Ruby and Emerald should now raise fire and poison resistance respectively
0:58
DATABASE
Expanded in order to make it possible to raise status and elemental resistance through equipment
0:53
STATUS
And now we can go into treasures and stuff
0:49
FIXED
Cool! Uh-huh!
0:45
TEST
Take XVII
0:45
EXPERIMENT
Let's see what happens if I cheat a little
0:44
STATUS
Almost there, but I gotta force a thing I'm afraid!
0:33
TEST
Take XVI
0:33
EXPERIMENT
What will happen if....
0:33
STATUS
I think I'm closing in on the issue
0:24
TEST
Take XV
0:24
FIXED
Multiple solutions possible! Only 1 will do now
0:21
FIXED
INGORE == IGNORE!
0:15
TEST
Take XIV
0:15
FIXED
Code type
0:10
TEST
Take XIII
0:10
FIXED
Syntax error
0:06
TEST
Take XII
0:06
FIXED
Definition error
0:01
TEST
Take XI
0:01
EXPERIMENT
I am not sure if this fixes stuff, but here goes nothing
- = 18 Jan 2020 = -
23:54
TEST
Take X
23:54
FIXED
And a blockmap issue, but that's unrelated
23:54
DEBUG
Moar debug info must answer a few questions
23:50
DEBUG
Another debug round needed
23:50
CONFIRMED
But the put works, at least!
23:50
BUG
In Room 003 not everything is right
23:44
TEST
Take IX
23:44
FIXED
A few untagged ice slopes which would cause some bugs
23:44
FIXED
Ice code cap increased (without doing that some errors would be there in area 003)
23:43
CONFIRMED
THAT works!
23:39
EXPERIMENT
Another thing then....
23:39
COCKROACH
NOPE!
23:30
TEST
Take VIII
23:29
EXPERIMENT
Not sure if this will fix the issue, but here goes nothing!
23:22
TEST
Take VII
23:22
DEBUG
Let's try to sort this out!
23:21
BUG
But the move command does not work the way it should
23:21
CONFIRMED
Walking is turned off
23:09
TEST
Take VI
23:08
FIXED
Blockmap issue in area 002
23:08
FIXED
Blockmap issue in area 001
23:08
FIXED
Case Error
22:44
FIXED
Illegal property call
22:40
TEST
Take V
22:40
FIXED
22:40
STUPIDITY
IDIOT!
22:36
TEST
Take IV
22:36
FIXED
Missing link code
22:30
TEST
Take III
22:30
FIXED
For-loop not properly ended
22:30
TEST
Take II
22:30
FIXED
Header error
22:23
TEST
Take I
22:22
GENERAL
WICH ME LUCK!!!!
22:22
MAPSCRIPT
I think I've scripted the slippery ice well.... Well, At least I hope so, as I do expect tons of cockroaches
22:07
ENHANCEMENT
Possibility to turn off walking
22:04
GAMEJOLT
I got a tool now that allows me to quickly upload to Game Jolt... As a result daily alpha builds are possible now, although there are no alpha testers yet, but if they ever come, things are ready now!
17:34
LINK
I've linked the ice locations to the function that will create the slide effect... I must note though, that this effect does not yet work, because I've not yet created the effect itself
17:21
MAP
Area 003
16:48
OFFTOPIC
I invented that word... I think... I know it's not a real word :P
16:48
JUDGMENT
PERFECTOMUNDI
16:40
TEST
Take 003
16:40
FIXED
I'm not gonna explain how (first, it's a secret, and second, unless you have deep knowledge of how Kthura works, you wouldn't understand anyway) :P
16:38
STATUS
ALMOST there
16:32
TEST
Take 002
16:31
FIXED
The Area 002 has had some workout
16:30
CHECKED
Blockmap Area 001
16:29
FIXED
Blockmap Area 002 as that was completely crap!
16:29
TEST
Let's go!
16:19
NOTE
In Area 002 I did a little trick that I must try out if that works... No code required, just some map effects, but do they work the way they were intended?
16:18
MAP
Area 002
16:18
MAP
ARea 001
13:48
TEST
Let's see if THAT works!
13:48
MAPSCRIPT
Secret passage hiding the Travel Emblem
13:47
CONFIRMED
That work snow
13:30
TEST
Take II
13:30
FIXED
Fixed that
13:28
STUPIDITY
Forgot the ZoneAction commands in the link code
13:22
TEST
And Let's see now!
13:22
SASKIA
Base
13:21
LINK
To White Dragon Cave
1:15
STATUS
See ya!
1:15
STATUS
Tomorrow I'll be setting up the links toward the White Dragon Cave
1:14
MAP
I've created the entrance hall for the White Dragon Cave, but to be honest, I am exhausted, so I guess I must rest now.....