1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
13:46DONE
DONE Same goes for combat... cannot check, but should work!
13:45DONE
DONE Put this in BoxText... Should work, but cannot yet test!
13:44CONFIRMED
CONFIRMED Unlinking also works
13:44CONFIRMED
CONFIRMED Eric THAT's better
13:42TEST
TEST Take XXXVIII
13:42STUPIDITY
STUPIDITY Wrong source file
13:39TEST
TEST Take XXXVII
13:39DONE
DONE I've put the achievement box flow into the field menu
13:37GITHUB
GITHUB Updated
13:37UPDATED
UPDATED vUpdate
13:35TEST
TEST Take XXXVI
13:35COSMETIC
COSMETIC Yet some coordinate stuff is STILL in order, but that should be alright now
13:33CONFIRMED
CONFIRMED The variables are updated
13:30TEST
TEST Take XXXV
13:30COSMETIC
COSMETIC I hope a little y-coordinate altering will do the job!
13:29JUDGMENT
JUDGMENT The achievement box looks better now, but is not yet perfect... But we're getting closer!
13:29NOTE
NOTE I cannot "fix" the Game Jolt issue... The script sending the achievement activates before the Game Jolt login is done... Nothing to do about that... Since it's only possible for me to achieve this upload loading a savegame due to development issues, I ain't gonna fix that.... I hope I can deal with that later when achievements really do come in game!
13:25TEST
TEST Take XXXIV
13:25COSMETIC
COSMETIC And I've fixed some coordinate issues in the announcement boxes
13:25DEBUG
DEBUG I've added some extra debug lines to shine a light here
13:23FAILURE
FAILURE It seems that Game Jolt did NOT receive nor process the Yo Mama achievement....
13:22FAILURE
FAILURE Firefox can't connect to GJ anymore, so I can only hope this won't spook up further operations
13:18GAMEJOLT
GAMEJOLT Although I should check if the achievement request was properly received by Game Jolt
13:18CONFIRMED
CONFIRMED The main stuff works now.... Only some cosmetic issues to take care of now, but that should be easy
13:15TEST
TEST Take XXXIII
13:15FIXED
FIXED Aziella That's been fixed
13:15STUPIDITY
STUPIDITY LEARN HOW TO SPELL, JEROEN!!!
13:14TEST
TEST Take XXXII
13:13FIXED
FIXED Code typo
13:12TEST
TEST Take XXXI
13:01NALA
NALA And while I'm in the kitchen I'll recompile this to make sure everything is up to date!
13:01TODO
TODO Breakfast
12:49FIXED
FIXED MOAR evil shit!
12:48NALA
NALA Let's try that again!
12:48FIXED
FIXED Some release-only fixes
12:47FAILURE
FAILURE Failed
12:47NALA
NALA Rebuilding
12:46GAMEJOLT
GAMEJOLT So yaaay! You can access Game Jolt from a savegame now, whoooohoooo!
12:46CONFIRMED
CONFIRMED The Game Jolt bugs have been fixed!
12:44TEST
TEST Take XXX
12:44DONE
DONE Some last-minute shopping
12:25FIXED
FIXED Script side crash
12:23DEBUG
DEBUG I've added a few extra debug lines in order to have a good view on things....
12:19FIXED
FIXED At least I fixed the static var error that comes with the achievement boxes, so at least that one should be in the past!
12:19FAILURE
FAILURE As far as I can check the rejected data should be right, however perhaps some deeper investigation is in order
11:34FAILURE
FAILURE Game Jolt rejects the security data of the game itself... How come?
11:31DEBUG
DEBUG I've done some things with the Trophy Award code, which allows me to see what happened on the server... (Since the GJ server is out a lot I can never be sure about things, you know).
11:15DONE
DONE I've seen to it that the data does not allow Game Jolt support, a notification will come if the savegame is configured for it.... When it comes to the error itself... I understand the error, but given what I see in my source code, it can't happen, but let's try to point it down, eh?
11:08FAILURE
FAILURE Ah, at least I get an error which makes sense now... As it seems the error was not the call to GJ... At least that has been confirmed...
11:06TEST
TEST Take XXIX will show me more (I hope)
11:06SOLVED
SOLVED I think I've seen why GJ refuses to login... If I'm right that'll be easy to fix... I only wonder about that .NET error....
11:04VISUALSTUDIO
VISUALSTUDIO Let's move over to Visual Studio, shall we...?
11:04FUCKYOU
FUCKYOU Merya GJ keeps ignoring stuff AND I also get .NET errors,so something is really really wrong
11:01TEST
TEST Take XXVIII
11:01DEBUG
DEBUG MoAR info
11:01TEST
TEST Take XXVII
10:57DONE
DONE Right! I've set up some extra data so I can check what went wrong on GJ
3:10STATUS
STATUS See ya!
3:10CONFIG
CONFIG And I needed to configure it more... Ah well
3:10BACKUP
BACKUP Running
3:06STATUS
STATUS I'll get to this later or it'll be daylight before I got this done.... See ya!
3:06FAILURE
FAILURE Credentials refused?
3:01TEST
TEST Take XXVI
3:01NALA
NALA Rebuilding
3:01STUPIDITY
STUPIDITY I forgot I needed to rebuild NALA as I've been messing with the internal security code.... Well, it's 3am after all!
2:59TEST
TEST Take XXV
2:59TEST
TEST Only one more test... If it doesn't work now, it's still 3am and I got a busy day coming up
2:59CHECKLIST
2:59SITE
SITE Added tag CHECKLIST
2:54DONE
DONE Loading savegames should log you into Game Jolt now....
2:45NOTE
NOTE Apparently the system didn't like the error procedure... Still odd to throw a .NET error and not the actual error as requested, but I guess there must have been some conflicts... Maybe this is the better option anyway, as requests without users will now be ignored, which is the easier way to go!
2:40TEST
TEST Take XXIV
2:40DEBUG
DEBUG More debug lines to get to the bottom of this....
2:39INVESTIGATION
INVESTIGATION Once you've eliminated all the impossible... whatever remains, however improbable, must be the truth....
It goes wrong when the user is being checked... The debug message before the user check appear, and the one after does not, so it's all elementary, my dear Watson
2:36TEST
TEST Take XXIII
2:36DEBUG
DEBUG more narrowing down
2:34TEST
TEST Take XXII (It's getting darker all the time!)
2:30TEST
TEST Take XXI
2:30INVESTIGATION
INVESTIGATION Dernor I hope this gives an answer....
2:21TEST
TEST Take XX
2:21INVESTIGATION
INVESTIGATION Trying to narrow things down
2:17COCKROACH
COCKROACH Nothing enlighting popped up
2:17TEST
TEST Take XIX
2:11POWERSHELL
POWERSHELL And therefore a sync is in order (I hate that)
2:10CONFIRMED
CONFIRMED The error happens there where I expected that!
2:07DEBUG
DEBUG Added some extra data to make sure I can find out what causes this... But I fear I already know!
2:05COCKROACH
COCKROACH Just what I needed.... A .NET error of which NLua sees fit not to give me the exact message!
2:03TEST
TEST Take XVIII and a lot of wasted time later!
2:02FIXED
FIXED Well NOW it's fixed
2:02STUPIDITY
STUPIDITY Ah!!!!!!! NOW the impossible has been explained! An unwanted exclamation mark made its way in.....
2:01TEST
TEST Take XVII
2:01EXPERIMENT
EXPERIMENT Hmmmm
1:56TEST
TEST Take XVI
1:55EXPERIMENT
EXPERIMENT Let's try this.... As another debug outcome confirms the impossibilitty of this crash
1:53TEST
TEST Take XV
1:53FUCKYOU
FUCKYOU WHINER!
1:51TEST
TEST Take XIV
1:51DEBUG
DEBUG A different approach to explain the impossible....
1:48COCKROACH
COCKROACH As I suspected.... Hey, the error couldn't happen in the first place, so how am I supposed to fix that at all?
1:46NOTE
NOTE I'd be surprised if this works, as I fixed nothing, but hey, coding has done crazier things....
1:46TEST
TEST Take XIII
1:45EXPERIMENT
EXPERIMENT Let's try this.... :-/
1:45MYSTERY
MYSTERY I really don't know it anymore
1:45TEST
TEST Rebecca Take XII
1:40DEBUG
DEBUG Extra stuff which should rule out things even more!
1:18COCKROACH
COCKROACH I also wonder why the achievement system performs 71 serializes when I only asked for one.... Something is definitely WRONG here!
1:15TEST
TEST Take XI
1:14DEBUG
DEBUG Extra debug... Why does this happen?
1:12COCKROACH
COCKROACH The logs confirm this impossibility
1:10TEST
TEST Take X
1:10INVESTIGATION
INVESTIGATION so let's start Take X to do this investigation...
1:09DEBUG
DEBUG An extra line has been added so I can investigate this
1:09BUG
BUG And now an impossible claim is made....
1:05TEST
TEST Take XI
1:05FIXED
FIXED No group call
1:04COCKROACH
COCKROACH that nasty ground scope dupe bug.... If I only knew how to fix that.... :-/
0:54TEST
TEST Take X
0:54FIXED
FIXED Macro case error
0:53TEST
TEST Take IX
0:52FIXED
FIXED Required Anyway-call
0:49TEST
TEST Take VIII
0:49FIXED
FIXED SubModule file reference error
0:48TEST
TEST Take VII
0:48FIXED
FIXED And that fixed another error
0:48LINK
LINK Mapscript linked to anyway
0:45TEST
TEST Take VI
0:45FIXED
FIXED AAAAARGH!
0:41TEST
TEST Take V
0:41FIXED
FIXED Scyndi Bad identifier
0:39TEST
TEST Take IV
0:39FIXED
FIXED And I see I made a little mistake in the link code for achievements.... Should be taken care of now!
0:39VOID
VOID For now I voided that issue in NIL itself (I really need to find a good fix for that)
0:37FUCKYOU
FUCKYOU source-wide locals are really a problem
0:35TEST
TEST take III
0:35FIXED
FIXED Missing "end" keyword
0:34TEST
TEST Take II
0:34FIXED
FIXED Illegal named function call
0:32TEST
TEST And that allows me to put a few things to the test!
0:32NOTE
NOTE That's dirty code straight from Hell, I know, but it works, and that's what matters to me!
0:31MAPSCRIPT
MAPSCRIPT I've set the Xenor Bushes West to always award the "Yo Mama" achievement upon entering
0:02JUDGMENT
JUDGMENT BETTER!
0:01TEST
TEST 1-2-3
0:00TEST
TEST Does it work?
- = 16 Nov 2019 = -
23:58FAILURE
FAILURE Something's not right.... Gotta fix that!
23:57GAMEJOLT
GAMEJOLT Linked to the Game Jolt profile (which is at the present time still invisible)
23:55ACHIEVEMENT
ACHIEVEMENT Yo Mama!
23:49DONE
DONE All code has been set up, but does it all work?
23:17GENERATION
GENERATION Anyway up-to-date
23:15GITHUB
GITHUB Project set up
23:12TODO
TODO #81 -- But that is a later concern, and not important right now!
23:00POWERSHELL
POWERSHELL Well that's what this script was for, after all!
23:00NALA
NALA That DOES require me to rebuild NALA
23:00SECURITY
SECURITY API Linkups
22:59STUDY
STUDY Aha.... That's how it works.... Good!
22:54SECURITY
SECURITY Brendor And now comes the hard part.... Linking the secret data that comes with it....
22:54LINK
LINK I've linked the generated achievement data to the main Sub
22:31LINK
LINK Meta Group set up for the achievement system.... All I can test is if there are parse errors, as no achievements are yet given....
21:46JCR6
JCR6 For C# there is now limited .a support... But since this format was never standardized there are a few things that look pretty odd, but for now this will do!
19:34TODO
TODO I must take a break now, as I am overworking myself a bit.....
19:33CONFIRMED
CONFIRMED At least Irravonia's skills DO appear now!
19:28FIXED
FIXED Did I fix that?
19:28COCKROACH
COCKROACH What's the deal with those travel emblems not appearing?
19:25BUG
BUG I wonder why the wrong combat music sounds.... Not such a really big issue, but still
19:21TEST
TEST Let's see what happens now..... :-/
19:20VOID
VOID Voided that desperate need for a cockroach (I hope)
19:19FIXED
FIXED Okay, a few things on the Random Encounter gauge fixed
19:18FUCKYOU
FUCKYOU If we want a bug, we'll get them, eh?
19:13TEST
TEST Well here goes!
19:13STATUS
STATUS Shit happens, I suppse
19:13STATUS
STATUS Unfortunately, this requires me to go through the Big Mama Slime boss.... AGAIN!
19:12FIXED
FIXED Hopefully I fixed this now (or rather I forced the value to at least 1 so the bug will still trigger, but automatically be undone... I need to remember this trick for Eric for when he learns about the dragons)
19:09BUG
BUG Her levels however have yet still been reset to 0 despite instructions not to
19:08CONFIRMED
CONFIRMED The names of the skills are at least properly set for both Eric AND Irravonia
19:08INVESTIGATION
INVESTIGATION Why?
19:08BUG
BUG Irravonia's skill are aside from her wand skills still not showing
19:02TEST
TEST Let's see how stuff works now!
19:00BALANCE
BALANCE That has been sped up
19:00SITE
SITE Added tag BALANCE
18:59UNDESIREABLE
UNDESIREABLE Irravonia's wand takes too long to perform an action
18:59FIXED
FIXED Irravonia This should for most of the level be fixed now
18:56BUG
BUG What *is* broken is the floor where we got a lot of dominance issues that require immediate fixing
18:56CONFIRMED
CONFIRMED Indeed
18:54TEST
TEST Or not?
18:54EXPERIMENT
EXPERIMENT This should do it!
18:53SOLVED
SOLVED Aha!
18:53FAILURE
FAILURE Hmmmm.....
18:52TEST
TEST This test will either tell me why the impossible becomes possible, or try to void it completely
18:51VOID
VOID Tried to make it even more impossible (I can't fix it, as you can't fix what ain't broken).
18:51FAILURE
FAILURE Impossible error
18:45TEST
TEST Well, let's test this map.... This should now work pretty well
18:45MAP
MAP Set up the map completely
18:15MAP
MAP Treasures and enemies have been set....
17:51NOTE
NOTE In the Xenor Bushes West, the player is NOT gonna encounter this critter when playing in the Easy Mode (and the creature will make its debut in the Exam Ruins then), the the Casual mode the chance is there, and in the hard mode, it'll be the most met creature....
17:50FOE
FOE Strong Goblin
17:33STATUS
STATUS Well this brings us more "back on track".... or so to speak
17:15TECHNO
TECHNO With this I can fix the disappeared Travel Emblem in the Bushes - West!
17:15DEBUG
DEBUG Swap killer added
17:04OFFTOPIC
OFFTOPIC Well, no use crying about that.... And this was sent to me just in time to get some relaxation about this

17:02STATUS
STATUS Due to the old bug I do want to make sure I can empty swap files, so that will be something to do next!
17:00STATUS
STATUS Well I guess that means I can forget about setting the achievements
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