1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
17:35 | FIXED |  Sealed boss definition error |
17:24 | NOTE |  Some real-life business came in my way |
16:39 | TEST |  Take I |
16:38 | STATUS |  Okay, time to resume the patrol |
14:34 | STATUS |  And some "real life" business I must take care of now! |
14:33 | BOSS |  H.R.M. King Slime |
14:29 | ITEM |  Ultracrush |
13:39 | MAP |  Red seal in the keep tagged as such |
13:35 | TRANSFER |  Art Slime King |
11:05 | DOCUMENTATION | |
10:45 | CLOSED | |
10:45 | STATUS |  And that concludes all crap for #130 |
10:44 | CONFIRMED |  IT WORKS! |
10:30 | TEST |  Take II |
10:25 | FIXED |  Syntax error |
10:21 | TEST |  Let's see! |
10:21 | NOTE |  All I can check is if the game doesn't crash on this, and how the logs behave.... That SHOULD suffice.... During the first grand game test we'll find out if that is actually true or not.... :-/ |
10:20 | DONE |  Savepoint buff reset |
9:50 | UPDATED | |
9:50 | CONFIRMED |  All clear! |
9:42 | FIXED |  Syntax error in project file |
9:37 | TEST |  Take THREE! |
9:36 | FIXED |  Alias error! |
9:32 | TEST |  Take TWO! |
9:31 | FIXED |  Syntax error |
9:12 | TEST |  And then, I'm ready for kick-off..... Take ONE! |
9:11 | UPDATED |  A few mintor things |
9:10 | NOTE |  This too is a bit feeling in the dark when testing.... But I guess I still gotta give it a shot! |
9:09 | CHARACTER |  And Eric can now dispell too |
9:07 | CHARACTER |  Scyndi, Aziëlla and Irravonia updated respectively to learn these abilities |
8:47 | ABILITY |  Sanctuary |
8:39 | FIXED |  Skill experience fault in Dispell Magic |
8:39 | FIXED |  Switched Data |
8:37 | ABILITY |  Vanish |
8:18 | ABILITY |  Irravonia's version of Yggdrassil |
8:13 | ABILITY |  Dispell Magic |
2:26 | STATUS |  Laterz |
2:26 | BACKUP |  Running |
2:24 | STATUS |  I really must call it a day now.... |
2:22 | COSMETIC |  Don't announce all nul-buffs |
2:15 | TEST |  Shot IV |
2:15 | FIXED |  Trivial fix, yet needed to prevent another crash |
2:15 | FUCKYOU |  Get me through this |
2:11 | TEST |  Shot III |
2:11 | FIXED |  Wrong identifier |
2:06 | TEST |  Shot II |
2:06 | FIXED |  "nil" value error |
2:02 | TEST |  Shot I |
2:02 | NOTE |  Testing this is hard, but I'll give it a shot! (if not more) :( |
1:54 | SCRIPT |  Permanence |
1:47 | NOTE |  Using the spell now will crash the game! |
1:47 | ABILITY |  Permanence |
0:53 | FIXED |  Minor permanence issue |
0:50 | CONFIRMED |  Everything is cool now! |
0:46 | TEST |  Take II |
0:46 | OPTIMIZATION |  I hope I fixed thatissue this way |
0:46 | UNDESIREABLE |  but slows down the game |
0:46 | CONFIRMED |  The basic principal works |
0:32 | TEST |  Take I |
0:32 | DONE |  While walking in the field Buffs and Debuffs you got in battle should fade away... The speed of this, is (of course) dependent on your chosen difficulty setting |
- = 2 Jul 2020 = - |
23:18 | STATUS |  And that'll be all fo rnow... I'm tired! |
23:18 | FIXED |  Invalid data for "War Shout!" |
23:01 | TEST |  Let's see |
23:01 | DONE |  Target info in auto help... Something I should have done before! |
22:55 | CONFIRMED |  That works as it should work! |
22:49 | TEST |  Let's see if that works! |
22:49 | SCRIPT |  Autohelp adapted to this |
22:44 | UPDATED |  License and version info (that will be a lot this time, as tons of files were modified in the process) |
22:43 | UPDATED | |
22:40 | STATUS |  All issues appear to be accounted for |
22:32 | TEST |  Take XII |
22:32 | FIXED |  Code Typo |
22:26 | TEST |  Take XI |
22:25 | FIXED |  Missing property |
22:20 | TEST |  Take X |
22:20 | FIXED |  Sub-class error |
22:15 | TEST |  Take IX |
22:15 | NOTE |  I wasn't planning to do this, but this is all I can do to prevent a bigger issue on the way |
22:14 | VOID |  Permanence voids as soon as a character is on the back-row |
22:14 | BUG |  the computer claims to have a non-existent fighter.... Shouldn't be possible... However... Wait... I think I know what's going on here.... |
22:05 | TEST |  Take VIII |
22:05 | FIXED |  ipairs error |
22:02 | TEST |  Take VII |
22:01 | FIXED |  Property error |
21:57 | TEST |  Take VI |
21:56 | FIXED |  Class call error |
21:52 | TEST |  Take V |
21:52 | FIXED |  Syntax error |
21:48 | TEST |  Take IV |
21:35 | FIXED |  Dupe identifier |
21:24 | TEST |  Take III |
21:24 | VOID |  NIL forwarding issue |
21:19 | TEST |  Take II |
21:19 | FIXED |  Many stages of stupidity |
21:12 | TEST |  Take I |
21:12 | STATUS |  Now THIS is gonna be a ride of headaches, so WISH ME LUCK! |
21:12 | LINK |  Linked to the execution module |
21:06 | SCRIPT |  Buffing itself has been scripted.... This does nothing yet though, as it has not yet been linked to the execution module of the combat flow |
20:47 | NOTE |  this ability of Rebecca's was supposed to up everybody's strength by 250% |
20:47 | CHECKED |  War Shout! |
20:37 | DONE |  I've set the stat up and down in the target module now |
20:32 | NERF |  Some values have been nerfed |
19:31 | BUG |  I thought I had all errors, but some bugs still did slip through it appears |
19:23 | NOTE |  Not a record, but hey, it's still a lot! |
19:23 | TEST |  Take XVI |
19:20 | STATUS |  Well I hope this is all parse crap accounted for so I can get onto the ACTUAL stuff at hand |
19:11 | FIXED |  Code typo |
19:07 | TEST |  Take XV |
19:07 | FIXED |  Aha! Fault found! |
19:01 | TEST |  Take XIV |
19:01 | VOID |  Hopefully that voids whatever it is it claims |
19:01 | EXPERIMENT |  I've made a few line adaptions that may NEVER change any effect, but which could still enforce a few things |
19:01 | NOTE |  I get a very etremely odd error.... |
18:43 | TEST |  Take XIII |
18:43 | VOID |  Non working fuck |
18:35 | TEST |  Take XII |
18:34 | FIXED |  It's been fixed now, though |
18:34 | FUCKYOU |  one letter! |
18:28 | TEST |  Take XI |
18:27 | VOID |  Do I have them all now? |
18:24 | TEST |  Take X |
18:23 | VOID |  Another NIL issue void |
18:19 | TEST |  Take IX |
18:18 | DONE |  Watched the news |
17:55 | FIXED |  Forgotten replacement |
17:51 | TEST |  Take VIII |
17:51 | VOID |  And that voids another issue |
17:51 | LINK |  I've made a very dirty link |
17:50 | UNDESIREABLE |  Another void is needed I suppose |
17:47 | FIXED |  Take VII |
17:45 | FIXED |  That has been fixed |
17:45 | STUPIDITY |  if != for |
17:39 | TEST |  Take VI |
17:39 | FIXED |  I hope! |
17:39 | SOLVED |  Aaaah, so THAT's it! |
17:38 | COCKROACH |  Void ignored??? |
17:33 | TEST |  Take V |
17:32 | NOTE |  This game won't benefit from that anymore.... It's too late to make the game compatible with the new language. |
17:32 | VOID |  Bypassed non-forwarding support.... This is an issue in NIL that I cannot tackle.... I do have plans to replace NIL with a better concept, as NIL did have its pros over Lua... But unfortunately also a few cons that bothered the hell outta me during this game's production.... |
17:22 | TEST |  Take IV |
17:22 | FIXED |  A few syntax issues |
16:10 | TEST |  Take III |
16:10 | FIXED |  Two lack of "self" cases |
16:05 | TEST |  Take II |
16:05 | FIXED |  And that takes care of the first crash |
16:04 | GENERATION |  Anyway |
15:58 | TEST |  Take I |
15:48 | STATUS |  All I can test... for now is that the game doesn't crash over anything trivial |
15:47 | LINK |  I've linked this to the IDLE stage update routine |
15:45 | SCRIPT |  Buff time manipulator |
11:46 | ARENA |  Dzgjymza's castle |
9:54 | STATUS |  All map stuff accounted for! |
9:48 | TEST |  Take III |
9:48 | FIXED |  Exit wind error |
9:43 | TEST |  Take II |
9:43 | FIXED |  And that should fix everything |
9:43 | LINK |  Link from sub-corridor to boss room |
9:42 | BUG |  Didn't work! |
9:31 | TEST |  Before all that first a test to see if you can actually enter the room or not! |
9:31 | NOTE |  And it will stay that way for now, as I have other things to take care of first! |
9:30 | NOTE |  The boss is here, trying to speak to him will crash the game, though |
9:30 | MAP |  Final Boss room |
0:36 | STATUS |  For now I'm gonna call it a day, though! |
0:35 | NOTE |  The fight itself will be scripted later, as that point will then be where I'll get all stuff involving fighting in order |
0:35 | STATUS |  The Final Boss Room is for tomorrow |
0:33 | CONFIRMED |  Everything is cool now! |
0:29 | TEST |  Final test .... I hope |
0:29 | FIXED |  missing tag |
0:22 | TEST |  Does it all work now? |
0:22 | FIXED |  A bonus didn't work |
0:22 | FIXED |  Recover didn't work |
0:12 | TEST |  Let's see! |
0:11 | FIXED | |
0:11 | SOLVED |  The bug was in the opening of the door leading to Lord Dzgjymza himself (which was part of another layer) |
0:11 | SOLVED |  Wait a minute |
0:06 | DEBUG |  A debug line will have to explain why this happens (as all data render this error impossible on all fronts). |
0:00 | FUCKYOU |  Label "H" doesn't exist.... FUCK YOU! (It DOES exist!) |
- = 1 Jul 2020 = - |
23:56 | STATUS |  Oh, well! |
23:56 | FUCKYOU |  And DON'T you DARE to say I didn't work hard enough today!!!! |
23:55 | TEST |  Take II |
23:55 | STATUS |  Almost mignight.... whoooohoooo! |
23:55 | FIXED |  Syntax error |
23:55 | BUG |  Of course, nothing comes for free |
23:51 | BACKUP |  Running in the background in the meantime |
23:50 | TEST |  Take I |
23:50 | SECRET |  ...... |
23:50 | MAPSCRIPT |  Secret |
23:46 | SECRET |  NOPE! NOT GONNA TELL YOU! |
23:46 | SASKIA |  Secret event |
23:44 | MAP |  Party Pop |
23:39 | COSMETIC |  No dark effect in this room! |
23:39 | CONFIRMED |  All fine! |
23:30 | TEST |  Take II |
23:30 | FIXED |  And another |
23:30 | FIXED |  Definition typo |
23:25 | TEST |  Another test is in order |
23:25 | MAPSCRIPT |  Music change |
23:24 | VERIFIED |  Which also produced good results! |
23:23 | CHECKED |  And another checkup |
23:22 | VERIFIED |  Music checkup |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |