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17:57COSMETIC
COSMETICI've slowed this down a bit
17:53JUDGMENT
JUDGMENTIt's only too fast!
17:53STATUS
STATUSIrravonia In basic the things work
17:49TEST
TESTTake VIII
17:49STATUS
STATUSGetting closer.... Do I have the cigar now?
17:49FIXED
FIXEDCase error
17:46TEST
TESTTake VII
17:46FIXED
FIXEDWrongly set up for each expression
17:39TEST
TESTTake VI
17:39HUH
HUHOnce again the sound effect plays despite all impossibilities... I really don't get it, but let's hope no harm comes from that....
17:39FIXED
FIXEDSyntax error
17:23TEST
TESTTake V
17:23FIXED
FIXEDWell the error itself has been fixed... But stilll..... I hope that the fact that the sound effect created by this script that can't compile doesn't foreshadow anything bad!
17:22HUH
HUHThe stupid part is.... this is a NIL translation error, BUT the very script that cannot be translated did produce the sound effect I needed to hear.... That should NOT have been possible, so I wonder what exactly happened there.....

17:17TEST
TESTTake IV
17:16SOLVED
SOLVEDI see.... The foes and the heroes both had their own go,eh?
17:15CHECKED
CHECKEDOr so I thought... But the log in the source check do show me funny things
17:14NOTE
NOTEIt does by the way provide me some answers about an unrelated bug, I think ( #94 ), but that will require a closer look
17:14RESULT
RESULTWhat the log tells me is astounding.... It claims the entire operation never took place at all
17:10TEST
TESTTake III should now tell memore... I hope
17:10DEBUG
DEBUGSome logging commands added
17:10INVESTIGATION
INVESTIGATIONOf course, now to find out why!
17:03BUG
BUGEverything is being ignored....
17:00TEST
TESTTake II
17:00FIXED
FIXEDLack of "self"
16:56TEST
TESTTake I
16:56STATUS
STATUSWill it work?
16:40LINK
LINKEric I've tried to link this all together....
16:17STATUS
STATUSAnd now to break open the action classes, or else this stuff will not work at all.... Its entire existence will even be ignored
16:17CONFIG
CONFIGA few last touches for the audio in this spell
16:15LINK
LINKA few internal linkthroughs in that wand were needed
16:14ITEM
ITEMFlame Wand
16:06LINK
LINKThe Flame spellani has been linked to the Fire spell and the Brimstone item
16:06ITEM
ITEMBrimstone
16:02NOTE
NOTEOlder floating pictures of Irravonia will remain bugged... Trying to fix those is more trouble than it's worth... sorry!
16:02SITE
SITEI was required to reset the floating images of both Scyndi and Irravonia, as a result... I do not like that, but I guess that how it goes when providers show their "evil" side....
15:58CONFIRMED
CONFIRMEDIt does... Good!
15:57FAILURE
FAILUREI see my host for the floating Irravonia picture is failing... Well, it was an unreliable host anyway, so let's move it....

Does the new host work?

15:55NOTE
NOTEThis has not yet been linked to the combat routine, so nothing will happen ... yet!
15:55SCRIPT
SCRIPTI've set up a script to be run when Irravonia or Eric cast a regular Flame spell
15:53NALA
NALAAs a result NALA had to be recompiled
15:53FIXED
FIXEDTQMG Syntax error
14:55FIXED
FIXEDAnd that takes care of that!
14:55REMOVED
REMOVEDAnd deleted the corrupted file
14:55RECOVERED
RECOVEREDPlaced the Dutch backup file on the spot where the builder should pick it up
14:49RECOVERED
RECOVEREDYes! I found a file without any issues in my backup.... I love my backups
14:45BACKUP
BACKUPOf course, this is what wise people make backups for, so let's see if I can recover a good scenario file from the backup
14:45TECHNO
TECHNOThe corruption is mostly due to Windows updating automatically without my permission and not granting me the right to turn that off, and if the scenario editor was trying to save the Dutch data precisely at that moment, then well, this will happen....
14:37STATUS
STATUSThank goodness the English scenario is still there
14:37FAILURE
FAILUREThe Dutch scenario file got corrupted.... I do not know if I can recover it, but it will be really needed or I got one hell of an issue
14:36TRANSFER
TRANSFERFlame animation for flame spell
- = 14 Dec 2019 = -
21:24STATUS
STATUSSince I cannot focus anymore I guess I need to put my mind on other things....
21:03SCRIPT
SCRIPTBasis set up for Silence and Fear status changes
20:46DATABASE
DATABASEAziella I've added the fields that can block abilities when silenced or in fear
20:43STATUS
STATUSThe thing is that Jeracko Spin is now there... Since I did forget to take proper pre-cautions on confusion, it will now cause Exhaustion and Fear in stead, however both statusses do nothing yet (will very likely even cause an error), and SpellAni is now also becoming an essential thing....
20:42BOSS
BOSSData for Jeracko put in
20:35TRANSFER
TRANSFERJeracko boss art
20:32JUDGMENT
JUDGMENTShanda's attacking animation is satisfactory
20:24TEST
TESTI do need to test this, so here goes....
20:12ART
ARTI've animated Shanda attacking
19:32STATUS
STATUSAll "pre-boss" stuff appears to be in order now
19:29TEST
TESTWell almost there (and then the boss fight still has to come... Oh my)!
19:28FIXED
FIXEDSASKIA syntax error
19:23FIXED
FIXEDUnwanted infinite loop
19:18TEST
TESTAnd let's see how it looks now
19:18COSMETIC
COSMETICAnd I sped the process up, as it took too long
19:18FIXED
FIXEDI fixed that
19:18BUG
BUGfixed negative scaling effect was not allowed here
19:17BUG
BUGThings are still not right, but hey, improvement's been made, and that counts for something
19:17FIXED
FIXEDYup, that was the issue
19:13TEST
TESTHopefully this is one of my "brighter" moments!
19:13SOLVED
SOLVEDWait a minute.... I THINK I know what's going on here
19:09SASKIA
SASKIASASKIA keeps talking bullshit.... The "nil" it claims to crash on cannot be 'nil' based on the code I have... I've set a few extra parameters and debug lines to find out why it keeps claiming to have a nil then...
19:03TEST
TESTTake ,.... how far are we?
19:03BUG
BUGBut now SASKIA is talking bullshit
19:03FIXED
FIXEDOkay, somehow the fix is no longer ignored
18:54TEST
TESTTake X (by now I think as I forgot to count some takes)....
18:54FIXED
FIXEDField link error
18:46BUG
BUGMerya The camera was unreliable and this way I can at least fix that
18:46LINK
LINKCam
18:30FIXED
FIXEDCase Error
18:19NALA
NALACompiling again
18:19FIXED
FIXEDSyntax error in Bubble link script
18:05TEST
TESTTake IV
18:05KTHURA
KTHURAThe Bubble API didn't allow int changing, eh?
17:52TEST
TESTTake III
17:52LAZY
LAZYOh damn!
17:52TEST
TESTTake II
17:47EXPERIMENT
EXPERIMENTNow?
17:47HUH
HUH????
17:34NOTE
NOTEAnd wish me luck!
17:34TEST
TESTTake I
17:28GENERATION
GENERATIONBefore all that I do need an ANYWAY regeneration, so here goes!
17:27SASKIA
SASKIANow this is gonna be interesting as the most proper way to do this is SASKIA is by using boolean checks and that part of SASKIA has never been tested before.... So let's hope this goes well
17:27SCRIPT
SCRIPTAnd scripted the sound effect also
17:25SCRIPT
SCRIPTDernor The "OnyxBang" graphical effect
17:17SOLVED
SOLVEDAh, it's just the modify section where the bug lies.... The Kthura engine itself has full support... That's good to know!
16:56KTHURA
KTHURAI had trouble with scaling before, but appears it DOES work.... Strange!
16:52BRAINSTORM
I'm thinking what the best way would be for the "Bang" effect
16:51MAP
MAPJeracko and Blenchy put on their respective spots
15:54TRANSFER
TRANSFERBlenchy's art
15:41SCENARIO
SCENARIOA bit of polish
14:35STATUS
STATUSThat all looks good to me!
14:24CHEAT
CHEATDernor I've DELIBERATELY hidden the player so I can easily start the event that takes place here... Since this even ends the dungeon, and this being a one time dungeon also and therefore causing you to be unable to return for the remainder of the game, nobody will ever see this little cheating of mine in the development....

Yeah, it's cheating, but it saves me a lot of work, and also a lot of cockroaches!

14:23MAP
MAParea 009
14:02TEST
TESTAgain!
14:02FIXED
FIXEDBlockmap issue
13:57TEST
TESTQuick test
13:57CONFIG
CONFIGarea 008 and 009 will be free of encounters.... 008 is just a savespot room and 009 the boss room
13:56MAP
MAPArea 008
12:58CONFIRMED
CONFIRMEDEverything is cool now!
12:47TODO
TODOAnd feed my cat, while the computer is rebuilding
12:47TEST
TESTAnd let's go again
12:47FIXED
FIXEDof course
12:45STUPIDITY
STUPIDITYI forgot the final fly zone.... What an idiot I am!
12:41NOTE
NOTEYeah, even stuff without code can get bugged, folks!
12:41TEST
TESTAnd let's keep on testing
12:40FIXED
FIXEDCosmetic error
12:40FIXED
FIXEDForgotten Flyzone
12:21MAP
MAPBasis for area 007, but i forgot something very important
11:52GENERATION
GENERATIONFade effect for floor 007
11:23NOTE
NOTEI cannot prevent the GJ achievement to be listed under my name now, but that doesn't really matter in the way I set off my stuff
11:22FIXED
FIXEDI fixed that
11:22BUG
BUGRebecca Unrelated but the "May I crush your skull please" achievement went off without proper explanation... The requirement cannot be reached in the current state of the game
11:15TEST
TESTLet's do that again!
11:15FIXED
FIXEDMissing link
11:15TEST
TEST
10:57PYTHON
PYTHONYeah I used Python for that... This is what Python is for... It was never meant as a full scale programming language, what did you guys think?
10:57STUPIDITY
STUPIDITYRebecca I see what I did wrong in my Python script, and that was very very stupid
10:55FAILURE
FAILURENot only that but the backup got busted as well... I guess lha was not a very reliable tool
10:52FAILURE
FAILUREGood thing I backed stuff up, as it did go wrong permanently killing my map
10:51TEST
TESTLet's see what will happen if I open my map editor now
10:51KTHURA
KTHURASaved
10:50BACKUP
BACKUPIn order to make sure no damage is done, I did a little backup for my source folder, as this is potentially dangerous (the worst thing that can happen is that I have to redo Shanda's dungeon entire (only the map, not the code), but it's not something I wish to do when I do not need to)
10:48GENERATION
GENERATIONI've generated the effect to do the finishing touch to that room.....
10:26MAP
MAPSet up a part of 006, however I need to use a little script to get the rest done, I'm afraid
0:57UPDATED
0:53TEST
TESTWell?
0:53BUG
BUGSomething HAD to get bugged after all, eh?
0:53FIXED
FIXEDBroken exit spot
0:51TEST
TESTWell "Test" is a big word, as it just a save spot room
0:50MAP
MAPArea 005
0:36TECHNO
TECHNOA case error... Shouldn't have lead to this, though!
0:35SOLVED
SOLVEDOkay, that was indeed it!
0:32TEST
TEST.... ???? Please .... ???
0:32EXPERIMENT
EXPERIMENTBut maybe.....
0:32NOTE
NOTEThat told me NOTHING at all
0:30TEST
TESTLet's see
0:30BUG
BUGThe API gives an error that I cannot properly explain... It is a .NET error, that's all I can tell, so I'll have to sync with the Visual Studio apps in order to sort this out (and I hate nothing more than doing that... I created this engine to prevent all that... oh crap!)
0:21TEST
TESTAnd Let's see what this does...
0:21MAPSCRIPT
MAPSCRIPTfaked the traveler's emblem to get it done in accordance that it has to work in this particular case!
0:11STATUS
STATUSSo far.... So good!
0:06TEST
TESTAnd let's do that again
0:06FIXED
FIXEDScyndi Fixing this issue
0:06MAP
MAPPut them in
0:05STUPIDITY
STUPIDITYStarting points forgotten
0:01TEST
TESTTest will likely be short, and the travel emblem must now be manually linked to stuff, but that can't be helped
0:00MAP
MAPArea 004
- = 13 Dec 2019 = -
22:57STATUS
STATUSTime for a break now.... I'll run the backup in the background
22:57STATUS
STATUSYAAAAAY! It all appears to be working now! (Call the paper)
22:52TEST
TESTAnd Take XII
22:51NALA
NALARecompile
22:50KTHURA
KTHURA Let's see what happens if.....
22:49INVESTIGATION
INVESTIGATIONWait a minute... THe logs show something.... Yeah, the move request appears to be done.... I wonder
22:45TEST
TESTTake XI
22:45DEBUG
DEBUGExtra debug line which hopefully provides some answers
22:43BUG
BUGAs a matter of fact nothing happens at all, only a debug message which at least confirms the request has been registered....
22:42STATUS
STATUSNo more crashes at least... That least THAT is something
22:36TEST
TESTTake X
22:35FIXED
FIXEDSyntax error?
22:29TEST
TESTAnd now into take IX for real (no I didn't count IX double.... Take IX just never took place)
22:28NALA
NALAcompiling AGAIN
22:28FIXED
FIXEDAh, an adaption error
22:28FAILURE
FAILURECompilation failed
22:27TEST
TESTTake IX
22:23POWERSHELL
POWERSHELLYup, I gotta recompile NALA... I was hoping I'd be rid of that by now.... Poep gebeurt!
22:22LINK
LINKThat should link it all together, but who knows?
22:22NIL
NILNot to mention the NIL code
22:22BUBBLE
BUBBLEBrendor And the API had to be set up for this
22:22KTHURA
KTHURAI really had to break open Kthura, as there was no "MoveTo" ????
22:02TEST
TESTTake VIII
22:02NALA
NALASince that's in the link code, I'll need to recompile NALA
22:02FIXED
FIXEDCase error
21:59TEST
TESTTake VII
21:59FIXED
FIXEDmath errors
21:52TEST
TESTTake VI will then have to tell more as the code doesn't show me anything odd
21:52NALA
NALALet's recompile NALA to make sure there isn't any binary conflict or anything
21:49HUH
HUHI guess something didn't go well between the NIL linker and the underlying Kthura API in NALA
21:47STATUS
STATUSAt least I got a save in the test room now, so that makes things easier on me
21:47TEST
TESTTake V
21:47FUCKYOU
FUCKYOUDANG!
21:39TEST
TESTTake IV
21:39NOTE
NOTEAbout time!
21:39FIXED
FIXEDWell, this syntax error in Irravonia's fly script was at least a RELATED bug!
21:39TEST
TESTTake III
21:20FIXED
FIXEDUnrelated bug, but there was a crash in Rebecca's skill up script
21:16STATUS
STATUSAnd a lot of time wasted!
21:16TEST
TESTTake II
21:16HUH
HUHOr so I thought?
21:15HUH
HUHError on AltExperience???? It's been scripted to ignore it when it's nil
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