1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
19:20FIXED
FIXED Illegal class call
19:14TEST
TEST Take II
19:14FIXED
FIXED Lack of "self"
19:14TEST
TEST Take I
18:04STATUS
STATUS And now first dinner.....
18:04MAPSCRIPT
MAPSCRIPT endpoint of map
18:03MAP
MAP Finnish
18:00WORLDMAP
WORLDMAP Forest
17:57STATUS
STATUS Okay, the game should be ready for testing now.... However as my dinner is almost ready, it has to wait
16:48CONFIG
CONFIG Infinite encounter set
16:46LINK
LINK And so everything is linked together
16:46MAP
MAP Random Treasures set for the wasteland
16:46MAP
MAP Random encounters configured for the Wasteland
16:39STATUS
STATUS Aziella And now to link stuff together
16:38FOE
FOE Squid
16:34STATUS
STATUS I'm NOT there YET, though!
16:33ARENA
ARENA Wasteland
16:06FOE
FOE Orc Warrior
0:26CONFIRMED
CONFIRMED So far so good.... At last!
0:06TEST
TEST Didn't count (as I would normally not need that)....
0:06STUPIDITY
STUPIDITY Just as stupid, I know
0:06COCKROACH
COCKROACH And another
- = 8 Jun 2020 = -
23:58STUPIDITY
STUPIDITY Aha! Forgotten underscore....
23:58COCKROACH
COCKROACH And why is this ignored?
23:47BUBBLE
BUBBLE Alias for map where SASKIA is not needed
23:35LINK
LINK Worldmap entry for wasteland properly linked to the map
23:26BITBUCKET
BITBUCKET Up-to-date
23:26GITHUB
GITHUB Up-to-date
23:06CLOSED
23:06CLOSED
23:05UPDATED
21:42OFFTOPIC
OFFTOPIC Let's face it peeps... This diagram is a fact

19:29CONFIRMED
CONFIRMED Stuff works
19:23TEST
TEST Take III :(
19:23FAILURE
FAILURE And again
19:23FAILURE
FAILURE Failed build
19:15TEST
TEST And now to put it all to the test
19:15MAP
MAP Merya Needed entry points
19:15MAPSCRIPT
MAPSCRIPT Back To Deslito
19:15SASKIA
SASKIA Back to Delisto
0:23STATUS
STATUS Calling it!
0:22CONFIRMED
CONFIRMED It's okay now
0:17FIXED
FIXED World pointer
0:12WORLDMAP
WORLDMAP Wasteland
0:11WORLDMAP
WORLDMAP Beach
0:10CLOSED
0:10REMINDER
0:08CONFIRMED
CONFIRMED Syrena
0:01TEST
TEST Syrena
0:01MAPSCRIPT
MAPSCRIPT Syrena
0:01MAP
MAP Syrena
- = 7 Jun 2020 = -
23:35TRANSFER
TRANSFER Syrena
23:26TEST
TEST Take III
23:26FIXED
FIXED Wrong group
23:21TEST
TEST Take II
23:21FIXED
FIXED SASKIA Syntax Error
23:10TEST
TEST Take I
23:10STATUS
STATUS This should cover the travel to Dyrt.....
23:09SCENARIO
SCENARIO Welcome to Dyrt
23:05MAP
MAP Adeptions Beach
22:36STATUS
STATUS I need a break now, plus I have to wait until the packer is done anyway, so let's combine the two things, shall we?
22:35SASKIA
SASKIA Dernor Beach basis script
22:35JCR6
JCR6 Packing
22:34MUSIC
MUSIC The Complex (by Kevin McLeod) will be used for Dyrt Beach and Wasteland
22:29TECHNO
TECHNO The wasteland can take a lot of time, since that is a pretty big map, after all....
22:29GENERATION
GENERATION Dominance Wasteland
22:29GENERATION
GENERATION Dominance Beach
22:29TRANSFER
TRANSFER Map Wasteland
22:27TRANSFER
TRANSFER Map Beach
22:25TRANSFER
TRANSFER Texture transfer
22:24TRANSFER
TRANSFER Scenario Dyrt Beach
22:15NOTE
NOTE As soon as you should arrive to Dyrt, the game will crash, since the map you will start in has not yet be set up!
22:15STATUS
STATUS Still a lot to do before we can transfer to Dyrt, though....
22:14SASKIA
SASKIA Ariël
22:14MAPSCRIPT
MAPSCRIPT Go to Dyrt
21:25STATUS
STATUS Ariel will be taken care of later....
21:25CONFIRMED
CONFIRMED Fairy Nikki works the way she should
21:20TODO
TODO So let's do that AGAIN!
21:20FAILURE
FAILURE Build failure
21:15TODO
TODO Setting the game in the right position
21:15MAP
MAP NPC tagging
21:09SCENARIO
SCENARIO Small file adaption for quicker use
21:09FIXED
FIXED Tag fixing
21:07TRANSFER
TRANSFER Mermaid Harbor map scenario
19:34NOTE
NOTE The correct weapon was still given, though
19:33FIXED
FIXED Wrong weapon announcement
19:08TEST
TEST Rebecca Let's do take IV
19:08STATUS
STATUS Well, starving or not... It'll take awhile for my dinner to get ready..... so
19:06TODO
TODO Making myself dinner... I'm starving
19:06STATUS
STATUS Aziella I do need to run another test, but I needed a break also
18:31ABILITY
ABILITY Cure Silence
18:12TEST
TEST Take III
18:12FIXED
FIXED SASKIA error
18:11BOOST
BOOST More HP for the Shadow Rogue.... He went down waaay to easily
18:06TEST
TEST Take II
18:06STUPIDITY
STUPIDITY Forgot to save the SASKIA script
18:02TEST
TEST Take I
18:02STATUS
STATUS Time to put everything to da test
18:02ACHIEVEMENT
ACHIEVEMENT He has fallen into shadow
17:43BOSS
BOSS Shadow Rogue
17:38SCRIPT
SCRIPT Cancel
17:17ACHIEVEMENT
ACHIEVEMENT Time is money, friend!
17:16TRANSFER
TRANSFER Art ShadowRogue
17:15NOTE
NOTE Yup, the place where the next boss is gonna happen
17:15SCREENSHOT
17:15GAMEJOLT
15:00ITEM
ITEM Violator
15:00ITEM
ITEM Titanium Dagger
- = 6 Jun 2020 = -
23:49CONFIRMED
CONFIRMED That crap all works... good!
23:21TEST
TEST Another take must tell me if these fixes did come through!
23:21FIXED
FIXED Oathkeeper did not go for the supermove attached to it
23:12FIXED
FIXED Scyndi That has been fixed, of course!
23:11STUPIDITY
STUPIDITY I forgot to save the "Cleave" ability in Rebecca's ability list....
22:50FAILURE
FAILURE I guess my internet is on protest
22:48TEST
TEST Take I
22:48NOTE
NOTE Only one way to find out!
22:48STATUS
STATUS This should make this boss work.... right?
22:47BOSS
BOSS Hobgoblin
22:35ACHIEVEMENT
ACHIEVEMENT Gigantic
22:31NOTE
NOTE As I still need to set up the boss itself, the game will still crash if you activate the red seal the boss is in
22:31SASKIA
SASKIA Boss start up script
22:30CHARACTER
CHARACTER Rebecca will learn this move at level 20 in the easy mode, level 23 in the casual mode and level 28 in the hard mode
22:28ABILITY
ABILITY Cleave
22:12ITEM
ITEM Oathkeeper
22:09ITEM
ITEM Legendary Blade
21:18TRANSFER
TRANSFER HobGoblin
19:53FIXED
FIXED Take III
19:53FIXED
FIXED Abilities thought by sealed bosses did cause the learn sequence over and over regardless if the move was learned or not....
19:38TEST
TEST Take II
19:38NOTE
NOTE Older savegames will suffer permanently... But as I did not yet push any alpha releases since this boss was put in, no damaged savegame files should exist except for my own ;)
19:32FIXED
FIXED Outsider: Crystal McLeen That has been fixed
19:32BUG
BUG So it seems Whizzy's MegaHeal will not unlock when it should
19:23TEST
TEST Let's put on a little test
19:20ABILITY
ABILITY Whizzy's Megaheal
18:43FIXED
FIXED Coloring issue
18:43FIXED
FIXED Shanda Item name typo
18:35TEST
TEST Brendor Take II
18:34FIXED
FIXED ?
18:34HUH
HUH
17:47TEST
TEST Let's rock and roll -- Take I
17:44ITEM
ITEM Fort Harrison
17:44LINK
LINK That should link everything together.... Well I think
17:43SASKIA
SASKIA Boss script
17:43BOSS
BOSS GigaLich
16:38ITEM
ITEM Dragon Whip
- = 5 Jun 2020 = -
22:46UPDATED
UPDATED Repositories... They'll all be pushed soon!
22:46BACKUP
BACKUP Running
22:46STATUS
STATUS But that is for later... There's a time for work and a time for relaxation!
22:46STATUS
STATUS Ready to put in Sealed Boss II
22:35FIXED
FIXED Target Error
22:29FIXED
FIXED Another Syntax Error fixed
22:20TODO
TODO Prepare my own save in order to get the second sealed boss in order
22:06ABILITY
ABILITY Cursed Arrow
22:01DONE
DONE Ability teach based on defeating sealed bosses
21:50ABILITY
ABILITY Magic Strike
21:00FIXED
FIXED Weapon name typo
19:43COSMETIC
COSMETIC A little fix on announcement
19:24NOTE
NOTE Stuff APPEARS to be working now
18:54TEST
TEST Take IX
18:54VOID
VOID So I wrote a little void routine.... This will at least make the crash impossible.... Of course, a true cockroach is not voided so easily, as computers have done things beyond any possible thing.... I guess they were developed by Adam Savage.... Rejecting any form of reality and substitute their own!
18:52STATUS
STATUS No bug also means no fix possibilities
18:52HUH
HUH Irravonia What happened now is in all ways impossible... Why? The system could not work at all if the computer spoke the truth....
18:41TEST
TEST Take VIII
18:41FUCKYOU
FUCKYOU Oh, crap!
18:34TEST
TEST Take VII
18:34FIXED
FIXED SASKIA Syntax error in post-boss script
18:33FUCKYOU
FUCKYOU I thought I was there
18:24CONFIRMED
CONFIRMED The seal itself DOES open and present the boss, so that's a good thing, eh?
18:23FIXED
FIXED SASKIA Syntax error
18:23FIXED
FIXED AI mistake
18:17TEST
TEST Take VI
18:17FIXED
FIXED Minor issue
18:13TEST
TEST Take V
18:13FIXED
FIXED Foe compiler refused to work
17:53TEST
TEST Take IV
17:53VOID
VOID Order of Onyx: Aldarus Accept issues (this is where NIL sucks sometimes, and something I hope to "fix" with my newer language I have in preparation)
17:49TEST
TEST Dernor Take III
17:49FAILURE
FAILURE Build failure (I wonder what goes wrong there, but then again, I also had these issues with other building tools analysing source codes... It's becoming quite annoying actually)
17:46TEST
TEST Take II
17:46FIXED
FIXED Syntax error
17:41TEST
TEST Time to find out if that is true.... Take I
17:41STATUS
STATUS Technically the boss should work now
17:41SASKIA
SASKIA Boss configured
17:39BOSS
BOSS Sealed
17:35CHECKED
CHECKED It appears to be working
17:33GENERATION
GENERATION In order to link a few things together I had to rebuild the game, so I also regenerated the Jukebox data
17:32AI
AI Eric Alternate AI for Ghoul King
17:29ACHIEVEMENT
ACHIEVEMENT Return of the Ghoul King
17:14NOTE
NOTE Loni The boss itself has not yet been set, to opening this seal will STILL crash the game.... The error message will only look a bit different, that's all
17:13SASKIA
SASKIA Set the script for the sealed boss in Fruskbrando
17:07CONFIG
CONFIG Quick way to check if sealed boss is defeated (needed for learning later)
16:39REMINDER
REMINDER I must not forget to regenerate the JukeBox data, however this can only be done after a complete game rebuild, so this will have to wait until later....
16:39JCR6
JCR6 Rebuilding music resource
16:38NOTE
NOTE That is (of course) with the notable exception of the Mountain Emperor who will have "Hall of the Mountain King", the performance set up by Kevin McLeod... This due to the kind of pun this tune was taken for in the first place.
16:36MUSIC
MUSIC Contrary to the original game, the sealed bosses will have their own music. That will be "Ancient Troops Ammasing" by Eric Matyas
16:01DONE
DONE Directory preparations for sealed bosses
15:08ITEM
ITEM Boltimate
15:08ITEM
ITEM Titanium bolt
14:47CONFIRMED
CONFIRMED The detection of the red seal works the way it was intended.... GOOD!
14:42TEST
TEST Nethertheless a little test *is* in order!
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