1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |
00:15:03 | TEST |  Take DCCCXLI |
00:15:01 | FIXED |  Identifier mistake |
00:12:57 | TEST |  Take DCCCXL |
00:12:54 | FIXED |  What? |
00:04:34 | TEST |  Take DCCCXXXIX |
00:04:33 | FIXED |  Perma data stored elsewhere |
- = 03 Apr 2025 = - |
23:59:36 | TEST |  Take DCCCXXXVIII |
23:59:34 | FUCKYOU |  GRR! |
23:58:15 | TEST |  Take DCCCXXXVII |
23:58:14 | FUCKYOU |  Fuck it! |
23:57:05 | TEST |  Take DCCCXXXVI |
23:57:03 | VOID |  Missing declaration |
23:56:17 | TEST |  Take DCCCXXXV |
23:56:16 | HUH |  Da fuck? |
23:55:22 | TEST |  Take DCCCXXXIV |
23:55:22 | FAILURE |  Bad Run |
23:53:06 | DEBUG |  Take DCCCXXXIII |
23:53:02 | DEBUG |  I've set up a few debug features now. One to check my position (also nice to test the debugger itself) and one to actually force a savegame even when it would otherwise not be allowed. |
16:54:54 | STATUS |  As far as I can test FOR NOW, everything works in this department. I will have to get into actual saving and loading later. |
16:53:05 | TEST |  Take DCCCXXXII |
16:53:05 | FIXED |  Page issue ??? |
16:50:32 | TEST |  Take DCCCXXXI |
16:50:13 | CODEROT |  Scroll pic tags |
16:47:44 | TEST |  Take DCCCXXX |
16:47:42 | CODEROT |  background tag |
16:44:55 | TEST |  Take DCCCXXIX |
16:44:53 | CODEROT |  flowtag |
16:44:06 | TEST |  Take DCCCXXVIII |
16:44:05 | CODEROT |  Font linkup elseway |
16:42:34 | TEST |  Take DCCCXXVII |
16:42:34 | LINK |  I did link the main menu to the savegame manager, however since nothing has been saved YET, it's pretty useless at this point. |
15:45:40 | STATUS |  All compiler errors accounted for. |
15:42:42 | SCYNDI |  Take DCCCXXVI |
15:42:34 | FIXED |  Syntax error |
15:41:48 | SCYNDI |  Take DCCCXXV |
15:41:44 | LINK |  Roman Numbers |
15:39:45 | SCYNDI |  Take DCCCXXIV |
15:39:42 | VOID |  Two more! |
15:38:44 | SCYNDI |  Take DCCCXXIII |
15:38:40 | VOID |  Session begone! |
15:37:52 | TEST |  Take DCCCXXII |
15:37:49 | VOID |  Another one voided |
15:36:45 | SCYNDI |  Take DCCCXXI |
15:36:41 | VOID |  Loc |
15:34:37 | SCYNDI |  Take DCCCXX |
15:34:34 | VOID |  GET LOST! |
15:33:59 | TEST |  Take DCCCXIX |
15:33:58 | CONVERT |  Mouse handling |
15:31:28 | TEST |  Take DCCCXVIII |
15:31:26 | DUMMIED |  Part of the loader. I'll come back to this once I got an actual savegame file! |
15:29:19 | SCYNDI |  Take DCCCXVII |
15:29:14 | VOID |  "Loading" |
15:22:18 | SCYNDI |  Take DCCCXVI |
15:22:15 | LINK |  RPG convertor (unavoidable I'm afraid) |
15:16:03 | SCYNDI |   Take DCCCXV |
15:16:00 | VOID |  Map |
15:14:08 | TEST |  Take DCCCXIV |
15:14:06 | VOID |  Another one, I guess |
15:13:07 | SCYNDI |  Take DCCCXIII |
15:13:04 | VOID |  another linkup |
15:08:45 | SCYNDI |  Take DCCCXII |
15:08:40 | FUCKYOU |  Forget it! |
15:07:47 | SCYNDI |  Take DCCCXI |
15:07:44 | VOID |  Old Multipointer calls. That is a nice system for Luna's Father, but not used here, and I don't plan to! |
15:04:50 | SCYNDI |  Take DCCCX |
15:04:49 | VOID |  Bypass static from static bug |
15:03:26 | SCYNDI |  Take DCCCIX |
15:03:22 | STUPIDITY |  Wrong identifier used |
15:02:14 | TEST |  Take DCCCVIII |
15:02:13 | VOID |  Rosetta call. The Rosetta lbirary wasn't used in Dyrt and I don't plan to use it now. Too much trouble to bother with |
15:00:48 | SCYNDI |  Take DCCCVII |
15:00:44 | FIXED |  Another scope error |
14:58:33 | SCYNDI |  Take DCCCVI |
14:58:28 | FIXED |  Scope issue |
14:57:45 | SCYNDI |  Take DCCCV |
14:57:41 | NOTE |  All I can test is if it compiles. All else is a later concern |
14:18:54 | SCYNDI |  Well most should be done now. |
13:48:08 | SCYNDI |  Working on adapting it all |
13:48:00 | TRANSFER |  Code from Luna's Father |
13:04:58 | STUDY |  Quick Study of Luna's Father's save game interface source code. It WILL certainly require a few adaptions, but overall it should work out. |
00:20:26 | STATUS |  Clicking the savespot will crash the game (due to the one millionth false Kthura call), but that doesn't matter right now. I can set up the savegame routine now anyway and have it activated with the SCI debug system, so in other words, I can now work on it that I don't have to go through the entire story startup sequence over and over. There is still a lot to be done, but things are beginning to take shape now, which is worth something. |
00:12:13 | CODE::BLOCKS |  Take DCCCIV |
00:12:08 | FAILURE |  Code::blocks compiled the wrong project... AGAIN! |
00:08:29 | TEST |  Take DCCCIII |
00:08:28 | STUPIDITY |  Forgotten "return" statement in glue code |
00:06:55 | TEST |  Take DCCCII |
00:06:54 | STUPIDITY |  brun in stead of run |
00:04:38 | TEST |  Take DCCCI |
00:04:37 | SCYNDI |  The distraction script updated |
00:00:20 | CODE::BLOCKS |  Take DCCC |
00:00:15 | LINK |  That links it together |
00:00:03 | SCYNDI |  Glue code |
- = 02 Apr 2025 = - |
23:59:58 | C++ |  List of Stats API |
23:46:42 | DUMMIED |  Old debug line that would only get in my way. |
23:42:31 | TEST |  Take DCCXCIX |
23:42:29 | COCKROACH |  Those fucking old Kthura references keep popping up. |
23:38:38 | TEST |  Take DCCXCVIII |
23:38:35 | FIXED |  I think I found the source of all "evil" on that one. |
23:36:21 | INVESTIGATION |  I need to find out why |
23:36:15 | BUG |  Now the respawn routine keeps repeating itself. |
23:35:55 | FIXED |  Crash on click |
23:34:18 | TEST |  Take DCCXCVII |
23:34:17 | FIXED |  Syntax error |
23:33:33 | TEST |  Take DCCXCVI |
23:33:31 | TECHNO |  Of course, SCI uses a better version of the Dijkstra pathfinder algorithm than NALA did, so this may have some consequences. Most of them likely good, though. |
23:32:39 | NOTE |  This should have all issues accounted for, but who knows. |
23:32:29 | CODEROT |  The Walkto routine had to be rewritten as it used the old rotten Kthura routines |
23:29:24 | TEST |  Take DCCXCV |
23:29:23 | CODEROT |  The entire clickable check was bogus in SCI. I may even have to rewrite it from scratch, but let's hope I don't! |
23:17:26 | TEST |  Take DCCXCIV |
23:17:24 | CODEROT |  Another old Kthura call. This time replaced by non-Kthura stuff. |
21:44:27 | TEST |  Take DCCXCIII |
21:44:26 | CODEROT |  "Script" |
21:42:35 | TEST |  Take DCCXCII |
21:42:34 | FIXED |  Syntax error |
21:41:31 | TEST |  Take DCCXCI |
21:41:30 | VOID |  Not |
21:38:20 | TEST |  Take DCCXC |
21:38:09 | FIXED |  Checks in SASKIA fixed??? |
21:32:50 | TEST |  Take DCCLXXXIX |
21:32:48 | FUCKYOU |  missed one |
21:31:04 | TEST |  Take DCCLXXXVIII |
21:31:03 | FIXED |  I think I fixed it! |
21:28:12 | TEST |  Take DCCLXXXVII |
21:28:10 | DEBUG |  Empty string as achievement, eh? How come? |
21:20:05 | TEST |  Take DCCLXXXVI |
21:20:04 | FIXED |  ?????? |
21:16:12 | TEST |  Take DCCLXXXV |
21:16:12 | FIXED |  Property declarion syntax mistake |
21:15:30 | TEST |  Take DCCLXXXIV |
21:15:28 | NOTE |  Note to self... Look into it that links are always static when used in classes |
21:08:31 | TEST |  Take DCCLXXXIII |
21:08:30 | CODEROT |  Illegal Kthura read-out |
21:04:18 | TEST |  Take DCCLXXXII |
21:04:16 | EXPERIMENT |  Not quite sure about this, but here goes nothing! |
21:01:17 | TEST |  Take DCCLXXXI |
21:01:16 | COCKROACH |  Does it work now? |
20:57:29 | TEST |  Take DCCLXXX |
20:57:28 | FAILURE |  Huh? Why is the console closing on me destroying the data I need in to debug in the process? |
20:54:19 | TEST |  Take DCCLXXIX |
20:54:18 | DEBUG |  Bug in Scyndi confirmed, but what happened in ZA is beyond anyone's understanding so let's put in an extra debug line. |
20:51:36 | TEST |  Take DCCLXXVIII |
20:51:36 | HUH |  Bug in Scyndi? |
20:50:02 | TEST |  Take DCCLXXVII |
20:50:00 | FUCKYOU |  Keep voiding, eh? |
20:46:04 | TEST |  Take DCCLXXVI |
20:46:04 | FUCKYOU |  Case sensitivity when directly calling Lua stuff |
20:45:19 | TEST |  Take DCCLXXV |
20:45:19 | HUH |  What no strings for zone action events? But as they were never used in the first place I can use the dirty method to get past this! |
20:32:47 | TEST |  Take DCCLXXIV |
20:32:47 | FORCE |  Kthura library handles it by itself,but let's have another check... It appears to be needed! |
20:32:23 | HUH |  Dafuck? |
20:30:25 | TEST |  Take DCCLXXIII |
20:30:24 | LINK |  Another link to the Kthura lib needed |
20:29:05 | TEST |  Take DCCLXXII |
20:28:27 | FIXED |  Array at 1 issue on the faders |
18:46:03 | FIXED |  And the actual error that began my little "adventure" has been fixed. |
18:37:18 | STUPIDITY |  Take DCCLXXI |
18:37:12 | STUPIDITY |  Jeroen, doe het eens een keertje goed, jij achterlijke hondelul! |
18:34:55 | TEST |  Take DCCLXX |
18:33:24 | FIXED |  Bad linking |
18:23:06 | VOID |  Take DCCLXIX |
18:23:02 | VOID |  A valid Kthura call didn't work anymore as a result. I voided that one! |
18:18:03 | TEST |  Take DCCLXVIII |
18:18:01 | FIXED |  ANOTHER code typo |
18:16:11 | TEST |  Take DCCLXVII |
18:16:11 | FIXED |  Code typo |
18:14:46 | DEBUG |  Take DCCLXVI |
18:14:43 | DEBUG |  In order to make debugging easier I made a fake FieldMap.Kthura that will always throw an error, but also give me some extra debug information! |
16:57:18 | TEST |  Take DCCLXV |
16:57:16 | VOID |  Worked around code that has become obsolete now! |
16:51:08 | TEST |  Take DCCLXIV |
16:51:07 | DUMMIED |  Code rot |
16:49:55 | TEST |  Take DCCLXIII |
16:49:53 | DUMMIED |  No LEN support in QuickData (I doubt it was ever used in the original NALA version, actually). |
16:47:03 | TEST |  Take DCCLXII |
16:46:46 | NOTE |  I hope I can remember how this works, as this will also be used to determine how the savegames will operate. |
16:45:58 | CONVERT |  I tried to convert the SubIAA, however the way it was set up was perfect for NALA, but NOT for SCI. |
02:00:23 | STATUS |  Next stop: SubIAA |
01:59:14 | TEST |  Take DCCLXI |
01:59:14 | HUH |  Why wasn't this font included in the first build? |
01:54:27 | TEST |  Take DCCLX |
01:54:26 | FONT |  Scribrish transferred |
01:47:11 | TEST |  Take DCCLIX |
01:47:09 | VOID |  Several voidups |
00:29:53 | TEST |  Take DCCLVIII |
00:29:51 | CODEROT |  Calling classes as functions was possible in NIL, but not in Scyndi |
- = 01 Apr 2025 = - |
23:54:44 | TEST |  Take DCCLVII |
23:54:44 | FIXED |  Removed too much |
23:54:11 | TEST |  Take DCCLVI |
23:54:02 | FIXED |  Illegal Function Call |
23:52:08 | TEST |  Take DCCLV |
23:52:07 | HUH |  WTF? |
23:49:06 | TEST |  Take DCCLIV |
23:49:05 | FIXED |  Stat END_ calcation bogus |
23:45:57 | TEST |  Take DCCLIII |
23:45:56 | FUCKYOU |  Dirty Code Straight From Hell |
23:37:01 | TEST |  Take DCCLII |
23:37:00 | FIXED |  Syntax |
23:36:08 | TEST |  Take DCCLI |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |