1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
15:16WIKI
WIKI Documented Game Jotl API support
15:16SITE
SITE Added tag WIKI
14:55ACHIEVEMENT
ACHIEVEMENT Feed Me, Seymour
14:54STATUS
STATUS Must of the work is done now, but I cannot go into testing just yet!
14:44MAPSCRIPT
MAPSCRIPT I've done some checkups and responses to that.... But I think this can be done in a better way, but I'll leave it for now...
14:34STATUS
STATUS NOT there yet
14:31SECURITY
SECURITY The secret code that will process the Game Jolt stuff has been written
14:08LINK
LINK A few quick links for my own benefit
14:04POWERSHELL
POWERSHELL Dernor Let's run my NALA build script, as it will take awhile anyway before I can run the next test
14:04NALA
NALA The NALA side of this entire adventure has now been taken care of...
13:25COSMETIC
COSMETIC A little fix of something that was bothering me for quite awhile now
13:23SECURITY
SECURITY A few system updates done
13:18SECURITY
SECURITY Some extra data input to get things done in this department
13:09CONFIG
CONFIG Secu update
13:07STATUS
STATUS Well, time has come to turn the engine upside down
2:10STATUS
STATUS See ya!
2:01DATABASE
DATABASE Right, a database has been set up which helps me with generating the data I need
1:41STATUS
STATUS Well as much as I want to continue now... It's getting late
1:39GITHUB
GITHUB Updated
1:35ENHANCEMENT
ENHANCEMENT And so there's also a trophy fetcher on my GJ API
1:35STUDY
STUDY Complete, and with good results.... I guess the documentation was better than I thouht... Haha!
0:13NOTE
NOTE Still better than most syntax highlight documentation, though, and given the poor state of the GJ API documentation, THAT counts for something....
0:13STUDY
STUDY What I need to do now will require a bit more study on the Game Jolt API, which won't be easy as the Game Jolt API documentation is horrible at best
0:03STATUS
STATUS The next issue for me to tackle will be to get the gate to Botanica open....
0:01CONFIRMED
CONFIRMED "Are you not entertained!"
0:01CONFIRMED
CONFIRMED "Kill the hireling"
0:00NOTE
NOTE Although #103 is considered high priority, it's not the first thing to be taken care of.... That will come once the combats in Botanica are in order, as well as Scyndi's #102 issue.....
0:00BUG
- = 23 Dec 2019 = -
23:42TODO
23:42TEST
TEST Take VII
23:42FIXED
FIXED Floor and wall textures in area swapped
23:39TEST
TEST Take VI
23:39FIXED
FIXED "end" too much
23:37TEST
TEST Rebecca Take V
23:37SOLVED
SOLVED 5 characters was the issue.... More than 4 was not allowed to be counted for the random encounter generator
23:29TEST
TEST Take IV
23:28FUCKYOU
FUCKYOU No way
23:26TEST
TEST Take III
23:25FIXED
FIXED Encounters in area 999, where that was (due the the scenario hub status) not allowed (to prevent conflicts)
23:18TEST
TEST Take II
23:18DEBUG
DEBUG traceback added so I can see more
23:15BUG
BUG Collections multi array has an out of bounds error, but refuses to give me more information than that, which... sucks!
23:05TEST
TEST Take I
23:05STATUS
STATUS But I *can* test how things fare until that point has been reached, let's go!
23:04NOTE
NOTE I will NOT test the boss for now... This because the moment has come the first Game Jolt Only mission has been set up, and I'll be needed to set up some very important stuff then... After all, the full achievement check will then have to be done, and that will be quite a challenge....
23:02MAP
MAP Random encounters set up!
22:58STATUS
STATUS Well, with that all out of the way, I can configure the prison for enemies.... Hold, on!
22:58GENERATION
GENERATION Hireling negged
22:58TRANSFER
TRANSFER Hireling art
22:56STATUS
STATUS Not there yet!
22:56ARENA
ARENA Zoraman Prison arena
22:43UPDATED
22:41TECHNO
TECHNO Yes, this is needed.... Some significant tunings are there between prisons and other kinds of dungeons, making the two incompatible.... This is a bit of an issue in how the prison walls were drawn, and since my graphics designer is no longer available, no fix is possible for that....
22:40ARENA
ARENA Template prison
21:59FOE
FOE hireling
21:34TEST
TEST Take XI
21:34HUH
HUH Fix undone by the computer for some reason???
21:30TEST
TEST Take X
21:29FIXED
FIXED Scyndi Cosmetic issues
21:25TEST
TEST Take IX
21:25FIXED
FIXED GRRR!
21:20TEST
TEST And now to test things out
21:20LINK
LINK Linked the travel zones to the hide and show
21:20DONE
DONE I also had a short break
20:17TODO
TODO But first I'm gonna put my chicken into the grill, as I'm getting hungry

20:16STATUS
STATUS Before I'm gonna add the enemies for the encounters, I first must take care of the "secret" passage to ward the travel emblem
20:16CONFIRMED
CONFIRMED All errors so far accounted for....
20:09TEST
TEST Take VII
20:08TEST
TEST And let's go again....
20:08FIXED
FIXED Missing exit spots 001
20:08FIXED
FIXED Link 002 => 001
20:08FIXED
FIXED Link 002 => 003
20:02TEST
TEST Take VI
20:02FIXED
FIXED Link Area 006 => 005
19:47CONFIRMED
CONFIRMED Fix confirmed
19:25TEST
TEST Take V
19:25FIXED
FIXED And I hope I fixed this
19:25INVESTIGATION
INVESTIGATION My suspicion has been confirmed
19:18TEST
TEST Take IV
19:18FIXED
FIXED Debug Syntax Error
19:03TEST
TEST Take III to see what I can do now
19:03DEBUG
DEBUG Clickable list
18:58RESULT
RESULT The coordinates the player is being sent to are rubbish! Possibly because there are multiple switches on multiple floors, and thus there may be a little bit of a conflict
18:51INVESTIGATION
INVESTIGATION Brendor Let's start on that!
18:51COCKROACH
COCKROACH Switch still ignored for no reason at all.... This really requires some further investigation!
18:47TEST
TEST Take II will show me if they work, as they didn't crash teh game... They were completely ignored even, and I wonder why....
18:47MAPSCRIPT
MAPSCRIPT All switches have been scripted
18:47CONFIRMED
CONFIRMED that works
18:39TEST
TEST I can only test if the link between the cell and the dungeon itself works, as I didn't yet script the switches... Trying to throw them will therefore crash the game... for now

Take I

18:10LINK
LINK Linked area 006 with area 999 (area 999 is the cell where you start the game... I put this in a seperate area, due the the important part it plays in the start of the story line)....
18:09MAP
MAP Area 006
18:09MAP
MAP Area 005
17:00MEDICAL
MEDICAL And a headache
16:59DONE
DONE Real-life business
1:38STATUS
STATUS And that sums it up, I think.... See ya!
1:38BITBUCKET
BITBUCKET Updated
1:38GITHUB
GITHUB Updated
1:37CONFIG
CONFIG Backup configuration updated
1:35BACKUP
BACKUP Go!
1:35GENERATION
GENERATION BlitzPlus could help me to generate the teleporter for the secret GameJolt only dungeons... I'm not entirely happy though, so perhaps I need to give this more thought, but for now this will do, and the effect already works meshmerizing
1:34TECHNO
TECHNO It's hard for me to think backwards, but fortunately, it's only for one dungeon... at least for now... XD
1:33MAP
MAP Area 004
1:33MAP
MAP Area 003
1:33MAP
MAP Area 002
0:22NOTE
NOTE Now I need to note that this dungeon will work backward... So the highest number area comes first and 000 is the exit... This has a bit to do with the fact that 000 will also be the starting room from the world map...
0:21MAP
MAP Area 000 and 001 of Prison done
- = 22 Dec 2019 = -
23:13TEST
TEST III
23:13LINK
LINK Link code written
23:03NOTE
NOTE Irravonia This will not fully work yet, as some additional linking is required
23:02DONE
DONE Switching itself
21:44NOTE
NOTE But as my screen is big enough, it's for me just guessing work if this works the way it was intended, but I don't know why it shouldn't....
21:43DONE
DONE I've set up some catch up for when people play with smaller screens...
21:31TEST
TEST II
21:31FIXED
FIXED Coloring issue
21:25TEST
TEST I
21:25FIXED
FIXED Nil
21:19TEST
TEST Let's see what'll happen
21:15SCRIPT
SCRIPT Base setup switching characters
20:58CHECKED
CHECKED Switch icon there.... It was just not yet activated
20:29STATUS
STATUS The most logical thing to implement now would likely be... The switch function
20:27JUDGMENT
JUDGMENT Bon!
20:11TEST
TEST Take F
20:11DONE
DONE Alpha-flash
20:09CONFIRMED
CONFIRMED That works
20:04TEST
TEST Take E
20:04SCRIPT
SCRIPT Hover detection
20:02JUDGMENT
JUDGMENT It'll have to do.... for now
19:51TEST
TEST Take D
19:51COSMETIC
COSMETIC Coordinate wriggling
19:51COSMETIC
COSMETIC White == White != Grey
19:47TEST
TEST Take C
19:47LAZY
LAZY Voide case issue in Box class
19:34FIXED
FIXED LAck of self
19:30TEST
TEST Take B
19:30FIXED
FIXED Case error
19:26TEST
TEST Take A
19:26DONE
DONE This should make the backrow characters visible by mini icon... Clicking won't work yet!
18:46STATUS
STATUS The game holds out fine.... However... Rebecca is not yet shown in the character bar as 5th character, but that is solely because the back row has not yet been fully scripted out... That will be taken care of soon enough, after I had my dinner
18:42TEST
TEST Take IV
18:42FUCKYOU
FUCKYOU Are you fucking me?
18:39TEST
TEST Take III
18:39FIXED
FIXED Fixed that
18:39SOLVED
SOLVED Ah... that was the bugger... Wrong function call
18:38EXPERIMENT
EXPERIMENT Eric Does the boxtext loader work now... Hey... how could it have worked before in the first place?
18:34TEST
TEST Take II
18:33FIXED
FIXED SASKIA syntax error
18:33FIXED
FIXED Priest was not allowed to appear .... yet!
18:29TEST
TEST Take I
18:28STATUS
STATUS Dinner is on the cooker, but I gotta wait till it's ready, so in the meantime.....
18:18TODO
TODO Before all that though, let's check my fridge, as I do need to eat something, don't I?
18:17NOTE
NOTE This will resume the game in prison, with all playable characters (except Shanda since she was only a guest character), in the party, making a party of 5.... You may only have 4 characters up front and switching is not yet supported... As a matter of fact, there no telling if the game will hold up at all at this point, but that will be clear once the test starts.... right?
18:15SASKIA
SASKIA End of Scyndi's prologue and link to prison
17:44TEST
TEST Take II
17:43FIXED
FIXED Merya Map area links
17:34TEST
TEST Time to put it all to the test!
17:34NOTE
NOTE The stairs back will work when the boss is still up... When the boss is down, the game will for now crash for security reasons... That will stop of course once I had the time to fully script things out!
17:33SCRIPT
SCRIPT Back from boss
17:31SASKIA
SASKIA Boss Script written
17:29CONFIG
CONFIG Boss start up config
17:21MAP
MAP Area 007 -- That is where the boss is located
17:08BOSS
BOSS Shadow Sweeper
17:03GENERATION
GENERATION NEG
17:03TRANSFER
TRANSFER Shadow Sweeper
16:49FIXED
FIXED And Charge should not have a spellani
16:49CONFIRMED
CONFIRMED Negative healing for undead operative
16:43TEST
TEST But take IV will need to confirm that
16:43FIXED
FIXED And I think I fixed it
16:43SOLVED
SOLVED I think I found the reason of the bug
16:37TEST
TEST Aziella Take III
16:37FIXED
FIXED Code typo
16:20HUH
HUH NU BREEKT ME DE KLOMP!
16:13TEST
TEST Take II
16:13DEBUG
DEBUG Some extra log features
16:13BUG
BUG This setup is ignored.... Why?
16:10TEST
TEST Let's do it again!
16:10FIXED
FIXED Missing area links in map
16:07TEST
TEST I gotta test this before I close #100
16:06SCRIPT
SCRIPT I've been setting that undead enemies will get hurt in stead of healed when using healing on them.... (This does not affect absorbed elements).
16:03MAP
MAP Area 006
15:43STATUS
STATUS That all looked good, but that was to be expected!
15:33TEST
TEST Let's see
15:32NOTE
NOTE And that is why it took so long ;)
15:32MAP
MAP Area 005 -- And here I damned all the rules Kthura allowed me to damn.....
11:44MAP
MAP Area 004
11:23CLOSED
CLOSED #101 (You won't see that now, as the commit in which I put my closure request has not yet been pushed)
11:21STATUS
STATUS FINALLY!
11:15EXPERIMENT
EXPERIMENT Will THIS fix the issue?
11:08FIXED
FIXED All errors accounted for now???????
11:04FIXED
FIXED DOES IT WORK NOW????? (SHEESH!)
10:59TEST
TEST Again!
10:59FUCKYOU
FUCKYOU THIS WAY THEN?
10:59FUCKYOU
FUCKYOU GRRRR!
10:56DEBUG
DEBUG More console debug possibilities and an existance checker implemented
10:45INVESTIGATION
INVESTIGATION Merya The log confirms the attachment of the "Undead" status.... Now what next?
10:40TEST
TEST Let's see what rolls out!
10:40DEBUG
DEBUG I still wonder why the "Undead" status is not being attached so.... A little debug line must gimme an answer.... At least I hope so
10:37FIXED
FIXED The game would have crash on curing statuses
1:04STATUS
STATUS See ya!
1:04STATUS
STATUS Calling it
1:02BUG
BUG #101 -- It's late, so I'll schedule that one in tomorrow... I hope
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155