1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
9:27STUPIDITY
STUPIDITY STRONT!
9:25DEBUG
DEBUG Some more lines added to get some answers....
9:23ANALYSIS
ANALYSIS the data generate rule out the possibility of this error... Further investigation is required, I guess...
9:17REMOVED
REMOVED And I removed an older no longer needed debug line.
9:17DEBUG
DEBUG Let's see what this extra debug line will do
8:01MYSTERY
MYSTERY And now it seems its sees the parameter, but deems it.... empty????
8:00DONE
DONE Asserted added due to another crash
7:55FIXED
FIXED Session parameter missing
7:53DONE
DONE Whitelines will now be ignored... completely!
7:52COCKROACH
COCKROACH and once again WHITELINES are at evil
7:50DEBUG
DEBUG An extra debug line's been added in order to investigate that one!
7:50COCKROACH
COCKROACH Instruction is ""?
7:41NOTE
NOTE But in my defense I must note that I couldn't test SASKIA until the moment it would see action
7:41STUPIDITY
STUPIDITY Brendor BOZO! 'ins' is a class, not a string variable... Add the field .command to it...
7:38STATUS
STATUS Getting somewhere, but it's not yet enough
7:35MYSTERY
MYSTERY is "true" as bugged as "nil"?
7:33SOLVED
SOLVED I think I found the reason why this is happening!
7:32CONFIRMED
CONFIRMED Yes, the cycle does NOT allow the script to be executed, as I suspected.... The question now is.... WHY!
7:31TODO
7:30DEBUG
DEBUG A temp debug line to investigate #12
- = 30 Jul 2019 = -
23:19ACHIEVEMENT
ACHIEVEMENT Grim Reaper
23:14GITHUB
GITHUB issued as #12
23:11BUG
BUG I cannot yet be sure, but it seems like the SASKIA scripts are being ignored... Also given by the fact the script wanted to unlink to soon.... I need to fully investigate this!
23:08FIXED
FIXED Function so ()
23:07DEBUG
DEBUG Added FLOW command, as I don't trust things at the moment....
23:05CONFIRMED
CONFIRMED
23:04FIXED
FIXED Case Error?
23:04FIXED
FIXED Fixed the label issue
23:02SOLVED
SOLVED Ah... stupid... I didn't include the start label yet, as I was supposed to add it later, and I forgot its earlier omission
22:46DEBUG
DEBUG MOAR debugging crap!
22:43DEBUG
DEBUG I've added an extra line that should answer a few questions
22:40BUG
BUG
22:32DONE
DONE I've set another thing for a new stack, and I hope that fixes something :-/
22:29FIXED
FIXED I think I fixed it
22:28BUG
BUG But the label parser is completely bogus...
22:28BUG
BUG On-Load label not found
22:21MYSTERY
MYSTERY "Annoy" can NEVER be 'nil' without NIL not crashing on it in translation, however the fact that the eror was thrown means something right, as the infinitely loop is now broken...
22:18FIXED
FIXED Irravonia I added one, and that should fix things!
22:18SOLVED
SOLVED No incrementor?
22:16NOTE
NOTE For some reason the traceback doesn't show!
22:07FIXED
FIXED
22:07STUPIDITY
STUPIDITY Wrong class call
21:41OFFTOPIC
OFFTOPIC I know BAD PUN!
21:40FIXED
FIXED More missing "self awareness" issues
21:39FIXED
FIXED A missing "self" issue in the datetime library
21:38CONFIRMED
CONFIRMED Now that SASKIA requires the datetime library and the game itself does not, I could check if libraries requiring other libraries worked properly, and that it does... so at least this cockroach was good for something!
21:35DEBUG
DEBUG I've put on a few time-out error enforcers to find out where the infinite loop could be
21:32DONE
DONE I've set up a quick datetime routine and a timeout checker... Hopefully this will shine a light on things!
21:17COCKROACH
COCKROACH Another infinite loop pops up... wtf is this?
21:14FIXED
FIXED I think I fixed a nil concatenation
20:58FIXED
FIXED Issue fixed!
20:58CONFIRMED
CONFIRMED Indeed that's it!
20:57SOLVED
SOLVED I think I found the issue
20:55DEBUG
DEBUG I've set a Time-Out feature, which may hopefully provide me some answers..... :-/
20:53COCKROACH
COCKROACH NOPE! Nothing happened!
20:52TEST
TEST And now to test this "fix"
20:52DONE
DONE Some last minute shopping
18:56INVESTIGATION
INVESTIGATION My investigation does show the parser is responsible for the infinite loops, though.... And I even think I fixed this....
18:55FAILURE
FAILURE I'd only wish the wasn't an auto-report system to Microsoft.... MicroSoft has nothing to do with this matter, so they'd better butt out!
18:54INVESTIGATION
INVESTIGATION I'm investigating the cause of the loop
15:48BUG
BUG Infinite loops are always a pretty nasty thing to deal with, as there is no telling what the responsible factor is... So further investigation will need to be done.
15:47FIXED
FIXED Eric That issue's been fixed however somehow an infinite loop now appears....
15:24DEBUG
DEBUG So I added a temporary line to SASKIA to sort this out, as the claim given by the error is NOT possible!
15:23INVESTIGATION
INVESTIGATION I really need to get to the bottom of this
12:15FIXED
FIXED Code typo
12:05NIL
NIL has been expanded with 'full assert' to force traceback, as this is getting on my nerves!
12:04BUG
BUG Nil for Trim parameters
11:46FIXED
FIXED #10 should be fixed, but more trouble is on the way now!
11:32FIXED
FIXED And that should fix #10 (I hope).
11:31LINK
LINK This link has now been established
11:27SASKIA
SASKIA Fortunately I already designed SASKIA to be able to read from both JCR and real file system or whatever file system you can think of as long as you write a proper kind of driver for that.
11:27SOLVED
SOLVED That solves the mystery
11:27NOTE
NOTE I realize now that I did no tyet properly attach SASKIA to JCR6, so it's now trying to find SASKIA scripts in the real file system....
11:17INVESTIGATION
INVESTIGATION Time to investigate #10
11:17OFFTOPIC
OFFTOPIC
0:09STATUS
STATUS See ya later!
0:09BACKUP
BACKUP running
0:09STATUS
STATUS No time for that now
0:08BUG
0:03SOLVED
SOLVED FOUND IT (I think!)
- = 29 Jul 2019 = -
23:58STUPIDITY
STUPIDITY I read the error message wrong... Still this is not how it should be!
23:52COCKROACH
COCKROACH Class Kthura still 'nil'... for some reason...
23:50SOLVED
SOLVED I think I solved it... That boolean expression did look faulty...
23:45MYSTERY
MYSTERY This is the second time a class is declared "nil" without any form of reason...
21:58FIXED
FIXED Forgotten )
21:56SASKIA
SASKIA Fired her up, and I expect TONS of bugs!
21:44DONE
DONE Aziella Great! I've killed what was beautiful code, and dirty code straight from hell (ruining all rules of programming even my own) seems to work... TERRIBLE!
21:29MYSTERY
MYSTERY It's getting stranger....
21:28MYSTERY
MYSTERY Let's try a few things.... Whatever is happening here... It should not be possible....
21:22MYSTERY
MYSTERY Now let's see if I get this straight... Class CL_SASKIA is nil, while doing a request from CL_SASKIA is actually running.... WTF is going on here?
21:20LINK
LINK I've linked the SASKIA cycler to the Update callback in the field... Now things can get to work... (I hope).
20:03FONT
FONT Coolvetica 20 has been linked to the BoxText routine as standard font
19:56DONE
DONE A little reorderning of code... Would be very important to do before the BoxText routine kicks in!
17:54STATUS
STATUS All crashes accounted for!
17:52FIXED
FIXED Flow error
17:51CONFIRMED
CONFIRMED
17:50FIXED
FIXED I think I fixed the damn scope error
12:30CLOSED
12:30FIXED
11:42BUG
11:12HUH
HUH local local?
11:09FIXED
FIXED And that should take care of all parse error crap
11:06FIXED
FIXED Parse error :(
11:04FIXED
FIXED I think I fixed this.... (I hope)....
11:01SOLVED
SOLVED Aha... hahaha... I think I got it :P
10:59HUH
HUH A strange error, of which I cannot fully tell if this is another bug or still the same one refusing to be fixed.
10:55FIXED
FIXED And another parse error killed
10:52FIXED
FIXED This SHOULD fix it
10:49STUDY
STUDY Yup, and NOW I found it... Now I've added an extra parameter in the classes tracker, so it can see that it's a group.... This does not yet fix the issue, but I wanna see if this is being registered!
10:45STUDY
STUDY And hopefully I can study this now at last!
10:45FIXED
FIXED I fixed that now
10:44STUPIDITY
STUPIDITY Merya Ah... dupe vars are the reason behind the nonsensical data
10:38FAILURE
FAILURE How can I fix this, if Lua refuses me to create data that makes sense?
10:38HUH
HUH Nil?
10:35STUDY
STUDY let's set this out more properly as this is getting more and more vague
10:32STUDY
STUDY So let's try it again!
10:32FIXED
FIXED A few issues in setting this study material up
9:49STUDY
STUDY Some more study
9:49FAILURE
FAILURE That did not shine a light
9:43STUDY
STUDY Let's see what I can do to make sure I can rule groups out here... :-/
9:36SOLVED
SOLVED Aha... Now I see... The parser didn't understand the difference between a group and a class, and as the "." wasn't used, it threw an error... That should be fixable, though...
9:32COCKROACH
COCKROACH And now it's just playing dumb on me
9:30FIXED
FIXED Forgotten commas
9:29FIXED
FIXED Some function misdefinitions
9:27FIXED
FIXED Well THAT is fixed now
9:26STUPIDITY
STUPIDITY That syntax would NEVER work, Jeroen! Neither in NIL nor in Lua
9:23DONE
DONE I refuse to call this fixed, but at least this should prevent trouble (for now).
9:23BUG
BUG I see private classes are still bugged (was to be expected, but still)
9:19FAILURE
FAILURE VAGUE error
9:19TEST
TEST A test
- = 28 Jul 2019 = -
23:52STATUS
STATUS But for now I'm too tired... I cannot think clearly anymore, so it's better if I call it!
23:51LINK
LINK I've set a link to the BoxText library and the game. This has not yet been tested, and it must be very fragile as a result. I will have to set this out properly later
23:15GENERATION
GENERATION New Anyway.nil file generated
21:52LINK
LINK And a link established to the 'scenario' library, which will only be used in the BoxText routine (at least for now, as a few sub-events may also use this)
21:51NIL
NIL Skeleton for BoxText
21:32DONE
DONE I've converted the scenario library into NIL format and I've made it extensible for future engines
20:04TODO
TODO Dernor Spicing my chicken for my dinner tonight
18:59STATUS
STATUS I'm taking a break now
18:59BACKUP
BACKUP Running
18:58NOTE
NOTE (Of course since I don't have to set up any scenario any more, except for testing for typos, things are a bit easier on me).
18:57STATUS
STATUS Of course I wasted an entire day on such an imbecile thing, but at least it works now... Next step will be the BoxText script, which will also be one hell of a job....
18:49FIXED
FIXED GOTCHA!!!! Idiots
18:48TEST
TEST So here's that test!
18:48STATUS
STATUS This should now be fixed, but I need to make another test to be 100% sure
18:47FAILURE
FAILURE Leave it the guys at MicroSCHOFT (not a typo, just look up the Dutch word "schoft") to make simple actions into a mess!
18:33INVESTIGATION
INVESTIGATION I did deliberately place Brendor out of the prison walls to see if he'd appear, and he does.... So what is clear is that the objects are (for some reason) drawn in the wrong order... This would imply dominance maps being ignored, somehow
18:31DEBUG
DEBUG HARSH TEST!
18:28INVESTIGATION
INVESTIGATION The textures ARE being loaded... The debug round did confirm that one!
18:25DEBUG
DEBUG Hopefully this debug line can provide me some answers, as I'm really getting clueless now...
18:23COCKROACH
COCKROACH The crasher is NOT activated, meaning the textures in question ARE LOADED. But what goes wrong then?
18:20DONE
DONE In order to make sure I've made sure the game will crash out. I've done this by using delegates to make sure the EDITOR will not crash on things like these.
18:19INVESTIGATION
INVESTIGATION My guess is something goes wrong with loading picture bundles
17:51CONFIRMED
CONFIRMED Indeed, the objects are loaded... Question is why they do not appear... :-/
17:47FIXED
FIXED I guess I've to eat more fish... If it wasn't so revolting and expensive!
17:46STUPIDITY
STUPIDITY I KNEW that whatever it was, it had to be stupid!
17:44COCKROACH
COCKROACH NIL VALUE!!! Not possible unless faulty script has been produced by the underlying API (which should in turn also not be possible, but let's check)
17:38STATUS
STATUS If this game ever gets finished it'd be a disaster, eh?
17:38FIXED
FIXED Code Typo
17:35TEST
TEST again....
17:35COCKROACH
COCKROACH F.U.
17:34UNDESIREABLE
UNDESIREABLE Why does Lua have loadstring and load... Makes NIL communication harder, ya know
17:31DEBUG
DEBUG Rebecca And a command for the console to see the results... Now I wanna know what I get to see... :-/
17:31LINK
LINK Linked to the script VMs
17:31KTHURA
KTHURA Easy to write anyway :P
17:30NALA
NALA I've added a Kthura Object counter
15:16FIXED
FIXED Parameters wrongly received
15:13STATUS
STATUS almost there...
15:08TEST
TEST AGAIN!
15:07FIXED
FIXED
15:07STUPIDITY
STUPIDITY ANOTHER Code typo
14:59FIXED
FIXED Anyway, it's been fixed, so let's try that again, shall we?
14:58TECHNO
TECHNO Typos in code are lethal, you know!
14:58STUPIDITY
STUPIDITY It seems fixed, but now I gotta deal with a TYPO!
14:55FIXED
FIXED This should take care of it!
14:50STUPIDITY
STUPIDITY And this one is for ME!

14:47DEBUG
DEBUG Let's try { ... } catch this one, shall we?
14:45FAILURE
FAILURE Now that CLEARLY didn't work out the way it should
14:38TEST
TEST Testing ....
14:38VISUALSTUDIO
VISUALSTUDIO Well let's compile and find out
14:38C#
Hopefully the console is now able to handle it all
13:33LINK
LINK API Success bit now links into the Bubble console core.... It's there where the stuff has to be fully worked out, you know!
13:27DEBUG
DEBUG I've added the console command "HamAndJamAndSpamALot", as a reference to Monty Python indeed, but most of all to test if the console command interface works.. That is once it's fully written, but that will be the next step.
11:28NOTE
NOTE I did want to save this for later, but this console is something I need to get some answers about why the actors do no appear in the prison cell
11:27NALA
NALA Preparations for debug console usage
10:46NIL
NIL I added the ".hasmember" secret property to classes... This will make it easier on me to track a few things, and most notably to get the console commands scriptable
10:30INVESTIGATION
INVESTIGATION Some direct data scans show me the Kthura map is indeed in order... but why do the heroes then not appear?
1:28ANALYSIS
ANALYSIS Scyndi Nothing I can find in the Kthura data indicates this possibility... :-/
1:24BUG
BUG But why do the characters not appear then?
1:24CONFIRMED
CONFIRMED And that is the case
1:23KTHURA
KTHURA I move the prison bench a bit to see if the game reacts to that, as the actors are in the map... I checked it!
0:41FIXED
FIXED The latter has been answered, and fixed
0:40BUG
BUG I also wonder why the debug screen does not pop up when asked for.
0:40BUG
BUG For starters the actors do not appear and they should've
0:40STATUS
STATUS Well the map appears, but I'm not happy, meow....
0:35FIXED
FIXED Communication error between .NET and Lua
0:30CONFIRMED
CONFIRMED AT LAST!!!
0:24FIXED
FIXED PLLLLLLEEEEEEAAAASE!!!!
0:22COCKROACH
COCKROACH Man... It just DOESN'T want to work, eh?
0:16COCKROACH
COCKROACH MORE WHITE SPACE CRAP!
0:16STATUS
STATUS ALMOST.... THERE....
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158