A for-loop misforming (which would only affect the New Game+, so that's why it didn't occur before)
23:52:18
TEST
Take MMMCLXXXVII
23:52:16
STATUS
Right, that too is in order. Let's start the New Game+
23:49:53
TODO
And now I need a nice cup of tea.
23:49:33
DONE
I've made a copy of my last True Abyss save, so it's preserved for later test sessions, without having to search forever or to restart all the crap. In short, it should save me tons of trouble
23:38:01
STATUS
Before all that first a few preparations, though.
23:36:31
STATUS
Well, the next chapter in this story will be the New Game+.
23:33:37
STATUS
And that concludes the True Abyss.... for now!
23:20:21
TEST
Take MMMCLXXXVI
23:20:19
COSMETIC
Plasma coordinate coorection.
23:20:11
JUDGMENT
A few final things to adjust and then I'll leave the true Abyss be.
22:34:24
TEST
Take MMMCLXXXV
22:34:22
STATUS
That should settle it. Now to test it all out and take on the last portion of the True Abyss... at least as far as this cycle is concerned.
22:31:59
SCYNDI
I've also led the stat system to load the Slyvina VecStrings in stead, yet I will keep the original text files. Whatever happens, plain text is always the way it is.
22:31:13
FIXED
And in the process the not full HP/VIT bug on level up should be fixed as well.
22:30:55
FIXED
I think I fixed the 0 HP 0 VIT bug
22:19:26
CODE::BLOCKS
Recompiled the SCI Builder (to prevent version warnings on the next runtime tests).
22:14:22
GENERATION
And the new level up data has been produced in the process.
22:14:04
CONFIRMED
It appears to be working
22:13:55
C++
Take MMMCLXXXIV
22:13:53
C++
Merya code
21:34:09
CODE::BLOCKS
Take MMMCLXXXIII
21:34:06
C++
Basis
21:33:47
CODE::BLOCKS
Project "Merya"
21:00:56
STATUS
So far, so good!
21:00:27
SCYNDI
Take MMMCLXXXII
21:00:15
LINK
That should link it, but a few tests may be in order.
21:00:05
SCYNDI
New glue code
20:55:24
C++
So far the C++ part of the story
20:55:16
UPDATED
version number
20:49:08
UPDATED
Syldeyn
20:47:53
CODE::BLOCKS
Take MMMCLXXXI
20:47:51
FIXED
Another
20:47:48
CODE::BLOCKS
Take MMMCLXXX
20:47:46
FIXED
Syntax error
20:46:23
CODE::BLOCKS
Take MMMCLXXIX
20:46:18
FIXED
Register misreferrence
20:42:48
CODE::BLOCKS
Take MMMCLXXVIII
20:42:44
C++
API added to SCI
19:11:20
TEST
Take MMMCLXXVII
19:11:19
STATUS
Let's resume the True Abyss for now!
19:11:05
STATUS
Well, that doesn't really matter at this moment.
19:10:48
TECHNO
That seems to work, I may add this functionality to SCI and see if this can be used to speed up a few text file based processes. Leveling up in particular (which has been an issue in bascailly all versions of Dyrt so far).