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19:11SASKIA
SASKIA Written to startup code for Stone Master Tephondar
19:06OFFTOPIC
OFFTOPIC
18:51STONEMASTER
Tephondar
17:35NOTE
NOTE Mostly files can handle low quality.... Although metal music appears very very sensitive.... But metal is not used here....
17:34MUSIC
MUSIC The relaxation music that sounds in Botanica has also been halved in quality, as that was the biggest file I could find in Kevin McLeod's list....
17:31MUSIC
MUSIC I've lowered the quality of "The Machine Thinks" from 128 kHz to 64 kHz, and what I hear now is satisfactory enough.... This was one of the bigger files in my music library, so I hope to have a bit of a "win" in this process...
17:24STUDY
STUDY I've taken a look at NAudio, as the game is getting too big because of the music files... I can try to bring down their quality a bit, but it is a bit of a woe... MonoGame only supports WAV and uses dependencies for ogg support. The latter is unacceptable, as that makes me dependent on how well the computer of my player is configured, plus it also requires me to put my audio files in the open unpacked, and that can cause copyright issues.... So I am in a bit of a fix here.... I'll experiment with this later
17:21JUDGMENT
JUDGMENT This will have to do... I'm afraid
17:07FAILURE
FAILURE I hate intelligent software.... And that is what the WYSIWYG editor of itch.io provides.... In 99.999% of the cases it does things I didn't ask for, going beyond any level of stupidity creating very extremely ugly results in the process!
13:14JUDGMENT
JUDGMENT but it looks horrible, but I'll have to fix that later
13:13ITCH.IO
ITCH.IO Draft page set up
1:01STATUS
STATUS That covers everything for today... All that is left to do for me is Tephondar, but as he is a stone master in elemental protection, which is a new field in stone master land I won't do that today anymore....
0:55TEST
TEST Again!
0:53FIXED
FIXED Identifier typo
0:48TEST
TEST Let's see
0:48MAPSCRIPT
MAPSCRIPT Yannee, daughter of Fandalora
0:40TEST
TEST And let's see if they work properly
0:40MAP
MAP NPCs placed in town
0:39SCENARIO
SCENARIO Tag adaptions
0:34TRANSFER
TRANSFER Male Fairy 2
0:34TRANSFER
TRANSFER Aziella Male Fairy 1
0:34TRANSFER
TRANSFER Female Fairy 2
0:34TRANSFER
TRANSFER Female Fairy 1
0:24TEST
TEST Now?
0:23FIXED
FIXED In that case... DIRTY CODE STRAIGHT OUT OF THE TOILET!
0:19TEST
TEST One more time?
0:18FIXED
FIXED But I think I took care of that
0:18CONFIRMED
CONFIRMED Works of a part
0:13TEST
TEST Does that work, as well?
0:13COSMETIC
COSMETIC Same trick now done to the ability list
0:11CONFIRMED
CONFIRMED That works
0:05TEST
TEST Does that work?
0:05COSMETIC
COSMETIC Item hover should highlight item, for better view
0:01NOTE
NOTE That all works now!
- = 12 Jan 2020 = -
23:57TEST
TEST III
23:45FIXED
FIXED Ah, the former fix was not done thoroughly... Although the latter one was correct
23:38TEST
TEST Take II
23:38FIXED
FIXED Mistake in hover detection
23:37FIXED
FIXED First time not registered as first time, so it will be all time
23:29TEST
TEST And can i get testing now for real... please?
23:29POWERSHELL
POWERSHELL new window then
23:29FAILURE
FAILURE No it completely crashed
23:28TEST
TEST Well, can we start it now?
23:28FAILURE
FAILURE Does it work again?
23:28FAILURE
FAILURE But first I had to deal with a console acting up on me for no apparent reason
23:19TEST
TEST Merya Let's see if that's true, or not!
23:18STATUS
STATUS And that SHOULD work now
23:18LINK
LINK Linked to the map
23:17SASKIA
SASKIA Feenalaria's script should now work accordingly
23:14SCENARIO
SCENARIO Feenalaria's scenario has been adapted for this game, and should now (unlike the original game) also show her portrait
22:40TEST
TEST Let's test if that all works the way it should
22:39LINK
LINK Worldmap entry properly linked to the map
22:00SASKIA
SASKIA Base script on which the rest of this map script can be built
21:30STONEMASTER
Feenalaria
21:29SITE
SITE Added tag STONEMASTER
21:23JCR6
JCR6 Repacking Music resource, and I also aliased the song for Frendor so the game should pick that up properly
21:23CONVERT
CONVERT Although I had to convert it to WAV.... When this project is done I really wanna see if there's a more proper way to play .ogg in C# without having to rely on dependencies and needless extracting swap files.
21:22MUSIC
MUSIC I've copied "Chamber of Secrets" by Eric Matyas into this project.... This is because Iskarderiu will be added in this game as a town (although it was not present in the original game), and it would only make a good view on things if I kept the music the same... And the license allows it, so what the heck
21:11SECRET
SECRET If you ever found Phantasar in Star Story, the same music plays in Frendor then too....
21:11MUSIC
MUSIC "Enchanted Valley" will be used for Frendor, just like in the original game and as in TFT REVAMPED
21:07GENERATION
GENERATION Data generations so it can be used in this game
21:06TRANSFER
TRANSFER Frendor
11:51TEST
TEST Let's see
11:51LINK
LINK Link back from the madhouse to the crossroads
11:41DONE
DONE Some last testing.... I wish I could more to get confusion to work, but it doesn't matter... In the next dungeon it'll be even more important and thus have better test possibilities
0:53STATUS
STATUS It works as far as it has to work... I'll get into the full depths of stuff later!
0:38TEST
TEST Take V
0:38FIXED
FIXED And I've set the same fix by the status causer
0:37FIXED
FIXED Needless looking for stuff that is only required if the status change is actually cured by this move
0:37FIXED
FIXED Return error
0:11TEST
TEST Dernor Take IV
0:11EXPERIMENT
EXPERIMENT typo?
0:06TEST
TEST Take III
0:06FIXED
FIXED Wrong var name
- = 11 Jan 2020 = -
23:58TEST
TEST Take II
23:57FIXED
FIXED Illegal class call
23:49STATUS
STATUS Wish me luck... If the game crashes upon causing confusion, thing are (likely) the way they should be... Let's see
23:48SCRIPT
SCRIPT Boss script
23:33ACHIEVEMENT
ACHIEVEMENT Jeepers Creepers
23:32BOSS
BOSS Creep
23:12DONE
DONE Status changes should now be active, however nothing has yet been tested, so wish me luck!
23:03FIXED
FIXED This would have to fix a little error that would affect foes, but would not affect heroes
20:21STATUS
STATUS Well, the next step will be to include the boss, but first I'm gonna watch "Wie is de Mol?" and let's see if I can unmask him/her this year....
20:12FIXED
FIXED Arena cosmetic error
19:59FIXED
FIXED Target error!
19:47TEST
TEST Take I
19:47ARENA
ARENA Madhouse
19:38STATUS
STATUS Not there yet though!
19:38MAP
MAP Configured Random Encounters
19:38MAP
MAP Put in Random Treasures
19:32FOE
FOE ClownFace AI taken care of
19:30NOTE
NOTE Confusion cannot yet be done, as there is no valid status change causer yet, but I will get onto this in the upcoming time....
19:28LINK
LINK Already made a quick link to Aziella... This to make sure I won't forget, and since Aziella is the last character to join you, this is not unlikely.
19:22ABILITY
ABILITY Confusion
19:20ABILITY
ABILITY Ultra Sonic
18:56FOE
FOE Rebecca Basis for ClownFace
18:51ART
ART That's all artowrk
18:51TRANSFER
TRANSFER Creep
18:51TRANSFER
TRANSFER ClownFace
18:43STATUS
STATUS The next step will be to get the encounters for this place to work
18:42CONFIRMED
CONFIRMED Right! That all works
18:37TEST
TEST Take II
18:36FIXED
FIXED Achievement reference
18:36TEST
TEST Take I
17:47NOTE
NOTE Now the boss won't activate YET, because I haven't scripted that yet, only the zone that will trigger the boss has been drawn on the map, but it has no code linked to it yet. I first wanna see if you can get through the madhouse as intended... Since it's a house with a "twiested reality", it needs extra care.
17:40LINK
LINK Linked the achievement
17:28ACHIEVEMENT
ACHIEVEMENT I'm going slightly mad
17:18STATUS
STATUS Almost there
17:18MAP
MAP Area 006
16:38TEST
TEST A little test is required, though!
16:37MAP
MAP Area 005
14:50STATUS
STATUS FINALLY!
14:41FIXED
FIXED Nilfix
14:32TEST
TEST Take IV
14:32FIXED
FIXED Untagged Dead
14:25TEST
TEST Take III
14:25FIXED
FIXED missing links
14:25FIXED
FIXED blockmap issues
14:16TEST
TEST Take II
14:15FIXED
FIXED Blockmap issue
14:11TEST
TEST Scyndi And let's see what happens if we test that!
14:11MAPSCRIPT
MAPSCRIPT The additional script for Area 004
14:09SCENARIO
SCENARIO RIP
14:06NOTE
NOTE Area 004 requires some extra scripting and scenario
14:06MAP
MAP Area 004
14:05MAP
MAP Area 003
13:32DONE
DONE Both done now
13:32TODO
TODO Feeding myself
13:09TODO
TODO Feeding Kitty
13:08ITEM
ITEM Magic disc
13:06TEST
TEST Take IV as I need to check one more thing
13:06CONFIRMED
CONFIRMED That part works
13:00TEST
TEST Take III
12:59FIXED
FIXED 002 => 001 link didn't work
12:59CONFIRMED
CONFIRMED The when you've been there links work
12:50TEST
TEST Take II
12:50FIXED
FIXED And while I was at it I also fixed a blockmap issue in 999
12:49FIXED
FIXED Fixing a bug in the process
12:49LINK
LINK So put it in
12:49STUPIDITY
STUPIDITY Forgot the ZonaAction Link
12:41TEST
TEST Take I
12:41TEST
TEST Now I need to run multiple tests... One to see if the area will indeed be hidden if you didn't go to the facility and one to see if it's open when you've been there
12:40SECRET
SECRET Access to area 999 is completely hidden unless people have actually been in the facility
12:40LINK
LINK Aziella And the link up script between area 002 and 999
12:40MAP
MAP Area 002 MadHouse
2:43STATUS
STATUS Brendor and that was it... Tomorrow I'll get my focus on the MadHouse
2:43BITBUCKET
BITBUCKET Updated
2:43GITHUB
GITHUB Updated
2:27TEST
TEST Take IV... I think....
2:27FIXED
FIXED Code Typo
2:20LINK
LINK Link back into the facility
2:09FIXED
FIXED And a little fix along the way
2:05TEST
TEST And let's see what happens
2:05LINK
LINK And the link code added
1:59MAPSCRIPT
MAPSCRIPT The bar removal routine
1:44TEST
TEST And let's try this again! Take II
1:43FIXED
FIXED And a crash fixed in the process
1:43SCENARIO
SCENARIO added that
1:43STUPIDITY
STUPIDITY Set up the speech for all characters, but I forgot Rebecca
1:38TEST
TEST Time to find out!
1:38STATUS
STATUS But does it work?
1:38LINK
LINK The transporter pad in the Facility has been linked to the exit portal in the Mad House
1:11SCENARIO
SCENARIO Exit Text
1:06MAP
MAP Tagged the transporter objects in the facility
1:05MAP
MAP MadHouse Area 999
0:32STATUS
STATUS That means that I now will have to link back to the Mad House
0:32NOTE
NOTE Important note! The link to the second part will NOT yet work, as I'll first do some other parts... This allows me to do a more balanced (and still harder) part to come....
0:31STATUS
STATUS It appears to work now
0:21TEST
TEST Take III
0:21FIXED
FIXED  
0:21FUCKYOU
FUCKYOU Irravonia Sigh!
0:11FAILURE
FAILURE (because my IDE caught keystrokes that were typed on my CLI, and messed up my code in the process... How could that happen? Microsoft?)
0:10FAILURE
FAILURE And a lot of stuff not going my way
- = 10 Jan 2020 = -
23:53STUPIDITY
STUPIDITY Yeah, I too think it was stupid to forget such a trivial thing!
23:53TEST
TEST Take II
23:52FIXED
FIXED non-declared variable
23:48TEST
TEST But I can test if this all works at least
23:48STATUS
STATUS I will wait with that part until I got two more dragon caves done, though
23:48MAPSCRIPT
MAPSCRIPT I've written the script that will open the door to the next part if you got enough points on GJ with my games....
23:43JUDGMENT
JUDGMENT Right, that part is okay now
23:33TEST
TEST Take IV
23:32CONFIG
CONFIG A few things altered in the AI of this enemy
23:31FIXED
FIXED I fear I may fall for the Aurina a jewel thingy more times
23:19TEST
TEST Take III
23:19FIXED
FIXED Ability title not right!
23:14TEST
TEST Dernor Take II
23:14FIXED
FIXED Mistaggings
23:10NOTE
NOTE And Scyndi does have the required level to learn recover, so I can test that as well in the process!
23:10TEST
TEST In the meantime I'm gonna test if the boss works
23:10OFFTOPIC
OFFTOPIC And now I must get a Trump supporter to believe I walked over water without breaking the laws of physics.... This is funny as they don't believe me... This because I used the same method as Trump does when he states facts.... Hushing about a few more facts that are VITAL to come to the correct conclusing.... Now I wonder how long they need to figure it out!
22:58LINK
LINK And now everything should be perfectly glued together
22:57MAPSCRIPT
MAPSCRIPT Set up the start of the fight
22:55STATUS
STATUS NOT there yet, folks!
22:55LINK
LINK And that glues things together
22:55MAPSCRIPT
MAPSCRIPT Activation panel
22:54SASKIA
SASKIA Eric Link script to make the battle happen properly
22:46REMOVED
REMOVED Trashed some old data I no longer needed
22:46STATUS
STATUS Still some way to go before this all works though....
22:45SECRET
SECRET And as you will meet it lateron in the dungeon as a regular enemy and it being fatally weak to ice, I recommend not to take on the rest of the dungeon until Eric has the power of the White Dragon.... Just saying!
22:45NOTE
NOTE At the first meeting it counts as a pseudo-boss, although you MUST defeat it to be allowed out or further on in the dungeon..... It CAN go oversoul, but as this is the first encounter always, this will never happen when you meet it as a kind of boss...
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