Missing slash, and in coding work, that makes a lot of difference in a computer program, I tell ya!
16:11
TEST
You never know this without a test... of course
16:10
TECHNO
As a result, the chains between the floors should not be working now in the Facility, but they still should in all other dungeons
16:09
LINK
And the mapscript now also links to this
15:57
LINK
Link function so I can do AltNext from all other states (most particularly the MapScript state)....
13:34
JUDGMENT
That looks good... but let's see
13:31
TEST
Let's do that again!
13:31
FIXED
Yeah, believe it or not, but this little shitty code already needed a fix, and the big code was not yet even linked to... Cool, huh?
13:28
STATUS
STuff is not yet complete or linked but I do want to run a little test to see if the few changes didn't cause too much trouble
- = 7 Jan 2020 = -
20:02
SKELETON
Basis setup for the sliding doors
19:16
BRAINSTORM
I did need some rest, and I also did some brainstorming.... I think I got some ideas for the sliding doors, as they have some important scriptig requirements....
The stuff that had to work now, works.... Some additional coding will now be required to get this all to work fully
11:51
FIXED
a few fixes on textures that do not exist in this game, and which i don't need anyway, so no need to import them either!
11:07
TEST
Yet I can test if the entrance works, and that I will do!
11:07
NOTE
I should note that the dungeon is not yet completely operational and that the doors will also not move yet!
11:06
LINK
Entrance to the facility should work now
10:19
NOTE
Which really goes more than 10x faster now that I can use my C# version of JCR6 (even though it's not yet fully done).
10:18
JCR6
And repacking my music resource now
10:18
CONVERT
Converted to WAV as XNA has no OGG support on its own, and I do not wish to rely on dependencies not can I unpack to make those dependencies make the work... With SSD based harddrives that is not wise to do (makes their lifespan shorter), plus not all music licenses allow me this road....
10:17
TRANSFER
So it's been transferred
10:17
MUSIC
Just like in Star Story "Ghosts of Disease" by Knight of Fire will be used in the facility
10:01
TECHNO
There are a few things in this map that have not been configured in this project, but that's no real bummer, as they are not really needed here anyway
10:00
MAP
A few slight modifications done to make it fully compatible with the new script setting
9:58
TRANSFER
Map Eugorvnia Facility
0:32
CHECKED
Well the original Kthura map looks fine to me, so transferring should not be a serious issue...
Yes, another secret Game Jolt exclusive dungeon will be found here. Cool,huh?
23:50
GAMEJOLT
Linked to the checkout that should open the barrier
23:48
MAPSCRIPT
Written some code to start the madhouse
23:46
MAP
Areas 000 and 001 of the Mad House
23:13
TEST
Well, let's see what happens
23:12
TECHNO
This is a feature first brought in to Star Story and very specifically set up to work on Kthura, so maybe that explains why it wasn't supported in the original game
23:12
SCENARIO
Tag change tomake the auto-link possible
23:11
MAP
Sign with auto-link
23:06
SCENARIO
Auto-correct
23:03
TRANSFER
scenario transfer
22:57
TEST
Does it all work now?
22:57
FIXED
....
22:54
FIXED
Madhouse misreferrence
22:46
TEST
Well.... Does everything work now?
22:46
LAZY
and made the GOTOLAYER case insensitive... Kthura takes only uppercase anyway
22:46
LINK
exit Eric's house
22:13
LINK
Link to the Mad House set up
21:48
JCR6
So I've set the aliases right and rebuilt the music resource...
21:47
MUSIC
"Fun in a bottle" is the background music for the madhouse (just like in the original game)
21:43
MAP
Exterior Mad House
21:24
SASKIA
Set up an empty script for the madhouse... Not much SASKIA scripting is expected here though, as this is a pretty straightforward dungeon when it comes to code... (that is codewise... for the player it can work confusing and that was my intension).
- = 5 Jan 2020 = -
21:20
NOTE
Although Frendor can now also be visted, I've decided to focus on the Mad House (and the optional dungeon hidden inside it) first.... Two cities in such a short time, is not gonna motivate me, that's for sure....
21:11
STATUS
It works now! AT LAST!
21:08
TEST
Take X
21:08
FIXED
Import error
21:06
TEST
Take IX
21:05
FIXED
Wrong property called
20:50
TEST
Take VIII
20:49
FIXED
Linkage error
20:32
NOTE
And if this is succesful I'm first gonna prepare dinner
20:32
TEST
Take VII
20:31
LINK
Established
19:27
NOTE
THAT was the sole purpose of this test, as the routine itself has not yet been linked to the action callback
19:26
STATUS
All compilation errors accounted for
19:24
TEST
Take VI
19:24
STATUS
Yeah, and the stupidity damage is now completely done
19:24
FIXED
General Syntax error
19:04
TEST
Take V
19:04
FIXED
Last one?
18:52
TEST
Take IV
18:51
FIXED
Do I have them all now?
18:47
FAILURE
Google really oughta fix that bug showing me the wrong videos
18:44
OFFTOPIC
And I couldn't resist to post more of that girl....
18:43
TEST
Take III
18:42
FIXED
Okay, some damage was still leftover
18:39
TEST
Take II
18:39
FIXED
Loads of crap beyond any level of stupidity
18:37
TEST
So NOW I'm gonna roll over to test I
18:37
STATUS
I am still doing things slooowly, okay....
17:19
DONE
I've worked out the skill level upgrade for Stone Masters... I only did not yet test it....
0:27
DONE
The Updates a Stone Master has show now... Good!
0:26
BUG
Bug in YouTube so not for me to fix.... I post a link to a video where she plays the Star Wars soundtrack, and I get the one where she plays Back To The Future (which she also does masterfully).... (Or is it back to Star Wars by now?)
0:21
HUH
https://pics.ballmemes.com/dafuck-59111457.png
0:19
OFFTOPIC
DAMN! She is good!
- = 4 Jan 2020 = -
23:44
FIXED
I did fix the crash that would happen if you dismiss the stone master menu
23:44
SKELETON
I've done not much today, as I still needed my reset. A bit of skeleton code for the stone master has been done.... It's not much, and not fulyl an working state either....
- = 3 Jan 2020 = -
21:34
DONE
Constructors
20:12
TODO
And time for another break, thank you!
20:12
DONE
I've set the basis for the Stone Mater Script
16:41
MEDICAL
Don't expect too much of me, though, as I got a headeache
16:41
STATUS
Couldn't resist....
16:40
ART
Stone Master Icon
12:51
MEDICAL
I've worked too hard the past days, so I do need a day of rest.... I don't want to overwork myself with all kind of bad health consequences as a result....
- = 2 Jan 2020 = -
22:57
STATUS
Now before I'll get to Wendy as a Stone Master I think I may first need to make sure I get another break
22:53
STATUS
22:50
CONFIRMED
As far as I can tell, this all works now....
22:47
TEST
Again!
22:46
FIXED
Something went wrong
22:41
TEST
Let's see....
22:41
LINK
Linked the SASKIA script to the map
22:41
SASKIA
Wendy scripted out... However as soon as she starts to operate as a stone master the game will for now crash, as there is no Stone Master support
22:20
STATUS
Well, I'll be.... I see what I wanted to see... Not bad!
22:17
TEST
....
22:17
NOTE
But what I'll find in there... I dunno, but let's see for myself, eh?
22:17
LINK
You should be able to enter now
22:15
MAP
Map preparations that I require
22:14
STUDY
Some quick setups for the house
22:12
NOTE
Now the stone master in Xenor happens to be Wendy.... Eric and Rebecca's mother... However before I can code her as a Stone Master I will have to deal with the chain between the outside of Xenor and the inside of the house
21:56
STATUS
One of the next steps to be taken, tadaa... Is the stone master...
21:48
JUDGMENT
That will do!
21:45
TEST
Let's see now!
21:45
CONFIG
More pixels needed I see
21:42
TEST
Let's see
21:37
ENHANCEMENT
I've added a safety pre-caution to the achievement system meaning that if two achievements close to each other or even at the same time (which will likely happen with this new approach, so this was needed)
21:23
OFFTOPIC
Damn.... That sounds cool... Reminds me... I think I much rewatch those movies again... It's been awhile
19:04
CONFIRMED
YES! YES! YES!
19:00
TEST
Let's see if that's true!
19:00
FIXED
I think I got it.
18:59
TEST
And let's see, what'll happen!
18:58
DONE
I've at least made sure the maxima will never be exceeded
18:58
FIXED
Okay, I fixed one error in the mathematical formula, but still I'm not entirely happy
18:51
TEST
And see what is gonna happen
18:51
EXPERIMENT
Let's try this
18:51
HUH
????
18:45
HUH
I ask for THREE values, and what I get is an error because a FOURTH unasked value is missing.... That's C formating on a level beyond me
18:42
DEBUG
Let's see if these debug lines give me an answer
18:41
BUG
What happens when transferring money is NOT what I want to see
18:35
LINK
Linkup callbacks
18:28
DONE
Transfer of money should be possible now
18:28
FIXED
General issues
18:09
TEST
Time for a little test!
18:09
DONE
Money in the bank shown
18:04
LINK
Linked them all to Game Jolt
17:54
OFFTOPIC
Yeah, all these achievements were named after bands, and all of them are for defeating the guardian of the same color in the lair of the dragon with the same color
17:53
ACHIEVEMENT
Black Sabbath
17:53
ACHIEVEMENT
Whitesnake
17:53
ACHIEVEMENT
The Green Children
17:47
ACHIEVEMENT
Red hot chilli peppers
17:42
TEST
Again!
17:42
FIXED
Plus code typo
17:42
FIXED
Case error
17:41
TEST
And time for a little test!
17:40
ENHANCEMENT
Auto achievement detection in bank too (yeah I had to do this, as the cash achievements do not apply for money in the bank, only for the cash, and it would be nice if achievements were given on the spot)
17:40
DONE
Hover detection
17:35
ACHIEVEMENT
NO! Not the red button!
17:30
TEST
And let's see what happens next!
17:30
FIXED
That's been fixed
17:30
INVESTIGATION
Elementary my dear Watson... Wrong operator
17:21
INVESTIGATION
Why?
17:21
BUG
The ammount of shilders in cash is not visible
17:21
STATUS
No crashes, but....
17:18
TEST
Take VI
17:18
FIXED
Bad string definition
17:16
TEST
Take V
17:16
FIXED
Both fixed now
17:16
STUPIDITY
AAAAH! There were TWO case errors of the same kind
17:15
COCKROACH
WTF? Fix ignored?
17:14
TEST
take IV
17:14
FIXED
Case error in function call
17:12
TEST
Take III
17:11
FIXED
Name error
17:09
TEST
Take II
17:08
FIXED
Case error in variable declaration
17:07
OFFTOPIC
And with that all my entries of last year, have gone from the front page.... Jan 2nd.... That's pretty quick, I'd say.... Am I really that much of a worcaholic?
17:06
TEST
Let's go!
17:06
STATUS
Let's first put this linking to the test
17:06
STATUS
But I may be getting ahead of myself
16:56
NIL
A group created to make the bank transfers
16:54
NOTE
You won't be able to access it anyway once the release versions of the game come
16:54
LINK
Linked the debug console to the bank
16:53
LINK
And this should glue it all together
16:53
MAPSCRIPT
Link to SASKIA
16:52
SASKIA
Link to bank in SASKIA script
16:51
LINK
I've added a "GoToBank" function to the field header script.... I used that script as it was really no use to make a complete new file for just one function
16:17
SCRIPT
I've set up a basis for the bank
15:33
NIL
#macro __bank
14:27
BITBUCKET
updated
14:27
GITHUB
Updated
14:27
WIKI
Oversoul
14:27
WIKI
Difficulty settings
14:27
WIKI
Portraits in personal action page fixed
12:49
DONE
Taken a shower.... Hey, I too need to remain clean and fresh, mind you!