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7:16 | POWERSHELL | And recompiled Bubble MonoGame and NALA... I should recompile the CLI BUBBLE engine too |
7:15 | BUBBLE | And wrote the glue script to Lua and NIL can access it easily |
7:15 | C# | Added an OpenURL function to the Bubble standard APIs |
6:58 | GITHUB | Updated some respositories (about time) |
0:15 | STATUS | As always, I'll have less time tomorrow, but I'll do what I can |
0:14 | STATUS | Actually activating a selection comes later as I really need to quit for today |
0:14 | STATUS | But it works now |
0:14 | FIXED | Of course some bugs had to come along |
0:06 | DONE | Moving the mouse should change menu items now |
0:02 | MYSTERY | I guess I'll never find out how such things always appear to work with a delay |
0:01 | MYSTERY | And suddenly it works, without fixing anything.... |
0:00 | MYSTERY | Still no good... |
- = 13 Jul 2019 = - | ||
23:56 | DEBUG | Well, let's see what this does.... |
23:55 | COCKROACH | FUCK YOU! |
23:53 | TEST | And let's go... again... I hope |
23:53 | FIXED | them |
23:53 | COCKROACH | Of course afew parse errors get in my way as I'm getting tired |
23:49 | TEST | and see what happens |
23:49 | EXPERIMENT | Let's try this |
23:44 | NOTE | Wait, I think I know what goes wrong.... |
23:43 | MYSTERY | Now this implies the MousePointer is still NIL.... How odd? |
23:41 | DEBUG | Another force test |
23:35 | INVESTIGATION | Step II, make sure the drawing routine is actually called! |
23:34 | CONFIRMED | At least I made sure the show mouse feature was actually called at all! |
23:24 | DEBUG | Let's force some results! |
23:22 | COCKROACH | And it remains a mystery |
23:18 | TEST | And try it all again! |
23:18 | NALA | Let's build again! |
23:17 | FIXED | Parse error |
23:14 | FIXED | I hope |
23:13 | TECHNO | Which is also the reason I created NIL, but this glue-script was in pure Lua... Bad idea so it seems |
23:12 | STUPIDITY | Ah... I see the bug |
23:12 | STUPIDITY | Oh wait, I looked at the wrong spot |
23:11 | MYSTERY | The log appears not very supportive |
23:01 | TEST | And let's see |
23:01 | NALA | rebuild |
23:01 | DEBUG | Added another debug line to the BUBBLE glue script |
22:58 | INVESTIGATION | Time to find out why! |
22:58 | SITE | Added tag INVESTIGATION |
22:57 | BUG | It doesn't show, though |
22:56 | TEST | Gotta test if it works now |
22:56 | DONE | Put mouse pointer in menu |
22:22 | FIXED | API glue script parse error |
22:19 | NALA | Rebuilt |
22:18 | BUBBLE | I've altered the internal script to make the mouse pointer more part of the system... (This was actually to keep my general code cleaner, and future games also profit here, so actually win-win). |
22:09 | DOS | For that I used my good old DPaint in DOS.... I still love that applications... |
22:08 | SITE | Added tag DOS |
22:06 | ART | Designed a mouse pointer (the original game didn't have it as it used the system's own mouse pointer, but for this remake that was not a good idea since XNA turns it off automatically, not to mention that an own mouse pointer makes the game more "out of the system" |
21:51 | STATUS | And to make them clickable with the mouse |
21:51 | STATUS | The next step will be to make the menu items actuall work |
21:50 | JUDGMENT | That looks cool and a lot more clear now |
21:48 | FIXED | Not placed at right instances. |
21:48 | FIXED | Wrong rectangle style |
21:47 | BUG | Horrible |
21:46 | FIXED | Never forget "self", Jeroen. I know an enhancement here is in order, but as we don't have that yet, don't forget that! |
21:46 | COSMETIC | The Graphic effect could cause some confusion though, so I made sure that's been taken care of with a nice rectangle |
21:43 | NOTE | No more questions no more questions, what works that works |
21:43 | MYSTERY | And suddenly without any vital changes or possible explanations why, the bugged code (that was never bugged) works the way it should (which is only natural since it was never bugged in the first place). |
21:41 | POWERSHELL | Although I guess some unsafed stuff made it through so let's do that again! |
21:39 | POWERSHELL | I've added a little synchronizer so I can more easily debug NALA itself |
21:38 | COSMETIC | But the window should be bigger, though |
21:36 | DEBUG | I've now configured NALA NOT to work full screen in debug builds of the engine |
21:34 | TEST | I think I need to risk ANOTHER total hangup to find out |
21:32 | DEBUG | let's see... :-/ |
21:31 | COCKROACH | Now that made matters even worse somehow... Why? |
21:30 | TEST | Of course and extra test to make sure... |
21:30 | FIXED | Well, that has been fixed |
21:29 | STUPIDITY | I am an idiot, hahahahahahahaha! |
21:29 | BUG | But the main issue is still not fixed and I need to sort that one out! |
21:29 | FIXED | And I fixed the bug that called the code that could make the system crash in the first place |
21:28 | CHECKED | At least I rid my system of total hangups |
21:27 | SITE | Added tag CHECKED |
20:15 | STUPIDITY | I was looking in the wrong project.... mesa dumass! |
20:15 | SOLVED | Because |
20:15 | SITE | Added tag SOLVED |
20:14 | MYSTERY | And now I wonder how my last code could disappear into nothingness |
20:13 | NALA | rebuild |
20:11 | ENHANCEMENT | I decided that now I was at it to enhance my Blue Screen Of Death a little bit... cosmetically ;) |
20:11 | SITE | Added tag ENHANCEMENT |
20:07 | CONFIRMED | At least that it does, and the error itself now also appears, which is good! |
20:06 | EXPERIMENT | Let's hope this try {} catch will rule this out from happening again! |
20:03 | FAILURE | Okay, whatever caused this, the error coming from it was so great it hung my entire system (thanks to the debugging algorithms Visual Studio uses... figures), but at least I could get another step closer to finding the cause of all evil |
19:56 | BUG | This created a complete error though, and I wonder what the hell went wrong there... |
19:56 | DONE | I've tried to set up a keyboard feature to browse through the pages |
19:43 | JUDGMENT | BETTER! |
19:43 | COSMETIC | y margin fine tuning |
19:43 | SITE | Added tag COSMETIC |
19:41 | COCKROACH | GRRR! |
19:41 | FIXED | Siiiigh |
19:40 | REMOVED | Another deprecrated .NEW instruction |
19:38 | NOTE | (Please note, I mean my own Blue Screen of Death, and not Windows' Blue Screen of Death. I can use the term, since it's unofficial, and mine doesn't mimick Microsoft's). |
19:37 | BUG | But there's always room for another BSOD |
19:37 | FIXED | Which should now be fixed |
19:36 | BUG | ALthough in stead I get a blue screen of death |
19:36 | DONE | The menu items had to appear |
19:14 | GENERATION | Okay, I've generated the license blocks... happy now? |
19:07 | NOTE | But first I wanna eat! I'm hungry! |
19:07 | STATUS | Next stop will be to put in the actual menu items |
19:05 | JUDGMENT | I REFUSE to call this a fix, but at last the issue has become invisible now |
19:04 | CHEAT | Let's put this line in then... :-/ |
19:01 | COCKROACH | The MidScreen feature appears to keep bugging up |
18:55 | TEST | And try the game then |
18:55 | POWERSHELL | And re-run the build script |
18:55 | C# | Let's add this line to NALA |
18:55 | RESEARCH | Ah, maybe this shines a proper light on stuff.... |
18:51 | JUDGMENT | Hmmm, almost looks good enough to me, but why the lower resolution? |
18:50 | TEST | Let's test this |
18:46 | NALA | recompiled |
18:46 | CONFIG | NALA configured to go full screen all the way now! |
18:46 | CONFIRMED | Stuff works now |
18:24 | NALA | It did require NALA to be recompiled, though.... |
18:23 | FIXED | ret-conflict? |
18:22 | FONT | Blitz Font added |
17:10 | NIL | A quick library written that can do some neat stuff to BubbleID data |
16:34 | REMINDER | I must not forget to change this in the TeddyBear editor and most notably the Kthura editor as well. |
16:33 | SITE | Added tag REMINDER |
16:33 | FIXED | I think I fixed that.... (At last) |
16:24 | JUDGMENT | No effect |
16:06 | RESEARCH | Well searching the internet did find me an article which may shine a light on this situation... I hope it is, but that has to be tested first... |
16:05 | SITE | Added tag RESEARCH |
15:51 | FAILURE | Now Microsoft's exposed as the ultimate ALPHA idiot! In stead of the fading effect the logo is supposed to have, the alpha is only taken to 50% in all pixels where transparency was needed at all, giving an extremely ugly effect.... DANG! |
15:49 | TEST | And then I gotta test this again.... (sheesh!) |
15:49 | POWERSHELL | And then back to my other powershell tab to rebuild the game itself |
15:48 | POWERSHELL | So I go back to powershell to refire my NALA build script |
15:48 | FIXED | Fixed that stupid action of mine.... (Geez) |
15:47 | STUPIDITY | I AM A STUPID COW! |
15:44 | TEST | Let's try that again! |
15:44 | FIXED | Done |
15:44 | POWERSHELL | Well that's easy to fix |
15:44 | STUPIDITY | forgot to rebuild NALA |
15:43 | BUG | Blue screen, eh? |
15:43 | STUPIDITY | Don't forget to save before calling the builder, dumbo! |
15:42 | NOTE | Like I said, the original background cannot be resused due to it being bound to a certain screensize, and the new game using a variable screensize (which is a pity, as the original picture was beautiful) |
15:41 | ART | Menu background |
15:31 | MYSTERY | Odd... The system *is* set to perform alpha blending.... Are Microsoft programs really THIS rotten on this department? |
15:28 | BUG | Not to mention that I'll need some ALPHABLENDING |
15:27 | DONE | I've put the logo on the Main menu screen.... Some fine tuning may be required though |
15:22 | BUBBLE | Adapted an internal NIL script (Graphics.nil) due to the new class 'new' handling |
15:11 | CONFIRMED | The numbers on my screen confirm the fix |
15:11 | CONFIG | Since everything was messed up, I've reset the auto-iconer, however I've changed the numbers to make Aziëlla appear first (as she was the only one of the playable characters who didn't yet show up) and after that everything will recycle from a clean go.... (Hopefully) |
15:07 | FIXED | Okay, that's fixed then.... Yes, mesa cow! |
15:06 | STUPIDITY | That was because I messed everything up... Yeah, I'm just an idiot.... |
15:05 | COCKROACH | Nope, as the wrong picture shows.... Back to the drawing board then.... |
15:04 | TEST | Does it work now? |
15:04 | BUG | As you can see, the auto-icon which had to display Merya is broken.... |
14:57 | UPDATED | Geany Syntax Highlighting |
14:57 | SITE | Added tag UPDATED |
14:56 | NALA | Updated to the new situation |
14:36 | FIXED | I've come up with a solution for the .NEW() issue that came up causing a conflict with delegates |
12:37 | DONE | Brute force class destruction (to prevent conflicts later) |
12:36 | FIXED | Fixed the short term issues.... |
12:35 | BUG | FUCK! That was pretty stupid.... I need to rethink a few things here.... And that may put the deprecation of .NEW() on hold.... But what happened makes perfect sense now, though.... :( |
11:51 | TEST | Let's see what we get now.... :( |
11:50 | FIXED | Fixed it! |
11:50 | STUPIDITY | Ah, so that's is.... :( |
11:50 | MYSTERY | And what kind of madness came up now??? |
11:46 | DEBUG | A bit more info from NIL why it thinks what it thinks... |
11:46 | FIXED | Misformed error |
11:42 | MYSTERY | I wonder what is happening here... :-/ |
11:40 | BUG | WHAT THE.... |
11:40 | FIXED | Case error |
11:39 | FIXED | Identifier conflict |
11:37 | TEST | I need to check if this all works, though |
11:21 | DEBUG | I've added a "secret" debug code that will take me into the debug console, however, this key combination will ONLY work in the development version!!! |
11:18 | NOTE | Only NALA benefits now for me, but it takes only a recompile of the MonoGame engine to make MonoGame benefit here too, which is only one command from PowerShell for me. :) |
11:18 | BUBBLE | I've been messing around in Bubble to make it easier to detect if keys are held or not |
11:17 | NIL | As a matter of fact .NEW has been deprecated now |
11:16 | NIL | Nil has been advanced making use use of that annoying .NEW() method no longer needed. |
9:59 | CONFIG | Added "DEVELOPMENT" tag to the definitions file |
9:55 | NALA | Will always run in full screen.... For these kinds of games... The better option.... |
- = 12 Jul 2019 = - | ||
22:59 | STATUS | I'm getting really tired now, so I'm gonna call it a day... Despite the cockroaches I had to squash, I did make some progress.... There are still a lot of things to do... Both on the engine as on game preps, before we can really get onto the road, but the moment I'll post the guy with the gun as the start signal may come soon now.... |
22:57 | BUG | I still need to find out why removed files are not removed from the list, but that's not a direct concern for Dyrt |
22:56 | BACKUP | Is running |
22:54 | POWERSHELL | I see that I forgot to add the script I use to compile NALA and add it to the bubble builder.... Well, I've taken care of that! |
22:52 | SITE | Added tag POWERSHELL |
22:49 | MUSIC | I've already aliased "Wouldn't it be" by Matt McFarland to be the music playing during the fights against the Order of Onyx... Just like in the original game. |
22:47 | DONE | Undummied link to get the flow running |
22:47 | SITE | Added tag DONE |
22:46 | BUBBLE | Project file updated |
22:43 | ART | Logo will be the same, and has been imported |
22:42 | SITE | Added tag ART |
22:26 | GITHUB | Pushed stuff |
22:22 | CHEAT | I refuse to call this a fix, but I cheated a way to get issues with loading music "fixed" |
22:19 | SITE | Added tag CHEAT |
22:06 | REMOVED | Temp dummies |
22:01 | FIXED | Anyway I fixed that! |
21:59 | STUPIDITY | Because I gave the wrong parapemter to the debugger, but the code in general was unbugged |
21:59 | SITE | Added tag STUPIDITY |
21:58 | BUG | And now to figure out why the caption contains a function pointer in stead of a strng |
21:57 | NALA | Rebuilt and repacked |
21:57 | FIXED | Well At least that issue is out of the way.... |
21:52 | DEBUG | Right, the cause of the error has been found... TQMG tries to pick into null for a JCR6 file... Question is now, how could that be null (as the scripts are read) |
20:42 | DEBUG | Let's see what happens next |
20:38 | DEBUG | Extra data error catcher |
20:37 | DEBUG | I've build in extra capturing of the font loader... It does confirm an error takes place while the font is loading... Now to figure out why that happens. |
20:33 | MYSTERY | Why was my devlog tool suddenly down? |
20:25 | BUG | no music heard, but that's a later concern... I need tofind out why loading the font doesn't work |
20:23 | FIXED | Invalid NIL declaration |
20:22 | FIXED | Moar errors in stack |
20:21 | FIXED | Error in stack library |
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