Same goes for combat... cannot check, but should work!
13:45
DONE
Put this in BoxText... Should work, but cannot yet test!
13:44
CONFIRMED
Unlinking also works
13:44
CONFIRMED
THAT's better
13:42
TEST
Take XXXVIII
13:42
STUPIDITY
Wrong source file
13:39
TEST
Take XXXVII
13:39
DONE
I've put the achievement box flow into the field menu
13:37
GITHUB
Updated
13:37
UPDATED
vUpdate
13:35
TEST
Take XXXVI
13:35
COSMETIC
Yet some coordinate stuff is STILL in order, but that should be alright now
13:33
CONFIRMED
The variables are updated
13:30
TEST
Take XXXV
13:30
COSMETIC
I hope a little y-coordinate altering will do the job!
13:29
JUDGMENT
The achievement box looks better now, but is not yet perfect... But we're getting closer!
13:29
NOTE
I cannot "fix" the Game Jolt issue... The script sending the achievement activates before the Game Jolt login is done... Nothing to do about that... Since it's only possible for me to achieve this upload loading a savegame due to development issues, I ain't gonna fix that.... I hope I can deal with that later when achievements really do come in game!
13:25
TEST
Take XXXIV
13:25
COSMETIC
And I've fixed some coordinate issues in the announcement boxes
13:25
DEBUG
I've added some extra debug lines to shine a light here
13:23
FAILURE
It seems that Game Jolt did NOT receive nor process the Yo Mama achievement....
13:22
FAILURE
Firefox can't connect to GJ anymore, so I can only hope this won't spook up further operations
13:18
GAMEJOLT
Although I should check if the achievement request was properly received by Game Jolt
13:18
CONFIRMED
The main stuff works now.... Only some cosmetic issues to take care of now, but that should be easy
13:15
TEST
Take XXXIII
13:15
FIXED
That's been fixed
13:15
STUPIDITY
LEARN HOW TO SPELL, JEROEN!!!
13:14
TEST
Take XXXII
13:13
FIXED
Code typo
13:12
TEST
Take XXXI
13:01
NALA
And while I'm in the kitchen I'll recompile this to make sure everything is up to date!
13:01
TODO
Breakfast
12:49
FIXED
MOAR evil shit!
12:48
NALA
Let's try that again!
12:48
FIXED
Some release-only fixes
12:47
FAILURE
Failed
12:47
NALA
Rebuilding
12:46
GAMEJOLT
So yaaay! You can access Game Jolt from a savegame now, whoooohoooo!
12:46
CONFIRMED
The Game Jolt bugs have been fixed!
12:44
TEST
Take XXX
12:44
DONE
Some last-minute shopping
12:25
FIXED
Script side crash
12:23
DEBUG
I've added a few extra debug lines in order to have a good view on things....
12:19
FIXED
At least I fixed the static var error that comes with the achievement boxes, so at least that one should be in the past!
12:19
FAILURE
As far as I can check the rejected data should be right, however perhaps some deeper investigation is in order
11:34
FAILURE
Game Jolt rejects the security data of the game itself... How come?
11:31
DEBUG
I've done some things with the Trophy Award code, which allows me to see what happened on the server... (Since the GJ server is out a lot I can never be sure about things, you know).
11:15
DONE
I've seen to it that the data does not allow Game Jolt support, a notification will come if the savegame is configured for it.... When it comes to the error itself... I understand the error, but given what I see in my source code, it can't happen, but let's try to point it down, eh?
11:08
FAILURE
Ah, at least I get an error which makes sense now... As it seems the error was not the call to GJ... At least that has been confirmed...
11:06
TEST
Take XXIX will show me more (I hope)
11:06
SOLVED
I think I've seen why GJ refuses to login... If I'm right that'll be easy to fix... I only wonder about that .NET error....
11:04
VISUALSTUDIO
Let's move over to Visual Studio, shall we...?
11:04
FUCKYOU
GJ keeps ignoring stuff AND I also get .NET errors,so something is really really wrong
11:01
TEST
Take XXVIII
11:01
DEBUG
MoAR info
11:01
TEST
Take XXVII
10:57
DONE
Right! I've set up some extra data so I can check what went wrong on GJ
3:10
STATUS
See ya!
3:10
CONFIG
And I needed to configure it more... Ah well
3:10
BACKUP
Running
3:06
STATUS
I'll get to this later or it'll be daylight before I got this done.... See ya!
3:06
FAILURE
Credentials refused?
3:01
TEST
Take XXVI
3:01
NALA
Rebuilding
3:01
STUPIDITY
I forgot I needed to rebuild NALA as I've been messing with the internal security code.... Well, it's 3am after all!
2:59
TEST
Take XXV
2:59
TEST
Only one more test... If it doesn't work now, it's still 3am and I got a busy day coming up
Loading savegames should log you into Game Jolt now....
2:45
NOTE
Apparently the system didn't like the error procedure... Still odd to throw a .NET error and not the actual error as requested, but I guess there must have been some conflicts... Maybe this is the better option anyway, as requests without users will now be ignored, which is the easier way to go!
2:40
TEST
Take XXIV
2:40
DEBUG
More debug lines to get to the bottom of this....
2:39
INVESTIGATION
Once you've eliminated all the impossible... whatever remains, however improbable, must be the truth.... It goes wrong when the user is being checked... The debug message before the user check appear, and the one after does not, so it's all elementary, my dear Watson
2:36
TEST
Take XXIII
2:36
DEBUG
more narrowing down
2:34
TEST
Take XXII (It's getting darker all the time!)
2:30
TEST
Take XXI
2:30
INVESTIGATION
I hope this gives an answer....
2:21
TEST
Take XX
2:21
INVESTIGATION
Trying to narrow things down
2:17
COCKROACH
Nothing enlighting popped up
2:17
TEST
Take XIX
2:11
POWERSHELL
And therefore a sync is in order (I hate that)
2:10
CONFIRMED
The error happens there where I expected that!
2:07
DEBUG
Added some extra data to make sure I can find out what causes this... But I fear I already know!
2:05
COCKROACH
Just what I needed.... A .NET error of which NLua sees fit not to give me the exact message!
2:03
TEST
Take XVIII and a lot of wasted time later!
2:02
FIXED
Well NOW it's fixed
2:02
STUPIDITY
Ah!!!!!!! NOW the impossible has been explained! An unwanted exclamation mark made its way in.....
2:01
TEST
Take XVII
2:01
EXPERIMENT
Hmmmm
1:56
TEST
Take XVI
1:55
EXPERIMENT
Let's try this.... As another debug outcome confirms the impossibilitty of this crash
1:53
TEST
Take XV
1:53
FUCKYOU
WHINER!
1:51
TEST
Take XIV
1:51
DEBUG
A different approach to explain the impossible....
1:48
COCKROACH
As I suspected.... Hey, the error couldn't happen in the first place, so how am I supposed to fix that at all?
1:46
NOTE
I'd be surprised if this works, as I fixed nothing, but hey, coding has done crazier things....
1:46
TEST
Take XIII
1:45
EXPERIMENT
Let's try this.... :-/
1:45
MYSTERY
I really don't know it anymore
1:45
TEST
Take XII
1:40
DEBUG
Extra stuff which should rule out things even more!
1:18
COCKROACH
I also wonder why the achievement system performs 71 serializes when I only asked for one.... Something is definitely WRONG here!
1:15
TEST
Take XI
1:14
DEBUG
Extra debug... Why does this happen?
1:12
COCKROACH
The logs confirm this impossibility
1:10
TEST
Take X
1:10
INVESTIGATION
so let's start Take X to do this investigation...
1:09
DEBUG
An extra line has been added so I can investigate this
1:09
BUG
And now an impossible claim is made....
1:05
TEST
Take XI
1:05
FIXED
No group call
1:04
COCKROACH
that nasty ground scope dupe bug.... If I only knew how to fix that.... :-/
0:54
TEST
Take X
0:54
FIXED
Macro case error
0:53
TEST
Take IX
0:52
FIXED
Required Anyway-call
0:49
TEST
Take VIII
0:49
FIXED
SubModule file reference error
0:48
TEST
Take VII
0:48
FIXED
And that fixed another error
0:48
LINK
Mapscript linked to anyway
0:45
TEST
Take VI
0:45
FIXED
AAAAARGH!
0:41
TEST
Take V
0:41
FIXED
Bad identifier
0:39
TEST
Take IV
0:39
FIXED
And I see I made a little mistake in the link code for achievements.... Should be taken care of now!
0:39
VOID
For now I voided that issue in NIL itself (I really need to find a good fix for that)
0:37
FUCKYOU
source-wide locals are really a problem
0:35
TEST
take III
0:35
FIXED
Missing "end" keyword
0:34
TEST
Take II
0:34
FIXED
Illegal named function call
0:32
TEST
And that allows me to put a few things to the test!
0:32
NOTE
That's dirty code straight from Hell, I know, but it works, and that's what matters to me!
0:31
MAPSCRIPT
I've set the Xenor Bushes West to always award the "Yo Mama" achievement upon entering
0:02
JUDGMENT
BETTER!
0:01
TEST
1-2-3
0:00
TEST
Does it work?
- = 16 Nov 2019 = -
23:58
FAILURE
Something's not right.... Gotta fix that!
23:57
GAMEJOLT
Linked to the Game Jolt profile (which is at the present time still invisible)
23:55
ACHIEVEMENT
Yo Mama!
23:49
DONE
All code has been set up, but does it all work?
23:17
GENERATION
Anyway up-to-date
23:15
GITHUB
Project set up
23:12
TODO
#81 -- But that is a later concern, and not important right now!
23:00
POWERSHELL
Well that's what this script was for, after all!
23:00
NALA
That DOES require me to rebuild NALA
23:00
SECURITY
API Linkups
22:59
STUDY
Aha.... That's how it works.... Good!
22:54
SECURITY
And now comes the hard part.... Linking the secret data that comes with it....
22:54
LINK
I've linked the generated achievement data to the main Sub
22:31
LINK
Meta Group set up for the achievement system.... All I can test is if there are parse errors, as no achievements are yet given....
21:46
JCR6
For C# there is now limited .a support... But since this format was never standardized there are a few things that look pretty odd, but for now this will do!
19:34
TODO
I must take a break now, as I am overworking myself a bit.....
19:33
CONFIRMED
At least Irravonia's skills DO appear now!
19:28
FIXED
Did I fix that?
19:28
COCKROACH
What's the deal with those travel emblems not appearing?
19:25
BUG
I wonder why the wrong combat music sounds.... Not such a really big issue, but still
19:21
TEST
Let's see what happens now..... :-/
19:20
VOID
Voided that desperate need for a cockroach (I hope)
19:19
FIXED
Okay, a few things on the Random Encounter gauge fixed
19:18
FUCKYOU
If we want a bug, we'll get them, eh?
19:13
TEST
Well here goes!
19:13
STATUS
Shit happens, I suppse
19:13
STATUS
Unfortunately, this requires me to go through the Big Mama Slime boss.... AGAIN!
19:12
FIXED
Hopefully I fixed this now (or rather I forced the value to at least 1 so the bug will still trigger, but automatically be undone... I need to remember this trick for Eric for when he learns about the dragons)
19:09
BUG
Her levels however have yet still been reset to 0 despite instructions not to
19:08
CONFIRMED
The names of the skills are at least properly set for both Eric AND Irravonia
19:08
INVESTIGATION
Why?
19:08
BUG
Irravonia's skill are aside from her wand skills still not showing
19:02
TEST
Let's see how stuff works now!
19:00
BALANCE
That has been sped up
19:00
SITE
Added tag BALANCE
18:59
UNDESIREABLE
Irravonia's wand takes too long to perform an action
18:59
FIXED
This should for most of the level be fixed now
18:56
BUG
What *is* broken is the floor where we got a lot of dominance issues that require immediate fixing
18:56
CONFIRMED
Indeed
18:54
TEST
Or not?
18:54
EXPERIMENT
This should do it!
18:53
SOLVED
Aha!
18:53
FAILURE
Hmmmm.....
18:52
TEST
This test will either tell me why the impossible becomes possible, or try to void it completely
18:51
VOID
Tried to make it even more impossible (I can't fix it, as you can't fix what ain't broken).
18:51
FAILURE
Impossible error
18:45
TEST
Well, let's test this map.... This should now work pretty well
18:45
MAP
Set up the map completely
18:15
MAP
Treasures and enemies have been set....
17:51
NOTE
In the Xenor Bushes West, the player is NOT gonna encounter this critter when playing in the Easy Mode (and the creature will make its debut in the Exam Ruins then), the the Casual mode the chance is there, and in the hard mode, it'll be the most met creature....
17:50
FOE
Strong Goblin
17:33
STATUS
Well this brings us more "back on track".... or so to speak
17:15
TECHNO
With this I can fix the disappeared Travel Emblem in the Bushes - West!
17:15
DEBUG
Swap killer added
17:04
OFFTOPIC
Well, no use crying about that.... And this was sent to me just in time to get some relaxation about this
17:02
STATUS
Due to the old bug I do want to make sure I can empty swap files, so that will be something to do next!
17:00
STATUS
Well I guess that means I can forget about setting the achievements