1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |
2:08 | BUG |  Always charge, but never the attack itself |
1:59 | TEST |  Take XVIII.... I guess eighteen takes ain't so bad.... Not even half I expected with these results already |
1:58 | STATUS |  Other than that stuff looks like it's working |
1:58 | FIXED |  Swapped display names |
1:53 | TEST |  Take XVII |
1:53 | EXPERIMENT |  Maybe this will cause the counter-element to be the weakness in stead of an absorb |
1:53 | BUG |  Not yet quite |
1:49 | TEST |  Take XVI |
1:49 | FIXED |  And also wrong enemies names in each record |
1:49 | STUPIDITY |  Well put in the wrong database field that is |
1:48 | FIXED |  missng arguments |
1:44 | TEST |  Take XV |
1:44 | FIXED |  Returner error |
1:37 | TEST |  Take XV |
1:37 | FIXED |  Moar of those |
1:34 | TEST |  Take XIV |
1:34 | NERF |  And defense will now always be max |
1:34 | FIXED |  Illegal class call |
1:31 | TEST |  Take XIII |
1:31 | FIXED |  Whatever |
1:31 | TEST |  Take XII |
1:27 | FIXED |  False fatal on goblin warrior (unrelated) |
1:26 | TEST |  Take XI |
1:26 | FIXED |  "nil"???? |
1:19 | TEST |  Take X |
1:19 | STATUS |  But I see progress now |
1:19 | FIXED |  missing declaration |
1:16 | TEST |  Take IX |
1:16 | FIXED |  Illegal class called |
1:15 | STUPIDITY |  Idiot |
1:12 | TEST |  Take VIII |
1:12 | FIXED |  AH! Found the issue, I think..... And hopefully it's fixed |
1:11 | BUG |  This does NOT make sense (the line numbers in particular)  |
1:04 | TEST |  Take VIII |
1:04 | FIXED |  In Lua it's random.... Not rand |
1:01 | TEST |  Take VII |
1:01 | FIXED |  Another lacking "self" (And I wonder how much more of those I'll encounter). |
0:58 | TEST |  Take VI |
0:58 | FIXED |  Some data I forgot added |
0:55 | TEST |  Take V |
0:54 | FIXED |  Declaration fault |
0:52 | TEST |  Take IV |
0:52 | FIXED |  Another one found and tackled |
0:52 | FIXED |  Which was only a missing self, but hey, this is already better than those silly errors I had before |
0:50 | BUG |  FINALLY! The first AI bug..... That is what I am doing this for! |
0:48 | TEST |  III |
0:48 | STATUS |  Dang! And then the REAL complicated stuff has not yet even been called! |
0:48 | FIXED |  Arena referrence |
0:46 | TEST |  Take II |
0:46 | STATUS |  Not a good start if the link to the boss has a silly error like that! |
0:45 | FIXED |  Link-up case error |
0:43 | TEST |  Take I |
0:42 | STATUS |  And now for the moment suprème |
0:42 | LINK |  That should link it all together |
0:42 | MAPSCRIPT |  Link code |
0:19 | SASKIA |  Still a few lines of SASKIA script needed, I suppose |
0:18 | STATUS |  Assuming that everything works (which I doubt), the hard work is done, however now I need to link the boss to the map |
0:17 | SCRIPT |  Decide AI |
0:10 | NOTE |  NOT gonna be easy |
0:10 | STATUS |  Now I gotta setup the the AI so it can decide the Crystal's moves |
0:06 | SCRIPT |  Elemental Charge for Big Crystal |
0:03 | NOTE |  Still not there yet! |
0:02 | CONFIG |  Elements |
0:01 | TECHNO |  Not gonna explain, but it's important! |
0:01 | SCRIPT |  Effect Lose Charge |
- = 30 Jan 2020 = - |
23:43 | STATUS |  NOT there yet, though.... |
23:43 | ENHANCEMENT |  The AI can now respond to the kinds of attacks a player does to a boss... Particularly to how this boss works this is important |
23:38 | STATUS |  Unfortunately the challenging part has only JUST begun.... :( |
23:37 | STATUS |  Another step closer! |
23:37 | ABILITY |  Terra Charge |
23:36 | ABILITY |  Aer Charge |
23:35 | ABILITY |  Ignis Charge |
23:35 | ABILITY |  Aqua Charge |
23:34 | STATUS |  Only HALF the work is done now.... Well almost, as there are some more things to be done |
23:31 | ABILITY |  Richter |
23:30 | ABILITY |  Beaufort |
23:29 | ABILITY |  Pascal |
23:25 | CHECKLIST | |
23:22 | ABILITY |  Fahrenheit |
23:09 | SKELETON |  Empty script for the bosses' AI script |
23:08 | NOTE |  It should be noted that the boss will do nothing yet, and even ignore you when you approach it.... This is a special boss, so some special measures are to be taken here.... |
23:08 | BOSS |  Big Crystal |
22:59 | CONFIRMED |  Everything up to the boss works |
22:42 | TEST |  sssiiiiiiiiiiiigh! |
22:42 | FIXED |  Returner error |
22:34 | TEST |  test again! |
22:34 | FIXED |  Transfer related error |
22:30 | TEMPLATE |  I've expanded the will templates over all playable characters now, although the system will NOT pick that up... yet! |
22:28 | FIXED |  Target error |
22:23 | TEST |  Let's test! |
22:23 | CONFIG |  Random encounters Naked Rocks caves |
22:16 | FOE |  Bat |
22:05 | SCRIPT |  Drain effect |
21:46 | ABILITY |  Bloodsucker |
20:58 | STATUS |  This is the boss area, but before we get to the boss I'll first get the random encounters done.... That is after I had a little break! |
20:57 | MAP |  Area 007 |
20:50 | TRANSFER |  Boss |
20:30 | TEST |  Let's see |
20:30 | FIXED |  I think I fixed a hook spot |
20:13 | TEST |  Let's see |
20:13 | MAP |  area 006 |
19:45 | TEST |  Take III |
19:45 | FIXED |  A few more nasty fixes done |
17:56 | TEST |  Take II |
17:56 | FIXED |  Fixed that |
17:56 | BUG |  the Hookspots did not work |
17:56 | CONFIRMED |  And the Healing Herb can be obtained |
17:56 | CONFIRMED |  Irrafly works |
17:52 | TEST |  Let's try |
17:51 | MAP |  Area 004 |
17:36 | ITEM |  Healing Herb |
12:49 | CLOSED | |
12:30 | FIXED |  Okay, I think I fixed that now |
12:24 | JUDGMENT |  It will have to do for now, but a bit more fine tuning is definitely required |
12:21 | COSMETIC |  Fine Tuning |
12:21 | JUDGMENT |  Almost there |
12:08 | TEST |  Take wieviel? |
12:08 | NALA |  must be recompiled AGAIN!!!! |
12:08 | FIXED |  Link error between NIL and C# |
11:23 | TEST |  Again? |
11:23 | NALA |  Requires me to compile NALA again, though |
11:22 | FIXED |  Fixed the issue cause by this.... |
11:22 | STUPIDITY |  DON'T EVER TRY TO BE FAST, JEROEN! |
11:11 | TEST |  Again! |
11:11 | STATUS |  SIGH! |
11:11 | NALA |  Recompiling |
11:11 | KTHURA |  Done? |
11:11 | C# | And here too |
11:11 | NIL |  Let's make it |
11:11 | HUH |  No "Moving" property? |
11:05 | TEST |  And so we can test all this shit again! |
11:05 | JCR6 |  And thanks to NJCR written in C#, allowing me to toss away my Go application, this goes a LOT faster now |
11:04 | POWERSHELL |  which I just did |
11:04 | NALA |  even though that requires me to rebuild NALA |
11:04 | VOID |  Best way to go then is to rename the line command.... Easier way to go |
11:04 | VOID |  Ah.... I get it now... The scenario routine also has a "line" identifier |
10:59 | TEST |  And run another test! |
10:59 | NALA |  Let's try that again then |
10:59 | FAILURE |  "nil" value for line... This is NOT possible unless the recompilation of NALA went wrong.... AGAIN! |
10:54 | TEST |  Gotta test that of course |
10:54 | FIXED | |
10:36 | HUH |  No matter! |
10:36 | HUH |  And now it works? |
10:36 | POWERSHELL |  Let's run that script again |
10:35 | HUH |  But from VisualStudio it succeeds? |
10:35 | FAILURE |  That failed from my PowerShell script |
10:34 | NALA |  And NALA will have to be recompiled... AGAIN! |
10:34 | LINK |  And so C# and NIL have linked this |
10:33 | NIL |  Link up code |
9:40 | BUBBLE |  Added to the Bubble MonoGame engine |
9:36 | C# | I've linked my experimental Bresenham routine to TQMG |
9:27 | JCR6 |  I've aliassed this template to Young Irravonia and Shanda... This is the easiest way to make sure they have no personal will, but won't crash the game in the process.... |
9:15 | TEMPLATE |  Character will |
9:14 | SITE |  Added tag TEMPLATE |
0:15 | STATUS |  Well that's a concern for later! |
0:03 | STATUS |  I hope I can now also properly try to find out why #106 is still an issue, and if worst comes to worst, I may have to do some very idiotic drastic measures..... I hope I don't have to, though.... |
0:02 | CONFIRMED |  All is cool now... Or so it seems! |
0:00 | NOTE |  Should work now, but hey, ya never know! |
- = 29 Jan 2020 = - |
23:59 | TEST |  Take III |
23:59 | TECHNO |  NOT gonna explain this any further sorry! |
23:59 | FIXED |  Aha! Just a mistag of the block area |
23:57 | BUG |  But the hookspot does NOT |
23:57 | TUTORIAL |  Works |
23:53 | TEST |  Take II |
23:53 | FIXED |  Mistagged hook spot |
23:49 | TEST |  Let's see! |
23:49 | STATUS |  Will it work? |
23:49 | TUTORIAL |  Linked to this room |
23:49 | MAP |  Area 004 |
23:35 | CONFIRMED |  Yup! Yup! Yup! |
23:33 | TEST |  Let's see now! |
23:33 | STATUS |  I hope |
23:33 | LINK |  So NOW it's linked.... |
23:33 | FIXED |  ZA_Enter link forgotten |
23:28 | TEST |  Let's see! |
23:28 | LINK |  Link back to the shore side |
23:24 | CONFIRMED |  It all works.... |
23:17 | TEST |  I can test a few things already though, so let's go! |
23:14 | LINK |  Link to entering scenario |
23:14 | NOTE |  the link back isn't there yet! |
23:14 | LINK |  Link from outside to inside |
22:57 | SASKIA |  A SASKIA script created, which I expect to remain empty forever.... |
22:57 | MAP |  Area 003 |
22:15 | TECHNO |  And due to the old system and new system being a bit incompatible here, this may save me a lot of work later! |
22:15 | STATUS |  Confirmed As far as I can tell everything works now |
22:14 | FIXED |  Lists not updated properly in the process |
22:10 | C# |  I've enhanced my scenario editor with a tag mover... I fear I may need this some more, so it's pretty important that this will work properly.... |
22:10 | BACKUP |  Safety backup as data CAN get lost during this process |
21:36 | JUDGMENT |  All is cool now! |
21:14 | TEST |  Take VIII |
21:14 | NOTE |  I still can't get used to the randomizer being random and not rand like in most programming languages.... This is not a NIL issue... NIL has no random support itself and merely uses the Lua routine.... Lua is threfore to blame for this one! |
21:10 | TEST |  Take VII |
21:10 | FIXED |  Code )] typo |
20:52 | TEST |  Take VI |
20:52 | FIXED | |
20:52 | FUCKYOU |  forgot "self" |
20:49 | TEST |  Take V |
20:49 | COSMETIC |  And I forgot to put in the clouds |
20:49 | FIXED |  I think |
20:47 | BUG |  Almost there, but not quite |
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