1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
16:13 | FIXED | Code typos |
16:13 | STUPIDITY | LEARN HOW TO SPELL, JEROEN! |
16:08 | TEST | Let's see if this works! |
16:08 | NOTE | Please note that you cannot challenge Juggernaut YET! |
16:08 | MAPSCRIPT | The Black Orbs should open the door now |
15:41 | VOID | I hope! |
15:41 | MAP | More editor |
15:35 | VOID | It seems that I can only void this issue in stead of fixing it... Oh well |
14:37 | TEST | Take III |
14:37 | VOID | I hope? |
14:37 | HUH | WTF? |
14:31 | TEST | Take II |
14:31 | EXPERIMENT | Will this get things on the road then? |
14:19 | FAILURE | but the actual action to be performed is "niet begrepen" |
14:19 | CONFIRMED | Fix confirmed |
13:56 | TEST | Of course you never know unless you test! (which is in the context of a certain virus also something I'm telling the government for years, but they don't listen to me). |
13:56 | SCRIPT | I think I covered the "PIC" now |
13:48 | STATUS | It was to be guessed it wouldn't be THAT easy |
13:48 | MAP | Adaptions to make the black orb thing possible |
0:41 | STATUS | Now the stage is ready to do the final content wise thing (well except maybe for Rubine's bonus thing, but when it comes to actual gameplay content this is the final thing).... JUGGERNAUT. Once Juggernaut has been put in, the game is content wise complete.... Please note that Juggernaut is going to be the hardest boss in the game, and no leveling up ain't gonna help you there. You really need to come up well prepared and have a kind of a plan, as no matter how strong you are, his moves are killers. |
0:38 | CONFIRMED | So far it all works the way it should... Good! |
- = 11 Dec 2020 = - | ||
23:05 | TEST | And I will get to resume my testing after that |
23:04 | ALPHA | Updated |
23:04 | STATUS | I fear I lost some data about the last sealed boss I did, but I guess I gotta grin and bear it.. Oh well... |
- = 10 Dec 2020 = - | ||
21:30 | FIXED | |
21:24 | BUG | Foe tag typo |
20:18 | TEST | So let's rock it! |
20:18 | STATUS | Before I get onto Rubine, I'm first gonna test several areas in Dyrt |
15:21 | STATUS | And that closes this chapter of my development story... Onto the next stage, peeps! |
15:21 | COSMETIC | THAT should do it! |
15:20 | JUDGMENT | Perfect, only one small issue |
15:20 | TEST | Take V |
15:20 | BUG | One picture seems to cause a crash, but there's nothing I can do about that now :( |
15:12 | COSMETIC | Sped up the scroller |
14:50 | FIXED | And let's go for this again - Take IV |
14:50 | FIXED | Missing arrow coordinate properties added |
14:40 | TEST | Take III |
14:40 | FIXED | Code typo |
12:58 | TEST | Take II |
12:58 | FIXED | Scope error |
12:37 | TEST | Of course, I won't know if it actually does before I test it, so here goes nothing! |
12:36 | SCRIPT | Scroll should work now |
- = 9 Dec 2020 = - | ||
22:21 | STATUS | I will later add scrolling? |
22:21 | JUDGMENT | That's it! That's how it should be! |
22:14 | TEST | Take VII |
22:14 | COSMETIC | Altered the timer config a bit |
22:13 | UNDESIREABLE | The animated pictures go a wee bit too fast! |
22:13 | CONFIRMED | it works, but |
22:04 | TEST | Take VI |
22:04 | FIXED | Coordinate error |
22:03 | STUPIDITY | How appropriate, you code like a cow! |
22:03 | BUG | Why does the picture not appear? |
21:45 | TEST | Take V |
21:45 | FIXED | Syntax error |
21:30 | TEST | Take IV |
21:26 | FIXED | Deeeeeeep sigh |
21:17 | TEST | Take III |
21:00 | FIXED | And a code typo |
21:00 | FIXED | Color issue |
20:55 | TEST | Take II |
20:55 | FIXED | I think? |
20:47 | BUG | Hmmm.... Nothing happens |
20:42 | FIXED | Code typo |
20:29 | TEST | Take I |
20:28 | DONE | Pictures should show now (at least I hope so) |
20:28 | SYSTEM | Some crap stuff |
0:33 | STATUS | So far.... so good! |
- = 8 Dec 2020 = - | ||
23:58 | TEST | Well? |
23:58 | FIXED | Code Typo |
23:53 | TEST | Take, well how many are we? |
23:53 | FIXED | Lack of "self" |
23:48 | TEST | Another test is in order |
23:48 | SCRIPT | And Author information added |
23:48 | SCRIPT | Hover effect |
23:45 | CONFIRMED | As far as it can work, it now works |
23:31 | FIXED | Unknown Identifier |
14:09 | TEST | Take II |
14:09 | FIXED | Forgotten declarations |
14:04 | STATUS | Okay, my visitor now MUST answer his phone so that gives me a few minutes for a quick first test |
14:00 | STATUS | A test will have to wait, as I have a visitor now... be back soon! |
14:00 | LINK | That links it all together |
14:00 | SASKIA | Start up Art Gallery |
13:58 | MAPSCRIPT | Load Art Gallery if not done before |
13:57 | SCRIPT | First setup, but still a lot to do |
13:42 | STATUS | The next step will of course be to code the Art Gallery, which should not be really hard, but still a bit of a thing, though |
13:41 | CONFIRMED | And that appears to be working |
13:41 | TEST | Let's see |
13:33 | NOTE | But please note, the art gallery has not yet been scripted and as such it will also not yet appear |
13:32 | LINK | That should link it together |
13:32 | SASKIA | Gogh Start up |
13:32 | MAPSCRIPT | Gogh start up |
- = 6 Dec 2020 = - | ||
19:18 | STATUS | But that's a later story, as this exhausted me a little |
19:18 | NOTE | And as such the time has come for the art gallery to be created |
19:17 | GENERATION | Complete |
19:17 | GENERATION | Seventh part done |
14:50 | GENERATION | Sixth Part Generated |
2:32 | STATUS | And still a long way to go! |
2:32 | GENERATION | Fifth Parth Generated |
2:32 | GENERATION | Fourth Parth generated |
- = 5 Dec 2020 = - | ||
22:45 | GENERATION | Second part has been generated |
21:20 | GENERATION | First part of the data has been generated |
21:20 | SECURITY | Due to the sensitiviry here, I've set the Generator to quit after 40 questions have been answered.... This to prevent data loss |
21:20 | GO | I've set up a generator to collect all the Art Data for Gogh in the Hall of Heroes |
17:12 | TODO | And in the meantime I'll eat some spaghetti... I'm hungry |
17:12 | ALPHA | Closed alpha on Game Jolt will be updated now |
17:09 | NOTE | I hope it's all over now, but we'll see |
17:01 | VOID | I think I got the source of this cockroach... At least I hope so! |
16:45 | TEST | Well? |
16:44 | VOID | if it throws errors now then it is 100% confirmeed that Lua is bugged! PERIOD! |
15:52 | TEST | So let's see |
15:52 | ALPHA | Due to the seriousness of that bug, I'll immediately update once I can confirm the fix |
15:51 | FIXED | Code typo |
15:48 | CONFIRMED | That APPEARS to be working |
15:20 | TEST | Take I |
15:17 | BUG | Danielez reported that some parts in Shanda's Dungeon some gaps you can walk over without Irravonia's flight ability.... That will require further investigation |
15:16 | GAMEJOLT | Treasure that one, as it's PLATINUM |
15:16 | LINK | Linked |
15:16 | GAMEJOLT | GameJolt equivalent |
15:12 | LINK | Linked to the Hall of Heroes |
15:12 | MAPSCRIPT | activated |
15:01 | ACHIEVEMENT | A SUPER hero |
15:00 | C++ | Done |
13:07 | C++ | But first I need to get my attention on another project, be back soon |
13:07 | STATUS | The next step will as such be to get the Hall Of Heroes on the move |
13:05 | FIXED | ONE tiny fix was in order, though |
13:05 | FIXED | As far as I can tell it all works |
13:03 | TEST | Take I |
13:02 | CONFIRMED | This time the link was succesful |
12:52 | LINK | Let's try that again then, shall we? |
12:51 | FAILURE | I guess something went wrong in linking the achievement to Game Jolt |
11:51 | LINK | Linking |
11:51 | GAMEJOLT | Trophy equivalent to achievement |
11:41 | ACHIEVEMENT | Let's get DIGITAL! |
11:41 | LINK | Gogh |
11:41 | SASKIA | Gogh |
11:27 | NOTE | So far the EASY part |
11:26 | SCENARIO | Gogh |
11:16 | MAP | I created a little barrier to prevent you accidentally getting out missing Gogh having to start all over.... Is not good for my rep as a game developer if I didn't take care of that |
11:14 | CONFIRMED | So far... So good! |
11:05 | TEST | Let's see.... |
11:04 | FIXED | I think I fixed the non working teleporter.... (I hope) |
11:03 | DONE | A sip of soda... I really gotta drink in order to keep going |
11:00 | CHECKED | Other maps to see why a certain bug keeps living on in Digitopia |
10:59 | NOTE | Trying to speak with him now WILL crash the game! |
10:59 | MAP | Gogh has been placed in Digitopia |
10:55 | STATUS | First things first though |
10:55 | MAP | Gogh has been placed but for now, he's there regardless of the fact if you met him in Digitopia or not |
10:53 | CHECKED | Quick check up on the Hall of Heroes |
10:48 | STATUS | Now only the Hall of Heroes Representative has to be added But before I do I need to sort a few things out! |
1:59 | TEST | Take II |
1:59 | COCKROACH | I HATE CASE SENSITIVITY! |
1:55 | LINK | |
1:55 | MAPSCRIPT | Linked to the starting point of the final room |
1:54 | MUSIC | I've used "Calmer Indoors" by Widzy for the final room of Digitopia. That song was written for the demo when each demo ended in a waiting room, however since that is no longer there, and I didn't want the tune to go to waste, I've now put it here! |
0:53 | CONFIRMED | So far so good! |
0:48 | TEST | Take II |
0:48 | FIXED | Dominance error |
0:42 | TEST | But first! |
0:42 | NOTE | Although you can leave for the worldmap here already, The dungeon is not yet done, as we still have the Hall of Heroes representative to add |
0:42 | MAP | Area 010 has been added |
- = 4 Dec 2020 = - | ||
23:02 | GENERAL | Well, Seelah Gandra aka Scyndi got herself a fan art... How cool is that ;) |
19:25 | STATUS | so far... so good! |
19:15 | SCENARIO | Okay, the floor 009 scenario has been added |
16:50 | MEDICAL | And I really must take a break now.... I seem to have overexhausted myself in my work in general. I hope I can resume the action, soon! |
16:47 | CONFIRMED | So far, so good! |
16:32 | FIXED | Non operative Scyndi Hook Spot |
16:31 | FIXED | Wrong fatal element on one of the enemies in Digitopia |
16:13 | FIXED | Exit spot bug |
16:12 | REMOVED | Items "Websites" & "Repositories and bug tracker" -- They always crashed the game, and they are more trouble than they are worth |
16:11 | BUG | That didn;'t work the way it should |
16:11 | TEST | Take I |
15:34 | MAP | Area 009 of Digitopia |
15:18 | GAMEJOLT | Alpha updte |
15:17 | NOTE | Just routine, that's all |
15:17 | UPDATED | vUpdate |
15:17 | REMOVED | I removed two items form the main menu. Both were buggy and not really needed, and more trouble than they were worth. |
15:16 | FIXED | #267 -- I guess having an alpha tester immediately paid off ;) |
- = 3 Dec 2020 = - | ||
22:27 | NOTE | This will take time, though... The game *is* rather big after all! |
22:25 | GAMEJOLT | speaking of which, let's update all the crap here |
22:25 | ALPHA | Please welcome Danielez as first Alpha tester.... The first Game Jolt alpha key will soon be sent |
22:24 | UPDATED | Version info |
22:11 | TEST | Take V |
22:11 | FIXED | Final syntax error (I think) |
21:59 | TEST | Take IV |
21:59 | FIXED | Irravonia Fly Zone |
21:44 | TEST | Take III |
21:38 | FIXED | Okay |
21:37 | HUH | WHAT THE FUCK!? |
21:33 | TEST | Take II (let's try that again) |
21:33 | FAILURE | Build failure |
21:29 | TEST | Take I |
21:26 | FIXED | And a possible permadamage due to me forgetting this before, has been fixed |
21:26 | LINK | And thus stuff is linked |
21:26 | NOTE | And that is pretty soon |
21:26 | MAPSCRIPT | Whenever Jeroen speaks after meeting the CGA brothers, this achievement will be awarded |
21:23 | LINK | Linked the two |
21:23 | GAMEJOLT | Trophy counterpart |
21:13 | ACHIEVEMENT | Color Graphics Adapter |
21:11 | STATUS | Only area 009 and 010 - and 010 is only the room to collect your prize |
21:10 | MAP | Area 008 |
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