1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
19:21NOTE
NOTE As far as I can now check stuff appears to be in order now!
18:54FIXED
FIXED ANd the issue has been fixed too
18:51INVESTIGATION
INVESTIGATION MOAR hardcoredebugging, as it's beyond odd now!
18:49INVESTIGATION
INVESTIGATION Something is wrong with the parser that processes the information Game Jolt provides... The question is... Why!
18:23MYSTERY
MYSTERY Everything works at it should, but C# appears unable to see the success...
18:21DEBUG
DEBUG so hardcore stuff is required
18:21COCKROACH
COCKROACH But what goes wrong is still beyond me
18:18LINK
LINK Made that link the feature was meant for.
18:18ENHANCEMENT
ENHANCEMENT Link possibility to link error handlers to the GJ API
18:10DEBUG
DEBUG The faulty line has been found.
17:58COCKROACH
COCKROACH The key lies in dictionary keys, but where is the invalid key requested....
17:54TECHNO
TECHNO The result of NIL still being premature.
I do need a kind of forwarding system
17:54FIXED
FIXED Class conflict issues
17:43OFFTOPIC
OFFTOPIC
16:11STATUS
STATUS Tme for a break... I also got a visitor now... I will investigate later where it goes wrong
15:49REMOVED
REMOVED Dernor Some more calles to the deprecated .NEW() method (I wonder how many times I still gotta do that!)
15:46BUG
BUG Logging with correct credentials ALSO doesn't work, and I wonder why... But very likely also the exception thrown somewhere
15:40FIXED
FIXED AND NOW IT SHOULD BE FIXED!!!
15:39RESEARCH
RESEARCH Let's read up some more
15:38COCKROACH
COCKROACH STILL NO GOOD!
15:37TEST
TEST Take SEVEN (six was where the last bug came up)
15:37DONE
DONE Some more crap
15:36COCKROACH
COCKROACH Or so I thought
15:34FIXED
FIXED Numbers didn't work in Game Jolt Credential input fields
15:30NOTE
NOTE These too have not yet been provided with pictures
15:29GAMEJOLT
GAMEJOLT Enemy bio: Kirana
15:29GAMEJOLT
GAMEJOLT Enemy bio: Aldarus
15:29GAMEJOLT
GAMEJOLT Enemy bio: Rondomo
15:29GAMEJOLT
GAMEJOLT Enemy bio: Jeracko
15:29NOTE
NOTE None of them are provided with picture yet... That'll come later!
15:28GAMEJOLT
GAMEJOLT Char bio: Weniaria
15:28GAMEJOLT
GAMEJOLT Char bio: Gedrio Fulla
15:28GAMEJOLT
GAMEJOLT Char bio: Blenchy
15:27GAMEJOLT
GAMEJOLT Char Bio: Shanda
15:27GAMEJOLT
GAMEJOLT Char bio: Wendy
15:27GAMEJOLT
GAMEJOLT Char bio: Jack
15:26STATUS
STATUS Of course I've only checked what happens with WRONG credentials, but now what will happen if I give up the CORRECT credentials?
15:26FIXED
FIXED The crash has been fixed
13:48TEST
TEST Take FIVE!
13:48FIXED
FIXED Rebecca Parse errors in C#
13:07TEST
TEST And I can start now on Take FOUR, which hopefully shines a light on matters...
13:06POWERSHELL
POWERSHELL Build scripts running
12:44DEBUG
DEBUG Try { } Catch, and hopefully this shows me something.... :-/
12:42BUG
BUG But now something in the .NET code seems invalid.... These are always terrible cases, but I'll need to look into them, I suppose.
12:41FIXED
FIXED Squashed!
12:26COCKROACH
COCKROACH The fix keeps on being ignored
11:36FIXED
FIXED NOW it should be fixed (I hope)
11:36SOLVED
SOLVED AHA!
11:36MYSTERY
MYSTERY Fix ignored
11:35TEST
TEST Take THREE!
11:35FIXED
FIXED But a field typo also come in my way
11:35CONFIRMED
CONFIRMED The fix is confirmed
11:34TEST
TEST Take TWO!
11:34FIXED
FIXED I think I fixed that
11:34STUPIDITY
STUPIDITY And I think I can see why.... :-/
11:33BUG
BUG Nothing happens
11:32TEST
TEST Take ONE!
11:12DONE
DONE Login sequence set up.... Not yet tested, though
10:45POWERSHELL
POWERSHELL Ran some building scripts ... Again.... (not for the last time, as there's still stuff to do).
10:45LINK
LINK I linked logging onto Game Jolt to NIL
10:38DONE
DONE Better return value when authentication on Game Jolt was succesful
10:35GAMEJOLT
GAMEJOLT Character Bio: Aziëlla
9:59GAMEJOLT
GAMEJOLT Character bio: Merya
9:58GAMEJOLT
GAMEJOLT character bio: Dernor
9:58CHARACTER
CHARACTER Scyndi bio: Rebecca
9:58GAMEJOLT
GAMEJOLT Character Bio: Seelah Gandra
9:57GAMEJOLT
GAMEJOLT Character Bio: Brendor
9:23GAMEJOLT
GAMEJOLT Character bio: Irravonia
9:22GAMEJOLT
GAMEJOLT Character bio: Eric
8:51FIXED
FIXED I guess a night's rest did me well, as I saw the issue causing the other security step to fail... That's been fixed now...
0:06CONFIRMED
CONFIRMED A more important measure works (and that's why I'm so confident about this matter).
0:05STATUS
STATUS It *DOES* work now, but I do have a pretty serious issue to fix... If it's not fixable, well I doubt it'll undermine the the security settings, but still, I don't like it
- = 16 Jul 2019 = -
23:58FIXED
FIXED Security bug
23:52STATUS
STATUS Well, I fixed PART of the problem...
23:51FIXED
FIXED Fixed?
23:50SOLVED
SOLVED I think it's the special secu package causing trouble... I should have known
23:46DEBUG
DEBUG All I know is that a null pointer is in my way somewhere...
23:45HUH
HUH I get less and less of it!
23:43DEBUG
DEBUG Hardcore then!
23:38STATUS
STATUS Nothing happened (as expected, though)
23:37DONE
DONE Catcher placed, hopefully this will gain some results... (I doubt it, but... ya never know).
23:35DEBUG
DEBUG Logs show an exception without any further explanation!
23:30INVESTIGATION
INVESTIGATION I know the checker causes the black screen, but now to investigate WHY!
23:25MYSTERY
MYSTERY Nothing seems likely to make such a think happen... Hmmm....
23:22BUG
BUG All I get now is a black screen
23:21TEST
TEST Another go!
23:19FIXED
FIXED Forgotten class mentioning in link
23:19FIXED
FIXED I think I found out why the conflicts take place, and these conflicts would also be dangerous when I'm right. At least I think I fixed that now!
23:05LINK
LINK Brendor Forgot to properly link the resource checker into NALA. Well that's been taken care of and the link is there... (sigh!)
23:02TEST
TEST Let the test commence
23:02POWERSHELL
POWERSHELL Well we still got the manual go
23:02FAILURE
FAILURE Which does not happen
23:02TEST
TEST I'll run a test, but it's fragile as I am dependent on Widnows allowing the scripts to work the way they have to
22:57POWERSHELL
POWERSHELL Script setup runing
22:50FIXED
FIXED Fixed that
22:50BUG
BUG Aha... The Game Jolt API linked to the wrong NIL script
22:38CONFIRMED
CONFIRMED The C# code compiles
22:30MYSTERY
MYSTERY
22:29MYSTERY
MYSTERY How did my devlog tool suddenly close down?
21:50FIXED
FIXED Some forgotten Semi-Colons
21:47SECURITY
SECURITY Security data being read and processed
20:48FIXED
FIXED Missing data in secu
20:07FAILURE
FAILURE The conflicts Windows throws up keep coming... Nothing I can do about it, I'm afraid, except make my script repeat everything over and over... I really hope that's NOT the way it should be.... :-/
19:58CONFIRMED
CONFIRMED And no trouble during start up, either
19:57CONFIRMED
CONFIRMED So far everything compiles and that will have to do for "it works" for now, as testing is not yet fully possible
19:55POWERSHELL
POWERSHELL Let's run some scripts now
19:47LINK
LINK And linked it all together
19:46NIL
NIL Written glue code for this
19:46BUBBLE
BUBBLE Added API for these functions
19:28C#
Quick message box functions
17:41FAILURE
FAILURE Which is NOT my fault, ok?
17:40C#
Quick empty class set up for pop up windows, although I hope I work, given issue #3
17:39NOTE
NOTE Now you may think I did little but this was quite a lot of crap, but for security reasons I cannot go into the deep of it all.
17:34STATUS
STATUS Some extra stuff will be needed to get everything to work now though, so this ain't far from over...
17:31CONFIRMED
CONFIRMED The results show on screeen though.... Maybe I need to create a little delay tool or something (as this can and WILL spook up my development as building gets harder to do this way).
17:29FAILURE
FAILURE Irravonia Although Windows sometimes claims the files involved are being used by "another process"... I guess file closures can take time, and that Windows' protection against file overwriting can therefore work a bit conflicting.
17:28SECURITY
SECURITY I've been working on a safety program which has to make sure the game's unmodified
17:28SITE
SITE Added tag SECURITY
12:26OFFTOPIC
OFFTOPIC Listen to this:

12:17DONE
DONE But in the end I could enter the data I needed... (figures)
12:17FAILURE
FAILURE But once more crashes on the server side of Game Jolt :(
12:16GAMEJOLT
GAMEJOLT At least I could set a page up
12:16SITE
SITE Added tag GAMEJOLT
12:06IMPROVISATION
IMPROVISATION I've put in a few improvised values, as direct contact is not yet required anyway, but this is certainly a bummer, and I must not forget to fix this later once the servers are back up.
12:06SITE
SITE Added tag IMPROVISATION
12:05FAILURE
FAILURE But the Game Jolt server fails on me.... How obvious and convenient.....
12:04STATUS
STATUS I also need to create a Game Jolt page now in order to go further
11:15STATUS
STATUS Before I can move on into the next step a few security things are to be taken in order... For starters, I will only allow Game Jolt access to people who have an unmodified copy of the game (sorry, folks). Some measures will therefore have to be taken.
10:44BUG
BUG Next icon appears but is hardly visible
10:39FIXED
FIXED A "public/private" issue in the input API
10:38DONE
DONE "Next" icon put in GJ screen
10:37REMOVED
REMOVED The Linked List library has been rid of its deprecated .NEW instructions
9:50DOS
DOS And DPaint still rules, fols!
9:50ART
ART "Prev" Icon
9:50ART
ART "Next" icon
0:34BACKUP
BACKUP Runs!
0:34STATUS
STATUS Time to call it a day
0:33NOTE
NOTE There is a little issue jpbubble/bubble_monogame#3
0:10FIXED
FIXED Mouse pointer hardly visible in GJ credential screen
0:10DONE
DONE Mouse selecting for GJ credential fields
- = 15 Jul 2019 = -
23:35CONFIRMED
CONFIRMED Eric Indeed!
23:35FIXED
FIXED Issue should be fixed now
23:34STUPIDITY
STUPIDITY Not the smartest thing from my side
23:34SOLVED
SOLVED Ah, thing's been solved
23:33DEBUG
DEBUG Maybe this debug line can shine a light on this
23:33HUH
HUH This is absolutely ludicrous and should never be possible to happen.
23:32TECHNO
TECHNO ? as reserved character can cause trouble on the longer run... Silly of me to forget... Cannot change the existing instances anymore, but at least future ones are no more trouble
23:31SITE
SITE Added tag HUH
23:30HUH?
WTF
23:29FIXED
FIXED And a parse error
23:29FIXED
FIXED That crash
23:28BUG
BUG Suddenly NOT ignored, but a crash in stead... Huh?
23:25BUG
BUG (Which is ignored, for some reason, though).
23:25DONE
DONE Added keyboard input on start screen (GJ)
23:04CONFIRMED
CONFIRMED Stuff works now.... (at last)
22:41FIXED
FIXED Class
22:39FIXED
FIXED I'm getting tired
22:36FIXED
FIXED Several issues
22:34DONE
DONE Some visual work for credentials
21:55CONVERT
CONVERT Converted into the format NALA can use
21:37FONT
FONT Coolvetica recovered from old project... Since I basically "linked" that font to Phantasar (also given a bit by the fact that in Star Story the font was used to indicate people were speaking Phantasarean once Wendicka and friends learned the language).
21:32ANNOUNCEMENT
ANNOUNCEMENT

Right, and from now on, I'll declare this project as officially begun...
Although the engine will still require LOADS of modifications, I can do them best while on the way, so here goes...

21:30SITE
SITE Added tag ANNOUNCEMENT
21:27FIXED
FIXED Ah, just as I thought a "case error"
21:26BUG
BUG "width" unknown?
21:24FIXED
FIXED Scyndi Forgotten "end"
21:23FIXED
FIXED Stupid code
21:20NOTE
NOTE NIL has a few limitations
21:19FIXED
FIXED Case error
21:18FIXED
FIXED Poep!
21:17FIXED
FIXED Fixed (Of course)
21:17STUPIDITY
STUPIDITY Forgotten "."
21:16FIXED
FIXED Unfinished String!
21:15FIXED
FIXED Illegal class call
21:15CONFIRMED
CONFIRMED all missing )s accounted for
21:13FIXED
FIXED Many of the same ) forgotten issues, and I lost track of country how many so I'm not gonna get into that...
21:04CLOSED
CLOSED /jpbubble/NIL-isn-t-Lua#35 -- I deem this fix confirmed
21:04SITE
SITE Added tag CLOSED
20:56FIXED
FIXED Another case... Same issue, different line
20:55FIXED
FIXED Forgotten )
20:54FIXED
FIXED I fixed that stupid syntax now
20:53FAILURE
FAILURE I don't wanna talk about it
20:38LAZY
LAZY I've just put in an alias to end this all in once... GRRR!
20:38SITE
SITE Added tag LAZY
20:38FIXED
FIXED And another?
20:37FIXED
FIXED And another?
20:36FIXED
FIXED var error
20:36CONFIRMED
CONFIRMED That is indeed what happens
20:32NOTE
NOTE I refuse to call this a fix, as it's too unorthodox for that, but at least this issue should not cause any trouble anymore. In other words, the code is still bugged, but properly masked. :P
20:29BUG
BUG Merya It appears a bug in the delegate function declaration causes keyword "int" not to properly translate into a "number" function.
This causes the error "Current setup cannot return in this kind of function yet!" for int functions.
This is NOT proper behavior, so I do need to investigate if I can fix this, as this can be pretty hard to do! :-/
19:49HUH?
This is odd and needs more investigation!
19:49SITE
SITE Added tag HUH?
19:46FIXED
FIXED Good thing I put in variable declarations in NIL, as I came cross another issue
19:45FIXED
FIXED Code typo
19:39FIXED
FIXED missing .nil extension leading to a crash
19:37LINK
LINK And I've linked the main menu to it
19:37DONE
DONE I've worked out the New Game code out a bit more
16:57ENHANCEMENT
ENHANCEMENT Garbage collecting for Game Vars... No need to make them take up memory all the time... This will only happen once per 1000 definitions in order to prevent needless slowdowns.
16:56LINK
LINK Proper clear routine
14:49LINK
LINK And some extra link code done
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