1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
9:59ENHANCEMENT
ENHANCEMENTI moved the message data to its own group... Makes my code cleaner, and makes it more logical the ENTIRE combat routine accesses everything
9:57DONE
DONESet up the announce countdown... When the move is announce, the system will wait one second before the move is being executed... Should bring a kind of 'rest'
9:47DONE
DONEI declared some variables for the announcements of the move to perform
- = 19 Oct 2019 = -
23:54JCR6
JCR6So I decided to do the "Show" section of NJCR, something I orignally planned for the Go version of JCR already, but as those tools will get deprecated as soon as NJCR is fully ready, it won't be added there anymore.
23:53STATUS
STATUSDue to my illness I could not work on the game, and when I felt good enough to do some work, I didn't have enough time to something as complex as the action manager, so that will have to wait for a few days.
22:36MEDICAL
MEDICALAnd this day is wasted due to being ill the entire day.... Dang!
9:48CONFIG
CONFIGI had a lot of config this time
9:45BACKUP
BACKUPBrendor Running
9:44JCR6
JCR6Verbose has been added to NJCR
9:43LINK
LINKSome link-up code has been done to make performing actions possible. When "playing the game" you won't notice anything drastic yet, though.
- = 18 Oct 2019 = -
18:38KITTY
KITTYAnd I also improved Kitty with a supported languages list
18:38KITTY
KITTYCobra support
18:38DONE
DONEI had some other Things to take care of today, so I did
- = 17 Oct 2019 = -
20:49FAILURE
FAILUREOnly BlitzPlus lacks a few functions which are actually CRUCIAL to do this... MAN! Does everything have to go like this.... :-/
16:49DONE
DONEI've done a few experiments with BlitzPlus... Although I don't like the idea, it appears it's the only option I got left to set something PROPER up....
16:48SECURITY
SECURITYAlthough it should never happen I did set up an error thrower for when the gauge value exceeds 20000
16:47DONE
DONESecured end of gauge so I can easily link to the action handler once it's needed
16:36CONFIRMED
CONFIRMEDWell, that worked... See, morons... it IS possible!
16:26TEST
TESTTake ONE!
16:26TEST
TESTAnyway, I need to test if the COM2ACT timer works the way it should
16:26FAILURE
FAILUREI guess some people never realized that not all coders studied quantum-physics.
16:25DONE
DONEWell at least I did the ACT2COM timer.... And I wish I could do more.... (Well if software that both WORKS and is USER-FRIENDLY did actually exist, but it appears I need to make a fully graphical tool to make that happen... Somehow).
16:12FAILURE
FAILUREI guess I wasted my time on this one.... Writing software that WORKS and is USER FRIENDLY appears to be too much to ask for these days!
16:10FAILURE
FAILUREAnd not just one... It appears that ALL outcalls to seperate modules fail....
15:55FAILURE
FAILUREAnd BlitzMax NG claims to have a succesful compilation but a link error remains.... (GRRR!)
15:31FAILURE
FAILUREAnd Blitzmax claims my processor doesn't support 64bit (which in fact it does... and BlitzMax Vanilla was not even set up to work with 64bit code anyway, so the entire error doesn't make sense).
15:30FAILURE
FAILURECodeMirror looked like an easy way to set it up with (the failed language) JavaScript, but they messed up their own file system so even the demos don't work without modifications....
15:30FAILURE
FAILUREvscode's documentation on this topic only mentions irrelevant stuff, and apparently for many people irrelevant stuff is enough, since all stack overflow questions (or on similar sites) lead to people refering to that documentation that is about everything except the stuff I need.
15:28STATUS
STATUSThe fact that I do not have a good editor for NIL bugs me.... The lexer in geany doesn't accept // for comments, and many other editors come with configuration that is too complicated for a guy with IQ120+ to understand
- = 15 Oct 2019 = -
17:08STATUS
STATUSlater!
17:08BITBUCKET
BITBUCKETUpdated
17:08GITHUB
GITHUBUpdated
17:07BACKUP
BACKUPRunning
17:06STATUS
STATUSIrravonia This will be all for now, as I still need to keep my cool and relax every now and then... The situation is at least that I can move on to the next stage of development... The COM2ACT timing, and then of course, the action itself.... Wish me luck on that one!
17:03STATUS
STATUSAnd all errors accounted for (as far as I can currently check)
17:03VOID
VOIDBug succesfully avoided
17:01TEST
TESTTake XVIII
17:01EXPERIMENT
EXPERIMENTLet's see.....?
16:57DEBUG
DEBUGThe console shows this entire table is empty.... This should not be possible, so the question is why this still happens
16:55TEST
TESTTake XVII
16:53FUCKYOU
FUCKYOUOh maaaaaaan!
16:51TEST
TESTTake XVI
16:51DEBUG
DEBUGLet's see if I can get a better view on everything now then....
16:50INVESTIGATION
INVESTIGATIONWhat I see now is that the tag is correct, but that no data has been returned.... Once you've elimited all the impossible, whatever remains, however impropable, must be the truth... The tag's not incorrect, so the data initiator must be....
16:46TEST
TESTTake XV
16:46STUPIDITY
STUPIDITYForgotten )
16:45TEST
TESTTake XIV
16:45DEBUG
DEBUGLet's add a better error thrower for more detailed information!
16:43COCKROACH
COCKROACHA "nil" value???
16:41TEST
TESTTake XIII
16:41FIXED
FIXEDIllegal table readout
16:41BUG
BUGAlthough I'm close, I still don't have my cigar....
16:40STATUS
STATUSProgressing
16:39TEST
TESTTake XII
16:38FUCKYOU
FUCKYOUI hope it works THIS time!
16:38COCKROACH
COCKROACHIt HAUNTS me!!!
16:36TEST
TESTTake XI
16:36FIXED
FIXEDFixed now????
16:33COCKROACH
COCKROACHEric Fix ignored
16:31TEST
TESTTake X
16:31FIXED
FIXEDIllegal API call
16:31TEST
TESTExtra take (IX) as I was distracted due to the real life business
16:27STATUS
STATUSAt least all parse errors appear to be taken care of, however there is still some stuff to do
16:23DONE
DONEAnd some real life business came my way
14:31TEST
TESTTake VIII
14:31FIXED
FIXEDCode typo in class definition
14:29TEST
TESTTake VII
14:29FIXED
FIXEDA case error
14:29STATUS
STATUSI think that works
14:27TEST
TESTTake VI
14:27EXPERIMENT
EXPERIMENTNope... Let's try it another way
14:23TEST
TESTTake V
14:23EXPERIMENT
EXPERIMENTLet's try this
14:19TEST
TESTWhich brings us to take IV
14:19FIXED
FIXEDAnd another
14:19FIXED
FIXEDFixes one bug
14:19DONE
DONEAnother #accept
14:19DONE
DONE#accept
14:10TEST
TESTTake III
14:10STUPIDITY
STUPIDITYThere wasn't want false case, but TWO.... GRRR!
14:09TEST
TESTTake II
14:09FIXED
FIXEDAziella Case error
14:02NOTE
NOTEI be surprised if this goes well in one go, but we'll hafta wait-n-see, I guess...
14:00TEST
TESTTake I
14:00UPDATED
UPDATEDvUpdates
13:30DONE
DONEAnd some real life stuff.... You know how that goes....
13:30PHANTASAR
PHANTASARFirst I wrote another chapter here (I'm terribly chaotic... Don't you know that by now)
11:41LINK
LINKAll that should link this properly, but hey, you never know, right?
11:41SCRIPT
SCRIPTAnd cancelling also possible
11:41SCRIPT
SCRIPTSet script back to IDLE
11:40CONFIG
CONFIGConfiguring time gauge
11:40CONFIG
CONFIGConfiguring next hero move
11:05STATUS
STATUSI do hope to put my main focus today on linking the action class to the targeting routines, so the battle can continue once a new move has been fully entered.
11:04KITTY
KITTYI am currently trying to see what I can do about languages such as php where scripting code and HTML code are mixed in one file sometimes. I do have a few ideas though.... In HTML I have similar issues with JavaScript and CSS... The latter is not yet supported at all, and about CSS I'm also not sure how to properly highlight that.
11:02KITTY
KITTYFreezerNick threw me a pull request to allow Kitty to support Visual Basic.... Although I must note that I must sort out if VB is case insensitive or not, although Visual Studio mostly auto-correcting case issues, this may not be that big an issue
11:01STATUS
STATUSMy apologies for being gone that long, but I hope you understand, my health ALWAYS comes first!
- = 10 Oct 2019 = -
23:31MEDICAL
MEDICALNot only my mental condition was in my way, making me want to rest, but I also got another of my infamouse headeaches.... I suffer from the latter a lot lately.... :(
- = 9 Oct 2019 = -
21:37MEDICAL
MEDICALI've some mental problems... I hope I can deal with those... if not I may be forced to suspend the project AGAIN (and I don't want that).
- = 8 Oct 2019 = -
21:04STATUS
STATUSTime is still not on my side, but at least I could prepare for the big upcoming operations
21:02BACKUP
BACKUPDone
21:02SCRIPT
SCRIPTA few preps for the action Stage
17:29PHANTASAR
PHANTASARAnother chapter
17:28NOTE
NOTEThere's not much I can do, as there are still also some real-life duties, but hey, progress is being made, and that's what counts, right....
14:54STUDY
STUDYI've taken a look a stuff, but it's clear that I should use a different group for the Actions stage, in stead of using the class with a few statics... It's cleaner that way.
13:29LINK
LINKWhich should link the Actions class into the rest of the combat engine
13:29GENERATION
GENERATIONI've regenerated all anyway linkups
12:31NOTE
NOTEIt seems that MKL_Update needlessly adds whitelines to the end of the code... Not supposed to happen, and I wonder why this happens.... So that's a job for Sherlock Holmes....
12:27SCRIPT
SCRIPTSet up the actual class for the actions to get a few things on the roll....
12:11UPDATED
UPDATEDLoads of stuff
12:06NIL
NILCreated empty script which will deal with actions. This is very important, as no combat action will be possible without the stuff I'm gonna put in here!
- = 4 Oct 2019 = -
21:10KITTY
KITTYJavaScript has been tested... JSON has not
21:09KITTY
KITTYJavaScript and JSON
20:44KITTY
KITTYSASKIA
20:44KITTY
KITTYMerya Blitz Basic
19:54KITTY
KITTYAdded support for more stuff here....
19:53SITE
SITEAdded tag KITTY
- = 3 Oct 2019 = -
23:39REMOVED
REMOVEDI've destroyed a test directory I created for JCR6 extraction in NJCR
23:38BACKUP
BACKUPRunning
23:36STATUS
STATUSKitty now has (limited) support to highlight NIL, Lua, GINI and C#... adding programming language support which use a basic programming approach like C, C++, Java, Go, Pascal, etc. should be easy now.
23:35C#
C#Kitty exists as a tool and as a class bundle, and that allowed me to attach kitty to NJCR, and boom, I now got myself a nice NIL syntax highlighter for console usage, and it can help a bit in debugging this game, so I guess it was pretty win-win.
23:34C#
C#And I've written a simple console Syntax Higlighter named "Kitty"... This as a pun to "cat", and maybe also named after my own cat who also bears that name ;)
23:33C#
C#I've worked out NJCR some more
19:08STATUS
STATUSFor the short term I'll do some work for NJCR first... It was a bit backlogged and I want to get that project done too... Actually before this game is over, as I may even need it for this game... :-/
17:38WALKTHROUGH
WALKTHROUGHAt least I can say I finished my Septerra Core Walkthrough.
17:37NOTE
NOTENote something I plan on soon, but hey, the tag needed to be there anyway
17:37SITE
SITEAdded tag WALKTHROUGH
17:37STATUS
STATUSI will soon resume this project
- = 24 Sep 2019 = -
18:19STATUS
STATUSI need to take a break from this project, but I'll be back soon!
- = 22 Sep 2019 = -
21:18NOTE
NOTEUnexpected stuff.... I guess I was a bit messed up with my calendar
12:44PHANTASAR
PHANTASARAnother chapter
- = 21 Sep 2019 = -
17:20ART
ART

Nice to show but not used in this game :P

16:20CONFIRMED
CONFIRMEDYup! It works.... So far!
16:18NOTE
NOTE(For this particular thing that is).
16:17TEST
TESTTake VIII Should be the final test, then....
16:17FIXED
FIXEDWrong color of the question mark
16:15FIXED
FIXEDGauge would recolor based on selected characters, which should (of course) never happen at all.
16:14BUG
BUGA few cosmetic bugs are to be taken care of!
16:12TEST
TESTTake VII
16:12NOTE
NOTEYup, that bug was the one I couldn't find due to this shortening issue in Lua
16:11FIXED
FIXEDMisformed definition
16:10RESULT
RESULTYup, now things are more clear about WHERE to look
16:07TEST
TESTTake VI
15:47FIXED
FIXEDParse error in NIL itself.... good :(
15:45TEST
TESTTake V
15:45POWERSHELL
POWERSHELLRunning my compile script
15:45NALA
NALAMust be rebuilt
15:45NIL
NILDernor NIL will make a different way of shortening and hopefully that helps me a bit
15:45UNDESIREABLE
UNDESIREABLEDue to the way Lua autoshortens long chunk names, I cannot properly debug so let's do it my way
15:29TEST
TESTTake IV
15:29FIXED
FIXEDSyntax error
15:27TEST
TESTTake III
15:27FIXED
FIXEDSUCKER!
15:21TEST
TESTTake II
15:21FIXED
FIXEDClass object forgotten
15:19TEST
TESTTake I
15:19DONE
DONEHealth bar for selected target and invisible in casual mode if the boss was never fought before.
15:19DONE
DONEBlockout in hardest mode for enemies other than tag letter and enemy name
15:13NOTE
NOTEPlease note this is all under the hood configuration, the game does NOT yet respond to this!
15:12SCRIPT
SCRIPTFor the enemies, HP bars will show in the easy mode, be shown in the casual mode only if the player has defeated this kind of enemy before, and never in the hard mode.
15:12SCRIPT
SCRIPTFor heroes always true, which is only logical, I think
15:11SCRIPT
SCRIPTProperty ShowHP for fighters in combat
14:39NOTE
NOTEAnd all the information you'd get if you'd be playing the hard mode is also shown
14:37NOTE
NOTEI cannot work out how well multi-target attacks work, yet, as there are no such attacks right now...
14:36STATUS
STATUSIT WORKS!
14:34TEST
TESTTake XIV
14:34FIXED
FIXEDAnyway, it's ben fixed!
14:34BUG
BUGAha, the chartag didn't get into the hero compiled record, while it should have been.... Why?
14:32BUG
BUGBut targetting a character => DEATH!
14:32STATUS
STATUSTargetting enemies works so far (only shows name and letter as I still most code out the rest)
14:30TEST
TESTTake XIII
14:30LAZY
LAZYOnly having to make more fixes, and I don't like that
14:30VOID
VOIDRebecca Voids a true bug, that I could fix
14:30LAZY
LAZYSolved that issue
14:29BUG
BUGClosing in, but not quite there....
14:27TEST
TESTTake XII
14:27FIXED
FIXEDShould be fixed now
14:25STUPIDITY
STUPIDITYReally! Trust me!
14:25SOLVED
SOLVEDAHA! I am an idiot!
14:24COCKROACH
COCKROACHIgnored?
14:24TEST
TESTTake XI
14:21VOID
VOIDFor now I'll just set attack to 1F
14:20BUG
BUGI need to properly take care of "auto"
14:18TEST
TESTTake X
14:18FIXED
FIXEDAnother
14:15TEST
TESTIX
14:15FIXED
FIXEDAnother bug bites the dust
14:12TEST
TESTTake VIII
14:12FIXED
FIXEDShould be fixed now!
14:10TEST
TESTTake VII
14:10BUG
BUGthe last take didn't work, but due to other things taking priority I have to make another take to see what is happening
14:09STATUS
STATUSDistractions distractions.... Oh my!
10:15TEST
TESTTake VI
10:15FIXED
FIXEDself
10:12TEST
TESTTake V
10:12FIXED
FIXEDI guess the heroes must accept the same things as the foes do
10:10TEST
TESTScyndi Take IV
10:10FIXED
FIXEDLack of "self"
10:08TEST
TESTTake III
10:08FIXED
FIXED#accept was required
10:06TEST
TESTTake II
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