1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
7:16POWERSHELL
POWERSHELLAnd recompiled Bubble MonoGame and NALA... I should recompile the CLI BUBBLE engine too
7:15BUBBLE
BUBBLEAnd wrote the glue script to Lua and NIL can access it easily
7:15C#
C#Added an OpenURL function to the Bubble standard APIs
6:58GITHUB
GITHUBUpdated some respositories (about time)
0:15STATUS
STATUSAs always, I'll have less time tomorrow, but I'll do what I can
0:14STATUS
STATUSActually activating a selection comes later as I really need to quit for today
0:14STATUS
STATUSBut it works now
0:14FIXED
FIXEDOf course some bugs had to come along
0:06DONE
DONEMoving the mouse should change menu items now
0:02MYSTERY
MYSTERYI guess I'll never find out how such things always appear to work with a delay
0:01MYSTERY
MYSTERYAnd suddenly it works, without fixing anything....
0:00MYSTERY
MYSTERYRebecca Still no good...
- = 13 Jul 2019 = -
23:56DEBUG
DEBUGWell, let's see what this does....
23:55COCKROACH
COCKROACHFUCK YOU!
23:53TEST
TESTAnd let's go... again... I hope
23:53FIXED
FIXEDthem
23:53COCKROACH
COCKROACHOf course afew parse errors get in my way as I'm getting tired
23:49TEST
TESTand see what happens
23:49EXPERIMENT
EXPERIMENTLet's try this
23:44NOTE
NOTEWait, I think I know what goes wrong....
23:43MYSTERY
MYSTERYNow this implies the MousePointer is still NIL.... How odd?
23:41DEBUG
DEBUGAnother force test
23:35INVESTIGATION
INVESTIGATIONStep II, make sure the drawing routine is actually called!
23:34CONFIRMED
CONFIRMEDAt least I made sure the show mouse feature was actually called at all!
23:24DEBUG
DEBUGLet's force some results!
23:22COCKROACH
COCKROACHAnd it remains a mystery
23:18TEST
TESTAnd try it all again!
23:18NALA
NALALet's build again!
23:17FIXED
FIXEDParse error
23:14FIXED
FIXEDI hope
23:13TECHNO
TECHNOWhich is also the reason I created NIL, but this glue-script was in pure Lua... Bad idea so it seems
23:12STUPIDITY
STUPIDITYAh... I see the bug
23:12STUPIDITY
STUPIDITYOh wait, I looked at the wrong spot
23:11MYSTERY
MYSTERYThe log appears not very supportive
23:01TEST
TESTAnd let's see
23:01NALA
NALArebuild
23:01DEBUG
DEBUGScyndi Added another debug line to the BUBBLE glue script
22:58INVESTIGATION
INVESTIGATIONScyndi Time to find out why!
22:58SITE
SITEAdded tag INVESTIGATION
22:57BUG
BUGIt doesn't show, though
22:56TEST
TESTGotta test if it works now
22:56DONE
DONEPut mouse pointer in menu
22:22FIXED
FIXEDAPI glue script parse error
22:19NALA
NALARebuilt
22:18BUBBLE
BUBBLEI've altered the internal script to make the mouse pointer more part of the system... (This was actually to keep my general code cleaner, and future games also profit here, so actually win-win).
22:09DOS
DOSFor that I used my good old DPaint in DOS.... I still love that applications...
22:08SITE
SITEAdded tag DOS
22:06ART
ARTDesigned a mouse pointer (the original game didn't have it as it used the system's own mouse pointer, but for this remake that was not a good idea since XNA turns it off automatically, not to mention that an own mouse pointer makes the game more "out of the system"
21:51STATUS
STATUSAnd to make them clickable with the mouse
21:51STATUS
STATUSThe next step will be to make the menu items actuall work
21:50JUDGMENT
JUDGMENTThat looks cool and a lot more clear now
21:48FIXED
FIXEDNot placed at right instances.
21:48FIXED
FIXEDWrong rectangle style
21:47BUG
BUGHorrible
21:46FIXED
FIXEDNever forget "self", Jeroen. I know an enhancement here is in order, but as we don't have that yet, don't forget that!
21:46COSMETIC
COSMETICThe Graphic effect could cause some confusion though, so I made sure that's been taken care of with a nice rectangle
21:43NOTE
NOTENo more questions no more questions, what works that works
21:43MYSTERY
MYSTERYAnd suddenly without any vital changes or possible explanations why, the bugged code (that was never bugged) works the way it should (which is only natural since it was never bugged in the first place).
21:41POWERSHELL
POWERSHELLAlthough I guess some unsafed stuff made it through so let's do that again!
21:39POWERSHELL
POWERSHELLI've added a little synchronizer so I can more easily debug NALA itself
21:38COSMETIC
COSMETICBut the window should be bigger, though
21:36DEBUG
DEBUGBrendor I've now configured NALA NOT to work full screen in debug builds of the engine
21:34TEST
TESTI think I need to risk ANOTHER total hangup to find out
21:32DEBUG
DEBUGlet's see... :-/
21:31COCKROACH
COCKROACHNow that made matters even worse somehow... Why?
21:30TEST
TESTOf course and extra test to make sure...
21:30FIXED
FIXEDWell, that has been fixed
21:29STUPIDITY
STUPIDITYI am an idiot, hahahahahahahaha!
21:29BUG
BUGBut the main issue is still not fixed and I need to sort that one out!
21:29FIXED
FIXEDAnd I fixed the bug that called the code that could make the system crash in the first place
21:28CHECKED
CHECKEDAt least I rid my system of total hangups
21:27SITE
SITEAdded tag CHECKED
20:15STUPIDITY
STUPIDITYI was looking in the wrong project.... mesa dumass!
20:15SOLVED
SOLVEDBecause
20:15SITE
SITEAdded tag SOLVED
20:14MYSTERY
MYSTERYAnd now I wonder how my last code could disappear into nothingness
20:13NALA
NALArebuild
20:11ENHANCEMENT
ENHANCEMENTI decided that now I was at it to enhance my Blue Screen Of Death a little bit... cosmetically ;)
20:11SITE
SITEAdded tag ENHANCEMENT
20:07CONFIRMED
CONFIRMEDAt least that it does, and the error itself now also appears, which is good!
20:06EXPERIMENT
EXPERIMENTLet's hope this try {} catch will rule this out from happening again!
20:03FAILURE
FAILUREOkay, whatever caused this, the error coming from it was so great it hung my entire system (thanks to the debugging algorithms Visual Studio uses... figures), but at least I could get another step closer to finding the cause of all evil
19:56BUG
BUGThis created a complete error though, and I wonder what the hell went wrong there...
19:56DONE
DONEI've tried to set up a keyboard feature to browse through the pages
19:43JUDGMENT
JUDGMENTBETTER!
19:43COSMETIC
COSMETICy margin fine tuning
19:43SITE
SITEAdded tag COSMETIC
19:41COCKROACH
COCKROACHGRRR!
19:41FIXED
FIXEDSiiiigh
19:40REMOVED
REMOVEDIrravonia Another deprecrated .NEW instruction
19:38NOTE
NOTE(Please note, I mean my own Blue Screen of Death, and not Windows' Blue Screen of Death. I can use the term, since it's unofficial, and mine doesn't mimick Microsoft's).
19:37BUG
BUGBut there's always room for another BSOD
19:37FIXED
FIXEDWhich should now be fixed
19:36BUG
BUGALthough in stead I get a blue screen of death
19:36DONE
DONEThe menu items had to appear
19:14GENERATION
GENERATIONOkay, I've generated the license blocks... happy now?
19:07NOTE
NOTEBut first I wanna eat!
I'm hungry!
19:07STATUS
STATUSNext stop will be to put in the actual menu items
19:05JUDGMENT
JUDGMENTI REFUSE to call this a fix, but at last the issue has become invisible now
19:04CHEAT
CHEATLet's put this line in then... :-/
19:01COCKROACH
COCKROACHThe MidScreen feature appears to keep bugging up
18:55TEST
TESTAnd try the game then
18:55POWERSHELL
POWERSHELLAnd re-run the build script
18:55C#
C#Let's add this line to NALA
18:55RESEARCH
RESEARCHAh, maybe this shines a proper light on stuff....
18:51JUDGMENT
JUDGMENTHmmm, almost looks good enough to me, but why the lower resolution?
18:50TEST
TESTLet's test this
18:46NALA
NALArecompiled
18:46CONFIG
CONFIGNALA configured to go full screen all the way now!
18:46CONFIRMED
CONFIRMEDStuff works now
18:24NALA
NALAIt did require NALA to be recompiled, though....
18:23FIXED
FIXEDret-conflict?
18:22FONT
FONTBlitz Font added
17:10NIL
NILA quick library written that can do some neat stuff to BubbleID data
16:34REMINDER
REMINDEREric I must not forget to change this in the TeddyBear editor and most notably the Kthura editor as well.
16:33SITE
SITEAdded tag REMINDER
16:33FIXED
FIXEDI think I fixed that.... (At last)
16:24JUDGMENT
JUDGMENTNo effect
16:06RESEARCH
RESEARCHWell searching the internet did find me an article which may shine a light on this situation... I hope it is, but that has to be tested first...
16:05SITE
SITEAdded tag RESEARCH
15:51FAILURE
FAILURENow Microsoft's exposed as the ultimate ALPHA idiot! In stead of the fading effect the logo is supposed to have, the alpha is only taken to 50% in all pixels where transparency was needed at all, giving an extremely ugly effect.... DANG!
15:49TEST
TESTAnd then I gotta test this again.... (sheesh!)
15:49POWERSHELL
POWERSHELLAnd then back to my other powershell tab to rebuild the game itself
15:48POWERSHELL
POWERSHELLSo I go back to powershell to refire my NALA build script
15:48FIXED
FIXEDFixed that stupid action of mine.... (Geez)
15:47STUPIDITY
STUPIDITYI AM A STUPID COW!
15:44TEST
TESTLet's try that again!
15:44FIXED
FIXEDDone
15:44POWERSHELL
POWERSHELLWell that's easy to fix
15:44STUPIDITY
STUPIDITYforgot to rebuild NALA
15:43BUG
BUGBlue screen, eh?
15:43STUPIDITY
STUPIDITYDon't forget to save before calling the builder, dumbo!
15:42NOTE
NOTELike I said, the original background cannot be resused due to it being bound to a certain screensize, and the new game using a variable screensize (which is a pity, as the original picture was beautiful)
15:41ART
ARTMenu background
15:31MYSTERY
MYSTERYOdd... The system *is* set to perform alpha blending.... Are Microsoft programs really THIS rotten on this department?
15:28BUG
BUGNot to mention that I'll need some ALPHABLENDING
15:27DONE
DONEI've put the logo on the Main menu screen.... Some fine tuning may be required though
15:22BUBBLE
BUBBLEAdapted an internal NIL script (Graphics.nil) due to the new class 'new' handling
15:11CONFIRMED
CONFIRMEDThe numbers on my screen confirm the fix
15:11CONFIG
CONFIGScyndi Since everything was messed up, I've reset the auto-iconer, however I've changed the numbers to make Aziëlla appear first (as she was the only one of the playable characters who didn't yet show up) and after that everything will recycle from a clean go.... (Hopefully)
15:07FIXED
FIXEDOkay, that's fixed then.... Yes, mesa cow!
15:06STUPIDITY
STUPIDITYMerya That was because I messed everything up... Yeah, I'm just an idiot....
15:05COCKROACH
COCKROACHNope, as the wrong picture shows.... Back to the drawing board then....
15:04TEST
TESTDernor Does it work now?
15:04BUG
BUGAs you can see, the auto-icon which had to display Merya is broken....
14:57UPDATED
UPDATEDMerya Geany Syntax Highlighting
14:57SITE
SITEAdded tag UPDATED
14:56NALA
NALAUpdated to the new situation
14:36FIXED
FIXEDI've come up with a solution for the .NEW() issue that came up causing a conflict with delegates
12:37DONE
DONEBrute force class destruction (to prevent conflicts later)
12:36FIXED
FIXEDFixed the short term issues....
12:35BUG
BUGFUCK! That was pretty stupid.... I need to rethink a few things here.... And that may put the deprecation of .NEW() on hold.... But what happened makes perfect sense now, though.... :(
11:51TEST
TESTLet's see what we get now.... :(
11:50FIXED
FIXEDFixed it!
11:50STUPIDITY
STUPIDITYAh, so that's is.... :(
11:50MYSTERY
MYSTERYAnd what kind of madness came up now???
11:46DEBUG
DEBUGA bit more info from NIL why it thinks what it thinks...
11:46FIXED
FIXEDMisformed error
11:42MYSTERY
MYSTERYI wonder what is happening here... :-/
11:40BUG
BUGWHAT THE....
11:40FIXED
FIXEDCase error
11:39FIXED
FIXEDIdentifier conflict
11:37TEST
TESTI need to check if this all works, though
11:21DEBUG
DEBUGI've added a "secret" debug code that will take me into the debug console, however, this key combination will ONLY work in the development version!!!
11:18NOTE
NOTEOnly NALA benefits now for me, but it takes only a recompile of the MonoGame engine to make MonoGame benefit here too, which is only one command from PowerShell for me. :)
11:18BUBBLE
BUBBLEI've been messing around in Bubble to make it easier to detect if keys are held or not
11:17NIL
NILAs a matter of fact .NEW has been deprecated now
11:16NIL
NILNil has been advanced making use use of that annoying .NEW() method no longer needed.
9:59CONFIG
CONFIGAdded "DEVELOPMENT" tag to the definitions file
9:55NALA
NALAWill always run in full screen.... For these kinds of games... The better option....
- = 12 Jul 2019 = -
22:59STATUS
STATUSDernor I'm getting really tired now, so I'm gonna call it a day... Despite the cockroaches I had to squash, I did make some progress.... There are still a lot of things to do... Both on the engine as on game preps, before we can really get onto the road, but the moment I'll post the guy with the gun as the start signal may come soon now....
22:57BUG
BUGI still need to find out why removed files are not removed from the list, but that's not a direct concern for Dyrt
22:56BACKUP
BACKUPIs running
22:54POWERSHELL
POWERSHELLI see that I forgot to add the script I use to compile NALA and add it to the bubble builder.... Well, I've taken care of that!
22:52SITE
SITEAdded tag POWERSHELL
22:49MUSIC
MUSICI've already aliased "Wouldn't it be" by Matt McFarland to be the music playing during the fights against the Order of Onyx... Just like in the original game.
22:47DONE
DONEUndummied link to get the flow running
22:47SITE
SITEAdded tag DONE
22:46BUBBLE
BUBBLEProject file updated
22:43ART
ARTLogo will be the same, and has been imported
22:42SITE
SITEAdded tag ART
22:26GITHUB
GITHUBPushed stuff
22:22CHEAT
CHEATI refuse to call this a fix, but I cheated a way to get issues with loading music "fixed"
22:19SITE
SITEAdded tag CHEAT
22:06REMOVED
REMOVEDTemp dummies
22:01FIXED
FIXEDAnyway I fixed that!
21:59STUPIDITY
STUPIDITYBecause I gave the wrong parapemter to the debugger, but the code in general was unbugged
21:59SITE
SITEAdded tag STUPIDITY
21:58BUG
BUGAnd now to figure out why the caption contains a function pointer in stead of a strng
21:57NALA
NALARebuilt and repacked
21:57FIXED
FIXEDWell At least that issue is out of the way....
21:52DEBUG
DEBUGRight, the cause of the error has been found... TQMG tries to pick into null for a JCR6 file... Question is now, how could that be null (as the scripts are read)
20:42DEBUG
DEBUGLet's see what happens next
20:38DEBUG
DEBUGExtra data error catcher
20:37DEBUG
DEBUGI've build in extra capturing of the font loader... It does confirm an error takes place while the font is loading... Now to figure out why that happens.
20:33MYSTERY
MYSTERYWhy was my devlog tool suddenly down?
20:25BUG
BUGno music heard, but that's a later concern... I need tofind out why loading the font doesn't work
20:23FIXED
FIXEDInvalid NIL declaration
20:22FIXED
FIXEDMoar errors in stack
20:21FIXED
FIXEDError in stack library
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