1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
00:36:56 | VOID |  Void complete now? |
00:36:19 | TEST |  Take CDLXXIV |
00:36:18 | VOID |  Group CONSTRUCTOR |
00:35:14 | TEST |  Take CDLXXIII |
00:35:14 | CODEROT |  Another |
00:33:59 | TEST |  Take CDLXXII |
00:33:59 | CODEROT |  ; required where NIL could let it slide |
00:31:39 | TEST |  Take CDLXXI |
00:31:38 | VOID |  Crazy stuff |
00:29:51 | TEST |  Take CDLXX |
00:29:50 | FIXED |  Missing head |
00:29:25 | TEST |  Take CDLXIX |
00:29:24 | CODEROT |  "or" |
00:27:13 | TEST |  Take CDLXVIII |
00:27:13 | SCYNDI |  BoxPic |
- = 25 Mar 2025 = - |
23:01:40 | STATUS |  Next Stop: BoxPic |
23:01:02 | TEST |  Take CDLXVII |
23:01:01 | LINK |  Graphics |
23:00:24 | TEST |  Take CDLXVI |
23:00:13 | CODEROT |  Alpha |
22:59:01 | TEST |  Take CDLXV |
22:59:00 | LINK |  Need |
22:57:39 | TEST |  Take CDLXIV |
22:57:37 | SCYNDI |  Boxes should now be converted |
20:39:51 | STATUS |  Time to convert "boxes" |
20:39:19 | TEST |  Take CDLXIII |
20:39:19 | FIXED |  404 |
20:37:54 | TEST |  Take CDLXII |
20:37:53 | CODEROT |  # |
20:37:02 | TEST |  Take CDLXI |
20:37:00 | CODEROT |  Array start at 0 and not 1 |
20:36:45 | CODEROT |  # |
20:34:49 | TEST |  Take CDLX |
20:34:35 | TECHNO |  Well, I'm gonna add the functions required in the RPG converter step by step. That is as soon as once bounces me an error for non-existence, I'm gonna try to put it in. Well, that sounds easy enough, right? |
20:13:46 | TEST |  Take CDLIX |
20:13:45 | FIXED |  Made sure the Party Sub is loaded before making calls to it. |
19:50:14 | STATUS |  Right! The next stop will be to convert the party sub. It is needed in order to create Young Irravonia (which I need for the first dungeon). |
19:48:45 | TEST |  Take CDLVIII |
19:48:44 | FIXED |  ??? |
19:44:42 | TEST |  Take CDLVII |
19:44:41 | FIXED |  Issue in Scyndi core |
19:29:38 | TEST |  Take CDLVI |
19:29:37 | FIXED |  Bad SASKIA linkup? |
19:16:50 | TEST |  Take CDLV |
19:16:49 | FIXED |  Header error |
19:14:15 | TECHNO |  Take CDLIV |
19:14:11 | TECHNO |  The next step is looking in runtime. I'm pretty sure that things did not go 100% well, and in the end some communication to other parts not yet converted must be made too. |
17:06:26 | STATUS |  All compiler errors finally accounted for. |
17:05:57 | TEST |  Take CDLIII |
17:05:53 | DUMMIED |  Another debug line. Same story as before. |
17:03:14 | TEST |  Take CDLII |
17:03:13 | CODEROT |  ' |
17:02:19 | TEST |  Take CDLI |
17:02:11 | DUMMIED |  Old debug line now causing trouble. If I really have a need for that one it'll have to be rewritten anyway |
17:00:26 | TEST |  Take CDL |
17:00:25 | STATUS |  Field should be covered now, but the next takes will have to confirm this |
16:57:09 | TEST |  Take CDXLIX |
16:56:58 | CODEROT |   Old debug crap |
16:55:45 | TEST |  Take CDXLVIII |
16:55:40 | FIXED |  If you're gonna do it do it right! |
16:54:42 | TEST |  Take CDXLVII |
16:54:42 | SCYNDI |  Kill data from map changes for a specific map |
16:53:53 | ENHANCEMENT |  This should allow Scyndi to kill entire categories in GINIE. |
16:53:35 | CONFIRMED |  At last! |
16:53:16 | TEST |  Take CDXLVI |
16:53:16 | FIXED |  C++ code typo |
16:52:54 | C++ |  Take CDXLV |
16:52:52 | FUCKYOU |  More crap like that |
16:52:44 | C++ |  Take CDXLIV |
16:52:30 | FIXED |  C++ Syntax issues |
16:52:22 | C++ |  Take CDXLIII |
16:35:54 | TEST |  Take CDXLII |
16:35:54 | CODEROT |  Old debug line |
16:30:18 | CONFIRMED |  My Scyndi upgrade does what it has to do! Good! |
16:26:00 | TEST |  Take CDXLI |
16:14:31 | DUMMIED |  I've dummied some code due to lack of proper ways to do this now, only causing more bugs later. I will have to deal with this stuff later! |
16:13:44 | TEST |  Take CDXL |
16:08:17 | ENHANCEMENT |  A small update to the Scyndi compiler that should save me a lot of typing work |
16:07:57 | SCYNDI |  Convert Start GoToFieldMenu |
00:07:00 | STATUS |  Next stop: Field Menu |
00:06:22 | TEST |  Take CDXXXIX |
00:06:21 | CODEROT |  No longer valid callback |
00:05:28 | TEST |  Take CDXXXVIII |
00:05:26 | CONVERT |  Replaced it with a check for a quit request. |
00:05:15 | CODEROT |  Dev.... |
00:04:21 | TEST |  Take CDXXXVII |
00:04:20 | LINK |  Algemene definities |
00:03:01 | TEST |  Take CDXXXVI |
00:02:58 | LINK |  Sys |
00:02:31 | TEST |  Take CDXXXV |
00:02:30 | CODEROT |  Definition no longer valid this way |
00:01:23 | TEST |  Take CDXXXIV |
00:01:22 | FIXED |  404 due to a file ending up in the wrong directory |
- = 24 Mar 2025 = - |
23:48:50 | TEST |  Take CDXXXIII |
23:48:48 | DUMMIED |  Game Jolt references! (May even be REMOVED in the future). |
23:48:27 | SCYNDI |  Achievement link up |
21:35:31 | STATUS |  Next stop: Achievements! |
21:35:04 | TEST |  Take CDXXXII |
21:35:04 | CODEROT |  Bad (read: outdated) linkup method |
21:33:42 | TEST |  Take CDXXXI |
21:33:41 | CODEROT |  "and" |
21:33:19 | TEST |  Take CDXXX |
21:33:19 | CODEROT |  ; needed here |
21:31:16 | TEST |  Take CDXXIX |
21:31:14 | SCYNDI |  Time |
18:19:13 | STATUS |  Next stop: Time |
18:04:03 | TEST |  Take CDXXVIII |
18:04:02 | CODEROT |   Old Interstate call |
18:03:07 | TEST |  Take CDXXVII |
18:03:04 | LINK |  Music |
18:02:33 | TEST |  Take CDXXVI |
18:02:32 | CODEROT |  Direct Lua |
18:01:36 | TEST |  Take CDXXV |
18:01:31 | ENHANCEMENT |  SASKIA load set to "Behavior" |
18:01:29 | SITE |  Added tag ENHANCEMENT |
18:01:01 | CODEROT |  A few more JCR6 references |
17:59:13 | TEST |  Take CDXXIV |
17:59:12 | CODEROT |  Old debug features which no longer work |
17:57:55 | TEST |  Take CDXXIII |
17:57:51 | CODEROT |  Old JCR6 stufff |
17:57:16 | TEST |  Take CDXXII |
17:57:15 | CODEROT |  Temp dummy as new code cannot yet be properly inserted nor debugged |
17:53:12 | TEST |  Take CDXXI |
17:53:11 | CODEROT |  Logging opened treasure chests for permanent removal |
17:49:38 | TEST |  Take CDXX |
17:49:37 | CODEROT |  GetAudio |
17:48:59 | TEST |  Take CDXIX |
17:48:58 | CODEROT |  Load Audio |
17:44:41 | TEST |  Take CDXVIII |
17:44:37 | VOID |  "nil" can sometimes be dirty, yet helpful! |
17:43:01 | TEST |  Take CDXVII |
17:42:59 | LINK |  Internal bundlelink |
17:42:04 | TEST |  Take CDXVI |
17:42:02 | VOID |  ID issue |
17:41:24 | TEST |  Take CDXV |
17:41:23 | FIXED |  QuickMeta not closed |
17:40:45 | TEST |  Take CDXIV |
17:40:45 | CODEROT |  Syntax error |
17:40:29 | TEST |  Take CDXIII |
17:40:13 | CODEROT |  # |
17:39:02 | TEST |  Take CDXII |
17:38:57 | SCYNDI |  Converted MapScript link |
11:16:43 | STATUS |  Next stop: MapScript |
11:15:11 | TEST |  Take CDXI |
11:15:07 | FUCKYOU |  I needed an extra "s" |
11:14:05 | TEST |  Take CDX |
11:10:58 | TODO |  #299 |
11:04:58 | NOTE |  I cannot test this at the present time, though. (And I even feel that if left out not a single soul will notice). |
11:04:24 | SCYNDI |  A bit of a workout on that one. |
- = 23 Mar 2025 = - |
23:47:35 | STATUS |  Well, next stop will be the texture changes when throwing switches with permanent effect. |
23:46:25 | TEST |  Take CDIX |
23:46:24 | CODEROT |  GetAudio |
23:45:33 | TEST |  Take CDVIII |
23:45:32 | LINK |  SString |
23:45:10 | TEST |  Take CDVII |
23:45:07 | DUMMIED |  Here too stuff that I cannot yet work out well. |
23:37:32 | TEST |  Take CDVI |
23:37:29 | VOID |  Link to Flow convert lib |
23:36:41 | TEST |  Take CDV |
23:36:25 | CODEROT |  QuickMeta definition |
23:35:54 | TEST |  Take CDIV |
23:35:53 | FIXED |  Extern definition syntax error |
23:34:57 | TEST |  Take CDIII |
23:34:57 | SCYNDI |  IAA linkup should be converted as far as possible now! |
23:20:50 | C++ |  The Scyndi compiler should now support the "call" metamethod for QuickMeta |
23:20:33 | SCYNDI |  Made a start to IAA |
21:04:44 | STATUS |  Next stop: IAA! |
21:03:32 | TEST |  Take CDII |
21:03:32 | CODEROT |  Old audio routine |
12:44:50 | TEST |  Take CDI |
12:44:47 | DUMMIED |  NALA approach which won't work, so I'll have to dummy this until I need this and can therefore truly develop and debug it. Given that it's about the savegame routine and me having to redo the savegames completely from scratch anyway, it's possible I use part of the routines from Luna's Father. |
12:42:00 | TEST |  Take CD |
12:41:59 | VOID |  var change |
12:41:16 | TEST |  Take CCCXCIX |
12:41:15 | LINK |  Kthura |
12:40:41 | TEST |  Take CCCXCVIII |
12:40:39 | STATUS |  I really HOPE this is gonna work! |
12:39:32 | DONE |  This is partially done now! I need some run-time crashouts to fully take care of places where things are done a tiny bit different, and for the savegame routine I may to do it even more different. |
- = 22 Mar 2025 = - |
23:22:23 | STATUS |  Right! Now the time has come I'll have to deal with the Swap replacement, as I do NOT want any Swap files in this version of the game! |
23:20:54 | TEST |  Take CCCXCVII |
23:20:53 | VOID |  tonumber() |
23:19:54 | TEST |  Take CCCXCVI |
23:19:53 | CODEROT |   Old way of color and alpha |
23:17:40 | TEST |  Take CCCXCV |
23:17:38 | CODEROT |  #- (was done in NIL as -= was a bit hard to do in the early stage) |
23:15:39 | TEST |  Take CCCXCIV |
23:15:38 | FORCE |  Same story, different line |
23:15:03 | TEST |  Take CCCXCIII |
23:15:03 | FORCE |  Let's force a few things. Yup it WILL lead to runtime errors, but those runtime errors will help me more to get it all on the move, I'm afraid. |
23:13:00 | TEST |  Take CCCXCII |
23:12:57 | VOID |  No "with" support in Scyndi, although it may not be such a bad idea to implement it. |
23:11:03 | TEST |  Take CCCXCI |
23:11:02 | VOID |  ... |
23:10:12 | TEST |  Take CCCXC |
23:10:11 | FUCKYOU |  Another "or" |
23:09:46 | TEST |  Take CCCLXXXIX |
23:09:45 | VOID |  Static functions is really something to check out! |
23:09:10 | TEST |  Take CCCLXXXVIII |
23:09:09 | HUH |  Does it work now? |
23:08:19 | TEST |  Take CCCLXXXVII |
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