1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
22:44TEST
TEST And the game should now be able to start up Rebecca's part of this story
22:43SASKIA
SASKIA Empty basis for the beach
22:42MAP
MAP Cat Beach
22:15JCR6
JCR6 Repacking music resource
22:15MUSIC
MUSIC And with that all settings are the same as in the original game
22:14MUSIC
MUSIC Irravonia How did I get down here for the Purple Forest
22:14MUSIC
MUSIC Zee Chee Jungle for Felixium
22:14MUSIC
MUSIC Pippin the Hunchback for the beach of Cat-Island
16:07CONFIRMED
CONFIRMED Stuff appears to work... that is... as far as that is possible right now, as the map where team Rebecca starts has not yet been created
16:04TEST
TEST Take III
16:04FIXED
FIXED Illegal Function Call
15:58TEST
TEST Take II
15:58VOID
VOID Bad linkthrough
15:54TEST
TEST Will this work?
15:54SASKIA
SASKIA And the SASKIA part to glue it all together
15:33MAP
MAP Party in map
15:27LINK
LINK Link up function
15:25SCRIPT
SCRIPT Set up a library to quickly end the split parts
15:25LINK
LINK Malabia
15:25MAPSCRIPT
MAPSCRIPT Malabia
- = 31 Mar 2020 = -
21:48MAP
MAP Malabia's temple interior
21:05TRANSFER
TRANSFER Malabia's statue art
- = 30 Mar 2020 = -
20:16NOTE
NOTE Please note that I am not fully into this with my mind right now. The Corona lockdowns are striking me.... No the virus itself has become more and more of a joke for me now... The measures they take because of it are suffocating me....
20:16FIXED
FIXED Completely now
- = 28 Mar 2020 = -
13:02TEST
TEST Take II
13:02FIXED
FIXED Scenario incorrectly tagged
12:59TEST
TEST And now I gotta put this to the test ....
12:59LINK
LINK Linked the event to the map
12:52SASKIA
SASKIA Gordo Script
10:14NOTE
NOTE Later debug logs will have to confirm if this all fully works the way it should though
10:13OPTIMIZATION
OPTIMIZATION I've set up a proper DESTRUCTOR for the buttons in Malabia's cave.... Due to a bug in the Lua's garbage collector, memory leaks would be inevitable, and this DESTRUCTOR might prevent that. I wonder though, as this leak could NEVER eat enough memory to cause that "Out of memory" error I got, but at least, I can be fully sure now... I hope
10:06MYSTERY
MYSTERY No clue why I got an "Out of Memory" error yesterday.... I must sort out what happened yesterday
9:47TRANSFER
TRANSFER Scenario Malabia's Temple
- = 27 Mar 2020 = -
20:38ANNOUNCEMENT
ANNOUNCEMENT People interested in alpha testing are welcome to contact me now... Once I got the link to Rebecca's part working, alpha testing is open for business
20:37BACKUP
BACKUP Order of Onyx: Aldarus Well okay, I'll run a backup
20:37STATUS
STATUS And there I'm gonna end today's session
19:34FIXED
FIXED Target Error
19:25NOTE
NOTE Yes, folks, most of the issues a coder has to deal with are these trivial things....
19:25TEST
TEST Take III
19:25FIXED
FIXED Eric Done it now, so that issue's out of the way
19:24STUPIDITY
STUPIDITY I forgot to NEG
19:21TEST
TEST Will it hold out now?
19:21RECOVERED
RECOVERED Put in again
19:21HUH
HUH Arena setting gone
19:17NOTE
NOTE (I often forget that thing).
19:17TEST
TEST And NOW the test can start....
19:17MAP
MAP Random Treasures
19:17NOTE
NOTE Hold the show... I forgot something
19:11TEST
TEST Time to put things to the test
19:10MAP
MAP Combat settings
19:06FOE
FOE Raven
19:01CHARACTER
CHARACTER Dernor can learn this move, but there are some extra requirements, as this move is pretty strong
18:59ABILITY
ABILITY Raven's Peck
18:56FOE
FOE Ghoul
18:56SITE
SITE A few more fixees
18:31SITE
SITE Devlog Config fixes
18:27ABILITY
ABILITY Hades Strike
18:27TRANSFER
TRANSFER Art Ghoul
18:23TRANSFER
TRANSFER Art Raven
18:23FOE
FOE White Slime
17:48C#
Stach Update
15:37NOTE
NOTE I do need a break now, though, so I'll get back to this later
15:22CONFIG
CONFIG Well the meta data of the temple has been set now anyway, though
15:21STUPIDITY
STUPIDITY Of course, I did forget we also need encounters in Malabia's cave, so perhaps it's prudent to focus on that first....
15:20SASKIA
SASKIA Basis script set up which will allow the scripting of the Gordo and also other scenario stuff here, as this will be a very important hub later in the game.
15:18JCR6
JCR6 This is gonna take some time
15:17JCR6
JCR6 And running
15:17JCR6
JCR6 Script adepted
15:17MUSIC
MUSIC Just like in the original game "Angevin" by Kevin McLeod will be the background music
15:15MAP
MAP Entrance area Malabia's Temple
15:14PHANTASAR
PHANTASAR Another chapter
- = 26 Mar 2020 = -
20:47UPDATED
20:47STATUS
STATUS Malabia's Cave complete
20:05SCREENSHOT
Aziella
20:00FIXED
FIXED Database error
19:55LINK
LINK Script linked
19:55MAPSCRIPT
MAPSCRIPT Unlock the temple
19:53LINK
LINK At least I could link something to the worldmap now
19:53MAP
MAP Empty map for the temple... I'll do the map later
19:52WORLDMAP
WORLDMAP Malabia's Temple
19:27FIXED
FIXED Blockmap issues due to "rotten objects"
19:23MAP
MAP Area 009
19:06CONFIRMED
CONFIRMED And the linked Game Jolt trophy also kicks in
19:06CONFIRMED
CONFIRMED And so does the achievement, or at least in-game
19:06CONFIRMED
CONFIRMED The room 008 puzzle works
18:59TEST
TEST Take V
18:59FIXED
FIXED Tag issue
18:55TEST
TEST Take IV
18:55FIXED
FIXED Another
18:52TEST
TEST Take III
18:52FIXED
FIXED Illegal Static Function Call
18:50TEST
TEST Take II
18:50FIXED
FIXED Corrupted file
18:11TEST
TEST Take I
18:11STATUS
STATUS Now THIS is gonna require me to do some testing!
18:11MAPSCRIPT
MAPSCRIPT Button links
18:11MAP
MAP Area 008
11:03TEST
TEST Let's see if this works properly
11:03MAP
MAP Merya Area 007
- = 25 Mar 2020 = -
12:59TEST
TEST Take IV
12:59FIXED
FIXED Dominance issue
10:50TEST
TEST Take III
10:50FIXED
FIXED Code Typo
10:46TEST
TEST Take II
10:46FIXED
FIXED Order of Onyx: Rondomo Link 004 => 005 was not working
10:37TEST
TEST Let's see
10:37MAPSCRIPT
MAPSCRIPT A bit of extra scripting was required here to make the "level-effect" possible
10:36MAP
MAP Area 005
- = 24 Mar 2020 = -
19:28MAP
MAP Area 004
19:27VOID
VOID Correction due to a cap bug on the latter "J" in XNA
18:27TEST
TEST Area 003
18:26MAP
MAP Area 003
17:57CONFIRMED
CONFIRMED And everything is now cooooool!
17:53TEST
TEST take XVII (all should work now... at least in room 002)
17:53FIXED
FIXED Barrier did not open
17:52CONFIRMED
CONFIRMED All bugs in the linked button script accounted for... Only one more thing, left for me to do!
17:49TEST
TEST Take XVI
17:49FIXED
FIXED Illegal method call
17:47TEST
TEST XV
17:46FIXED
FIXED Illegal function call
17:43TEST
TEST Take XIV
17:43EXPERIMENT
EXPERIMENT Did I fix this, yes or no?
17:42SOLVED
SOLVED I think I found out what I can do about this, but let's see
17:31TEST
TEST Dernor Take XIII
17:31DONE
DONE SOme shit beyond any right person's understanding
17:29NOTE
NOTE I realized that can NEVER work
17:29NOTE
NOTE HOLD THE SHOW!
17:28TEST
TEST Scyndi Take XII
17:28COCKROACH
COCKROACH I think I need to use some brute force... especially since the better method failed already it no longer matters
17:25TEST
TEST Take XI
17:24EXPERIMENT
EXPERIMENT I think I found a fix for that, or at least a way to crash out when it still happens
17:24NOTE
NOTE It's clear that some buttons have many dupe definitions, leading to one definition neutralizing the other
17:07TEST
TEST Take X
17:06FIXED
FIXED At least that issue's been fixed... Next issue
17:06SOLVED
SOLVED Multiple ZA_Enter causes some issues, eh?
17:03DEBUG
DEBUG And some extra debug to provide some anwers, as this is getting beyond me
17:03FIXED
FIXED Tiny fix
17:03COCKROACH
COCKROACH still no good
16:22TEST
TEST Take IX
16:22EXPERIMENT
EXPERIMENT so I'll go for the manual approach....
16:21COCKROACH
COCKROACH the auto-approach doesn't appear to work well
16:06TEST
TEST Resuming Take VIII (which I was still running)
16:06NOTE
NOTE Distrubed by another important phone call
15:36TEST
TEST Take VIII
15:36FIXED
FIXED Main table not updated
15:25TEST
TEST Take VII
15:25STUPIDITY
STUPIDITY Timeout declaration error
15:22TEST
TEST Take VI
15:21FIXED
FIXED Merya Rebecca Backlink not established
15:13TEST
TEST Take V
15:13DEBUG
DEBUG And an debug timeout enforcer has been put in place also
15:12EXPERIMENT
EXPERIMENT I hope I tackled that
15:09BUG
BUG Apparently an infinite loop is taking place
15:07TEST
TEST Take IV
15:07FIXED
FIXED Hopefully
15:07SCRIPT
SCRIPT New Setup
15:07DUMMIED
DUMMIED False setup
15:02TEST
TEST Take III
15:02FIXED
FIXED Code Typo
14:57FIXED
FIXED Illegal function calls
14:50TEST
TEST Take II
14:50NOTE
NOTE I HATE case sensitivity..... (It's for a reason I'm experimenting with my own engine (and if unsuccesful I'm gonna make an improved version of Scyndi in order to replace NIL)
14:50FIXED
FIXED Case Error
14:46TEST
TEST Take I
14:46NOTE
NOTE Shanda It's for a reason I'll save the encounters for this dungeon for the very last moment
14:45STATUS
STATUS And now it's time to get the test running... Which me luck as this ain't gonna be easy....
14:45MAP
MAP Area 002
14:44DONE
DONE Answered a long but important phone call
12:58LINK
LINK Achievement linking to mapscript and game jolt
12:52ACHIEVEMENT
ACHIEVEMENT Sanity is not required for the job! You're not mad enough to be rejected!
12:49MAPSCRIPT
MAPSCRIPT I've set up system which will check the button puzzles.... No idea if it works though
- = 23 Mar 2020 = -
14:58CLOSED
14:58CONFIRMED
CONFIRMED It works
10:59DONE
DONE Scyndi #149

Although before I close that issue, I first wanna do a quick test.

10:36CONFIRMED
CONFIRMED Not only that, but the permanencer on the bridge works too....
10:36CONFIRMED
CONFIRMED The bridge works
10:31TEST
TEST Take IV
10:31FIXED
FIXED Bridge didn't appear (although the game did not crash)
10:26TEST
TEST Take III
10:26FIXED
FIXED Another
10:23TEST
TEST Take II
10:23FIXED
FIXED State error
10:18TEST
TEST Gotta test it, though
10:18NOTE
NOTE And the crash is "fixed" in the process....
10:18MAPSCRIPT
MAPSCRIPT The bridge should now appear
10:14FIXED
FIXED Door room 001 didn't open
10:14FIXED
FIXED Way back didn't work
10:03NOTE
NOTE Target on the right will for now crash the game, as I didn't yet write the mapscript for that
10:02MAP
MAP Area 001
- = 22 Mar 2020 = -
21:48NOTE
NOTE The current events will not get me to remove Eric's super file spell "Corona", though
21:48CONFIRMED
CONFIRMED Oh yeah.... achievement 180 worls
21:46SYSTEM
SYSTEM Defragmentation of my portable devices was way too long ago, so let's do that.... This will mostly likely take very extremely long (those are MAGNETIC devices, so I still have to do this).
21:44STATUS
STATUS For now this will do.... On Sundays I'm always short on time
21:44CONFIRMED
CONFIRMED Alright
21:44TEST
TEST Let's see
20:49FIXED
FIXED Not quite, but I got on the right trail... Now it must be fixed for real! (I hope)
20:46TEST
TEST Another take must confirm that
20:45FIXED
FIXED I think I fixed that
20:43BUG
BUG Brendor for some reason leaving and re-entering crashes the game....
20:43CONFIRMED
CONFIRMED The bolt appears to work, BUT.....
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