1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
17:53TEST
TEST take XVII (all should work now... at least in room 002)
17:53FIXED
FIXED Barrier did not open
17:52CONFIRMED
CONFIRMED All bugs in the linked button script accounted for... Only one more thing, left for me to do!
17:49TEST
TEST Take XVI
17:49FIXED
FIXED Illegal method call
17:47TEST
TEST XV
17:46FIXED
FIXED Illegal function call
17:43TEST
TEST Take XIV
17:43EXPERIMENT
EXPERIMENT Did I fix this, yes or no?
17:42SOLVED
SOLVED I think I found out what I can do about this, but let's see
17:31TEST
TEST Dernor Take XIII
17:31DONE
DONE SOme shit beyond any right person's understanding
17:29NOTE
NOTE I realized that can NEVER work
17:29NOTE
NOTE HOLD THE SHOW!
17:28TEST
TEST Scyndi Take XII
17:28COCKROACH
COCKROACH I think I need to use some brute force... especially since the better method failed already it no longer matters
17:25TEST
TEST Take XI
17:24EXPERIMENT
EXPERIMENT I think I found a fix for that, or at least a way to crash out when it still happens
17:24NOTE
NOTE It's clear that some buttons have many dupe definitions, leading to one definition neutralizing the other
17:07TEST
TEST Take X
17:06FIXED
FIXED At least that issue's been fixed... Next issue
17:06SOLVED
SOLVED Multiple ZA_Enter causes some issues, eh?
17:03DEBUG
DEBUG And some extra debug to provide some anwers, as this is getting beyond me
17:03FIXED
FIXED Tiny fix
17:03COCKROACH
COCKROACH still no good
16:22TEST
TEST Take IX
16:22EXPERIMENT
EXPERIMENT so I'll go for the manual approach....
16:21COCKROACH
COCKROACH the auto-approach doesn't appear to work well
16:06TEST
TEST Resuming Take VIII (which I was still running)
16:06NOTE
NOTE Distrubed by another important phone call
15:36TEST
TEST Take VIII
15:36FIXED
FIXED Main table not updated
15:25TEST
TEST Take VII
15:25STUPIDITY
STUPIDITY Timeout declaration error
15:22TEST
TEST Take VI
15:21FIXED
FIXED Merya Rebecca Backlink not established
15:13TEST
TEST Take V
15:13DEBUG
DEBUG And an debug timeout enforcer has been put in place also
15:12EXPERIMENT
EXPERIMENT I hope I tackled that
15:09BUG
BUG Apparently an infinite loop is taking place
15:07TEST
TEST Take IV
15:07FIXED
FIXED Hopefully
15:07SCRIPT
SCRIPT New Setup
15:07DUMMIED
DUMMIED False setup
15:02TEST
TEST Take III
15:02FIXED
FIXED Code Typo
14:57FIXED
FIXED Illegal function calls
14:50TEST
TEST Take II
14:50NOTE
NOTE I HATE case sensitivity..... (It's for a reason I'm experimenting with my own engine (and if unsuccesful I'm gonna make an improved version of Scyndi in order to replace NIL)
14:50FIXED
FIXED Case Error
14:46TEST
TEST Take I
14:46NOTE
NOTE Shanda It's for a reason I'll save the encounters for this dungeon for the very last moment
14:45STATUS
STATUS And now it's time to get the test running... Which me luck as this ain't gonna be easy....
14:45MAP
MAP Area 002
14:44DONE
DONE Answered a long but important phone call
12:58LINK
LINK Achievement linking to mapscript and game jolt
12:52ACHIEVEMENT
ACHIEVEMENT Sanity is not required for the job! You're not mad enough to be rejected!
12:49MAPSCRIPT
MAPSCRIPT I've set up system which will check the button puzzles.... No idea if it works though
- = 23 Mar 2020 = -
14:58CLOSED
14:58CONFIRMED
CONFIRMED It works
10:59DONE
DONE Scyndi #149

Although before I close that issue, I first wanna do a quick test.

10:36CONFIRMED
CONFIRMED Not only that, but the permanencer on the bridge works too....
10:36CONFIRMED
CONFIRMED The bridge works
10:31TEST
TEST Take IV
10:31FIXED
FIXED Bridge didn't appear (although the game did not crash)
10:26TEST
TEST Take III
10:26FIXED
FIXED Another
10:23TEST
TEST Take II
10:23FIXED
FIXED State error
10:18TEST
TEST Gotta test it, though
10:18NOTE
NOTE And the crash is "fixed" in the process....
10:18MAPSCRIPT
MAPSCRIPT The bridge should now appear
10:14FIXED
FIXED Door room 001 didn't open
10:14FIXED
FIXED Way back didn't work
10:03NOTE
NOTE Target on the right will for now crash the game, as I didn't yet write the mapscript for that
10:02MAP
MAP Area 001
- = 22 Mar 2020 = -
21:48NOTE
NOTE The current events will not get me to remove Eric's super file spell "Corona", though
21:48CONFIRMED
CONFIRMED Oh yeah.... achievement 180 worls
21:46SYSTEM
SYSTEM Defragmentation of my portable devices was way too long ago, so let's do that.... This will mostly likely take very extremely long (those are MAGNETIC devices, so I still have to do this).
21:44STATUS
STATUS For now this will do.... On Sundays I'm always short on time
21:44CONFIRMED
CONFIRMED Alright
21:44TEST
TEST Let's see
20:49FIXED
FIXED Not quite, but I got on the right trail... Now it must be fixed for real! (I hope)
20:46TEST
TEST Another take must confirm that
20:45FIXED
FIXED I think I fixed that
20:43BUG
BUG Brendor for some reason leaving and re-entering crashes the game....
20:43CONFIRMED
CONFIRMED The bolt appears to work, BUT.....
20:28NOTE
NOTE And about time too
20:28UPDATED
UPDATED vUpdate
20:10SECURITY
SECURITY Shootings will be terminated immediately if something disappears while the bolt still flies
20:09STATUS
STATUS still slower, but already a bit quicker than it was... This WILL have to do for now, I'm afraid
20:08TEST
TEST Let's see
20:07NOTE
NOTE This is not entirely safe.... No objects may be removed as long as the bolt is running, and if that still has to happen, a new table must be created... I hope this will work out, though
20:06EXPERIMENT
EXPERIMENT I've done a little bit of experimenting to see about #151
- = 21 Mar 2020 = -
22:05NOTE
NOTE Setting up that mapscript is NOT for today, though
22:05STATUS
STATUS Right... Stuff works now....At least the crash I now got is the crash for the non-existent mapscript method, and that crash could only occur when all other bugs are fixed....
22:01NOTE
NOTE Final take I hope!
22:01TEST
TEST Take XIX
22:01FIXED
FIXED Syntax error
21:58TEST
TEST Take XVIII
21:58GITHUB
21:58TEST
TEST reminder #150
21:39NOTE
NOTE (And I'm hope I'm there now, as this is taking its toll on me now)
21:38TEST
TEST Take XVII
21:38FIXED
FIXED Tex reference incorrect
21:30TEST
TEST Take XVI
21:30FIXED
FIXED Loop kill crash
21:22TEST
TEST Take XV
21:22FIXED
FIXED
21:22SOLVED
SOLVED Misformed function call
21:13TEST
TEST Irravonia Take XIV
21:13DEBUG
DEBUG I need to know more now
21:13NOTE
NOTE The outcome is astounding
21:09TEST
TEST Take XIII
21:09DEBUG
DEBUG Still no good on the targets though, so this debug line must get me some answers
20:59TEST
TEST Take XII
20:58STATUS
STATUS closing in
20:49TEST
TEST Take XI
20:49FIXED
FIXED Kthura issue?
20:49CONFIRMED
CONFIRMED Right, that appears to be working... Well for a part
20:45TEST
TEST Take X
20:45EXPERIMENT
EXPERIMENT I see... let's see what happens if I .....
20:31TEST
TEST Take IX
20:31DEBUG
DEBUG Added an extra line that should provide some answers
20:28COCKROACH
COCKROACH Still "no" eh?
20:25TEST
TEST Take VIII
20:25EXPERIMENT
EXPERIMENT Another attempt
20:20COCKROACH
COCKROACH Didn't work
20:15TEST
TEST Take VII
20:15FIXED
FIXED Syntax Error
20:11TEST
TEST Take VI
20:11COSMETIC
COSMETIC And the bolt should move faster now
20:11FIXED
FIXED A different approach to fix this?
20:08BUG
BUG No more crashes on shooting itself, but the barriers it should cross are not crossed, and I think I know why
20:03TEST
TEST Take V
20:03VOID
VOID Eric WTF?
20:00TEST
TEST Take IV
20:00FIXED
FIXED Illegal Method Call
19:56TEST
TEST Take III
19:56STUPIDITY
STUPIDITY Not really a bug, rather stupidity
19:56FIXED
FIXED Property mismatch
19:48TEST
TEST Take II
19:48FIXED
FIXED Syntax error
19:43TEST
TEST Nevertheless a test is possible now, so let's do it!
19:43NOTE
NOTE At the present time the game will crash on this as the required mapscript function has not yet been written
19:43NIL
NIL I did set the bolt to move now and even activate the target
15:03NOTE
NOTE Time to be out for awhile... I need it (no Corona won't stop me)...
15:02CONFIRMED
CONFIRMED But what had to work, works now
15:01TEST
TEST And many takes later
15:01FIXED
FIXED Tons of bugs
14:27TEST
TEST Take I
14:26CONFIG
CONFIG Done
14:25DONE
DONE I've set up the creation of a bolt now... However I do need to do some extra configuration and it doesn't move yet!
13:55CONFIRMED
CONFIRMED No errors popped up
13:55POWERSHELL
POWERSHELL For which I'm now using my powershell script to recompile
13:54NALA
NALA And thus also in NALA
13:54BUBBLE
BUBBLE Implemented in Bubble
13:54KTHURA
KTHURA API code to create obstacles from script
- = 19 Mar 2020 = -
17:47MEDICAL
MEDICAL I did need some rest... I'm not feeling too well... so I do things a bit slower now... And I need a break anyway... I am not entirely sitting still though... Just allowing myself a break (and a well-deserved one I might add).
- = 16 Mar 2020 = -
18:07SCRIPT
SCRIPT I've set Aziëlla to make her personal action button appear when she is in the lead
1:11NOTE
NOTE Aziella cannot shoot yet, nor does the icon even appear.... Based on how my agenda will be tomorrow (which is unclear for now), I may make a start on that tomorrow, or even do it as a while.....
1:10STATUS
STATUS It works
0:18TEST
TEST Take IV
0:18FIXED
FIXED Aziella Only ONCE should the tutorial appear, bozo!
0:13TEST
TEST Take III
0:13FIXED
FIXED Scenario map tag
0:13TEST
TEST Take II
- = 15 Mar 2020 = -
22:50FIXED
FIXED
22:50SOLVED
SOLVED Aha......
22:48HUH
HUH SASKIA alias ignored???????
22:45TEST
TEST Dernor Let's test this out
22:44LINK
LINK Tutorial linked to the map
14:18STATUS
STATUS And I got a visitor now so I gotta test this all later!
14:18LINK
LINK Linked world map to the dungeon
14:09GITHUB
GITHUB

If you have a use for it, use it! ;)

13:52ACHIEVEMENT
ACHIEVEMENT ONE HUNDRED AND EEEEEEEEIGHTY!
- = 14 Mar 2020 = -
23:46NOTE
NOTE It's not yet scripted so don't expect it to work yet!
23:46TUTORIAL
TUTORIAL Aziëlla's shooting ability
23:23MAP
MAP Area 000 Malabia's Caves
22:54CHECKED
CHECKED As I suspected no scenario data for Malabia's cave (since that dungeon never needed it in the original).... Since a tutorial will be there about Aziëlla's shooting ability, I suppose I must create that now.
20:31STATUS
STATUS But first I wanna know who the mole is :P
20:31STATUS
STATUS I do need to script Kthura in order to make placement of them more easy....
20:30ART
ART Target points for Aziëlla to target
17:18TEST
TEST But let's try something anyway
17:17NOTE
NOTE My current possibilities to test this are limited, though
17:10NOTE
NOTE Alpha testers who already have level 100+ characters, the system will then cast the award as soon as the character gains a new level....
17:10LINK
LINK I've linked the achievements to the characters... When they reach level 100, the achievement will be awarded.
16:49NOTE
NOTE Please note the achievements do NOT yet work, but I can work them all at once with only pretty little code, so doncha worry!
16:49POWERSHELL
POWERSHELL Merya A rebuild was needed due to this though!
16:48FIXED
FIXED One went wrong, but that's fixed now!
16:48LINK
LINK All achievements linked to Game Jolt
16:48GAMEJOLT
GAMEJOLT I also decided that the Game JOlt only bonus dungeon will have its entrance in the final cellar of the Dark Store House... This might technically mean you can enter this place with Kirana in stead of Eric.... But since all GJ dungeons up to this point grant this possibility.... Not a real issue, is it?
16:41POWERSHELL
POWERSHELL I'll run my building script now, as that is the quickest way to make sure all achievement will be linked to their Game Jolt counterparts
16:40NOTE
NOTE if you are an alpha tester, you also must come here to leave Aeria and get the achievement anyway as soon as you get there, and since the game does not end on Aeria... One way or another you'll get there at this point, so no harm done!
16:39SASKIA
SASKIA The latter will be awarded as soon as you arrive on Aeria beach.... You always get here when entering Aeria for the first time, even though it's then only for scenario purposes, but that triggers SASKIA anyway
16:38ACHIEVEMENT
ACHIEVEMENT Ty ymor syrfa dal Aerya
16:34STATUS
STATUS Gonna take care of the latter right now....
16:34NOTE
NOTE none of these actually work yet though, and they are also not (yet) linked to Game Jolt
16:33ACHIEVEMENT
ACHIEVEMENT Wings! When your heads are in one mind, we can fly through space and time!
16:28ACHIEVEMENT
ACHIEVEMENT I am no man!
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