1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
20:20JCR6
JCR6 NJCR now also supports this
20:19JCR6
JCR6 JQL extension
0:59BACKUP
BACKUP Running
0:51STATUS
STATUS And let's call it a day!
0:44TEST
TEST Take MXI
0:44LINK
LINK Exit back to hidden Bush
0:25CONFIRMED
CONFIRMED Cancelling moves works, though
0:25TEST
TEST And thus another take is required, take MX
0:25FIXED
FIXED Missing Power
0:18TEST
TEST take MIX
0:17FIXED
FIXED Irravonia did not appear in the Dragon event
0:17FIXED
FIXED Item drop White Dragon
0:07TEST
TEST Take MVIII
0:07DONE
DONE Cancel
0:04FIXED
FIXED Char case error
0:00TEST
TEST Take MVII
- = 19 Jan 2020 = -
23:59BOOST
BOOST More HP for dragon
23:59FIXED
FIXED No party restore
23:58FIXED
FIXED Wrong arena
23:52TEST
TEST Take MVI
23:52VOID
VOID You can't fixed what ain't broken, but at least I can avoid this non-exist bug
23:39MYSTERY
MYSTERY If the computer is right the red dragon could NOT have worked either, but it did.... so why doesn't it work here... same routine... same data types even, so nothing could cause this....
23:38HUH
HUH "nil" value.....
23:29TEST
TEST Take MV
23:29FIXED
FIXED Aziella Case error
23:25TEST
TEST Take MIV
23:25LINK
LINK It's there now!
23:25STUPIDITY
STUPIDITY Forgotten link
23:21TEST
TEST Take MIII
23:21TRANSFER
TRANSFER Art White Dragon
23:20BOSS
BOSS White Dragon
23:16SCRIPT
SCRIPT Pre-dragon
22:34TEST
TEST Take MII
22:34FIXED
FIXED Link 004 => 005
22:31TEST
TEST Take MI
22:30FIXED
FIXED No encounters allowed on area 004
22:23TEST
TEST Take M
22:23FIXED
FIXED Several trivial fixes and tons of takes later!
21:55TEST
TEST Take I
21:55STATUS
STATUS Now I need to know if it works
21:54LINK
LINK Linked to map
21:53MAPSCRIPT
MAPSCRIPT Guardian starter function
21:53SASKIA
SASKIA Guardian start
21:45CHARACTER
CHARACTER Tied to Eric... He can learn them once he obtained the power of the white dragon and levelled it out accordingly
21:42ABILITY
ABILITY Zero Kelvin
21:42ABILITY
ABILITY Blizzard
21:35ABILITY
ABILITY Iceblast
21:35ABILITY
ABILITY Freeze
20:55NOTE
NOTE There is NO way to get there YET, and the dragon in area 006 will also ignore you ... for the time being!
20:55MAP
MAP Merya Area 006
20:55MAP
MAP Area 005
20:55MAP
MAP Area 004
17:26TODO
TODO And a meal!
17:26TODO
TODO Have a shower
17:25STATUS
STATUS All is well now!
17:06TEST
TEST Take V
17:06FIXED
FIXED Picture referrence error!
17:00TEST
TEST Take IV
17:00FIXED
FIXED Illegal group call
16:56TEST
TEST Take III
16:56FIXED
FIXED Syntax error
16:56FIXED
FIXED Illegal function value readout
16:52TEST
TEST Take II
16:52SCRIPT
SCRIPT Paralysis
16:52SCRIPT
SCRIPT Sleep
16:15TEST
TEST Take I
16:15CONFIG
CONFIG Configured Random Treasure + Random Encounters
14:51FOE
FOE Polar Bear
14:51FOE
FOE Pinguïn
14:19NOTE
NOTE Both Peck and Claw Strike are moves Dernor can obtain by charming animals
14:19ABILITY
ABILITY Claw Strike
14:09ABILITY
ABILITY Peck
13:50FOE
FOE Snowman
13:43ABILITY
ABILITY Snowball
13:08SPELLANI
SPELLANI Dernor Snowball
12:44MUSIC
MUSIC Quality Downgrade Pippin the Hunchback
12:42CONVERT
CONVERT And converted it to png
12:42ART
ART Rendone it
12:42FAILURE
FAILURE Converting error
12:36ART
ART Scyndi Snowball
12:32SCRIPT
SCRIPT Base Script for projectile throwing
11:31JCR6
JCR6 Repack music resource
11:27TRANSFER
TRANSFER Polar Bear art
11:27TRANSFER
TRANSFER Snow man art
11:26TRANSFER
TRANSFER Pinguin art
9:08MUSIC
MUSIC Quality Downgrade "The Complex"
9:08SYSTEM
SYSTEM Don't you just hate those auto-updates.... oh well!
2:03STATUS
STATUS And for now it ends there! See ya!
2:03ARENA
ARENA White Dragon Cave
1:39TEST
TEST Let's see
1:39FIXED
FIXED missing link back to area 002 from area 003
1:33MAP
MAP Treasure placed (fixed ones, not the random ones)
1:31CLOSED
1:30CLOSED
CLOSED #110 All done!
1:29ITEM
ITEM Icicle
1:24ITEM
ITEM Saphire
1:00TEST
TEST But I need to test that!
0:59DONE
DONE Ruby and Emerald should now raise fire and poison resistance respectively
0:58DATABASE
DATABASE Expanded in order to make it possible to raise status and elemental resistance through equipment
0:53STATUS
STATUS Rebecca And now we can go into treasures and stuff
0:49FIXED
FIXED Cool! Uh-huh!
0:45TEST
TEST Take XVII
0:45EXPERIMENT
EXPERIMENT Let's see what happens if I cheat a little
0:44STATUS
STATUS Almost there, but I gotta force a thing I'm afraid!
0:33TEST
TEST Take XVI
0:33EXPERIMENT
EXPERIMENT What will happen if....
0:33STATUS
STATUS I think I'm closing in on the issue
0:24TEST
TEST Take XV
0:24FIXED
FIXED Multiple solutions possible! Only 1 will do now
0:21FIXED
FIXED INGORE == IGNORE!
0:15TEST
TEST Take XIV
0:15FIXED
FIXED Code type
0:10TEST
TEST Take XIII
0:10FIXED
FIXED Syntax error
0:06TEST
TEST Take XII
0:06FIXED
FIXED Definition error
0:01TEST
TEST Take XI
0:01EXPERIMENT
EXPERIMENT I am not sure if this fixes stuff, but here goes nothing
- = 18 Jan 2020 = -
23:54TEST
TEST Take X
23:54FIXED
FIXED And a blockmap issue, but that's unrelated
23:54DEBUG
DEBUG Moar debug info must answer a few questions
23:50DEBUG
DEBUG Another debug round needed
23:50CONFIRMED
CONFIRMED But the put works, at least!
23:50BUG
BUG In Room 003 not everything is right
23:44TEST
TEST Scyndi Take IX
23:44FIXED
FIXED A few untagged ice slopes which would cause some bugs
23:44FIXED
FIXED Ice code cap increased (without doing that some errors would be there in area 003)
23:43CONFIRMED
CONFIRMED THAT works!
23:39EXPERIMENT
EXPERIMENT Another thing then....
23:39COCKROACH
COCKROACH NOPE!
23:30TEST
TEST Take VIII
23:29EXPERIMENT
EXPERIMENT Not sure if this will fix the issue, but here goes nothing!
23:22TEST
TEST Take VII
23:22DEBUG
DEBUG Let's try to sort this out!
23:21BUG
BUG But the move command does not work the way it should
23:21CONFIRMED
CONFIRMED Walking is turned off
23:09TEST
TEST Take VI
23:08FIXED
FIXED Blockmap issue in area 002
23:08FIXED
FIXED Blockmap issue in area 001
23:08FIXED
FIXED Case Error
22:44FIXED
FIXED Illegal property call
22:40TEST
TEST Take V
22:40FIXED
FIXED
22:40STUPIDITY
STUPIDITY IDIOT!
22:36TEST
TEST Take IV
22:36FIXED
FIXED Missing link code
22:30TEST
TEST Take III
22:30FIXED
FIXED For-loop not properly ended
22:30TEST
TEST Take II
22:30FIXED
FIXED Brendor Header error
22:23TEST
TEST Take I
22:22GENERAL
GENERAL WICH ME LUCK!!!!
22:22MAPSCRIPT
MAPSCRIPT I think I've scripted the slippery ice well.... Well, At least I hope so, as I do expect tons of cockroaches
22:07ENHANCEMENT
ENHANCEMENT Possibility to turn off walking
22:04GAMEJOLT
GAMEJOLT I got a tool now that allows me to quickly upload to Game Jolt... As a result daily alpha builds are possible now, although there are no alpha testers yet, but if they ever come, things are ready now!
17:34LINK
LINK I've linked the ice locations to the function that will create the slide effect... I must note though, that this effect does not yet work, because I've not yet created the effect itself
17:21MAP
MAP Area 003
16:48OFFTOPIC
OFFTOPIC I invented that word... I think... I know it's not a real word :P
16:48JUDGMENT
JUDGMENT PERFECTOMUNDI
16:40TEST
TEST Take 003
16:40FIXED
FIXED I'm not gonna explain how (first, it's a secret, and second, unless you have deep knowledge of how Kthura works, you wouldn't understand anyway) :P
16:38STATUS
STATUS ALMOST there
16:32TEST
TEST Take 002
16:31FIXED
FIXED The Area 002 has had some workout
16:30CHECKED
CHECKED Blockmap Area 001
16:29FIXED
FIXED Blockmap Area 002 as that was completely crap!
16:29TEST
TEST Let's go!
16:19NOTE
NOTE In Area 002 I did a little trick that I must try out if that works... No code required, just some map effects, but do they work the way they were intended?
16:18MAP
MAP Area 002
16:18MAP
MAP ARea 001
13:48TEST
TEST Let's see if THAT works!
13:48MAPSCRIPT
MAPSCRIPT Secret passage hiding the Travel Emblem
13:47CONFIRMED
CONFIRMED That work snow
13:30TEST
TEST Take II
13:30FIXED
FIXED Irravonia Fixed that
13:28STUPIDITY
STUPIDITY Forgot the ZoneAction commands in the link code
13:22TEST
TEST And Let's see now!
13:22SASKIA
SASKIA Base
13:21LINK
LINK To White Dragon Cave
1:15STATUS
STATUS See ya!
1:15STATUS
STATUS Scyndi Tomorrow I'll be setting up the links toward the White Dragon Cave
1:14MAP
MAP I've created the entrance hall for the White Dragon Cave, but to be honest, I am exhausted, so I guess I must rest now.....
1:14UPDATED
0:45TEST
TEST Take IV
0:44FIXED
FIXED Layer error
0:25TEST
TEST Take III
0:25FIXED
FIXED Being tired and wanting this to be over quick and thus it's gonna take MUUUUUCH longer!
0:21TEST
TEST Take II
0:21FIXED
FIXED Travel level error
0:21FIXED
FIXED Linkup error
0:12TEST
TEST Let's go!
0:12SASKIA
SASKIA Base script
0:11STATUS
STATUS All done
- = 17 Jan 2020 = -
23:58JCR6
JCR6 Repacking Music
23:56MUSIC
MUSIC Quality Downgrade "Moonlight Hall"
23:55MUSIC
MUSIC Aliassed "Disco4"
23:33MAP
MAP Hidden Bushes
23:20KTHURA
KTHURA Rebuild
23:12COSMETIC
COSMETIC Portrait of the emperor doesn't appear, but other than that, all looks cool to me
23:07TEST
TEST Eric Take II
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