game+ achievement
16:22FIXED
16:22FIXED
16:22CONFIRMED
CONFIRMEDThe Wastelands work though
- = 21 Dec 2020 = -
22:09BUG
BUGVERY important bug found.... Requires immediate attention!
17:32TEST
TEST Well I guess I gotta resume the tests ;)
17:29CONFIRMED
CONFIRMEDAnd I made sure the girls only appear in Xenor Forest once you've done at Zondra's Grave you have to do
17:29CONFIRMED
CONFIRMEDI can at least say that Zondra's Grave works
17:23NOTE
NOTEOf course, given the nature of confusion loads of bugs can still happen, so you never know for sure!
17:22FIXED
FIXEDI think I fixed it... It was actually more trivial than I could ever imagine
17:19NOTE
NOTEThis was expected to happen, or at least that it wouldn't go without issues in one go.... oh well...
17:18BUG
16:54TEST
TESTLet's move!
16:53STATUS
STATUSI guess I should start now on Zondra's Grave... or somewhere there, I believe... Oh well, let's see...
16:53STATUS
STATUSLet's resume the action
- = 20 Dec 2020 = -
23:19CONFIRMED
CONFIRMEDBlack Prison Works!
20:31STATUS
STATUSI plan to do the test for Frendor Bushes, and the Black Prison... Perhaps Zondra's prison too, but I'll have to see
- = 19 Dec 2020 = -
21:17CONFIRMED
CONFIRMEDTalk with Jennifer works
21:16CONFIRMED
CONFIRMEDFrundarmon's basement works the way it should
20:35STATUS
STATUSI'll resume with the Frundarmon Basement sidequest, and I will stop at the entrance of the Dark Storage... At least for this session, as I may run some more
2:59STATUS
STATUSAnd that's where it ends... FIne!
2:59CONFIRMED
CONFIRMEDRejoining of the party
2:58CONFIRMED
CONFIRMEDFrundarmon's mansion
2:58CONFIRMED
CONFIRMEDPurple Forest
2:58CONFIRMED
CONFIRMEDFelixium
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