1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
17:38FIXED
FIXEDCode Typo
17:35TEST
TESTagain....
17:35COCKROACH
COCKROACHF.U.
17:34UNDESIREABLE
UNDESIREABLEWhy does Lua have loadstring and load... Makes NIL communication harder, ya know
17:31DEBUG
DEBUGRebecca And a command for the console to see the results... Now I wanna know what I get to see... :-/
17:31LINK
LINKLinked to the script VMs
17:31KTHURA
KTHURAEasy to write anyway :P
17:30NALA
NALAI've added a Kthura Object counter
15:16FIXED
FIXEDParameters wrongly received
15:13STATUS
STATUSalmost there...
15:08TEST
TESTAGAIN!
15:07FIXED
FIXED
15:07STUPIDITY
STUPIDITYANOTHER Code typo
14:59FIXED
FIXEDAnyway, it's been fixed, so let's try that again, shall we?
14:58TECHNO
TECHNOTypos in code are lethal, you know!
14:58STUPIDITY
STUPIDITYIt seems fixed, but now I gotta deal with a TYPO!
14:55FIXED
FIXEDThis should take care of it!
14:50STUPIDITY
STUPIDITYAnd this one is for ME!

14:47DEBUG
DEBUGLet's try { ... } catch this one, shall we?
14:45FAILURE
FAILURENow that CLEARLY didn't work out the way it should
14:38TEST
TESTTesting ....
14:38VISUALSTUDIO
VISUALSTUDIOWell let's compile and find out
14:38C#
C#Hopefully the console is now able to handle it all
13:33LINK
LINKAPI Success bit now links into the Bubble console core.... It's there where the stuff has to be fully worked out, you know!
13:27DEBUG
DEBUGI've added the console command "HamAndJamAndSpamALot", as a reference to Monty Python indeed, but most of all to test if the console command interface works.. That is once it's fully written, but that will be the next step.
11:28NOTE
NOTEI did want to save this for later, but this console is something I need to get some answers about why the actors do no appear in the prison cell
11:27NALA
NALAPreparations for debug console usage
10:46NIL
NILI added the ".hasmember" secret property to classes... This will make it easier on me to track a few things, and most notably to get the console commands scriptable
10:30INVESTIGATION
INVESTIGATIONSome direct data scans show me the Kthura map is indeed in order... but why do the heroes then not appear?
1:28ANALYSIS
ANALYSISScyndi Nothing I can find in the Kthura data indicates this possibility... :-/
1:24BUG
BUGBut why do the characters not appear then?
1:24CONFIRMED
CONFIRMEDAnd that is the case
1:23KTHURA
KTHURAI move the prison bench a bit to see if the game reacts to that, as the actors are in the map... I checked it!
0:41FIXED
FIXEDThe latter has been answered, and fixed
0:40BUG
BUGI also wonder why the debug screen does not pop up when asked for.
0:40BUG
BUGFor starters the actors do not appear and they should've
0:40STATUS
STATUSWell the map appears, but I'm not happy, meow....
0:35FIXED
FIXEDCommunication error between .NET and Lua
0:30CONFIRMED
CONFIRMEDAT LAST!!!
0:24FIXED
FIXEDPLLLLLLEEEEEEAAAASE!!!!
0:22COCKROACH
COCKROACHMan... It just DOESN'T want to work, eh?
0:16COCKROACH
COCKROACHMORE WHITE SPACE CRAP!
0:16STATUS
STATUSALMOST.... THERE....
- = 27 Jul 2019 = -
23:50TEST
TESTWell another test
23:45DONE
DONEI refuse to call this a fix, but to ensure this doesn't happen again, I've made sure the Kthura API will trim all map requests..... Starting or ending file names with whitespaces is bad practise anyway, and this is also not the whitespace programming language.
23:43SOLVED
SOLVEDJust as I thought.... JCR6 has trouble finding the resource, and once again unwanted whitespaces are the cause... I wonder why this happens all the time, but it's annoying the crap outta me!
23:41EXPERIMENT
EXPERIMENTMaybe JCR6 itself is to blame, or that JCR6 cannot perform some faulty stuff... In any case, let's sort that one out, eh?
23:39COCKROACH
COCKROACHBut no difference (Not that it was to be expected)!
23:37OFFTOPIC
OFFTOPICI love my debug logs!
23:37LINK
LINKI've set some extra reference to the JCR reference, to make sure the texture JCR is not NULL... It has to be the same JCR as where the map themselves are stored now, anyway...
23:33DEBUG
DEBUGA null... But I already was that far... Let's take this on even further... :-/
23:29DEBUG
DEBUGLet's see how a try {} catch scope will work out....
23:28COCKROACH
COCKROACHA .NET error.... Oh man, of all the trouble we could get into....
23:25FIXED
FIXEDNOW it should work
23:23STUPIDITY
STUPIDITYBrendor I forgot to link the header file to the actual script... Now I MUST hurt myself REALLY REALLY BAD!
23:20EXPERIMENT
EXPERIMENTA different DIRTY approach
23:15EXPERIMENT
EXPERIMENTLet's see what happens now... :-/
23:13COCKROACH
COCKROACH
23:10NOTE
NOTEYeah I'm getting tired of that... You too?
23:09FIXED
FIXEDThat issue should now be fixed for real
23:09SOLVED
SOLVEDAh, so that's why!
23:08COCKROACH
COCKROACHBut that didn't fix that bug... Now we got a REAL issue!
23:03FIXED
FIXEDNo void, but another type for non-value returning functions!
23:03STUPIDITY
STUPIDITYOh boohoohoo! Pay attention, Jeroen!
23:01TEST
TESTAnd let's see what happens next....
22:59FIXED
FIXEDForgotten "RETURN" instruction in the Kthura link script....
22:58STUPIDITY
STUPIDITYLUL!
22:56DONE
DONEAnd the Kthura Map should appear on screen now even...
22:56NIL
NILThese callbacks are now there
22:47REMOVED
REMOVEDForced security error line
22:46NOTE
NOTEThis WILL lead to an error though as the Field flow does not yet have all needed callbacks.... details :P
22:45LINK
LINKThe chain to the Field flow has been established, and not only that, I also made sure the NewGame flow will be flushed from the memory
22:04STATUS
STATUSAll errors accounted for!
22:03CLOSED
CLOSEDOh yeah, almost forgot I closed jpbubble/nil-isnt-lua#36
21:56HUH
HUHWait a minute....?
21:53MYSTERY
MYSTERYFor some reason the "new" request is seen as a "delegate" creation... Not possible to happen, but it happens... :-/
21:47FIXED
FIXEDCase error
21:45STUPIDITY
STUPIDITYI guess I don't have my day today... Must be my brain is still hurt by the heath.
21:45LINK
LINKIrravonia I had to link to link the API to the Lua state before calling the glue code
21:40FIXED
FIXED"!" error
21:37LINK
LINKAll the link code to get Kthura on the run should now be inplace (I hope)
21:29FIXED
FIXEDWell that should be fixed now!
21:27CONFIRMED
CONFIRMEDThe global-identifier-in-class bug's been fixed, though.
21:26STUPIDITY
STUPIDITYJEROEN! NOGMAALS JE BENT EEN RUND EN EEN STOM VARKEN!

For forgetting to put the NIL script in the Bubble initiation code

21:19TEST
TESTLet's see....
21:19FIXED
FIXEDFixed for real now... I hope!
21:19STUPIDITY
STUPIDITYJEROEN! JE BENT EEN RUND EN EEN STOM VARKEN!!!
21:19COCKROACH
COCKROACHFix ignored, eh?
21:18NOTE
NOTEThat should fix jpbubble/NIL-isn-t-Lua#36, but I need to test stuff first before I close that issue
21:16FIXED
FIXEDAnd class members should now be able to have the same name as Lua globals
21:16FIXED
FIXEDSome odd issue with faulty "link" identifiers in classes within NIL
19:59FIXED
FIXEDAHA! Wrong EOLN setting
19:58FAILURE
FAILUREFor some reason SASKIA is now spooking up NIL... File corruption?
18:46FIXED
FIXEDLink comma error
18:42TEST
TESTI need to run more tests to see where I was in this process
18:42DONE
DONEI had to take a long break....
14:02KTHURA
KTHURAMore Kthura link up code taken care of
12:31DOCUMENTATION
DOCUMENTATIONNIL wiki updated
12:01ENHANCEMENT
ENHANCEMENTLink in NIL
10:34CONFIRMED
CONFIRMEDWell, and that is indeed the way it goes....
10:25KTHURA
KTHURAI've added the command which should load the Kthura map into the memory into the New Game script, however all I can do to test is run the script and see if no errors pop up.
10:03KTHURA
KTHURAAPI Linked into Bubble in the NALA engine
9:50KTHURA
KTHURARemember Kthura is the map system which will be used, so without Kthura the dungeons and cities cannot be loaded, so this is pretty important.
9:49KTHURA
KTHURAEric Kthura Map Creation and Loading functions
0:38STATUS
STATUSCalling it a day
0:33UPDATED
UPDATEDLicense in source files
0:31CLOSED
0:27TEST
TESTI do need to see if this works the way it's intended, though
0:27DONE
0:00BACKUP
BACKUPIn the meantime the backup too is running
0:00STATUS
STATUSWell I finally reached the current "end" blockade without more errors... Cool!
- = 26 Jul 2019 = -
23:57NOTE
NOTEPerhaps I SHOULD consider a #if directive.... :-P
23:56FIXED
FIXEDNew setup to get rid of function conflicts
23:51STATUS
STATUSAll parse errors in SASKIA accounted for
23:51FAILURE
FAILUREDid my Devlogger just crash?
23:48FIXED
FIXEDAnd placed a ) where it was missing and one should be placed
23:46FIXED
FIXEDAnd another (doh!)
23:45FIXED
FIXEDRemoved a ) that was not supposed to be there!
23:44FIXED
FIXED#end doesn't exist in NIL... #endpure does
23:41FIXED
FIXEDAnother SASKIA parse error down the drain!
23:38FIXED
FIXEDmissing "end" for function closure
23:34FIXED
FIXEDWell not really a fix, but at least not more crashes on that, but I really need to fix starting with . and : in NIL.
20:47REMINDER
20:47TODO
20:14FIXED
FIXEDDelegates not taken as type for class members
20:11FIXED
FIXEDAnother wrong variable
20:07FIXED
FIXEDWrong variable name
20:05FIXED
FIXEDMOAR fixes to SASKIA
20:03LAZY
LAZYA lazy fix is still a fix
20:01FIXED
FIXEDCode Typo
19:57FIXED
FIXEDAnyway I fixed that!
19:56STUPIDITY
STUPIDITYLEARN HOW TO DEFINE DELEGATS, MORON!
19:54FIXED
FIXEDNILua conflict
19:52FIXED
FIXEDNil value in SASKIA
19:51COSMETIC
COSMETICAziella Loading message centering fix
19:50FIXED
FIXEDCase error
17:42ART
ART
17:27NOTE
NOTEthe generated error was put in purpose to prevent other serious issues.
17:27CONFIRMED
CONFIRMEDEverything works up to the point that the game's gotta start
17:26FIXED
FIXEDCase Error
16:42NOTE
NOTEAll startup issues accounted for... it seems... At least the game starts....
16:40FIXED
FIXEDTWICE
16:40FIXED
FIXEDMissing )
16:38FIXED
FIXEDVariable mismatch
16:37FIXED
FIXEDThe code enhancement brought a little mistake.... I fixed it, though!
16:32NOTE
NOTE(That is the plan at least, as I'm a bit forgetful on these things).
16:32SITE
SITEI've checked my live devlog for The Fairy Tale REVAMPED. As this Devlog was updated this year it will remain here a little bit longer. If I'm gonna transfer that project to my new NALA engine I see no need whatsover to use that old devlog... It may even work confusing too.... That being said, if it remains unupdated between now and 2021, this will be removed from the server by then
16:29STUPIDITY
STUPIDITYJCR6 ONLY accepts SLASHES for directories and not BACKSLASHES. JCR6 is a DECENT system.... Unlike the MicroSoft file system, :P
16:25ENHANCEMENT
ENHANCEMENTCode enhancement
16:23DONE
DONEI've made some changes to the MapScript glue code to prevent any further conflicts of stuff
16:16NIL
NILDelegate return in classes
16:15STUPIDITY
STUPIDITYAha.... Trying to return a value in a void.... DUMBO!
16:05FIXED
FIXEDNOW it seems that all errors in the NIL glue script have been fixed
15:24NOTE
NOTEI KNEW a break would do me some good
15:24FIXED
FIXEDLua Parse error
14:57STATUS
STATUSTime for a break
14:56POWERSHELL
POWERSHELLI've set up a quick script that allows me to recompile and pack NALA from the project directory... THIS will save me a lot of needless windows and efforts in the future.
14:52BUG
BUGMerya If I only knew what cases "nil" at the end of a line to be ignored.... :-/
14:51COCKROACH
COCKROACHOf course now we get parse errors from the translation.... URRRGH!
14:47STATUS
STATUSAll parse errors in RPG NIL script accounted for... (I think, as there can't be more at this point).
14:46FIXED
FIXEDAnother parse error
14:26FIXED
FIXEDPoep!
14:22FIXED
FIXEDCode typo
14:15FIXED
FIXEDAnd more fixes done!
13:57OFFTOPIC
OFFTOPICNOW THIS MAY EXPLAIN WHY WINDOWS IS SO CRAPPY!

13:46OFFTOPIC
OFFTOPICAt least I am not using COBOL

13:45NOTE
NOTEFor a real coder this all comes with the territory!

13:44FIXED
FIXEDANother one fixed
13:25NOTE
NOTEFor a real coder this all comes with the territory!
13:24FIXED
FIXEDMore fixes
13:18NIL
NILI begin to like NIL more now :)
13:18FIXED
FIXEDMispelled variable
13:02FIXED
FIXEDGUESS......
12:45FIXED
FIXEDAnother forgoten "self"
12:41STUPIDITY
STUPIDITY....
12:41FIXED
FIXED"set" properties are "void" types, Jeroen... They cannot return values....
12:34FIXED
FIXEDCode Typo
12:30FIXED
FIXEDNon-declared variable
12:21FIXED
FIXEDA few more "self" issues
12:11ACHIEVEMENT
ACHIEVEMENTLicesene to kill
12:06FIXED
FIXEDFixed that!
12:06STUPIDITY
STUPIDITYIDIOT! You can't use "self" in a static function
12:00FIXED
FIXEDDernor Forgotten a few "self" keywords
11:56NOTE
NOTEThis would bound to happen with this much untested code, but I couldn't test it much earlier anyway :(
11:55FIXED
FIXEDAnother unclosed switch statement bug
11:54FAILURE
FAILUREWindows File Conflict
11:54STATUS
STATUSJust a hunch, but I got the feeling tons of fixes will need to be done today....
11:50FIXED
FIXEDUnclosed switch statement in NIL glue code for RPG database
11:49FIXED
FIXEDFixed that one too
11:44BUG
BUGonly to encounter another
11:44FIXED
FIXEDOne version conflict
11:23ACHIEVEMENT
ACHIEVEMENTAre you not entertained?
11:13FIXED
FIXEDLoads of parse errors
11:11LINK
LINKRPG API linked to main engine
11:10BUG
BUGVersion conflict
11:08TEST
TESTI'll have to test if the game still works up to the point of selecting the difficulty setting
- = 25 Jul 2019 = -
23:54STATUS
STATUSThat is all for later, though... I have some other challenge to face... Trying to get some sleep in a room that is by far to hot for that... But which is impossible too cool given the current weather situation.... Oh well
23:53STATUS
STATUSWell for the game the time has come to complete the skill selection procedure, linking everything to the NewGame flow, getting ready to start the game at last!
22:48OFFTOPIC
OFFTOPIC
22:29BACKUP
BACKUPRunning
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