1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
23:33SASKIA
SASKIA Klazien
23:24STORE
STORE Klazien's items
23:19ITEM
ITEM Panacea
22:58ITEM
ITEM Lion's Heart
22:57ITEM
ITEM Pixie Dust
22:55ITEM
ITEM Voice Herb
22:53C#
Wendicka Runtime Preparational work
11:11CONFIRMED
CONFIRMED Clam
11:04MAP
MAP Clam
10:56SASKIA
SASKIA Irravonia Clam
10:46STORE
STORE Added them to Clam's stock
10:44ITEM
ITEM Silk Toga
10:41ITEM
ITEM Crimson Dress
10:38ITEM
ITEM Light Chainmail
0:41STORE
STORE Clam (weapons part as he'll also sell armor)
- = 7 Mar 2020 = -
23:32NOTE
NOTE The Tier 7 items for team Rebecca come later (although Eric's Tier 7 weapon is the same as Rebecca's, as only their ultimate weapons are different).
23:31ITEM
ITEM These are (of course) the tier 7 weapons of the members of Team Eric.... Please note, that Irravonia is not included due to her special status when it comes to attacks due to her being a wand user
23:30ITEM
ITEM Steel Bolt
23:28ITEM
ITEM Skull Crusher
23:26ITEM
ITEM Sword of Justice
22:56TEST
TEST Bank
22:56MAP
MAP Replaced the stand from Pic to Obstacle.... This because I do not want to spook up the engine more than I have to
22:52FIXED
FIXED So I can close that issue!
22:52CONFIRMED
CONFIRMED Wendicka/Wendicka#1 is NOW indeed fixed!
22:50EXPERIMENT
EXPERIMENT Let's try this for Wendicka/Wendicka#1
22:48NOTE
NOTE Ah, yes.... I guess I need to improvise, eh?
22:47STATUS
STATUS First the bank though, as I'm now doing 2 things in once!
22:47COCKROACH
COCKROACH Apparantly NOT!
22:45FIXED
FIXED I think I fixed Wendicka/Wendicka#1 -- But I'll test that later!
22:43TEST
TEST Bank
22:43LINK
LINK This should automatically link the bank to the script
22:43MAP
MAP Bank
22:41SASKIA
SASKIA Bank
19:33UPDATED
19:31MEDICAL
MEDICAL Eric As I was a bit close to exhausting myself, I also limited my work today
19:29BUG
19:29C#
Work on Wendicka done
- = 6 Mar 2020 = -
23:44MAP
MAP Zyona
23:10MAP
MAP Tamara
22:11MAP
MAP Gnook
22:11STATUS
STATUS It's cool now!
21:58TEST
TEST Take B
21:58FIXED
FIXED Ah!
21:58BUG
BUG For some odd reason, all my work is igored
21:30TEST
TEST Take A
21:30LINK
LINK And linked everything together
21:30DONE
DONE I've set the no-go zones for Rayal City
21:08TRANSFER
TRANSFER Scenario for Rayal City
17:34C#
I did complete the Wendicka parser (not half as hard as the Scyndi parser which comes later).
14:11NOTE
NOTE Exhaustion is kicking in, so I must force myself a rest every now and then.... Also note that I am experimenting on my new version of the Wendicka scripting system, which *may* even be used on my next proejcts (for this game that's too late).
0:44TEST
TEST And I guess my repo is also right again, but this will now be tested in the process
0:44TEST
TEST Let's see if it work snow
0:43JCR6
JCR6 Let's pack that again
0:30FAILURE
FAILURE Just what I needed! A music package failure on a moment like this!
0:26FAILURE
FAILURE There some issues with the devlog repository... I hope I can fix those soon.... (If you see this message, it's likely fixed, though)
0:10TEST
TEST Let's check it out!
- = 5 Mar 2020 = -
23:56JCR6
JCR6 Repacking :(
23:56MUSIC
MUSIC "Divertimento K131" linked to Rayal city
23:53LINK
LINK City linked properly to world map
23:35SASKIA
SASKIA Aziella Template
20:02CHEAT
CHEAT But I could easily cheat my way around that with the way I placed guards here
20:01FAILURE
FAILURE Some textures were missing
20:01TRANSFER
TRANSFER Map Rayal City Square
- = 4 Mar 2020 = -
21:56TEST
TEST Herondo
21:56LINK
LINK Herondo
21:56SASKIA
SASKIA Herondo
21:56STONEMASTER
Herondo
20:57STATUS
STATUS So far stuff works
20:52TEST
TEST And let's do this AGAIN!
20:52FIXED
FIXED Party reform ignored
20:51FIXED
FIXED Worldmap tag errors
20:46TEST
TEST Let's try this again!
20:46FIXED
FIXED Code typos
20:42TEST
TEST Let's see if this works
20:41LINK
LINK That links the map to the split-up part
20:41SASKIA
SASKIA Go back to bed
20:40TUTORIAL
TUTORIAL Split
20:16LINK
LINK Linked it to the map
20:16MAPSCRIPT
MAPSCRIPT Eric start config
20:13WORLDMAP
WORLDMAP I've (ab)used the worldmap database in order to make the choice between Eric or Rebecca's scenario
20:08WORLDMAP
WORLDMAP Fruuskbrando -- That is the first of the two missions for Eric after all
20:06MUSIC
MUSIC When you can pick what you want to do first... Eric's or Rebecca's mission I've set Rebecca's theme by Widzy as background music
19:58MAP
MAP Placed a "Start_Split" exit in order to start Eric's part first
9:08OFFTOPIC
OFFTOPIC TRUTH!

0:11STATUS
STATUS Merya I'll skip the last part for now, as from here the party will split in two for awhile, and that will need extra coding, and it's late!
0:00MAPSCRIPT
MAPSCRIPT Made all ways back possible
- = 3 Mar 2020 = -
23:42HUH
HUH The game is doing things that should NOT be possible in any kind of scenario, and yet, they happen
23:20ACHIEVEMENT
ACHIEVEMENT What has been said is for you alone
22:22TEST
TEST Take II
22:22FIXED
FIXED Several cosmetic bugs
22:15TEST
TEST Oracle
22:15MAPSCRIPT
MAPSCRIPT Oracle
21:21TRANSFER
TRANSFER Sprite Oracle
19:42TEST
TEST
19:42MAPSCRIPT
MAPSCRIPT Crack can be passed now
18:27MAPSCRIPT
MAPSCRIPT Automated dominance correction
17:46MAPSCRIPT
MAPSCRIPT Now the places will only show when the time is right
16:22TEST
TEST Order of Onyx: Jeracko Take II
16:21FIXED
FIXED Syntax Error
16:18TEST
TEST Let's see!
16:18DONE
DONE I've blocked both exits in the "night" scene... This because it's only there for show.... There had to be an exit somewhere
- = 2 Mar 2020 = -
12:36FIXED
FIXED Exit tag typo
12:32SECRET
SECRET It is NOT a bug that Eric walks VERY far when encountering Merya's room.... Her sexual attitude scares him, and thus going as far away as possible
12:31DONE
DONE Eric's refusal to enter other people's rooms
1:19MYSTERY
MYSTERY Dernor I may some other time try to figure out why the scenario editor acts so oddly after moving stuff....
1:18NOTE
NOTE And that will have to do, I suppose
1:18FIXED
FIXED Missing portrait
1:18FIXED
FIXED Wrong scenario text (as left over from old game)
1:05TEST
TEST OP HOOP VAN ZEGEN!
1:04NOTE
NOTE Dernor For now I did some stuff manually, but why it worked before on much more complex text, and now not on simple text is COMPLETELY beyond me.... (not a single line of code was altered, so....)
0:57NOTE
NOTE I am also forced to redo the transfer
0:54NOTE
NOTE This may take time though
0:54BACKUP
BACKUP Before I continue I'll be running a mini-backup, to ensure that if this damage happens again, I can recover it more quickly
0:51MYSTERY
MYSTERY How the damage could be is beyond me, though
0:51FIXED
FIXED And some damage caused fixed
0:51RECOVERED
RECOVERED All data recovered
0:19STATUS
STATUS I really hope I can recover stuff.... Good thing I ran the backup tool this morning
0:18FAILURE
FAILURE Scenario file damage
0:17TEST
TEST Let's see if it works
0:17LINK
LINK Link script
0:12SCENARIO
SCENARIO Auto-corrections
0:11NOTE
NOTE A few data settings put out right
0:10TRANSFER
TRANSFER Scenario transfer
0:09SASKIA
SASKIA Temp script copied, as I need it later!
0:09LINK
LINK Link to Rayal castle by night
- = 29 Feb 2020 = -
16:56NOTE
NOTE A side project of mine has seen some work today.... As NIL is far from ideal, I am experimenting with my own scripting engine....
11:58NOTE
NOTE Nor is the link script to this map and the required SASKIA script etc. etc. etc....
11:57MAP
MAP Night Map prepared for the meeting with the Oracle.... Although the Oracle herself is not yet there
1:09FIXED
FIXED Some blockmap issues
0:54FIXED
FIXED Mistagging
0:35SASKIA
SASKIA King Herondo first time
0:35MAPSCRIPT
MAPSCRIPT King Herondo first time
0:10TEST
TEST Again!
0:10FIXED
FIXED Code typo (sigh)
0:04FIXED
FIXED Rebecca False Katha display
0:04FIXED
FIXED False party pop
- = 28 Feb 2020 = -
23:59TEST
TEST
23:59VOID
VOID Lack of space issue entrance guards
23:58MAP
MAP Guard Wessel
23:58MAP
MAP King placed.... Speaking to him will crash the game for now, though!
23:50CHECKED
CHECKED Scenario
23:37TRANSFER
TRANSFER Art Katha
23:37TRANSFER
TRANSFER Art King Herondo
22:16COSMETIC
COSMETIC Hmmmm..... Not that it matters, but it's not cool.... :-/
22:12TEST
TEST Let's see if that works!
22:12MAP
MAP Tagged that guards
22:11MAPSCRIPT
MAPSCRIPT Guards at the entrance
21:50CONFIRMED
CONFIRMED Aziella All is fine concering Scharum.... for now
21:37TEST
TEST Test Scharum Take VIII
21:37STATUS
STATUS I do need to test though, if the others get their moves, and only if Scharum is defeated.... Let's do a quick check
21:37CONFIRMED
CONFIRMED At least I can be sure Eric appears to learn his Scharum ability....
21:30TEST
TEST Scharum Take VIII
21:29FIXED
FIXED Eric ability error
21:29SASKIA
SASKIA Chapter announcement
20:30TEST
TEST Scharum Take VII
20:30FIXED
FIXED Reference error
20:22TEST
TEST Scharum Take VI
20:22LINK
LINK Scharum fights linked to combat engine in order to unlock the moves Scharum can teach you!
20:04TEST
TEST Scharum Take V
20:04FIXED
FIXED Scyndi Alias error
19:54TEST
TEST Scharum Take IV
19:54VOID
VOID Did I get around that?
19:53FUCKYOU
FUCKYOU crashing for the sake of crashing....
19:45TEST
TEST Scharum Take III
19:45FIXED
FIXED Missing SASKIA Label
19:41TEST
TEST Scharum Take II
19:41FIXED
FIXED Code Typo
19:38TEST
TEST Scharum
19:38BOSS
BOSS Scharum
19:37LINK
LINK Scharum
19:37SASKIA
SASKIA Scharum
19:25MAPSCRIPT
MAPSCRIPT Scharum can be fought.... *IF* I actually linked him to the map and *IF* his combat data was actually set.....
17:54BUBBLE
BUBBLE Alias for Scharum
15:18MAP
MAP Scharum is also in place, but trying to talk to him now will crash the game
15:17MAP
MAP A few guards put in
12:42NOTE
NOTE Although the data has been written succesfully by it, oddly enough
12:42FAILURE
FAILURE It appears that the SQL dump of TBBS was too much for Geany to handle, so it froze
11:21STATUS
STATUS Cool!
11:17FIXED
FIXED Secret Zoning Error
11:05TEST
TEST
11:05COSMETIC
COSMETIC Player Dominance auto-correct
11:04JUDGMENT
JUDGMENT Cool!
11:04FIXED
FIXED Take V
10:26FIXED
FIXED Issues with the garden
10:25FIXED
FIXED Brendor Listed the secret Passage
10:23STATUS
STATUS The base code works... Now I need to get it to work with the Kthura Objects of which a few coordinates must be changed to get this to work completely
10:19TEST
TEST Take IV
10:18FIXED
FIXED MOAR
10:15TEST
TEST Take III
10:15FIXED
FIXED Rebecca ZA_Action illegal function calls
10:06TEST
TEST Take II
10:06NALA
NALA Recompiling
10:06FIXED
FIXED Bad fuction definition in Kthura link script
1:41TEST
TEST Another (and last one, I hope)
1:40FIXED
FIXED C# Syntax errors
1:36FIXED
FIXED Link error
1:16TEST
TEST Let's throw this to da test
1:15TODO
1:14MAPSCRIPT
MAPSCRIPT And scripted when to appear disappear
1:13MAP
MAP Zones marked that should only be seen when asked for
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