1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
11:40:30LINK
LINK Dirty link FlowField
11:40:21LINK
LINK Sys
11:38:47CODEROT
CODEROT#
11:34:48TEST
TEST Take CCXCIV
11:34:47FAILURE
FAILURE I always HATE it when this happens
11:34:32DONE
DONE Manually adapted the Syldeyn configuration for that one
11:34:17FIXED
FIXED Directory mistake
11:31:27TEST
TEST BrendorTake CCXCIII
11:28:02DONE
DONE I've copied the XFieldX library that contains multiple files all dedicated to the Field flow into the project and renamed them to .Scyndi files. Now I need to note though that they've not yet been modified except for the Syldeyn license stamp. So NONE of them will work yet. I'll force them into errors as that is the easiest way to address them all in a well-organized way (odd as it may sound. That's a coder's logic, don't try to understand).
11:13:51TEST
TEST Take CCXCII
11:13:50FIXED
FIXED Although this fix is part of a debug feature that is not accessible in SCI this way, I did fix this up. I can still access it indirectly if needed or use the code in a different way, anyway.
00:46:45TEST
TEST Take CCXCI
00:46:43CODEROT
CODEROT#
00:46:11TEST
TEST Take CCXC
00:46:10CODEROT
CODEROTGuess
00:44:43TEST
TEST Take CCLXXXIX
00:44:43CODEROT
CODEROT#
00:43:33TEST
TEST Take CCLXXXVIII
00:43:32CODEROT
CODEROT#
00:42:55TEST
TEST Take CCLXXXVII
00:42:54CODEROT
CODEROTAnother # bites the dust!
00:42:03TEST
TEST Take CCLXXXVI
00:42:02CODEROT
CODEROT#, or, and
00:40:52TEST
TEST Take CCLXXXV
00:40:51CODEROT
CODEROT#
00:03:33TEST
TEST Take CCLXXXIV
00:01:40GITHUB
GITHUB Placed a reminder on the issue tracker
- = 19 Mar 2025 = -
23:54:37SCYNDI
SCYNDIWhat the heck I placed checks for exits in.
23:51:35KTHURA
KTHURA I encountered a customkind. Now the compiler refuses to pick that up well, so I may need to replace that by exit points. Other than that, stuff should just work.
23:47:35TEST
TEST Take CCLXXXIII
23:47:34CODEROT
CODEROT# and a different approach was required anyway
23:45:52TEST
TEST Take CCLXXXII
23:45:49CODEROT
CODEROTIrravonia, daughter of TephondarA rewrite from scratch required
23:44:04TEST
TEST Take CCLXXXI
23:44:03CODEROT
CODEROT# and the way additions are made to arrays
23:42:31TEST
TEST Take CCLXXX
23:42:26VOID
VOID XSplit
23:42:21CODEROT
CODEROTArrays no longer start at 1 but at 0
23:42:11CODEROT
CODEROT#
23:40:45TEST
TEST Take CCLXXIX
23:09:48CODEROT
CODEROT~
23:07:51TEST
TEST Take CCLXXVIII
16:53:40STATUS
STATUS Loads of errors will pop up, but I'm gonna do this on purpose. It helps me to organize things, which is important as this is one of the most complex conversions. Especially the need of SASKIA in NALA can now be a true issue.
15:36:40CONVERT
CONVERT Field is now going to be transitioned
09:34:16STATUS
STATUS Right! That settles that part.
09:30:43TEST
TEST Take CCLXXVII
09:30:41COSMETIC
COSMETIC Extra explanation on the language selector
09:30:25DONE
DONE Resolved "Sleeping" issue
01:36:15TEST
TEST Take CCLXXVI
01:36:11FIXED
FIXED The quit question would crash the game
01:26:59TEST
TEST Take CCLXXV
01:26:57FIXED
FIXED Missing explanation of the hard mode?
01:25:01TEST
TEST Take CCLXXIV
01:25:00LINK
LINK Events
- = 18 Mar 2025 = -
23:59:54TEST
TEST Take CCLXXIII
23:59:53HUH
HUH Take CCLXXII
23:59:51HUH
HUH It gets even stranger!
23:57:36TEST
TEST Eric SylvertinTake CCLXXI
23:57:36HUH
HUH How the fuck did that compile anyway?
23:54:28TEST
TEST Take CCLXX
23:54:27FIXED
FIXED Hmm?
23:53:16TEST
TEST Take CCLXIX
23:53:15LINK
LINK GRRR!
23:52:49TEST
TEST Take CCLXVIII
23:52:49FIXED
FIXED Event flush needed?
23:51:22TEST
TEST Take CCLXVII
23:51:20CODEROT
CODEROTMouse.HeldLeft
23:48:17TEST
TEST Take CCLXVI
23:48:17ART
ART Main Portraits transferred
23:47:10TEST
TEST Take CCLXV
23:47:04JCR6
JCR6 Alias for skills
23:47:01SITE
SITE Added tag JCR6
23:42:23STATUS
STATUS A DIFFERENT ERROR! PROGRESS!
23:41:55TEST
TEST Take CCLXIV
23:41:55FUCKYOU
FUCKYOU Does it ever end?
23:40:37TEST
TEST Take CCLXIII
23:40:36COCKROACH
COCKROACH How did that fix unfix itself?
23:39:25TEST
TEST Take CCLXII
23:39:24COCKROACH
COCKROACH Persistent, aren't we?
23:35:44TEST
TEST Take CCLXI
23:35:44STUPIDITY
STUPIDITY Haste makes waste, Jeroen.
23:35:09TEST
TEST Take CCLX
23:35:08FIXED
FIXED AziellaMore of those
23:34:21TEST
TEST Take CCLIX
23:34:20FIXED
FIXED Fixed that motherfucker!
23:33:25TEST
TEST Take CCLVIII
23:33:24DEBUG
DEBUG I need more specific info for this one!
23:17:01TEST
TEST Take CCLVII
23:17:00FIXED
FIXED Code typo
23:15:57TEST
TEST Take CCLVI
23:15:57FIXED
FIXED Header error
23:15:07TEST
TEST Take CCLV
23:15:06CODEROT
CODEROTAnd again!
23:14:13TEST
TEST Take CCLIV
23:14:08CODEROT
CODEROTScyndi only allows " for strings and not '
23:13:21TEST
TEST Take CCLIII
23:13:21FIXED
FIXED A comma remained when I was cleaning coderot
23:12:40TEST
TEST Take CCLII
23:12:39FIXED
FIXED Function Call Syntax Error
23:11:36TEST
TEST Take CCLI
23:11:35CODEROT
CODEROTDev is no longer available
23:10:16TEST
TEST Take CCL
23:10:15FIXED
FIXED Syntax error x2
23:09:04TEST
TEST Take CCXLIX
23:09:03FIXED
FIXED Wrong var
23:08:08TEST
TEST Take CCXLVIII
23:08:08CODEROT
CODEROTRight, a new blockmap checker was needed, yet easy to set up.
23:04:38TEST
TEST Merya the MagpieTake CCXLVII
23:04:38FIXED
FIXED Okay, that was pretty stupid
23:04:03TEST
TEST Take CCXLVI
23:04:02VOID
VOID Coderot Well is that all?
22:57:30TEST
TEST Take CCXLV
22:57:29CODEROT
CODEROTI love my new Kthura library
22:54:55TEST
TEST Take CCXLIV
22:54:55CODEROT
CODEROTWell, a big function to get all Kthura tags. It was needed back in the days of NALA, but in SCI the built-in Kthura library has its own function for that. So I only had to link one to the other.
22:52:34TEST
TEST Take CCXLIII
22:52:34VOID
VOID Another case
22:46:31TEST
TEST Take CCXLII
22:46:30VOID
VOID Also voids a call that cannot be made anymore
22:46:19CODEROT
CODEROTLet's do that more efficiently in accordance to the current Kthura scripting protocol
22:43:41TEST
TEST Take CCXLI
22:43:40VOID
VOID Another case
22:39:44TEST
TEST Take CCXL
22:39:43VOID
VOID Static function call bug in Scyndi. I really must fix that.
22:38:26TEST
TEST Take CCXXXIX
22:38:24FIXED
FIXED Missing "
22:37:39TEST
TEST Take CCXXXVIII
22:37:38FIXED
FIXED missing dot
22:36:01TEST
TEST Take CCXXXVII
22:35:57FIXED
FIXED "global"
22:35:07TEST
TEST Take CCXXXVI
22:35:06VOID
VOID Safestring
21:40:09TEST
TEST DernorTake CCXXXV
21:40:08LINK
LINK Flow
21:39:35TEST
TEST Take CCXXXIV
21:39:34FIXED
FIXED 404
21:38:52TEST
TEST Take CCXXXIII
21:38:51LINK
LINK Algemene Definities
21:37:50TEST
TEST Take CCXXXII
21:37:46FIXED
FIXED Syntax error
21:36:10TEST
TEST Take CCXXXI
21:36:09VOID
VOID Another case
21:35:05TEST
TEST Take CCXXX
21:35:03VOID
VOID Scyndi's Get/Set order bug
21:34:47TEST
TEST Take CCXXIX
21:34:46FIXED
FIXED Dupe
21:31:37TEST
TEST Take CCXXVIII
21:31:36VOID
VOID All voids accounted for?
19:19:42TEST
TEST Take CCXXVII
19:19:38VOID
VOID Moar void
19:12:46TEST
TEST Take CCXXVI
19:12:45CODEROT
CODEROTfunction issue
19:08:28TEST
TEST Take CCXXV
19:08:26VOID
VOID Fuck it!
19:07:57TEST
TEST Take CCXXIV
19:07:54VOID
VOID More void
18:51:15TEST
TEST Take CCXXIII
18:51:10VOID
VOID Rebecca SlyvertinLink
18:48:29TEST
TEST Take CCXXII
18:48:21VOID
VOID This will (for now) have to do. The way Kthura works in SCI is by far more efficient than it did in NALA so most of the routines will have to be rewritten to make full use of that anyway.
18:25:11STUDY
STUDY I am now studying the Field Linkup library and I don't like what I see. It was a good approach as far as NALA was concerned, but for Apollo this would already be a downright disaster and here in SCI this is gonna be beyond catastrophical. And the worst part is that everything is beyond testing at this particular moment, as the field routines are not yet about to be set up. For now I will just be voiding stuff, and hopefully I can fix this up more properly later.
18:11:46STARSTORY
STARSTORYFinished. Of course, there may still be some bugfixes needed there, but overall that project is done.

Although voice acting, may still be a thing.

- = 17 Mar 2025 = -
22:20:02STARSTORY
STARSTORYLet's return to Star Story for a bit. The sooner that project can be closed, the better!
22:19:38STATUS
STATUS Next stop! Field!
22:19:20TEST
TEST Take CCXXI
22:19:19FIXED
FIXED Syntax error
22:18:30TEST
TEST Take CCXX
22:18:28LINK
LINK Sys.CurrentFlow
22:16:33TEST
TEST Take CCXIX
22:16:29LINK
LINK Algemene definities
22:15:42TEST
TEST Take CCXVIII
22:15:42FUCKYOU
FUCKYOU 404
22:15:14TEST
TEST Take CCXVII
22:15:14LINK
LINK Sys
22:14:16TEST
TEST Take CCXVI
22:14:15SCYNDI
SCYNDILinkup BoxText
21:54:34STATUS
STATUS Well, the BoxText feature is already being called. Now that's rich.
21:23:00TEST
TEST Take CCXV
21:22:59CODEROT
CODEROTAnd
19:18:10SCYNDI
SCYNDITake CCXIV
19:18:06SCYNDI
SCYNDILoadState convert
19:17:03TEST
TEST Take CCXIII
19:16:57VOID
VOID Scyndi ScorpioScyndi's GET/SET order bug
19:16:11TEST
TEST Take CCXII
19:16:10FIXED
FIXED Missing head
19:15:31TEST
TEST Take CCXI
19:15:29SCYNDI
SCYNDILink up for Party
19:00:27CONFIRMED
CONFIRMED Well, by far not complete yet, but what I have does at least compile, and that will have to do... for now!
18:49:46SCYNDI
SCYNDITake CCX
18:49:37SCYNDI
SCYNDIA part of the convert library needed for RPG data in Statistician has been created, but it's not nearly complete.
18:49:36SITE
SITE Added tag SCYNDI
18:47:10C++
C++I had to recompile Scyndi as a result, though
18:45:41LUA
LUA Added
18:45:38SITE
SITE Added tag LUA
18:45:35HUH
HUH WTF? No NumNewIndex in Scyndi?
17:52:17STARSTORY
STARSTORYBefore I get onto that, I first need to make sure some things are right in Star Story
16:13:42STATUS
STATUS Object RPG encountered. I guess I'll have to write the big fucking stuff now that I will need to do in order to control the RPGStat data in statistician. I've decided that that Star Story method was not working out the way I wanted it to work out, so I'll use a simpler approach that will be more demanding on the RAM and not really take advantage of the stat control Statistician provides, but at least I won't get to deal with the shit I had to deal with in Star Story. And that may be an encouraging thought.
16:09:52TEST
TEST Take CCIX
16:09:48REMOVED
REMOVED That doesn't work anymore and was only cosmetic on me as the developer anyway
16:09:40SITE
SITE Added tag REMOVED
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