1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
22:29TRANSFER
TRANSFER Salamandar
22:28CONFIRMED
CONFIRMED As far as I can tell, it appears to be working
22:27C#
I've added entry extraction to Stach.... Which had to be done anyway.... Stach can become a very important tool in the future, you know....
17:46TEST
TEST Take II
17:46SECRET
SECRET Black Orb placed!
17:46FIXED
FIXED ??? Scyndi way back ??? (Will need to be tested)
17:46FIXED
FIXED Objects not responding to Dernor
17:45FIXED
FIXED Dominance issue
17:35TEST
TEST Take I
17:35MAP
MAP Area 002
- = 19 Feb 2020 = -
23:18TEST
TEST Take MCMLXXXII
23:18FIXED
FIXED Wrong object
23:01TEST
TEST Take MCMLXXXI
23:00FIXED
FIXED Reversed effect if Dernor is not in the lead
22:56TEST
TEST Take MCMLXXX
22:55SCRIPT
SCRIPT Next step.... DERNOR ONLY!
22:40CONFIRMED
CONFIRMED That's more like it!
22:35TEST
TEST Take MCMLXXIX
22:35EXPERIMENT
EXPERIMENT Let's change a few parameters
22:31TEST
TEST Take MCMLXXVIII
22:31FIXED
FIXED C string format error
22:27TEST
TEST Rebecca Take MCMLXXVII
22:26DEBUG
DEBUG The outcome is not right, and the skill hides everthing, even when it shouldn't... This time eating debug line must explain way
22:26NOTE
NOTE Deliberate bug... The alphas do not yet react to Dernor alone, but they will....
22:25FIXED
FIXED No hide during tutorial
22:09TEST
TEST Take MCMLXXVI
22:09NALA
NALA must be rebuilt as a result
22:09FIXED
FIXED No Alpha field in API
22:08C#
Adeption to API needed
22:04TEST
TEST Take MCMLXXV
22:04TEST
TEST Took many takes
22:03FIXED
FIXED Many fixes
21:36TEST
TEST Take I (wish me luck)
21:36LINK
LINK Linking it all together
21:36MAPSCRIPT
MAPSCRIPT Referred to all this
21:36SCRIPT
SCRIPT The actual alpha calculations have been scripted
20:48SCRIPT
SCRIPT A module base has been set up for Dernor's nature scanning
19:39ACHIEVEMENT
ACHIEVEMENT I've added some on the Game Jolt page... They've not all be put in the game yet though, but that will likely happen soon....
17:42NOTE
NOTE Will have no effect now, as I didn't yet script this effect
17:42TUTORIAL
TUTORIAL Brendor's nature vision
17:41MAP
MAP Area 001
0:55STATUS
STATUS Sheck-Lock concluded... for now!
0:55CONFIRMED
CONFIRMED Sheck-Lock
0:25FIXED
FIXED Sheck-Lock Related bugs
- = 18 Feb 2020 = -
22:30WORLDMAP
WORLDMAP Sheck-Lock Preparation
21:50BOSS
BOSS Sheck-Lock
21:38STATUS
STATUS Scyndi Sheck-Lock too fast!
21:38STUPIDITY
STUPIDITY Sheck-Lock
21:36GAMEJOLT
GAMEJOLT Sheck-Lock
21:25TEST
TEST Sheck-Lock
21:25ARENA
ARENA Sheck-Lock (and the rest of the Marshes)
21:14MAPSCRIPT
MAPSCRIPT Sheck-Lock
21:11ACHIEVEMENT
ACHIEVEMENT Sheck-Lock
21:10SASKIA
SASKIA Sheck-Lock
19:03MAP
MAP Sheck-Lock
17:04MAP
MAP Area 000
13:08TRANSFER
TRANSFER Marsh textures
11:53TECHNO
TECHNO The marshes was one of the dungeons in which my artist took most effort in the texturing of the floor textures, and that also makes using them in any map editor a bit harder in order not to leave their effect.... Also I got the feeling that (thanks to Kthura) it will also be easier to work out Dernor's nature illusion effect (in original game was terribly slowed down by it, but I think that doesn't have to happen thanks to the magic Kthura gives me).
9:41STATUS
STATUS And with that I am set for now to leave Independence for what it is, and to move on to the Marshes
9:35TEST
TEST Yavero Take II
9:35FIXED
FIXED Yavero
9:31TEST
TEST Yavero
9:31SCENARIO
SCENARIO Yavero
9:31MAP
MAP Yavero
0:42STATUS
STATUS And that's enough.... for now!
0:40CONFIRMED
CONFIRMED Good!
0:33TEST
TEST One more checkup
0:33FIXED
FIXED Wrong item type for two dresses for Irravonia
0:29TEST
TEST Sylia Take II
0:29FIXED
FIXED SASKIA code typo
0:26TEST
TEST Sylia
0:26MAP
MAP Brendor Sylia
0:24SASKIA
SASKIA Sylia
0:23STORE
STORE Added those to Syllia's stock
0:22STATUS
STATUS And that should be the tier 6 armors
0:22ITEM
ITEM Scarlet dress
0:18ITEM
ITEM Cardinal's robe
0:08ITEM
ITEM Thief's Cloak
0:05ITEM
ITEM Real Leather Armor
0:04STORE
STORE First part of Sylia's stock
- = 17 Feb 2020 = -
23:47STATUS
STATUS and that makes the tier 6 weapons
23:46ITEM
ITEM Backstabber
23:42ITEM
ITEM Strike
23:37ITEM
ITEM Megawhip
23:35ITEM
ITEM Ultra Wrecker
23:33ITEM
ITEM Great Sword
23:23CONFIRMED
CONFIRMED Flora!
23:20TEST
TEST Flora Take II
23:19FIXED
FIXED Flora Stonemaster stuff
23:15TEST
TEST Flora
23:14SASKIA
SASKIA Flora
23:09STONEMASTER
Flora
23:05MAP
MAP Flora
23:04TRANSFER
TRANSFER Flora Art
21:38TEST
TEST Rosetta take III
21:37FIXED
FIXED Rosetta Player not re-appearing
21:32TEST
TEST Irravonia Test Rosetta Take II
21:32FIXED
FIXED Rosetta Brendor not present
21:26TEST
TEST Rosetta
21:25LINK
LINK Rosetta
21:25SASKIA
SASKIA Rosetta
21:25SCENARIO
SCENARIO Rosetta CHECKED!
21:25MAP
MAP Rosetta
20:17DONE
DONE NPC Groevor (who is actually part of the Phantasar lore)
12:32DONE
DONE NPC Paroza
11:04MAPSCRIPT
MAPSCRIPT Trixia
1:43TEST
TEST Take numero weet-ik-veul!
1:43FIXED
FIXED Scrolling issue... I think?
1:43FIXED
FIXED Illegal method name call
1:35BACKUP
BACKUP Runs in the background while I'm on this!
1:34TEST
TEST And (hopefully) the final test for this session
1:34MAP
MAP Scyndi Savespot added to Independence
1:32CONFIRMED
CONFIRMED Scyndi's name does however change accordingly
1:32FIXED
FIXED A few SASKIA scripting issues
1:32FIXED
FIXED Forgot to save the updated scenario file?
1:23TEST
TEST Take XV oris it XVI already?
1:22WORLDMAP
WORLDMAP Problem solved, however trying to go to the marshes will crash the game, and that's not for today to take care of!
1:22FIXED
FIXED And I remembered I forgot to unlock the marshes, however as that worldmap record has not yet been created no visual effect
1:21FIXED
FIXED A crash along the road
1:21FIXED
FIXED A few scenario issues causing trouble with portraits
1:14TEST
TEST Time to test!
1:14NOTE
NOTE Eric You won't see it, dirty minded, brat.... It will all happen off-screen!!
1:13SASKIA
SASKIA Scyndi and Dernor are gonna make love
0:58FIXED
FIXED A bugged scenario.... Some text was missing in the Dutch part
0:24FIXED
FIXED Ahaha, and extra _ in the maptext tags
0:24FIXED
FIXED Music didn't change at night
0:23FIXED
FIXED Scroll link not working
0:23HUH
HUH What is that maptext issue?
0:19TEST
TEST Take XIV
0:19FIXED
FIXED Chain error
0:14TEST
TEST Take XIII
0:12FIXED
FIXED MOAR!
0:08TEST
TEST Take XII
0:08FIXED
FIXED GRRRRR!
0:04TEST
TEST Take XI
0:04FIXED
FIXED Link error
- = 16 Feb 2020 = -
23:59TEST
TEST Take X
23:59FIXED
FIXED Illegal variable
23:54TEST
TEST Take IX
23:54FIXED
FIXED Bad function definitions
23:51TEST
TEST Take VIII
23:51FIXED
FIXED Bad mathematical formula
23:45TEST
TEST Take VII
23:45FIXED
FIXED Case error
23:40TEST
TEST Take VI
23:40EXPERIMENT
EXPERIMENT ????
23:36TEST
TEST Aziella Take V
23:36FIXED
FIXED ?
23:32TEST
TEST Take IV
23:32FIXED
FIXED Exit wind errors
23:32STATUS
STATUS Scroller Syntax Errors accounted for... At least in the link code
23:29TEST
TEST Take III
23:29FIXED
FIXED Another
23:25TEST
TEST Take II
23:25FIXED
FIXED Syntax error
23:16TEST
TEST Take I
23:16SASKIA
SASKIA The part by night has been scripted... I mean the party..... The beach by night scene comes later, and requires also some active map development to be done first
23:06NOTE
NOTE Before I can test I need to set some things right, though
23:05LINK
LINK Full link-up code written
22:56GENERATION
GENERATION New Anyway script out
22:56LINK
LINK Basis linker
22:54DONE
DONE I've set up a little scroll flow.... This will make some effects in this scenario easier to script with SASKIA and with a callback engine in general!
22:24VOID
VOID One thing less grammar nazis can use against me
22:23CONFIRMED
CONFIRMED COOL!
22:20TEST
TEST
22:20MAPSCRIPT
MAPSCRIPT I've linked the SASKIA basis to the map, so it should now start upon entering the city
22:07CONFIRMED
CONFIRMED Finally!
22:03TEST
TEST Take VI
22:03FIXED
FIXED Layer reference not right
21:54CONFIRMED
CONFIRMED The Shop Hoer II works at least
21:17TEST
TEST Take V
21:17NOTE
NOTE Merya I hate these distractions!
21:17FIXED
FIXED Shop fix
21:14TEST
TEST Take IV
21:14FIXED
FIXED Wrong shop for Shop Hoer II
21:00TEST
TEST Take III
21:00FIXED
FIXED Fixed now????? Please????
21:00COCKROACH
COCKROACH Doubline keeps crashing on me
20:44TEST
TEST Take II
20:44NOTE
NOTE Almost forgot the second "Shop Hoer" in Doubline who should be there from the moment Gagolton gets deserted
20:40FIXED
FIXED Show Hoer 2
20:39FIXED
FIXED SASKIA Syntax error
19:52FIXED
FIXED Missing meta data
13:47NOTE
NOTE And a friend of mine has arrived, so I guess after this test I won't do much anyway
13:46TEST
TEST A little test is in order.... The game will throw an error as soon as nightfall comes, as I did not yet script that part
13:40SASKIA
SASKIA I've done a bit of scripting concerning entering Independence
12:46TRANSFER
TRANSFER Art Trixia
12:37NOTE
NOTE This is the most important scenario hub up until now, and a very long scenario part will start immediately when entering the place, so ... wish me luck....
12:36TRANSFER
TRANSFER Scenario text
12:26TRANSFER
TRANSFER The cameo of a famous band from the 1970s
12:23LUA
LUA Altered my music packing script (still written in Lua) in order to configure the game will for the music in Independence
12:09NOTE
NOTE And thanks to the magic of Kthura it was also easy to create a night version
12:09MAP
MAP The city of Independence has been complety created anew
11:15TRANSFER
TRANSFER Made sure all textures for Independence are properly transferred
1:26NOTE
NOTE I will just test the final part of the dungeon... Independence will not be done now... I need my rest too, you know :P
1:10WORLDMAP
WORLDMAP Independence
1:09MAPSCRIPT
MAPSCRIPT Dernor Unlock the city of independence
1:07MAP
MAP Area 003
0:35TEST
TEST Take XII
0:35FIXED
FIXED Swapped abilities
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