1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
0:53 | BUG | But it's still not yet good |
0:53 | STATUS | At last no more error messages |
0:48 | FUCKYOU | Test Take XII |
0:48 | RECOVERED | Should be recovered now |
0:47 | FUCKYOU | Nope.... Another issue (which was never possible from the start, but I guess data CAN disappear without a reason) has to pop up |
0:43 | TEST | Take XI |
0:43 | FIXED | Did I get all bugs now... please? |
0:43 | FUCKYOU | When it's not allowed to work, it's not allowed to work, eh? |
0:28 | TEST | Take X |
0:28 | FIXED | Scenario substitution errors |
0:27 | FIXED | Wrong Dungeon reference! |
0:23 | TEST | Take IX |
0:23 | FIXED | Syntax error in SASKIA script |
0:23 | FIXED | Cosmetic issue with Scyndi running out |
0:20 | TEST | take VIII |
0:20 | COSMETIC | Camera re-aimed |
0:19 | FIXED | Illegal function call |
0:05 | TEST | Take VII |
0:05 | FIXED | Whatever |
- = 20 Dec 2019 = - | ||
23:59 | TEST | Take VI |
23:59 | FIXED | Conversion error |
23:57 | TEST | Take V |
23:57 | ENHANCEMENT | Panic Stations will play when the time comes |
23:57 | OFFTOPIC | And somebody is playing with explosives outside... They are not Fester Addams... I think... So why are they pretending to be? |
23:56 | MAP | Placed them in the map |
23:52 | TRANSFER | Sprites of Scyndi's old man and her tutor |
23:50 | NOTE | Well, that is what these tests are for, but still.... :-/ |
23:50 | STUPIDITY | I forgot something important... Dang! |
23:47 | TEST | Take IV |
23:47 | FIXED | Another declaration and definition issue |
23:43 | TEST | Take III |
23:43 | FIXED | Scenario substitution issue |
23:41 | FIXED | Not declared |
23:37 | TEST | Take II |
23:37 | FIXED | I hope |
23:37 | BUG | Map link up doesn't work... great |
23:33 | TEST | Take I |
23:33 | STATUS | Wish me luck! |
23:29 | STATUS | Now this SHOULD get the transition from the crypt to Weniaria's temple to work |
23:29 | MAP | Entrance Hall Weniaria's Temple |
23:14 | SASKIA | Scyndi start up script |
22:48 | CHARACTER | Set up the function which will create the Scyndi character at last! |
21:57 | UPDATED | repository.... On my local system, not yet on github! |
21:56 | TRANSFER | Scenario transfer |
20:21 | STATUS | Time for a break as I'm beat! |
20:21 | TRANSFER | Texture transfer |
20:03 | TRANSFER | Squirrel |
20:00 | MAP | Hub for Scyndi intro |
19:45 | ITEM | Whip |
19:43 | SITE | Some fixes and a few small enhancements that were are few years overdue |
19:06 | CHARACTER | Scyndi's spell list (that is which spells she can get for skill incrementation) |
18:47 | CHARACTER | Scyndi's skill level up chart |
18:40 | CHARACTER | Scyndi Creation Script |
18:37 | STATUS | Well before moving on, since there are no bosses or anything, it's only handy I work things out a bit in a whole.... For starters, Scyndi will join the game as a playable character now, so it's only fitting I get to her workout first.... |
17:36 | NOTE | That all looks good to me.... |
17:33 | STATUS | (Well almost as the script linking to Scyndi's story is not yet written, of course!) |
17:33 | TEST | Take I |
17:33 | MAP | Area 008 and the end of the crypt has been set up... Only a last test, and poof, this part of the game is over! |
17:19 | CONFIRMED | All is cool! Yeah! |
17:11 | TEST | Fourth test! |
17:11 | FIXED | Hint => Crash |
16:59 | BUG | And I also discovered #99 But that wasn't so bad this time as it saved me a lot of time while testing the false switches |
16:57 | BUG | The hit sign crashes the game |
16:57 | CONFIRMED | The puzzle itself works, but |
16:45 | TEST | Third test! |
16:45 | FIXED | Forgotten exit spots |
16:41 | TEST | Second test! |
16:41 | FIXED | NIL Syntax error |
16:39 | TEST | All I can do now is fire the first test, so let's go! |
16:28 | SCRIPT | Script for the right one |
16:28 | CONFIG | Constructor set up wrong switches |
16:24 | CONFIG | class pre-configuration |
16:22 | SASKIA | Twisted! |
16:22 | NOTE | Please note that trying to hit any switch at the current time will likely crash the game! |
16:21 | SCENARIO | "Hey! That's twisted!" |
16:20 | SCENARIO | Final puzzle hint |
16:00 | NOTE | Also the boss fight does not engage again if you defeated it... It's just the the sprite in the map re-appeared when it shouldn't... That has been fixed! |
15:59 | NOTE | Older savegames will keep suffering here! |
15:59 | FIXED | Boss does not disappear permanently after being defeated! |
15:58 | FIXED | Button for cracking will not activate a walk request anymore |
15:53 | TEST | Take II, then? |
15:53 | FIXED | Ah, at least one object is needed with that label, eh? |
15:47 | TEST | Quick test, but no oddities should be possible |
15:47 | MAP | Area 007 |
15:29 | OFFTOPIC | |
14:25 | STATUS | First a bit of a break... I'll continue soon |
14:20 | JUDGMENT | balance appears to be in order |
14:05 | TEST | Again! |
14:04 | VOID | Lies |
14:00 | TEST | Again! |
14:00 | FIXED | Arena typo |
13:53 | TEST | Again! |
13:53 | NOTE | I guess I should make sure all mapscripts have the start combat library included by default, as this is getting annoying |
13:52 | TEST | It *is* time for a little test, however the boss has not yet reached its full potential, but I can at least test out a few balancing issues (or hopefully lack thereof).... |
13:34 | LINK | Linkup script |
13:31 | ACHIEVEMENT | Proper linkup to achievement with boss |
13:30 | SASKIA | Script workout |
13:29 | NIL | Boss configuration |
12:12 | STATUS | Alright! |
12:05 | TEST | Well, let's see |
12:05 | FIXED | I don't want random encounters in my boss rooms... At least in most of them I don't |
11:56 | TEST | I can however already test a few things |
11:55 | MAP | Area 005 where the boss lives has been created... Please note, I have not yet scripted the boss to activate, so it will for now, ignore you.... |
11:55 | GENERATION | Neg |
11:38 | TRANSFER | Art transfer |
11:38 | BOSS | Big Scorpion |
1:06 | STATUS | Well, more work on this later.... Next stop Brendor's boss fight! |
1:01 | JUDGMENT | BUENO! |
1:00 | TEST | Take XI |
1:00 | STATUS | Seems right.... But I need to do one more test.... This to see if the savegame routine has understood everything the way I wanted it to be understood |
0:53 | TEST | Take X |
0:53 | FIXED | Illegal method call |
0:49 | TEST | Take IX |
0:49 | STATUS | But does it work? |
0:49 | SCRIPT | That should be done now |
0:43 | STATUS | Now let's get crackin'..... Literally this time! |
0:43 | STATUS | Well, now it works |
0:11 | TEST | VIII |
0:11 | EXPERIMENT | Let's try THIS then? |
0:11 | COCKROACH | STILL NO GOOD? |
0:02 | TEST | Take VII |
0:02 | EXPERIMENT | Let's try this method to force things |
0:02 | BUG | The crack doesn't show |
- = 19 Dec 2019 = - | ||
23:56 | TEST | Take VI |
23:56 | FIXED | Case Error |
23:55 | TEST | Take V |
23:54 | FIXED | Dominance issue in generator (I think) |
23:53 | FIXED | Label issue in map |
23:52 | STATUS | Much of stuff appears to work now, however there are a few issues |
23:44 | TEST | Take IV |
23:44 | FUCKYOU | GRRRR! |
23:38 | TEST | Take III |
23:38 | VOID | Annoyance! |
23:35 | TEST | Take II |
23:35 | DONE | #accept |
23:32 | TEST | Take I |
23:31 | TEST | Let's pray! |
23:31 | LINK | Linked to Map Loader |
23:31 | GENERATION | Crack generator |
23:22 | GENERATION | So I could generate a new ANYWAY file that I needed in this process |
23:21 | SCRIPT | Created empty Crack script |
23:20 | STATUS | All issues with Brendor's skill leveling up appear to be accounted for (at least the game no longer crashes... for what that's worth.... |
23:16 | TEST | Again! |
23:15 | FIXED | Syntax error |
23:12 | FIXED | #+ is not yet as sophisticated as I want it to be |
23:01 | MAP | Tagging to allow a way back |
22:57 | FIXED | Case error |
22:54 | STATUS | Before I actually work out the action, lemme first work out my test state |
22:53 | CHARACTER | Brendor's personal action button scripted up to the point that it appears... It does NOT yet work! |
22:53 | FIXED | Filename typo |
22:47 | CHARACTER | Brendor's level up script |
22:41 | ART | Brendor's button |
22:36 | NALA | Recompiling NALA |
22:34 | KTHURA | The NIL link code |
22:30 | KTHURA | I've written the Bubble API function |
22:18 | KTHURA | I do need to adept the API to make the next move possible.... |
22:17 | TRANSFER | I've transferred the "Crack" texture from 63 fires of lung.... |
19:37 | STATUS | After a little break I'll get to that! |
19:36 | BUG | Ah yeah, I forgot to properly upgrade Brendor on skill ups |
19:30 | TUTORIAL | Brendor Break |
18:56 | FIXED | ? |
18:53 | INVESTIGATION | |
18:51 | NOTE | I've checked it and nobody has a skill5 so I wonder why this leads to an error in Bredor's case! |
18:48 | HUH | Skill5 doesn't exist error???????? Well skills are numbered 1 till 5, so I wonder why it wants a skill 5.... |
18:04 | CONFIRMED | It does |
17:55 | TEST | Does it work... (Can think of a reason not to, but nothing amazes me anymore... I think).... |
17:54 | SCENARIO | The signs in the crypt |
17:54 | DONE | Real life business |
12:41 | TODO | natural break |
12:41 | ARENA | Myseterious crypt |
12:39 | FOE | Scorpion |
12:25 | ABILITY | Poison sting |
11:50 | CONFIRMED | Everything that had to work, works... |
11:45 | NOTE | The signs do NOT work yet! |
11:45 | MAP | Area 003 |
- = 18 Dec 2019 = - | ||
22:46 | BACKUP | Running |
22:46 | JUDGMENT | Looks good to me |
22:42 | TEST | Another checkup |
22:42 | MAP | Finishing touches area 002 |
22:42 | ART | Transparency issues taken care of |
22:41 | TEST | Ok! |
22:41 | MAP | Area 002 |
21:23 | ART | A few fixups |
21:17 | TEST | let's see |
21:17 | NOTE | They are however only to be used by Eric and Rebecca.... Figures :P |
21:17 | MAPSCRIPT | You can pick up the swords now... (If you can reach them that is).... |
21:14 | ITEM | Sword |
21:13 | MAP | Locked out Travel Emblem... It's Irravonia only now! |
21:12 | TEST | Ok |
21:00 | SECRET | No that travel medal out of reach was NOT a mistake, it was done on purpose.... You can come back here later in the game, and yes, then you'll have Irravonia with you, allowing you to claim your prize! |
20:59 | MAP | Area 001 Mysterious Crypt |
20:34 | CONFIRMED | Well, at least that part is now okay |
20:28 | TEST | Take XIV |
19:57 | UPDATED | Bitbucket |
19:57 | UPDATED | Github |
19:56 | FIXED | SASKIA script error |
19:55 | JUDGMENT | Level still too high considering the input, but it'll have to do.... for now.... |
19:48 | TEST | XII and XIII I guess I must count on now.... |
19:47 | FUCKYOU | Kutverdommeselul! |
19:41 | FUCKYOU | Unfornately this fix condems me to go past Jeracko.... AGAIN!!!! |
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