1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 |
0:58 | JCR6 |  Oh yeah, I made a secret alias... but that will come down to spoilers :P |
0:36 | STATUS |  Hey, they had to be done anyway, and this way I can't forget about them anymore... XD |
0:34 | ART |  Gauge Icon Shanda |
0:33 | ART |  Gauge Icon Scyndi |
0:31 | ART |  Gauge Icon Rebecca |
0:27 | ART |  Gauge Icon Merya |
0:25 | ART | Kirana |
0:23 | ART |  Gauge Icon Dernor |
0:22 | ART |  Gauge Icon Brendor |
0:21 | ART |  Gauge Icon Aziëlla |
0:20 | ART |  Gauge Icon Eric |
0:19 | TODO |  Although the order of speed has been determined, this says NOTHING about the starting positions on the start bar, which can be over the entire startbar... of course, when in pre-emptive strike all heroes will have a huge advantage over the enemies (and always have a big head start then) and in ambush the enemy will have this advantage. How the battle goes on after that will be the same in all situations. |
0:16 | DONE |  Enrollments for pre-emptive strkes and ambushes.... Please note that in the easy mode you'll never get ambushed, and in the hard mode you'll never get a pre-emptive strike.... There is still a chance factor deciding on how high your travel level is compared to the dungeon's travel level. If yours is higher than the levels, then the chance for ambushes decreases and for pre-emptive strikes will increase (if applicable for the chosen difficulty). |
- = 13 Sep 2019 = - |
21:58 | NIL |  They too will be added to the pre-menu loader, for the same reasons |
21:57 | ART |  Time Pointers |
21:52 | NIL |  As the combat gauge will be one of the most used assets, even though it's only in battle I did place it in the pre-main menu loading sequence in order to shorten the loading times later in the game |
21:49 | ART |  Time gauge itself |
21:48 | ART |  Irravonia's combat gauge icons |
20:23 | NOTE |  Yeah, I had that luck...XD |
20:23 | JUDGMENT |  BETTER! |
20:21 | NOTE |  I need the luck that 2 enemies appear though |
20:21 | TEST |  Let's see how that looks |
20:21 | COSMETIC |  Adepted the calculation |
20:19 | UNDESIREABLE |  When there are multiple enemies they are needlessly close to each other, so I need to do some recalculating here |
20:19 | CONFIRMED |  It works! |
20:17 | TEST |  Take XI |
20:17 | FIXED |  I think.... |
20:15 | TEST |  Take X |
20:15 | EXPERIMENT |  Let's see.... |
20:13 | DEBUG |  Extra fuck! |
20:09 | TEST |  Take IX |
20:09 | FUCKYOU |  CRAP! |
20:07 | TEST |  Take VIII |
20:07 | DEBUG |  More information, as the impossible was claimed |
20:03 | TEST |  Take VII to see what will happen now... |
20:02 | FIXED |  Ah... just a mistake in the error message |
20:01 | HUH |  Type 0? |
19:58 | TEST |  Take VI |
19:58 | NOTE |  Or rather return |
19:58 | FIXED |  Illegal property call |
19:56 | TEST |  Take V |
19:56 | FIXED |  Lacking sense of self |
19:54 | TEST |  An onto take IV |
19:54 | FIXED |  Fixing a crash in the process |
19:54 | GENERATION |  Regenerated ANYWAY |
19:52 | TEST |  Take III |
19:52 | FIXED |  Malformed #accept line |
19:51 | TEST |  Take II |
19:51 | FIXED |  Knudde! |
19:48 | TEST |  Take I |
19:48 | LINK |  Calculator linked to combat start up |
19:33 | OFFTOPIC |  Aha... I see that Godot is not offering C# support.... That could be nice to give it a try, but not for the short term, but hey, I know they support it, and that's cool ;) |
18:01 | DONE |  Gauge speed calculator.... Contrary to the first version of the game, this will just base itself on who is quickest and who is slowest, making an order, and not a direct agility to setup as the original game had. |
17:27 | LINK |  RPG Data linked in Hero Compiler |
17:09 | STATUS |  Wow... It works... IN ONE GO! |
17:07 | TEST |  OF course, what SHOULD BE and what IS, are two different things, so let's get rocking Take I |
17:06 | DONE |  Foes SHOULD now be drawn |
17:05 | EXPERIMENT |  various |
16:23 | LINK |  Linked those spots to the ingame Foe End Compiler |
16:20 | FIXED |  Spot generator did work when it came to the calculation of coordinates, but did not create the actual spots |
16:18 | TODO | |
16:10 | POWERSHELL |  I've added the call to my FoeCompiler in my building script |
13:51 | STATUS |  Time for a break, though! |
13:47 | STATUS |  Shouldn't be too hard, but I've seen simpler things causing cockroaches |
13:47 | STATUS |  The next step will be to make sure the enemies actually appear |
13:44 | TECHNO |  It appears that NIL takes all "ground scopes" of the main script and all scripts in imports through "#use" as one big scope, and that was how the false "dupe identifier" errors were thrown.... Not sure what I can do about it, but it's good to know nonetheless... |
13:43 | CONFIRMED |  It appears I'm correct |
13:42 | TEST |  Take XVI to see if I'm correct |
13:41 | EXPERIMENT |  I wonder.... |
13:37 | STATUS |  Anyway as far as I can judge at this specific moment everything looks like it's in order... |
13:35 | DONE |  Real life stuff |
13:08 | TEST |  And into Take XV |
13:08 | GENERATION |  Recompile all foes |
13:08 | DONE |  Foe compiler should now also take care of generating a "Points" record for Foes holding their HP |
13:05 | FIXED |  Always HP and not Hp |
13:01 | BUG |  But the crap is not yet completely over |
13:01 | STATUS |  At least no more parse errors |
12:59 | TEST |  Take XIV |
12:59 | VOID |  I've written some void code to get past all that, but I really need to find out what I can do to fix that nasty issue! |
12:57 | HUH |  Dupe identifier my ass! |
12:56 | TEST |  Take XIII |
12:55 | FUCKYOU |  No force |
12:55 | COCKROACH |  WHAT THE???? |
12:53 | TEST |  Take XII |
12:53 | FIXED |  that issue |
12:52 | STUPIDITY |  Oh, I made the same mistake TWICE.... Now I see |
12:52 | COCKROACH |  Fix ignored |
12:50 | TEST |  Take XI |
12:50 | FIXED |  Case error in compiler |
12:49 | TEST |  Take X |
12:49 | FIXED |  This crash in the process |
12:49 | LAZY |  Name link up |
12:47 | FUCKYOU |  Do DAMN! |
12:44 | TEST |  Take IX |
12:44 | FIXED |  Fixed that too |
12:44 | STUPIDITY |  AH! |
12:42 | COCKROACH |  NOW I don't believe the claim anymore |
12:37 | TEST |  Take VIII |
12:37 | FIXED |  Directory error |
12:36 | STUPIDITY |  Just as I suspected |
12:36 | COCKROACH |  Apparently not.... |
12:34 | TEST |  Take VII will show if this all went the way it should |
12:34 | ART |  Blue Slime |
12:32 | ART |  Goblin |
12:28 | JCR6 |  But my JCR viewer appears to confirm this claim |
12:27 | STATUS |  Ah yeah, it appears the enemy pictures are missing (or at least the system claims so, but it should be possible) |
12:25 | TEST |  Take VI |
12:25 | FIXED |  Put in an empty Draw() method to make at least sure its abstract has been overridden |
12:24 | FIXED |  Replaced abstract GetTeamName |
12:21 | TEST |  Take V |
12:21 | GENERATION |  Recompiled all enemies |
12:20 | FIXED |  missint enter when there should be one |
12:18 | CHECKED |  Script doesn't look like it, but, ya never know... |
12:18 | TEST |  And Take IV will show you if it's NOT ignore this time... |
12:17 | GENERATION |  And recompiled the foe scripts |
12:17 | FIXED |  I also fixed the missing name |
12:15 | COCKROACH |  Fix ignored??? |
12:13 | TEST |  Take III |
12:12 | FIXED |  That's been fixed |
12:12 | BUG |  Translation misforming in compiler program |
12:10 | TEST |  Take II |
12:10 | FIXED |  "Reg" |
12:04 | TEST |  Take I |
12:04 | STATUS |  That's all done, so let's start testing |
11:48 | STATUS |  I first need to feed my cat and get to other real life issues, and after that it'll be testing time |
11:47 | LINK |  I've linked the foe compiler to the start up script |
11:27 | CONFIRMED |  Miracles DO happen.... |
11:27 | CONFIRMED |  Okay, there are really no parse errors... |
11:27 | FIXED |  Devlog issue |
11:26 | NOTE |  Oh, wait, I think I know what's happening.... Duh... |
11:26 | FAILURE |  What the hell? |
11:25 | TEST |  Take II to make really sure everything's alright! |
11:25 | GENERATION |  Let's run Anyway to make sure everything is actually loaded at all |
11:25 | STATUS |  Well I'll be... none pop up |
11:22 | TEST |  Take I |
11:22 | STATUS |  This has not yet been linked, but some parse errors should now definitely be visible if they are there.... So the current task at hand is to make sure they are all removed! |
11:21 | DONE |  Compiler script set up |
11:12 | STATUS |  I guess the compilation of foes can now truely begin.... |
10:49 | BUG |  Why QuickNIL throws (nonsensical) errors for the quickmeta example is completely beyond me, tough.... But not really relevant at the present time, either.... |
10:48 | NIL |  Some more examples written |
9:34 | FIXED |  ???? False data in Blue Slime ??? |
9:17 | SECURITY |  A big checkup.... Needed every now and then.... |
1:23 | STATUS |  See ya! |
1:23 | STATUS |  It's 1:23am... It's time |
1:23 | STATUS |  Gonna call it |
1:20 | VISUALSTUDIO |  The statistics should've been compiled properly |
1:13 | DONE |  Well let's say I made progress! |
1:01 | BOSS |  Recognizable by compiler now |
0:48 | DONE |  AI module in compiler |
0:45 | FIXED |  And more shit fixed |
0:45 | FIXED | |
0:35 | FIXED |  Classes which extend fighter must be created with a tagname! |
0:16 | GENERATION |  in order to make sure the foe compiler won't crash the game, I've regenerated anyway |
0:11 | VISUALSTUDIO |  Yeah, I decided to do the description too, and I am planning to give Merya a move which allows her to identify enemies... |
0:06 | FIXED |  THAT looks better already! |
0:05 | BUG |  NOPE NOPE NOPE foeret.Image = LoadImage("{val}") |
0:05 | DONE |  ImageLoad |
0:00 | UNDESIREABLE |  And Friday the 13th has begun... Hopefull that doesn't bring bad luck to this project :-/ |
- = 12 Sep 2019 = - |
23:59 | STATUS |  DANG! |
23:59 | STATUS |  I guess that with the image file all that is not RPG lib based is out of the way |
23:58 | ANALYSIS |  let's see about the groupless data! |
23:57 | NIL |  FoeTag -- Parameter for the in-game foe loader |
23:56 | STATUS |  Okay, now we get into the actual RPG module, and that can be a bit of an issue |
23:55 | STATUS |  Okay, let's see what's next.... :-/ |
23:55 | TECHNO |  It's not as hard as it looks, still it's a bit brain killing ;-/ |
23:54 | CONFIRMED |  So far it all works the way it was intended |
23:54 | VISUALSTUDIO |  Experience should be compiled now |
23:49 | NOTE |  Yeah, there I'll store how much EXP you earn for killing a monster |
23:49 | NIL |  "Experience" field added |
23:47 | REMINDER |  Yeah, I really must NOT forget that one, so this was pretty important ;) |
23:47 | REMINDER | |
23:46 | BUG |  I see that "physical" is misspelled in the foe editor... I must not forget to fix that |
23:46 | FIXED |  that "fixes" the issue indeed |
23:45 | VOID |  Dirty code straight from hell, but it's the easiest way to prevent tons of needless work! |
23:43 | JUDGMENT |  Ah.... The fatal elements is not yet the way it should be I suppose, hahaha.... |
23:42 | VISUALSTUDIO |  the default AI data will be properly compiled |
23:41 | NIL |  Set up a class for foes |
23:10 | STATUS |  How sweet... Kitty seeks my attentions ;) |
23:09 | DONE |  Also compile if target doesn't exist! |
23:09 | GENERATION |  Combat dir generator |
23:05 | NOTE |  A "force" mode is there to do it anyway... Most of all brought in for if files got corrupted or anything! |
23:05 | DONE |  I've set up a scanner which has to see if a foe file has been modified.... It's no use to regenerate even if nothing's changed! |
23:04 | TECHNO |  This will save me some trouble in a later stage, trust me! |
23:03 | VISUALSTUDIO |  I'm setting up a quick way to do some pre-compiling on foes |
22:54 | STUDY |  Right... Now that I see how leafo did things on moonscript when it comes to linguist I guess it's easy... Just add NIL to the yaml script and dump in some sample code, and make a pull request... I feel a bit silly, but then again, the documentation (or lack thereof) did make things so easy on me... |
21:57 | TECHNO |  Now I do not feel like copying GINI stuff into the game itself, although it can still be an option.... Well generated code seems to me like the most plausible way to go.... |
21:55 | STATUS |  The next stup of evolution in this game will be.... The FOE compiler, and THAT is gonna be a challenge... |
21:54 | OFFTOPIC |  my IQ is only above average... I'm not beyond insanity, so don't expect too much of me.... |
21:54 | OFFTOPIC |  Let's just say I'm too stupid for this.... |
21:45 | EXPERIMENT |  I'm messing a bit with linguist, but the documentation (or rather lack thereof) is so fantastic I frankly have NO IDEA what I'm doing! |
21:30 | GITHUB |  Also updated |
21:30 | BACKUP |  Running, as I wanna make sure this remains here |
21:30 | MYSTERY |  Some things will never be solved by mankind.... Or at least so it seems! |
21:27 | HUH |  And suddenly without any kind of explanation... it works.... |
21:25 | TEST |  Take XXXII |
21:25 | EXPERIMENT |  Let's try.... :-/ |
21:23 | COCKROACH |  If you eliminate all the impossible, whatever remains however impropable must be the truth.... The point is NOTHING remains after doing that, so the project is getting more and more in danger |
21:22 | CONFIRMED |  GJCR confirmed that the picture files themselves are all in order (not a chance in Hell it would be otherwise, but at this point one can never be sure). |
21:21 | RESULT |  That too isn't it (couldn't be, but I must eliminate all the impossible to come to the truth) |
21:19 | TEST |  Take XXXI |
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