1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
23:02TEST
TEST Take IX
23:02FIXED
FIXED SASKIA reference call error
23:02TEST
TEST Take VIII
23:00MAPSCRIPT
MAPSCRIPT I've set up some empty mapscripts for Shanda's dungeon
23:00MYSTERY
MYSTERY For some reason the .NET error in user code does not appear again.... I guess I'll never know why this happened... figures...
22:51VISUALSTUDIO
VISUALSTUDIO Rebecca Brendor So let's sync and investigate?
22:49FUCKYOU
FUCKYOU .NET error in user code..... Something that is always impossible to track down....
22:42TEST
TEST VII
22:42CHARACTER
CHARACTER Data of Shanda properly set up
22:37FIXED
FIXED Not appearing picture of Shanda
22:31STATUS
STATUS All this does is serve as Queen Shanda's equipment, which cannot be changed.... She's only a guest character, after all!
22:31ITEM
ITEM Royal Ring
22:30ITEM
ITEM Royal Dress
22:30ITEM
ITEM Royal Sceptre
22:04TEST
TEST Take VI
22:04FIXED
FIXED SASKIA syntax error
21:57TEST
TEST Take V
21:57FIXED
FIXED Illegal music referrence
21:52TEST
TEST Take IV
21:52FIXED
FIXED Illegal map referrrence
21:51TEST
TEST Take III
21:51FIXED
FIXED Illegal function call
21:48TEST
TEST Take Take II
21:48FIXED
FIXED IDIOT!
21:44TEST
TEST Let's see -- Take I
21:41MAP
MAP A little start has been made with Shanda's dungeon, but that is only so I can test if stuff works
21:22ART
ART Shanda combat sprite worked out
21:15SCENARIO
SCENARIO Adaptions made to make it all correct in the new game
21:12TRANSFER
TRANSFER Shanda's scenario
18:43MAP
MAP And made some adaptions for the new game.....
18:43TRANSFER
TRANSFER Irravonia Transferred the map to the Kthura engine
17:52CONFIRMED
CONFIRMED Everything is the way it should be
17:50TEST
TEST Take II (Can you believe that?)
17:50FIXED
FIXED Syntax error
17:49FIXED
FIXED Empty scenario page removed
17:47TEST
TEST But error or no error, I can test if I get the error I wanted to get
17:47NOTE
NOTE Of course, since the map itself does not yet exist, the link will cause an error... for now
17:42LINK
LINK Which links the game to the dungeon
17:42SASKIA
SASKIA And set up a saskia processing script
17:41MAPSCRIPT
MAPSCRIPT I've set up the fisherman who will take you to Shanda
- = 10 Dec 2019 = -
23:01TEST
TEST Take V
23:00DONE
DONE Max money protection (you cannot buy what you cannot afford)
23:00CONFIRMED
CONFIRMED Works
22:57TEST
TEST Take IV
22:57FIXED
FIXED Link error
22:57STUPIDITY
STUPIDITY I solved it
22:56TEST
TEST Take III
22:56DEBUG
DEBUG Let's see what this line gives me
22:55BUG
BUG Buying does not, and that was supposed to be the easy part.... :-/
22:55CONFIRMED
CONFIRMED Hoverhelp works
22:52TEST
TEST And this we DO need a Take II (Sigh!)
22:52FAILURE
FAILURE Resource file corrupt
22:50TEST
TEST And Take I and let's hope the ONLY take!
22:49LINK
LINK Linked that all together
22:49DONE
DONE Buying function
22:49DONE
DONE Eric Help generation
22:43DONE
DONE Hover detection
22:21DONE
DONE Some more work to get the shops done... at least the buying part... All I need to do is to make sure the hover detection works, the help text works, and the actual buying... The latter is the easiest part, but only possible when the former has been done.
21:57DONE
DONE Added the numbers showing how many you already got in stock yourself
19:50BACKUP
BACKUP And run the backup in the the background
19:50TODO
TODO Time to prepare dinner....
19:37TEST
TEST Well, one more test, but no trouble should be expected....
19:37STORE
STORE Added to shop hoer's stock
19:36ITEM
ITEM Phoenix
19:34STATUS
STATUS FINALLY!!!!!
19:33TEST
TEST Take XI
19:33FIXED
FIXED Bad math
19:30TEST
TEST Take X
19:30FIXED
FIXED Fixing that stupid action!
19:30LINK
LINK Done that now, anyway
19:30STUPIDITY
STUPIDITY I did forget to link the tab to the table I set up for that, though....
19:30FIXED
FIXED FINALLY!
19:29TEST
TEST Take IX
19:27FUCKYOU
FUCKYOU Guesss.....
19:24TEST
TEST Take VIII
19:24FAILURE
FAILURE I wonder how many more of those I'll have to endure
19:24FIXED
FIXED Irravonia Interstate link error
19:20TEST
TEST Take VII
19:20FIXED
FIXED Destructive interstate link
19:17TEST
TEST Take VI
19:17FIXED
FIXED Aziella Interstate link error
19:14TEST
TEST Take V
19:14FIXED
FIXED Syntax Error
19:13TEST
TEST Take IV
19:11FIXED
FIXED Code typo
19:08TEST
TEST Take III
19:08FIXED
FIXED Bad marco referrence
19:07TEST
TEST Take II
19:07FIXED
FIXED Lack of self
18:00NALA
NALA Had to be rebuild as a result
17:46NIL
NIL I've upgraded NIL with quick modifiers... It's still pretty primitive though
17:45DONE
DONE I've done the work to make the stock appear
- = 8 Dec 2019 = -
20:12CONFIRMED
CONFIRMED It works!
20:05TEST
TEST Take XII
20:05FIXED
FIXED Syntax error
20:02TEST
TEST Take XI
20:01DONE
DONE Selling items should work now
19:33TEST
TEST Take X
19:33COSMETIC
COSMETIC Altering the y coordinate of the sell price
19:31TEST
TEST Take IX
19:30FIXED
FIXED Illegal table usage
19:24BUG
BUG Although a new issue arises in the process....
19:24CONFIRMED
CONFIRMED Yeah, it's fixed
19:22TEST
TEST Take VIII
19:22FIXED
FIXED (I hope)
19:05COCKROACH
COCKROACH Merya Still no good, eh?
19:03TEST
TEST Take VII
19:02FIXED
FIXED That has been fixed
19:02NOTE
NOTE But that could be because none of the items were marked as "sellable"
19:02NOTE
NOTE Nothing happened
19:00TEST
TEST Take VI
19:00DONE
DONE Sell price put in
17:25CONFIRMED
CONFIRMED That took care of the little devil!
17:21TEST
TEST Take V
17:21EXPERIMENT
EXPERIMENT Let's see
17:21SOLVED
SOLVED I think I found the issue
17:20CONFIRMED
CONFIRMED This cockroach also affects the normal fieldmenu screen.... Meaning we got indeed a structural issue
17:17COCKROACH
COCKROACH For some reason the inventory screen still "locks" the other tabs, and there is no reason why that can happen, but it happens, and as long as I cannot find the reason why this bug cannot be fixed....
17:12TEST
TEST Take IV (Or doesn't it?)
17:12PLAN
PLAN "Sell" should just use the inventory screen plus the sell prices... The latter does not yet work (the pre-config will help to make it happen, at least that's the intension), but the former should
17:07STATUS
STATUS All appears fine now!
17:04FIXED
FIXED More issues with SASKIA's jmp instruction I see
16:58TEST
TEST Take III
16:58FIXED
FIXED Misformed instruction in SASKIA
16:53TEST
TEST Take II
16:53DEBUG
DEBUG Let's see why SASKIA caused a crash
16:51SASKIA
SASKIA I've linked the shop hoer to SASKIA.... Silly me of course that wasn't going to work and I've set up SASKIA for a reason...
16:50FAILURE
FAILURE Did my devlogger crash?
16:43NOTE
NOTE Shop itself is alright, but in a callback only surrounding, I guess a different approach was needed, eh?
16:36MAPSCRIPT
MAPSCRIPT ShopHoer will link to the store routine, although it's just two empty tabs now....
16:35LINK
LINK Link code to quickly access a merchant's stock
15:38CONFIG
CONFIG Some pre-config for merchants
15:33GAMEJOLT
GAMEJOLT Site preparations
14:33SCREENSHOT
14:32SCREENSHOT
14:27ART
ART Buy and Sell buttons.... As I wanted them to be clear I made them text base, although I drew the letters manually
- = 7 Dec 2019 = -
20:54STATUS
STATUS I'm gonna call it for today! See ya!
20:54BUG
BUG Dernor #94 But that is a later concern
20:53CONFIRMED
CONFIRMED It works! At last!
20:48TEST
TEST Take XXV
20:48FIXED
FIXED And I fixed that... at least this should work now!
20:47SOLVED
SOLVED I think the fact that I used the wrong variable as indexer is the source of all evil!
20:47BUG
BUG No more crashes, but the move is not registered as "learned" and not only that, Rebecca keeps trying to learn the move, over and over and over!
20:42TEST
TEST Take XXIV
20:42FIXED
FIXED Illegal constructor call
20:39TEST
TEST Take XXIII
20:37FIXED
FIXED Metatable indexing error
20:34TEST
TEST Take XXII
20:34FIXED
FIXED Field name incorrect
20:30TEST
TEST Take XXI
20:30FIXED
FIXED Now that's done, so no no more issues, I suppose
20:30FAILURE
FAILURE And thus the fix was ignored
20:30STUPIDITY
STUPIDITY Forgot to save before rebuilding the game
20:26TEST
TEST Take XX
20:26FIXED
FIXED That should fix a certain issue
20:26SCRIPT
SCRIPT Callback for BoxText Background....
20:25FAILURE
FAILURE Devlog HMTL generation lag
20:23NOTE
NOTE That does not yet mean everything's fine now, but at least I got something to continue on
20:22MYSTERY
MYSTERY The log confirms my claim below.... That's a branch of programming that never made any sense, but it happens countless times.... oddly enough
20:20TEST
TEST Take XIX
20:20EXPERIMENT
EXPERIMENT Sometimes modifying something and bringing it back EXACTLY the way it was "fixes" something, so let's see
20:20DONE
DONE Brought code back to its original (by the way not broken) form
20:14TEST
TEST Rebecca Take XVIII
20:13FIXED
FIXED Illegal function call?
20:13FUCKYOU
FUCKYOU Yeah.... right!
20:11TEST
TEST Take XVII
20:11EXPERIMENT
EXPERIMENT What will happen if....
20:11TEST
TEST Take XVII (log checking)
20:08HUH
HUH Boxtext not loaded! That is a lie.... How do I know... Because the music and the arena could not be loaded either if the claim was true...
20:04TEST
TEST Take XVI
20:04FIXED
FIXED Another target issue
20:02BACKUP
BACKUP Runnin gin the background
20:01TEST
TEST Take XV
20:01VOID
VOID Target issue
19:59TEST
TEST Take XIV
19:59FIXED
FIXED Tag error
19:56TEST
TEST Take XIII
19:56FIXED
FIXED Case Error
19:56STATUS
STATUS Getting closer!
19:53TEST
TEST Take XII
19:53VOID
VOID Dirty code straight from Hell!
19:51TEST
TEST Take XI
19:51FIXED
FIXED Declaration error
19:51TEST
TEST take X
19:49FIXED
FIXED Abilities mastered from the start should not be checked at all, so "Start" should never have come up here!
19:47TEST
TEST Take IX
19:46DEBUG
DEBUG Scyndi So some extra debug info will have to do!
19:46INVESTIGATION
INVESTIGATION I need to find out what happened here
19:43BUG
BUG
19:06TEST
TEST take VIII
19:06FIXED
FIXED Wrong property name
19:03FIXED
FIXED Test Take VII
19:02FIXED
FIXED Illegal class call
19:00TEST
TEST Take VI
19:00FIXED
FIXED Wrong set of brackets?
18:58TEST
TEST Take V
18:58FIXED
FIXED Use ref error
18:56TEST
TEST take IV
18:56VOID
VOID Issue
18:53FIXED
FIXED No dirty style table definitions in NIL, Jeroen! You KNOW that!
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