I'll retry that.... The only possible explanation I currently have is a file corruption, but other than that... This error is not possible in any single way.... How am I so sure... Because the entire game could never work if it was... that's why!
23:26
HUH
???? A function that never had any issues is suddenly a "nil" value?????
23:19
TEST
Let's see!
23:19
MAPSCRIPT
I've scripted her out, but what will happen
23:17
CHECKED
Seems to be in order
23:17
CHECKED
Scenario check up for the little girl
23:13
TRANSFER
Scenario from the original game (XENOR)
23:12
MAP
I placed her on her good old spot on the map.... Roughly same position as in the original game
23:09
TRANSFER
Sprite Little Girl (Human)
23:00
CONFIRMED
IT WORKS :)
22:57
OFFTOPIC
And enjoy a nice cabview ride from a tourist train in Colorado.... YAAAY!
22:56
TEST
So NOW I can test!
22:55
POWERSHELL
at the read
22:55
CLEANUP
Taken care off
22:55
STATUS
Ah, some lost trash was not completely out of the way, blocking my PowerShell prompt
22:53
TEST
Let's try!
22:53
MAPSCRIPT
Entering and leaving the store should be possible due to it, though
22:52
TECHNO
Dirty code, I tell ya.... Straight from the dung heap contaminated with nuclear waste.... That dirty, but what works that works
20:45
STATUS
And now I need a break.... I'll be back soon!
20:45
NALA
Rebuilding -- Delayed post (errors on first posting attempt)
20:44
CONFIRMED
IT WORKS!
20:39
TEST
numero zoveel!
20:38
FIXED
Checked the code, and the latter was indeed true
20:37
DEBUG
So I expanded the information
20:37
BUG
A lie? Or something I cannot see due to the informer not being entirely complete.... The latter appears more likely now!
20:31
TEST
Well?
20:31
FIXED
Error in API link script
20:27
TEST
Take III
20:27
FIXED
Link Error
20:17
TEST
Take II
20:17
FIXED
Syntax Errors
20:14
TEST
Let's GO!
20:14
NOTE
(And if no errors are thrown)
20:14
NOTE
At the present time I can only check this out for the main zone, but I can check if the other two are properly hidden or not
20:13
LINK
Linked them to the map zones
20:11
MAPSCRIPT
Functions for accessing these written
20:10
LINK
Link up code
19:57
STATUS
It's not over yet.... I now gotta code the MapScript that takes advantage of this
19:57
NALA
Compiling
19:57
NIL
NIL side of the code has been written
19:54
C#
The C# part of my new invention has been coded
19:36
MAP
I've marked the place in three zones.... I did this for a system I've thought out specifically for this particular map.... My alternatives are just too crazy to bring to execution, so this is all I got!
19:32
TECHNO
You may still be able to see a few dominance issues along the road.... It's technically possible to fix that, but practically undoable, so I won't do that.... Either I must fix each tile on which the level is build up due to it being a TeddyBear conversion manually, or I would have to recalculate the at every pixel you move... The former is a fool's job, and the latter would slow down the game drastically, so either way is not an option....
19:30
CONFIRMED
It all works
19:23
TEST
One more test, but no serious issues expected anymore
19:23
FIXED
A few blockmap issues in Xenor
19:21
CONFIRMED
It works
19:15
TEST
Again!
19:15
FIXED
IDIOT!
19:10
TEST
Gotta test this of course!
19:10
NOTE
Yes, I know this WILL lower the total performance of the game, but it is the only thing I can do to prevent dominance issues that occur otherwise to destroy the good look of the game
19:09
ENHANCEMENT
I've set that when the Y coordinate differs more than 40 pixels too much with the last remap setting, the dominance map will be automatically redone
19:07
NALA
Recompiling
19:07
ENHANCEMENT
Dominance Remap
18:33
FIXED
Missing ".saskia" suffix
18:28
TEST
And that wasn't even what was about to the tested (GRRRR!)
18:27
FIXED
missing keyword "not"
18:27
COCKROACH
En ECHT kakkarlakje.... Nu blijven niet alleen de NPCs ongeoorloofd staan, maar werkt ook de uitgant ongeoorloofd niet meer!
18:20
TEST
Again!
18:20
FIXED
SASKIA linkup missing
18:18
FIXED
Squashed now?
18:17
COCKROACH
For some reason the system keeps refusing to remove Irravonia and master Zack from the Exam Ruins when they should be....
17:59
NOTE
I must say, you cannot yet enter buildings, plus you may even see some interious and the NPCs will not yet appear.... I cannot do all at once...
17:58
TEST
Gotta test if this all owrks
17:58
LINK
Linked worldmap record to it properly
17:56
MUSIC
Which will just like the original be "Oregon" by Wicky77
17:56
CONFIG
And I've set the music for the place
17:56
MAP
Done some corrections
17:11
TECHNO
As a result I don't have to manually redo all textures anymore in TeddyBear conversions and that saves me tons of work!
17:10
C#
A quick tool had to do something about the texture issue I was suffering from, and it works the way it should
15:36
NOTE
Now it comes down to what we can do to get more stuff done in less time when it comes to Maps converted to Kthura, as that is a kind of an issue
15:35
TRANSFER
Made sure all Xenor textures have been properly transferred
15:30
MAP
Monsters put in
14:20
FIXED
?
14:07
TEST
And now to put all this to the test!
14:07
FIXED
Unlinked boss start platform from boss if Chapter 1 is compete
14:06
FIXED
Irravonia and Zack were no longer allowed to appear as NPCs
14:01
TEST
Let's go.... again!
14:01
FIXED
Unknown identifier
13:56
TEST
Let's go!
13:56
MAPSCRIPT
Deactivate exit when chapter is not done
13:55
WORLDMAP
Exam Ruins
13:40
TEST
Let's see now!
13:40
FIXED
13:38
BUG
The North one does not
13:38
CONFIRMED
The South exit of XBN works
13:36
CONFIRMED
In West everything looks fine.... Good
13:19
TEST
Again!
13:19
FIXED
Blockmap issue in XRoads
13:13
TEST
Time to put it all to the test
13:13
LINK
Done
13:12
NOTE
A quick test is still in order though, but first Ineed to link their unlockings to the Crossroads
13:11
CHECKED
I've checked the respective Map Scripts of both dungeons, and both indicate they should just work the way they are intended to work
13:06
WORLDMAP
Xenor Bushes - North
13:04
WORLDMAP
Xenor Bushes - West
13:03
CONFIRMED
Well, it appears to be working now!
12:51
TEST
Again!
12:51
FIXED
End exit didn't work
12:43
TEST
Again!
12:43
FIXED
Variable typo
12:35
TEST
Let's see how things go now
12:35
FIXED
Exists did not properly respond to no longer being in Irravonia's prologue
12:32
CONFIRMED
The South exit does unlock Frendor and the Xenor Bushes
12:32
FIXED
Dominance issue Cross roads
12:28
MYSTERY
I wish I knew why that sometimes happens.....
12:28
FAILURE
Something went wrong during building
12:25
TEST
Let's go!
12:24
TEST
I will for now test the south exit.... The west exit is a later concern
12:24
LINK
All should be linked from the start
12:24
WORLDMAP
Xenor Bushes
12:24
NOTE
Both cities will only appear on the worldmap when unlocked, but trying to enter them will crash the game... for now
12:23
WORLDMAP
Xenor
12:23
WORLDMAP
Frendor
12:00
MAP
The Crossroads have been set up
11:27
STATUS
Well, let's first set up the Crossroads shall we?
11:27
NOTE
Converting Xenor in particular might be a hard job, but I've been in worse situations....
11:15
STATUS
Good morning
Well time to get to work again.... Like I said, the CrossRoads was likely to be the first to be taken care of, so let's go for that... Now the Cross Roads connects to both Frendor, Xenor, The Xenor Bushes (all three versions) and the Exam ruins.... I will get to those first, and after that the optional dungeon the MadHouse, which will for chapter 2 also be the gateway to the GJ exclusive bonus dungeon..... So let's go!
1:22
STATUS
And so far for today.... The Cross-Roads is likely to be the next location to take care of.....
1:21
CONFIRMED
Yup.... The two locations only appear due to them being unlocked by the Red Dragon... Good!
1:19
TEST
Take IX will help me here... I hope
1:19
CONFIRMED
Well, the new locations do appear on the world map, yes, but, I need to check one more thing
1:10
TEST
Take VIII
1:10
FIXED
SASKIA syntax error
1:09
FIXED
Language referrence error
1:04
TEST
Take VII
1:01
STUPIDITY
Which is an error beyond ANY level of stupidity
1:01
FIXED
Prefix error in map referrence
0:55
TEST
Take VI then, and let's see what will happen
0:54
FIXED
And I forgot to activate the Red Dragon skill
0:52
FIXED
Illegal script referrence in post boss script
0:40
TEST
And onto take V
0:40
VOID
And I voided more stuff later in the script
0:40
FIXED
And that fixes another crash in the process
0:40
GENERATION
NEG
0:39
CONFIRMED
That voiding is indeed what it took.... Hmmmm.
0:35
TEST
Take IV
0:35
VOID
It does seem that the stuff does NOT work the way it should, at all.....
0:23
TEST
Take III
0:23
FIXED
Syntax error in API enhancement
0:15
TEST
Take II
0:04
SASKIA
The Script will now unlock these two new locations, providing you defeat the Red Dragon first
0:01
STATUS
Oh welll
0:01
STATUS
I guess I didn't make it, but it was to be expected
- = 31 Dec 2019 = -
23:59
NOTE
Yeah, forgot those too, eh?
23:59
WORLDMAP
Cross Roads
23:59
WORLDMAP
Iskarderiu Forest
23:56
STUPIDITY
Of course it won't work, since I forgot to link the SASKIA script to the map.... Moron!
23:53
TEST
Take I, and let's see if I can get this fully working this year....
23:52
STATUS
Well 8 minutes before 2020 starts, but I've got something better to do, than to waste my time on that, so....
23:40
ITEM
Ruby
23:36
TRANSFER
Red Dragon Big Art
23:28
ENHANCEMENT
I can now define an entire party in one go.... Saves me a lot of trouble
23:24
NOTE
However as soon as the fight begins, the game will crash
23:24
SASKIA
Meeting with Red Dragon Scripted
23:18
CHECKED
Scenario looks alright!
23:13
STATUS
Now for the grand scenario, peeps!
23:13
CONFIRMED
All's well!
23:07
TEST
Well.... Let's check
23:07
CONFIRMED
Other spots appear to be doing fine
23:06
FIXED
One more broken exit spot, so it appears
23:01
TEST
And let's go again!
23:00
FIXED
I manually fixed the map that got broken in the process
23:00
STATUS
No worries now
22:59
NOTE
Oh, wait a minute.... The debug asset library is outdated.... I suppose I need to replace that....
22:59
BUG
It appears that the "Wind" settings are not right
22:45
TEST
And that is now to find out! ;)
22:44
NOTE
Area 014 is where the dragon resides, though you can already see it, it won't activate yet and just ignore you.... The scripting of the dragon comes later when the map itself works or is confirmed to work
22:44
MAP
Area 014
22:44
MAP
Area 013
22:44
MAP
Area 012
20:07
STATUS
Time for a little break
20:07
STATUS
That appears to work
19:53
TEST
Take III
19:53
NERF
I've lowered the boss' defenses, as this was ridiculous for a mantadory boss fight
19:44
TEST
Take II
19:44
FIXED
Boss picture name
19:35
TEST
Take I
19:35
STATUS
This SHOULD all work now... WISH ME LUCK!!!!
19:14
FIXED
Area referrence in SASKIA script
19:14
NOTE
This is nothing more but the "receive room"... A few more rooms will be there before you meet the dragon itself
19:14
MAP
Area 011
19:08
BOSS
Red Guardian
19:05
TRANSFER
Boss
17:46
STATUS
That brings us to the last leg of this puzzle.... Linking the solution to the boss enemy and the SASKIA script lines that come next....