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23:06 | SOLVED | I think I found the issue, and I guess NLua isn't really capable of handling that kind of stuf PROPERLY! |
23:05 | COCKROACH | Okay NOW I can say that didn't help at all! |
23:02 | TEST | And go for TAKE IV! |
23:02 | NALA | So let's do that first |
23:02 | STUPIDITY | But maybe that is because I forgot to recompile NALA |
22:54 | COCKROACH | That didn't shine a light on things |
22:51 | TEST | Take III, I think? |
22:50 | DONE | A try{}catch scope MAY provide some answers??? |
22:48 | BUG | ".NET error in user code" fuck it! |
22:47 | TEST | And again |
22:47 | FIXED | Missing ) |
22:46 | TEST | Another test |
22:46 | VOID | I really should make sure that higher level locals cannot conflict with higher level ones, but for now this will prevent a crash |
22:44 | FIXED | The difficulty was not saved, that has been fixed! |
22:44 | TEST | Let's see what'll happen |
22:39 | DONE | I've set up a reader for the directory file... This is an essential part of the savegame routine |
21:51 | RESULT | I see, what I wanted to see... Good! |
21:50 | NOTE | Will likely produce an empty screen now with only the side bar, but it makes things easier on me as I don't have to go through the game sequence all the time now! |
21:50 | LINK | I've written the link code to link the main menu to the save game manager, in order to load a game |
20:42 | NOTE | the item itself does NOTHING yet! |
20:42 | DONE | The main menu should check if a savegame directory file exists, if so then allow "Continue a Game" to be used |
20:35 | STATUS | My primary concern now is though, to get the directory files properly read, and to make the main menu properly respond to its existence |
20:35 | NOTE | Back to the game, all I know for sure now is that RPG character can load the way it should do, about SAVING, I know nothing right now, the upcoming time this needs to be sorted out.... |
18:49 | NOTE | Another note... You won't notice the difference in NIL yet |
18:46 | NOTE | Unfortunately this doesn't work on locals... If there's a way to make it happen, I'm all ears... |
18:45 | EXPERIMENT | Some experimental code has been written to bring more strictness in global variables in NIL... They are often considered as "dangerous" so maybe.... |
14:23 | STATUS | Time for a break |
14:13 | FIXED | And fixes the stats issue in the process too, even better! |
14:13 | EXPERIMENT | In order to fix I did first try a little experiment, and HEY IT WORKS! |
14:11 | STATUS | Well only 2 bugs left and they are minor ones, which should be easy to fix, so no real harm here ;) |
14:10 | UNDESIREABLE | I forgot to replace the BlitzMax style tabs with C style tabs, and C# requires the latter |
14:10 | CONFIRMED | Lists do show the links, but |
14:09 | CONFIRMED | And lists also look in order |
14:09 | CONFIRMED | And so do their links |
14:09 | CONFIRMED | Points show |
14:08 | CONFIRMED | But their links are in order |
14:08 | BUG | Stats names show, their values do not |
14:07 | CONFIRMED | Along with the links |
14:07 | CONFIRMED | Data also shows accordingly |
14:07 | CONFIRMED | The RPG Char viewer shows the party the way it should |
14:06 | FIXED | And that should also fix ANOTHER issue I had on the road |
14:06 | REMOVED | the TRPG data class... it was a leftover from the translation, contained the same properties as the new RPG data, and was causing conflicts |
14:03 | FIXED | The linking issue has been fixed, and that's a good thing as this is a fix that will also automatically be fixed in NALA as well (due to both project using the same code file for this one), however not all issues are over yet, and I really cannot code the save game routine as long as those bugs linger |
13:29 | NOTE | I don't have any TFT savegames available right now, so I can't check, but I expect the same kinds of issues there, especially in the New Game+ since the character in the history flashbacks are linked to the main party |
13:29 | BUG | The RPG Character engine fails to establish a link between Crystal and UniCrystal (which is technically a link to Crystal in cyborg from and in her prologue full human form, in which "Uni" stands for "Uniform" as she wears one during that mission. |
12:56 | VOID | I didn't "fix" this error, since this error is microsoft's and microsofts alone... In Duch nicknamed "MicroSCHOFT" for a reason, but at least this unwanted behavior should now be avoided |
12:56 | SITE | Added tag VOID |
12:55 | FAILURE | NEVER rely on MicroSoft to do a good job on such things |
12:53 | HUH | How could this happen? All slashes were replaced with BACKSLASHES!!! |
12:46 | BUG | This result by JCR6 tells me something different Real Size Comp. Size Ratio Offset MainCode Storage Entry ========== ========== ===== ======== ======== ========== ===== 145 124 86% 1F YEAH CYC zlib LAURA/System 10197 3400 33% 9B YEAH CYC zlib LAURA/Vars 302 222 74% DE3 YEAH CYC zlib Map/Actors 1676 433 26% EC1 YEAH CYC zlib MS_Save/SCRIPT/FLOW/ACHIEVEMENTS.LUA 2313 721 31% 1072 YEAH CYC zlib MS_Save/SCRIPT/FLOW/COMBAT.LUA 242 168 69% 1343 YEAH CYC zlib MS_Save/SCRIPT/FLOW/FIELD.LUA 32 32 100% 13EB YEAH CYC Store MS_Save/SCRIPT/FLOW/NIZOZEMSKASAVE.LUA 413 174 42% 140B YEAH CYC zlib MS_Save/SCRIPT/FLOW/PHANTASARSTORE.LUA 35 35 100% 14B9 YEAH CYC Store MS_Save/SCRIPT/FLOW/SAVEGAME.LUA 9060 1681 19% 14DC YEAH CYC zlib MS_Save/SCRIPT/FLOW/TRANSPORTER.LUA 19 19 100% 1B6D YEAH CYC Store MS_Save/SCRIPT/FLOW/UPGRADE.LUA 24 24 100% 1B80 YEAH CYC Store MS_Save/SCRIPT/MAPS/PHANTASAR - FRENDOR.LUA 17 17 100% 1B98 YEAH CYC Store MS_Save/SCRIPT/SUBROUTINES/PARTY.LUA 152 42 28% 1BA9 YEAH CYC zlib Net/Anna 199 61 31% 1BD3 YEAH CYC zlib Net/GameJolt 314 197 63% 1C10 YEAH CYC zlib Party/Character/Crystal/Lists 11 11 100% 1CD5 YEAH CYC Store Party/Character/Crystal/Name 874 302 35% 1CE0 YEAH CYC zlib Party/Character/Crystal/Points 12637 2122 17% 1E0E YEAH CYC zlib Party/Character/Crystal/Stats 1462 531 36% 2658 YEAH CYC zlib Party/Character/Crystal/StrData 622 207 33% 286B YEAH CYC zlib Party/Character/ExHuRU/Lists 10 10 100% 293A YEAH CYC Store Party/Character/ExHuRU/Name 127 82 65% 2944 YEAH CYC zlib Party/Character/ExHuRU/Points 6824 1128 17% 2996 YEAH CYC zlib Party/Character/ExHuRU/Stats 1496 492 33% 2DFE YEAH CYC zlib Party/Character/ExHuRU/StrData 690 245 36% 2FEA YEAH CYC zlib Party/Character/Foxy/Lists 8 8 100% 30DF YEAH CYC Store Party/Character/Foxy/Name 127 80 63% 30E7 YEAH CYC zlib Party/Character/Foxy/Points 6779 1163 17% 3137 YEAH CYC zlib Party/Character/Foxy/Stats 1449 505 35% 35C2 YEAH CYC zlib Party/Character/Foxy/StrData 622 207 33% 37BB YEAH CYC zlib Party/Character/Johnson/Lists 10 10 100% 388A YEAH CYC Store Party/Character/Johnson/Name 127 83 65% 3894 YEAH CYC zlib Party/Character/Johnson/Points 6824 1161 17% 38E7 YEAH CYC zlib Party/Character/Johnson/Stats 1532 530 35% 3D70 YEAH CYC zlib Party/Character/Johnson/StrData 622 207 33% 3F82 YEAH CYC zlib Party/Character/Rolf/Lists 8 8 100% 4051 YEAH CYC Store Party/Character/Rolf/Name 127 80 63% 4059 YEAH CYC zlib Party/Character/Rolf/Points 6824 1146 17% 40A9 YEAH CYC zlib Party/Character/Rolf/Stats 1496 492 33% 4523 YEAH CYC zlib Party/Character/Rolf/StrData 51 51 100% 470F YEAH CYC Store Party/Character/UniCrystal/Lists 11 11 100% 4742 YEAH CYC Store Party/Character/UniCrystal/Name 127 83 65% 474D YEAH CYC zlib Party/Character/UniCrystal/Points 6779 1157 17% 47A0 YEAH CYC zlib Party/Character/UniCrystal/Stats 1462 529 36% 4C25 YEAH CYC zlib Party/Character/UniCrystal/StrData 643 256 40% 4E36 YEAH CYC zlib Party/Character/UniWendicka/Lists 12 12 100% 4F36 YEAH CYC Store Party/Character/UniWendicka/Name 127 82 65% 4F42 YEAH CYC zlib Party/Character/UniWendicka/Points 6781 1164 17% 4F94 YEAH CYC zlib Party/Character/UniWendicka/Stats 1488 518 35% 5420 YEAH CYC zlib Party/Character/UniWendicka/StrData 643 256 40% 5626 YEAH CYC zlib Party/Character/Wendicka/Lists 12 12 100% 5726 YEAH CYC Store Party/Character/Wendicka/Name 127 79 62% 5732 YEAH CYC zlib Party/Character/Wendicka/Points 6781 1169 17% 5781 YEAH CYC zlib Party/Character/Wendicka/Stats 1488 519 35% 5C12 YEAH CYC zlib Party/Character/Wendicka/StrData 1002 308 31% 5E19 YEAH CYC zlib Party/Character/Xenobi/Lists 10 10 100% 5F4D YEAH CYC Store Party/Character/Xenobi/Name 127 80 63% 5F57 YEAH CYC zlib Party/Character/Xenobi/Points 6779 1144 17% 5FA7 YEAH CYC zlib Party/Character/Xenobi/Stats 1469 500 34% 641F YEAH CYC zlib Party/Character/Xenobi/StrData 408 192 47% 6613 YEAH CYC zlib Party/Character/Yirl/Lists 8 8 100% 66D3 YEAH CYC Store Party/Character/Yirl/Name 127 81 64% 66DB YEAH CYC zlib Party/Character/Yirl/Points 6779 1162 17% 672C YEAH CYC zlib Party/Character/Yirl/Stats 1513 554 37% 6BB6 YEAH CYC zlib Party/Character/Yirl/StrData 76485 5880 8% 6DE0 YEAH CYC zlib Party/Links 61 59 97% 84D8 YEAH CYC zlib Party/Party 7423 2982 40% A0F9 YEAH CYC STRONT Secu/Secu 1061 381 36% 8513 YEAH CYC zlib SWAP/Perma-Map/Excalibur_Home.lua 314 216 69% 8690 YEAH CYC zlib SWAP/Perma-Map/Excalibur_UnderAttack.lua 308 236 77% 8768 YEAH CYC zlib SWAP/Perma-Map/LostPlanet_Bonus_SpaceObservatorium.lua 363 232 64% 8854 YEAH CYC zlib SWAP/Perma-Map/LostPlanet_Dungeon_Cell.lua 269 215 80% 893C YEAH CYC zlib SWAP/Perma-Map/LostPlanet_GrassJungle_2.lua 273 218 80% 8A13 YEAH CYC zlib SWAP/Perma-Map/Nizozemska - Dark Graveyard.lua 195 162 83% 8AED YEAH CYC zlib SWAP/Perma-Map/Physillium - Ji Temple.lua 250 180 72% 8B8F YEAH CYC zlib SWAP/Perma-Map/Poloqor - Mid-Boss.lua 220 173 79% 8C43 YEAH CYC zlib SWAP/Perma-Map/Prologue_Yaqirpa.lua 304 194 64% 8CF0 YEAH CYC zlib SWAP/Perma-Map/Vulpina - Town.lua 275 219 80% 8DB2 YEAH CYC zlib SWAP/Perma-MultiMap/Excalibur - Final/SECRET1.lua 645 230 36% 8E8D YEAH CYC zlib SWAP/Perma-MultiMap/LostPlanet_Dungeon/#003.lua 619 227 37% 8F73 YEAH CYC zlib SWAP/Perma-MultiMap/LostPlanet_Dungeon/#007.lua 271 217 80% 9056 YEAH CYC zlib SWAP/Perma-MultiMap/LostPlanet_Junkyard/#001.lua 195 163 84% 912F YEAH CYC zlib SWAP/Perma-MultiMap/LostPlanet_Junkyard/#004.lua 273 219 80% 91D2 YEAH CYC zlib SWAP/Perma-MultiMap/Nizozemska - Belioss/#006.lua 242 194 80% 92AD YEAH CYC zlib SWAP/Perma-MultiMap/Nizozemska - Groenhart Bos/Bos.lua 281 223 79% 936F YEAH CYC zlib SWAP/Perma-MultiMap/Physillium - Black Castle/#003.lua 434 273 63% 944E YEAH CYC zlib SWAP/Perma-MultiMap/Physillium - The Ruins of the Y Anhysbys/#001.lua 197 165 84% 955F YEAH CYC zlib SWAP/Perma-MultiMap/Physillium - The Ruins of the Y Anhysbys/#002.lua 307 201 65% 9604 YEAH CYC zlib SWAP/Perma-MultiMap/Physillium - The Ruins of the Y Anhysbys/#003.lua 198 166 84% 96CD YEAH CYC zlib SWAP/Perma-MultiMap/Physillium - The Ruins of the Y Anhysbys/#005.lua 273 218 80% 9773 YEAH CYC zlib SWAP/Perma-MultiMap/Volcania - Caves/#002.lua 193 163 84% 984D YEAH CYC zlib SWAP/Perma-MultiMap/Volcania - Volcanic Plains/#000.lua 280 220 79% 98F0 YEAH CYC zlib SWAP/Perma-MultiMap/Volcania - Volcanic Plains/#003.lua 279 224 80% 99CC YEAH CYC zlib SWAP/Perma-MultiMap/Vulpina - Flower Forest/#002.lua 283 225 80% 9AAC YEAH CYC zlib SWAP/Perma-MultiMap/Ysperon - Eugorvnia Caves/#007.lua 7547 579 8% 9B8D YEAH CYC zlib SWAP/Perma-MultiMap/Ysperon - Eugorvnia/#003.lua 274 221 81% 9DD0 YEAH CYC zlib SWAP/Perma-MultiMap/Ysperon - Facility 2/#013.lua 285 185 65% 9EAD YEAH CYC zlib SWAP/Perma-MultiMap/Ysperon - Facility/#001.lua 273 219 80% 9F66 YEAH CYC zlib SWAP/Perma-MultiMap/Ysperon - Facility/#004.lua 263 184 70% A041 YEAH CYC zlib SWAP/Perma-MultiMap/Ysperon - Facility/#999.lua This resource has 100 entries |
12:45 | BUG | for starters, it claims that character Crystal doesn't have a list record |
12:45 | FIXED | Okay, I fixed, that but the trouble ain't over yet! |
11:13 | BUG | But after that NOTHING's shown, which is quite odd |
11:12 | FIXED | Mascot not found |
11:12 | FIXED | CSS ignored |
11:09 | STATUS | Still A LOT to be done here! |
10:45 | TEST | Le moment suprème |
10:44 | FIXED | All parse errors accounted for |
10:43 | FIXED | 5 errors left |
9:56 | STATUS | VS still gives me 11 errors (which was over 300 or so, so I'm making progress). |
9:55 | STATUS | I'll first do some more work on the RPG character viewer, as that's where I must fix some errors first, and which I will need badly once the save game routine is fully operational, fo the essential debugging that will start immediately, and may even be needed over the course of this entire project |
9:54 | STATUS | Well, back to work |
9:45 | STATUS | Indeed |
9:44 | JUDGMENT | Success... I think |
9:43 | GENERATION | Generated this devlog anew and let's see now what happens... |
9:43 | GITHUB | And recloning the site onto my system |
9:39 | NOTE | This is a time-eating process, though |
9:38 | BACKUP | A safety backup is created first (and since I can make most archivers add-and-delete in one go, this is all fine). |
9:37 | TECHNO | These devlogs are generated from a database stored elsewhere on my system, so It'll never be endangered! ;) |
9:37 | CLEANUP | Let's destroy that entire repository (on my own disk I mean, and re-clone it) |
9:34 | FAILURE | And "git" keeps throwing errors, but when everything is ruined anyway, I can easily do this without messing things up any further |
9:32 | NOTE | Yes, I deem that a failure and with that I state a fact, sorry! |
9:32 | FAILURE | Microsoft's unwanted unasked autoupdate ruined my setups |
0:00 | STATUS | Calling it a day! |
- = 13 Aug 2019 = - | ||
23:59 | UPDATED | vUpdate |
23:59 | GITHUB | Updated |
23:59 | UPDATED | |
23:58 | CONFIRMED | Yup, it works now |
23:56 | TEST | And another test coming up |
23:56 | FIXED | Fixed that issue |
23:56 | STUPIDITY | Because I'm an idiot! |
23:55 | BUG | I wonder why time says "nil"... especially since the file created shows an actual value here |
23:53 | TEST | And while the backup goes, let's test on! |
23:53 | CONFIG | And yup, some adaptions needed to be done here too! |
23:53 | BACKUP | Let's start this one up first, as I fear for a long going backup! |
23:52 | FIXED | Language code showed in the time field, which is of course not right |
23:52 | FIXED | No info at all in new-slot |
23:51 | BUG | A few things are not yet right, though! |
23:50 | TEST | And another go, then! |
23:49 | FIXED | Case Error |
23:48 | TEST | Another test coming up! |
23:48 | NOTE | And I made sure it only shows in games already saved, not in new slots |
23:47 | NOTE | And some extra data should show now in the savegame screen! |
23:47 | DONE | In the field the play time already increases (although you don't see it yet) |
23:35 | GITHUB | |
23:29 | FIXED | As far as I can tell that indeed fixes things |
23:27 | TEST | And see if that fixes stuff |
23:27 | LINK | used that in savegame state |
23:26 | ENHANCEMENT | Duper remover in LinkedList module |
23:19 | TEST | Testing! |
23:19 | EXPERIMENT | I need to look a few things up here |
23:16 | BUG | For some reason the first 'create new file' box is created twice |
23:14 | BUG | ID 0 comes twice, but the others do not.... Hmmmm? |
23:13 | FIXED | Y not adepted |
23:10 | TEST | At least I think so, but let's check this, eh? |
23:10 | FIXED | Which should be done now |
23:10 | BUG | I do need to create a box for this new item though |
23:09 | CONFIRMED | Yeah that works |
23:07 | TEST | But I gotta be sure, first! |
23:07 | FIXED | I think I fixed it |
23:07 | BUG | Var conflict? |
23:05 | TODO | |
23:03 | TEST | Let's test if that is indeed how it works! |
23:03 | DONE | If a new file was created a new "create new file" slot should be generated |
23:01 | FIXED | I did forget though (and that could cause an issue later) to ignore '-1' ID slots, as these are non-existent files after all! |
23:00 | MYSTERY | I do not know why, but strangely enough the 'dupe' issue also seems gone |
22:57 | TEST | Now I need to check the 'dupe' data issue |
22:56 | CONFIRMED | The 'nil' values have indeed been taken out of the directory file |
22:55 | CONFIRMED | Correct picture at least, but how about all other data |
22:53 | TEST | Let's go! |
22:45 | TEST | Fixed the damage my haste caused |
22:45 | FUCKYOU | I was too fast! |
22:43 | TEST | And let's test this once more! |
22:43 | REMOVED | Directory file, so we can have a start-over! |
22:41 | FIXED | But that one has been fixed |
22:41 | BUG | Oh yeah, I forgot not Aziella's picture, but Eric's picture had to be shown.... |
22:40 | STATUS | Well, always look on the bright side of life... There have been some important progressions, already |
22:38 | BUG | second the number of 'nil' records should be non at all, as they should not have been saved at all.. Why does that still happen? |
22:38 | BUG | First issue 2 records with ID:0 -- Not allowed |
22:37 | RESULT | I do not like what I see in the directory folder: NEW:0 Location:Xenor Bushes Language:EN Time: 0:00:00 CharTag.1:YoungIrravonia CharPic.1:1 CharTag.2:nil CharPic.2:nil CharTag.3:nil CharPic.3:nil CharTag.4:nil CharPic.4:nil CharTag.5:nil CharPic.5:nil CharTag.6:nil CharPic.6:nil CharTag.7:nil CharPic.7:nil CharTag.8:nil CharPic.8:nil NEW:0 Location:Xenor Bushes Language:EN Time: 0:00:00 CharTag.1:YoungIrravonia CharPic.1:1 CharTag.2:nil CharPic.2:nil CharTag.3:nil CharPic.3:nil CharTag.4:nil CharPic.4:nil CharTag.5:nil CharPic.5:nil CharTag.6:nil CharPic.6:nil CharTag.7:nil CharPic.7:nil CharTag.8:nil CharPic.8:nil HighID:1 |
22:32 | FIXED | Like a wrong picture reference |
22:32 | STATUS | It looks like it's working, but I need to sort some more things out here |
21:59 | TEST | And that another test is in order now! |
21:58 | FIXED | It goes without saying I fixed that |
21:58 | STUPIDITY | I wonder how I came to that property name |
21:53 | FIXED | I think I fixed that? |
21:47 | STATUS | It keeps me busy I suppose... |
21:47 | BUG | But got another |
21:46 | FIXED | Fixed ONE thing |
21:40 | TEST | And let's test out what'll happen |
21:39 | EXPERIMENT | let's fix up the door a bit closer... I mean, nail it shut |
21:38 | CONFIRMED | the test though confirmed what I expected... nil was generated by an other function, but why? |
21:32 | TODO | Time to check my rice... I'm hungy! |
21:31 | FAILURE | Git threw a few failure message on this devlog.... But not a clear reason why could be found.... Oh well... |
21:28 | FIXED | In the meantime a few fixes in the RPG viewer (of the many more to come, trust me) |
21:25 | TEST | Well, let's find out! |
21:25 | EXPERIMENT | In order to find out how GetChar() could get 'nil', I've made a few other calls a bit stricter, and let's now see what happens, as the traceback fails to give way this time (nothing new here, though). |
21:20 | VISUALSTUDIO | In my RPG viewer tool which I'm now also rewriting in C#, I've now translated the tool that has to generate HTML data to C#. There is still a lot to do though before it can be properly put to action. |
19:58 | TEST | And let's test! |
19:58 | NALA | Recompiling |
19:58 | EXPERIMENT | Let's see if this gets me more information on the next error |
19:54 | FIXED | Well that issue's been fixed... Or so it seems.... |
19:48 | SOLVED | I think I found out where it goes wrong.... I guess that was the woe of a multi-state engine :-/ |
19:39 | HUH | Further investigation of the code of that party bar rule the possibility out even more.... |
19:36 | MYSTERY | Everything about this error is impossible, so if you've eliminated all the impossible, whatever remains, however improbable, must be the truth... However once I've eliminated all the impossible... NOTHING remains so that must mean the truth doesn't exist. If this error was correct, the party status bar would not work, and it works, and the data in it is in order... None of that could be possible that way, so none of that makes sense.... |
19:31 | INVESTIGATION | The error thrown is a bit odd... Is further investigation needed? |
15:45 | STATUS | Okay, brb, guys! |
15:45 | NOTE | I've also combined this with the work on my RPG Viewer... 2 projects in once, yeah... only I am stupid enough to even TRY that! |
15:44 | GITHUB | Updated |
15:43 | UPDATED | License and versions |
15:42 | STATUS | Like I said I'll tackle that one later, as I really need a break now! |
15:42 | BUG | |
15:36 | NALA | Before that test can really start I must rebuild NALA, but I've set it all up in a sequence... just wait for it :P |
15:34 | NOTE | and regardless if new bugs pop up... I'll first take a break... But only if I can confirm the fix below... |
15:33 | TEST | An now Take TWENTY-ONE must tell me if there is more stuff that is wrong |
15:33 | FIXED | Anyway this should be fixed now... (At last) |
15:33 | TECHNO | In stead of (state,call,chunk) it was (statecall,chunk)... Everybody knows Lua knows a nil will be produced and that parameter 3 has become parameter 2, so this was bound to go wrong. This could happen because the glue code in this department was written in pure Lua (as I had the illusion that would be quicker, but I guess I was wrong). |
15:31 | DEBUG | The try catch did now cause the real error message to appear, and also to reveal stuff was sent to the API that was as false as hell! |
15:30 | INVESTIGATION | The Truth has been found... at last! |
15:26 | TEST | Take TWENTY! |
15:26 | DEBUG | Another Try{}Catch scope must confirm this now |
15:22 | INVESTIGATION | I think I found the source of the "evil", but I'm not sure... At least it seems that a few suspects I had before have now been proven innocent! |
15:22 | TEST | Take NINETEEN |
15:17 | INVESTIGATION | I've done a few more breakdowns, so I can really pinpoint more precisely what could be wrong, and make sure all other stuff is REALLY impossible now |
14:22 | COCKROACH | STILL NO GOOD! |
14:19 | COCKROACH | Cockroaches! Lovely creatures aren't they? |
14:19 | TEST | Take NINETEEN! |
14:19 | DEBUG | Another try{}catch |
14:15 | TEST | Take EIGHTEEN! |
14:15 | DONE | Compilation done |
14:09 | NALA | NALA must be recompiled as a result though |
14:09 | DEBUG | As the interstate communication appears to be to blame I've added some exception catchers in there |
14:05 | INVESTIGATION | Indeed no difference, but it was expected, and at least that is one possible truth less for sure now! |
14:03 | TEST | Take SEVENTEEN! |
14:03 | INVESTIGATION | I've investigated the import order in AnyWay.nil, and I've seen that GameVars is done later, than the time module... Very likely this is an impossibility given the fact that then the translation of time.nil would already have failed before I could even select a savegame slot, but I wanna be sure I can rule this one out, completely! |
13:48 | INVESTIGATION | That does indeed seem to be one of the "impossibilities", but more elimiation may be needed here |
13:46 | TEST | Take SIXTEEN! |
13:46 | NOTE | Now what I did see is that I missspelled "os.date", but I deem it unlikely that is the case, but I gotta run another test to rule this out as a possibility |
13:44 | STATUS | that being said, the only "possibility" appears to be the communication with the time generator |
13:42 | INVESTIGATION | If you've eliminated all the impossible, whatever remains, however impropable, must be the truth! |
13:41 | DEBUG | The breakdown DOES show that the error took place during the base configuration |
13:36 | TEST | Take FIFTEEN! |
13:36 | FIXED | Forgotten ")" |
13:35 | FUCKYOU | Computers, don't even TRY to understand them! |
13:35 | HUH | And now it doesn't happen.... |
13:32 | HUH | Now THERE is an error that is not possible... WTF is going on here? |
13:29 | TEST | Let's GO! Test FORTEEN! |
13:29 | DEBUG | Some debug lines must provide me some more answers! |
12:59 | TECHNO | Mostly I just need to find out which API is being called, as the evil can lie there (not always, though, as I found out errors during #use clauses also cause this error, but that doesn't seem to be likely now given the time this error is given). |
12:57 | TECHNO | In other words "get lost, asshole!" |
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