1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
19:24 | TEST | Take I |
19:22 | STATUS | The "moment suprème" |
19:21 | MAP | And a few more savespots placed |
19:20 | MAP | Random treasure spots placed |
19:18 | STATUS | And the map should work now except for the exit not yet being scripted... Trying to exit the dungeon through the official exit will do nothing at this point |
19:17 | MAPSCRIPT | More config |
19:16 | FIXED | Unreachable savespot |
19:16 | MAP | Random encounters set |
19:13 | FOE | Eagle |
19:12 | ITEM | Rock |
18:49 | FOE | Imp |
17:23 | ABILITY | Dive |
17:21 | TRANSFER | Imp art |
16:15 | TRANSFER | Hawk art |
11:29 | SASKIA | Stone master Sheck-Lock |
11:28 | STONEMASTER | Sheck-Lock |
0:19 | STATUS | Next stop: Stone Master Sheck-Lock |
0:19 | CONFIRMED | It works |
0:02 | TEST | Take.... how many are we? |
0:02 | FIXED | AI issues |
- = 17 May 2020 = - | ||
23:48 | TEST | Take II |
23:48 | FIXED | A few more setups errors |
23:48 | FIXED | Arena |
23:37 | LINK | Linked to the script |
23:14 | BOSS | Sheck-Lock incarnation 3 |
23:06 | ABILITY | The third version of Sheck-Lock will feature a few more nasty effects on your 3rd encounter with this guy |
12:16 | STATUS | The Pre-Boss stuff WORKS (wooohooooo) |
12:12 | TEST | Take III |
12:11 | FIXED | Forgotten return command |
12:08 | TEST | Take II |
12:08 | FIXED | Illegal meta use |
12:05 | MAPSCRIPT | Pre boss Sheck-Lock III |
0:19 | FIXED | An error that I came past |
0:19 | UPDATED | Copyright data |
0:16 | MAP | SheckLock has been put onto the map |
0:06 | NOTE | I'll have to see later if Kirana's switch icon is properly disabled |
0:06 | CONFIRMED | That works |
0:02 | TEST | Take I |
0:02 | DONE | I've blocked Kirana from being switched in the field menu |
- = 16 May 2020 = - | ||
23:09 | CONFIRMED | The map appears to be working! Good |
22:54 | TEST | Take I |
22:53 | NOTE | The map is far fromdone, but at least we can test a few things out now.... |
22:28 | UPDATED | |
22:28 | CHECKED | |
22:28 | NOTE | I wonder what those idiots outside my window are yelling about.... |
22:26 | SASKIA | Set up a temporary map script |
22:24 | KTHURA | Recompiling |
22:24 | FIXED | Grammar error.... Not that important, but it looks so stupid |
22:23 | REMOVED | All impurities should be out there now |
22:15 | MUSIC | In the meantime I've configured the Music Build script to use Pippin the Hunchback as background music for Frendor Bushes |
22:11 | KTHURA | trying again |
22:11 | VOID | Another problem voided |
22:11 | DONE | No problem just added that |
22:11 | FAILURE | Ah.... I guess a certain library is mantadory now |
22:08 | KTHURA | Recompiling Kthura Map Editor |
22:06 | C# | I've set this up now |
22:02 | KTHURA | And I'll need to make some adaptions to the Kthura Map Editor to properly fix those |
22:02 | MAP | Some adaptions done, but some things went wrong |
15:13 | NOTE | This can take awhile, as the Frendor Bushes is a typical TeddyBear map converted to Kthura, and thus having needlessly much objects |
15:12 | GENERATION | New Dominance data |
15:11 | TRANSFER | Map Data frendor Bushes |
12:59 | STATUS | Now stuff works |
12:54 | TEST | Take II |
12:54 | FIXED | Case error |
12:50 | TEST | And let's see what Kirana's spell list brings us |
12:49 | NOTE | A few resets werein order |
12:49 | FIXED | Some issues that came with these modifications |
12:46 | SITE | I've made some config changes to this devlog (but I don't think you'll notice them right away) :P |
12:39 | CHARACTER | I've configured Kirana's spells |
- = 15 May 2020 = - | ||
22:11 | STATUS | Catch y'all later! |
22:11 | TODO | Set the abilities for Kirana (and that WILL be some work) |
22:11 | BACKUP | Running |
22:10 | STATUS | That seems to work now.... (YAY!) |
22:06 | TEST | Take VII |
22:06 | FIXED | Kirana image for savegame menu |
22:03 | FUCKYOU | DANG! |
22:00 | TEST | Take VI |
22:00 | FIXED | Worldmap item didn't appear |
21:55 | TEST | Take V |
21:53 | FIXED | Forgotten tag |
21:53 | FIXED | Blockmap issue |
21:53 | SASKIA | Unlock |
21:53 | NOTE | Trying to enter that place now will crash the game, as there's no map yet linked to it |
21:52 | WORLDMAP | Frendor Bushes - South |
21:47 | TEST | Take IV |
21:47 | FIXED | I fixed that mistake |
21:46 | STUPIDITY | Almost there.... I forgot to lift the blockout |
21:42 | TEST | Take III |
21:42 | FIXED | Case error |
21:38 | TEST | Take II |
21:38 | FIXED | "nil" index |
21:34 | TEST | Take I |
21:34 | STATUS | Now except for her abilities (Kirana will have some spells... It would not be logical to leave them out) everything SHOULD work...... |
21:33 | CHARACTER | Equipment configured for Kirana |
21:30 | NOTE | All three are useless, and only set up to give Kirana her equipment |
21:30 | ITEM | Lunaro Stone |
21:28 | ITEM | Black Dress |
21:27 | ITEM | Scythe |
21:25 | NOTE | Some work still needs to be done here, though! |
21:25 | CHARACTER | Kirana add script |
20:43 | CONFIRMED | Everything looks cool to me |
20:33 | TEST | Take II |
20:33 | FIXED | Wrong class |
20:29 | TEST | Take I |
20:29 | NOTE | The game will (for now) crash once Kirana joins the party, but I can at least check the pre-join scripts this way |
20:28 | SASKIA | Kirana join event |
20:21 | STATUS | So far..... so good! |
20:17 | TEST | Take III |
20:17 | FIXED | Visibility error |
20:16 | FIXED | Wrong method name |
20:13 | TEST | Take II |
20:13 | FIXED | Bad var referrence |
20:06 | TEST | Take I |
20:06 | STATUS | Will this work, or not? Let's see |
20:06 | SASKIA | Scripted that part all out |
19:33 | LINK | Sign linked to mapscript |
19:30 | MAP | Final room of the Dark Storage |
19:29 | SCENARIO | Extra tag for the sign on its own |
17:53 | CONFIRMED | And should Eric be the leader, leadership will automatically pass on |
17:52 | CONFIRMED | And now it works properly |
17:46 | TEST | Take II |
17:46 | FIXED | Checkup error |
17:42 | TEST | Let's see if it works |
17:41 | MAPSCRIPT | Remove Eric |
17:29 | STATUS | Well, that part is in order now..... |
17:19 | TEST | Take XXV |
17:19 | FIXED | Code Typo |
17:19 | BUG | Good thing I still tested |
17:16 | TEST | Take XXIV |
17:15 | SCRIPT | Set up the link script with Kirana, and she should ignore you (in game you won't even see her) |
17:14 | CONFIRMED | The way back is temporarily blocked |
17:13 | CONFIRMED | Stuff works now |
17:13 | FIXED | Missing achievement name |
16:52 | TEST | Take XXIII |
16:19 | NOTE | Not there yet, but hey, it's one problem less, at least! |
16:18 | TEST | Take XXII |
16:18 | FIXED | And I think I fixed it |
16:18 | NOTE | I think I found out what went wrong |
16:11 | TEST | Take XXI |
16:11 | FIXED | Code typo |
15:42 | TEST | Take XX |
15:42 | DEBUG | Let's see what happens next? |
15:39 | COCKROACH | The Rondomo enternal loop bug doesn't stop..... WHY? |
15:31 | TEST | Take XIX |
15:31 | FIXED | Code typo |
15:26 | TEST | Take XVIII |
15:17 | INVESTIGATION | The strange crash after batter must now be investigated, and in order to do so I've added a few more lines providing me information |
15:10 | INVESTIGATION | The other bug is still a mystery to me |
15:09 | FIXED | I think I fixed Rondomo not countering |
13:45 | MYSTERY | And the error after combat makes even LESS sense |
13:44 | MYSTERY | Rondomo now doesn't counter at all anymore |
13:35 | TEST | Take XVII |
13:35 | STUPIDITY | Forgot to save |
13:31 | TEST | Take XVI |
13:31 | FUCKYOU | And now another time-consuming test is needed, GRRR! |
13:30 | VOID | For some reason Rondomo gets in an infinite loop when cancelled in the group fight.... NOTHING and I repeat NOTHING can cause this to happen, but since it still does happen, I've written some void code to get around this non-existent bug (and since this is a non-existent bug, the fix is non-existent as well, so all I can do is work around it... or try to) |
12:57 | TEST | Take XIII |
12:57 | NERF | Kirana could kill the entire party in once.... even when you are overlevelled.... So I nerved her power down |
12:42 | TEST | Take XII |
12:42 | DONE | Rested |
0:34 | CONFIRMED | Aldarus' death will cause Rebecca to learn "Lay On Hands" |
0:33 | STATUS | And later I will see if I can set things right..... |
0:33 | FIXED | I did fix the crash though |
0:33 | FUCKYOU | Still no good, but NOT gonna test again! I'm tired and I need my rest now |
0:09 | TEST | Take XI |
0:09 | FIXED | Error in exhaustion |
0:09 | FUCKYOU | It would be a big disaster if I could get this done BEFORE the year 31,230 eh? |
- = 14 May 2020 = - | ||
23:59 | TEST | Take X |
23:59 | NERF | AI nerfings |
23:57 | FIXED | Rondomo target error |
23:06 | TEST | Take IX |
23:06 | FIXED | Illegal Module Call |
23:02 | TEST | Take VIII |
23:01 | FIXED | Kirana would only do Demon Soul Breaker |
23:01 | NERF | Kirana's poison resistance down |
22:49 | TEST | Take VII |
22:49 | NERF | Less "Demon Soul Breaker" for Kirana |
22:49 | CONFIRMED | Things appear to work... so far |
22:41 | TEST | Take VI |
22:41 | FIXED | And the arena should be in order too |
22:41 | FIXED | Positions should now be in order |
22:40 | CONFIRMED | At least that produced a good result |
22:35 | TEST | Take V |
22:35 | EXPERIMENT | Let's see what happens if..... |
22:25 | TEST | Take IV |
22:25 | NALA | Rebuilding |
22:25 | DEBUG | Extra debug added to NIL |
22:24 | HUH | Impossible error |
22:18 | TEST | Take III |
22:17 | FIXED | Get not ended issue |
22:17 | FIXED | Enum issue |
22:12 | TEST | Take II |
22:12 | FIXED | Code typo and Kirana's AI |
22:07 | TEST | Take I (the earlier announced take I did never take place, after all). |
22:07 | STATUS | So NOW to test can finally begin for real |
22:06 | CHECKED | I've checked the code.... Aldarus' death should cause Rebecca to learn "Lay on hands" |
22:01 | SCENARIO | Death screams of the Onyx Members |
21:44 | STUPIDITY | I forgot a few VERY important things! |
21:44 | STATUS | Wait hold the show...... |
21:41 | TEST | Take I |
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