1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
16:23STATUS
STATUS Up-to-date
16:22DONE
16:22FIXED
FIXED And "My Bonnie is over the Ocean" wasn't counted as a New Game+ achievement
16:22FIXED
16:22FIXED
16:22CONFIRMED
CONFIRMED The Wastelands work though
- = 21 Dec 2020 = -
22:09BUG
BUG VERY important bug found.... Requires immediate attention!
17:32TEST
TEST Well I guess I gotta resume the tests ;)
17:29CONFIRMED
CONFIRMED And I made sure the girls only appear in Xenor Forest once you've done at Zondra's Grave you have to do
17:29CONFIRMED
CONFIRMED I can at least say that Zondra's Grave works
17:23NOTE
NOTE Of course, given the nature of confusion loads of bugs can still happen, so you never know for sure!
17:22FIXED
FIXED I think I fixed it... It was actually more trivial than I could ever imagine
17:19NOTE
NOTE This was expected to happen, or at least that it wouldn't go without issues in one go.... oh well...
17:18BUG
16:54TEST
TEST Let's move!
16:53STATUS
STATUS I guess I should start now on Zondra's Grave... or somewhere there, I believe... Oh well, let's see...
16:53STATUS
STATUS Let's resume the action
- = 20 Dec 2020 = -
23:19CONFIRMED
CONFIRMED Black Prison Works!
20:31STATUS
STATUS I plan to do the test for Frendor Bushes, and the Black Prison... Perhaps Zondra's prison too, but I'll have to see
- = 19 Dec 2020 = -
21:17CONFIRMED
CONFIRMED Talk with Jennifer works
21:16CONFIRMED
CONFIRMED Frundarmon's basement works the way it should
20:35STATUS
STATUS I'll resume with the Frundarmon Basement sidequest, and I will stop at the entrance of the Dark Storage... At least for this session, as I may run some more
2:59STATUS
STATUS And that's where it ends... FIne!
2:59CONFIRMED
CONFIRMED Rejoining of the party
2:58CONFIRMED
CONFIRMED Frundarmon's mansion
2:58CONFIRMED
CONFIRMED Purple Forest
2:58CONFIRMED
CONFIRMED Felixium
2:58CONFIRMED
CONFIRMED Cat Beach
1:16GAMEJOLT
GAMEJOLT Rebecca Alpha Update
- = 18 Dec 2020 = -
23:10STATUS
STATUS All in all, so far, so good!
23:10CONFIRMED
CONFIRMED And the game switches over properly to Rebecca and her team
23:10CONFIRMED
CONFIRMED And so does Malabia's Temple
23:09CONFIRMED
CONFIRMED And so does Malabia's cave
23:09CONFIRMED
CONFIRMED And so does Rayal city
23:09CONFIRMED
CONFIRMED At least Fruskbrando works
22:20DEBUG
DEBUG Aziella Some extra debug lines will have to provide an answer I think
22:18COCKROACH
COCKROACH DA FUUUUUUCK!
22:14TEST
TEST Well?
22:14VOID
VOID Extra safety pre-caution then?
22:09MYSTERY
MYSTERY And I cannot explain why, but let's check a few things out here
22:09HUH
HUH It happened again!
22:07TEST
TEST Let's test again, and I really don't know if what just happened can happen again (this is really beyond strange)
22:06C++
C++Some work donehere
21:12HUH
HUH What happened now is beyond explanation
21:05TEST
TEST Let's see more then
21:05CONFIRMED
CONFIRMED Up to Rayal by night all is cool
18:21CLOSED
18:21DONE
16:21ANNOUNCEMENT
ANNOUNCEMENT I see Github.com now supports a DARK MODE, and all DECENT people now think FINALLY! (better late than never, eh?)
16:11C++
C++As this search may take forever... Or at least long enough NOT to wait for it, I might as well do some work on my C++ projects in the meantime
16:10SEARCH
SEARCH I'm doing a search for #139
15:35SCENARIO
SCENARIO As I thought the wrong image issue is most of all in the English version... This should mean that the English and Dutch versions of those scenarios are not completely in sync.... I will have to sort out later how to fix that, though
1:14GAMEJOLT
GAMEJOLT Alpha Update
- = 17 Dec 2020 = -
21:38FIXED
FIXED Scyndi I hope!
21:38COCKROACH
COCKROACH The GameJolt Crash keeps there, eh?
21:35CONFIRMED
CONFIRMED Okay! NOW! it works!
21:29FIXED
FIXED For real this time... I hope?
21:25COCKROACH
COCKROACH Or so I thought
21:20FIXED
FIXED Well, this is an important fix! The door to Juggernaut could be passed before opening it with the black Orbs
2:35BACKUP
BACKUP Backup Time
2:33CONFIRMED
CONFIRMED Fix confirmed
1:26TEST
TEST Let's see
1:26FIXED
FIXED (I think)
1:25INVESTIGATION
INVESTIGATION I guess I gotta find out how come!
1:25BUG
BUG Croc Bite Crashes the game?
- = 16 Dec 2020 = -
22:19ALPHA
ALPHA Updating on Game Jolt... Hang on!
21:02NOTE
NOTE And since the correct boss happens to be Juggernaut, it's quite important this achievement works the way it SHOULD work!
21:02FIXED
FIXED "Bright Eyes" was awarded for the wrong boss
18:58C++
C++I am now doing some searching work for my C++ work.... Depending on the outcome will I resume testing here, or get to work there....
17:40CLOSED
17:40CONFIRMED
17:40VERIFIED
14:44CONFIRMED
CONFIRMED As well as the Sheck-Lock boss fight
14:44CONFIRMED
CONFIRMED As well as the White Dragon Cave
14:44CONFIRMED
CONFIRMED As well as the Green Dragon Cave
14:44CONFIRMED
CONFIRMED As well as Frendor
14:44CONFIRMED
CONFIRMED As well as Iskarderiu
14:43CONFIRMED
CONFIRMED As well as Iskarderiu Forest
14:43CONFIRMED
CONFIRMED Brendor So far the Madhouse seems to work
13:00CONFIRMED
CONFIRMED And I could properly get into the madhouse and the Science Facility
13:00CONFIRMED
CONFIRMED Shanda Dragon Crack Forest appears to be in order
12:59SCENARIO
SCENARIO Some English text from the Dutch translation has been removed
- = 15 Dec 2020 = -
22:47CONFIRMED
CONFIRMED Chapter 1 is confirmed to be OK
21:25TEST
TEST Take III
21:25FIXED
FIXED Code order error
21:18TEST
TEST Take II
21:18VOID
VOID The NIL declaration non-constant definition issue
21:16FIXED
FIXED A few errors in the Dutch translation
21:06NOTE
NOTE (If I get past Jeracko without him using his "Jeracko Spin" even once, I'll have to get back about confusion later).
21:05TEST
TEST Take I
21:01TRANSFER
TRANSFER That required an icon transfer of course!
21:01SCRIPT
SCRIPT Confusion icon
20:56NOTE
NOTE No telling yet if it works the way it should, but we'll see
20:56SCRIPT
SCRIPT Confusion
18:32FIXED
18:12CONFIRMED
CONFIRMED Door to the Lost Ark is indeed closed during the normal Game (where it's confirmed to be open during the New Game +)
17:53FIXED
FIXED Translation error
17:32TEST
TEST And the session to test the Easy mode has begun!
17:29STATUS
STATUS And now the test for the EASY mode will begine.... Some issues still in the issue tracker will (hopefully) fixed while on the road
17:28SYSTEM
SYSTEM Archived the savegames of the New Game+ test
17:20NERF
NERF A bit less increasings on the skill level ups....
- = 14 Dec 2020 = -
23:51CONFIRMED
CONFIRMED AT LAST!
23:42NOTE
NOTE (This is frustrating, but does at least guarantee that all faulty tags in the maps are fixed, and that is worth a lot)
23:42TEST
TEST Take XVI
23:42FIXED
FIXED Another one
23:31TEST
TEST Take XV
23:31FIXED
FIXED Order of Onyx: Aldarus Another item reference
23:13GENERATION
GENERATION Irravonia Ah yes, I must regenerated this crap first
23:08TEST
TEST Take XIV
23:08TEST
TEST Take XIII delivered that one
23:07FIXED
FIXED Bad item tag in the Death Caves
22:57TEST
TEST Take XII
22:56COCKROACH
COCKROACH Fix ignored
22:55COCKROACH
COCKROACH WTF?
22:51TEST
TEST Take XI first!
22:51NOTE
NOTE This forces me to make sure the alpha on Game Jolt is up to date, today!
22:50TECHNO
TECHNO It was just a matter of luck non of those led to crashes.... Or bad luck as I would have discovered this earlier if it did lead to crashes!
22:49FIXED
FIXED Fixed Item Tag Error in Xenor Bushes North
22:49FIXED
FIXED Item tag error in Xenor Bushes
22:41TEST
TEST And Take X
22:41GENERATION
GENERATION I did need to regenerate the registry though
22:40FIXED
FIXED A few fixups in the generator causing the code tag of the items to appear in stead of the name
22:37STATUS
STATUS Almost there!
22:32TEST
TEST Take IX
22:32FIXED
FIXED Field error
22:26TEST
TEST Take VIII
22:26FIXED
FIXED Code order issue???
22:21TEST
TEST Take VII
22:21FIXED
FIXED Declaration error!
22:14TEST
TEST Take VI
22:14FIXED
FIXED comment error
22:14TEST
TEST Take V
22:09VOID
VOID Eric Let's try this then?
22:09FAILURE
FAILURE WTF?
22:06ANNOUNCEMENT
ANNOUNCEMENT At least I do have something far more good to announce here.

It's only a bit overshadowed by idiocy from the government!

22:04TEST
TEST Take IV
22:04FIXED
FIXED Reference error
22:00TEST
TEST Take III
21:59FIXED
FIXED Case error
21:52TEST
TEST Take II
21:51FIXED
FIXED A few issues with Rubines script
21:51FAILURE
FAILURE My trust in the Dutch government is definitely gone now, and the only way they can restore it is by an immediately dissolution of De Staten Generaal. And banning ALL its current members (no exceptions) life long from every saying ANYTHING at all about politics and most of all about medical issues.

Two things are inifinite: The universe and human stupidity, and I'm not so sure about the universe!

The problem is that the people Einstein are talking about are the people who are now in charge of acting RESPONSIBLY in these times of crisis.... I hope when the next pandemic comes we have at least COMPETENT politicians... But I guess that's just wishful thinking!

21:37TECHNO
TECHNO
21:26TEST
TEST Rubine
21:25SCENARIO
SCENARIO Rubine
21:09MAPSCRIPT
MAPSCRIPT Rubine
20:50NOTE
NOTE Unlike the other members of the Hall of Heroes, Rubine will not get her own subscreen, but merely tell you about an item and how much % chance you have to find it in a certain dungeon
20:35GENERATION
GENERATION Rubine's data
20:34C#
All done
20:02STATUS
STATUS This will take awhile
20:02C#
The basis of the generator has been set up, however I now need to make sure all data is properly saved
14:20TECHNO
TECHNO Most of my generator programs were coded in Go, but Go is a crap language, and the code I need to write now too complex to handle in Go, so C# will have to do... The project wise way C# has been set up is not exactly handy, but hey, it will have to do... Right?
14:18STATUS
STATUS Before I am going to fully test the easy mode of the game,I do need to get the stuff for Rubine in order, as my first tests will be in the normal New Game, I cannot test if she works during that test.....
11:36CONFIRMED
CONFIRMED It works now!
11:17TEST
TEST Take III
11:17FIXED
FIXED Trophy for New Game + not working?
0:18TEST
TEST Take II
0:18FIXED
FIXED Aziella Trouble with the achievements
0:18FIXED
FIXED The prize Juggernaut dropped could not be equipped, while it was supposed to be an equippable item
0:06TEST
TEST Of course, I need to test this!
0:00SCRIPT
SCRIPT Achievement should now be awarded when you defeat the final boss in New Game + form
- = 13 Dec 2020 = -
23:56RECOVERED
RECOVERED I put it back in
23:56HUH
HUH Dernor For some mysterous reasons The "Bright Eyes" achievement vanished
23:49LINK
LINK Linking
23:49GAMEJOLT
GAMEJOLT Game Jolt Trophy equivalent
23:49ACHIEVEMENT
ACHIEVEMENT Why code in C when there's C++?
23:41LINK
LINK Linking
23:41GAMEJOLT
GAMEJOLT Game Jolt Trophy Equivalent
23:40ACHIEVEMENT
ACHIEVEMENT Bright Eyes
22:24STATUS
STATUS That closes this session, but I do have some things to keep in order
22:22TEST
TEST I've tested the fight against the final boss and everything looks to be in order
- = 12 Dec 2020 = -
23:31STATUS
STATUS And with that I'll call it a day, as I got an early start tomorrow and heavy day in which I'll have no time at all to work on any project... Well, not until the night that is...
23:29GAMEJOLT
GAMEJOLT Updating Alpha!
23:28CLOSED
23:28UPDATED
UPDATED Version information
23:27NOTE
NOTE It's too early to wave the checker flag yet, but at least we're getting somewhere
23:27STATUS
STATUS All Done!
23:12TEST
TEST Order of Onyx: Rondomo Take VII
23:12FIXED
FIXED Ability Reference error
23:07STATUS
STATUS So far so good, but a few more tests are required here!
22:52BACKUP
BACKUP Running in the background
22:51TEST
TEST Take VI
22:51FIXED
FIXED And I hope the bug is fixed
22:47STATUS
STATUS But they both seem to be willing to listen to me again... (I hope)
22:47FAILURE
FAILURE BIG TROUBLE! My mouse and my storage device went both on a rampage
22:37TEST
TEST Merya Take V
22:37FIXED
FIXED Syntax Error
22:32TEST
TEST Take IV
22:31VOID
VOID I always forget NIL doesn't understand declare + function outcome in one go
22:10TEST
TEST And Take III
22:10GENERATION
GENERATION This does require me to neg one more time... oh well
22:10FIXED
FIXED Transparency issue Juggernaut picture
22:07FIXED
FIXED AI issue Juggernaut
22:07FIXED
FIXED Crash when Juggernaut is defeated
21:47TEST
TEST Take II
21:46ARENA
ARENA "Black"
21:45STUPIDITY
STUPIDITY I forgot something important
21:34TEST
TEST Take I
21:34NOTE
NOTE I am not crazy enough to work out if I'm strong enough... Juggernaut is MEANT to be impossible to beat
21:34STATUS
STATUS And this SHOULD mean that everything works... but does it?
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