1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
23:06SOLVED
SOLVEDI think I found the issue, and I guess NLua isn't really capable of handling that kind of stuf PROPERLY!
23:05COCKROACH
COCKROACHOkay NOW I can say that didn't help at all!
23:02TEST
TESTAnd go for TAKE IV!
23:02NALA
NALASo let's do that first
23:02STUPIDITY
STUPIDITYBut maybe that is because I forgot to recompile NALA
22:54COCKROACH
COCKROACHRebecca That didn't shine a light on things
22:51TEST
TESTTake III, I think?
22:50DONE
DONEA try{}catch scope MAY provide some answers???
22:48BUG
BUG".NET error in user code" fuck it!
22:47TEST
TESTAnd again
22:47FIXED
FIXEDMissing )
22:46TEST
TESTAnother test
22:46VOID
VOIDI really should make sure that higher level locals cannot conflict with higher level ones, but for now this will prevent a crash
22:44FIXED
FIXEDThe difficulty was not saved, that has been fixed!
22:44TEST
TESTLet's see what'll happen
22:39DONE
DONEI've set up a reader for the directory file... This is an essential part of the savegame routine
21:51RESULT
RESULTI see, what I wanted to see... Good!
21:50NOTE
NOTEWill likely produce an empty screen now with only the side bar, but it makes things easier on me as I don't have to go through the game sequence all the time now!
21:50LINK
LINKI've written the link code to link the main menu to the save game manager, in order to load a game
20:42NOTE
NOTEthe item itself does NOTHING yet!
20:42DONE
DONEScyndi The main menu should check if a savegame directory file exists, if so then allow "Continue a Game" to be used
20:35STATUS
STATUSMy primary concern now is though, to get the directory files properly read, and to make the main menu properly respond to its existence
20:35NOTE
NOTEBack to the game, all I know for sure now is that RPG character can load the way it should do, about SAVING, I know nothing right now, the upcoming time this needs to be sorted out....
18:49NOTE
NOTEAnother note... You won't notice the difference in NIL yet
18:46NOTE
NOTEUnfortunately this doesn't work on locals... If there's a way to make it happen, I'm all ears...
18:45EXPERIMENT
EXPERIMENTSome experimental code has been written to bring more strictness in global variables in NIL... They are often considered as "dangerous" so maybe....
14:23STATUS
STATUSTime for a break
14:13FIXED
FIXEDAnd fixes the stats issue in the process too, even better!
14:13EXPERIMENT
EXPERIMENTIn order to fix I did first try a little experiment, and HEY IT WORKS!
14:11STATUS
STATUSWell only 2 bugs left and they are minor ones, which should be easy to fix, so no real harm here ;)
14:10UNDESIREABLE
UNDESIREABLEI forgot to replace the BlitzMax style tabs with C style tabs, and C# requires the latter
14:10CONFIRMED
CONFIRMEDLists do show the links, but
14:09CONFIRMED
CONFIRMEDAnd lists also look in order
14:09CONFIRMED
CONFIRMEDAnd so do their links
14:09CONFIRMED
CONFIRMEDPoints show
14:08CONFIRMED
CONFIRMEDBut their links are in order
14:08BUG
BUGStats names show, their values do not
14:07CONFIRMED
CONFIRMEDAlong with the links
14:07CONFIRMED
CONFIRMEDData also shows accordingly
14:07CONFIRMED
CONFIRMEDThe RPG Char viewer shows the party the way it should
14:06FIXED
FIXEDAnd that should also fix ANOTHER issue I had on the road
14:06REMOVED
REMOVEDthe TRPG data class... it was a leftover from the translation, contained the same properties as the new RPG data, and was causing conflicts
14:03FIXED
FIXEDThe linking issue has been fixed, and that's a good thing as this is a fix that will also automatically be fixed in NALA as well (due to both project using the same code file for this one), however not all issues are over yet, and I really cannot code the save game routine as long as those bugs linger
13:29NOTE
NOTEI don't have any TFT savegames available right now, so I can't check, but I expect the same kinds of issues there, especially in the New Game+ since the character in the history flashbacks are linked to the main party
13:29BUG
BUGThe RPG Character engine fails to establish a link between Crystal and UniCrystal (which is technically a link to Crystal in cyborg from and in her prologue full human form, in which "Uni" stands for "Uniform" as she wears one during that mission.
12:56VOID
VOIDI didn't "fix" this error, since this error is microsoft's and microsofts alone... In Duch nicknamed "MicroSCHOFT" for a reason, but at least this unwanted behavior should now be avoided
12:56SITE
SITEAdded tag VOID
12:55FAILURE
FAILURENEVER rely on MicroSoft to do a good job on such things
12:53HUH
HUHBrendor How could this happen? All slashes were replaced with BACKSLASHES!!!
12:46BUG
BUGThis result by JCR6 tells me something different
 Real Size Comp. Size Ratio   Offset MainCode    Storage Entry
========== ========== ===== ======== ======== ========== =====
       145        124   86%       1F YEAH CYC       zlib LAURA/System
     10197       3400   33%       9B YEAH CYC       zlib LAURA/Vars
       302        222   74%      DE3 YEAH CYC       zlib Map/Actors
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      2313        721   31%     1072 YEAH CYC       zlib MS_Save/SCRIPT/FLOW/COMBAT.LUA
       242        168   69%     1343 YEAH CYC       zlib MS_Save/SCRIPT/FLOW/FIELD.LUA
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        24         24  100%     1B80 YEAH CYC      Store MS_Save/SCRIPT/MAPS/PHANTASAR - FRENDOR.LUA
        17         17  100%     1B98 YEAH CYC      Store MS_Save/SCRIPT/SUBROUTINES/PARTY.LUA
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       199         61   31%     1BD3 YEAH CYC       zlib Net/GameJolt
       314        197   63%     1C10 YEAH CYC       zlib Party/Character/Crystal/Lists
        11         11  100%     1CD5 YEAH CYC      Store Party/Character/Crystal/Name
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     12637       2122   17%     1E0E YEAH CYC       zlib Party/Character/Crystal/Stats
      1462        531   36%     2658 YEAH CYC       zlib Party/Character/Crystal/StrData
       622        207   33%     286B YEAH CYC       zlib Party/Character/ExHuRU/Lists
        10         10  100%     293A YEAH CYC      Store Party/Character/ExHuRU/Name
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      6824       1128   17%     2996 YEAH CYC       zlib Party/Character/ExHuRU/Stats
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      6779       1163   17%     3137 YEAH CYC       zlib Party/Character/Foxy/Stats
      1449        505   35%     35C2 YEAH CYC       zlib Party/Character/Foxy/StrData
       622        207   33%     37BB YEAH CYC       zlib Party/Character/Johnson/Lists
        10         10  100%     388A YEAH CYC      Store Party/Character/Johnson/Name
       127         83   65%     3894 YEAH CYC       zlib Party/Character/Johnson/Points
      6824       1161   17%     38E7 YEAH CYC       zlib Party/Character/Johnson/Stats
      1532        530   35%     3D70 YEAH CYC       zlib Party/Character/Johnson/StrData
       622        207   33%     3F82 YEAH CYC       zlib Party/Character/Rolf/Lists
         8          8  100%     4051 YEAH CYC      Store Party/Character/Rolf/Name
       127         80   63%     4059 YEAH CYC       zlib Party/Character/Rolf/Points
      6824       1146   17%     40A9 YEAH CYC       zlib Party/Character/Rolf/Stats
      1496        492   33%     4523 YEAH CYC       zlib Party/Character/Rolf/StrData
        51         51  100%     470F YEAH CYC      Store Party/Character/UniCrystal/Lists
        11         11  100%     4742 YEAH CYC      Store Party/Character/UniCrystal/Name
       127         83   65%     474D YEAH CYC       zlib Party/Character/UniCrystal/Points
      6779       1157   17%     47A0 YEAH CYC       zlib Party/Character/UniCrystal/Stats
      1462        529   36%     4C25 YEAH CYC       zlib Party/Character/UniCrystal/StrData
       643        256   40%     4E36 YEAH CYC       zlib Party/Character/UniWendicka/Lists
        12         12  100%     4F36 YEAH CYC      Store Party/Character/UniWendicka/Name
       127         82   65%     4F42 YEAH CYC       zlib Party/Character/UniWendicka/Points
      6781       1164   17%     4F94 YEAH CYC       zlib Party/Character/UniWendicka/Stats
      1488        518   35%     5420 YEAH CYC       zlib Party/Character/UniWendicka/StrData
       643        256   40%     5626 YEAH CYC       zlib Party/Character/Wendicka/Lists
        12         12  100%     5726 YEAH CYC      Store Party/Character/Wendicka/Name
       127         79   62%     5732 YEAH CYC       zlib Party/Character/Wendicka/Points
      6781       1169   17%     5781 YEAH CYC       zlib Party/Character/Wendicka/Stats
      1488        519   35%     5C12 YEAH CYC       zlib Party/Character/Wendicka/StrData
      1002        308   31%     5E19 YEAH CYC       zlib Party/Character/Xenobi/Lists
        10         10  100%     5F4D YEAH CYC      Store Party/Character/Xenobi/Name
       127         80   63%     5F57 YEAH CYC       zlib Party/Character/Xenobi/Points
      6779       1144   17%     5FA7 YEAH CYC       zlib Party/Character/Xenobi/Stats
      1469        500   34%     641F YEAH CYC       zlib Party/Character/Xenobi/StrData
       408        192   47%     6613 YEAH CYC       zlib Party/Character/Yirl/Lists
         8          8  100%     66D3 YEAH CYC      Store Party/Character/Yirl/Name
       127         81   64%     66DB YEAH CYC       zlib Party/Character/Yirl/Points
      6779       1162   17%     672C YEAH CYC       zlib Party/Character/Yirl/Stats
      1513        554   37%     6BB6 YEAH CYC       zlib Party/Character/Yirl/StrData
     76485       5880    8%     6DE0 YEAH CYC       zlib Party/Links
        61         59   97%     84D8 YEAH CYC       zlib Party/Party
      7423       2982   40%     A0F9 YEAH CYC     STRONT Secu/Secu
      1061        381   36%     8513 YEAH CYC       zlib SWAP/Perma-Map/Excalibur_Home.lua
       314        216   69%     8690 YEAH CYC       zlib SWAP/Perma-Map/Excalibur_UnderAttack.lua
       308        236   77%     8768 YEAH CYC       zlib SWAP/Perma-Map/LostPlanet_Bonus_SpaceObservatorium.lua
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       269        215   80%     893C YEAH CYC       zlib SWAP/Perma-Map/LostPlanet_GrassJungle_2.lua
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       195        162   83%     8AED YEAH CYC       zlib SWAP/Perma-Map/Physillium - Ji Temple.lua
       250        180   72%     8B8F YEAH CYC       zlib SWAP/Perma-Map/Poloqor - Mid-Boss.lua
       220        173   79%     8C43 YEAH CYC       zlib SWAP/Perma-Map/Prologue_Yaqirpa.lua
       304        194   64%     8CF0 YEAH CYC       zlib SWAP/Perma-Map/Vulpina - Town.lua
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        This resource has 100 entries
12:45BUG
BUGfor starters, it claims that character Crystal doesn't have a list record
12:45FIXED
FIXEDOkay, I fixed, that but the trouble ain't over yet!
11:13BUG
BUGBut after that NOTHING's shown, which is quite odd
11:12FIXED
FIXEDMascot not found
11:12FIXED
FIXEDCSS ignored
11:09STATUS
STATUSStill A LOT to be done here!
10:45TEST
TESTLe moment suprème
10:44FIXED
FIXEDAll parse errors accounted for
10:43FIXED
FIXED5 errors left
9:56STATUS
STATUSVS still gives me 11 errors (which was over 300 or so, so I'm making progress).
9:55STATUS
STATUSI'll first do some more work on the RPG character viewer, as that's where I must fix some errors first, and which I will need badly once the save game routine is fully operational, fo the essential debugging that will start immediately, and may even be needed over the course of this entire project
9:54STATUS
STATUSWell, back to work
9:45STATUS
STATUSIndeed
9:44JUDGMENT
JUDGMENTSuccess... I think
9:43GENERATION
GENERATIONGenerated this devlog anew and let's see now what happens...
9:43GITHUB
GITHUBAnd recloning the site onto my system
9:39NOTE
NOTEThis is a time-eating process, though
9:38BACKUP
BACKUPA safety backup is created first (and since I can make most archivers add-and-delete in one go, this is all fine).
9:37TECHNO
TECHNOThese devlogs are generated from a database stored elsewhere on my system, so It'll never be endangered! ;)
9:37CLEANUP
CLEANUPLet's destroy that entire repository (on my own disk I mean, and re-clone it)
9:34FAILURE
FAILUREAnd "git" keeps throwing errors, but when everything is ruined anyway, I can easily do this without messing things up any further
9:32NOTE
NOTEYes, I deem that a failure and with that I state a fact, sorry!
9:32FAILURE
FAILUREMicrosoft's unwanted unasked autoupdate ruined my setups
0:00STATUS
STATUSCalling it a day!
- = 13 Aug 2019 = -
23:59UPDATED
UPDATEDvUpdate
23:59GITHUB
GITHUBUpdated
23:59UPDATED
23:58CONFIRMED
CONFIRMEDIrravonia Yup, it works now
23:56TEST
TESTAnd another test coming up
23:56FIXED
FIXEDFixed that issue
23:56STUPIDITY
STUPIDITYBecause I'm an idiot!
23:55BUG
BUGI wonder why time says "nil"... especially since the file created shows an actual value here
23:53TEST
TESTAnd while the backup goes, let's test on!
23:53CONFIG
CONFIGAnd yup, some adaptions needed to be done here too!
23:53BACKUP
BACKUPLet's start this one up first, as I fear for a long going backup!
23:52FIXED
FIXEDLanguage code showed in the time field, which is of course not right
23:52FIXED
FIXEDNo info at all in new-slot
23:51BUG
BUGA few things are not yet right, though!
23:50TEST
TESTAnd another go, then!
23:49FIXED
FIXEDCase Error
23:48TEST
TESTAnother test coming up!
23:48NOTE
NOTEAnd I made sure it only shows in games already saved, not in new slots
23:47NOTE
NOTEAnd some extra data should show now in the savegame screen!
23:47DONE
DONEIn the field the play time already increases (although you don't see it yet)
23:35GITHUB
GITHUBIn the Save/Load project I've now moved #37 , #36 and #35 to in progress... those are the easiest to take care of, really
23:29FIXED
FIXEDAs far as I can tell that indeed fixes things
23:27TEST
TESTAnd see if that fixes stuff
23:27LINK
LINKused that in savegame state
23:26ENHANCEMENT
ENHANCEMENTDuper remover in LinkedList module
23:19TEST
TESTTesting!
23:19EXPERIMENT
EXPERIMENTI need to look a few things up here
23:16BUG
BUGFor some reason the first 'create new file' box is created twice
23:14BUG
BUGEric ID 0 comes twice, but the others do not.... Hmmmm?
23:13FIXED
FIXEDY not adepted
23:10TEST
TESTAt least I think so, but let's check this, eh?
23:10FIXED
FIXEDWhich should be done now
23:10BUG
BUGI do need to create a box for this new item though
23:09CONFIRMED
CONFIRMEDYeah that works
23:07TEST
TESTBut I gotta be sure, first!
23:07FIXED
FIXEDI think I fixed it
23:07BUG
BUGVar conflict?
23:05TODO
23:03TEST
TESTLet's test if that is indeed how it works!
23:03DONE
DONEIf a new file was created a new "create new file" slot should be generated
23:01FIXED
FIXEDI did forget though (and that could cause an issue later) to ignore '-1' ID slots, as these are non-existent files after all!
23:00MYSTERY
MYSTERYI do not know why, but strangely enough the 'dupe' issue also seems gone
22:57TEST
TESTNow I need to check the 'dupe' data issue
22:56CONFIRMED
CONFIRMEDThe 'nil' values have indeed been taken out of the directory file
22:55CONFIRMED
CONFIRMEDCorrect picture at least, but how about all other data
22:53TEST
TESTLet's go!
22:45TEST
TESTFixed the damage my haste caused
22:45FUCKYOU
FUCKYOUI was too fast!
22:43TEST
TESTAnd let's test this once more!
22:43REMOVED
REMOVEDDirectory file, so we can have a start-over!
22:41FIXED
FIXEDBut that one has been fixed
22:41BUG
BUGOh yeah, I forgot not Aziella's picture, but Eric's picture had to be shown....
22:40STATUS
STATUSAziella Well, always look on the bright side of life... There have been some important progressions, already
22:38BUG
BUGsecond the number of 'nil' records should be non at all, as they should not have been saved at all.. Why does that still happen?
22:38BUG
BUGFirst issue 2 records with ID:0 -- Not allowed
22:37RESULT
RESULTI do not like what I see in the directory folder:
NEW:0
Location:Xenor Bushes
Language:EN
Time:    0:00:00
CharTag.1:YoungIrravonia
CharPic.1:1
CharTag.2:nil
CharPic.2:nil
CharTag.3:nil
CharPic.3:nil
CharTag.4:nil
CharPic.4:nil
CharTag.5:nil
CharPic.5:nil
CharTag.6:nil
CharPic.6:nil
CharTag.7:nil
CharPic.7:nil
CharTag.8:nil
CharPic.8:nil
NEW:0
Location:Xenor Bushes
Language:EN
Time:    0:00:00
CharTag.1:YoungIrravonia
CharPic.1:1
CharTag.2:nil
CharPic.2:nil
CharTag.3:nil
CharPic.3:nil
CharTag.4:nil
CharPic.4:nil
CharTag.5:nil
CharPic.5:nil
CharTag.6:nil
CharPic.6:nil
CharTag.7:nil
CharPic.7:nil
CharTag.8:nil
CharPic.8:nil
HighID:1
22:32FIXED
FIXEDLike a wrong picture reference
22:32STATUS
STATUSIt looks like it's working, but I need to sort some more things out here
21:59TEST
TESTAnd that another test is in order now!
21:58FIXED
FIXEDIt goes without saying I fixed that
21:58STUPIDITY
STUPIDITYI wonder how I came to that property name
21:53FIXED
FIXEDI think I fixed that?
21:47STATUS
STATUSIt keeps me busy I suppose...
21:47BUG
BUGBut got another
21:46FIXED
FIXEDFixed ONE thing
21:40TEST
TESTAnd let's test out what'll happen
21:39EXPERIMENT
EXPERIMENTlet's fix up the door a bit closer... I mean, nail it shut
21:38CONFIRMED
CONFIRMEDthe test though confirmed what I expected... nil was generated by an other function, but why?
21:32TODO
TODOTime to check my rice... I'm hungy!
21:31FAILURE
FAILUREGit threw a few failure message on this devlog.... But not a clear reason why could be found.... Oh well...
21:28FIXED
FIXEDIn the meantime a few fixes in the RPG viewer (of the many more to come, trust me)
21:25TEST
TESTWell, let's find out!
21:25EXPERIMENT
EXPERIMENTIn order to find out how GetChar() could get 'nil', I've made a few other calls a bit stricter, and let's now see what happens, as the traceback fails to give way this time (nothing new here, though).
21:20VISUALSTUDIO
VISUALSTUDIOIn my RPG viewer tool which I'm now also rewriting in C#, I've now translated the tool that has to generate HTML data to C#. There is still a lot to do though before it can be properly put to action.
19:58TEST
TESTAnd let's test!
19:58NALA
NALARecompiling
19:58EXPERIMENT
EXPERIMENTLet's see if this gets me more information on the next error
19:54FIXED
FIXEDMerya Well that issue's been fixed... Or so it seems....
19:48SOLVED
SOLVEDI think I found out where it goes wrong.... I guess that was the woe of a multi-state engine :-/
19:39HUH
HUHFurther investigation of the code of that party bar rule the possibility out even more....
19:36MYSTERY
MYSTERYEverything about this error is impossible, so if you've eliminated all the impossible, whatever remains, however improbable, must be the truth... However once I've eliminated all the impossible... NOTHING remains so that must mean the truth doesn't exist. If this error was correct, the party status bar would not work, and it works, and the data in it is in order... None of that could be possible that way, so none of that makes sense....
19:31INVESTIGATION
INVESTIGATIONThe error thrown is a bit odd... Is further investigation needed?
15:45STATUS
STATUSOkay, brb, guys!
15:45NOTE
NOTEI've also combined this with the work on my RPG Viewer... 2 projects in once, yeah... only I am stupid enough to even TRY that!
15:44GITHUB
GITHUBUpdated
15:43UPDATED
UPDATEDLicense and versions
15:42STATUS
STATUSLike I said I'll tackle that one later, as I really need a break now!
15:42BUG
15:36NALA
NALABefore that test can really start I must rebuild NALA, but I've set it all up in a sequence... just wait for it :P
15:34NOTE
NOTEand regardless if new bugs pop up... I'll first take a break... But only if I can confirm the fix below...
15:33TEST
TESTAn now Take TWENTY-ONE must tell me if there is more stuff that is wrong
15:33FIXED
FIXEDAnyway this should be fixed now... (At last)
15:33TECHNO
TECHNOIn stead of (state,call,chunk) it was (statecall,chunk)... Everybody knows Lua knows a nil will be produced and that parameter 3 has become parameter 2, so this was bound to go wrong. This could happen because the glue code in this department was written in pure Lua (as I had the illusion that would be quicker, but I guess I was wrong).
15:31DEBUG
DEBUGThe try catch did now cause the real error message to appear, and also to reveal stuff was sent to the API that was as false as hell!
15:30INVESTIGATION
INVESTIGATIONThe Truth has been found... at last!
15:26TEST
TESTTake TWENTY!
15:26DEBUG
DEBUGAnother Try{}Catch scope must confirm this now
15:22INVESTIGATION
INVESTIGATIONI think I found the source of the "evil", but I'm not sure... At least it seems that a few suspects I had before have now been proven innocent!
15:22TEST
TESTTake NINETEEN
15:17INVESTIGATION
INVESTIGATIONI've done a few more breakdowns, so I can really pinpoint more precisely what could be wrong, and make sure all other stuff is REALLY impossible now
14:22COCKROACH
COCKROACHSTILL NO GOOD!
14:19COCKROACH
COCKROACHCockroaches! Lovely creatures aren't they?
14:19TEST
TESTDernor Take NINETEEN!
14:19DEBUG
DEBUGAnother try{}catch
14:15TEST
TESTTake EIGHTEEN!
14:15DONE
DONECompilation done
14:09NALA
NALANALA must be recompiled as a result though
14:09DEBUG
DEBUGAs the interstate communication appears to be to blame I've added some exception catchers in there
14:05INVESTIGATION
INVESTIGATIONIndeed no difference, but it was expected, and at least that is one possible truth less for sure now!
14:03TEST
TESTTake SEVENTEEN!
14:03INVESTIGATION
INVESTIGATIONI've investigated the import order in AnyWay.nil, and I've seen that GameVars is done later, than the time module... Very likely this is an impossibility given the fact that then the translation of time.nil would already have failed before I could even select a savegame slot, but I wanna be sure I can rule this one out, completely!
13:48INVESTIGATION
INVESTIGATIONThat does indeed seem to be one of the "impossibilities", but more elimiation may be needed here
13:46TEST
TESTTake SIXTEEN!
13:46NOTE
NOTENow what I did see is that I missspelled "os.date", but I deem it unlikely that is the case, but I gotta run another test to rule this out as a possibility
13:44STATUS
STATUSthat being said, the only "possibility" appears to be the communication with the time generator
13:42INVESTIGATION
INVESTIGATIONIf you've eliminated all the impossible, whatever remains, however impropable, must be the truth!
13:41DEBUG
DEBUGThe breakdown DOES show that the error took place during the base configuration
13:36TEST
TESTTake FIFTEEN!
13:36FIXED
FIXEDForgotten ")"
13:35FUCKYOU
FUCKYOUComputers, don't even TRY to understand them!
13:35HUH
HUHAnd now it doesn't happen....
13:32HUH
HUHNow THERE is an error that is not possible... WTF is going on here?
13:29TEST
TESTLet's GO! Test FORTEEN!
13:29DEBUG
DEBUGSome debug lines must provide me some more answers!
12:59TECHNO
TECHNOMostly I just need to find out which API is being called, as the evil can lie there (not always, though, as I found out errors during #use clauses also cause this error, but that doesn't seem to be likely now given the time this error is given).
12:57TECHNO
TECHNOIn other words "get lost, asshole!"
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