1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
17:30SASKIA
SASKIA Eric
17:30MAPSCRIPT
MAPSCRIPT Eric
17:26GAMEJOLT
GAMEJOLT Linked them to their Game Jolt Trophy Counterparts
17:23ACHIEVEMENT
ACHIEVEMENT Personne l'echappe a la mort!
17:22ACHIEVEMENT
ACHIEVEMENT Revelations
17:22ACHIEVEMENT
ACHIEVEMENT Serious Black
16:33STATUS
STATUS Now it would be prudent to make sure the events around Eric will work properly....
16:32CONFIRMED
CONFIRMED FINALLY
16:24TEST
TEST Take IV
16:24VOID
VOID Did I void it now properly?
16:24FUCKYOU
FUCKYOU Still not wanna listen, eh?
16:20TEST
TEST Take III
16:20VOID
VOID Well if you really want it the hard way, let's go for the hardway then!
16:20COCKROACH
COCKROACH Things are worse than I thought
16:15TEST
TEST Take II
16:15CONFIRMED
CONFIRMED Stealing from Mort will get you an Ambrosia... good!
16:15VOID
VOID I think I voided it
16:14BUG
BUG I see there's a bug in NIL... No matter, fixing it will be undoable, but voiding it is not!
16:08TEST
TEST And that brings us to take I
16:07LINK
LINK And that should link it all together just fine!
16:07MAPSCRIPT
MAPSCRIPT Set up the startup code for the fight against Mort
16:07CHECKED
CHECKED Restarted my console and tried it again.... and the check is OK now!
15:49FAILURE
FAILURE Trying to check my music base didn't work out so well....
15:43GENERAL
GENERAL Aziella Yeah, only one fight, and yet this was needed.... funny, eh?
15:43ARENA
ARENA Black Prison
11:03MEDICAL
MEDICAL Although I do not feel as bad as yesterday (yet), I do have migraine again, so I'm prepared for the worst.
0:21LINK
LINK Boss picture linking
0:14SCRIPT
SCRIPT I have tried to set up a script that will adept Mort's statistics to Merya's
- = 27 May 2020 = -
20:39MEDICAL
MEDICAL Finally beginning to feel a little bit better, but it's not 100%, and another day wasted!
19:31MEDICAL
MEDICAL Struck by migraine.... And still not better.... Oh well
12:21STATUS
STATUS After I had a break I'll try to work things out here....
12:07NOTE
NOTE Some extra scripting is required though, as Mort will always be as strong as Merya is.
12:07BOSS
BOSS Mort
11:39CONFIRMED
CONFIRMED That's okay!
11:39SASKIA
SASKIA Pre-Boss
- = 26 May 2020 = -
23:18MAPSCRIPT
MAPSCRIPT Mort welcomes you
23:18TRANSFER
TRANSFER Art Mort Field Sprite
23:17STATUS
STATUS I did a bit calmer today.... I do need some rest, after all.... I DID do a few things though
10:08CONFIRMED
CONFIRMED Things appear to be in order now!
9:19FIXED
FIXED One more
9:08FIXED
FIXED A few hide/show issues
9:00MAP
MAP Area 007
1:40BACKUP
BACKUP Restarted.... It will definitely rebuild the GINI source for the BlitzMax directory a lot faster now....
1:39VISUALSTUDIO
VISUALSTUDIO Let's recompile my backup tool, though
1:38NOTE
NOTE Only programs which are fully recompiled after this moment will benefit from that though.
1:38ENHANCEMENT
ENHANCEMENT The GINI source generator has been sped up....
- = 25 May 2020 = -
22:28BACKUP
BACKUP Running -- This will be a totalredo backup, so it WILL take time
21:46TEST
TEST Take VI
21:46FIXED
FIXED Merya Missing tag
21:43TEST
TEST Take V
21:43FIXED
FIXED Blockmap issue
21:39TEST
TEST Take IV
21:37COSMETIC
COSMETIC Dominance issue fixed
21:32TEST
TEST Take III
21:32FIXED
FIXED A glitch (in the true sense of the word) that allowed you to solve the puzzle quicker.... Nope! Not gonna do that! (this was not a bug, this was really a glitch)
21:25TEST
TEST Take II
21:25FIXED
FIXED And that fixes another issue
21:25MAPSCRIPT
MAPSCRIPT Done
21:24STUPIDITY
STUPIDITY I forgot a few adaptions to the script are required.... Silly me!
21:14TEST
TEST Order of Onyx: Jeracko Take I
21:13MAP
MAP Area 005
20:23NOTE
NOTE I should have done that sooner, though!
20:23COSMETIC
COSMETIC And that goes for Frendor too
20:21COSMETIC
COSMETIC Dominance issue on Xenor tackled
20:21KTHURA
KTHURA Recompiled Kthura
20:17KTHURA
KTHURA Well, I can worry about that one later.... The current fixes already came a little late (now most maps are already done) :P
19:37KTHURA
KTHURA There is still a bug with the choice for the Obstacles or TiledArea tab, but I cannot yet truly find out where the evil lies with that one
18:02ENHANCEMENT
ENHANCEMENT Quicker scroll in Kthura textures
18:01ENHANCEMENT
ENHANCEMENT A bit of an enhancement to the scroller so Used and All have their own setting here
18:01FIXED
FIXED Some input issues in the textbox selector of Kthura
0:00STATUS
STATUS And that's all for today
0:00BACKUP
BACKUP Running
- = 24 May 2020 = -
23:57NOTE
NOTE Does not warrant another test, though!
23:57FIXED
FIXED Dernor A few puzzle fixes
23:50TEST
TEST Take I
23:50MAP
MAP Area 005
21:17CONFIRMED
CONFIRMED All appears to be fine now
21:16TEST
TEST Take II
21:16FIXED
FIXED Link to this room was not working properly
21:04TEST
TEST I still need to test if it works, though
20:54NOTE
NOTE Nothing more but a save room
20:53MAP
MAP room 004
11:59CONFIRMED
CONFIRMED Everything works the way it should work
11:53TEST
TEST And so we still need a take II (sigh)
11:53FIXED
FIXED Script macro error
11:49TEST
TEST Take I (and only take I hope)
11:49STATUS
STATUS Time to check this all out, eh?
11:48COSMETIC
COSMETIC And Some decorations done
11:45MAP
MAP Area 003 - Black Prison
10:25POWERSHELL
POWERSHELL I've run my compilation script
10:25NALA
NALA I've put in a "NoCrash" mode, which should allow the game to continue of the Out Of Memory error occurs... that is, if the error doesn't happen during closure, as that is something I cannot yet properly tell.
- = 23 May 2020 = -
22:59STATUS
STATUS Tomorrow is a busy day, so very likely not much time to work on the game.... However, setting the rest of the dungeon up is easy now, so doncha worry!
22:57BACKUP
BACKUP Running
22:47EXPERIMENT
EXPERIMENT What will THIS do?
22:46COCKROACH
COCKROACH GRRR!
22:42TEST
TEST Take VI
22:41FIXED
FIXED Lack of "Self"
22:38TEST
TEST Take V
22:38EXPERIMENT
EXPERIMENT Rebecca Let's see if this fixes Merya not lying dead
22:30TEST
TEST Take VI
22:30FIXED
FIXED I hope this fixes that!
22:30BUG
BUG But not quite
22:30STATUS
STATUS Almost
22:25TEST
TEST Take V
22:25FIXED
FIXED Illegal Method Call
22:22TEST
TEST Take IV
22:22FIXED
FIXED That's now been fixed (of course)
22:21FUCKYOU
FUCKYOU Irravonia Wrong constructor
22:16TEST
TEST Take III
22:16FIXED
FIXED Field attached to wrong class
22:12TEST
TEST Take II
22:12FIXED
FIXED And I did make a little error on the actor texturing
22:08TEST
TEST Of course, we only know for sure once we tested that, so here goes!
22:08STATUS
STATUS Guards should now kill Merya when they see her
22:08SASKIA
SASKIA Guard check script
22:07MAPSCRIPT
MAPSCRIPT Guard check script
22:04TRANSFER
TRANSFER Gunshot sound
21:58FIXED
FIXED Wrong debug data
19:01CONFIRMED
CONFIRMED Fix
18:55TEST
TEST Take IV
18:55FIXED
FIXED ? nil index?
18:45TEST
TEST Take III
18:45FIXED
FIXED Another
18:41TEST
TEST Scyndi Take II
18:41FIXED
FIXED Unknown identifiers
18:36TEST
TEST Let's put it all to the test, shall we?
18:35NOTE
NOTE This does NOT yet mean the guards will register Merya, as that part has not yet been done. I merely set up the data generation scripts needed to make this all possible, that's all!
18:35CONFIG
CONFIG The Guard Auto-Configuration script has been written
17:42MEDICAL
MEDICAL Illness struck me today.... That is a major setback due to the complicated stuff I got to do today, but I guess that's Murphy's Law!
- = 22 May 2020 = -
23:46STATUS
STATUS Laterz!
23:46NOTE
NOTE Wish me luck on that one
23:46NOTE
NOTE As the guards themselves can give me some complicated code, I'll leave that for tomorrow
23:46CONFIRMED
CONFIRMED Except for the guard ignoring you for now, everything works.....
23:41TEST
TEST Let's check it all out!
23:41NOTE
NOTE the guard's not yet been scripted so for now he'll ignore you, but I needed him here already so I can lateron write my initiation script
23:40STATUS
STATUS Ready for testing
23:40LINK
LINK Everything's properly linked
23:40MAPSCRIPT
MAPSCRIPT Put into the mapscripting
23:40TUTORIAL
TUTORIAL Sneaking
23:27TRANSFER
TRANSFER Guards for the Black Prison
21:46STATUS
STATUS And that will do for the time being... see ya later!
21:45GAMEJOLT
GAMEJOLT Updated
21:44STATUS
STATUS I will have to sort out the stuff for the guard sneak game later....
21:43BITBUCKET
BITBUCKET Respository Updated
21:43GITHUB
GITHUB Respository Updated
21:42BACKUP
BACKUP Running
21:29TEST
TEST Let's see now!
21:29FIXED
FIXED Blockmap was not yet entirely solid it seems
21:24TEST
TEST Brendor And let's see how it all comes together now!
21:24FIXED
FIXED Leaving the exterior south made nothing happen at all
21:24FIXED
FIXED Blockmap issue on exterior part of the Black Prison
21:23FIXED
FIXED Spot error
21:09TEST
TEST Why does this happen all the time?
21:08FAILURE
FAILURE again?
21:06TEST
TEST Let's do it again!
21:06FAILURE
FAILURE Bad build
21:03TEST
TEST Let's see what'll happen, eh?
21:03LINK
LINK And That should link it all together
21:03MAP
MAP MapTag set welll
21:02MAPSCRIPT
MAPSCRIPT Ask to leave
20:54SASKIA
SASKIA Dernor
20:51DEBUG
DEBUG In concern of #153.... No alarming beeps were heard during a savegame. All this means though is that all entries are properly closed before disposal from the memory, so I cannot really draw conclusions as far as the bug itself is concerned.
20:49CONFIRMED
CONFIRMED So far this all works
20:41TEST
TEST Let's see if it works now
20:40MAPSCRIPT
MAPSCRIPT And I made sure it doesn't appear again when you leave and come back before completing this place
20:40LINK
LINK And the intro text will now also appear
20:40FIXED
FIXED Scyndi scenerion not properly tagged, so link didn't work
18:59NOTE
NOTE Except Dernor... speaking to him will (for now) crash the game
18:58LINK
LINK All NPCs should be linked now
18:58MAPSCRIPT
MAPSCRIPT Barrier to the dungeon itself should remove itself when you didn't do this mission before (this saves me the trouble of having to remove all guards later on... More trouble than it's worth, I tell ya!)
18:56MAPSCRIPT
MAPSCRIPT Only Merya will remain as playable when you arrive here UNLESS you already did this place before
18:54MAPSCRIPT
MAPSCRIPT Preparations to get some start things going
18:48MAP
MAP Added all playable characters, except Merya (and Eric for obvious reasons) to the entrance of the prison
18:35TRANSFER
TRANSFER Irravonia Black Prison Scenario
16:03DEBUG
DEBUG I've added a few extra debug lines in order to investigate #153 -- Please note I do not know if the evil of the error lies here, but at least this should rule it out AND even produce a warning! If beeps sound now during the savegame sequence, we can be pretty sure the evil lies here, or at least it means it cannot be ruled out!
- = 21 May 2020 = -
22:38CONFIRMED
CONFIRMED So far, everything works the way it should.... Good!
22:30TEST
TEST So let's get to it... Take I
22:29STATUS
STATUS Now the dungeon will NOT function the way it should... as a matter of fact a barrier will even appear at the first floor, but at least I can test a few other things along the way
22:29MUSIC
MUSIC Configured
22:25SASKIA
SASKIA Basis map Script
22:23MAP
MAP Area 001 Black Prison
22:23MAP
MAP Entrance Area Black Prison
14:51NOTE
NOTE Please note! Just as in the original game, the Black Prison is different than other dungeons. Merya has to do this place all alone, and won't go into random encounters, but in stead she must sneak her way around the guards without being seen. Only the boss will be a fight here.
14:49MAP
MAP Texture selection Black Prison
- = 20 May 2020 = -
21:14CONFIRMED
CONFIRMED Well, I'll be... for a change everything works the way it should in ONCE!
21:14TEST
TEST Let's see
21:04MAPSCRIPT
MAPSCRIPT Exit of this dungeon at the completion point done
21:04ACHIEVEMENT
ACHIEVEMENT Run (through the) Forest! Run!
19:43WORLDMAP
WORLDMAP Black Prison
18:37DONE
DONE But I could do a few preps for putting in the dungeon completion event
18:37STATUS
STATUS It's too hot to work today
- = 18 May 2020 = -
21:39BACKUP
BACKUP Running
21:39STATUS
STATUS See ya later
21:39FUCKYOU
FUCKYOU But I'm done for today..... I need some rest now, and the game is quite certain not to allow me to take it, so I guess I'll have to go for this forcefully
21:39FIXED
FIXED Another one of this kind
21:32TEST
TEST Take XII
21:32FIXED
FIXED Now then?
21:31FUCKYOU
FUCKYOU fix ignored
21:27TEST
TEST Eric Take XI
21:27FIXED
FIXED
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