1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
19:21 | TEST |  Take VIII |
19:21 | CONFIG |  AI setup changed |
19:06 | TEST |  Take VII |
19:06 | FIXED |  Syntax error |
19:05 | TEST |  Take VI |
18:08 | NOTE |  I can only hope this fixes stuff |
18:08 | ART |  Attack pose Rebecca |
17:58 | COCKROACH |  The game keeps crashing on Rebecca's missing attack pose... Which is odd, but I guess I need to act now (It never crashed on that before) |
17:47 | DONE |  AI reconfig |
17:10 | TEST |  Take V |
17:08 | ABILITY |  Meditation |
16:59 | TEST |  Take IV |
16:59 | NERF |  Too much |
16:54 | TEST |  Take III |
16:54 | NOTE |  This would NOT affect the easy mode, but it would affect the casual and the hard mode |
16:54 | FIXED |  Configue script issue |
16:48 | TEST |  Take II -- Super Valkyrie |
16:47 | DONE |  And that takes care of that! |
15:21 | STATUS |  And now I must take care of some "real-life" stuff... Yeah, I hate it.... but duty calls |
15:21 | NOTE |  An important phone call came in the way |
15:20 | FIXED |  Music error |
14:32 | TEST |  Super Valkyrie |
14:32 | DONE |  Break |
10:18 | BOSS |  Super Valkyrie |
10:15 | LINK |  Super Valkyrie |
10:14 | SASKIA |  Super Valkyrie |
10:07 | MAPSCRIPT |  Set up boss fight against the Super Valkyrie |
10:03 | MAP |  area 005 |
- = 28 Jun 2020 = - |
21:41 | MAP |  Area 004 |
18:30 | TEST |  Take IX |
18:30 | STATUS |  And my food is in the oven now, but that needs 30 minutes, but I need to feed myself too, eh? |
18:30 | STATUS |  Must fixed if that's true, though |
18:27 | FIXED |  I think I fixed it |
18:26 | COCKROACH |  It still keeps refusing to work, but I see now what's happening |
18:21 | TEST |  Take VIII |
18:21 | FIXED |  ? Block map issue |
18:21 | FIXED |  Dominance error |
18:15 | TEST |  Take VII |
18:15 | FIXED |  Wrong way |
18:10 | TEST |  Take VI |
18:10 | FIXED |  Case error |
17:57 | TEST |  Take V |
17:57 | FIXED |  And it should be fixed now... At least I hope so! |
17:56 | SOLVED |  Aha, it's a directory error |
17:55 | BUG |  There is however an issue with the scenario files |
17:54 | CONFIRMED |  All parse errors accounted for |
17:49 | TEST |  Take IV |
17:49 | FIXED |  Misspelled function name |
17:46 | TEST |  Take III |
17:45 | FIXED |  Case error |
17:41 | TEST |  Take II |
17:41 | FIXED |  Code Typo |
17:35 | TEST |  Take I |
17:35 | STATUS |  The question is now.... DOES IT WORK? |
17:07 | LINK |  Charon scripts |
17:07 | SASKIA |  Charon |
17:05 | MAPSCRIPT |  Start Charon |
16:40 | SCENARIO |  Charon |
16:33 | MAPSCRIPT |  Fine tuning some stuff |
16:29 | MAPSCRIPT |  Preparational script... Does nothing yet, but the things to come are not possible to script without this crap! |
16:12 | MAP |  Random Treasure.... I forgot about that... silly me |
16:12 | MAP |  Charon's boat |
16:07 | ART |  Charon's boat |
13:13 | UPDATED | |
13:13 | CLOSED | |
- = 27 Jun 2020 = - |
20:05 | TEST |  Charon |
20:04 | NOTE |  HIs boat is not there yet, and trying to talk to him will (for now) crash the game. |
20:04 | MAP |  Charon placed on map |
20:04 | ART |  Charon Backside |
20:01 | MAP |  Charon's piers |
19:11 | NOTE |  The sprite is based on this painting of Charon and his ferry by Alexander Litovchenko 
|
19:10 | ART |  Sprite for Charon... Definitely not the best I've done,but it'll have to do |
11:37 | FAILURE |  Okay, things apear to work again.... My work device was suddenly off-line for some reason... But the previous message could not have appeared if the issue wasn't properly fixed |
11:36 | TEST |  ..... |
- = 26 Jun 2020 = - |
22:59 | FIXED |  Ability list missing link |
22:50 | BACKUP |  Running |
22:41 | STATUS |  The stage is set for Charon.... This will also get me some work.... Oh, well... |
22:41 | NOTE |  I will test if this ability works later, though |
22:40 | FIXED |  Eric was supposed to unlock this ability after defeating the Kabi.... I forgot about that.... |
22:40 | ABILITY |  Yggdrassil |
22:36 | FIXED |  Blue Diamond Armor not in order |
22:34 | MYSTERY |  And then, it suddenly doesn't happen anymore... Of course, there was never a reason for this to happen in the first place, but this is beyond odd... |
22:20 | TEST |  Take VII |
22:13 | CONFIRMED |  It DID confrim (and that's the good news) that the arena changes when entering area 002 |
22:05 | FIXED |  Arena error |
21:56 | TEST |  Take VI |
21:55 | TECHNO |  I doubt this is it (the crash would have happened earlier if this was, but at this moment I have to sort out anything). |
21:55 | C# | I'm trying out if the issue is in the Draw method in the graphics API.... |
21:16 | TEST |  Take V |
21:16 | FIXED |  Syntax error |
21:12 | TEST |  Take IV |
21:12 | FIXED |  Tag error |
21:12 | TEST |  Take III |
21:07 | COCKROACH |  Apparently that is not what causes the .NET error (couldn't be.... Nothing can be... But it happens... for some non-existent reason). |
20:34 | TEST |  Take II |
20:34 | STATUS |  My food is in the grill, so this test can get in delay |
20:34 | NOTE |  I cannot say however if this was the reason for the .NET error |
20:34 | FIXED |  I did see a bug that needed fixing |
20:04 | TODO |  Well first a shower, as I need this after a day like this! |
20:04 | HUH |  .NET error in user code? Nothing could cause that to happen, and since these errors don't give any clarity, this is gonna be one hell of a job to sort out! |
19:57 | TEST |  Take I |
19:57 | STATUS |  And now to see if everything works up to the river Styx |
19:56 | MAP |  Encounter data set |
19:10 | TECHNO |  Nice to tell is that the arena is able to adept itself depending on the area you're in.... This because the start is a bit forest like and the rest are caves... This way, I got it all covered that this doesn't mess things up. |
19:10 | ARENA |  Underworld |
18:57 | FOE |  Restless Spirit |
18:47 | CONFIRMED | AT LAST! |
18:32 | TEST |  Well, I've also set stuff to test stuff as soon as the repack has been completed |
18:30 | JCR6 |  Rebuilding |
18:30 | FIXED |  ? |
18:29 | COCKROACH |  For some reason the ride of the valkyries refuses to get recognized |
18:18 | ABILITY |  Drink with me from the river Lethe |
17:49 | CLOSED | |
17:46 | UPDATED |  Jukebox data |
17:45 | JCR6 |  I must repack the music resource as a result |
17:45 | FIXED |  Error in file name "Ride of the Valkyries" |
17:39 | ACHIEVEMENT |  Ritt der Walküre |
17:35 | SCRIPT |  Lethe |
17:30 | FOE |  Valkyrie |
17:26 | FIXED |  A few issues with this devlog |
17:23 | JUDGMENT |  Fantastico! |
17:14 | COSMETIC |  Made scrolling faster |
17:13 | JUDGMENT |  Almost there, but not quite |
17:06 | UPDATED |  Versions |
17:06 | FAILURE |  Console lag |
17:05 | FIXED |  Code Typo |
17:01 | DONE |  Scrolling should be working now.... |
16:37 | CONFIRMED |  So far.... so good! |
16:32 | FIXED |  X range mouse |
16:31 | FIXED |  Wrong arrow |
16:26 | TEST |  Let's see |
16:26 | SCRIPT |  Arrows should appear now in the inventory if scrolling is possible at the given time |
14:59 | STATUS |  So far, so good! |
14:53 | STATUS |  Well the rebuild of the music package is done, so that means some testing can be done |
14:32 | DONE |  Detection if scrolling can be done |
14:28 | COSMETIC |  The numbers will also move now when hovering.... This to prevent confusion I had myself in the past |
14:24 | DONE |  I tried to move the numbers of the items in stock a bit in order to prevent conflicts with the scroll arrows #49 |
14:20 | STATUS |  Let's focus on #49 now as that is also very important |
14:19 | STATUS |  As this can take awhile, perhaps I need to focus on a few other things in the meantime, which are also important |
14:18 | JCR6 |  Repackaging Music Resource |
14:18 | FIXED |  Packing Script |
14:18 | LUA |  Adepted packing script |
14:07 | JUDGMENT |  Sounds good enough for me |
14:07 | TEST |  Audio test |
14:07 | MUSIC |  I've been remastering this a little to be fit for the game, without taking up too much space |
13:44 | MUSIC |  I found a free to use version of "Ritt der Walküren", in English known is "Ride of the Valkyries". I've a bit decided to mix Nordic mythology and Greek mythology.... The music is planned to be used during the boss fight against "Super Valkyrie" |
13:43 | ART |  Valkyrie |
- = 25 Jun 2020 = - |
22:44 | MEDICAL |  I easily get ill when I still do, you know |
22:44 | NOTE |  It should be noted that tomorrow will likely be the hottest day of a heath wave, and like traditional in the Netherlands, it's gonna end in a thunderstorm.... There is no telling how my house will be as a result. I must take this into account, as when it's too hot, I cannot work, and I won't even try! |
22:43 | STATUS |  I'll first get into adding random encounters (that is, after I had a break), and after that Charon will be added. I've taken a look at some existing artwork on him by ancient masters, and that wil be what I'll base my own on..... |
22:21 | CONFIRMED |  Yup! Kthura did its magic! |
22:11 | TEST |  Take II |
22:08 | NALA |  Must be recompiled |
22:08 | KTHURA |  Insert was not manipulatable by Lua and NIL.... Now it is |
22:01 | TEST |  Not sure if that works, but we'll see |
22:00 | MAPSCRIPT |  Water movement |
21:26 | NOTE |  This will be where Charon will have to take you over the Styx, but.... Charon does not appear yet |
21:26 | MAP |  Area 003 |
15:22 | TEST |  Take II |
15:22 | FIXED |  Missing link |
15:17 | TEST |  So let's go for it now anyway |
15:17 | NOTE |  Delay due to a phone call |
13:54 | TEST |  Let's see if that works the way it should |
13:54 | MAP |  Area 002 |
- = 24 Jun 2020 = - |
22:48 | BACKUP |  Is running! |
22:48 | MEDICAL |  Well.... actually I wanted more done, but the heath struck me, and migraine too.... I'm still not 100%, but at least a bit better than I was, and the heath is gone and cool wind is blowing.... And that makes a very nice change.... really! |
22:47 | CONFIRMED |  Everything I wanted to work now works..... |
22:41 | TEST |  Take II |
22:41 | FIXED |  Blockmap error |
22:26 | TEST |  Take I |
22:26 | LINK |  Entrance to the underworld should work now |
22:15 | NOTE |  It should go without saying, but there are no enemies in this dungeon yet... That is all a later concern! |
22:15 | JCR6 |  Repacked Music Resource |
22:13 | SASKIA |  Basis script |
22:12 | GAMEJOLT |  Please note, the underworld is a GJ only dungeon and not one that'll be easy to unlock |
22:12 | MAP |  Area 001 Underworld |
21:27 | MUSIC |  "Agnus Dei X" by Kevin McLeod will be the music for the Underworld GJ Only dungeon |
17:36 | TEST |  Take I |
17:36 | BOSS |  I've now set the AI to the values it's supposed to have, and let's see how the Kabi holds out now! |
17:34 | CONFIRMED |  Armageddon works the way it was intended |
17:27 | TEST |  Take I |
17:27 | STATUS |  Well, I guess for all that it's worth, I can get to test stuff now.... I've set the kabi to be more aggressive on Armageddon for now, but that is because it would otherwise be impossible to test if that works.... |
17:18 | GAMEJOLT |  It should go without saying, but the Game Jolt scores required for the GJ only dungeons are automatically adapted to all this |
17:18 | LINK |  And the two have been linked |
17:18 | GAMEJOLT |  Equivent trophy |
17:05 | ACHIEVEMENT |  The World is not enough |
16:49 | ITEM |  Blue Diamond |
16:49 | BOSS |  Kabi |
16:25 | SASKIA |  Red Seal |
14:52 | STATUS |  Well before anything else, I gues I need to prepare my test playthough to Azquakunda Prison where the Kabi's seal is located |
12:41 | SCRIPT |  I've scripted the Armageddon spell, however I cannot test if it works yet.... so this is gonna be tricky... I just have to hope it works the way it should, even though the code is pretty easy... But then again... It's most often the trivial things that cause most trouble. |
11:29 | NOTE |  The usage of this move will (for now) crash the game |
11:29 | ABILITY |  Armageddon |
10:48 | TRANSFER |  I could however still transfer the Kabi picture.... |
10:47 | MEDICAL |  The heath is getting to me, and I've a headache so I must slow down a bit |
- = 23 Jun 2020 = - |
22:06 | STATUS |  I'll first get my focus on the Kabi boss fight |
22:04 | NOTE |  Does not require an extra test, though! |
22:04 | BOOST |  Price adaption for some wares |
21:59 | TEST |  Take IV |
21:59 | FIXED |  Data missing? |
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