1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
21:58:24VOID
VOID Conflict
21:50:21TEST
TEST Take MCCCLXVI
21:50:19VOID
VOID ?
21:47:25TEST
TEST Scyndi ScorpioTake MCCCLXV
21:47:21CODEROT
CODEROTInit
21:32:51TEST
TEST Take MCCCLXIV
21:32:48FIXED
FIXED Oops
21:29:37TEST
TEST Take MCCCLXIII
21:29:24VOID
VOID Another
21:24:53TEST
TEST Take MCCCLXII
21:24:51VOID
VOID Self
21:21:26TEST
TEST Take MCCCLXI
21:21:26FIXED
FIXED Perhaps THIS will work
18:55:52STATUS
STATUS Now I must see why the game crashes on actually taking action, but that's the next chapter of this story
18:48:33CONFIRMED
CONFIRMED YAY!
18:47:22TEST
TEST Take MCCCLX
18:47:20SCRIPT
SCRIPT Forced redefinition
17:49:06SOLVED
SOLVED I think I found the source of "all evil"
17:47:17TECHNO
TECHNO Just as I suspected. Everything points to the same address, at least as far as the stats are concerned. This should NOT be possible, so I wonder what the fuck is going on here.
17:44:22TEST
TEST Take MCCCLIX
17:44:21DEBUG
DEBUG Some hardcore debugging
17:21:41TEST
TEST Take MCCCLVIII
17:21:40MYSTERY
MYSTERY This really goes beyond me. A few more things to add to see wtf is happening here
16:42:07INVESTIGATION
INVESTIGATION This makes it at least safe to assume the char pointer is okay, and that the "evil" must be sought in the RPG converter.
16:41:41DEBUG
DEBUG It's not the same character pointer at least, as all names are still the way they should be. It's just a points reference thing.
16:40:19DEBUG
DEBUG Take MCCCLVII
16:40:15DEBUG
DEBUG I've expanded the debug
16:33:50INVESTIGATION
INVESTIGATION BrendorWell Irravonia and all her enemies have 5 HP.

Hero::YoungIrravonia: 5/ 5
Foe::FOE_1: 5/ 5
Foe::FOE_2: 5/ 5
Foe::FOE_3: 5/ 5
16:31:01INVESTIGATION
INVESTIGATION Take MCCCLVI
16:30:59INVESTIGATION
INVESTIGATION Yeah, I mustn't be too quick with this crap. Syntax error fixed
16:28:28INVESTIGATION
INVESTIGATION Take MCCCLV
16:28:23INVESTIGATION
INVESTIGATION For that I've set up a few debug codes. Let's see how things turn out!
16:26:53INVESTIGATION
INVESTIGATION My suspicion is that the system went to use the same pointer for all HP and stats. I need to make sure of that, though.
15:12:10TEST
TEST Take MCCCLIV
15:12:07DEBUG
DEBUG Is the END_HP really to blame?
15:07:45DEBUG
DEBUG Take MCCCLIII
15:07:43DEBUG
DEBUG Bad C string format
15:06:47DEBUG
DEBUG Take MCCCLII
15:06:45DEBUG
DEBUG Illegal function call
15:05:31TEST
TEST Take MCCCLI
15:05:30DEBUG
DEBUG The HP -> 5 bug investigation has begun
14:48:51TEST
TEST Take MCCCL
14:48:45CONFIG
CONFIG better?
14:46:16CONFIG
CONFIG take MCCCXLVIII and MCCCXLIX
14:46:03CONFIG
CONFIG more precise
14:44:59CONFIG
CONFIG Irravonia Icon
14:39:46TEST
TEST Take MCCCXLVII
14:39:44CONFIG
CONFIG fine tuning
14:36:53TEST
TEST Take MCCCXLVI
14:36:46CONFIG
CONFIG Hotspotting Player pointer
12:56:32DEBUG
DEBUG

Still a long way to go!

12:52:50TEST
TEST Take MCCCXLV
12:52:49DEBUG
DEBUG Irravonia, daughter of TephondarAs the enemy AI will crash the game, and it being impossible to debug two things at once, I've frozen the enemy time position to 0 temporarily.
12:43:44VOID
VOID Take MCCCXLIV
12:43:43VOID
VOID "delegate" keyword bug in function definitions in Scyndi
10:54:40HUH
HUH Take MCCCXLIII
10:54:38HUH
HUH How come Irravonia's HP is so low when combat starts (for no apparant reason?) I need to check again!
10:53:06TEST
TEST Take MCCCXLII
10:53:04AUDIO
AUDIO Level Up transferred
10:51:51TEST
TEST Take MCCCXLI
10:26:20MUSIC
MUSIC Victory tune transferred
10:21:20TEST
TEST Take MCCCXL
08:15:42AUDIO
AUDIO Start turn signal transferred
08:14:26TEST
TEST Take MCCCXXXIX
08:14:25C++
C++Audio loading expanded as a lot of unexplainable errors came forth from improper handling
08:07:11TEST
TEST Take MCCCXXXVIII
08:07:10FIXED
FIXED Bad Extern
08:01:44TEST
TEST Take MCCCXXXVII
08:01:43SCYNDI
SCYNDIBuzz()
07:56:11TEST
TEST Take MCCCXXXVI
07:56:10CODEROT
CODEROTStartup
07:46:35TEST
TEST Take MCCCXXXV
07:46:34DONE
DONE Corrections that I knew were coming
07:43:24VOID
VOID Take MCCCXXXIV
07:43:20VOID
VOID The "self" cockroach in properties made another victim
07:40:47TEST
TEST Take MCCCXXXIII
07:40:44JCR6
JCR6 Secret icon alias
07:40:07CONFIRMED
CONFIRMED Eric SylvertinI did
07:39:26TEST
TEST Take MCCCXXXII
07:39:24FIXED
FIXED Did I fix it?
07:39:05BUG
BUG for some reasons the for-loop for the guage icons is completely ignored.
07:33:34TEST
TEST Take MCCCXXXI
07:33:32VOID
VOID The "self" cockroach in properties
07:30:41STATUS
STATUS A NEW ERROR!!!!!

PROGRESS!

07:30:01STATUS
STATUS AT LAST!
07:29:54FUCKYOU
FUCKYOU Take MCCCXXX
07:29:48COCKROACH
COCKROACH MOAR of that crap?
07:28:33TEST
TEST Take MCCCXXIX
07:28:33COCKROACH
COCKROACH HOw such a tiny little thing can cause so much fucking trouble
07:26:39COCKROACH
COCKROACH Take MCCCXXVIII
07:26:35COCKROACH
COCKROACH And now the mouse pointer comes with a fucking issue like this?
07:24:12COCKROACH
COCKROACH Take MCCCXXVII
07:24:10COCKROACH
COCKROACH WTF?
07:23:08FUCKYOU
FUCKYOU Take MCCCXXVI
07:23:04COCKROACH
COCKROACH Persistent, aren't we?
07:21:25FUCKYOU
FUCKYOU Take MCCCXXV
07:21:19FUCKYOU
FUCKYOU (At least, it should. It's not the first time this lie pops up, you know).
07:20:45TECHNO
TECHNO I've now replaced the .hot with a .dtqsl file. The latter is just a GINIE file. That should get some lies out of the way.
07:20:06RESULT
RESULT The lie goes on... HotSpot error was the reason... This error can only be caused if there is no comma in the hotspot file... The joke is, however... there is.
07:15:46TEST
TEST Take MCCCXXIV
07:15:44C++
C++Expanded the image loader in SCI, so I can see WTF goes on here (at least, that's what I hope for).
07:02:49HUH
HUH The same lie, but now in a different line. The image tag "COMBAT_TIMEPOINTFOE" DOES exist. In fact, it was created and defined TWICE now.
07:00:09TEST
TEST AziellaTake MCCCXXIII
06:59:45CODEROT
CODEROTI had to remove the XDraw calls in the time guage. Now this will stop them from turning around during the "Jeracko Spin" SpellAni. That's not really cool, I guess, but not worth the trouble to bother with either. Back then I just put it in for fun and it was only one letter of code difference. I SCI this won't work like that.
00:11:40FUCKYOU
FUCKYOU Take MCCCXXII
00:11:39FUCKYOU
FUCKYOU code typo
00:10:40TEST
TEST Take MCCCXXI
00:10:37FORCE
FORCE Well when the computer lies I guess I gotta pretend I "believe" the lie
00:09:03FUCKYOU
FUCKYOU The log is now contradicting itself
00:07:34TEST
TEST Take MCCCXX
00:07:32MYSTERY
MYSTERY Disappearing code
00:00:33TEST
TEST Take MCCCXIX
00:00:33C++
C++Now okay?
00:00:26FIXED
FIXED C++ issue
- = 15 Apr 2025 = -
23:59:29TEST
TEST Take MCCCXVIII
23:59:28DEBUG
DEBUG well?
23:51:13FAILURE
FAILURE Now the computer starts LYING. The log confirms this to be a lie. Yet the game crashes with this lie as motivation. That requires a thorough investigation.
23:41:48TEST
TEST Take MCCCXVII
23:41:47CODEROT
CODEROTInit trouble!
23:39:55DUMMIED
DUMMIED Take MCCCXVI
23:39:51DUMMIED
DUMMIED Lines that have become obsolute due to Scyndi being case INsensitive (unlike NIL). These lines now only cause a stack overflow!
23:37:34TEST
TEST Take MCCCXV
23:37:30COCKROACH
COCKROACH Het houdt niet op! Niet vanzelf!
23:35:55TEST
TEST Take MCCCXIV
23:35:54VOID
VOID More rukkie fuckie
23:34:01TEST
TEST Take MCCCXIII
23:33:58VOID
VOID Self property fuck
23:30:29TEST
TEST Merya the MagpieTake MCCCXII
23:30:28FIXED
FIXED Boolean fuckup
23:27:55TEST
TEST Take MCCCXI
23:27:41CODEROT
CODEROTMoar :upper()
23:26:06TEST
TEST Take MCCCX
23:26:04CODEROT
CODEROT:upper()
23:24:30TEST
TEST Take MCCCIX
23:24:29JCR6
JCR6 Alias around
23:17:11TEST
TEST Take MCCCVIII
23:17:11FIXED
FIXED And as such I fixed a 404 in the process!
23:17:01ART
ART Truth is that this map was not yet needed, but the transfer tool transfers the needed textures in the process and one of them was needed in the arena I need for this place.
23:16:18KTHURA
KTHURA Crossroads transferred
23:13:17TEST
TEST Take MCCCVII
23:13:16FUCKYOU
FUCKYOU I guess I cannot do do this the clean way, but must go the dirty way
23:11:28TEST
TEST Take MCCCVI
23:11:27VOID
VOID Dirty! But should work!
23:07:45TEST
TEST Take MCCCV
23:07:44CODEROT
CODEROT:upper()
23:06:05TEST
TEST Take MCCCIV
23:06:04CODEROT
CODEROTText -> iText
23:04:46TEST
TEST Take MCCCIII
23:04:45CODEROT
CODEROT:upper()
23:03:44TEST
TEST Take MCCCII
23:03:42FUCKYOU
FUCKYOU I guess that one will haunt me
22:58:12TEST
TEST Take MCCCI
22:58:01CODEROT
CODEROTDernorInit trouble
22:55:49TEST
TEST Take MCCC
22:55:47SCRIPT
SCRIPT MainFlow
22:53:42TEST
TEST Take MCCXCIX
22:53:41FUCKYOU
FUCKYOU Rukkie fuckie
22:51:16TEST
TEST Take MCCXCVIII
22:51:14FIXED
FIXED Syntax error
22:49:47TEST
TEST Take MCCXCVII
22:49:45LINK
LINK Need
22:49:04TEST
TEST Take MCCXCVI
22:49:03SCYNDI
SCYNDI
#Accept Fighter
22:48:36TEST
TEST Take MCCXCV
22:48:34CODEROT
CODEROT#
22:47:48TEST
TEST Take MCCXCIV
22:47:47CODEROT
CODEROT#x2
22:47:13TEST
TEST Take MCCXCIII
22:47:12CODEROT
CODEROT#
22:46:31TEST
TEST Take MCCXCII
22:46:30CODEROT
CODEROT#
22:42:03AI
AI Take MCCXCI
22:42:00AI
AI Default AI converted
22:28:27NOTE
NOTE Don't take that term too literally, as it's not real AI. But in RPGs we do speak of AI when it comes to the routine planning the enemy's moves.
22:28:00SITE
SITE Added tag AI
22:19:06TEST
TEST Take MCCXC
22:19:01FAILURE
FAILURE It appears the "self" bug in properties still remains. I wonder why!
22:16:16STATUS
STATUS Rebecca SlyvertinTake MCCLXXXIX
22:16:03STATUS
STATUS And I lost a bit track of things, but let's just throw in another take just to find out, eh?
20:46:25FAILURE
FAILURE Okay, closed one tab opened another and that "fixes" all crap. I guess that's Microsoft for ya!
20:45:19FAILURE
FAILURE Github on the other hand is playing games on me for some silly reason
20:45:06BITBUCKET
BITBUCKET Updated
20:45:00SITE
SITE Added tag BITBUCKET
20:09:57TEST
TEST Take MCCLXXXVIII
20:09:53ART
ART Foes drawn by Man of Steal and foes shared by "OCAL" transferred
20:06:09BASH
BASH Project update
20:04:37GENERATION
GENERATION Take MCCLXXXVII
20:04:32HUH
HUH How did that line in my C++ code get commented out for no reason?
19:57:03ART
ART Negated enemies transferred
19:49:45GENERATION
GENERATION Take MCCLXXXVI
19:49:43C++
C++Cosmetic codefix + syntax error in generated code fixed
19:48:06GENERATION
GENERATION Take MCCLXXXV
19:48:03C++
C++Art reference generator redone!
18:07:11TEST
TEST Take MCCLXXXIV
18:07:09GENERATION
GENERATION Dum-de-dum
18:07:00C++
C++Well, let's adept the generator
18:06:50HUH
HUH Does no battle internal thing use InterVar? How odd!
18:05:09VOID
VOID Take MCCLXXXIII
18:05:05VOID
VOID System wanted enemy level (but since Dyrt doesn't use that kind of getup, I've set an automated 1 here to void it all).
18:00:12TEST
TEST Take MCCLXXXII
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