1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
12:45MAP
MAP Area 002 Red Dragon Cave
0:02STATUS
STATUS Well! Catch ya later, folks! I'm tired... Tomorrow is another day, eh?
- = 28 Dec 2019 = -
23:50STATUS
STATUS FINALLY!!!!
23:44TEST
TEST Final test.... please?
23:44FIXED
FIXED Missing start characters
23:41VOID
VOID All crashes voided
23:37TEST
TEST

23:37VOID
VOID

23:37FUCKYOU
FUCKYOU

23:37FUCKYOU
FUCKYOU

23:37FUCKYOU
FUCKYOU

23:33TEST
TEST And I am dead tired of these stupid errors now! (the number of reasons why so many tests are needed is ZERO! The fact that I had to use so many tests is really beyond me).
23:32VOID
VOID Merya You can't fix what ain't broken, but you can void it
23:32FUCKYOU
FUCKYOU Engine giving me nonsensical errors
23:19TEST
TEST .........
23:19SASKIA
SASKIA Base script for Red Dragon's cave (sigh!)
23:14TEST
TEST HOW MUCH MORE FOR A SILLY THING LIKE THIS???
23:14FIXED
FIXED SIGH!
23:10TEST
TEST Merya Again!
23:10FIXED
FIXED Forgotten group
23:06TEST
TEST Let's roll 'em, boys!
23:06MAP
MAP Start room red dragon cave
23:06FIXED
FIXED Respawn re-initiate
22:58TRANSFER
TRANSFER Dragon cave tiles (for all four dragons)
22:58VOID
VOID I've set the copier to void that
22:57UNDESIREABLE
UNDESIREABLE Errors on deleted stuff in original
22:47CONFIRMED
CONFIRMED All the pre-new-map stuff appears to be working
22:43TEST
TEST Take II
22:43FIXED
FIXED SASKIA syntax error
22:40TEST
TEST But I can test up to that moment, so let's go!
22:39STATUS
STATUS I can put this to the test a little, although the game will crash upon loading the red dragon cave, since that dungeon does not yet exist (how obvious)
22:38SASKIA
SASKIA Scripted it all out
22:38MAPSCRIPT
MAPSCRIPT To Dragon Cave
22:32MAP
MAP Sub Hub Dragon Crack Forest
22:24TRANSFER
TRANSFER Crack
22:09VOID
VOID Ah, white line bug in my way.... If I could only get that fixed..... (GRRRR!)
21:54FIXED
FIXED Syntax error
21:46CHARACTER
CHARACTER I've configured Eric's fire spells, since the first dungeon will allow him to unlock those....
21:39STATUS
STATUS Well, ready to go to the next stage
21:22TEST
TEST Take IV
21:22FIXED
FIXED Flame Wand didn't work the way it should
21:20CONFIRMED
CONFIRMED Rebecca's scare works
21:09TEST
TEST Take III
21:09FIXED
FIXED Dernor Illegal class usage
20:58TEST
TEST Take II
20:58VOID
VOID Bug
20:52TEST
TEST Well, as I go into testing area 003, I can test Rebecca's action in the process (I hope)
20:42WIKI
20:24CHARACTER
CHARACTER I've activated Rebecca's personal action
20:12ART
ART Rebecca's Personal action button
20:08FIXED
FIXED Sword tier 2 had issues
19:15TEST
TEST Let's put things to the test.... (And this may take awhile due to an earlier mistake of mine... Nothing in the programming, rather a gameplay issue during the test play, hahaha!)
19:13STATUS
STATUS That will be the last "official" floor, as the "final" floor will only be a scenario hub to get you into the red dragon cave
19:12MAP
MAP Area 003 Dragon Crack Forest
18:42STATUS
STATUS With this, I can move on to the next leg of the game's production
18:34FIXED
FIXED YUP! ALL IS WORKING NOW!!!! WHOOHOOO!
18:23TEST
TEST Take X can now really begin!
18:22STATUS
STATUS So I'm ready now....
18:22DONE
DONE And I had my dinner... A delicious Asian spring roll
18:21STATUS
STATUS Okay, that was that
17:56STATUS
STATUS And engage into test X... well that is... if if wasn't around 6 and time for the news....
17:56NALA
NALA Recompiling NALA
17:55FIXED
FIXED I fixed that
17:55SOLVED
SOLVED The evil lies in the way the data was generated by the underlying NALA API
17:49TEST
TEST Take IX
17:49DEBUG
DEBUG An extra line must tell me if the reset is completely ignored or not, as it seems very much like it!
17:42TEST
TEST Take VIII
17:42FIXED
FIXED Wrong var
17:29TEST
TEST Rebecca Take VII
17:29EXPERIMENT
EXPERIMENT Let's see what happens if.....
17:04STATUS
STATUS If I can still get some around this time... :-/ (But I hate molded bread)
17:04TODO
TODO Before I'm going to take a look why that is, I first need to refill my break stock
17:03BUG
BUG The stat isn't properly reset
17:02STATUS
STATUS Almost there... No more crashes, but....
16:30TEST
TEST Take VI
16:29FIXED
FIXED Syntax error
16:26TEST
TEST take V
16:26FIXED
FIXED Recalc definition error
16:17TEST
TEST And into take IV
16:17VOID
VOID I voided that
16:11TEST
TEST And move on to test II
16:11NALA
NALA So I gotta compile this shit all over again
16:10NALA
NALA Yup, gotta compile the entire shit all over again as the linking script is embedded in the NALA engine (to save me time)
16:10FIXED
FIXED Code typo in the NIL link code
16:05TEST
TEST Shanda Take I
16:05STATUS
STATUS I mean it!

I'm gonna need it... I'm afraid!

16:05STATUS
STATUS Time to wish me luck
16:03NOTE
NOTE Older savegames will NOT take effect in this.... Too much trouble to get it right and only asking for bugs
16:02SCRIPT
SCRIPT This should recalculate all stats ever re-equipping
15:55POWERSHELL
POWERSHELL So my script can run, as I won't get to full test work anyway
15:54NALA
NALA must be recompiled as a result of course
15:54LINK
LINK So that should link all together now
15:54BUBBLE
BUBBLE NIL link code
15:48BUBBLE
BUBBLE Scyndi API for RPG read out now has a stat iterator for foreach kind of requests
15:36FIXED
FIXED Irravonia not noted as somebody who could equip the Flame Wand
15:30FIXED
FIXED Flame Wand is NOT a consumable, but a weapon!
15:13DONE
DONE And I've replaced the light bulp in the hallway of my appartment... Was about time too
15:13CONFIRMED
CONFIRMED It works
13:50TEST
TEST And AGAAAAAAAAAAIN!
13:50FIXED
FIXED C-string-format error
13:44TEST
TEST And Agaaaaaaaaaaain! (yawn)
13:44FIXED
FIXED Syntax errors bij de vleet
13:33TEST
TEST And again!
13:32FIXED
FIXED Another syntax error
13:23TEST
TEST Again!
13:23FIXED
FIXED Syntax error
13:23DONE
DONE Taken a shower, prior to the test
12:23TEST
TEST Let's first see if this works
12:23NOTE
NOTE The stats will NOT yet be recalculated, though.... That will be the next step!
12:22DONE
DONE I've made it posible to change equipment now
11:31CONFIRMED
CONFIRMED Yup! That does it! ;)
11:26TEST
TEST And NOW I'll go into take III
11:26FIXED
FIXED Case Error!
11:26SOLVED
SOLVED I found the issue
11:26NOTE
NOTE HOLD IT! HOLD THE SHOW!!!!
11:21TEST
TEST Take III
11:21DEBUG
DEBUG And I added an extra help line hoping it can tell me why
11:21BUG
BUG Who can equip stuff is being ignored
11:18FIXED
FIXED Brendor Jewels not properly marked
11:13TEST
TEST Take II (can you believe that?)
11:13FIXED
FIXED One comma.... ONE FUCKING COMMA!
11:08TEST
TEST Let's put that to the test!
11:07DONE
DONE I've made the autohelp tell you who can equip a certain item, and who cannot
11:01NOTE
NOTE Does nothing yet, only a few linkups that will allow me to make this possible
11:01SKELETON
SKELETON Item usage in the field
10:59FIXED
FIXED Shanda's portrait fixed on the GJ Site
1:33STATUS
STATUS See ya, later!
1:33GITHUB
GITHUB Updated
1:33BITBUCKET
BITBUCKET Updated
1:32TODO
TODO Well, the first thing on my agenda now is item usage outside of battle, and top priority on equipment....
1:31CONFIG
CONFIG Which I also needed to configure some more
1:30BACKUP
BACKUP Running
1:24CONFIRMED
CONFIRMED And the JCR6 savegame checkup (the savegames are just JCR6 files in which all files are packed together.... Saves me a lot of loose files for a savegame).
1:22CONFIRMED
CONFIRMED That appears to confirm a few things....
1:22TEST
TEST Take K
1:21TODO
TODO But I must check if the chest will disappear in my savegame
1:21CONFIRMED
CONFIRMED Okay now the chest appears
1:15TEST
TEST Take J
1:15FIXED
FIXED Case error?
1:14COCKROACH
COCKROACH Fix ignored?????
1:08TEST
TEST Take I
1:08FIXED
FIXED And Fixed it
1:08SOLVED
SOLVED But I can see how that lie came to be
1:08BUG
BUG Irravonia Well all crashes accounted for, but now it claims this does not fall under the casual difficulty setting and THAT is a lie
1:03TEST
TEST Take H
1:03FIXED
FIXED Now?
0:56TEST
TEST Take G
0:56FIXED
FIXED I think....
0:56FUCKYOU
FUCKYOU Crap!
0:51TEST
TEST Take F
0:51FIXED
FIXED Texture Redefinition failure
0:36TEST
TEST Take E
0:36FIXED
FIXED Is that all?
0:30TEST
TEST Take D
0:30FUCKYOU
FUCKYOU and antoher
0:24TEST
TEST Take C
0:24FIXED
FIXED And more of that
0:20TEST
TEST Take B
0:20FIXED
FIXED Variable trouble
0:16TEST
TEST Take A
0:15NOTE
NOTE When saving your game, or when coming back to dungeons you've vistited before opened chests will be gone... This was to prevent needless bugs later....
0:15SCRIPT
SCRIPT Treasure chests SHOULD work now
- = 27 Dec 2019 = -
23:53STATUS
STATUS Now it comes to treasure chests.....
23:52CONFIRMED
CONFIRMED Fix confirmed
23:31TEST
TEST Take V
23:31DEBUG
DEBUG Safety pre-caution against the oversoul counter.... This is not ideal, but it should fix a few things on the short term
23:29FIXED
FIXED Blue Slime can not longer go oversoul
23:25BUG
BUG Just as I thought, and enemy who was NOT allowed to go oversoul, goes oversoul, for some reason....
23:08ABILITY
ABILITY Eric Cure Disease
23:06TEST
TEST Take IV
23:06FIXED
FIXED Broken Cash Tag
22:49TEST
TEST Take III
22:49FIXED
FIXED Illegal class readout
22:40HUH
HUH #108 Impossible error... Yet it happens.... What makes the impossible possible?
22:40DONE
DONE AP increase on getting hurt by attacks... Actual gain depends on how much HP damage you have, and the chosen difficulty setting... This feature was planned anyway prior to making AP loss on abilities actually work
22:29TEST
TEST Take II
22:29FIXED
FIXED Blockmap issue
22:23TEST
TEST A little test
22:12MAP
MAP Area 002 of Dragon Crack Forest
21:42ITEM
ITEM Sledge
21:42ITEM
ITEM Slashing Whip
21:37FIXED
FIXED Brimstone was shown as "Fire Wand"
21:36NOTE
NOTE Some treasures are just special and you do not want them to be random... So....
21:36KTHURA
KTHURA Treasure Chest added to Kthura config list
21:34KTHURA
KTHURA Scripted Treasure chest
21:13ART
ART I've cut it into two separate textures... The way Kthura currently works that is the safer way to go when it comes to bug prevention
21:11TRANSFER
TRANSFER Treasure chest art
21:11TRANSFER
TRANSFER Non-burning candle art
20:44NERF
NERF Dernor Highwayman's HP halved
20:43FIXED
FIXED Too many magic stones dropped
20:30FIXED
FIXED Target issues
19:51FAILURE
FAILURE Git acted up on me.... But I guess I could undo all that.... Pfweew!
19:44TEST
TEST Take 2
19:44FIXED
FIXED Aziella Code Typo
19:42TEST
TEST A little test is in order now
19:42MAP
MAP Encounters configured for Dragon Crack Forest
19:40NOTE
NOTE The reason why I picked these trees, was because there had to be more variation in trees in the forests, and I still had these trees, so....
19:39ARENA
ARENA Forest with these trees
19:38FOE
FOE Highwayman
19:34GENERATION
GENERATION Neg
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