1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
23:28 | LINK |  Link back to the shore side |
23:24 | CONFIRMED |  It all works.... |
23:17 | TEST |  I can test a few things already though, so let's go! |
23:14 | LINK |  Link to entering scenario |
23:14 | NOTE |  the link back isn't there yet! |
23:14 | LINK |  Link from outside to inside |
22:57 | SASKIA |  A SASKIA script created, which I expect to remain empty forever.... |
22:57 | MAP |  Area 003 |
22:15 | TECHNO |  And due to the old system and new system being a bit incompatible here, this may save me a lot of work later! |
22:15 | STATUS |  Confirmed As far as I can tell everything works now |
22:14 | FIXED |  Lists not updated properly in the process |
22:10 | C# |  I've enhanced my scenario editor with a tag mover... I fear I may need this some more, so it's pretty important that this will work properly.... |
22:10 | BACKUP |  Safety backup as data CAN get lost during this process |
21:36 | JUDGMENT |  All is cool now! |
21:14 | TEST |  Take VIII |
21:14 | NOTE |  I still can't get used to the randomizer being random and not rand like in most programming languages.... This is not a NIL issue... NIL has no random support itself and merely uses the Lua routine.... Lua is threfore to blame for this one! |
21:10 | TEST |  Take VII |
21:10 | FIXED |  Code )] typo |
20:52 | TEST |  Take VI |
20:52 | FIXED | |
20:52 | FUCKYOU |  forgot "self" |
20:49 | TEST |  Take V |
20:49 | COSMETIC |  And I forgot to put in the clouds |
20:49 | FIXED |  I think |
20:47 | BUG |  Almost there, but not quite |
20:43 | TEST |  Take IV |
20:43 | FIXED |  Syntax error |
20:39 | TEST |  Take III |
20:39 | FIXED |  Arena reference |
20:36 | TEST |  Take II |
20:36 | FAILURE |  Virus scanner blocking out tools that may never be blocked in the process |
20:34 | TEST |  Take I |
20:34 | NOTE |  Wish me luck! |
20:34 | STATUS |  Time for testing |
20:16 | FIXED |  BlockMap Issue on cave entrance |
20:15 | ARENA |  Ouside on Naked Rocks |
19:19 | MAP |  Random encounters configured for outside |
19:06 | FOE |  Croc |
18:48 | ABILITY |  Croc Bite |
17:59 | TRANSFER |  Art Croc |
17:54 | STATUS |  A lot of real-life stuff got in my way today |
12:40 | C# | Preparational work for Stach's used file feature |
12:32 | CONFIRMED |  That appears to be working, at least! |
12:24 | TEST |  Let's see if the treasure chests work accordingly |
12:10 | NOTE |  But that comes later though |
12:10 | GENERATION |  Jukebox data generated |
12:10 | GO |  Written a quick generator for the Jukebox data..... |
11:46 | MAP |  Items placed in treasure chests on the map |
11:44 | ITEM |  Mistress |
11:21 | SYSTEM |  Upgraded most of my installed software.... Man.... I had a lot of outdated stuff |
1:58 | GAMEJOLT |  Update |
1:49 | NOTE |  And I hope that is the last take |
1:48 | TEST |  Take XVI |
1:48 | FIXED |  Ref error lateron |
1:48 | VOID |  I guess I voided whatever impossibility caused that crash |
1:43 | TEST |  Take XV |
1:43 | EXPERIMENT |  Let's try this, as I am really through my options now |
1:42 | FUCKYOU |  whatever |
1:34 | TEST |  Take XIV |
1:34 | FUCKYOU |  more debug lines added |
1:34 | FUCKYOU |  and yet it still happens..... ANd of all the error messages the one displayed is the least of the possibilities |
1:33 | TEST |  Take XIII |
1:33 | FIXED |  Whatever it is, it's impossible to crash |
1:33 | FUCKYOU |  ? |
1:15 | TEST |  Take XI |
1:15 | DUMMIED |  Undo dummie on Rondomo fight, as I think must creepy stuff must have been taken of now |
1:14 | FIXED |  SASKIA syntax error |
1:04 | TEST |  Take XI |
1:04 | FIXED |  Scenario referrence |
1:03 | COSMETIC |  more scyndi walk cycles |
1:01 | CONFIRMED |  That does the trick it seems, but not everything is alright yet! |
0:58 | TEST |  Take X - Only one way to find out! |
0:58 | EXPERIMENT |  Does this get me rid of that? |
0:58 | HUH |  The error's back? |
0:54 | TEST |  Take IX |
0:54 | FIXED |  Scenario tag |
0:53 | HUH |  And without any possible explanation stuff suddenly decides to work! (it had to since it wasn't broken in the first place, but why this happened in the first place, is beyond me, and let's hope this error remains absent as the bug was non-existent). |
0:49 | TEST |  Take VIII |
0:49 | DEBUG |  Moar debug lines must tell me how the impossible does happen.... |
0:48 | FUCKYOU |  This error does NOT make sense |
0:39 | TEST |  Take VII |
0:39 | FIXED |  Layer Chain error |
0:35 | TEST |  Take VI |
0:34 | FIXED |  Script file name error |
0:25 | TEST |  Take V |
0:25 | FUCKYOU |  .... |
0:09 | TEST |  Take IV |
0:09 | STUPIDITY |  And it gets even sillier |
0:05 | TEST |  Take III |
0:05 | FIXED |  And this map reference error was beyond silly |
0:05 | DUMMIED |  I've temporarily dummied the boss fight, or this will take forever if too many silly errors pop up |
0:00 | TEST |  Take II |
0:00 | FIXED |  Forgotten group |
- = 28 Jan 2020 = - |
23:51 | TEST |  Take I |
23:51 | TEST |  Of course, nothing goes without a test, so let's roll 'em! |
23:51 | SASKIA |  Chapter 3 startup |
23:02 | MAP |  Area 002 |
23:02 | MAP |  Area 001 |
22:37 | MAP |  A start for the outside of the naked rocks |
22:26 | STATUS |  It will have to do! |
20:30 | TEST |  Take IX |
20:30 | FIXED |  Count error |
20:04 | FIXED |  Property error |
19:56 | TEST |  Take VIII |
19:56 | FIXED |  Static Error |
19:11 | TEST |  Take VII |
19:11 | FIXED |  Target issue |
19:02 | TEST |  Take VI |
19:02 | FIXED |  Syntax error |
18:58 | TEST |  Take V |
18:58 | VOID |  .... |
18:57 | FUCKYOU |  GRRR! |
18:53 | TEST |  Take IV |
18:53 | FIXED |  Forgotten self |
18:48 | TEST |  Take III |
18:47 | FIXED |  Scoping error |
18:42 | TEST |  Take II |
18:42 | FIXED |  Case error |
18:42 | TEST |  MOAB => Take I |
18:20 | SPELLANI |  MOAB |
18:00 | BUG | |
17:58 | TRANSFER |  Big bomb |
17:39 | COSMETIC |  Speed increment |
17:34 | JUDGMENT |  Results are good, but slow.... But speed is an easy thing to take care of |
17:29 | TEST |  Take IV will have to refresh my memory |
17:29 | NOTE |  Immediate real-life business got in my way, so Take III produced results I don't remember |
14:18 | TEST |  Take III |
14:18 | FIXED |  Case error? |
14:14 | TEST |  Take II |
14:14 | FIXED |  Lack of self |
14:07 | TEST |  Take I |
14:07 | LINK |  Spellani linked to the move in question |
13:00 | SPELLANI |  Bommetje |
12:24 | REMOVED |  Files no longer needed |
12:23 | C# | Done some work on Stach |
0:39 | STATUS |  Before I move on to the preparations for chapter 3, my next goal will be to spellani Rondomo's moves.... But that will have to wait until the next session! |
0:28 | TEST |  Take VII |
0:26 | SCRIPT |  Achievements will be awarded accordingly |
0:25 | LINK |  Achievment linking |
0:15 | TEST |  Take VI |
0:15 | NOTE |  Dirty code, but what works that works! |
0:15 | SCRIPT |  Rondomo's taunt after combat |
0:06 | FIXED |  Wrong arena |
- = 27 Jan 2020 = - |
23:57 | STATUS |  So far all works the way it has to work now... Or at least the heavy code part |
23:51 | TEST |  Take V |
23:39 | FIXED |  Incorrect default linkback |
23:35 | TEST |  take VI |
23:35 | FIXED |  NIL != SASKIA, you moron! |
23:31 | TEST |  Take V |
23:31 | FIXED |  Module syntax error |
23:25 | TEST |  Take IV |
23:25 | VOID |  Bug avoidance? |
23:22 | TEST |  Take III |
23:22 | ENHANCEMENT |  Music will change as soon as Ronomo has appeared |
23:21 | FIXED |  Rondomo's face not shown prior to his name being revealed |
23:21 | FIXED |  Quick and diry AI fix |
23:21 | TEST |  Take II |
23:05 | TRANSFER |  I forgot to transfer Rondomo's boss picture, well, here you go anyway ;) |
22:59 | JCR6 |  Alias set up |
22:59 | MUSIC |  Adeption for the music |
22:48 | TEST |  Take I |
22:48 | NOTE |  For now I've set the game just to crash once Rondomo is done with you.... This is a special kind of fight which requires a special kind of approach, so I need to do this just right |
22:48 | BOSS |  Rondomo |
22:46 | SCRIPT |  I've scripted Rondomo's AI.... Although you cannot beat Rondomo in this fight, I've set up a killer move in order to make Rondomo finish you off quickly when the fight takes too long. |
20:31 | TODO |  I haven't had dinner yet and it's 8:30 pm now, so .......... |
20:30 | JUDGMENT |  All is cool now.... The next stop is the fight against Rondomo! |
20:27 | TEST |  Take XI |
20:27 | FIXED |  Walk setting error |
20:22 | TEST |  Take X |
20:22 | FIXED |  Counter issue |
20:13 | TEST |  Take XI |
20:13 | FIXED |  SASKIA syntax error |
20:09 | TEST |  Take X |
20:09 | FIXED |  Actor trouble |
20:09 | TEST |  Take IX |
20:03 | SASKIA |  I've change some setups entirely and hopefully this leads to an actual fix of the issue I'm facing now |
17:55 | TEST |  Take VIII |
17:55 | FIXED |  Another one |
17:44 | TEST |  Take VII |
17:43 | FIXED |  Illegal actor manipulation |
17:43 | BUG |  But after that ......... |
17:43 | STATUS |  To the first part of the scenario stuff works, |
17:38 | TEST |  Take VI |
17:36 | FIXED |  Name error |
17:33 | TEST |  Take V |
17:33 | RECOVERED |  Disappeared code |
17:29 | FIXED |  Illegal class call |
17:23 | TEST |  Take IV |
17:23 | FIXED |  Case error |
17:20 | TEST |  Take III |
17:20 | FIXED |  NOW it's fixed... I think |
17:17 | TEST |  Take II |
17:17 | HUH |  Fixed this issue? |
17:08 | TEST |  Take I |
17:08 | STATUS |  Still I can test stuff already and this will be hard enough, already |
17:07 | NOTE |  the fight itself and the chain to the next chapter have not yet been scripted |
17:07 | SASKIA |  Rondomo pre-fight has been scripted |
12:04 | NOTE |  Not tested yet, though |
12:00 | C# | Set up the GINIE parser |
12:00 | MAP |  Set up the stage of the Rondomo encounter |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |