1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
15:17NOTE
NOTE Just routine, that's all
15:17UPDATED
UPDATED vUpdate
15:17REMOVED
REMOVED I removed two items form the main menu. Both were buggy and not really needed, and more trouble than they were worth.
15:16FIXED
FIXED #267 -- I guess having an alpha tester immediately paid off ;)
- = 3 Dec 2020 = -
22:27NOTE
NOTE This will take time, though... The game *is* rather big after all!
22:25GAMEJOLT
GAMEJOLT speaking of which, let's update all the crap here
22:25ALPHA
ALPHA Please welcome Danielez as first Alpha tester....

The first Game Jolt alpha key will soon be sent

22:24UPDATED
UPDATED Version info
22:11TEST
TEST Take V
22:11FIXED
FIXED Final syntax error (I think)
21:59TEST
TEST Take IV
21:59FIXED
FIXED Irravonia Fly Zone
21:44TEST
TEST Dernor Take III
21:38FIXED
FIXED Okay
21:37HUH
HUH WHAT THE FUCK!?
21:33TEST
TEST Take II (let's try that again)
21:33FAILURE
FAILURE Build failure
21:29TEST
TEST Take I
21:26FIXED
FIXED And a possible permadamage due to me forgetting this before, has been fixed
21:26LINK
LINK And thus stuff is linked
21:26NOTE
NOTE And that is pretty soon
21:26MAPSCRIPT
MAPSCRIPT Whenever Jeroen speaks after meeting the CGA brothers, this achievement will be awarded
21:23LINK
LINK Linked the two
21:23GAMEJOLT
GAMEJOLT Trophy counterpart
21:13ACHIEVEMENT
ACHIEVEMENT Color Graphics Adapter
21:11STATUS
STATUS Only area 009 and 010 - and 010 is only the room to collect your prize
21:10MAP
MAP Area 008
21:02SCENARIO
SCENARIO Technobabble room 008
- = 1 Dec 2020 = -
22:09TEST
TEST Take II
22:09DONE
DONE Set that right
22:09STUPIDITY
STUPIDITY I realized I forgot something VITAL!
22:00TEST
TEST Take I
22:00STATUS
STATUS Let's test
21:58MAP
MAP Area 007
- = 30 Nov 2020 = -
23:06TEST
TEST Quick check, but not trouble expected here
23:05FIXED
FIXED So a little fixup was in order, I suppose
23:05COSMETIC
COSMETIC I guess I need to make sure the screen is properly updated when Jeroen opens the room
22:53TEST
TEST Rebecca Before all that a small test... Everything here should work, though
22:52STATUS
STATUS The moment that the checker flag will be waved comes closer, but it will still take some time, though!
22:51NOTE
NOTE I need to make futhre checkups later on the scenario of this place....
22:50MAP
MAP Area 007 Digitopia
- = 28 Nov 2020 = -
19:42TEST
TEST Take III
19:42FIXED
FIXED Wrong brother
19:42HUH
HUH And suddenly it doesn't happen anymore, eh? (not that it was possible in the first place)
19:27DEBUG
DEBUG But I made the error message give more info.... How does it comes to this impossible conclusion?
19:26INVESTIGATION
INVESTIGATION Nothing can make this possible
19:23COCKROACH
COCKROACH Stealing is now causingproblems for no reason at all (it would never have worked in the first place)
19:15TEST
TEST Take II
19:15FIXED
FIXED I hope
19:14COCKROACH
COCKROACH Let's see why
19:14FUCKYOU
FUCKYOU Showhow the cash bug refuses to get fixed
19:10TEST
TEST Take I
19:10STATUS
STATUS Or to say it in Dutch "Doet-ie-'t-of-doet-ie-'t-niet?"

Well I don't need Peter Jan Rens to say that.

19:10STATUS
STATUS Does it work or doesn't it work?
19:06LINK
LINK And now this has been linked, meaning the boss fight should work now... At least I think so...
19:02MAPSCRIPT
MAPSCRIPT Boss configuration
18:59NOTE
NOTE Don't expect an easy fight from these two fuckers. They only appear in the New Game+ and are also in a quest that is in the New Game+ optional... They are not meant to be easy, and if they turn out to be so, they may be boosted
18:58SASKIA
SASKIA Clean up of the bosses after they've been defeated
18:58MAP
MAP A few needed map modifications
18:57DONE
DONE Eating dinner (hey that's important too, you know)
18:44NOTE
NOTE Nope, this won't yet activate the boss since this SASKIA portion is not yet linked to the map
18:43SASKIA
SASKIA The CGA Brothers
18:27NOTE
NOTE Scyndi The brothers in the dungeon still ignore you... I did not yet script them after all
18:27BOSS
BOSS CGA Brother 2
18:27BOSS
BOSS CGA Brother 1
12:36CLOSED
12:35CLOSED
12:08TFTREVAMPED
Merya Testing the tag
12:06SITE
SITE Added tag TFTREVAMPED
12:06STATUS
STATUS I will have to combine my works for Dyrt with those of TFT REVAMPED now, and Star Story is temporarily on hold. Why this, well Dyrt is entering the final stage of development, after all Digitopia is the game's last dungeon to be added, as the fight against Juggernaut takes place in the city of Gagolton, and once Juggernaut is done, the game is basically ready and then I only need to make sure the most important issues are fixed before releasing the first beta versions. In TFT REVAMPED I only have to translate the LAURA II engine from BlitzMax to C++ which is a lot of work, but not as much as setting up an entire game, and I'll only have to deal with compatibility issues once the engine is fully done... Normally setting up or preparing the engine is only the beginning of the adventure for me, but here it's the end, since I already got the game itself. So that's how my choice came to be. As a result the TFT devlog has also been revived after it was closed some time ago.... (almost 6 months, which is very short). Funny how things can go, eh?
2:38STATUS
STATUS Calling it a day.... See ya
2:38BUG
BUG #266 But fixing that one is a later concern
2:36FUCKYOU
FUCKYOU That issue WAS fixed.... It magically came back
2:24FIXED
FIXED I think I fixed the area, as it didn't work the way I planned it
2:17TEST
TEST Take V
2:17VOID
VOID FUCK YOU FUCKING CRAP COMPUTER!
2:16FUCKYOU
FUCKYOU The computer voids me?

I DON'T THINK SO!

2:12TEST
TEST Take IV
2:12VOID
VOID Or at least I hope so
2:11FUCKYOU
FUCKYOU This error is a lie
2:07TEST
TEST Take III
2:07FIXED
FIXED Crap.... I hate "self" -- Just a little longer, Jeroen... You'll be free of that crap soon
2:02TEST
TEST Take II
2:02FIXED
FIXED Syntax Error
1:59SITE
SITE Dang! Auto-house keeping... At a tlime like this :-/
1:56NOTE
NOTE Oh, yeah, the Kthura Text Editor confused my builder... hahaha, I should have known
1:51FIXED
FIXED This should fix that
1:50HUH
HUH Brendor Okay, this is really bad
1:34BACKUP
BACKUP Running in the background
1:23NOTE
NOTE The Travel Emblem located behind the backs of the CGA brothers is safe, even though the brothers ignore you at this moment... There's no savespot in that room anyway.
1:23GAMEJOLT
GAMEJOLT Also updating... Has to be done before the Alpha officially opens
1:22TEST
TEST Take I
1:22MAP
MAP Random Treasure spots set
1:20NOTE
NOTE But there is still one thing to do
1:20NOTE
NOTE That means encounters can be tested now
1:20LINK
LINK Linking this all together
1:20MAP
MAP Eric Set this all to the map
1:16FOE
FOE Packed Ghost Version Cyan
1:12FOE
FOE Packed Ghost Version Ember
1:05FOE
FOE Packed Ghost Version Magenta
0:37DATABASE
DATABASE Duplicate foes for easier adaptions
0:34FOE
FOE Packed Ghost Version Red
0:04STATUS
STATUS As far as digitopia is concerned I'll have to stick when the regular enemies first, so the CGA Brothers will for the time being ignore you, no matter what.
0:03ANNOUNCEMENT
ANNOUNCEMENT The alpha announcer I programmed to go off on Game Jolt will go off tomorrow (in which tomorrow is speaking from my own time zone, which is OFFICIALLY Central Europe, but geographically western Europe).
- = 27 Nov 2020 = -
23:58REMINDER
REMINDER It can still go wrong with Juggernaut, the only enemy remaining now.... I hope I will not forget when I'm going to get that boss fight done
23:57GENERATION
GENERATION They won't have me this time.... The neg generator is running already
23:56TRANSFER
TRANSFER Enemy art
22:47NOTE
NOTE It's unfortunately impossible to test if this arena works as intended until I've done the enemies that will inhabit Digitopia
22:39ARENA
ARENA Digiopia
17:24STATUS
STATUS Well the next step will be to make encounters possible.... Since this is the last dungeon I'm adding, this will therefore also be the last time I have to go through this... At least in THIS particular game. ;)
16:57NOTE
NOTE The bosses will (for now) ignore you
16:55MAP
MAP Boss Area
16:52TRANSFER
TRANSFER Irravonia Art The CGA Brothers
12:57TEST
TEST Take II
12:57FIXED
FIXED Background
12:57STUPIDITY
STUPIDITY Good thing I tested as I forgot something vital
12:49TEST
TEST But first .....
12:49STATUS
STATUS The area after that is the boss, so it might be more prudent to get in the random encounters once all this crap works
12:48MAP
MAP Area 004
1:39RECOVERED
RECOVERED Onyx:Kirana Recovery wasn't too hard
1:39GO
GO But Since I can compile it again
1:38MYSTERY
MYSTERY Order of Onyx: Aldarus It's also a mystery where my SwapKill program went
1:38MYSTERY
MYSTERY And suddenly it works, how odd
1:38HUH
HUH Order of Onyx: Rondomo ???
1:25MAP
MAP Added Area 003
- = 26 Nov 2020 = -
21:30TEST
TEST Order of Onyx: Jeracko A little test to see if everything works accordingly
21:29MAP
MAP Added area 002
0:25STATUS
STATUS See ya!
0:25GAMEJOLT
GAMEJOLT Alpha update
0:25STATUS
STATUS And time to call it!
0:25OFFTOPIC
OFFTOPIC Nice to note, this post has number 22222
0:25STATUS
STATUS All cool!
0:21TEST
TEST Final test for today as I am really getting tired
0:21FIXED
FIXED Blockmap issue
- = 25 Nov 2020 = -
23:49FIXED
FIXED Important string fix in Kthura fixed
23:31TEST
TEST Another one then!
23:31C#
I forgot that streched zones were added to Kthura and as such some checks on them needed to be supported as well
23:14TEST
TEST Eric Let's see, though
23:12MAP
MAP Area 001
23:12SCENARIO
SCENARIO Area 001
22:59ENHANCEMENT
ENHANCEMENT Meeting me in digitopia will stop walking, but only if I'm there, and you didn't therefore hear my story before
22:46ART
ART A bitof altering in presentation.... Now the background is better tilable
22:36TEST
TEST Let's see now!
22:36FIXED
FIXED I did do something wrong here, though
22:36SCENARIO
SCENARIO Digitopia room 000
22:35NOTE
NOTE The scenario for Digitopia will be rewritten from scatch. This because the game was recreated from scratch... well most of it... Due to that some things need to be taken in order.
22:27TEST
TEST Jeroen
22:27LINK
LINK Jeroen
22:27MAPSCRIPT
MAPSCRIPT Jeroen
22:00CONFIRMED
CONFIRMED Works the way it's intended... Good!
21:55TEST
TEST Take I
21:54FIXED
FIXED A few code issues
21:53MAPSCRIPT
MAPSCRIPT I've set up the script which must take care of the background of Digitopia
21:20FIXED
FIXED Map layer naming issue
21:11FIXED
FIXED Well, with the help of stack overflow.... This is really really crazy
20:03C#
This can of course be sorted out now (I really have a reason now)
20:02C++
C++

I got the zlib routine working for JCR6 in C++

This is not half as good as lzma and there are still some issues with packing zlib in C# which will still get me issues here, but at least it's something and when worst comes to worst I can create a repacker in GO or even C++, but I hope I don't have to go down that route!

19:03LINK
LINK Should have done that from the start of course
19:03FIXED
FIXED Missing link to music
18:58FIXED
FIXED Bad file name
18:34SASKIA
SASKIA Basis for Digitopia
14:09CONFIRMED
CONFIRMED Jeroen
13:59NOTE
NOTE Aziella And Dutch readers my age or older may be reminded of an old series of children's books by Jaap ter Haar
13:58SASKIA
SASKIA Jeroen
13:58MAPSCRIPT
MAPSCRIPT Linkup code Jeroen
0:45GITHUB
GITHUB Updated
0:43WORLDMAP
WORLDMAP Digitopia added to the map
0:29JCR6
JCR6 Packing
0:29RECOVERED
RECOVERED That works again
0:28FAILURE
FAILURE For some reasons some dependencies in my NJCR directory went missing
0:28MUSIC
MUSIC Just like the original game "The Machine Thinks" by Kevin McLeod will be the tune for Digitopia
0:24MAP
MAP Opening room Digitopia
0:15TRANSFER
TRANSFER background art
0:12NOTE
NOTE That's not everything I need, though
0:11TRANSFER
TRANSFER the floor chip textures for digitopia
0:00STATUS
STATUS Anyway, everything is ready to start the preparations for Bitotopia
0:00STUPIDITY
STUPIDITY last entries all came up on the Star Story Log where they didn't belong... fuck it, I'm not gonna transfer them all over here
- = 24 Nov 2020 = -
12:10FAILURE
FAILURE for some reason my mouse is malfunctioning now, though
12:10DONE
DONE Cleaned up my desk (and it was about time)
- = 23 Nov 2020 = -
23:21STATUS
STATUS Does not mean there's isn't a lot to do anymore, as there still is, but things are now really beginning to take shape and an important milestone in the production of this game has just been past, so I still can celebrate.... a little
23:20GITHUB
GITHUB Well, all issues that are still open are now on one page (of which 2 are monogame issues they always refused to fix). That is always a pretty special moment in this stage of development as that means the end is slowly getting in sight.
23:18CLOSED
23:18DONE
DONE Resolved #104
23:18CLOSED
23:18CLOSED
23:13CONFIRMED
CONFIRMED #259 Or at least no crashes now, I hope that enough
23:13CONFIRMED
23:05TEST
TEST Gotta test to have that all confirmed
23:04FIXED
23:04FIXED
20:34FIXED
FIXED Adding that fixes that crash
20:34SCENARIO
SCENARIO Rebecca's text for trying to get out was absent
20:32FIXED
FIXED A few issues with the IDDQD spell for Irravonia
20:31BUG
BUG crash when trying to go back after defeating the order of onyx
19:27STATUS
STATUS Order of Onyx: Jeracko Now testing Mörker
19:27CONFIRMED
CONFIRMED Dark Storage up to the point you'll meet all four members of the order works
14:01STATUS
STATUS For now I'll get into the Dark Storage... Digitopia will be implemented as soon as the test for the final chapter starts
14:00BOB
BOB I've deactivated the lines regnerating the disco floors for the hall of music... It's not longer needed and only increased the building times for no more reason
13:54NOTE
NOTE As the announcement for the desired alpha testers can pop up on Game Jolt any day now, I must more and more be prepared for alpha testers running into unexpected behavior because of the last missing features enabling bugged behavior and even crashes that are only normal to happen at this point
13:52NOTE
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