1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
12:10JUDGMENT
JUDGMENT Quality has been approved
12:10LUA
LUA Music pack script adapted
12:09MUSIC
MUSIC Music imported and quality downgrade
11:54JUDGMENT
JUDGMENT Merya I see... what I wanted to see
11:47TEST
TEST Still a little test
11:46NOTE
NOTE activating it will for now crash the game
11:46MAP
MAP Boss placed in
11:38TRANSFER
TRANSFER Boss Art
11:11FIXED
FIXED A bug in my backup tool not handling deleted files well
0:08NOTE
NOTE But that's likely not for today anymore!
0:08STATUS
STATUS Things have been set for the boss fight
0:01FIXED
FIXED Frost wand was producing fire in stead of ice
- = 23 Jan 2020 = -
23:41TEST
TEST Take IX
23:41NERF
NERF More chances to get out of paralysis
23:23TEST
TEST Take VIII
23:23FIXED
FIXED Aurina
23:04FOE
FOE Myr has been modified a bit, as it didn't work the way it was intended to work
23:03FIXED
FIXED Element fix on Freeze
22:47TEST
TEST Take VII
22:47FUCKYOU
FUCKYOU SIIIIIIGG!
22:42TEST
TEST Take VI
22:42FUCKYOU
FUCKYOU I guess I must FORCE this
22:39TEST
TEST Take V
22:39FIXED
FIXED I think I fixed the flysky issue
22:34TEST
TEST take IV
22:34CHECKED
CHECKED Myr seemed to be only doing Ultra-Sonic, while it shouldn't
22:29TEST
TEST Take III
22:29HUH
HUH I dunno, but let's try this
22:28HUH
HUH Dernor Enemy error
22:25FIXED
FIXED Arena reference
22:21TEST
TEST So Take I again!
22:21TEST
TEST Take I was cancelled as I discovered it before the take began
22:21FIXED
FIXED Item fixed
22:17TEST
TEST Take I
22:17STATUS
STATUS And that should set things up.... Up to area 018 everything should be already.... On area 018 I've planned a boss fight
22:16MAP
MAP Random treasures have been placed
22:12CONFIG
CONFIG Random treasure
22:12CONFIG
CONFIG Random encounters
20:39FOE
FOE Myr
20:39FOE
FOE Flysky
20:12NOTE
NOTE I goes without saying, but... These items can ONLY be obtained in the second part of the science facility.... I guess you already figured that out, eh?
20:11ITEM
ITEM Super Medikit
20:09SCRIPT
SCRIPT AP Full effect
20:09ITEM
ITEM Energy Drink
20:01GAMEJOLT
GAMEJOLT Well I was about to do it again anyway, and this version had no more value, but still....
20:01FAILURE
FAILURE Oh, my alpha update went wrong, eh?
19:59GENERATION
GENERATION NEG
19:59TRANSFER
TRANSFER Myr
19:59TRANSFER
TRANSFER Flysky
19:36MUSIC
MUSIC Quality DownGrade "Hall of the Mountain King"
19:32MUSIC
MUSIC Quality downgrade "Chee zee Jungle"
17:27TEST
TEST Take VIII
17:27NOTE
NOTE NONE of these fixes will affect the original Star Story game, as all fixes have been applied on a copy, and I already had done a few modifications, so....
17:26FIXED
FIXED Rebecca The texture used to be invisible but to cover up a cosmetic issue was never used in this game, so I had to pick another
17:24FIXED
FIXED Way back for 023 to 022
17:23FIXED
FIXED Entrance doors 023 not operating at all
17:23FIXED
FIXED No way back from 22 to 21
17:22FIXED
FIXED Doors on 020 only closing when you walk to them first
17:21FIXED
FIXED I think I fixed the sliding door issue
17:11TEST
TEST Take VII
17:11DEBUG
DEBUG Some debug lines must answer a few questions
17:09MYSTERY
MYSTERY Why the doors refuse to work is still beyond me, though....
17:09FIXED
FIXED And a missing backchain to a room you were before has been fixed too
17:09FIXED
FIXED That crash is fixed
17:05BUG
BUG And the doors do not respond properly when you approach them
17:05BUG
BUG Crash halfway
16:56TEST
TEST Take VI
16:56FIXED
FIXED Merya PLEASE!!!!
16:56FUCKYOU
FUCKYOU GRRRR!
16:54TEST
TEST And Take V is now the game itself....
16:54CONFIRMED
CONFIRMED Which should look OK now
16:54TEST
TEST Take IV is just checking the data the builder shows me
16:54FIXED
FIXED I hope?
16:54INVESTIGATION
INVESTIGATION WTF is going on here?
16:53COCKROACH
COCKROACH WTF?????
16:49TEST
TEST Take III
16:49FIXED
FIXED Bad Alias request
16:41TEST
TEST Take II
16:41LINK
LINK Scyndi Done
16:41STUPIDITY
STUPIDITY Forgot to link the event with Zone Action, doh!
16:38TEST
TEST Let's put everything to the test ....
16:36CONFIG
CONFIG Meta config part 2
16:35NOTE
NOTE Contrary to the original game, once moved on to floor 013 you cannot go back to floor 999 anymore....
16:22SCRIPT
SCRIPT Aliassing.... Keeps the facility a bit more as one dungeon....
16:19MUSIC
MUSIC Quality downgrade "Black Vortex"
16:16LAZY
LAZY I know that's lay, but I have choices to make, mind you!
16:16BUG
BUG But the layer remover appears defect in the current version of Kthura, so I cannot remove it, but all it does is taking up a bit of RAM, and it's the smallest layer in the entire dungeon, so I'll have to keep that the way it is, and it's not that important
16:15KTHURA
KTHURA I've checked the second part of the facility, and all appears well, except for the room of "the mole", but since that room will not be out of reach in this game (as the secret door giving access to it will not open in this game), there is not much point in fixing that....
16:07TEST
TEST Let's make sure though!
16:07FIXED
FIXED So it should be fixed now
16:07SOLVED
SOLVED THANK GOODNESS! It was just a code typo and not a busted swap file
16:04BUG
BUG They should NOT have closed again....
16:04BUG
BUG Error on the barriers to the facility
15:55TEST
TEST Take V
15:55CONFIG
CONFIG I've altered a few settings and hopefully this will grant me my cigar (although I don't smoke, but you get the picture) :P
15:54JUDGMENT
JUDGMENT Close! But no cigar!
15:45TEST
TEST Let's first test Tsunami -- Take IV
15:44STATUS
STATUS Music resource update can wait
15:44MUSIC
MUSIC Quality Downgrade "Water Prelude"
15:37FIXED
FIXED I THINK I fixed that
15:37COCKROACH
COCKROACH No more crashes, but what I see now is beyond terrible anyway, so I need to sort this out!
15:35FIXED
FIXED Wrong skill group experience on Poison Cloud
15:32TEST
TEST Take III
15:32FIXED
FIXED Brendor Wrong class called
15:28TEST
TEST Take II
15:28DONE
DONE A few distractions taken care of
14:33FIXED
FIXED Declaration error
14:29TEST
TEST Time for the test
14:28LINK
LINK Linked spellani to the ability itself
14:28FIXED
FIXED Wrong skill EXP on tsunami
14:27SPELLANI
SPELLANI Tsunami
14:04TRANSFER
TRANSFER Water
1:08STATUS
STATUS And that's all for not... The black dragon comes later
1:07FIXED
FIXED Sheck-Lock should disappear on blinking
0:57TEST
TEST Take VII
0:57FIXED
FIXED Text tag error
0:51TEST
TEST Take VI
0:51FIXED
FIXED Target error
0:34TEST
TEST And when that's done test V should automatically start....
0:33JCR6
JCR6 Unfortunately this forces me to rebuild the music resource
0:33FIXED
FIXED Bad alias request in music build script
0:32CONFIRMED
CONFIRMED That appears to fix things ideed
0:17TEST
TEST Take IV
0:17EXPERIMENT
EXPERIMENT Let's check it out!
0:17INVESTIGATION
INVESTIGATION I did find a double Zone Action definition... Is that the source of evil?
0:15JCR6
JCR6 Repack
0:14OPTIMIZATION
OPTIMIZATION I'm sorry, but it is required to keep the size managable :(
0:14MUSIC
MUSIC Several tracks downgraded in quality
0:10TEST
TEST Irravonia Take III
0:10DEBUG
DEBUG Extra debug lines must help me here
0:10MYSTERY
MYSTERY The error cannot be, and yet it happens, so I wonder what is going on
0:05GAMEJOLT
GAMEJOLT Alphapush
0:03TEST
TEST Take II
0:03VOID
VOID Attempt to void that
0:02HUH
HUH WTF
- = 22 Jan 2020 = -
23:59TEST
TEST Take I
23:59TEST
TEST so here goes
23:59STATUS
STATUS It SHOULD work now, but nothing has been tested yet
23:58SASKIA
SASKIA Post-boss script
23:48JCR6
JCR6 Repacked music resource
23:48JCR6
JCR6 Music alias for Sheck Lock
23:47NOTE
NOTE No way to unlock it yet, and even if you could, going there now will crash the game until the work on the cave has actually begun
23:47WORLDMAP
WORLDMAP Black Dragon's cave
23:46BOSS
BOSS Sheck-Lock
23:33NOTE
NOTE This ability has many effects, and the kinds of effects it can cause will increase each battle... In other words, we'll see that one some more times
23:33ABILITY
ABILITY Crystal Blade
23:26REMOVED
REMOVED Invalid file
23:23LINK
LINK All complete
23:23GAMEJOLT
GAMEJOLT Link up
23:21NOTE
NOTE Not all data accounted for yet, so still a lot to do!
23:21CONFIG
CONFIG Boss fight configured
23:21SASKIA
SASKIA Shecklock pre-boss
23:21MUSIC
MUSIC Quality Downgrade "Tempting secrets"
23:20ACHIEVEMENT
ACHIEVEMENT Eric Who gives a damn about you? Your new name is "Mid-Boss"!
23:11MAPSCRIPT
MAPSCRIPT SheckLock should now appear if both dragons have been defeated
23:03TRANSFER
TRANSFER Art Shecklock
22:48TEST
TEST Take IV
22:47FIXED
FIXED
22:46BUG
BUG Oh, missing assets, eh?
22:32TEST
TEST Take III
22:31STATUS
STATUS Oh, no matter.....
22:31CHECKED
CHECKED Hmmm, hard to check, but seeing that she fled when she saw me does indicate a bad concience
22:30TODO
TODO Checking out what the cat is doing as I hear suspicious noises
22:30CONFIRMED
CONFIRMED they are ok
22:30CHECKED
CHECKED SASKIA script settings
22:30STUPIDITY
STUPIDITY I forgot to regulate the showing of the heroes
22:25TEST
TEST Take II
22:25FIXED
FIXED Linking issue
22:13NOTE
NOTE Takes longer, as I included a little update on this devlog gitpusher, and it does some housekeeping now......
22:11TEST
TEST Let's see if this all works
22:08BOSS
BOSS Green Dragon
20:36STATUS
STATUS But first a break!
20:36STATUS
STATUS Well the answer is NO, because I did not yet set the data for the dragon fight itself
20:36STATUS
STATUS The question is.... Does it work
20:35LINK
LINK Map linked
20:35MAPSCRIPT
MAPSCRIPT All set
20:25CHARACTER
CHARACTER Activator Eric's Green Dragon skill line
20:20SASKIA
SASKIA Dragon script
19:25STATUS
STATUS Aziella Stuff works
19:11TEST
TEST No trouble expected, but since you never know....
19:09MAP
MAP area 004
19:08MAP
MAP Area 003
18:43CONFIRMED
CONFIRMED Stuff seems to be in order now
18:31TEST
TEST That was during Take III, so now I'm in Take IV
18:31FIXED
FIXED Typo in Irravonia's ability list causing the game to crash when you learn "Fireblast"
18:25FIXED
FIXED Added "__white" after the fighter draw, which should prevent turning everything green when character #4 is poisoned
18:23FIXED
FIXED Bad SASKIA instruction
18:03STATUS
STATUS But first I'll be watching the news... brb
18:03TEST
TEST Take II
18:03NERF
NERF Nerfed a few stats, as this would otherwise take too long
17:54TEST
TEST Take I
17:54STATUS
STATUS I do not have all the time in the world to test, but I can make a start to it!
17:54BOSS
BOSS Green Guardian
17:45MAP
MAP Area 002
17:25SCRIPT
SCRIPT Start Script Green Guardian
17:24TRANSFER
TRANSFER Art Green Guardian
14:16TODO
TODO Real-life business
13:03STATUS
STATUS Time of a little break!
13:03FIXED
FIXED A few data specifications set right
13:02BUBBLE
BUBBLE Alias command for JCR6 in project
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