1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
20:41SASKIA
SASKIA Go back to bed
20:40TUTORIAL
TUTORIAL Split
20:16LINK
LINK Linked it to the map
20:16MAPSCRIPT
MAPSCRIPT Eric start config
20:13WORLDMAP
WORLDMAP I've (ab)used the worldmap database in order to make the choice between Eric or Rebecca's scenario
20:08WORLDMAP
WORLDMAP Fruuskbrando -- That is the first of the two missions for Eric after all
20:06MUSIC
MUSIC When you can pick what you want to do first... Eric's or Rebecca's mission I've set Rebecca's theme by Widzy as background music
19:58MAP
MAP Placed a "Start_Split" exit in order to start Eric's part first
9:08OFFTOPIC
OFFTOPIC TRUTH!

0:11STATUS
STATUS Merya I'll skip the last part for now, as from here the party will split in two for awhile, and that will need extra coding, and it's late!
0:00MAPSCRIPT
MAPSCRIPT Made all ways back possible
- = 3 Mar 2020 = -
23:42HUH
HUH The game is doing things that should NOT be possible in any kind of scenario, and yet, they happen
23:20ACHIEVEMENT
ACHIEVEMENT What has been said is for you alone
22:22TEST
TEST Take II
22:22FIXED
FIXED Several cosmetic bugs
22:15TEST
TEST Oracle
22:15MAPSCRIPT
MAPSCRIPT Oracle
21:21TRANSFER
TRANSFER Sprite Oracle
19:42TEST
TEST
19:42MAPSCRIPT
MAPSCRIPT Crack can be passed now
18:27MAPSCRIPT
MAPSCRIPT Automated dominance correction
17:46MAPSCRIPT
MAPSCRIPT Now the places will only show when the time is right
16:22TEST
TEST Order of Onyx: Jeracko Take II
16:21FIXED
FIXED Syntax Error
16:18TEST
TEST Let's see!
16:18DONE
DONE I've blocked both exits in the "night" scene... This because it's only there for show.... There had to be an exit somewhere
- = 2 Mar 2020 = -
12:36FIXED
FIXED Exit tag typo
12:32SECRET
SECRET It is NOT a bug that Eric walks VERY far when encountering Merya's room.... Her sexual attitude scares him, and thus going as far away as possible
12:31DONE
DONE Eric's refusal to enter other people's rooms
1:19MYSTERY
MYSTERY Dernor I may some other time try to figure out why the scenario editor acts so oddly after moving stuff....
1:18NOTE
NOTE And that will have to do, I suppose
1:18FIXED
FIXED Missing portrait
1:18FIXED
FIXED Wrong scenario text (as left over from old game)
1:05TEST
TEST OP HOOP VAN ZEGEN!
1:04NOTE
NOTE Dernor For now I did some stuff manually, but why it worked before on much more complex text, and now not on simple text is COMPLETELY beyond me.... (not a single line of code was altered, so....)
0:57NOTE
NOTE I am also forced to redo the transfer
0:54NOTE
NOTE This may take time though
0:54BACKUP
BACKUP Before I continue I'll be running a mini-backup, to ensure that if this damage happens again, I can recover it more quickly
0:51MYSTERY
MYSTERY How the damage could be is beyond me, though
0:51FIXED
FIXED And some damage caused fixed
0:51RECOVERED
RECOVERED All data recovered
0:19STATUS
STATUS I really hope I can recover stuff.... Good thing I ran the backup tool this morning
0:18FAILURE
FAILURE Scenario file damage
0:17TEST
TEST Let's see if it works
0:17LINK
LINK Link script
0:12SCENARIO
SCENARIO Auto-corrections
0:11NOTE
NOTE A few data settings put out right
0:10TRANSFER
TRANSFER Scenario transfer
0:09SASKIA
SASKIA Temp script copied, as I need it later!
0:09LINK
LINK Link to Rayal castle by night
- = 29 Feb 2020 = -
16:56NOTE
NOTE A side project of mine has seen some work today.... As NIL is far from ideal, I am experimenting with my own scripting engine....
11:58NOTE
NOTE Nor is the link script to this map and the required SASKIA script etc. etc. etc....
11:57MAP
MAP Night Map prepared for the meeting with the Oracle.... Although the Oracle herself is not yet there
1:09FIXED
FIXED Some blockmap issues
0:54FIXED
FIXED Mistagging
0:35SASKIA
SASKIA King Herondo first time
0:35MAPSCRIPT
MAPSCRIPT King Herondo first time
0:10TEST
TEST Again!
0:10FIXED
FIXED Code typo (sigh)
0:04FIXED
FIXED Rebecca False Katha display
0:04FIXED
FIXED False party pop
- = 28 Feb 2020 = -
23:59TEST
TEST
23:59VOID
VOID Lack of space issue entrance guards
23:58MAP
MAP Guard Wessel
23:58MAP
MAP King placed.... Speaking to him will crash the game for now, though!
23:50CHECKED
CHECKED Scenario
23:37TRANSFER
TRANSFER Art Katha
23:37TRANSFER
TRANSFER Art King Herondo
22:16COSMETIC
COSMETIC Hmmmm..... Not that it matters, but it's not cool.... :-/
22:12TEST
TEST Let's see if that works!
22:12MAP
MAP Tagged that guards
22:11MAPSCRIPT
MAPSCRIPT Guards at the entrance
21:50CONFIRMED
CONFIRMED Aziella All is fine concering Scharum.... for now
21:37TEST
TEST Test Scharum Take VIII
21:37STATUS
STATUS I do need to test though, if the others get their moves, and only if Scharum is defeated.... Let's do a quick check
21:37CONFIRMED
CONFIRMED At least I can be sure Eric appears to learn his Scharum ability....
21:30TEST
TEST Scharum Take VIII
21:29FIXED
FIXED Eric ability error
21:29SASKIA
SASKIA Chapter announcement
20:30TEST
TEST Scharum Take VII
20:30FIXED
FIXED Reference error
20:22TEST
TEST Scharum Take VI
20:22LINK
LINK Scharum fights linked to combat engine in order to unlock the moves Scharum can teach you!
20:04TEST
TEST Scharum Take V
20:04FIXED
FIXED Scyndi Alias error
19:54TEST
TEST Scharum Take IV
19:54VOID
VOID Did I get around that?
19:53FUCKYOU
FUCKYOU crashing for the sake of crashing....
19:45TEST
TEST Scharum Take III
19:45FIXED
FIXED Missing SASKIA Label
19:41TEST
TEST Scharum Take II
19:41FIXED
FIXED Code Typo
19:38TEST
TEST Scharum
19:38BOSS
BOSS Scharum
19:37LINK
LINK Scharum
19:37SASKIA
SASKIA Scharum
19:25MAPSCRIPT
MAPSCRIPT Scharum can be fought.... *IF* I actually linked him to the map and *IF* his combat data was actually set.....
17:54BUBBLE
BUBBLE Alias for Scharum
15:18MAP
MAP Scharum is also in place, but trying to talk to him now will crash the game
15:17MAP
MAP A few guards put in
12:42NOTE
NOTE Although the data has been written succesfully by it, oddly enough
12:42FAILURE
FAILURE It appears that the SQL dump of TBBS was too much for Geany to handle, so it froze
11:21STATUS
STATUS Cool!
11:17FIXED
FIXED Secret Zoning Error
11:05TEST
TEST
11:05COSMETIC
COSMETIC Player Dominance auto-correct
11:04JUDGMENT
JUDGMENT Cool!
11:04FIXED
FIXED Take V
10:26FIXED
FIXED Issues with the garden
10:25FIXED
FIXED Brendor Listed the secret Passage
10:23STATUS
STATUS The base code works... Now I need to get it to work with the Kthura Objects of which a few coordinates must be changed to get this to work completely
10:19TEST
TEST Take IV
10:18FIXED
FIXED MOAR
10:15TEST
TEST Take III
10:15FIXED
FIXED Rebecca ZA_Action illegal function calls
10:06TEST
TEST Take II
10:06NALA
NALA Recompiling
10:06FIXED
FIXED Bad fuction definition in Kthura link script
1:41TEST
TEST Another (and last one, I hope)
1:40FIXED
FIXED C# Syntax errors
1:36FIXED
FIXED Link error
1:16TEST
TEST Let's throw this to da test
1:15TODO
1:14MAPSCRIPT
MAPSCRIPT And scripted when to appear disappear
1:13MAP
MAP Zones marked that should only be seen when asked for
0:51NOTE
NOTE A few edit conflicts may have taken place here, so I need to sort this out..... As it has affected the palace map
0:45LINK
LINK Linkup code to make sure all maps have access to this
0:40NOTE
NOTE It WILL (of course) be needed to recompile NALA as a result
0:35LINK
LINK Link code in NIL... Due to the delicacy I'll limit myself to the base function.... It won't be needed anyway to get this any more attention that that, as this should not be used too often in good Kthura design... Or well, maybe not
0:30BUBBLE
BUBBLE I've added a function which shows only stuff within a zone, or only stuff outside of it.... This is delecate, I tell ya
0:24NOTE
NOTE For the next session I fear I need to add a few more nasty things to the Kthura handler
- = 27 Feb 2020 = -
23:41TEST
TEST Let's go!
23:41STATUS
STATUS So We can start testing this....
23:41JUDGMENT
JUDGMENT And it looks good to me
23:40STATUS
STATUS Irravonia But we're there now
23:40NOTE
NOTE This is always a slow process when using a map converted from TeddyBear (this map is rather big for a TeddyBear map that's only a hub), but now it took even longer.... :-/
23:39OPTIMIZATION
OPTIMIZATION In TeddyBear it didn't matter, but in Kthura you can save loads of memory on the Blockmap by staying as close to the origin as possible. In order to make that easier I created a special feature to help you on this, and I used this....
23:38STATUS
STATUS AT LAST!
23:37FAILURE
FAILURE This very devlog is also slower as a result
23:36FAILURE
FAILURE Kthura is taking forever to load..... Maybe because the back-up tool is acting up here
23:31NOTE
NOTE All that is there now is a savespot... None of the NPCs are there yet, and areas do also not yet hide and show respectively
23:30LINK
LINK I've linked the SASKIA script through to the point that you are in Rayal Palace.
23:19NOTE
NOTE Which I also need to bug fix on a few important things
23:19BACKUP
BACKUP In the mean time my backup utility is running
23:17SCENARIO
SCENARIO For some reason the scenario transfer feature has disappeared.... I guess I need to recheck that source code someday.... Anyway, for the short term, the text has been transferred manually, and that was in this case the shortest way to go
22:55JCR6
JCR6 Unfortunately this requires me to rebuild the Music Resource and that is time-consuming :(
22:55FIXED
FIXED A little bit of an error in the Music Resource
22:27STATUS
STATUS Outside: Wendicka Lovejoy I need to note that Rayal Palace will get me quite some work... This is also where Scharum resides who can teach you some interesting moves, providing you can defeat him in combat.
22:26CONFIRMED
CONFIRMED Up to the transfer to Rayal Palace stuff works
22:23TEST
TEST Take IV
22:23FIXED
FIXED Definition error
22:18TEST
TEST Take III
22:18SASKIA
SASKIA Welcome
22:13TRANSFER
TRANSFER Rayal Palace
22:09TRANSFER
TRANSFER Scenario arrival Aeria
21:45FIXED
FIXED No SASKIA
21:35TEST
TEST Take II
21:35FIXED
FIXED Scope error in mapscript
21:31NOTE
NOTE A test is possible, although the game WILL crash!
21:21OFFTOPIC
OFFTOPIC Eric
20:54LINK
LINK I've written the link script to end up on the beach in Aeria
20:50MUSIC
MUSIC And "Chamber of Jewels" by Eric Matyas will play here
20:49WORLDMAP
WORLDMAP I've created a special worldmap to travel between Cat-Island, Aeria and Delisto
19:19JCR6
JCR6 And with that I'm gonna repack the music resource
19:18MUSIC
MUSIC Lastly Castle will be used for Rayal Palace
19:15MUSIC
MUSIC "Music/Original/Frozen Star.wav" will be used for Rayal Palace by night
19:12MUSIC
MUSIC "Divertimento K131" will just like in the original game, be used for rayal city
19:10MUSIC
MUSIC Area Beach confirned to the ocean waves (as far as you can speak of "music" here, but the music routine was used for this, so....)
19:05MAP
MAP Beach of Area has been developed
11:56STATUS
STATUS This also concludes chapter 3..... I got a bit of a nasty time table today, but I hope I can make a start to chapter 4 soon.... As it has loads of scenario at first, this will be a rather nasty and complex happening with most of all, loads of SASKIA sequences
11:45STATUS
STATUS Abyss concluded.... As I said the "True Abyss" is a later concern
10:33ACHIEVEMENT
ACHIEVEMENT PINK! It's my new obesssion! PINK! It's not even a question!
10:31JUDGMENT
JUDGMENT That will do
10:15TEST
TEST III
10:14NERF
NERF Less HP for boss... This would simply take TOO long
10:03FAILURE
FAILURE I hate Murphy's law!
10:03TEST
TEST Take II
10:03VOID
VOID Hopefully this helps
10:02FAILURE
FAILURE For some reason the game freezes
9:57TEST
TEST Take I (and only take I hope)
9:57STATUS
STATUS Although no trouble can be expected, a test is still in order! Let's go!
9:57FIXED
FIXED Boss Defeated not properly noted, to it would appear again, and a again, and again
9:56SASKIA
SASKIA Boss
9:55MAPSCRIPT
MAPSCRIPT Boss
9:53BOSS
BOSS Aziella SuperPink
9:49TRANSFER
TRANSFER Art SuperPink
0:29UPDATED
UPDATED Alpha
0:22UPDATED
UPDATED vUpdate
0:22STATUS
STATUS The boss itself will be done later!
0:22CONFIRMED
CONFIRMED Yes! It happens like that!
0:21CONFIRMED
CONFIRMED That seems to be happening
0:18TEST
TEST Take IX
0:18SCRIPT
SCRIPT I've set "The True Abyss" to unlock in the manu menu if the Abyss has been completed
0:15STATUS
STATUS Of course, now to find out if stuff actually works
0:14CONFIRMED
CONFIRMED At least I see the data I wanted to see stored at the respective spot
0:00TEST
TEST Take VIII
0:00FIXED
FIXED Illegal API call
- = 26 Feb 2020 = -
23:56TEST
TEST Take VII
23:56NOTE
NOTE Of course, it could be something else, but let's see
23:56FIXED
FIXED Like ALWAYS it's likely the .NET error was not an issue in the .NET part of the code.... I forgot a return command in the NIL code
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