I cannot yet be sure, but it seems like the SASKIA scripts are being ignored... Also given by the fact the script wanted to unlink to soon.... I need to fully investigate this!
23:08
FIXED
Function so ()
23:07
DEBUG
Added FLOW command, as I don't trust things at the moment....
23:05
CONFIRMED
23:04
FIXED
Case Error?
23:04
FIXED
Fixed the label issue
23:02
SOLVED
Ah... stupid... I didn't include the start label yet, as I was supposed to add it later, and I forgot its earlier omission
22:46
DEBUG
MOAR debugging crap!
22:43
DEBUG
I've added an extra line that should answer a few questions
22:40
BUG
22:32
DONE
I've set another thing for a new stack, and I hope that fixes something :-/
22:29
FIXED
I think I fixed it
22:28
BUG
But the label parser is completely bogus...
22:28
BUG
On-Load label not found
22:21
MYSTERY
"Annoy" can NEVER be 'nil' without NIL not crashing on it in translation, however the fact that the eror was thrown means something right, as the infinitely loop is now broken...
22:18
FIXED
I added one, and that should fix things!
22:18
SOLVED
No incrementor?
22:16
NOTE
For some reason the traceback doesn't show!
22:07
FIXED
22:07
STUPIDITY
Wrong class call
21:41
OFFTOPIC
I know BAD PUN!
21:40
FIXED
More missing "self awareness" issues
21:39
FIXED
A missing "self" issue in the datetime library
21:38
CONFIRMED
Now that SASKIA requires the datetime library and the game itself does not, I could check if libraries requiring other libraries worked properly, and that it does... so at least this cockroach was good for something!
21:35
DEBUG
I've put on a few time-out error enforcers to find out where the infinite loop could be
21:32
DONE
I've set up a quick datetime routine and a timeout checker... Hopefully this will shine a light on things!
21:17
COCKROACH
Another infinite loop pops up... wtf is this?
21:14
FIXED
I think I fixed a nil concatenation
20:58
FIXED
Issue fixed!
20:58
CONFIRMED
Indeed that's it!
20:57
SOLVED
I think I found the issue
20:55
DEBUG
I've set a Time-Out feature, which may hopefully provide me some answers..... :-/
20:53
COCKROACH
NOPE! Nothing happened!
20:52
TEST
And now to test this "fix"
20:52
DONE
Some last minute shopping
18:56
INVESTIGATION
My investigation does show the parser is responsible for the infinite loops, though.... And I even think I fixed this....
18:55
FAILURE
I'd only wish the wasn't an auto-report system to Microsoft.... MicroSoft has nothing to do with this matter, so they'd better butt out!
18:54
INVESTIGATION
I'm investigating the cause of the loop
15:48
BUG
Infinite loops are always a pretty nasty thing to deal with, as there is no telling what the responsible factor is... So further investigation will need to be done.
15:47
FIXED
That issue's been fixed however somehow an infinite loop now appears....
15:24
DEBUG
So I added a temporary line to SASKIA to sort this out, as the claim given by the error is NOT possible!
15:23
INVESTIGATION
I really need to get to the bottom of this
12:15
FIXED
Code typo
12:05
NIL
has been expanded with 'full assert' to force traceback, as this is getting on my nerves!
12:04
BUG
Nil for Trim parameters
11:46
FIXED
#10 should be fixed, but more trouble is on the way now!
Fortunately I already designed SASKIA to be able to read from both JCR and real file system or whatever file system you can think of as long as you write a proper kind of driver for that.
11:27
SOLVED
That solves the mystery
11:27
NOTE
I realize now that I did no tyet properly attach SASKIA to JCR6, so it's now trying to find SASKIA scripts in the real file system....
I read the error message wrong... Still this is not how it should be!
23:52
COCKROACH
Class Kthura still 'nil'... for some reason...
23:50
SOLVED
I think I solved it... That boolean expression did look faulty...
23:45
MYSTERY
This is the second time a class is declared "nil" without any form of reason...
21:58
FIXED
Forgotten )
21:56
SASKIA
Fired her up, and I expect TONS of bugs!
21:44
DONE
Great! I've killed what was beautiful code, and dirty code straight from hell (ruining all rules of programming even my own) seems to work... TERRIBLE!
21:29
MYSTERY
It's getting stranger....
21:28
MYSTERY
Let's try a few things.... Whatever is happening here... It should not be possible....
21:22
MYSTERY
Now let's see if I get this straight... Class CL_SASKIA is nil, while doing a request from CL_SASKIA is actually running.... WTF is going on here?
21:20
LINK
I've linked the SASKIA cycler to the Update callback in the field... Now things can get to work... (I hope).
20:03
FONT
Coolvetica 20 has been linked to the BoxText routine as standard font
19:56
DONE
A little reorderning of code... Would be very important to do before the BoxText routine kicks in!
A strange error, of which I cannot fully tell if this is another bug or still the same one refusing to be fixed.
10:55
FIXED
And another parse error killed
10:52
FIXED
This SHOULD fix it
10:49
STUDY
Yup, and NOW I found it... Now I've added an extra parameter in the classes tracker, so it can see that it's a group.... This does not yet fix the issue, but I wanna see if this is being registered!
10:45
STUDY
And hopefully I can study this now at last!
10:45
FIXED
I fixed that now
10:44
STUPIDITY
Ah... dupe vars are the reason behind the nonsensical data
10:38
FAILURE
How can I fix this, if Lua refuses me to create data that makes sense?
10:38
HUH
Nil?
10:35
STUDY
let's set this out more properly as this is getting more and more vague
10:32
STUDY
So let's try it again!
10:32
FIXED
A few issues in setting this study material up
9:49
STUDY
Some more study
9:49
FAILURE
That did not shine a light
9:43
STUDY
Let's see what I can do to make sure I can rule groups out here... :-/
9:36
SOLVED
Aha... Now I see... The parser didn't understand the difference between a group and a class, and as the "." wasn't used, it threw an error... That should be fixable, though...
9:32
COCKROACH
And now it's just playing dumb on me
9:30
FIXED
Forgotten commas
9:29
FIXED
Some function misdefinitions
9:27
FIXED
Well THAT is fixed now
9:26
STUPIDITY
That syntax would NEVER work, Jeroen! Neither in NIL nor in Lua
9:23
DONE
I refuse to call this fixed, but at least this should prevent trouble (for now).
9:23
BUG
I see private classes are still bugged (was to be expected, but still)
9:19
FAILURE
VAGUE error
9:19
TEST
A test
- = 28 Jul 2019 = -
23:52
STATUS
But for now I'm too tired... I cannot think clearly anymore, so it's better if I call it!
23:51
LINK
I've set a link to the BoxText library and the game. This has not yet been tested, and it must be very fragile as a result. I will have to set this out properly later
23:15
GENERATION
New Anyway.nil file generated
21:52
LINK
And a link established to the 'scenario' library, which will only be used in the BoxText routine (at least for now, as a few sub-events may also use this)
21:51
NIL
Skeleton for BoxText
21:32
DONE
I've converted the scenario library into NIL format and I've made it extensible for future engines
20:04
TODO
Spicing my chicken for my dinner tonight
18:59
STATUS
I'm taking a break now
18:59
BACKUP
Running
18:58
NOTE
(Of course since I don't have to set up any scenario any more, except for testing for typos, things are a bit easier on me).
18:57
STATUS
Of course I wasted an entire day on such an imbecile thing, but at least it works now... Next step will be the BoxText script, which will also be one hell of a job....
18:49
FIXED
GOTCHA!!!! Idiots
18:48
TEST
So here's that test!
18:48
STATUS
This should now be fixed, but I need to make another test to be 100% sure
18:47
FAILURE
Leave it the guys at MicroSCHOFT (not a typo, just look up the Dutch word "schoft") to make simple actions into a mess!
18:33
INVESTIGATION
I did deliberately place Brendor out of the prison walls to see if he'd appear, and he does.... So what is clear is that the objects are (for some reason) drawn in the wrong order... This would imply dominance maps being ignored, somehow
18:31
DEBUG
HARSH TEST!
18:28
INVESTIGATION
The textures ARE being loaded... The debug round did confirm that one!
18:25
DEBUG
Hopefully this debug line can provide me some answers, as I'm really getting clueless now...
18:23
COCKROACH
The crasher is NOT activated, meaning the textures in question ARE LOADED. But what goes wrong then?
18:20
DONE
In order to make sure I've made sure the game will crash out. I've done this by using delegates to make sure the EDITOR will not crash on things like these.
18:19
INVESTIGATION
My guess is something goes wrong with loading picture bundles
17:51
CONFIRMED
Indeed, the objects are loaded... Question is why they do not appear... :-/
17:47
FIXED
I guess I've to eat more fish... If it wasn't so revolting and expensive!
17:46
STUPIDITY
I KNEW that whatever it was, it had to be stupid!
17:44
COCKROACH
NIL VALUE!!! Not possible unless faulty script has been produced by the underlying API (which should in turn also not be possible, but let's check)
17:38
STATUS
If this game ever gets finished it'd be a disaster, eh?
17:38
FIXED
Code Typo
17:35
TEST
again....
17:35
COCKROACH
F.U.
17:34
UNDESIREABLE
Why does Lua have loadstring and load... Makes NIL communication harder, ya know
17:31
DEBUG
And a command for the console to see the results... Now I wanna know what I get to see... :-/
17:31
LINK
Linked to the script VMs
17:31
KTHURA
Easy to write anyway :P
17:30
NALA
I've added a Kthura Object counter
15:16
FIXED
Parameters wrongly received
15:13
STATUS
almost there...
15:08
TEST
AGAIN!
15:07
FIXED
15:07
STUPIDITY
ANOTHER Code typo
14:59
FIXED
Anyway, it's been fixed, so let's try that again, shall we?
14:58
TECHNO
Typos in code are lethal, you know!
14:58
STUPIDITY
It seems fixed, but now I gotta deal with a TYPO!
14:55
FIXED
This should take care of it!
14:50
STUPIDITY
And this one is for ME!
14:47
DEBUG
Let's try { ... } catch this one, shall we?
14:45
FAILURE
Now that CLEARLY didn't work out the way it should
14:38
TEST
Testing ....
14:38
VISUALSTUDIO
Well let's compile and find out
14:38
C#
Hopefully the console is now able to handle it all
13:33
LINK
API Success bit now links into the Bubble console core.... It's there where the stuff has to be fully worked out, you know!
13:27
DEBUG
I've added the console command "HamAndJamAndSpamALot", as a reference to Monty Python indeed, but most of all to test if the console command interface works.. That is once it's fully written, but that will be the next step.
11:28
NOTE
I did want to save this for later, but this console is something I need to get some answers about why the actors do no appear in the prison cell
11:27
NALA
Preparations for debug console usage
10:46
NIL
I added the ".hasmember" secret property to classes... This will make it easier on me to track a few things, and most notably to get the console commands scriptable
10:30
INVESTIGATION
Some direct data scans show me the Kthura map is indeed in order... but why do the heroes then not appear?
1:28
ANALYSIS
Nothing I can find in the Kthura data indicates this possibility... :-/
1:24
BUG
But why do the characters not appear then?
1:24
CONFIRMED
And that is the case
1:23
KTHURA
I move the prison bench a bit to see if the game reacts to that, as the actors are in the map... I checked it!
0:41
FIXED
The latter has been answered, and fixed
0:40
BUG
I also wonder why the debug screen does not pop up when asked for.
0:40
BUG
For starters the actors do not appear and they should've