1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
14:48LINK
LINKI've linked the achievements to the max levels... however if this fully works the way it should is very extremely hard to test, especially given the current situation.
13:25GAMEJOLT
GAMEJOLTDone!
13:01NOTE
NOTEand that covers the characters I currently have... Of course, now I must link them all to Game Jolt
12:59ACHIEVEMENT
ACHIEVEMENTI ain't afraid of no quake (reference to how Duke Nukem mocked the game Quake... prior to the release of Quake, btw)
12:55ACHIEVEMENT
ACHIEVEMENTThis world of water (reference to the same named 1980 song by New Musik)
12:53ACHIEVEMENT
ACHIEVEMENTFångad av en Stormvind (Reference to the winning Eurovision Song Contest entry by Carola from Sweden)
12:50ACHIEVEMENT
ACHIEVEMENTWe don't need no water let the motherf**r burn! (Reference to Fire-Water-Burn by the Bloodhound Gang).
12:49ACHIEVEMENT
ACHIEVEMENTPriori Incantatum (reference to the same named phenomenon in the Harry Potter franchize)
12:45ACHIEVEMENT
ACHIEVEMENTBlack Valvet (reference to the same named popsong)
12:44ACHIEVEMENT
ACHIEVEMENTIrravonia The cold never bothered me anyway (no need to explain that one).
12:43ACHIEVEMENT
ACHIEVEMENTThe only brew for the brave and true comes from the green dragon (reference to Lord of the Rings, were Merry and Pippin sing this song while dancing on the table in a pub).
12:40ACHIEVEMENT
ACHIEVEMENTVandaag is rood! (reference to a Dutch pop song by Marco Borsato)
12:38ACHIEVEMENT
ACHIEVEMENTThe Sword of Justice (reference to the sword carried by Lady Justice)
12:38ACHIEVEMENT
ACHIEVEMENTMysterious as the Dark Side of the Moon (reference to: "I'll make a man out of you" from Disney's Mulan)
12:33SCRIPT
SCRIPTSkill level up SHOULD work now, but the time's not yet right to test that, but I'm almost there!
12:06STATUS
STATUSNow that Rebecca has a full skill exp bar on her sword skills I can also easily test skill level up, so here goes
11:13BOOST
BOOSTHeal in combat was VER Y VERY slow
11:13FIXED
FIXEDmini-fix
11:12CONFIRMED
CONFIRMEDAll's good now!
11:04TEST
TESTTake V
11:04FIXED
FIXEDsprintf error
11:01TEST
TESTTake IV
10:56FIXED
FIXEDTag failure
10:53TEST
TESTTake III
10:53FIXED
FIXEDThat has been fixed of course
10:53STUPIDITY
STUPIDITYForgot to link the ability list to the combat situation
10:53INVESTIGATION
INVESTIGATIONI wonder why
10:53BUG
BUGThe ability list is shown blank
10:42TEST
TESTTake II
10:42FIXED
FIXEDMissing comma.... doh!
10:40TEST
TESTLet's check it out - Take I
10:39LINK
LINKI made the link from the combat menu to the abilities screen, and except for the fact that AP are neither checked no subtracted yet, this should mean that abilities should work now
- = 6 Dec 2019 = -
22:48NOTE
NOTEAnd the 'RemoveAP' field will also do nothing ... yet!
22:48LINK
LINKI've set up a link between the ability selector and the combat routine... Howeve the combat routine will NOT yet ask for the ability selector so nothing will happen if you select an ability
22:35TEST
TESTEric Take III
22:35FIXED
FIXEDI hope I can fix it THIS way
22:29TEST
TESTTake II
22:29FIXED
FIXEDAh, a code typo in the declaration line
22:28FUCKYOU
FUCKYOUFix ignored!
22:22FIXED
FIXEDClass issue
22:19TEST
TESTLet's see if that has the effect I'm hoping for!
22:19ENHANCEMENT
ENHANCEMENTI've tried to link the item usage to this... This should fix a rather complicated to explain bug
22:11ENHANCEMENT
ENHANCEMENTI've set up a LM_Action system (LM = Left Mouse... An action to be taken from the status window when the left mouse mouse button has been pressed)
21:58CONFIRMED
CONFIRMEDNo parse errors, so i hope this works out!
21:54NOTE
NOTEThe first level up will still cause some pain, but after that things should automatically fix up, and new characters should not suffer at all!
21:53FIXED
FIXED#93 ... Well at least I hope so....
21:31TEST
TESTTake IV
21:31FUCKYOU
FUCKYOUSIIIGH!
21:29TEST
TESTTake III
21:29FIXED
FIXEDMacro issue in #pure
21:27TEST
TESTTake II
21:27FIXED
FIXEDSyntax error
21:24TEST
TESTThis should not take that much, but a little test is in order... Especially since the ability selector in battle will be based on this.
21:23NOTE
NOTEIn easy mode the AP will minimally have a certain amound of AP based on the skill levels, anything below will be moved up... In casual mode it will always be that amount of points and in hard mode, it will be max
21:22SCRIPT
SCRIPTAP Reset
16:51MAP
MAPRandom Treasures in Xenor Bushses North
16:50FIXED
FIXEDSkill points not awarded
16:33TEST
TESTAnother test
16:32FIXED
FIXEDBroken enemy item drop
16:30MEDICAL
MEDICALAziella You'll have to forgive me that I'm suffering from a terrible headache
16:28TEST
TESTLemme first check if Irravonia will indeed gain skill exp for using her missile wand now
16:24STORE
STOREShop Hoer
16:24SITE
SITEAdded tag STORE
16:01TEST
TESTAnd now a small test is in order
16:00NOTE
NOTEI always hate that about towns
16:00SCENARIO
SCENARIOAnd wrote their respective scenarios
16:00MAP
MAPTagged the "useless" NPCs
15:30CONFIRMED
CONFIRMEDAppears to be working
15:26TEST
TESTA quick test is in order
14:52MAPSCRIPT
MAPSCRIPTThe Shop Hoer character will respond to you, however you will not yet have access to her stock, since I didn't work out merchants yet
14:46SCENARIO
SCENARIOShop Hoer
14:38NOTE
NOTEAlso note that the NPCs tagged will now crash the game as the scripts they refer to are not yet written
14:37MAP
MAPI've placed the NPCs for Doubline -- At this moment only the vendors and the guy giving access to Shanda's castle have been tagged.... The others are therefore not clickable and will be ignored
14:31TRANSFER
TRANSFER"Shop Hoer"
14:27FAILURE
0:33BACKUP
BACKUPWill be starting in 3-2-1
0:33STATUS
STATUSThere are no NPCs in Doubline yet... They will soon be placed though, but not yet!
0:26TEST
TESTAnother test
0:26FIXED
FIXEDBlue savespot completely bogus
0:23TEST
TESTLet's see!
0:23LAZY
LAZYNot brilliant but it keeps one specific needless error from coming back over and over
0:17TEST
TESTOkay, does it work now?
0:17STUPIDITY
STUPIDITYDOH!
0:15TEST
TESTAnd another test
0:15FIXED
FIXEDMerya Another Conflict
0:14TEST
TESTGRRRR!
0:14FIXED
FIXEDNo neg
0:12TEST
TESTLet's try that again!
0:12FIXED
FIXEDNo anyway
0:10FAILURE
FAILUREJCR file corrupted, let's try that again
0:09REMOVED
REMOVEDTrash
0:09TEST
TESTDoes it work, or does it not?
0:08NOTE
NOTEThis is the only time this will happen, because Doubline is the only city you'll visit in chapter 1 and this is done because you cannot enter the worldmap in chapter 1, but in all other chapters you can
0:08LINK
LINKLinked Bushes to Doubline
- = 5 Dec 2019 = -
23:59TRANSFER
TRANSFERAnd that was a lot of work I tell ya
23:59MAP
MAPDoubline
21:09STATUS
STATUSSee ya later
21:09STATUS
STATUSMy primary concern will now be to get Doubline properly transferred into this game. It will look the same as in the original however NPCs may be placed a little bit different.
21:08STATUS
STATUSI'll get into abilities in combat later, as it's not important right now
21:07STATUS
STATUSMore break time....
21:00TEST
TESTTake XXIX
21:00FIXED
FIXEDNon-Attack spells were marked as such in the auto-help, but stating the attack had 0% power
20:55TEST
TESTTake XVIII
20:55VOID
VOIDNIL issue
20:55TEST
TESTTaek XXVII
20:52STUDY
STUDYA few metatable things I had to know more about.... But that ain't gonna work, so I'll have to find my workabout, but that's not really that much of an issue
19:23TEST
TESTTake XXVI
19:23FIXED
FIXEDPeriods were commas were required
19:22TEST
TESTTake XXV
19:22CHARACTER
CHARACTERDernor Moves attached to Rebecca
19:22ABILITY
ABILITYPenta Power Strike
19:21ABILITY
ABILITYQuatro Power Strike
19:21ABILITY
ABILITYTriple Power Strike
19:21ABILITY
ABILITYDouble Power Strike
19:06TEST
TESTTake XXIV
19:06CHARACTER
CHARACTERAdded that to Rebecca's start abilities
19:05ABILITY
ABILITYQuick Strike
19:04FIXED
FIXEDFixed it!
19:04STUPIDITY
STUPIDITYLooked at the wrong spot
19:01HUH
HUHa keyword without any additions or removal suddenly "unexpected"?
19:01TEST
TESTTake XXIII
18:57DONE
DONEExpanded IAA help with automated attacking information
18:50STATUS
STATUSTHAT should do it!
18:48TEST
TESTTake XXII
18:48EXPERIMENT
EXPERIMENTLet's see what I can do to fix all this shit I created
18:48FAILURE
FAILUREI REALLY messed all this up
18:48TEST
TESTTake XXI
18:39EXPERIMENT
EXPERIMENTThings are still not fully right, but I think I'm making progress...
18:11TEST
TESTTake XX
18:11EXPERIMENT
EXPERIMENTLet's see
18:02HUH
HUHThings Are going pretty odd
17:53TEST
TESTTake XIX
17:53FIXED
FIXEDI should have known
17:44TEST
TESTNo idea if that works, so here goes nothing... Count on where we left... Take XVIII
17:44DONE
DONERebecca Set help generator for abilities
17:32BITBUCKET
BITBUCKETupdated
17:32GITHUB
GITHUBUpdated
17:32DONE
DONEHover detection
16:41STATUS
STATUSBut first I need a break.... See you when I'm all rested up... (and I needed that rest an hour before, but that F_____G cockroaches kept me from that)
16:40TODO
TODONow I need to make sure the hover help for abilities works. That is telling what a move does if mastered, and what you need to do to master it when you haven't yet mastered it
16:39STATUS
STATUSEverything looks fine (for now)
16:37TEST
TESTTake XVII
16:36FIXED
FIXEDAP cost not properly positioned
16:36BUG
BUGStill not good, but at least no more crashes...
16:34TEST
TESTTake XVI
16:34FIXED
FIXEDwas that the last of 'em?
16:34FUCKYOU
FUCKYOUSIIIIGH!
16:32SITE
SITEAuto-housekeeping slows me down... sigh
16:31TEST
TESTTake XV
16:30FIXED
FIXED....
16:29TEST
TESTTake XIV
16:29FIXED
FIXEDMore fixes
16:29TEST
TESTTake XIII
16:29TEST
TESTFixes
16:29TEST
TESTTake XII
16:25DONE
DONEAbilities mastered from the start will now be shown
16:20TEST
TESTTake XI
16:20FIXED
FIXEDCase Error
16:17TEST
TESTTake X
16:17FIXED
FIXEDScyndi Typo
16:14TEST
TESTTake IX
16:12LINK
LINKI've made sure that as soon as a certain secret tag for a character is given, it gets the spells from a character you already have. The reason for this cannot be explained without giving away lethal spoilers.
16:11FIXED
FIXEDMissing state
16:00TEST
TESTTake VIII
16:00FIXED
FIXED

16:00STUPIDITY
STUPIDITYOh look another one... Basically two expressions were swapped.... DOH!
15:55TEST
TESTTake VII
15:55FIXED
FIXEDI fixed that
15:55STUPIDITY
STUPIDITYMalformed boolean expression, doh!
15:53TEST
TEST Take VI
15:53DEBUG
DEBUGI've added some extra debug data to figure this out
15:53BUG
BUGIt seems that certain values are not reset properly... Hmmmm
15:49TEST
TESTTake V
15:49BUG
BUGNow that I know I can log that, but it's a bug inside NIL itself... I can void it by just making sure there's something at the start of a line, no matter what it is...
15:48SOLVED
SOLVEDWhite lines and "#pure" do not mix properly it seems
15:46TEST
TESTTake IV
15:45VOID
VOIDVoided now?
15:45HUH
HUHThings will only get odder!
15:45TEST
TESTTake III
15:43HUH
HUHImpossible error and even copying the code into pure Lua confirms the impossibility.... And yet it happens... Why?
15:39TEST
TESTTake II
15:39FIXED
FIXEDForgotten declaration
15:38TEST
TESTI
15:36NOTE
NOTEAt this moment it's not yet able to determine which is mastered from the start or not... I just need to test if something happens at all!
15:36DONE
DONEBrendor I've set the abilities to show "????" when not yet mastered and the name and AP cost if mastered....
15:24NERF
NERFneeded skill experience lowered
14:39STATUS
STATUSOne of the first things I wanna put focus on now is spells and abilities. This is not one of the easiest things to deal with, but I've done it before so I know I can do it again!
12:51SECRET
SECRETThis achievement is a reference to the game Munchkin where there is a rather infamous card with the same name.
12:51ACHIEVEMENT
ACHIEVEMENTKill the hireling
12:39TEST
TESTTime to test this, but I do not expect that much trouble, as this is pretty much routine work
11:28FOE
FOEPurple Slime
11:18CONFIRMED
CONFIRMEDThat appears to be working
11:15TEST
TESTA little test is in order!
11:15LINK
LINKAnd linked that to the map
11:15MAPSCRIPT
MAPSCRIPTPlease, don't go!
0:54UPDATED
0:39CONFIRMED
CONFIRMEDEye of the Tiger works....
0:39FIXED
FIXEDGit conflict in this very devlog
0:34DONE
DONEI've activated the achievement "Eye of the Tiger" (which is a reference to the song by Survivor, and not that song with "and you're gonna hear me roar" whoever that artist is, as I really don't know her name).
0:30STATUS
STATUSFINALLY!
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