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14:48 | LINK | I've linked the achievements to the max levels... however if this fully works the way it should is very extremely hard to test, especially given the current situation. |
13:25 | GAMEJOLT | Done! |
13:01 | NOTE | and that covers the characters I currently have... Of course, now I must link them all to Game Jolt |
12:59 | ACHIEVEMENT | I ain't afraid of no quake (reference to how Duke Nukem mocked the game Quake... prior to the release of Quake, btw) |
12:55 | ACHIEVEMENT | This world of water (reference to the same named 1980 song by New Musik) |
12:53 | ACHIEVEMENT | Fångad av en Stormvind (Reference to the winning Eurovision Song Contest entry by Carola from Sweden) |
12:50 | ACHIEVEMENT | We don't need no water let the motherf**r burn! (Reference to Fire-Water-Burn by the Bloodhound Gang). |
12:49 | ACHIEVEMENT | Priori Incantatum (reference to the same named phenomenon in the Harry Potter franchize) |
12:45 | ACHIEVEMENT | Black Valvet (reference to the same named popsong) |
12:44 | ACHIEVEMENT | The cold never bothered me anyway (no need to explain that one). |
12:43 | ACHIEVEMENT | The only brew for the brave and true comes from the green dragon (reference to Lord of the Rings, were Merry and Pippin sing this song while dancing on the table in a pub). |
12:40 | ACHIEVEMENT | Vandaag is rood! (reference to a Dutch pop song by Marco Borsato) |
12:38 | ACHIEVEMENT | The Sword of Justice (reference to the sword carried by Lady Justice) |
12:38 | ACHIEVEMENT | Mysterious as the Dark Side of the Moon (reference to: "I'll make a man out of you" from Disney's Mulan) |
12:33 | SCRIPT | Skill level up SHOULD work now, but the time's not yet right to test that, but I'm almost there! |
12:06 | STATUS | Now that Rebecca has a full skill exp bar on her sword skills I can also easily test skill level up, so here goes |
11:13 | BOOST | Heal in combat was VER Y VERY slow |
11:13 | FIXED | mini-fix |
11:12 | CONFIRMED | All's good now! |
11:04 | TEST | Take V |
11:04 | FIXED | sprintf error |
11:01 | TEST | Take IV |
10:56 | FIXED | Tag failure |
10:53 | TEST | Take III |
10:53 | FIXED | That has been fixed of course |
10:53 | STUPIDITY | Forgot to link the ability list to the combat situation |
10:53 | INVESTIGATION | I wonder why |
10:53 | BUG | The ability list is shown blank |
10:42 | TEST | Take II |
10:42 | FIXED | Missing comma.... doh! |
10:40 | TEST | Let's check it out - Take I |
10:39 | LINK | I made the link from the combat menu to the abilities screen, and except for the fact that AP are neither checked no subtracted yet, this should mean that abilities should work now |
- = 6 Dec 2019 = - | ||
22:48 | NOTE | And the 'RemoveAP' field will also do nothing ... yet! |
22:48 | LINK | I've set up a link between the ability selector and the combat routine... Howeve the combat routine will NOT yet ask for the ability selector so nothing will happen if you select an ability |
22:35 | TEST | Take III |
22:35 | FIXED | I hope I can fix it THIS way |
22:29 | TEST | Take II |
22:29 | FIXED | Ah, a code typo in the declaration line |
22:28 | FUCKYOU | Fix ignored! |
22:22 | FIXED | Class issue |
22:19 | TEST | Let's see if that has the effect I'm hoping for! |
22:19 | ENHANCEMENT | I've tried to link the item usage to this... This should fix a rather complicated to explain bug |
22:11 | ENHANCEMENT | I've set up a LM_Action system (LM = Left Mouse... An action to be taken from the status window when the left mouse mouse button has been pressed) |
21:58 | CONFIRMED | No parse errors, so i hope this works out! |
21:54 | NOTE | The first level up will still cause some pain, but after that things should automatically fix up, and new characters should not suffer at all! |
21:53 | FIXED | #93 ... Well at least I hope so.... |
21:31 | TEST | Take IV |
21:31 | FUCKYOU | SIIIGH! |
21:29 | TEST | Take III |
21:29 | FIXED | Macro issue in #pure |
21:27 | TEST | Take II |
21:27 | FIXED | Syntax error |
21:24 | TEST | This should not take that much, but a little test is in order... Especially since the ability selector in battle will be based on this. |
21:23 | NOTE | In easy mode the AP will minimally have a certain amound of AP based on the skill levels, anything below will be moved up... In casual mode it will always be that amount of points and in hard mode, it will be max |
21:22 | SCRIPT | AP Reset |
16:51 | MAP | Random Treasures in Xenor Bushses North |
16:50 | FIXED | Skill points not awarded |
16:33 | TEST | Another test |
16:32 | FIXED | Broken enemy item drop |
16:30 | MEDICAL | You'll have to forgive me that I'm suffering from a terrible headache |
16:28 | TEST | Lemme first check if Irravonia will indeed gain skill exp for using her missile wand now |
16:24 | STORE | Shop Hoer |
16:24 | SITE | Added tag STORE |
16:01 | TEST | And now a small test is in order |
16:00 | NOTE | I always hate that about towns |
16:00 | SCENARIO | And wrote their respective scenarios |
16:00 | MAP | Tagged the "useless" NPCs |
15:30 | CONFIRMED | Appears to be working |
15:26 | TEST | A quick test is in order |
14:52 | MAPSCRIPT | The Shop Hoer character will respond to you, however you will not yet have access to her stock, since I didn't work out merchants yet |
14:46 | SCENARIO | Shop Hoer |
14:38 | NOTE | Also note that the NPCs tagged will now crash the game as the scripts they refer to are not yet written |
14:37 | MAP | I've placed the NPCs for Doubline -- At this moment only the vendors and the guy giving access to Shanda's castle have been tagged.... The others are therefore not clickable and will be ignored |
14:31 | TRANSFER | "Shop Hoer" |
14:27 | FAILURE | |
0:33 | BACKUP | Will be starting in 3-2-1 |
0:33 | STATUS | There are no NPCs in Doubline yet... They will soon be placed though, but not yet! |
0:26 | TEST | Another test |
0:26 | FIXED | Blue savespot completely bogus |
0:23 | TEST | Let's see! |
0:23 | LAZY | Not brilliant but it keeps one specific needless error from coming back over and over |
0:17 | TEST | Okay, does it work now? |
0:17 | STUPIDITY | DOH! |
0:15 | TEST | And another test |
0:15 | FIXED | Another Conflict |
0:14 | TEST | GRRRR! |
0:14 | FIXED | No neg |
0:12 | TEST | Let's try that again! |
0:12 | FIXED | No anyway |
0:10 | FAILURE | JCR file corrupted, let's try that again |
0:09 | REMOVED | Trash |
0:09 | TEST | Does it work, or does it not? |
0:08 | NOTE | This is the only time this will happen, because Doubline is the only city you'll visit in chapter 1 and this is done because you cannot enter the worldmap in chapter 1, but in all other chapters you can |
0:08 | LINK | Linked Bushes to Doubline |
- = 5 Dec 2019 = - | ||
23:59 | TRANSFER | And that was a lot of work I tell ya |
23:59 | MAP | Doubline |
21:09 | STATUS | See ya later |
21:09 | STATUS | My primary concern will now be to get Doubline properly transferred into this game. It will look the same as in the original however NPCs may be placed a little bit different. |
21:08 | STATUS | I'll get into abilities in combat later, as it's not important right now |
21:07 | STATUS | More break time.... |
21:00 | TEST | Take XXIX |
21:00 | FIXED | Non-Attack spells were marked as such in the auto-help, but stating the attack had 0% power |
20:55 | TEST | Take XVIII |
20:55 | VOID | NIL issue |
20:55 | TEST | Taek XXVII |
20:52 | STUDY | A few metatable things I had to know more about.... But that ain't gonna work, so I'll have to find my workabout, but that's not really that much of an issue |
19:23 | TEST | Take XXVI |
19:23 | FIXED | Periods were commas were required |
19:22 | TEST | Take XXV |
19:22 | CHARACTER | Moves attached to Rebecca |
19:22 | ABILITY | Penta Power Strike |
19:21 | ABILITY | Quatro Power Strike |
19:21 | ABILITY | Triple Power Strike |
19:21 | ABILITY | Double Power Strike |
19:06 | TEST | Take XXIV |
19:06 | CHARACTER | Added that to Rebecca's start abilities |
19:05 | ABILITY | Quick Strike |
19:04 | FIXED | Fixed it! |
19:04 | STUPIDITY | Looked at the wrong spot |
19:01 | HUH | a keyword without any additions or removal suddenly "unexpected"? |
19:01 | TEST | Take XXIII |
18:57 | DONE | Expanded IAA help with automated attacking information |
18:50 | STATUS | THAT should do it! |
18:48 | TEST | Take XXII |
18:48 | EXPERIMENT | Let's see what I can do to fix all this shit I created |
18:48 | FAILURE | I REALLY messed all this up |
18:48 | TEST | Take XXI |
18:39 | EXPERIMENT | Things are still not fully right, but I think I'm making progress... |
18:11 | TEST | Take XX |
18:11 | EXPERIMENT | Let's see |
18:02 | HUH | Things Are going pretty odd |
17:53 | TEST | Take XIX |
17:53 | FIXED | I should have known |
17:44 | TEST | No idea if that works, so here goes nothing... Count on where we left... Take XVIII |
17:44 | DONE | Set help generator for abilities |
17:32 | BITBUCKET | updated |
17:32 | GITHUB | Updated |
17:32 | DONE | Hover detection |
16:41 | STATUS | But first I need a break.... See you when I'm all rested up... (and I needed that rest an hour before, but that F_____G cockroaches kept me from that) |
16:40 | TODO | Now I need to make sure the hover help for abilities works. That is telling what a move does if mastered, and what you need to do to master it when you haven't yet mastered it |
16:39 | STATUS | Everything looks fine (for now) |
16:37 | TEST | Take XVII |
16:36 | FIXED | AP cost not properly positioned |
16:36 | BUG | Still not good, but at least no more crashes... |
16:34 | TEST | Take XVI |
16:34 | FIXED | was that the last of 'em? |
16:34 | FUCKYOU | SIIIIGH! |
16:32 | SITE | Auto-housekeeping slows me down... sigh |
16:31 | TEST | Take XV |
16:30 | FIXED | .... |
16:29 | TEST | Take XIV |
16:29 | FIXED | More fixes |
16:29 | TEST | Take XIII |
16:29 | TEST | Fixes |
16:29 | TEST | Take XII |
16:25 | DONE | Abilities mastered from the start will now be shown |
16:20 | TEST | Take XI |
16:20 | FIXED | Case Error |
16:17 | TEST | Take X |
16:17 | FIXED | Typo |
16:14 | TEST | Take IX |
16:12 | LINK | I've made sure that as soon as a certain secret tag for a character is given, it gets the spells from a character you already have. The reason for this cannot be explained without giving away lethal spoilers. |
16:11 | FIXED | Missing state |
16:00 | TEST | Take VIII |
16:00 | FIXED | |
16:00 | STUPIDITY | Oh look another one... Basically two expressions were swapped.... DOH! |
15:55 | TEST | Take VII |
15:55 | FIXED | I fixed that |
15:55 | STUPIDITY | Malformed boolean expression, doh! |
15:53 | TEST | Take VI |
15:53 | DEBUG | I've added some extra debug data to figure this out |
15:53 | BUG | It seems that certain values are not reset properly... Hmmmm |
15:49 | TEST | Take V |
15:49 | BUG | Now that I know I can log that, but it's a bug inside NIL itself... I can void it by just making sure there's something at the start of a line, no matter what it is... |
15:48 | SOLVED | White lines and "#pure" do not mix properly it seems |
15:46 | TEST | Take IV |
15:45 | VOID | Voided now? |
15:45 | HUH | Things will only get odder! |
15:45 | TEST | Take III |
15:43 | HUH | Impossible error and even copying the code into pure Lua confirms the impossibility.... And yet it happens... Why? |
15:39 | TEST | Take II |
15:39 | FIXED | Forgotten declaration |
15:38 | TEST | I |
15:36 | NOTE | At this moment it's not yet able to determine which is mastered from the start or not... I just need to test if something happens at all! |
15:36 | DONE | I've set the abilities to show "????" when not yet mastered and the name and AP cost if mastered.... |
15:24 | NERF | needed skill experience lowered |
14:39 | STATUS | One of the first things I wanna put focus on now is spells and abilities. This is not one of the easiest things to deal with, but I've done it before so I know I can do it again! |
12:51 | SECRET | This achievement is a reference to the game Munchkin where there is a rather infamous card with the same name. |
12:51 | ACHIEVEMENT | Kill the hireling |
12:39 | TEST | Time to test this, but I do not expect that much trouble, as this is pretty much routine work |
11:28 | FOE | Purple Slime |
11:18 | CONFIRMED | That appears to be working |
11:15 | TEST | A little test is in order! |
11:15 | LINK | And linked that to the map |
11:15 | MAPSCRIPT | Please, don't go! |
0:54 | UPDATED | |
0:39 | CONFIRMED | Eye of the Tiger works.... |
0:39 | FIXED | Git conflict in this very devlog |
0:34 | DONE | I've activated the achievement "Eye of the Tiger" (which is a reference to the song by Survivor, and not that song with "and you're gonna hear me roar" whoever that artist is, as I really don't know her name). |
0:30 | STATUS | FINALLY! |
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