As far as I can now check stuff appears to be in order now!
18:54
FIXED
ANd the issue has been fixed too
18:51
INVESTIGATION
MOAR hardcoredebugging, as it's beyond odd now!
18:49
INVESTIGATION
Something is wrong with the parser that processes the information Game Jolt provides... The question is... Why!
18:23
MYSTERY
Everything works at it should, but C# appears unable to see the success...
18:21
DEBUG
so hardcore stuff is required
18:21
COCKROACH
But what goes wrong is still beyond me
18:18
LINK
Made that link the feature was meant for.
18:18
ENHANCEMENT
Link possibility to link error handlers to the GJ API
18:10
DEBUG
The faulty line has been found.
17:58
COCKROACH
The key lies in dictionary keys, but where is the invalid key requested....
17:54
TECHNO
The result of NIL still being premature. I do need a kind of forwarding system
17:54
FIXED
Class conflict issues
17:43
OFFTOPIC
16:11
STATUS
Tme for a break... I also got a visitor now... I will investigate later where it goes wrong
15:49
REMOVED
Some more calles to the deprecated .NEW() method (I wonder how many times I still gotta do that!)
15:46
BUG
Logging with correct credentials ALSO doesn't work, and I wonder why... But very likely also the exception thrown somewhere
15:40
FIXED
AND NOW IT SHOULD BE FIXED!!!
15:39
RESEARCH
Let's read up some more
15:38
COCKROACH
STILL NO GOOD!
15:37
TEST
Take SEVEN (six was where the last bug came up)
15:37
DONE
Some more crap
15:36
COCKROACH
Or so I thought
15:34
FIXED
Numbers didn't work in Game Jolt Credential input fields
15:30
NOTE
These too have not yet been provided with pictures
15:29
GAMEJOLT
Enemy bio: Kirana
15:29
GAMEJOLT
Enemy bio: Aldarus
15:29
GAMEJOLT
Enemy bio: Rondomo
15:29
GAMEJOLT
Enemy bio: Jeracko
15:29
NOTE
None of them are provided with picture yet... That'll come later!
15:28
GAMEJOLT
Char bio: Weniaria
15:28
GAMEJOLT
Char bio: Gedrio Fulla
15:28
GAMEJOLT
Char bio: Blenchy
15:27
GAMEJOLT
Char Bio: Shanda
15:27
GAMEJOLT
Char bio: Wendy
15:27
GAMEJOLT
Char bio: Jack
15:26
STATUS
Of course I've only checked what happens with WRONG credentials, but now what will happen if I give up the CORRECT credentials?
15:26
FIXED
The crash has been fixed
13:48
TEST
Take FIVE!
13:48
FIXED
Parse errors in C#
13:07
TEST
And I can start now on Take FOUR, which hopefully shines a light on matters...
13:06
POWERSHELL
Build scripts running
12:44
DEBUG
Try { } Catch, and hopefully this shows me something.... :-/
12:42
BUG
But now something in the .NET code seems invalid.... These are always terrible cases, but I'll need to look into them, I suppose.
12:41
FIXED
Squashed!
12:26
COCKROACH
The fix keeps on being ignored
11:36
FIXED
NOW it should be fixed (I hope)
11:36
SOLVED
AHA!
11:36
MYSTERY
Fix ignored
11:35
TEST
Take THREE!
11:35
FIXED
But a field typo also come in my way
11:35
CONFIRMED
The fix is confirmed
11:34
TEST
Take TWO!
11:34
FIXED
I think I fixed that
11:34
STUPIDITY
And I think I can see why.... :-/
11:33
BUG
Nothing happens
11:32
TEST
Take ONE!
11:12
DONE
Login sequence set up.... Not yet tested, though
10:45
POWERSHELL
Ran some building scripts ... Again.... (not for the last time, as there's still stuff to do).
10:45
LINK
I linked logging onto Game Jolt to NIL
10:38
DONE
Better return value when authentication on Game Jolt was succesful
10:35
GAMEJOLT
Character Bio: Aziëlla
9:59
GAMEJOLT
Character bio: Merya
9:58
GAMEJOLT
character bio: Dernor
9:58
CHARACTER
bio: Rebecca
9:58
GAMEJOLT
Character Bio: Seelah Gandra
9:57
GAMEJOLT
Character Bio: Brendor
9:23
GAMEJOLT
Character bio: Irravonia
9:22
GAMEJOLT
Character bio: Eric
8:51
FIXED
I guess a night's rest did me well, as I saw the issue causing the other security step to fail... That's been fixed now...
0:06
CONFIRMED
A more important measure works (and that's why I'm so confident about this matter).
0:05
STATUS
It *DOES* work now, but I do have a pretty serious issue to fix... If it's not fixable, well I doubt it'll undermine the the security settings, but still, I don't like it
- = 16 Jul 2019 = -
23:58
FIXED
Security bug
23:52
STATUS
Well, I fixed PART of the problem...
23:51
FIXED
Fixed?
23:50
SOLVED
I think it's the special secu package causing trouble... I should have known
23:46
DEBUG
All I know is that a null pointer is in my way somewhere...
23:45
HUH
I get less and less of it!
23:43
DEBUG
Hardcore then!
23:38
STATUS
Nothing happened (as expected, though)
23:37
DONE
Catcher placed, hopefully this will gain some results... (I doubt it, but... ya never know).
23:35
DEBUG
Logs show an exception without any further explanation!
23:30
INVESTIGATION
I know the checker causes the black screen, but now to investigate WHY!
23:25
MYSTERY
Nothing seems likely to make such a think happen... Hmmm....
23:22
BUG
All I get now is a black screen
23:21
TEST
Another go!
23:19
FIXED
Forgotten class mentioning in link
23:19
FIXED
I think I found out why the conflicts take place, and these conflicts would also be dangerous when I'm right. At least I think I fixed that now!
23:05
LINK
Forgot to properly link the resource checker into NALA. Well that's been taken care of and the link is there... (sigh!)
23:02
TEST
Let the test commence
23:02
POWERSHELL
Well we still got the manual go
23:02
FAILURE
Which does not happen
23:02
TEST
I'll run a test, but it's fragile as I am dependent on Widnows allowing the scripts to work the way they have to
22:57
POWERSHELL
Script setup runing
22:50
FIXED
Fixed that
22:50
BUG
Aha... The Game Jolt API linked to the wrong NIL script
22:38
CONFIRMED
The C# code compiles
22:30
MYSTERY
22:29
MYSTERY
How did my devlog tool suddenly close down?
21:50
FIXED
Some forgotten Semi-Colons
21:47
SECURITY
Security data being read and processed
20:48
FIXED
Missing data in secu
20:07
FAILURE
The conflicts Windows throws up keep coming... Nothing I can do about it, I'm afraid, except make my script repeat everything over and over... I really hope that's NOT the way it should be.... :-/
19:58
CONFIRMED
And no trouble during start up, either
19:57
CONFIRMED
So far everything compiles and that will have to do for "it works" for now, as testing is not yet fully possible
19:55
POWERSHELL
Let's run some scripts now
19:47
LINK
And linked it all together
19:46
NIL
Written glue code for this
19:46
BUBBLE
Added API for these functions
19:28
C#
Quick message box functions
17:41
FAILURE
Which is NOT my fault, ok?
17:40
C#
Quick empty class set up for pop up windows, although I hope I work, given issue #3
17:39
NOTE
Now you may think I did little but this was quite a lot of crap, but for security reasons I cannot go into the deep of it all.
17:34
STATUS
Some extra stuff will be needed to get everything to work now though, so this ain't far from over...
17:31
CONFIRMED
The results show on screeen though.... Maybe I need to create a little delay tool or something (as this can and WILL spook up my development as building gets harder to do this way).
17:29
FAILURE
Although Windows sometimes claims the files involved are being used by "another process"... I guess file closures can take time, and that Windows' protection against file overwriting can therefore work a bit conflicting.
17:28
SECURITY
I've been working on a safety program which has to make sure the game's unmodified
17:28
SITE
Added tag SECURITY
12:26
OFFTOPIC
Listen to this:
12:17
DONE
But in the end I could enter the data I needed... (figures)
12:17
FAILURE
But once more crashes on the server side of Game Jolt :(
12:16
GAMEJOLT
At least I could set a page up
12:16
SITE
Added tag GAMEJOLT
12:06
IMPROVISATION
I've put in a few improvised values, as direct contact is not yet required anyway, but this is certainly a bummer, and I must not forget to fix this later once the servers are back up.
12:06
SITE
Added tag IMPROVISATION
12:05
FAILURE
But the Game Jolt server fails on me.... How obvious and convenient.....
12:04
STATUS
I also need to create a Game Jolt page now in order to go further
11:15
STATUS
Before I can move on into the next step a few security things are to be taken in order... For starters, I will only allow Game Jolt access to people who have an unmodified copy of the game (sorry, folks). Some measures will therefore have to be taken.
10:44
BUG
Next icon appears but is hardly visible
10:39
FIXED
A "public/private" issue in the input API
10:38
DONE
"Next" icon put in GJ screen
10:37
REMOVED
The Linked List library has been rid of its deprecated .NEW instructions
Mouse pointer hardly visible in GJ credential screen
0:10
DONE
Mouse selecting for GJ credential fields
- = 15 Jul 2019 = -
23:35
CONFIRMED
Indeed!
23:35
FIXED
Issue should be fixed now
23:34
STUPIDITY
Not the smartest thing from my side
23:34
SOLVED
Ah, thing's been solved
23:33
DEBUG
Maybe this debug line can shine a light on this
23:33
HUH
This is absolutely ludicrous and should never be possible to happen.
23:32
TECHNO
? as reserved character can cause trouble on the longer run... Silly of me to forget... Cannot change the existing instances anymore, but at least future ones are no more trouble
23:31
SITE
Added tag HUH
23:30
HUH?
WTF
23:29
FIXED
And a parse error
23:29
FIXED
That crash
23:28
BUG
Suddenly NOT ignored, but a crash in stead... Huh?
23:25
BUG
(Which is ignored, for some reason, though).
23:25
DONE
Added keyboard input on start screen (GJ)
23:04
CONFIRMED
Stuff works now.... (at last)
22:41
FIXED
Class
22:39
FIXED
I'm getting tired
22:36
FIXED
Several issues
22:34
DONE
Some visual work for credentials
21:55
CONVERT
Converted into the format NALA can use
21:37
FONT
Coolvetica recovered from old project... Since I basically "linked" that font to Phantasar (also given a bit by the fact that in Star Story the font was used to indicate people were speaking Phantasarean once Wendicka and friends learned the language).
21:32
ANNOUNCEMENT
Right, and from now on, I'll declare this project as officially begun... Although the engine will still require LOADS of modifications, I can do them best while on the way, so here goes...
21:30
SITE
Added tag ANNOUNCEMENT
21:27
FIXED
Ah, just as I thought a "case error"
21:26
BUG
"width" unknown?
21:24
FIXED
Forgotten "end"
21:23
FIXED
Stupid code
21:20
NOTE
NIL has a few limitations
21:19
FIXED
Case error
21:18
FIXED
Poep!
21:17
FIXED
Fixed (Of course)
21:17
STUPIDITY
Forgotten "."
21:16
FIXED
Unfinished String!
21:15
FIXED
Illegal class call
21:15
CONFIRMED
all missing )s accounted for
21:13
FIXED
Many of the same ) forgotten issues, and I lost track of country how many so I'm not gonna get into that...
I've just put in an alias to end this all in once... GRRR!
20:38
SITE
Added tag LAZY
20:38
FIXED
And another?
20:37
FIXED
And another?
20:36
FIXED
var error
20:36
CONFIRMED
That is indeed what happens
20:32
NOTE
I refuse to call this a fix, as it's too unorthodox for that, but at least this issue should not cause any trouble anymore. In other words, the code is still bugged, but properly masked. :P
20:29
BUG
It appears a bug in the delegate function declaration causes keyword "int" not to properly translate into a "number" function. This causes the error "Current setup cannot return in this kind of function yet!" for int functions. This is NOT proper behavior, so I do need to investigate if I can fix this, as this can be pretty hard to do! :-/
19:49
HUH?
This is odd and needs more investigation!
19:49
SITE
Added tag HUH?
19:46
FIXED
Good thing I put in variable declarations in NIL, as I came cross another issue
19:45
FIXED
Code typo
19:39
FIXED
missing .nil extension leading to a crash
19:37
LINK
And I've linked the main menu to it
19:37
DONE
I've worked out the New Game code out a bit more
16:57
ENHANCEMENT
Garbage collecting for Game Vars... No need to make them take up memory all the time... This will only happen once per 1000 definitions in order to prevent needless slowdowns.