1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
14:23FOE
FOE Death Slime
- = 10 Apr 2020 = -
22:21FOE
FOE TrueDeathCap
22:16CHARACTER
CHARACTER Dernor will learn this ability when charming a TrueDeathCap and having enough levels for Nature
22:14ABILITY
ABILITY Lethal Pollen
21:38STATUS
STATUS Now the enemies have to be put in, and we are ready to go.... Well.... Almost
21:08NOTE
NOTE Not yet tested
21:07ARENA
ARENA Purple Forest
19:06MAP
MAP Merya Random Treasures
18:28CONFIRMED
CONFIRMED And now the route will be taken as supposed to
18:14TEST
TEST Take IV
18:14FIXED
FIXED Blockmap issue (easily happen in dungeons like these)
18:14CONFIRMED
CONFIRMED Entering works now
18:06TEST
TEST Take III
18:06FIXED
FIXED Scenario tag illegal
18:01TEST
TEST Take II
18:01FIXED
FIXED Bad Music Referrence
17:48TEST
TEST Let's see what'll happen
17:47MAPSCRIPT
MAPSCRIPT Welcome to the Purple Forest
14:37CHECKED
CHECKED Scenario, and it looks ok
14:36TRANSFER
TRANSFER Purple Forest Welcome scenario
14:33BUBBLE
BUBBLE SASKIA alias, as the Purple Forest simply doesn't need to call SASKIA, but the engine must be able to see a script
14:32MAP
MAP Part of the meta settings
14:32UPDATED
- = 9 Apr 2020 = -
22:19NOTE
NOTE Trying to enter the Purple Forest now will for now crash the game.... However the "fixes" (rather, things I haven't yet implemented) are not for now though.....
22:18CONFIRMED
CONFIRMED All right
22:15TEST
TEST Again!
22:15FIXED
FIXED Continent mistake
22:10TEST
TEST Let's see what'll happen?
22:10SASKIA
SASKIA Unlock Purple Forest
22:08MAP
MAP Purple Forest
20:41POWERSHELL
POWERSHELL Quick script to call DomAuto
20:41TRANSFER
TRANSFER Purple Forest Base map
20:30STATUS
STATUS Dernor And that basically concludes Felixium... I did forget to add the code to unlock the Purple Forest, but that's easily voided with very extremely dirty code
20:29CONFIRMED
CONFIRMED Felicia
20:26TEST
TEST Felicia
20:26SASKIA
SASKIA Felicia
20:26MAP
MAP Felicia
20:24STORE
STORE Felicia's item shop
20:04CONFIRMED
CONFIRMED Katinka
20:00FIXED
FIXED SASKIA issues
20:00FIXED
FIXED Blockmap issues
19:50TEST
TEST Katinka
19:50MAP
MAP Katinka
19:44SASKIA
SASKIA Katinka
19:36SCENARIO
SCENARIO Katinka
19:19STORE
STORE Katinka's weapon stock
19:02ITEM
ITEM De Kat
18:46ITEM
ITEM Katzbalger
18:38ITEM
ITEM Wide
18:26ITEM
ITEM Pope's robe
18:16TEST
TEST Kieran
18:16MAP
MAP Kieran
18:04SCENARIO
SCENARIO Kieran retagged for quicker access and additional scripting
18:04CONFIRMED
CONFIRMED Gata
18:02FIXED
FIXED Not really a fix, but Gata scenario tag was not yet saved, and thus the game crashed... That has been done now, so the game should pick it up
17:58TEST
TEST Gata
17:58SCENARIO
SCENARIO Gata Retagged for quicker access without additional scripting
17:57MAP
MAP Rebecca Gata
17:26ITEM
ITEM Cat Cloak
17:24CONFIRMED
CONFIRMED Catsh
17:24TEST
TEST Catsh
16:48SASKIA
SASKIA Catsh
16:47MAP
MAP Catsh
14:54FIXED
FIXED Walking through houses in Felixium is no longer possible
14:52DONE
DONE Answered a long but important phone call
14:52CONFIRMED
CONFIRMED Works!
12:46TEST
TEST Again!
12:46FIXED
FIXED Scyndi only
12:44FIXED
FIXED (?) Skill initiation for Scyndi (?)
12:39TEST
TEST And let's see!
12:39FIXED
FIXED (I hope) Points tag Thrur
12:38NOTE
NOTE This can still affect older savegames
12:38FIXED
FIXED Kill permanence not working
12:35ACHIEVEMENT
ACHIEVEMENT Electric Boogie
12:33CHARACTER
CHARACTER Scyndi should to able obtain Thrur power
12:32LINK
LINK Thrur
12:31MAPSCRIPT
MAPSCRIPT Thrur
12:01FIXED
FIXED Tigerion disappearance
11:48FIXED
FIXED Case Error
11:45FIXED
FIXED Dupe
11:40FIXED
FIXED ZA wrong function called
11:25MAPSCRIPT
MAPSCRIPT Entering and leaving Tigerion's house
11:18MAPSCRIPT
MAPSCRIPT Scyndi NPC Katha
11:01MAPSCRIPT
MAPSCRIPT NPC_Tigerion
- = 8 Apr 2020 = -
23:39MEDICAL
MEDICAL I'm not in good shape (on the contrary), but I am trying to get working.... It's about time also that I get moving, as this will otherwise only get worse....
23:38CONFIRMED
CONFIRMED Stuff appears to be in order now....
23:30TEST
TEST Take III
23:30FIXED
FIXED Wrong MapText Tag Reference
23:30FIXED
FIXED I had to force the visibility settings to be correct.... It appears even through SASKIA this didn't trigger well
23:29FIXED
FIXED Cam issue
23:24TEST
TEST Take II
23:24FIXED
FIXED Show Crash
22:38TEST
TEST Take I
22:37SASKIA
SASKIA Scripted the entire event out
22:37ACHIEVEMENT
ACHIEVEMENT Everybody wants to be a cat!
13:37LINK
LINK Linked to map.... It will react to the map itself... This is the safer run for my debugging savegames!
13:36MAPSCRIPT
MAPSCRIPT Show and hide inside house and the city as a whole
13:19MAP
MAP Part of the NPC characters placed
- = 5 Apr 2020 = -
3:55STATUS
STATUS I'll do the actual attaching stuff later though
3:55TRANSFER
TRANSFER Felixium scenario
- = 3 Apr 2020 = -
21:22FIXED
FIXED Map Referrence Felixum Worldmap
20:00TEST
TEST Something so simple requiring me that much time.... :(
20:00FIXED
FIXED Scyndi Database conflict
19:57FIXED
FIXED LUL!!!!!
19:22NOTE
NOTE Game will crash if you didn yet speak to Frundarmon as that part has not yet been worked out!
19:21MAPSCRIPT
MAPSCRIPT Guard will speak if you speak to him
13:41SCENARIO
SCENARIO Soldier on beach when not ready.
- = 2 Apr 2020 = -
23:35TEST
TEST Brendor And I've instructed to immediately show the the sign of "success" after that's finished
23:35JCR6
JCR6 The Music Resource is Rebuilding
23:34FIXED
FIXED Music Resource Issue
23:34MAP
MAP I've set up some start up things for Felixium
23:20GENERATION
GENERATION Auto-correction dominance
21:38TRANSFER
TRANSFER Textures Felixium
19:00TEST
TEST Let's see!
18:59NOTE
NOTE Felixium will (for now) bring you back to the beach
18:59WORLDMAP
WORLDMAP Felixium
18:59WORLDMAP
WORLDMAP Beach
16:50CONFIRMED
CONFIRMED It's all cool now!
16:35TEST
TEST Take III
16:35STATUS
STATUS I didn get to it to test yesterday, let's go for testing today
1:22JCR6
JCR6 Unfortunately I gotta do it again.... (And wait for it)
1:22FIXED
FIXED , != .
- = 1 Apr 2020 = -
23:01DEBUG
DEBUG All I can do is run the script again (takes a lot of time) and see if I can find out why!
23:01FAILURE
FAILURE Music alias failed
22:58TEST
TEST Take II
22:58RECOVERED
RECOVERED Retyped it all
22:58HUH
HUH Data gone missing without explanation
22:44TEST
TEST And the game should now be able to start up Rebecca's part of this story
22:43SASKIA
SASKIA Empty basis for the beach
22:42MAP
MAP Cat Beach
22:15JCR6
JCR6 Repacking music resource
22:15MUSIC
MUSIC And with that all settings are the same as in the original game
22:14MUSIC
MUSIC Irravonia How did I get down here for the Purple Forest
22:14MUSIC
MUSIC Zee Chee Jungle for Felixium
22:14MUSIC
MUSIC Pippin the Hunchback for the beach of Cat-Island
16:07CONFIRMED
CONFIRMED Stuff appears to work... that is... as far as that is possible right now, as the map where team Rebecca starts has not yet been created
16:04TEST
TEST Take III
16:04FIXED
FIXED Illegal Function Call
15:58TEST
TEST Take II
15:58VOID
VOID Bad linkthrough
15:54TEST
TEST Will this work?
15:54SASKIA
SASKIA And the SASKIA part to glue it all together
15:33MAP
MAP Party in map
15:27LINK
LINK Link up function
15:25SCRIPT
SCRIPT Set up a library to quickly end the split parts
15:25LINK
LINK Malabia
15:25MAPSCRIPT
MAPSCRIPT Malabia
- = 31 Mar 2020 = -
21:48MAP
MAP Malabia's temple interior
21:05TRANSFER
TRANSFER Malabia's statue art
- = 30 Mar 2020 = -
20:16NOTE
NOTE Please note that I am not fully into this with my mind right now. The Corona lockdowns are striking me.... No the virus itself has become more and more of a joke for me now... The measures they take because of it are suffocating me....
20:16FIXED
FIXED Completely now
- = 28 Mar 2020 = -
13:02TEST
TEST Take II
13:02FIXED
FIXED Scenario incorrectly tagged
12:59TEST
TEST And now I gotta put this to the test ....
12:59LINK
LINK Linked the event to the map
12:52SASKIA
SASKIA Gordo Script
10:14NOTE
NOTE Later debug logs will have to confirm if this all fully works the way it should though
10:13OPTIMIZATION
OPTIMIZATION I've set up a proper DESTRUCTOR for the buttons in Malabia's cave.... Due to a bug in the Lua's garbage collector, memory leaks would be inevitable, and this DESTRUCTOR might prevent that. I wonder though, as this leak could NEVER eat enough memory to cause that "Out of memory" error I got, but at least, I can be fully sure now... I hope
10:06MYSTERY
MYSTERY No clue why I got an "Out of Memory" error yesterday.... I must sort out what happened yesterday
9:47TRANSFER
TRANSFER Scenario Malabia's Temple
- = 27 Mar 2020 = -
20:38ANNOUNCEMENT
ANNOUNCEMENT People interested in alpha testing are welcome to contact me now... Once I got the link to Rebecca's part working, alpha testing is open for business
20:37BACKUP
BACKUP Order of Onyx: Aldarus Well okay, I'll run a backup
20:37STATUS
STATUS And there I'm gonna end today's session
19:34FIXED
FIXED Target Error
19:25NOTE
NOTE Yes, folks, most of the issues a coder has to deal with are these trivial things....
19:25TEST
TEST Take III
19:25FIXED
FIXED Eric Done it now, so that issue's out of the way
19:24STUPIDITY
STUPIDITY I forgot to NEG
19:21TEST
TEST Will it hold out now?
19:21RECOVERED
RECOVERED Put in again
19:21HUH
HUH Arena setting gone
19:17NOTE
NOTE (I often forget that thing).
19:17TEST
TEST And NOW the test can start....
19:17MAP
MAP Random Treasures
19:17NOTE
NOTE Hold the show... I forgot something
19:11TEST
TEST Time to put things to the test
19:10MAP
MAP Combat settings
19:06FOE
FOE Raven
19:01CHARACTER
CHARACTER Dernor can learn this move, but there are some extra requirements, as this move is pretty strong
18:59ABILITY
ABILITY Raven's Peck
18:56FOE
FOE Ghoul
18:56SITE
SITE A few more fixees
18:31SITE
SITE Devlog Config fixes
18:27ABILITY
ABILITY Hades Strike
18:27TRANSFER
TRANSFER Art Ghoul
18:23TRANSFER
TRANSFER Art Raven
18:23FOE
FOE White Slime
17:48C#
Stach Update
15:37NOTE
NOTE I do need a break now, though, so I'll get back to this later
15:22CONFIG
CONFIG Well the meta data of the temple has been set now anyway, though
15:21STUPIDITY
STUPIDITY Of course, I did forget we also need encounters in Malabia's cave, so perhaps it's prudent to focus on that first....
15:20SASKIA
SASKIA Basis script set up which will allow the scripting of the Gordo and also other scenario stuff here, as this will be a very important hub later in the game.
15:18JCR6
JCR6 This is gonna take some time
15:17JCR6
JCR6 And running
15:17JCR6
JCR6 Script adepted
15:17MUSIC
MUSIC Just like in the original game "Angevin" by Kevin McLeod will be the background music
15:15MAP
MAP Entrance area Malabia's Temple
15:14PHANTASAR
PHANTASAR Another chapter
- = 26 Mar 2020 = -
20:47UPDATED
20:47STATUS
STATUS Malabia's Cave complete
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