1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
2:05LINK
LINK And the link code added
1:59MAPSCRIPT
MAPSCRIPT The bar removal routine
1:44TEST
TEST And let's try this again! Take II
1:43FIXED
FIXED And a crash fixed in the process
1:43SCENARIO
SCENARIO added that
1:43STUPIDITY
STUPIDITY Set up the speech for all characters, but I forgot Rebecca
1:38TEST
TEST Time to find out!
1:38STATUS
STATUS But does it work?
1:38LINK
LINK The transporter pad in the Facility has been linked to the exit portal in the Mad House
1:11SCENARIO
SCENARIO Exit Text
1:06MAP
MAP Tagged the transporter objects in the facility
1:05MAP
MAP MadHouse Area 999
0:32STATUS
STATUS That means that I now will have to link back to the Mad House
0:32NOTE
NOTE Important note! The link to the second part will NOT yet work, as I'll first do some other parts... This allows me to do a more balanced (and still harder) part to come....
0:31STATUS
STATUS It appears to work now
0:21TEST
TEST Take III
0:21FIXED
FIXED  
0:21FUCKYOU
FUCKYOU Irravonia Sigh!
0:11FAILURE
FAILURE (because my IDE caught keystrokes that were typed on my CLI, and messed up my code in the process... How could that happen? Microsoft?)
0:10FAILURE
FAILURE And a lot of stuff not going my way
- = 10 Jan 2020 = -
23:53STUPIDITY
STUPIDITY Yeah, I too think it was stupid to forget such a trivial thing!
23:53TEST
TEST Take II
23:52FIXED
FIXED non-declared variable
23:48TEST
TEST But I can test if this all works at least
23:48STATUS
STATUS I will wait with that part until I got two more dragon caves done, though
23:48MAPSCRIPT
MAPSCRIPT I've written the script that will open the door to the next part if you got enough points on GJ with my games....
23:43JUDGMENT
JUDGMENT Right, that part is okay now
23:33TEST
TEST Take IV
23:32CONFIG
CONFIG A few things altered in the AI of this enemy
23:31FIXED
FIXED I fear I may fall for the Aurina a jewel thingy more times
23:19TEST
TEST Take III
23:19FIXED
FIXED Ability title not right!
23:14TEST
TEST Dernor Take II
23:14FIXED
FIXED Mistaggings
23:10NOTE
NOTE And Scyndi does have the required level to learn recover, so I can test that as well in the process!
23:10TEST
TEST In the meantime I'm gonna test if the boss works
23:10OFFTOPIC
OFFTOPIC And now I must get a Trump supporter to believe I walked over water without breaking the laws of physics.... This is funny as they don't believe me... This because I used the same method as Trump does when he states facts.... Hushing about a few more facts that are VITAL to come to the correct conclusing.... Now I wonder how long they need to figure it out!
22:58LINK
LINK And now everything should be perfectly glued together
22:57MAPSCRIPT
MAPSCRIPT Set up the start of the fight
22:55STATUS
STATUS NOT there yet, folks!
22:55LINK
LINK And that glues things together
22:55MAPSCRIPT
MAPSCRIPT Activation panel
22:54SASKIA
SASKIA Eric Link script to make the battle happen properly
22:46REMOVED
REMOVED Trashed some old data I no longer needed
22:46STATUS
STATUS Still some way to go before this all works though....
22:45SECRET
SECRET And as you will meet it lateron in the dungeon as a regular enemy and it being fatally weak to ice, I recommend not to take on the rest of the dungeon until Eric has the power of the White Dragon.... Just saying!
22:45NOTE
NOTE At the first meeting it counts as a pseudo-boss, although you MUST defeat it to be allowed out or further on in the dungeon..... It CAN go oversoul, but as this is the first encounter always, this will never happen when you meet it as a kind of boss...
22:43FOE
FOE CyberAstrilopup
22:34ACHIEVEMENT
ACHIEVEMENT Resistance is futile!
22:33CONFIRMED
CONFIRMED It works
22:29TEST
TEST And testing that one out
22:27DONE
DONE I've forced the system to scan whenever a new opening pad is touched, to make sure the doors always operate, and that should also fix #112
22:26CONFIRMED
CONFIRMED The chain itself works
22:21TEST
TEST This test is therefore only to check the chain between the two areas
22:20NOTE
NOTE Although the "Boss" is present, it will ignore you... for now!
22:20MAPSCRIPT
MAPSCRIPT I've set Kettingkaart in order to quickly configure the link between areas 012 and 999
22:19MAP
MAP Adaptions for the new situation
22:00CONFIRMED
CONFIRMED Good!
21:51TEST
TEST Take IV
21:51FIXED
FIXED Ah, I wanted to be too quick
21:31TEST
TEST Take III
21:31ABILITY
ABILITY Recover
21:26FIXED
FIXED I think
21:25BUG
BUG The doors do not open
21:15TEST
TEST Take II
21:15FIXED
FIXED Lack of Self
21:10TEST
TEST Aziella Take II
21:10FIXED
FIXED Aziella Error in function definition
21:06TEST
TEST Take I
21:06NOTE
NOTE The exit door does not yet work... All in due time, ok?
21:06NOTE
NOTE Unlike the other doors, these won't close again... Not really needed!
21:06MAPSCRIPT
MAPSCRIPT I've set the secret door on floor 012 to open when you approach it!
19:50NOTE
NOTE Issue #116
19:25TEST
TEST Take VII
19:25NOTE
NOTE Pretty please with sugar on the top!
19:25NOTE
NOTE Pretty please!
19:25NOTE
NOTE Please?
19:25FIXED
FIXED ?
19:24COCKROACH
COCKROACH Oh crap!
19:18TEST
TEST Take VI
19:18FIXED
FIXED I tink I fixed all that crap.... I hope... I think.... well, let's see!
19:16COCKROACH
COCKROACH GRRRR!
19:09TEST
TEST Take V
19:09FIXED
FIXED Missing "end"
19:03TEST
TEST Take IV
19:03FIXED
FIXED Oh, fuck a duck!
19:02COCKROACH
COCKROACH It appears it's NOT allowed to work, eh?
18:57TEST
TEST Take III
18:56STUPIDITY
STUPIDITY ......
18:46TEST
TEST Take II
18:46FIXED
FIXED A crash caused by the new experience system that I needed to set up
18:46NOTE
NOTE "Tsunami" appears to be working, although a Spellani is desireable
18:39TEST
TEST Merya Take I
18:38NOTE
NOTE I had to alter the entire code approach for that, and even though most lines where only (unneeded) changed identings (since this is (how fortunate) not Python), it still needs to be properly looked at...
18:37FIXED
FIXED Backrow no experience should be fixed now
18:00LINK
LINK Autolinked to Irravonia
17:59ABILITY
ABILITY Tsunami
17:16TEST
TEST Take VIII -- Just checking if that works the way it should (can't think of a reason why not!)
17:16DEBUG
DEBUG Debug line deactivated, as I no longer need it anymore and all it would get me are surpised looks from people wondering what I as doing there
17:15FIXED
FIXED FINALLY!
17:10TEST
TEST Take VII
17:10STUPIDITY
STUPIDITY And that was pretty stupid also!
17:09SOLVED
SOLVED I think I got it!
17:03TEST
TEST Take VI
17:03COSMETIC
COSMETIC Shortening
17:03DEBUG
DEBUG Hardly readable, but this debug appears to indicate the computer refuses to do what it was set out to do
16:59TEST
TEST Take V
16:59DEBUG
DEBUG MOAR info added
16:59CONFIRMED
CONFIRMED The log confirmed that the computer is acting the way it should not given the code.... So now the challenge is to find out why!
16:53TEST
TEST Take IV
16:51DEBUG
DEBUG Another debug line must tell me why!
16:50COCKROACH
COCKROACH Still no good?
16:41TEST
TEST Take III (I never expected it would make this many takes.... And likely I'm gonna need more.... URG!)
16:41EXPERIMENT
EXPERIMENT altering formula
16:40COCKROACH
COCKROACH Rebecca well what the fuck?
16:35TEST
TEST Let's see that again!
16:34FIXED
FIXED But I think I fixed this crap
16:34BUG
BUG Dernor I was right.... theory != reality
16:28TEST
TEST Well, that's the theory.... But theory != reality, so let's check!
16:28ENHANCEMENT
ENHANCEMENT I've worked out the cosmetic issue of level numbers overlapping each other in the save game screen.... This workout should prevent this crap in the future
16:27CLOSED
16:23NOTE
NOTE That was overdue, I tell ya!
16:23CLOSED
16:13LINK
LINK Linked to the game event that should award you this!
16:12SECRET
SECRET This achievement is named after something Wendicka said in Star Story. Do you remember her saying it?
16:12ACHIEVEMENT
ACHIEVEMENT "I'd rather marry an Astrilopup with scabbies!"
15:41TODO
15:39CONFIRMED
CONFIRMED AP removal itself works now!
15:18TEST
TEST Take VII
15:18FIXED
FIXED Syntax error
15:09TEST
TEST Let's go see!

Take VI

15:09FIXED
FIXED ???
15:07SOLVED
SOLVED Aha!
14:59TEST
TEST Take V
14:59NOTE
NOTE (What happens here is supposed to be impossible at all times)
14:59DEBUG
DEBUG This extra debug like will have to tell me why!
14:58COCKROACH
COCKROACH Fix ignored.... Why!?
14:51TEST
TEST Take IV
14:51FIXED
FIXED Enemy AP crash? (They don't have AP)
14:43TEST
TEST Take III
14:43VOID
VOID Or maybe this is the better tag
14:43FIXED
FIXED Var dec/def issue
14:37TEST
TEST Rebecca Take II
14:37FIXED
FIXED Map meta error
14:30TEST
TEST Take I

And at the same time I'll also test the floors toward the floor with the secret door.....

14:27STATUS
STATUS Mesa back!
12:51NOTE
NOTE But due to immediate obligations elsewhere I cannot test this right away, so that'll have to wait
12:50DONE
11:39UPDATED
UPDATED Repo
11:27BUG
0:57TEST
TEST Take X
0:57FIXED
FIXED No spellani on bandage
0:57BOOST
BOOST and shooting has become faster
0:57BOOST
BOOST Faster shooting by gunners, as that also took too long
0:56NERF
NERF Less HP for medics... This just took TOO long
0:44TEST
TEST Take IX
0:44BOOST
BOOST A few enemies have become a leetlebit stronger, as this was too easy (especially considering the EXP given for this place).
0:29TEST
TEST Take VIII
0:28NOTE
NOTE Aurinas are now just inventory items and there are no traders, but you'll be able to sell them to any merchant.... Of course this also means the limitations of the difficulty settings automatically apply. None of the enemies in the facility drops shilders, since the place is on the planet of Ysperon and not on Phantasar....
0:28FIXED
FIXED Crash on Aurinas
0:20TEST
TEST Take VII
0:16BITBUCKET
BITBUCKET will be pushed soon
0:16GITHUB
GITHUB Will be pushed soon
0:16UPDATED
UPDATED Repositories
0:13TEST
TEST Fixed More items with the same issues
0:13TEST
TEST Take VI
0:06FIXED
FIXED Target instruction not understood
- = 9 Jan 2020 = -
23:57TEST
TEST Scyndi Take V
23:57FIXED
FIXED Dirty fix on mistagged ememy
23:50TEST
TEST And to move on to take IV
23:50GENERATION
GENERATION Requires me to put on a new NEG, though
23:50FIXED
FIXED Ah, so that is why
23:49BUG
BUG But now it claims it cannot find the Astrilopup graphic, and that is odd
23:49CONFIRMED
CONFIRMED The music issue appears fixed indeed
23:36TEST
TEST Take III
23:36FIXED
FIXED That has been fixed
23:36SOLVED
SOLVED When an encounter tune was set, the system left the combat link field blank end didn't put in data at all....
23:32INVESTIGATION
INVESTIGATION The log shows the music is being pushed, and that an empty string is done for music request. Both actions should NOT have been taken, so I wonder where this went wrong....
23:29BUG
BUG Hmmm..... This is odd! No audio request was allowed, and yet one crashes the game
22:15TEST
TEST Take II
22:15DONE
DONE Some Real Life Stuff
21:18FIXED
FIXED #accept issue
21:12TEST
TEST Take I now comes for real!
21:11DONE
DONE Set the no music change script right
21:06STATUS
STATUS HOLD THE SHOW!!!!

I realize now that I forgot something very very extremely vital!

20:57TEST
TEST Take I
20:57STATUS
STATUS Anyway, the time to put this dungeon on the test for real (at least up to floor 006) has now come.... Wish me luck!
20:51OFFTOPIC
OFFTOPIC Oh, how nice... somebody asks me how I got into game development.... Haha.... That was in 1983 that I coded my first program.... Dang.... Am I really beginning to become an old man?
20:46ARENA
ARENA Facility
20:41STATUS
STATUS However I'm not there, yet!
20:41CONFIG
CONFIG Map configured for random encounters
20:38FOE
FOE Astrilopup
20:38FOE
FOE Brendor Cyborg Captain
20:38FOE
FOE Irravonia Cyborg Gunner
20:26ABILITY
ABILITY Shoot
20:26FOE
FOE Cyborg Medic
20:26TODO
19:36TRANSFER
TRANSFER Art Astrilopup
19:28TRANSFER
TRANSFER Cyborg foe images
16:35STATUS
STATUS But first a break
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