1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
18:25DEBUG
DEBUG So I've added extra debug lines
18:24INVESTIGATION
INVESTIGATION I cannot see clear tracks of proper initiation
17:41NOTE
NOTE that that should solve that BSOD
17:41FIXED
FIXED Illegal class call
17:39BUG
BUG
16:20FIXED
FIXED Merya Case error
16:18TEST
TEST Test III
16:17FIXED
FIXED missing links to Kthura
16:16BUG
BUG The alt script itself is (as expected) bugged
16:16CONFIRMED
CONFIRMED the link itself worked, but
16:14TEST
TEST And again
16:14FIXED
FIXED Missing slash, and in coding work, that makes a lot of difference in a computer program, I tell ya!
16:11TEST
TEST You never know this without a test... of course
16:10TECHNO
TECHNO As a result, the chains between the floors should not be working now in the Facility, but they still should in all other dungeons
16:09LINK
LINK And the mapscript now also links to this
15:57LINK
LINK Link function so I can do AltNext from all other states (most particularly the MapScript state)....
13:34JUDGMENT
JUDGMENT That looks good... but let's see
13:31TEST
TEST Let's do that again!
13:31FIXED
FIXED Yeah, believe it or not, but this little shitty code already needed a fix, and the big code was not yet even linked to... Cool, huh?
13:28STATUS
STATUS STuff is not yet complete or linked but I do want to run a little test to see if the few changes didn't cause too much trouble
- = 7 Jan 2020 = -
20:02SKELETON
SKELETON Basis setup for the sliding doors
19:16BRAINSTORM
I did need some rest, and I also did some brainstorming.... I think I got some ideas for the sliding doors, as they have some important scriptig requirements....
12:07UPDATED
11:57CONFIRMED
CONFIRMED The stuff that had to work now, works.... Some additional coding will now be required to get this all to work fully
11:51FIXED
FIXED a few fixes on textures that do not exist in this game, and which i don't need anyway, so no need to import them either!
11:07TEST
TEST Yet I can test if the entrance works, and that I will do!
11:07NOTE
NOTE I should note that the dungeon is not yet completely operational and that the doors will also not move yet!
11:06LINK
LINK Entrance to the facility should work now
10:19NOTE
NOTE Which really goes more than 10x faster now that I can use my C# version of JCR6 (even though it's not yet fully done).
10:18JCR6
JCR6 And repacking my music resource now
10:18CONVERT
CONVERT Dernor Converted to WAV as XNA has no OGG support on its own, and I do not wish to rely on dependencies not can I unpack to make those dependencies make the work... With SSD based harddrives that is not wise to do (makes their lifespan shorter), plus not all music licenses allow me this road....
10:17TRANSFER
TRANSFER So it's been transferred
10:17MUSIC
MUSIC Just like in Star Story "Ghosts of Disease" by Knight of Fire will be used in the facility
10:01TECHNO
TECHNO There are a few things in this map that have not been configured in this project, but that's no real bummer, as they are not really needed here anyway
10:00MAP
MAP A few slight modifications done to make it fully compatible with the new script setting
9:58TRANSFER
TRANSFER Map Eugorvnia Facility
0:32CHECKED
CHECKED Well the original Kthura map looks fine to me, so transferring should not be a serious issue...
0:15FIXED
FIXED NIL != Python (fortunately NOT)
0:13NOTE
NOTE It was either that or a useless call to SASKIA
0:13CHEAT
CHEAT I've cheated stuff in a little
0:00NOTE
NOTE And I noted all planned TL levels
0:00UPDATED
- = 6 Jan 2020 = -
23:50SECRET
SECRET Yes, another secret Game Jolt exclusive dungeon will be found here. Cool,huh?
23:50GAMEJOLT
GAMEJOLT Linked to the checkout that should open the barrier
23:48MAPSCRIPT
MAPSCRIPT Written some code to start the madhouse
23:46MAP
MAP Areas 000 and 001 of the Mad House
23:13TEST
TEST Well, let's see what happens
23:12TECHNO
TECHNO This is a feature first brought in to Star Story and very specifically set up to work on Kthura, so maybe that explains why it wasn't supported in the original game
23:12SCENARIO
SCENARIO Tag change tomake the auto-link possible
23:11MAP
MAP Sign with auto-link
23:06SCENARIO
SCENARIO Auto-correct
23:03TRANSFER
TRANSFER scenario transfer
22:57TEST
TEST Does it all work now?
22:57FIXED
FIXED ....
22:54FIXED
FIXED Rebecca Madhouse misreferrence
22:46TEST
TEST Well.... Does everything work now?
22:46LAZY
LAZY and made the GOTOLAYER case insensitive... Kthura takes only uppercase anyway
22:46LINK
LINK exit Eric's house
22:13LINK
LINK Link to the Mad House set up
21:48JCR6
JCR6 So I've set the aliases right and rebuilt the music resource...
21:47MUSIC
MUSIC "Fun in a bottle" is the background music for the madhouse (just like in the original game)
21:43MAP
MAP Exterior Mad House
21:24SASKIA
SASKIA Set up an empty script for the madhouse... Not much SASKIA scripting is expected here though, as this is a pretty straightforward dungeon when it comes to code... (that is codewise... for the player it can work confusing and that was my intension).
- = 5 Jan 2020 = -
21:20NOTE
NOTE Although Frendor can now also be visted, I've decided to focus on the Mad House (and the optional dungeon hidden inside it) first.... Two cities in such a short time, is not gonna motivate me, that's for sure....
21:11STATUS
STATUS It works now! AT LAST!
21:08TEST
TEST Take X
21:08FIXED
FIXED Import error
21:06TEST
TEST Take IX
21:05FIXED
FIXED Wrong property called
20:50TEST
TEST Take VIII
20:49FIXED
FIXED Linkage error
20:32NOTE
NOTE And if this is succesful I'm first gonna prepare dinner
20:32TEST
TEST Take VII
20:31LINK
LINK Established
19:27NOTE
NOTE THAT was the sole purpose of this test, as the routine itself has not yet been linked to the action callback
19:26STATUS
STATUS All compilation errors accounted for
19:24TEST
TEST Take VI
19:24STATUS
STATUS Yeah, and the stupidity damage is now completely done
19:24FIXED
FIXED General Syntax error
19:04TEST
TEST Scyndi Take V
19:04FIXED
FIXED Last one?
18:52TEST
TEST Take IV
18:51FIXED
FIXED Do I have them all now?
18:47FAILURE
FAILURE Google really oughta fix that bug showing me the wrong videos
18:44OFFTOPIC
OFFTOPIC And I couldn't resist to post more of that girl....

18:43TEST
TEST Take III
18:42FIXED
FIXED Okay, some damage was still leftover
18:39TEST
TEST Take II
18:39FIXED
FIXED Loads of crap beyond any level of stupidity
18:37TEST
TEST So NOW I'm gonna roll over to test I
18:37STATUS
STATUS I am still doing things slooowly, okay....
17:19DONE
DONE I've worked out the skill level upgrade for Stone Masters... I only did not yet test it....
0:27DONE
DONE The Updates a Stone Master has show now... Good!
0:26BUG
BUG Bug in YouTube so not for me to fix.... I post a link to a video where she plays the Star Wars soundtrack, and I get the one where she plays Back To The Future (which she also does masterfully).... (Or is it back to Star Wars by now?)
0:21HUH
HUH https://pics.ballmemes.com/dafuck-59111457.png
0:19OFFTOPIC
OFFTOPIC DAMN! She is good!
- = 4 Jan 2020 = -
23:44FIXED
FIXED I did fix the crash that would happen if you dismiss the stone master menu
23:44SKELETON
SKELETON I've done not much today, as I still needed my reset. A bit of skeleton code for the stone master has been done.... It's not much, and not fulyl an working state either....
- = 3 Jan 2020 = -
21:34DONE
DONE Constructors
20:12TODO
TODO And time for another break, thank you!
20:12DONE
DONE I've set the basis for the Stone Mater Script
16:41MEDICAL
MEDICAL Don't expect too much of me, though, as I got a headeache
16:41STATUS
STATUS Couldn't resist....
16:40ART
ART Stone Master Icon
12:51MEDICAL
MEDICAL I've worked too hard the past days, so I do need a day of rest.... I don't want to overwork myself with all kind of bad health consequences as a result....
- = 2 Jan 2020 = -
22:57STATUS
STATUS Brendor Now before I'll get to Wendy as a Stone Master I think I may first need to make sure I get another break
22:53STATUS
STATUS
22:50CONFIRMED
CONFIRMED As far as I can tell, this all works now....
22:47TEST
TEST Again!
22:46FIXED
FIXED Something went wrong
22:41TEST
TEST Let's see....
22:41LINK
LINK Linked the SASKIA script to the map
22:41SASKIA
SASKIA Wendy scripted out... However as soon as she starts to operate as a stone master the game will for now crash, as there is no Stone Master support
22:20STATUS
STATUS Well, I'll be.... I see what I wanted to see... Not bad!
22:17TEST
TEST ....
22:17NOTE
NOTE But what I'll find in there... I dunno, but let's see for myself, eh?
22:17LINK
LINK You should be able to enter now
22:15MAP
MAP Merya Map preparations that I require
22:14STUDY
STUDY Some quick setups for the house
22:12NOTE
NOTE Now the stone master in Xenor happens to be Wendy.... Eric and Rebecca's mother... However before I can code her as a Stone Master I will have to deal with the chain between the outside of Xenor and the inside of the house
21:56STATUS
STATUS One of the next steps to be taken, tadaa... Is the stone master...
21:48JUDGMENT
JUDGMENT That will do!
21:45TEST
TEST Let's see now!
21:45CONFIG
CONFIG More pixels needed I see
21:42TEST
TEST Let's see
21:37ENHANCEMENT
ENHANCEMENT I've added a safety pre-caution to the achievement system meaning that if two achievements close to each other or even at the same time (which will likely happen with this new approach, so this was needed)
21:23OFFTOPIC
OFFTOPIC Damn.... That sounds cool... Reminds me... I think I much rewatch those movies again... It's been awhile

19:04CONFIRMED
CONFIRMED YES! YES! YES!
19:00TEST
TEST Let's see if that's true!
19:00FIXED
FIXED I think I got it.
18:59TEST
TEST Irravonia And let's see, what'll happen!
18:58DONE
DONE I've at least made sure the maxima will never be exceeded
18:58FIXED
FIXED Okay, I fixed one error in the mathematical formula, but still I'm not entirely happy
18:51TEST
TEST And see what is gonna happen
18:51EXPERIMENT
EXPERIMENT Let's try this
18:51HUH
HUH ????
18:45HUH
HUH I ask for THREE values, and what I get is an error because a FOURTH unasked value is missing.... That's C formating on a level beyond me
18:42DEBUG
DEBUG Let's see if these debug lines give me an answer
18:41BUG
BUG What happens when transferring money is NOT what I want to see
18:35LINK
LINK Linkup callbacks
18:28DONE
DONE Transfer of money should be possible now
18:28FIXED
FIXED General issues
18:09TEST
TEST Time for a little test!
18:09DONE
DONE Money in the bank shown
18:04LINK
LINK Linked them all to Game Jolt
17:54OFFTOPIC
OFFTOPIC Yeah, all these achievements were named after bands, and all of them are for defeating the guardian of the same color in the lair of the dragon with the same color
17:53ACHIEVEMENT
ACHIEVEMENT Black Sabbath
17:53ACHIEVEMENT
ACHIEVEMENT Whitesnake
17:53ACHIEVEMENT
ACHIEVEMENT The Green Children
17:47ACHIEVEMENT
ACHIEVEMENT Red hot chilli peppers
17:42TEST
TEST Again!
17:42FIXED
FIXED Plus code typo
17:42FIXED
FIXED Case error
17:41TEST
TEST And time for a little test!
17:40ENHANCEMENT
ENHANCEMENT Auto achievement detection in bank too (yeah I had to do this, as the cash achievements do not apply for money in the bank, only for the cash, and it would be nice if achievements were given on the spot)
17:40DONE
DONE Eric Hover detection
17:35ACHIEVEMENT
ACHIEVEMENT NO! Not the red button!
17:30TEST
TEST And let's see what happens next!
17:30FIXED
FIXED That's been fixed
17:30INVESTIGATION
INVESTIGATION Elementary my dear Watson... Wrong operator
17:21INVESTIGATION
INVESTIGATION Why?
17:21BUG
BUG The ammount of shilders in cash is not visible
17:21STATUS
STATUS No crashes, but....
17:18TEST
TEST Take VI
17:18FIXED
FIXED Bad string definition
17:16TEST
TEST Take V
17:16FIXED
FIXED Both fixed now
17:16STUPIDITY
STUPIDITY AAAAH! There were TWO case errors of the same kind
17:15COCKROACH
COCKROACH WTF? Fix ignored?
17:14TEST
TEST take IV
17:14FIXED
FIXED Case error in function call
17:12TEST
TEST Take III
17:11FIXED
FIXED Name error
17:09TEST
TEST Take II
17:08FIXED
FIXED Case error in variable declaration
17:07OFFTOPIC
OFFTOPIC And with that all my entries of last year, have gone from the front page.... Jan 2nd.... That's pretty quick, I'd say.... Am I really that much of a worcaholic?
17:06TEST
TEST Let's go!
17:06STATUS
STATUS Let's first put this linking to the test
17:06STATUS
STATUS But I may be getting ahead of myself
16:56NIL
NIL A group created to make the bank transfers
16:54NOTE
NOTE Aziella You won't be able to access it anyway once the release versions of the game come
16:54LINK
LINK Linked the debug console to the bank
16:53LINK
LINK And this should glue it all together
16:53MAPSCRIPT
MAPSCRIPT Link to SASKIA
16:52SASKIA
SASKIA Link to bank in SASKIA script
16:51LINK
LINK I've added a "GoToBank" function to the field header script.... I used that script as it was really no use to make a complete new file for just one function
16:17SCRIPT
SCRIPT I've set up a basis for the bank
15:33NIL
NIL #macro __bank
14:27BITBUCKET
BITBUCKET updated
14:27GITHUB
GITHUB Updated
14:27WIKI
WIKI Oversoul
14:27WIKI
WIKI Difficulty settings
14:27WIKI
WIKI Portraits in personal action page fixed
12:49DONE
DONE Taken a shower.... Hey, I too need to remain clean and fresh, mind you!
10:35TEST
TEST Again!
10:35FIXED
FIXED Error in link-out
10:32TEST
TEST Right, let's see!
10:31LINK
LINK Link to the bank established
0:57TEST
TEST Let's try!
0:57LINK
LINK And it should have linked automatically
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