1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
10:58MAPSCRIPT
MAPSCRIPT The boys were more complicated, but I think I got them!
10:58SASKIA
SASKIA The girls should be taken care off
10:47STATUS
STATUS Working on #153
9:58NOTE
NOTE At this moment the system lags like crazy, but that's only natural when running 2 backups in once
9:56COCKROACH
COCKROACH It appears some harsher measures are required to deal with the non-disappearing kids
9:48TEST
TEST Well, let's test shall we?
9:48LINK
LINK Achievement "C'est la vie" linked to the proper event
9:45BACKUP
BACKUP But I've also done a "Total Redo" backup... The latter is bound to take more than one day, but will at least be fully up-to-date!
9:44BACKUP
BACKUP Rebecca First in quick backup setting
9:44BACKUP
BACKUP And with the notice that the backup was outdated, let's immediately make a new one!
9:41RECOVERED
RECOVERED The Identify text was lost... So I had to recover that... that is, rewrite it from scratch
9:29FAILURE
FAILURE And I also see the scenario database inmy backup was outdated.... URGH!
9:29FAILURE
FAILURE A bug damaged the scenario database
9:08LINK
LINK Linked the two together
9:07GAMEJOLT
GAMEJOLT Trophy
9:07ACHIEVEMENT
ACHIEVEMENT C'est la vie!
8:55CONFIRMED
CONFIRMED IT WORKS!!!!
8:46TEST
TEST So let's do it!
8:46EXPERIMENT
EXPERIMENT I've tried to cover #88 , but I really cannot tell if it works, so I gotta test that
8:08FIXED
FIXED BlockMap issue in the south section of Rayal Palace, and Scharum's chamber
8:05STATUS
STATUS I've been bothered by #88 for a LOOOOONG time now, so I wanna take care of that today
8:03BUG
BUG Issued #213
- = 18 Jul 2020 = -
23:50MYSTERY
MYSTERY I cannot recollect what happened in anyway... Of course, this can also be a general hardware communication failure in the underlying OS... I hope it was that, as then it's not an error on my side, but we'll have to see....
23:17FAILURE
FAILURE .NET error during saving.... Not a clue what the fuck happened there.... But I guess I gotta find out....
22:44FIXED
FIXED I think I found the "evil"....
22:43MYSTERY
MYSTERY NOW this is getting mysterious.....
22:26DEBUG
DEBUG Some hardcore debug as things are only getting stranger here!
22:14FIXED
FIXED .NET error?
22:09INVESTIGATION
INVESTIGATION It's not yet "elementairy", but I think I'm closing in, my dear Watson!
22:08DEBUG
DEBUG I've added some more debug crap to make sure about that....
22:08COCKROACH
COCKROACH This is gonna be a rough one.... I do see instances I don't want, and I'm sure the C# garbage collector refuses to release the music because of that....
21:57TEST
TEST I need to test this all out!
21:51DEBUG
DEBUG More debug....
21:51NOTE
NOTE Scyndi I can indeed confirm that instances are not being released.... I do not know why
21:49EXPERIMENT
EXPERIMENT I've tried to set a few things up here.... This is pretty complicated stuff
21:38COCKROACH
COCKROACH For some reason the released music data lingers
20:36TEST
TEST Moar testing
20:36FIXED
FIXED BlockMap issue
20:28BUG
BUG I don't know why moves on 1 foe target the caster when learning... This should not happen, but for some odd reason it does... The source code does not deem this possible, though....
20:25FIXED
FIXED Fixed it!
20:24BUG
BUG Why this is shown... Not a clue, but let's find out!
20:12TEST
TEST Let's verify that!
20:11FIXED
FIXED THIS should fix the music stack error
20:04INVESTIGATION
INVESTIGATION A few extra debug lines might enlighten me on that course
20:02BUG
BUG Pushing and popping music doesn't work
19:51BUG
BUG Aziëlla is a bit bugged now, and the time has come to find out why....
18:22TEST
TEST Let's test Frundarmon's mansion....
17:54FIXED
FIXED Scyndi Scorpio #158 - Although I cannot yet test this!
16:56CONFIRMED
CONFIRMED What the logs show me now looks hopeful
16:52TEST
TEST Take V
16:52FIXED
FIXED All cool?
16:49TEST
TEST Take IV
16:49FIXED
FIXED Nil indexed error
16:49TEST
TEST Take III
16:42FIXED
FIXED And also something as trivial as a code typo
16:40TEST
TEST Take II
16:40FIXED
FIXED Of course I had to encounter something as trivial as a case error along the way
16:37TEST
TEST I need to pull all this to the test of course
16:36NIL
NIL Brendor Made a quick new music handler from scratch (well I only used the old code to make sure all functions are covered or the game could crash needlessly)... This one is by far less advanced, but should at least make sure that audio buffers are released (if not then they are hard-cover overwritten by C# itself, and at the mercy of the C# garbage collector, which is a lot safer than the one in Lua, I tell ya).
16:25CONFIRMED
CONFIRMED It appears I was correct... Not a single release call is being made, and that is.... BOTHERSOME at best...
16:16INVESTIGATION
INVESTIGATION And let's see what happens now....
16:16NALA
NALA Recompiling
16:15DEBUG
DEBUG AUDIOMEM debug command added
16:07C#
I've added an extra command which should help me on debugging
16:04DEBUG
DEBUG I've set up more text, as this is getting suspicious..... Hopefully this will enlighten me more....
16:00DEBUG
DEBUG The logs do make painfully clear that not a single people of audio is released when it should be done....
15:53FIXED
FIXED Debug bug (yeah, debugging *IS* harder than coding!)
15:42TEST
TEST Take III
15:42NALA
NALA And once again I must recompile NALA (sigh)
15:42FIXED
FIXED lack of self
15:36TEST
TEST And onto take II
15:36NALA
NALA Recompiling
15:36FIXED
FIXED NALA link up script error
15:33TEST
TEST I'll have to run a quick test to see what happens under the hood (I love my logs)
15:24TODO
TODO But first, I need to eat something... Due to my illness I could not eat so well, so I'm starving now!
15:22TECHNO
TECHNO If worst comes to worst I can write a simpler approach for the music routine... I do not prefer this, but hey, it's always better than tons of "Out of Memory" errors....
15:18NOTE
NOTE It should be noted that NIL relies on Lua when it comes to garbage collecting, and Lua's garbage collector is bugged on a few points, requiring a Lua coder to be extra alert on a few things, and when using a kind of shell language like NIL this can be more of an issue... Especially when the instances that have to be removed have to trigger the garbage collector in C#... Now the C# garbage collector does appear to work perfectly (as far as I can tell so far), but since Lua doesn't send the unlink command (which it should) because the records in question are not being unlinked, we got a problem... Of course, what I deem possible is because the data handled by Lua itself is pretty little and Lua may think the time is not right to release, as Lua cannot know how much data it has resposibility for.... I guess that's the flaw of using scripting languages with underlying APIs.....
15:15NALA
NALA I need to recompile NALA now
15:14DEBUG
DEBUG I've added some extra lines to the Audio manager which (hopefully) tell me a bit more....
15:07GENERATION
GENERATION This requires me to regenerate the "Anyway" lists
15:06SCRIPT
SCRIPT Set up an alternate print lib... This one will therefore catch system messages set up by the audio manager inside
14:31GAMEJOLT
14:11OFFTOPIC
OFFTOPIC

DAMN! This is cool!

14:09STUDY
STUDY Irravonia I did some study for things I'll need to know later when I shape Neil
13:47MEDICAL
MEDICAL I began with another headache... It LOOKS like it's under control now... But know knows....
0:04TEST
TEST Let's see
0:04DEBUG
DEBUG Let's see....
- = 17 Jul 2020 = -
23:48TEST
TEST Let's see....
23:45EXPERIMENT
EXPERIMENT I do not know if this fixes stuff... Time will have to tell...
23:36BUG
BUG The logs now clearly indicate that once loaded the music is NEVER unloaded, and so it keeps stacking up until an out of memory is inevitable.... I wonder why....
23:07TEST
TEST Take V
23:07NALA
NALA Order of Onyx: Aldarus I did make a small update to the NALA internal scripts for that, so I need to rcompile that...
23:06NOTE
NOTE Now I can directly see this was in the music routine... Which is a memory eater... I had the feeling the muisc buffers were not properly released after usage... This could explain a lot... I've set up a destructor that should forcefully clean up stuff, and I made sure the debug logs will send confirmation when this actually happens
22:59FAILURE
FAILURE Out of memory thrown....
22:16TEST
TEST Take IV
22:16FIXED
FIXED Bug in Merya's item conserve
22:01TEST
TEST Take III
22:01FIXED
FIXED Code typo
21:41TEST
TEST Take II
21:40FIXED
FIXED SFX ended up in the wrong folder
21:36TEST
TEST During the test of the Purple Forest I'll have to find out if this all works
21:27LINK
LINK Linked to the respective abilities
21:26SPELLANI
SPELLANI Spark
21:24CONVERT
CONVERT Convereted to WAVE
21:23TRANSFER
TRANSFER Sound for Spark
21:19TRANSFER
TRANSFER Art for Spark
21:16NEIL
NEIL A few more things done about Neil
17:35NEIL
NEIL I did a few updates to Neil, but my head is killing at this moment, so there was not much I could do :(
9:07MEDICAL
MEDICAL Eric I'm far from good, I must say.... I've had a rough night... I hope I can still get a few things done today, though.
- = 16 Jul 2020 = -
21:26MEDICAL
MEDICAL I feel terrible.... So I must leave it at that... unfortunately
21:25BOOST
BOOST More AP gain from "Focus" for Rebecca... This to compensate that the move would otherwise be useless compared to Guard
21:15FIXED
FIXED Rebecca party not properly set up
20:45TEST
TEST Again!
20:44FIXED
FIXED Fixing another issue
20:44LINK
LINK And I linked Rebecca's part
20:44FIXED
FIXED I hope I fixed a cosmetic issue in the castle by night
20:44STUPIDITY
STUPIDITY I forgot to link Rebecca's part directly to the choose group routine
20:30NEIL
NEIL I did however first do some work on Neil
20:30STATUS
STATUS Lots of real life stuff on my way
20:29FUCKYOU
FUCKYOU What's that? Updating the system without my consent?
- = 15 Jul 2020 = -
21:06TEST
TEST Take III
21:06VOID
VOID Did I get rid of this fucking issue?
20:59TEST
TEST Take II
20:59VOID
VOID I hope I voided this
20:20BUG
BUG Crash after fight with Boss Salamander
19:49FIXED
FIXED Blockmap issue with a hookspot for Scyndi in Botanica
19:49CONFIRMED
CONFIRMED #129 Dernor DOES charm all flowers.... I cannot yet check if all moves are working accordingly, yet
19:48UPDATED
19:16OFFTOPIC
17:26FIXED
FIXED Fixed?
17:24HUH
HUH nil?
16:54STATUS
STATUS Real life stuff
15:29STATUS
STATUS I'm now gonna test the Madhouse... None of the currently open issues have good testing possibilities at the present time, so all I can do is move on until I reach a good point!
15:23NEIL
NEIL Irravonia A start has been made with the Neil project. I may (also to break things up for me a little) work on that some more as time goes...
15:23SITE
SITE Added tag NEIL
12:49TEST
TEST Aziella Take II
12:49FIXED
FIXED Syntax error
12:45TEST
TEST Now I do, of course, have to test if everything is really working.... or not....
12:42FIXED
FIXED Gauge refill too quick in infinite encounter dungeons
12:40ENHANCEMENT
ENHANCEMENT When targeting somebody for whom the spell/item/action/ability was NOT intended the name will be displayed in red
12:40FIXED
FIXED #154 -- Although a little test to see if that fix fully does what it has to is in order!
12:39FIXED
FIXED When immune identify said absorb.... Now immune is really immune and absorb is really absorb
9:50FIXED
FIXED Failed element scan in identify
9:49FIXED
FIXED Max HP set to that of last enemy analyzed before when using identify on bosses in stead of ????
9:40STATUS
STATUS Although I can test if "Identify" will keep the HP secret on bosses
9:39STATUS
STATUS The next test would be Yasathar's Temple.... As this is more a scenario hub than a true dungeon, even though it does contain a boss enemy, I think testing new features here, is not a good idea.
0:18CLOSED
- = 14 Jul 2020 = -
22:55TEST
TEST Another test (sigh!)
22:55FIXED
FIXED Name doesn't show
22:47TEST
TEST Well, are we there yet!?
22:46FIXED
FIXED "Extremely Weak" always
22:36DEBUG
DEBUG Time to debug this out!
22:26TEST
TEST Again!
22:26DONE
DONE Different approach
22:23FAILURE
FAILURE Non-existent error
22:19TEST
TEST Identify
22:19FIXED
FIXED Identify
22:13TEST
TEST Identify
22:13FIXED
FIXED Order of Onyx: Rondomo Identify
22:13BUG
BUG Identify
21:59TEST
TEST Merya Identify
21:59LINK
LINK Identify
21:59CHARACTER
CHARACTER Identify
21:58ABILITY
ABILITY Identify
21:55SCRIPT
SCRIPT Identify
20:37STATUS
STATUS As I feared.... I cannot really test Dernor's will well, but it will have to do for now!
20:27TEST
TEST Take II
20:27FIXED
FIXED Code order error
20:23TEST
TEST Although I can start to test!
20:23DONE
DONE My food is being prepared now
19:13CLOSED
19:12COSMETIC
COSMETIC Shortened buzz sound
18:54STATUS
STATUS NO idea if this is gonna work
18:54LINK
LINK And been linked
18:53GAMEJOLT
GAMEJOLT So the Trophy has been created
18:52FIXED
FIXED Game Jolt appears to be fixed
18:52ACHIEVEMENT
ACHIEVEMENT The power of the mind
17:57LINK
LINK I've linked Dernor's will to the main combat routines
17:52NOTE
NOTE The Game Jolt servers are still messed up, and due to that I cannot put in the achievement for Dernor's will power, as my builder requires this to be linked immediately to Game Jolt, but without the Game Jolt Trophy no Trophy ID, and thus not possible...
17:51CHARACTER
CHARACTER I've Scripted Dernor's Willpower.... However, it has not yet been linked to the main combat program
17:13FAILURE
FAILURE

This is not something I can do anything about, and I hope this won't spook up with my work

8:16FIXED
FIXED POssibility of inifinite loop on Irravonia's elemental ward first time
1:02GAMEJOLT
GAMEJOLT Alpha Update
1:02BACKUP
BACKUP Running
0:54STATUS
STATUS Well that settles it for now!
- = 13 Jul 2020 = -
23:57BOOST
BOOST Dernor Random Treasures in the Naked Rocks Caves
23:42ENHANCEMENT
ENHANCEMENT Irraovnia will never ward the same element twice in a row
23:38NERF
NERF fuck you!
23:30NERF
NERF Croc
23:19TEST
TEST Take VII
23:19MYSTERY
MYSTERY And perhaps Fox and Scully can find out how that comma got there
23:19FIXED
FIXED Fixed the crash in the process
23:19REMOVED
REMOVED Removed that mysterious comma
23:18MYSTERY
MYSTERY I guess it's magic
23:18MYSTERY
MYSTERY Mysteriously a comma pops up in my code that was never allowed to be there, and which I never put there....
23:15TEST
TEST Take VI
23:15FIXED
FIXED Syntax Error
23:12TEST
TEST Take V
23:12FIXED
FIXED And fixed another crash in the process
23:11GENERATION
GENERATION I had to rerun the Anyway generator
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