1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
20:16TEST
TEST Take XVIII
20:15DEBUG
DEBUG Added a few debug lines to get some clarity
20:14COCKROACH
COCKROACH Actually THIS tag is in order!
20:14BUG
BUG Impossible error
20:10TEST
TEST Eric Take XVII
20:10FIXED
FIXED SIIIIIGH!
20:05TEST
TEST Take XVI
20:05FIXED
FIXED Code typo
20:00TEST
TEST Take XV
19:55LAZY
LAZY Second way to call things
19:51FIXED
FIXED Illegal class usage
19:49TEST
TEST Take XIV
19:49FIXED
FIXED And I also forgot to reset the music after Rebecca's introduction
19:49FIXED
FIXED Oh wait, it's there... I only called it the wrong way
19:44STATUS
STATUS Right... ALmost there... I only forgot the alternate music calls, which this dungeon uses, as the start music differs based on if you've been there before... or not
19:40TEST
TEST Take XIII
19:40FIXED
FIXED Another Math error
19:38TEST
TEST take XII
19:38FIXED
FIXED Math error
19:35TEST
TEST Take XI
19:35POWERSHELL
POWERSHELL How much more time do I have to do that? I wonder?
19:34NALA
NALA recompiling
19:33LAZY
LAZY I don't wanna talk about it, but it'll save me issues
19:28TEST
TEST Take X
19:28FIXED
FIXED GRRR!
19:26TEST
TEST Take IX
19:26FIXED
FIXED Aziella Config
19:24TEST
TEST Take VIII
19:23FIXED
FIXED Illegal Method Call
19:22TEST
TEST take VII
19:22FUCKYOU
FUCKYOU I forgot to save
19:20TEST
TEST Take VI
19:20SOLVED
SOLVED Aha!
19:14FUCKYOU
FUCKYOU WTF?
19:13TEST
TEST Take V (I'll count on) to see if everything's in order!
19:13LINK
LINK Link established
19:11TODO
TODO Now to really chain to the exam ruins peeps.....
19:10CONFIRMED
CONFIRMED FINALLY!
19:09TEST
TEST take IV
19:09FIXED
FIXED I think I fixed the link to the exam event
17:55STATUS
STATUS It's 6 o' clock and time for the news!
17:55FIXED
FIXED a few blockmap issues
17:53MYSTERY
MYSTERY The data inside Kthura gives me a different picture though
17:52BUG
BUG The other exit howerever gives blockmap issues, and therefore doesn't work
17:51CONFIRMED
CONFIRMED Irravonia going into protest when you leave the forest on the wrong end works
17:45STATUS
STATUS With these silly errors things go fast.... The woe of missing a syntax checker in your editor... oh well...
17:44TEST
TEST Take III
17:44FIXED
FIXED Missing "end"
17:43TEST
TEST Take II
17:43FIXED
FIXED Unfinished string
17:39FUCKYOU
FUCKYOU Sigh!
17:39TEST
TEST Take I
17:35DONE
DONE Merya I've created some extra map stuff which will allow me to chain forward and also to block leaving the bushes the wrong way when you have not yet been in the Exam Ruins.
17:34DONE
DONE Real life stuff (sorry)
15:03NOTE
NOTE The WorldMap won't be available till chapter 2, so you can understand how important it is, this is done right from the start.
15:03SCRIPT
SCRIPT I've set up a quick metatable to handle the worldmap... For now all it does it (forcefully) throw errors, but that way I can at least make sure I can script the world map in already without having to deal with unknown identifier compiler errors from nil, and that saves me tons of trouble later....
14:57SCENARIO
SCENARIO Please don't go -- Triggers when you leave the west bushes on the wrong side (that is, when this is all scripted)
14:30FAILURE
FAILURE Something went wrong here... and I wonder why
14:30SCENARIO
SCENARIO renamed to make sure the naming is right
14:29SCENARIO
SCENARIO Some auto conversions have been done
14:29CONFIRMED
CONFIRMED that appears to be the case indeed
14:27FAILURE
FAILURE But stuff is once again not right here (that or maybe it calls of the outdated scenario editor)
14:26TRANSFER
TRANSFER I transferred the scenario to start the exam ruins
14:12TODO
14:04ACHIEVEMENT
ACHIEVEMENT Always look on the bright side of life
13:46SCRIPT
SCRIPT The music start up for this particular dungeon has been scripted... This to prevent some unneeded music loads and hearing things you don't want to be heard yet... Rebecca is one of the few characters who has her own theme song (because it was back then hard to get things fully spoken through with the musician (and him underestimating the scope of the original project) Rebecca and Rondomo were the only two characters who actually have music themed to them... There originally were plans to have all playable characters and important key characters have their own theme song, and if this wasn't a low budget project (The budget was so can't get any lower than that) that would have happened.... C'est la vie!
13:43NOTE
NOTE Yes, Irravonia will temporarily leave the party here, but that's not really relevant, that's only one command to get her out and one more command to take her back in... It's the fact that Rebecca comes in for the first time that matters now....
13:42CHARACTER
CHARACTER I've set up some start up configuration for Rebecca who'll join the party upon entering the Exam ruins
0:45STATUS
STATUS I'll only end this session for tonight!
0:45TEST
TEST And I had to redo a lot on this department in the process, but I'm glad I did it now, as the longer I delayed this the more I'd have to redo, so this was a good thing....
0:44FIXED
FIXED stuff
0:06CHARACTER
CHARACTER Made sure the resistances of Eric and Irravonia are all correct!
- = 18 Nov 2019 = -
23:33DONE
DONE Put status resistances visible
21:13TEST
TEST And now to test if the elemental resistances appear in the field menu
21:13VERIFIED
VERIFIED Which also appears to be the case!
21:13TEST
TEST Checking if Rebecca's theme is properly aliassed
21:10VERIFIED
VERIFIED Which appears to be the case
21:10TEST
TEST Checking if the Exam Ruins music is properly aliassed
21:08DONE
DONE Dernor In the field menu the elemental resistances are now shown
20:27ART
ART Zack
19:22MAP
MAP The starting room of the Exams ruins has been added
18:00JCR6
JCR6 Music aliasing for Rebecca's Theme (by Widzy) and Spy vs. Spy (by Matt McFarland)
17:50TRANSFER
TRANSFER I've transferred the exam ruins textures
17:49RESULT
RESULT RIGHT!
17:49TEST
TEST Take XV
17:34EXPERIMENT
EXPERIMENT Let's try this...
17:34RESULT
RESULT Looking good....
17:32TEST
TEST Take XIV
17:31FIXED
FIXED I hope
17:31COCKROACH
COCKROACH Bad luck!
17:31TEST
TEST Take XIII
17:27EXPERIMENT
EXPERIMENT Let's try to play it dirty, then....
17:27MYSTERY
MYSTERY For some reason the mouse button is not accepted
17:24TEST
TEST Take XII
17:24DEBUG
DEBUG Let's find out!
17:24HUH
HUH Impossible!!!! What the fuckis going on here!
17:19TEST
TEST Take XI
17:19FIXED
FIXED Moar syntax errors
17:16TEST
TEST Take X
17:16FIXED
FIXED Syntax error
17:14TEST
TEST Take IX
17:09INVESTIGATION
INVESTIGATION This way I can (hopefully) figure this out!
17:09DEBUG
DEBUG Extra line must provide answers
16:53COCKROACH
COCKROACH Rebecca WTF?
16:51TEST
TEST Take VIII
16:50FIXED
FIXED issue?
16:48TEST
TEST Take VII
16:48FIXED
FIXED "end" error
16:46TEST
TEST Take VI
16:46SCRIPT
SCRIPT Improvised scroll of achievement overview
16:34DONE
DONE Some real life stuff.... Yeah, that is also always an issue, eh?
14:47JUDGMENT
JUDGMENT Right-o... And what I need now is a way to scroll, and that ain't easy.... Scrolling itself ain't the problem.... But a good way to implement it into the UI without ruining it.... :-/
14:44TEST
TEST Take V
14:44FIXED
FIXED No decimals needed!
14:44FIXED
FIXED Crash due to syntax error
14:43TEST
TEST Take IV
14:41FIXED
FIXED Obtained achievements will now be properly noted as such
14:36TEST
TEST Take III
14:36COSMETIC
COSMETIC Alignment error
14:35COSMETIC
COSMETIC Fix on the description coordinates
14:34JUDGMENT
JUDGMENT The basic setup works, but there are some cosmetic issues....
14:29TEST
TEST Take II
14:29FIXED
FIXED Case Error!
14:23TEST
TEST Well... I guess I'll have to see if it works...
14:23LINK
LINK And I've set the link code
13:51DONE
DONE I've set up the achievement overview....
0:46STATUS
STATUS See ya!
0:46STATUS
STATUS Tomorrow it's planned to make a start to the Exam Ruins, and hopefully also the achievement overview screen in which the Field Menu flow and the achievement sub have to co-work with each other. Sounds harder than it is, though....
0:45STATUS
STATUS Scyndi Time to end this session for today... I need to gain some calmness before I go to bed...
0:44CONFIRMED
CONFIRMED The debug data looks about right
0:43NOTE
NOTE All I can test is if these achievements are read well by the auto-achiever, however I cannot check if they work yet, as getting enough money for that will take awhile.... (duh!)
0:35ACHIEVEMENT
ACHIEVEMENT Who wants to be a millionaire?
0:35ACHIEVEMENT
ACHIEVEMENT I'm filthy stinking rich!
0:35ACHIEVEMENT
ACHIEVEMENT Welcome to Ferringinar
0:34ACHIEVEMENT
ACHIEVEMENT If I were a rich man!
0:34ACHIEVEMENT
ACHIEVEMENT Money! Money! Money! It's so funny! In a rich man's world!
0:20ACHIEVEMENT
ACHIEVEMENT She was hard for the money! So hard for the money!
0:20ACHIEVEMENT
ACHIEVEMENT Young man! There's a place you can go, I said: young man, when you're short on your dough!
0:08CONFIRMED
CONFIRMED Confirming the fix in the process...
0:08GAMEJOLT
GAMEJOLT Now GameJolt has a nice notification system, so I could very easily see that I got this achievement on Game Jolt now
0:05TEST
TEST Take XI
0:05SOLVED
SOLVED I think I got it.... The achievements were handled by a different VM and the pointers didn't transfer... I made them static (as the API calls weren't supposed to call them directly anyway) and that should make all values equal to all VMs....
0:03MYSTERY
MYSTERY The log is clear on it... the login was succesful and the User record was created and its pointer properly assigned... So WHAT THE HELL WENT WRONG HERE?
- = 17 Nov 2019 = -
23:59TEST
TEST Take X
23:59MYSTERY
MYSTERY Can we solve this?
23:59NOTE
NOTE in other words, the pointer is assigned....
23:58DEBUG
DEBUG An extra debug line must now provide an answer, because as I thought what I type below was TOO OBVIOUS
23:56INVESTIGATION
INVESTIGATION The most logical explanation could only be that after checking if a user exists, the pointer was never pass to the required variable.... But that would be too obvious, I guess...
23:55FAILURE
FAILURE It claims there is no user set.... Which is of course odd, since there has been a user check, so what the hell is going on here?
23:52NOTE
NOTE this is still take IX.... Since there are no crashes and the stuff I need to test takes longer, this is a longer take than usual... that's all
23:52TECHNO
TECHNO I've set a savegame just 1 kill away from the first kill based achievement... That makes testing easier
23:50MYSTERY
MYSTERY But WHY?
23:50GAMEJOLT
GAMEJOLT It's just something between the game and Game Jolt where it goes wrong
23:50CONFIRMED
CONFIRMED Brendor At least the autochecker works the way it should
23:46NOTE
NOTE And that was about time!
23:45TEST
TEST Take IX
23:45STATUS
STATUS I hope this works things out
23:45POWERSHELL
POWERSHELL Let's FORCE it then....

23:43MYSTERY
MYSTERY Why?
23:43NOTE
NOTE Oddly enough that didn't do the synchronisation any good
23:42VISUALSTUDIO
VISUALSTUDIO debug synchronisation
23:42VERIFIED
VERIFIED Stuff looks fine now....
23:41BUBBLE
BUBBLE Another rebuild perhaps to make sure all linking is cool
23:39GENERATION
GENERATION NEG generation
23:39STATUS
STATUS Almost there!
23:38JCR6
JCR6 Now rebuilding the game itself
23:37JCR6
JCR6 Music build done
22:16JCR6
JCR6 As a made the directory empty I'll rebuild everything.... Including the music file and that's a time eater, so hang on
22:15POWERSHELL
POWERSHELL I'll backup stuff and start on a clean directory.... There is something definitely wrong here...
22:13FAILURE
FAILURE There's a lot to do around the "Negative"
22:12FAILURE
FAILURE For some reasons there is very much trouble with the neg data
22:05TEST
TEST And Let's take VIII
22:04VISUALSTUDIO
VISUALSTUDIO Back to my full debugging environment
21:54FIXED
FIXED Scen_Achievement not correct
21:53FAILURE
FAILURE Contacting Game Jolt still won't work, and this time no init is no excuse
21:48TEST
TEST Take VII
21:46FIXED
FIXED Wrong boolean formula on the check
21:45FIXED
FIXED Auto-reference not set well....
21:07TEST
TEST Irravonia Take VI
21:07FIXED
FIXED Debug crash
21:05TEST
TEST Take V
21:05FIXED
FIXED And a few dominance issues now that I needed to run Kthura anyway
21:04FIXED
FIXED Crash on "Stong Goblin"
21:00TEST
TEST Take IV
21:00FIXED
FIXED Code typo
20:57TEST
TEST Take III
20:57DONE
DONE Put in the check for auto-achievements in the field and in the combat flows
20:55STUPIDITY
STUPIDITY HOLD THE SHOW!!! I forgot a few VITAL things!
20:52TEST
TEST Take II
20:52FIXED
FIXED Conflict with older MyData version
20:49TEST
TEST Take I
20:49DONE
DONE #81 -- But I do need to test it first
20:26GITHUB
GITHUB WOW!!!! MyData was a vey much behind on stuff....
20:24STUPIDITY
STUPIDITY That was I had an open session I needed to close first... That's done!
20:23FAILURE
FAILURE Compilations fails though...
20:23DONE
DONE I've set a "do" and "end" in the mydata exports.... This should make sure the "ret" local conflict stops
20:19DONE
DONE Kill counter.... Also needed for the automated achievements or at least for the kills related ones
13:48STATUS
STATUS but that comes later as I'm out of time now!
13:48GITHUB
GITHUB Moved #47 to the process collum
13:46GITHUB
GITHUB Update
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