1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
23:32STATUS
STATUSAnd now I must of course add some stock
23:32SCENARIO
SCENARIOWand Store
23:32MAP
MAPWand store
23:16TRANSFER
TRANSFERWand shop sign
20:52CONFIRMED
CONFIRMEDIT WORKS!
20:43TEST
TEST
20:43FIXED
FIXEDHover messed up
20:38TEST
TEST
20:38DONE
DONEResistance upgrade present
19:38STATUS
STATUSOkay, now stuff works.... Next stage is to get the upgrades to work, as that is when it comes to elemental upgrades not yet done
19:29TEST
TEST
19:29FIXED
FIXEDInvalid Class Field
19:25TEST
TEST
19:25FIXED
FIXEDEric Whatever
19:20TEST
TESTLoni
19:20FIXED
FIXED
19:20STUPIDITY
STUPIDITYRebecca Now "new" statement
19:15TEST
TEST
19:15LINK
LINK
19:14MAPSCRIPT
MAPSCRIPTLink code
19:11SASKIA
SASKIAWritten to startup code for Stone Master Tephondar
19:06OFFTOPIC
OFFTOPIC
18:51STONEMASTER
Tephondar
17:35NOTE
NOTEMostly files can handle low quality.... Although metal music appears very very sensitive.... But metal is not used here....
17:34MUSIC
MUSICThe relaxation music that sounds in Botanica has also been halved in quality, as that was the biggest file I could find in Kevin McLeod's list....
17:31MUSIC
MUSICI've lowered the quality of "The Machine Thinks" from 128 kHz to 64 kHz, and what I hear now is satisfactory enough.... This was one of the bigger files in my music library, so I hope to have a bit of a "win" in this process...
17:24STUDY
STUDYI've taken a look at NAudio, as the game is getting too big because of the music files... I can try to bring down their quality a bit, but it is a bit of a woe... MonoGame only supports WAV and uses dependencies for ogg support. The latter is unacceptable, as that makes me dependent on how well the computer of my player is configured, plus it also requires me to put my audio files in the open unpacked, and that can cause copyright issues.... So I am in a bit of a fix here.... I'll experiment with this later
17:21JUDGMENT
JUDGMENTThis will have to do... I'm afraid
17:07FAILURE
FAILUREI hate intelligent software.... And that is what the WYSIWYG editor of itch.io provides.... In 99.999% of the cases it does things I didn't ask for, going beyond any level of stupidity creating very extremely ugly results in the process!
13:14JUDGMENT
JUDGMENTbut it looks horrible, but I'll have to fix that later
13:13ITCH.IO
ITCH.IODraft page set up
1:01STATUS
STATUSThat covers everything for today... All that is left to do for me is Tephondar, but as he is a stone master in elemental protection, which is a new field in stone master land I won't do that today anymore....
0:55TEST
TESTAgain!
0:53FIXED
FIXEDIdentifier typo
0:48TEST
TESTLet's see
0:48MAPSCRIPT
MAPSCRIPTYannee, daughter of Fandalora
0:40TEST
TESTAnd let's see if they work properly
0:40MAP
MAPNPCs placed in town
0:39SCENARIO
SCENARIOTag adaptions
0:34TRANSFER
TRANSFERMale Fairy 2
0:34TRANSFER
TRANSFERAziella Male Fairy 1
0:34TRANSFER
TRANSFERFemale Fairy 2
0:34TRANSFER
TRANSFERFemale Fairy 1
0:24TEST
TESTNow?
0:23FIXED
FIXEDIn that case... DIRTY CODE STRAIGHT OUT OF THE TOILET!
0:19TEST
TESTOne more time?
0:18FIXED
FIXEDBut I think I took care of that
0:18CONFIRMED
CONFIRMEDWorks of a part
0:13TEST
TESTDoes that work, as well?
0:13COSMETIC
COSMETICSame trick now done to the ability list
0:11CONFIRMED
CONFIRMEDThat works
0:05TEST
TESTDoes that work?
0:05COSMETIC
COSMETICItem hover should highlight item, for better view
0:01NOTE
NOTEThat all works now!
- = 12 Jan 2020 = -
23:57TEST
TESTIII
23:45FIXED
FIXEDAh, the former fix was not done thoroughly... Although the latter one was correct
23:38TEST
TESTTake II
23:38FIXED
FIXEDMistake in hover detection
23:37FIXED
FIXEDFirst time not registered as first time, so it will be all time
23:29TEST
TESTAnd can i get testing now for real... please?
23:29POWERSHELL
POWERSHELLnew window then
23:29FAILURE
FAILURENo it completely crashed
23:28TEST
TESTWell, can we start it now?
23:28FAILURE
FAILUREDoes it work again?
23:28FAILURE
FAILUREBut first I had to deal with a console acting up on me for no apparent reason
23:19TEST
TESTMerya Let's see if that's true, or not!
23:18STATUS
STATUSAnd that SHOULD work now
23:18LINK
LINKLinked to the map
23:17SASKIA
SASKIAFeenalaria's script should now work accordingly
23:14SCENARIO
SCENARIOFeenalaria's scenario has been adapted for this game, and should now (unlike the original game) also show her portrait
22:40TEST
TESTLet's test if that all works the way it should
22:39LINK
LINKWorldmap entry properly linked to the map
22:00SASKIA
SASKIABase script on which the rest of this map script can be built
21:30STONEMASTER
Feenalaria
21:29SITE
SITEAdded tag STONEMASTER
21:23JCR6
JCR6Repacking Music resource, and I also aliased the song for Frendor so the game should pick that up properly
21:23CONVERT
CONVERTAlthough I had to convert it to WAV.... When this project is done I really wanna see if there's a more proper way to play .ogg in C# without having to rely on dependencies and needless extracting swap files.
21:22MUSIC
MUSICI've copied "Chamber of Secrets" by Eric Matyas into this project.... This is because Iskarderiu will be added in this game as a town (although it was not present in the original game), and it would only make a good view on things if I kept the music the same... And the license allows it, so what the heck
21:11SECRET
SECRETIf you ever found Phantasar in Star Story, the same music plays in Frendor then too....
21:11MUSIC
MUSIC"Enchanted Valley" will be used for Frendor, just like in the original game and as in TFT REVAMPED
21:07GENERATION
GENERATIONData generations so it can be used in this game
21:06TRANSFER
TRANSFERFrendor
11:51TEST
TESTLet's see
11:51LINK
LINKLink back from the madhouse to the crossroads
11:41DONE
DONESome last testing.... I wish I could more to get confusion to work, but it doesn't matter... In the next dungeon it'll be even more important and thus have better test possibilities
0:53STATUS
STATUSIt works as far as it has to work... I'll get into the full depths of stuff later!
0:38TEST
TESTTake V
0:38FIXED
FIXEDAnd I've set the same fix by the status causer
0:37FIXED
FIXEDNeedless looking for stuff that is only required if the status change is actually cured by this move
0:37FIXED
FIXEDReturn error
0:11TEST
TESTDernor Take IV
0:11EXPERIMENT
EXPERIMENTtypo?
0:06TEST
TESTTake III
0:06FIXED
FIXEDWrong var name
- = 11 Jan 2020 = -
23:58TEST
TESTTake II
23:57FIXED
FIXEDIllegal class call
23:49STATUS
STATUSWish me luck... If the game crashes upon causing confusion, thing are (likely) the way they should be... Let's see
23:48SCRIPT
SCRIPTBoss script
23:33ACHIEVEMENT
ACHIEVEMENTJeepers Creepers
23:32BOSS
BOSSCreep
23:12DONE
DONEStatus changes should now be active, however nothing has yet been tested, so wish me luck!
23:03FIXED
FIXEDThis would have to fix a little error that would affect foes, but would not affect heroes
20:21STATUS
STATUSWell, the next step will be to include the boss, but first I'm gonna watch "Wie is de Mol?" and let's see if I can unmask him/her this year....
20:12FIXED
FIXEDArena cosmetic error
19:59FIXED
FIXEDTarget error!
19:47TEST
TESTTake I
19:47ARENA
ARENAMadhouse
19:38STATUS
STATUSNot there yet though!
19:38MAP
MAPConfigured Random Encounters
19:38MAP
MAPPut in Random Treasures
19:32FOE
FOEClownFace AI taken care of
19:30NOTE
NOTEConfusion cannot yet be done, as there is no valid status change causer yet, but I will get onto this in the upcoming time....
19:28LINK
LINKAlready made a quick link to Aziella... This to make sure I won't forget, and since Aziella is the last character to join you, this is not unlikely.
19:22ABILITY
ABILITYConfusion
19:20ABILITY
ABILITYUltra Sonic
18:56FOE
FOERebecca Basis for ClownFace
18:51ART
ARTThat's all artowrk
18:51TRANSFER
TRANSFERCreep
18:51TRANSFER
TRANSFERClownFace
18:43STATUS
STATUSThe next step will be to get the encounters for this place to work
18:42CONFIRMED
CONFIRMEDRight! That all works
18:37TEST
TESTTake II
18:36FIXED
FIXEDAchievement reference
18:36TEST
TESTTake I
17:47NOTE
NOTENow the boss won't activate YET, because I haven't scripted that yet, only the zone that will trigger the boss has been drawn on the map, but it has no code linked to it yet. I first wanna see if you can get through the madhouse as intended... Since it's a house with a "twiested reality", it needs extra care.
17:40LINK
LINKLinked the achievement
17:28ACHIEVEMENT
ACHIEVEMENTI'm going slightly mad
17:18STATUS
STATUSAlmost there
17:18MAP
MAP Area 006
16:38TEST
TESTA little test is required, though!
16:37MAP
MAPArea 005
14:50STATUS
STATUSFINALLY!
14:41FIXED
FIXEDNilfix
14:32TEST
TESTTake IV
14:32FIXED
FIXEDUntagged Dead
14:25TEST
TESTTake III
14:25FIXED
FIXEDmissing links
14:25FIXED
FIXEDblockmap issues
14:16TEST
TESTTake II
14:15FIXED
FIXEDBlockmap issue
14:11TEST
TESTScyndi And let's see what happens if we test that!
14:11MAPSCRIPT
MAPSCRIPTThe additional script for Area 004
14:09SCENARIO
SCENARIORIP
14:06NOTE
NOTEArea 004 requires some extra scripting and scenario
14:06MAP
MAPArea 004
14:05MAP
MAPArea 003
13:32DONE
DONEBoth done now
13:32TODO
TODOFeeding myself
13:09TODO
TODOFeeding Kitty
13:08ITEM
ITEMMagic disc
13:06TEST
TESTTake IV as I need to check one more thing
13:06CONFIRMED
CONFIRMEDThat part works
13:00TEST
TESTTake III
12:59FIXED
FIXED002 => 001 link didn't work
12:59CONFIRMED
CONFIRMEDThe when you've been there links work
12:50TEST
TESTTake II
12:50FIXED
FIXEDAnd while I was at it I also fixed a blockmap issue in 999
12:49FIXED
FIXEDFixing a bug in the process
12:49LINK
LINKSo put it in
12:49STUPIDITY
STUPIDITYForgot the ZonaAction Link
12:41TEST
TESTTake I
12:41TEST
TESTNow I need to run multiple tests... One to see if the area will indeed be hidden if you didn't go to the facility and one to see if it's open when you've been there
12:40SECRET
SECRETAccess to area 999 is completely hidden unless people have actually been in the facility
12:40LINK
LINKAziella And the link up script between area 002 and 999
12:40MAP
MAPArea 002 MadHouse
2:43STATUS
STATUSBrendor and that was it... Tomorrow I'll get my focus on the MadHouse
2:43BITBUCKET
BITBUCKETUpdated
2:43GITHUB
GITHUBUpdated
2:27TEST
TESTTake IV... I think....
2:27FIXED
FIXEDCode Typo
2:20LINK
LINKLink back into the facility
2:09FIXED
FIXEDAnd a little fix along the way
2:05TEST
TESTAnd let's see what happens
2:05LINK
LINKAnd the link code added
1:59MAPSCRIPT
MAPSCRIPTThe bar removal routine
1:44TEST
TESTAnd let's try this again! Take II
1:43FIXED
FIXEDAnd a crash fixed in the process
1:43SCENARIO
SCENARIOadded that
1:43STUPIDITY
STUPIDITYSet up the speech for all characters, but I forgot Rebecca
1:38TEST
TESTTime to find out!
1:38STATUS
STATUSBut does it work?
1:38LINK
LINKThe transporter pad in the Facility has been linked to the exit portal in the Mad House
1:11SCENARIO
SCENARIOExit Text
1:06MAP
MAPTagged the transporter objects in the facility
1:05MAP
MAPMadHouse Area 999
0:32STATUS
STATUSThat means that I now will have to link back to the Mad House
0:32NOTE
NOTEImportant note! The link to the second part will NOT yet work, as I'll first do some other parts... This allows me to do a more balanced (and still harder) part to come....
0:31STATUS
STATUSIt appears to work now
0:21TEST
TESTTake III
0:21FIXED
FIXED 
0:21FUCKYOU
FUCKYOUIrravonia Sigh!
0:11FAILURE
FAILURE(because my IDE caught keystrokes that were typed on my CLI, and messed up my code in the process... How could that happen? Microsoft?)
0:10FAILURE
FAILUREAnd a lot of stuff not going my way
- = 10 Jan 2020 = -
23:53STUPIDITY
STUPIDITYYeah, I too think it was stupid to forget such a trivial thing!
23:53TEST
TESTTake II
23:52FIXED
FIXEDnon-declared variable
23:48TEST
TESTBut I can test if this all works at least
23:48STATUS
STATUSI will wait with that part until I got two more dragon caves done, though
23:48MAPSCRIPT
MAPSCRIPTI've written the script that will open the door to the next part if you got enough points on GJ with my games....
23:43JUDGMENT
JUDGMENTRight, that part is okay now
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