1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
00:36:56VOID
VOID Void complete now?
00:36:19TEST
TEST Take CDLXXIV
00:36:18VOID
VOID Group CONSTRUCTOR
00:35:14TEST
TEST Take CDLXXIII
00:35:14CODEROT
CODEROTAnother
00:33:59TEST
TEST Take CDLXXII
00:33:59CODEROT
CODEROT; required where NIL could let it slide
00:31:39TEST
TEST BrendorTake CDLXXI
00:31:38VOID
VOID Crazy stuff
00:29:51TEST
TEST Take CDLXX
00:29:50FIXED
FIXED Missing head
00:29:25TEST
TEST Take CDLXIX
00:29:24CODEROT
CODEROT"or"
00:27:13TEST
TEST Take CDLXVIII
00:27:13SCYNDI
SCYNDIBoxPic
- = 25 Mar 2025 = -
23:01:40STATUS
STATUS Next Stop: BoxPic
23:01:02TEST
TEST Take CDLXVII
23:01:01LINK
LINK Graphics
23:00:24TEST
TEST Take CDLXVI
23:00:13CODEROT
CODEROTAlpha
22:59:01TEST
TEST Take CDLXV
22:59:00LINK
LINK Need
22:57:39TEST
TEST Take CDLXIV
22:57:37SCYNDI
SCYNDIBoxes should now be converted
20:39:51STATUS
STATUS Time to convert "boxes"
20:39:19TEST
TEST Take CDLXIII
20:39:19FIXED
FIXED 404
20:37:54TEST
TEST Take CDLXII
20:37:53CODEROT
CODEROT#
20:37:02TEST
TEST Take CDLXI
20:37:00CODEROT
CODEROTArray start at 0 and not 1
20:36:45CODEROT
CODEROT#
20:34:49TEST
TEST Irravonia, daughter of TephondarTake CDLX
20:34:35TECHNO
TECHNO Well, I'm gonna add the functions required in the RPG converter step by step. That is as soon as once bounces me an error for non-existence, I'm gonna try to put it in. Well, that sounds easy enough, right?
20:13:46TEST
TEST Take CDLIX
20:13:45FIXED
FIXED Made sure the Party Sub is loaded before making calls to it.
19:50:14STATUS
STATUS Right! The next stop will be to convert the party sub. It is needed in order to create Young Irravonia (which I need for the first dungeon).
19:48:45TEST
TEST Take CDLVIII
19:48:44FIXED
FIXED ???
19:44:42TEST
TEST Take CDLVII
19:44:41FIXED
FIXED Issue in Scyndi core
19:29:38TEST
TEST Take CDLVI
19:29:37FIXED
FIXED Bad SASKIA linkup?
19:16:50TEST
TEST Take CDLV
19:16:49FIXED
FIXED Header error
19:14:15TECHNO
TECHNO Take CDLIV
19:14:11TECHNO
TECHNO The next step is looking in runtime. I'm pretty sure that things did not go 100% well, and in the end some communication to other parts not yet converted must be made too.
17:06:26STATUS
STATUS All compiler errors finally accounted for.
17:05:57TEST
TEST Take CDLIII
17:05:53DUMMIED
DUMMIED Another debug line. Same story as before.
17:03:14TEST
TEST Take CDLII
17:03:13CODEROT
CODEROT'
17:02:19TEST
TEST Take CDLI
17:02:11DUMMIED
DUMMIED Old debug line now causing trouble. If I really have a need for that one it'll have to be rewritten anyway
17:00:26TEST
TEST Take CDL
17:00:25STATUS
STATUS Field should be covered now, but the next takes will have to confirm this
16:57:09TEST
TEST Take CDXLIX
16:56:58CODEROT
CODEROTEric SylvertinOld debug crap
16:55:45TEST
TEST Take CDXLVIII
16:55:40FIXED
FIXED If you're gonna do it do it right!
16:54:42TEST
TEST Take CDXLVII
16:54:42SCYNDI
SCYNDIKill data from map changes for a specific map
16:53:53ENHANCEMENT
ENHANCEMENT This should allow Scyndi to kill entire categories in GINIE.
16:53:35CONFIRMED
CONFIRMED At last!
16:53:16TEST
TEST Take CDXLVI
16:53:16FIXED
FIXED C++ code typo
16:52:54C++
C++Take CDXLV
16:52:52FUCKYOU
FUCKYOU More crap like that
16:52:44C++
C++Take CDXLIV
16:52:30FIXED
FIXED C++ Syntax issues
16:52:22C++
C++Take CDXLIII
16:35:54TEST
TEST Take CDXLII
16:35:54CODEROT
CODEROTOld debug line
16:30:18CONFIRMED
CONFIRMED My Scyndi upgrade does what it has to do! Good!
16:26:00TEST
TEST Take CDXLI
16:14:31DUMMIED
DUMMIED I've dummied some code due to lack of proper ways to do this now, only causing more bugs later. I will have to deal with this stuff later!
16:13:44TEST
TEST Take CDXL
16:08:17ENHANCEMENT
ENHANCEMENT A small update to the Scyndi compiler that should save me a lot of typing work
16:07:57SCYNDI
SCYNDIConvert Start GoToFieldMenu
00:07:00STATUS
STATUS Next stop: Field Menu
00:06:22TEST
TEST Take CDXXXIX
00:06:21CODEROT
CODEROTNo longer valid callback
00:05:28TEST
TEST AziellaTake CDXXXVIII
00:05:26CONVERT
CONVERT Replaced it with a check for a quit request.
00:05:15CODEROT
CODEROTDev....
00:04:21TEST
TEST Take CDXXXVII
00:04:20LINK
LINK Algemene definities
00:03:01TEST
TEST Take CDXXXVI
00:02:58LINK
LINK Sys
00:02:31TEST
TEST Take CDXXXV
00:02:30CODEROT
CODEROTDefinition no longer valid this way
00:01:23TEST
TEST Take CDXXXIV
00:01:22FIXED
FIXED 404 due to a file ending up in the wrong directory
- = 24 Mar 2025 = -
23:48:50TEST
TEST Take CDXXXIII
23:48:48DUMMIED
DUMMIED Game Jolt references! (May even be REMOVED in the future).
23:48:27SCYNDI
SCYNDIAchievement link up
21:35:31STATUS
STATUS Next stop: Achievements!
21:35:04TEST
TEST Take CDXXXII
21:35:04CODEROT
CODEROTBad (read: outdated) linkup method
21:33:42TEST
TEST Take CDXXXI
21:33:41CODEROT
CODEROT"and"
21:33:19TEST
TEST Take CDXXX
21:33:19CODEROT
CODEROT; needed here
21:31:16TEST
TEST Take CDXXIX
21:31:14SCYNDI
SCYNDITime
18:19:13STATUS
STATUS Next stop: Time
18:04:03TEST
TEST Take CDXXVIII
18:04:02CODEROT
CODEROTMerya the MagpieOld Interstate call
18:03:07TEST
TEST Take CDXXVII
18:03:04LINK
LINK Music
18:02:33TEST
TEST Take CDXXVI
18:02:32CODEROT
CODEROTDirect Lua
18:01:36TEST
TEST Take CDXXV
18:01:31ENHANCEMENT
ENHANCEMENT SASKIA load set to "Behavior"
18:01:29SITE
SITE Added tag ENHANCEMENT
18:01:01CODEROT
CODEROTA few more JCR6 references
17:59:13TEST
TEST Take CDXXIV
17:59:12CODEROT
CODEROTOld debug features which no longer work
17:57:55TEST
TEST Take CDXXIII
17:57:51CODEROT
CODEROTOld JCR6 stufff
17:57:16TEST
TEST Take CDXXII
17:57:15CODEROT
CODEROTTemp dummy as new code cannot yet be properly inserted nor debugged
17:53:12TEST
TEST Take CDXXI
17:53:11CODEROT
CODEROTLogging opened treasure chests for permanent removal
17:49:38TEST
TEST Take CDXX
17:49:37CODEROT
CODEROTGetAudio
17:48:59TEST
TEST Take CDXIX
17:48:58CODEROT
CODEROTLoad Audio
17:44:41TEST
TEST Take CDXVIII
17:44:37VOID
VOID "nil" can sometimes be dirty, yet helpful!
17:43:01TEST
TEST Take CDXVII
17:42:59LINK
LINK Internal bundlelink
17:42:04TEST
TEST DernorTake CDXVI
17:42:02VOID
VOID ID issue
17:41:24TEST
TEST Take CDXV
17:41:23FIXED
FIXED QuickMeta not closed
17:40:45TEST
TEST Take CDXIV
17:40:45CODEROT
CODEROTSyntax error
17:40:29TEST
TEST Take CDXIII
17:40:13CODEROT
CODEROT#
17:39:02TEST
TEST Take CDXII
17:38:57SCYNDI
SCYNDIConverted MapScript link
11:16:43STATUS
STATUS Next stop: MapScript
11:15:11TEST
TEST Take CDXI
11:15:07FUCKYOU
FUCKYOU I needed an extra "s"
11:14:05TEST
TEST Take CDX
11:10:58TODO
TODO #299
11:04:58NOTE
NOTE I cannot test this at the present time, though. (And I even feel that if left out not a single soul will notice).
11:04:24SCYNDI
SCYNDIA bit of a workout on that one.
- = 23 Mar 2025 = -
23:47:35STATUS
STATUS Well, next stop will be the texture changes when throwing switches with permanent effect.
23:46:25TEST
TEST Take CDIX
23:46:24CODEROT
CODEROTGetAudio
23:45:33TEST
TEST Take CDVIII
23:45:32LINK
LINK SString
23:45:10TEST
TEST Take CDVII
23:45:07DUMMIED
DUMMIED Here too stuff that I cannot yet work out well.
23:37:32TEST
TEST Take CDVI
23:37:29VOID
VOID Rebecca SlyvertinLink to Flow convert lib
23:36:41TEST
TEST Take CDV
23:36:25CODEROT
CODEROTQuickMeta definition
23:35:54TEST
TEST Take CDIV
23:35:53FIXED
FIXED Extern definition syntax error
23:34:57TEST
TEST Take CDIII
23:34:57SCYNDI
SCYNDIIAA linkup should be converted as far as possible now!
23:20:50C++
C++The Scyndi compiler should now support the "call" metamethod for QuickMeta
23:20:33SCYNDI
SCYNDIMade a start to IAA
21:04:44STATUS
STATUS Next stop: IAA!
21:03:32TEST
TEST Take CDII
21:03:32CODEROT
CODEROTOld audio routine
12:44:50TEST
TEST Take CDI
12:44:47DUMMIED
DUMMIED NALA approach which won't work, so I'll have to dummy this until I need this and can therefore truly develop and debug it. Given that it's about the savegame routine and me having to redo the savegames completely from scratch anyway, it's possible I use part of the routines from Luna's Father.
12:42:00TEST
TEST Take CD
12:41:59VOID
VOID var change
12:41:16TEST
TEST Take CCCXCIX
12:41:15LINK
LINK Kthura
12:40:41TEST
TEST Take CCCXCVIII
12:40:39STATUS
STATUS I really HOPE this is gonna work!
12:39:32DONE
DONE This is partially done now! I need some run-time crashouts to fully take care of places where things are done a tiny bit different, and for the savegame routine I may to do it even more different.
- = 22 Mar 2025 = -
23:22:23STATUS
STATUS Right! Now the time has come I'll have to deal with the Swap replacement, as I do NOT want any Swap files in this version of the game!
23:20:54TEST
TEST Take CCCXCVII
23:20:53VOID
VOID tonumber()
23:19:54TEST
TEST Take CCCXCVI
23:19:53CODEROT
CODEROTScyndi ScorpioOld way of color and alpha
23:17:40TEST
TEST Take CCCXCV
23:17:38CODEROT
CODEROT#- (was done in NIL as -= was a bit hard to do in the early stage)
23:15:39TEST
TEST Take CCCXCIV
23:15:38FORCE
FORCE Same story, different line
23:15:03TEST
TEST Take CCCXCIII
23:15:03FORCE
FORCE Let's force a few things. Yup it WILL lead to runtime errors, but those runtime errors will help me more to get it all on the move, I'm afraid.
23:13:00TEST
TEST Take CCCXCII
23:12:57VOID
VOID No "with" support in Scyndi, although it may not be such a bad idea to implement it.
23:11:03TEST
TEST Take CCCXCI
23:11:02VOID
VOID ...
23:10:12TEST
TEST Take CCCXC
23:10:11FUCKYOU
FUCKYOU Another "or"
23:09:46TEST
TEST Take CCCLXXXIX
23:09:45VOID
VOID Static functions is really something to check out!
23:09:10TEST
TEST Take CCCLXXXVIII
23:09:09HUH
HUH Does it work now?
23:08:19TEST
TEST Take CCCLXXXVII
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