1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
17:35FIXED
FIXED Merya Sealed boss definition error
17:24NOTE
NOTE Some real-life business came in my way
16:39TEST
TEST Take I
16:38STATUS
STATUS Okay, time to resume the patrol
14:34STATUS
STATUS And some "real life" business I must take care of now!
14:33BOSS
BOSS H.R.M. King Slime
14:29ITEM
ITEM Dernor Ultracrush
13:39MAP
MAP Red seal in the keep tagged as such
13:35TRANSFER
TRANSFER Art Slime King
11:05DOCUMENTATION
10:45CLOSED
10:45STATUS
STATUS And that concludes all crap for #130
10:44CONFIRMED
CONFIRMED Rebecca IT WORKS!
10:30TEST
TEST Take II
10:25FIXED
FIXED Syntax error
10:21TEST
TEST Let's see!
10:21NOTE
NOTE All I can check is if the game doesn't crash on this, and how the logs behave.... That SHOULD suffice.... During the first grand game test we'll find out if that is actually true or not.... :-/
10:20DONE
DONE Savepoint buff reset
9:50UPDATED
9:50CONFIRMED
CONFIRMED All clear!
9:42FIXED
FIXED Syntax error in project file
9:37TEST
TEST Take THREE!
9:36FIXED
FIXED Rebecca Alias error!
9:32TEST
TEST Take TWO!
9:31FIXED
FIXED Brendor Syntax error
9:12TEST
TEST And then, I'm ready for kick-off..... Take ONE!
9:11UPDATED
UPDATED A few mintor things
9:10NOTE
NOTE This too is a bit feeling in the dark when testing.... But I guess I still gotta give it a shot!
9:09CHARACTER
CHARACTER And Eric can now dispell too
9:07CHARACTER
CHARACTER Scyndi, Aziëlla and Irravonia updated respectively to learn these abilities
8:47ABILITY
ABILITY Irravonia Sanctuary
8:39FIXED
FIXED Skill experience fault in Dispell Magic
8:39FIXED
FIXED Switched Data
8:37ABILITY
ABILITY Vanish
8:18ABILITY
ABILITY Irravonia's version of Yggdrassil
8:13ABILITY
ABILITY Dispell Magic
2:26STATUS
STATUS Eric Laterz
2:26BACKUP
BACKUP Running
2:24STATUS
STATUS I really must call it a day now....
2:22COSMETIC
COSMETIC Don't announce all nul-buffs
2:15TEST
TEST Shot IV
2:15FIXED
FIXED Trivial fix, yet needed to prevent another crash
2:15FUCKYOU
FUCKYOU Get me through this
2:11TEST
TEST Shot III
2:11FIXED
FIXED Wrong identifier
2:06TEST
TEST Shot II
2:06FIXED
FIXED "nil" value error
2:02TEST
TEST Scyndi Shot I
2:02NOTE
NOTE Testing this is hard, but I'll give it a shot! (if not more) :(
1:54SCRIPT
SCRIPT Permanence
1:47NOTE
NOTE Using the spell now will crash the game!
1:47ABILITY
ABILITY Permanence
0:53FIXED
FIXED Minor permanence issue
0:50CONFIRMED
CONFIRMED Everything is cool now!
0:46TEST
TEST Take II
0:46OPTIMIZATION
OPTIMIZATION I hope I fixed thatissue this way
0:46UNDESIREABLE
UNDESIREABLE but slows down the game
0:46CONFIRMED
CONFIRMED The basic principal works
0:32TEST
TEST Take I
0:32DONE
DONE While walking in the field Buffs and Debuffs you got in battle should fade away... The speed of this, is (of course) dependent on your chosen difficulty setting
- = 2 Jul 2020 = -
23:18STATUS
STATUS And that'll be all fo rnow... I'm tired!
23:18FIXED
FIXED Invalid data for "War Shout!"
23:01TEST
TEST Let's see
23:01DONE
DONE Irravonia Target info in auto help... Something I should have done before!
22:55CONFIRMED
CONFIRMED That works as it should work!
22:49TEST
TEST Let's see if that works!
22:49SCRIPT
SCRIPT Autohelp adapted to this
22:44UPDATED
UPDATED License and version info (that will be a lot this time, as tons of files were modified in the process)
22:43UPDATED
22:40STATUS
STATUS All issues appear to be accounted for
22:32TEST
TEST Take XII
22:32FIXED
FIXED Code Typo
22:26TEST
TEST Brendor Take XI
22:25FIXED
FIXED Missing property
22:20TEST
TEST Take X
22:20FIXED
FIXED Sub-class error
22:15TEST
TEST Take IX
22:15NOTE
NOTE I wasn't planning to do this, but this is all I can do to prevent a bigger issue on the way
22:14VOID
VOID Permanence voids as soon as a character is on the back-row
22:14BUG
BUG the computer claims to have a non-existent fighter.... Shouldn't be possible... However... Wait... I think I know what's going on here....
22:05TEST
TEST Take VIII
22:05FIXED
FIXED ipairs error
22:02TEST
TEST Take VII
22:01FIXED
FIXED Property error
21:57TEST
TEST Take VI
21:56FIXED
FIXED Class call error
21:52TEST
TEST Take V
21:52FIXED
FIXED Syntax error
21:48TEST
TEST Take IV
21:35FIXED
FIXED Dupe identifier
21:24TEST
TEST Take III
21:24VOID
VOID NIL forwarding issue
21:19TEST
TEST Take II
21:19FIXED
FIXED Many stages of stupidity
21:12TEST
TEST Take I
21:12STATUS
STATUS Now THIS is gonna be a ride of headaches, so WISH ME LUCK!
21:12LINK
LINK Linked to the execution module
21:06SCRIPT
SCRIPT Irravonia Buffing itself has been scripted.... This does nothing yet though, as it has not yet been linked to the execution module of the combat flow
20:47NOTE
NOTE this ability of Rebecca's was supposed to up everybody's strength by 250%
20:47CHECKED
CHECKED War Shout!
20:37DONE
DONE I've set the stat up and down in the target module now
20:32NERF
NERF Some values have been nerfed
19:31BUG
BUG I thought I had all errors, but some bugs still did slip through it appears
19:23NOTE
NOTE Not a record, but hey, it's still a lot!
19:23TEST
TEST Take XVI
19:20STATUS
STATUS Well I hope this is all parse crap accounted for so I can get onto the ACTUAL stuff at hand
19:11FIXED
FIXED Code typo
19:07TEST
TEST Take XV
19:07FIXED
FIXED Order of Onyx: Aldarus Aha! Fault found!
19:01TEST
TEST Take XIV
19:01VOID
VOID Hopefully that voids whatever it is it claims
19:01EXPERIMENT
EXPERIMENT I've made a few line adaptions that may NEVER change any effect, but which could still enforce a few things
19:01NOTE
NOTE I get a very etremely odd error....
18:43TEST
TEST Take XIII
18:43VOID
VOID Non working fuck
18:35TEST
TEST Take XII
18:34FIXED
FIXED It's been fixed now, though
18:34FUCKYOU
FUCKYOU one letter!
18:28TEST
TEST Take XI
18:27VOID
VOID Do I have them all now?
18:24TEST
TEST Take X
18:23VOID
VOID Another NIL issue void
18:19TEST
TEST Eric Take IX
18:18DONE
DONE Watched the news
17:55FIXED
FIXED Forgotten replacement
17:51TEST
TEST Take VIII
17:51VOID
VOID And that voids another issue
17:51LINK
LINK I've made a very dirty link
17:50UNDESIREABLE
UNDESIREABLE Another void is needed I suppose
17:47FIXED
FIXED Take VII
17:45FIXED
FIXED That has been fixed
17:45STUPIDITY
STUPIDITY if != for
17:39TEST
TEST Take VI
17:39FIXED
FIXED I hope!
17:39SOLVED
SOLVED Aaaah, so THAT's it!
17:38COCKROACH
COCKROACH Void ignored???
17:33TEST
TEST Take V
17:32NOTE
NOTE This game won't benefit from that anymore.... It's too late to make the game compatible with the new language.
17:32VOID
VOID Bypassed non-forwarding support.... This is an issue in NIL that I cannot tackle.... I do have plans to replace NIL with a better concept, as NIL did have its pros over Lua... But unfortunately also a few cons that bothered the hell outta me during this game's production....
17:22TEST
TEST Take IV
17:22FIXED
FIXED A few syntax issues
16:10TEST
TEST Take III
16:10FIXED
FIXED Two lack of "self" cases
16:05TEST
TEST Take II
16:05FIXED
FIXED And that takes care of the first crash
16:04GENERATION
GENERATION Anyway
15:58TEST
TEST Take I
15:48STATUS
STATUS Aziella All I can test... for now is that the game doesn't crash over anything trivial
15:47LINK
LINK I've linked this to the IDLE stage update routine
15:45SCRIPT
SCRIPT Buff time manipulator
11:46ARENA
ARENA Dzgjymza's castle
9:54STATUS
STATUS All map stuff accounted for!
9:48TEST
TEST Take III
9:48FIXED
FIXED Exit wind error
9:43TEST
TEST Take II
9:43FIXED
FIXED And that should fix everything
9:43LINK
LINK Link from sub-corridor to boss room
9:42BUG
BUG Didn't work!
9:31TEST
TEST Before all that first a test to see if you can actually enter the room or not!
9:31NOTE
NOTE And it will stay that way for now, as I have other things to take care of first!
9:30NOTE
NOTE The boss is here, trying to speak to him will crash the game, though
9:30MAP
MAP Final Boss room
0:36STATUS
STATUS For now I'm gonna call it a day, though!
0:35NOTE
NOTE The fight itself will be scripted later, as that point will then be where I'll get all stuff involving fighting in order
0:35STATUS
STATUS The Final Boss Room is for tomorrow
0:33CONFIRMED
CONFIRMED Everything is cool now!
0:29TEST
TEST Final test .... I hope
0:29FIXED
FIXED missing tag
0:22TEST
TEST Does it all work now?
0:22FIXED
FIXED A bonus didn't work
0:22FIXED
FIXED Recover didn't work
0:12TEST
TEST Let's see!
0:11FIXED
FIXED Order of Onyx: Rondomo Merya Should be fixed now
0:11SOLVED
SOLVED The bug was in the opening of the door leading to Lord Dzgjymza himself (which was part of another layer)
0:11SOLVED
SOLVED Wait a minute
0:06DEBUG
DEBUG A debug line will have to explain why this happens (as all data render this error impossible on all fronts).
0:00FUCKYOU
FUCKYOU Label "H" doesn't exist.... FUCK YOU! (It DOES exist!)
- = 1 Jul 2020 = -
23:56STATUS
STATUS Oh, well!
23:56FUCKYOU
FUCKYOU And DON'T you DARE to say I didn't work hard enough today!!!!
23:55TEST
TEST Take II
23:55STATUS
STATUS Almost mignight.... whoooohoooo!
23:55FIXED
FIXED Syntax error
23:55BUG
BUG Of course, nothing comes for free
23:51BACKUP
BACKUP Running in the background in the meantime
23:50TEST
TEST Take I
23:50SECRET
SECRET ......
23:50MAPSCRIPT
MAPSCRIPT Secret
23:46SECRET
SECRET NOPE! NOT GONNA TELL YOU!
23:46SASKIA
SASKIA Secret event
23:44MAP
MAP Party Pop
23:39COSMETIC
COSMETIC No dark effect in this room!
23:39CONFIRMED
CONFIRMED All fine!
23:30TEST
TEST Take II
23:30FIXED
FIXED And another
23:30FIXED
FIXED Definition typo
23:25TEST
TEST Eric Another test is in order
23:25MAPSCRIPT
MAPSCRIPT Merya Music change
23:24VERIFIED
VERIFIED Dernor Which also produced good results!
23:23CHECKED
CHECKED And another checkup
23:22VERIFIED
VERIFIED Music checkup
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