1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
20:35TEST
TESTTake XXI
20:35EXPERIMENT
EXPERIMENTI need to try this out, then
20:32HUH
HUHThe error thrown STRONGLY suggests that the Y coordinate happens to be "nil"... That should not be possible, but if it is somehow, it would explain a few things.
20:30TEST
TESTTake XX
20:30DEBUG
DEBUGSo an extra line should (hopefully) get me an answer
20:30ANALYSIS
ANALYSISData The data I see now do not show any odd things... At least nothing that should enable this to happen
20:11TEST
TESTHowever an extra take is needed due to this crash... Take XIX
20:11FIXED
FIXEDDebugger
20:09COCKROACH
COCKROACHAnd the debugger crashes this crap as well!
20:09COCKROACH
COCKROACHStill the fighters do no appear
20:07TEST
TESTTake XVIII
20:07FIXED
FIXEDIllegal function call
20:07FUCKYOU
FUCKYOUPAY ATTENTION, JEROEN!
20:05BUG
BUG
20:03TEST
TESTWe're still in the same test flow so Take XVII
20:02FIXED
FIXEDA lack of self
20:02VOID
VOIDI think I voided the cockroach, and my presumption was correct also...
19:48TEST
TESTBrendor GO take XVI
19:48EXPERIMENT
EXPERIMENTLet's see if this gets me some answers
19:42RESULT
RESULTTable is empty... Not a chance in hell that should be possible but it is....
19:39NOTE
NOTETODAY is not Friday the 13th.... TOMORROW is....
19:39TEST
TESTTake XV
19:39FIXED
FIXEDAAAARGH! A parse error!
19:36TEST
TESTTake XIV
19:36COCKROACH
COCKROACHAnd extra debug line must tell me WHY the impossible becomes possible
19:32TEST
TESTTake XIII
19:32NOTE
NOTE(I hope)
19:32DEBUG
DEBUGAnd an extra debug line *may* be able to do just that...
19:32COCKROACH
COCKROACHAs a matter of fact, it moans about nil values.... There is not a single way in which that should be possible, so this is something that must be sorted out
19:31COCKROACH
COCKROACHThe error show that this is going to be very very complex!
19:29STATUS
STATUSI'm getting tired, you know!
19:28TEST
TESTTake XII
19:28FIXED
FIXEDConstructor not properly set up!
19:24TEST
TESTTake XI
19:24FIXED
FIXEDTypo?
19:09TEST
TESTAnd during take X I can see if this works and what data is about to be produced, as I'm curious now....
19:08DEBUG
DEBUGI can now view some data about my heroes (and later also about the foes)
19:07GENERATION
GENERATIONNew Anyway for combat
19:07NOTE
NOTE"Zorg" means "Care" in Dutch, and since it begins with a "Z" it's most likely to be imported last, which is vital!
19:07DEBUG
DEBUGSet up my "Zorg Centrum" for the combat routine
18:57COCKROACH
COCKROACHNow this is really going to be a VERY SERIOUS issue
18:54TEST
TESTTake IX
18:54FIXED
FIXEDIrravonia Stack overflow
18:52TEST
TESTTake VIII
18:52LAZY
LAZY"fix"
18:49TEST
TESTTake VII
18:49EXPERIMENT
EXPERIMENTLet's see if this works ... :-/
18:03BUG
BUGStill no good!
18:01TEST
TESTTake VI
18:01LINK
LINKXtra lib import
17:59TEST
TESTTake V
17:59LINK
LINKAcceptance link
17:58TEST
TESTTake IV
17:58DONE
DONEVisual effect should be thre now.... :-/
17:33BUG
BUGNo visisble results either
17:33STATUS
STATUSNo crahses yet, but
17:33TEST
TESTTake III
16:55STATUS
STATUSBe back later
16:55FIXED
FIXEDMaybe this is even better
16:53TEST
TESTTake II
16:53FIXED
FIXEDDernor Local Mistreatment
16:51TEST
TESTTake I
16:51STATUS
STATUSOf course, nobody in his right mind would expect this to work in one go, so ....
16:50DONE
DONEAuto-Measurement "JumpIn".... This will make the heroes "jump" into battle... At least, they should... :)
16:50DONE
DONEDraw
16:50DONE
DONEAutoLoad Hero pictures
16:24NOTE
NOTE(Except for the two "guest" characters, as they have some different setups)
16:23BUBBLE
BUBBLEEric Project file adapted in order to make all IDLE combat stances identical to the IDLE walk stance in the field.... This may change for some characers, but for now this will do
16:16CONFIG
CONFIGAll heroes are by default in "houding" (stance) "IDLE"
16:11NOTE
NOTEFoes come later, and NO VISUAL EFFECT YET!
16:11DONE
DONEAutomated X,Y calculators for the heroes
15:49STATUS
STATUSEverything LOOKS the way it should...
15:47TEST
TESTTake III
15:46FIXED
FIXEDLack of "self"
15:45TEST
TESTTake II
15:44SOLVED
SOLVEDI also think why the countdown bug in this devlog happens (and it struck again, but this time only Aziella is "seriously hit"). Her appearing twice is not part of this bug... That was just the result of some deliberate configuration I did that led to this coincidence....
15:44NALA
NALAWell it was affected, you know!
15:43POWERSHELL
POWERSHELLRebuilding NALA
15:43FIXED
FIXEDNIL function conflict
15:42NOTE
NOTEAziella (Nothing visible will be there, just looking if stuff I got so far works)
15:41TEST
TESTAnd Take I in testing what I got so far!
15:41LINK
LINKSome final linkup code I couldn't do before
12:49STATUS
STATUSAnd now I must attend to some real-life stuff... see you!
12:49DONE
DONESome skeleton code written for compiling heroes
12:00POWERSHELL
POWERSHELLSo let's run my little script!
12:00NALA
NALAmust be recompiled of course
12:00NIL
NILExtendable classes work
10:46NIL
NILThe basic concept of extending classes appears to be working now.... But now comes the challenge.... abstracts
10:06NIL
NILAnd now before I can truly get into business I think I need to make sure extended classes are now possible in NIL (which me luck)
9:57GENERATION
GENERATIONAnd I've written a generator for the default coordinates in battle
9:57DONE
DONEI've been doing some calculations for the correct spots for the heroes to appear on
0:42STATUS
STATUSAnd time to call it!
0:38STATUS
STATUScool!
0:37TEST
TESTTake VI
0:37FIXED
FIXEDLack of "self"
0:36TEST
TESTTake V
0:35FIXED
FIXEDInvalid group definition
0:35COSMETIC
COSMETICThis should make a better chain
0:31STUDY
STUDYCrap... Not the way I wanted it to be... No matter, I can take care of that ;)
0:30STUDY
STUDYAziella I need to see how I loaded the menu theme though...
0:30STATUS
STATUSAlmost there, but one things I need to sort out
0:28TEST
TESTTake IV
0:27FIXED
FIXEDInstance == nil issue?
0:27REMOVED
REMOVEDDeprecated .NEW() from Audio glue code
0:24TEST
TESTTake III
0:23EXPERIMENT
EXPERIMENTLet's see
0:23NOTE
NOTEBut I think I know why
0:23BUG
BUGClicks ignored
0:20TEST
TESTTake II
0:20FIXED
FIXEDI think I fixed that
0:20BUG
BUGAnd it goes wrong already!
0:20TEST
TESTTake I
0:20STATUS
STATUSBut I got to test this first so
0:19STATUS
STATUSAnd from there everything should work like it did before!
0:19LINK
LINKLinked "Continue" button to the main menu
0:15JUDGMENT
JUDGMENTNot entirely satisfying, but due to the way the numberics are in the music timing, this will have to do.... Unfortunately!
0:13TEST
TESTTake V
0:13FIXED
FIXEDForgotten #
0:12TEST
TESTTake IV
0:12DONE
DONETime fine tuning
0:12FIXED
FIXEDCrash
0:10TEST
TESTTake III
0:10FIXED
FIXEDA few time fixes, but more is needed I believe
0:07DEBUG
DEBUGMore info must tell me why it still happens
0:07HUH
HUHMerya THAT error should not be possible
0:06TEST
TESTTake I
0:06DONE
DONEWorked out the show altogether
0:05STATUS
STATUSOk
- = 11 Sep 2019 = -
23:35TEST
TESTTake F
23:35FIXED
FIXEDThat didn't work
23:33TEST
TESTThat's still part of take E
23:33FIXED
FIXEDOh yeah, a color calc issue
23:31TEST
TESTTake E
23:31LAZY
LAZYLaziness to void an issue
23:30TEST
TESTTake D
23:30FIXED
FIXEDRect issue (I think)
23:29TEST
TESTTake C
23:29FIXED
FIXEDIllegal call
23:27TEST
TESTTake B
23:27FIXED
FIXEDCode Typo
23:26TEST
TESTTake A
23:26DONE
DONE#63 -- Appearance Continue Button -- But does it work?
23:25CLOSED
23:11FIXED
FIXEDMouse Coloring Issue
23:09FIXED
FIXEDWhiner!
23:07COSMETIC
COSMETICRebecca Mouse pointer in all stages except loading
23:07LINK
LINKTune to loader
23:01JUDGMENT
JUDGMENTGOOD! (at last)
23:00FIXED
FIXEDColor issue
23:00STATUS
STATUSAlmost there!
22:59FIXED
FIXEDDernor And the setup was bad anyway
22:59VOID
VOIDVoided that
22:59FUCKYOU
FUCKYOU.NET error, eh?
22:58EXPERIMENT
EXPERIMENTDoes THIS fix that?
22:55COCKROACH
COCKROACHIt's beyond me why the "Loading" banner refuses to appear
22:54FIXED
FIXEDFalse start intro music!
22:53NOTE
NOTELoading times will be longer, but otherwise this won't work.... I guess
22:53EXPERIMENT
EXPERIMENTLet's do this differently
22:51TEST
TESTTake TWO!
22:50FIXED
FIXEDForgotten )
22:49TEST
TESTSo I can properly test stuff now... Take ONE!
22:49STATUS
STATUSAnd the JCR6 aliasing re-build process has been done
22:48DONE
DONEFinished my dish, and it was delicious
21:05TODO
TODODoing my mince
21:04DONE
DONE...
20:54TODO
TODONext to the mushrooms
20:54DONE
DONECarrots done
20:49TODO
TODOBut as it's getting late I can cut some carrots for my dinner in the meantime
20:48JCR6
JCR6Must re-pack unfortunately... That's gonna take awhile
20:48LINK
LINKLinked it to the event
20:48MUSIC
MUSICEpicity by Widzy configured to be used in the intro screen
20:39FIXED
FIXEDOkay, I needed to fix the bar not being updated!
20:36TEST
TESTLet's go
20:36DONE
DONEMouse
20:36DONE
DONEImageFont
20:35STATUS
STATUSRebecca And Image loader should be working now
20:35JUDGMENT
JUDGMENTFINALLY I SEE WHAT I WNATED TO SEE
20:35TEST
TESTHow far am I? MCMLXXV?
20:34FIXED
FIXEDCase error
20:33TEST
TEST.......
20:33FIXED
FIXEDForward issues
20:26TEST
TESTPleaaase!
20:26SOLVED
SOLVEDI think.....
20:25TEST
TEST....?
20:25EXPERIMENT
EXPERIMENTWhat will happen if.....?
20:25HUH
HUHImpossible error!
20:23TEST
TESTGuess.....
20:23FIXED
FIXEDAnd ANOTHER conflict (of the same kind)
20:22TEST
TESTAnd more testing (I really should have numbered them this time)
20:22FIXED
FIXEDclass conflict
20:21TEST
TEST.......
20:21FIXED
FIXEDIncorrect class usage
20:19FIXED
FIXEDIt's fixed... that suffices
20:19STUPIDITY
STUPIDITYI don't wanna talk about it!
20:17TEST
TESTAnd more testing!
20:17LINK
LINKTo Algemene Definities
20:16TEST
TESTMOAR testing
20:15FIXED
FIXEDfixed it!
20:15FUCKYOU
FUCKYOUOh crap!
20:15TEST
TESTAnd another test (and I didn't count them this time) :(
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