1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
0:53BUG
BUGIrravonia But it's still not yet good
0:53STATUS
STATUSAt last no more error messages
0:48FUCKYOU
FUCKYOUTest Take XII
0:48RECOVERED
RECOVEREDShould be recovered now
0:47FUCKYOU
FUCKYOUNope.... Another issue (which was never possible from the start, but I guess data CAN disappear without a reason) has to pop up
0:43TEST
TESTTake XI
0:43FIXED
FIXEDDid I get all bugs now... please?
0:43FUCKYOU
FUCKYOUWhen it's not allowed to work, it's not allowed to work, eh?
0:28TEST
TESTTake X
0:28FIXED
FIXEDScenario substitution errors
0:27FIXED
FIXEDWrong Dungeon reference!
0:23TEST
TESTTake IX
0:23FIXED
FIXEDSyntax error in SASKIA script
0:23FIXED
FIXEDCosmetic issue with Scyndi running out
0:20TEST
TESTtake VIII
0:20COSMETIC
COSMETICCamera re-aimed
0:19FIXED
FIXEDIllegal function call
0:05TEST
TESTTake VII
0:05FIXED
FIXEDWhatever
- = 20 Dec 2019 = -
23:59TEST
TESTTake VI
23:59FIXED
FIXEDConversion error
23:57TEST
TESTTake V
23:57ENHANCEMENT
ENHANCEMENTPanic Stations will play when the time comes
23:57OFFTOPIC
OFFTOPICAnd somebody is playing with explosives outside... They are not Fester Addams... I think... So why are they pretending to be?
23:56MAP
MAPPlaced them in the map
23:52TRANSFER
TRANSFEREric Sprites of Scyndi's old man and her tutor
23:50NOTE
NOTEWell, that is what these tests are for, but still.... :-/
23:50STUPIDITY
STUPIDITYI forgot something important... Dang!
23:47TEST
TESTTake IV
23:47FIXED
FIXEDAnother declaration and definition issue
23:43TEST
TESTTake III
23:43FIXED
FIXEDScenario substitution issue
23:41FIXED
FIXEDNot declared
23:37TEST
TESTTake II
23:37FIXED
FIXEDI hope
23:37BUG
BUGMap link up doesn't work... great
23:33TEST
TESTTake I
23:33STATUS
STATUSWish me luck!
23:29STATUS
STATUSNow this SHOULD get the transition from the crypt to Weniaria's temple to work
23:29MAP
MAPEntrance Hall Weniaria's Temple
23:14SASKIA
SASKIAScyndi start up script
22:48CHARACTER
CHARACTERSet up the function which will create the Scyndi character at last!
21:57UPDATED
UPDATEDrepository.... On my local system, not yet on github!
21:56TRANSFER
TRANSFERScenario transfer
20:21STATUS
STATUSTime for a break as I'm beat!
20:21TRANSFER
TRANSFERTexture transfer
20:03TRANSFER
TRANSFERSquirrel
20:00MAP
MAPHub for Scyndi intro
19:45ITEM
ITEMWhip
19:43SITE
SITESome fixes and a few small enhancements that were are few years overdue
19:06CHARACTER
CHARACTERAziella Scyndi's spell list (that is which spells she can get for skill incrementation)
18:47CHARACTER
CHARACTERScyndi's skill level up chart
18:40CHARACTER
CHARACTERScyndi Creation Script
18:37STATUS
STATUSWell before moving on, since there are no bosses or anything, it's only handy I work things out a bit in a whole.... For starters, Scyndi will join the game as a playable character now, so it's only fitting I get to her workout first....
17:36NOTE
NOTEThat all looks good to me....
17:33STATUS
STATUS(Well almost as the script linking to Scyndi's story is not yet written, of course!)
17:33TEST
TESTTake I
17:33MAP
MAPArea 008 and the end of the crypt has been set up... Only a last test, and poof, this part of the game is over!
17:19CONFIRMED
CONFIRMEDAll is cool! Yeah!
17:11TEST
TESTFourth test!
17:11FIXED
FIXEDHint => Crash
16:59BUG
BUGAnd I also discovered #99

But that wasn't so bad this time as it saved me a lot of time while testing the false switches

16:57BUG
BUGThe hit sign crashes the game
16:57CONFIRMED
CONFIRMEDThe puzzle itself works, but
16:45TEST
TESTThird test!
16:45FIXED
FIXEDForgotten exit spots
16:41TEST
TESTSecond test!
16:41FIXED
FIXEDNIL Syntax error
16:39TEST
TESTAll I can do now is fire the first test, so let's go!
16:28SCRIPT
SCRIPTScript for the right one
16:28CONFIG
CONFIGConstructor set up wrong switches
16:24CONFIG
CONFIGclass pre-configuration
16:22SASKIA
SASKIATwisted!
16:22NOTE
NOTEPlease note that trying to hit any switch at the current time will likely crash the game!
16:21SCENARIO
SCENARIO"Hey! That's twisted!"
16:20SCENARIO
SCENARIOMerya Final puzzle hint
16:00NOTE
NOTEAlso the boss fight does not engage again if you defeated it... It's just the the sprite in the map re-appeared when it shouldn't... That has been fixed!
15:59NOTE
NOTEOlder savegames will keep suffering here!
15:59FIXED
FIXEDBoss does not disappear permanently after being defeated!
15:58FIXED
FIXEDButton for cracking will not activate a walk request anymore
15:53TEST
TESTTake II, then?
15:53FIXED
FIXEDAh, at least one object is needed with that label, eh?
15:47TEST
TESTQuick test, but no oddities should be possible
15:47MAP
MAPArea 007
15:29OFFTOPIC
OFFTOPIC
14:25STATUS
STATUSFirst a bit of a break... I'll continue soon
14:20JUDGMENT
JUDGMENTbalance appears to be in order
14:05TEST
TESTAgain!
14:04VOID
VOIDLies
14:00TEST
TESTAgain!
14:00FIXED
FIXEDArena typo
13:53TEST
TESTAgain!
13:53NOTE
NOTEI guess I should make sure all mapscripts have the start combat library included by default, as this is getting annoying
13:52TEST
TESTIt *is* time for a little test, however the boss has not yet reached its full potential, but I can at least test out a few balancing issues (or hopefully lack thereof)....
13:34LINK
LINKLinkup script
13:31ACHIEVEMENT
ACHIEVEMENTProper linkup to achievement with boss
13:30SASKIA
SASKIAScript workout
13:29NIL
NILBoss configuration
12:12STATUS
STATUSAlright!
12:05TEST
TESTWell, let's see
12:05FIXED
FIXEDDernor I don't want random encounters in my boss rooms... At least in most of them I don't
11:56TEST
TESTI can however already test a few things
11:55MAP
MAPArea 005 where the boss lives has been created... Please note, I have not yet scripted the boss to activate, so it will for now, ignore you....
11:55GENERATION
GENERATIONNeg
11:38TRANSFER
TRANSFERArt transfer
11:38BOSS
BOSSBig Scorpion
1:06STATUS
STATUSWell, more work on this later.... Next stop Brendor's boss fight!
1:01JUDGMENT
JUDGMENTBUENO!
1:00TEST
TESTTake XI
1:00STATUS
STATUSSeems right.... But I need to do one more test.... This to see if the savegame routine has understood everything the way I wanted it to be understood
0:53TEST
TESTTake X
0:53FIXED
FIXEDIllegal method call
0:49TEST
TESTTake IX
0:49STATUS
STATUSBut does it work?
0:49SCRIPT
SCRIPTThat should be done now
0:43STATUS
STATUSNow let's get crackin'..... Literally this time!
0:43STATUS
STATUSWell, now it works
0:11TEST
TESTVIII
0:11EXPERIMENT
EXPERIMENTLet's try THIS then?
0:11COCKROACH
COCKROACHSTILL NO GOOD?
0:02TEST
TESTTake VII
0:02EXPERIMENT
EXPERIMENTLet's try this method to force things
0:02BUG
BUGThe crack doesn't show
- = 19 Dec 2019 = -
23:56TEST
TESTTake VI
23:56FIXED
FIXEDCase Error
23:55TEST
TESTRebecca Take V
23:54FIXED
FIXEDDominance issue in generator (I think)
23:53FIXED
FIXEDLabel issue in map
23:52STATUS
STATUSMuch of stuff appears to work now, however there are a few issues
23:44TEST
TESTTake IV
23:44FUCKYOU
FUCKYOUGRRRR!
23:38TEST
TESTTake III
23:38VOID
VOIDAnnoyance!
23:35TEST
TESTTake II
23:35DONE
DONE#accept
23:32TEST
TESTTake I
23:31TEST
TESTLet's pray!
23:31LINK
LINKLinked to Map Loader
23:31GENERATION
GENERATIONCrack generator
23:22GENERATION
GENERATIONSo I could generate a new ANYWAY file that I needed in this process
23:21SCRIPT
SCRIPTCreated empty Crack script
23:20STATUS
STATUSAll issues with Brendor's skill leveling up appear to be accounted for (at least the game no longer crashes... for what that's worth....
23:16TEST
TESTAgain!
23:15FIXED
FIXEDSyntax error
23:12FIXED
FIXED#+ is not yet as sophisticated as I want it to be
23:01MAP
MAPTagging to allow a way back
22:57FIXED
FIXEDCase error
22:54STATUS
STATUSBefore I actually work out the action, lemme first work out my test state
22:53CHARACTER
CHARACTERBrendor's personal action button scripted up to the point that it appears... It does NOT yet work!
22:53FIXED
FIXEDFilename typo
22:47CHARACTER
CHARACTERBrendor's level up script
22:41ART
ARTBrendor's button
22:36NALA
NALAScyndi Recompiling NALA
22:34KTHURA
KTHURAThe NIL link code
22:30KTHURA
KTHURAI've written the Bubble API function
22:18KTHURA
KTHURAI do need to adept the API to make the next move possible....
22:17TRANSFER
TRANSFERI've transferred the "Crack" texture from 63 fires of lung....
19:37STATUS
STATUSAfter a little break I'll get to that!
19:36BUG
BUGAh yeah, I forgot to properly upgrade Brendor on skill ups
19:30TUTORIAL
TUTORIALBrendor Break
18:56FIXED
FIXED?
18:53INVESTIGATION
INVESTIGATION
18:51NOTE
NOTEI've checked it and nobody has a skill5 so I wonder why this leads to an error in Bredor's case!
18:48HUH
HUHSkill5 doesn't exist error???????? Well skills are numbered 1 till 5, so I wonder why it wants a skill 5....
18:04CONFIRMED
CONFIRMEDIt does
17:55TEST
TESTDoes it work... (Can think of a reason not to, but nothing amazes me anymore... I think)....
17:54SCENARIO
SCENARIOThe signs in the crypt
17:54DONE
DONEReal life business
12:41TODO
TODOnatural break
12:41ARENA
ARENAMyseterious crypt
12:39FOE
FOEScorpion
12:25ABILITY
ABILITYPoison sting
11:50CONFIRMED
CONFIRMEDEverything that had to work, works...
11:45NOTE
NOTEThe signs do NOT work yet!
11:45MAP
MAPArea 003
- = 18 Dec 2019 = -
22:46BACKUP
BACKUPRunning
22:46JUDGMENT
JUDGMENTLooks good to me
22:42TEST
TESTBrendor Another checkup
22:42MAP
MAPFinishing touches area 002
22:42ART
ARTTransparency issues taken care of
22:41TEST
TESTOk!
22:41MAP
MAPArea 002
21:23ART
ARTA few fixups
21:17TEST
TESTlet's see
21:17NOTE
NOTEThey are however only to be used by Eric and Rebecca.... Figures :P
21:17MAPSCRIPT
MAPSCRIPTYou can pick up the swords now... (If you can reach them that is)....
21:14ITEM
ITEMSword
21:13MAP
MAPLocked out Travel Emblem... It's Irravonia only now!
21:12TEST
TESTOk
21:00SECRET
SECRETNo that travel medal out of reach was NOT a mistake, it was done on purpose.... You can come back here later in the game, and yes, then you'll have Irravonia with you, allowing you to claim your prize!
20:59MAP
MAPArea 001 Mysterious Crypt
20:34CONFIRMED
CONFIRMEDWell, at least that part is now okay
20:28TEST
TESTTake XIV
19:57UPDATED
UPDATEDBitbucket
19:57UPDATED
UPDATEDGithub
19:56FIXED
FIXEDSASKIA script error
19:55JUDGMENT
JUDGMENTLevel still too high considering the input, but it'll have to do.... for now....
19:48TEST
TESTScyndi XII and XIII I guess I must count on now....
19:47FUCKYOU
FUCKYOUKutverdommeselul!
19:41FUCKYOU
FUCKYOUUnfornately this fix condems me to go past Jeracko.... AGAIN!!!!
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