1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
17:06STATUS
STATUS Next patient: Heaven17
17:05CONFIRMED
CONFIRMED That works
16:57TEST
TEST Take II
16:57FIXED
FIXED Code typo?
16:46TEST
TEST Take I
16:46DEBUG
DEBUG I've set the enemies in the hall of music for now to Golden Earring only so I can test this enemy out, as the charm men ability is new, and I need to test it out
16:45FOE
FOE Golden Earring
16:42SCRIPT
SCRIPT Charm the boys
12:37STATUS
STATUS I need to script that one out though
12:37ABILITY
ABILITY When the lady smiles
12:15ABILITY
ABILITY Twilight Zone
11:51STATUS
STATUS Well Let's first get some base data in order!
11:49TECHNO
TECHNO Irravonia As the move "When the lady smiles" will only affect the men, I need to work things out properly....
11:48STATUS
STATUS The next enemy on my list is Golden Earring
2:21STATUS
STATUS Order of Onyx: Aldarus As I'm through my time for today, I will do the others very likely tomorrow....
2:18CONFIRMED
CONFIRMED Abba works
2:04TEST
TEST Take VI
2:04FIXED
FIXED Macro error
1:54TEST
TEST Take V
1:54NOTE
NOTE I and I hope I can get the neg effect done in C++ for Star Story... That will save me a lot of trouble I tell ya!
1:54NOTE
NOTE Since I already transferred all enemies (except for the boss), I won't have this trouble until the boss comes in (which is fortunate if you ask me).
1:53GENERATION
GENERATION So let's do it
1:53STUPIDITY
STUPIDITY I forgot to 'neg'
1:50TEST
TEST Take IV
1:50VISUALSTUDIO
VISUALSTUDIO To the debug environment then
1:48COCKROACH
COCKROACH It keeps insisting on this non-existent error, but the error message immediately gets away from my screen so I can't read it.....
1:41TEST
TEST Take III
1:40FUCKYOU
FUCKYOU Copy and paste must ensure this can't happen AGAIN!
1:38COCKROACH
COCKROACH WTF?
1:27TEST
TEST Take II
1:27FIXED
FIXED ?
1:26BUG
BUG Crash
1:13TEST
TEST Take I
1:13LINK
LINK Abba has been linked to the dungeon.... I must note that for now I am merely testing stuff, so I will unlink Abba in later tests in order to do the other enemies.... These enemies have some rather tricky moves I must take into account
- = 21 Oct 2020 = -
23:51LINK
LINK Dernor Abba has been linked to the True Abyss....
23:50STATUS
STATUS Unfortunately this is only the beginning
23:49FOE
FOE Abba
23:45SCRIPT
SCRIPT Eric "The winner takes it all" will allow Abba to steal all your money
23:42NOTE
NOTE In the hard mode cash that is stolen is lost forever, regardless if you can kill the enemy before it runs off.... In the other difficulty modes, you can recover your cash
23:41SCRIPT
SCRIPT Stolen cash recovery when killing an enemy
23:39SCRIPT
SCRIPT Foe class adapted for stealing cash
23:33STATUS
STATUS I do need to do some extra scripting for the last ability, though
23:31SECRET
SECRET Of course the names of these abilities are not a coincidence
23:31ABILITY
ABILITY The winner takes it all
23:29ABILITY
ABILITY Dancing Queen
23:25ABILITY
ABILITY Move on
23:24DATABASE
DATABASE That takes care of that!
23:23DATABASE
DATABASE Structure adaption
23:22NOTE
NOTE Although I do need to do some extra work here
23:22ABILITY
ABILITY S.O.S.
23:18STUDY
STUDY This ain't gonna be easy, as the foes are written in the QD format (QD standing for Quick Data), a database system predating MyData, and I must note, I don't have a working copy of that program anymore... Doesn't matter as the HEX view already tells me a lot, although it's not the easiest way to go....
21:09STUDY
STUDY I need to study the original enemy records for all this
21:07STATUS
STATUS Before I can implement the enemies I need to put in the abilities, and they are all unique per enemy, so this will get me a lot work.....
21:06GAMEJOLT
GAMEJOLT I've set up the announcement for the alpha... Also to put some pressure on myself.... To work a bit harder on this....
20:43DONE
DONE Dinner.... Eating is an important part of of game development too, you know!
20:25STATUS
STATUS This covers all enemies except for the boss
20:21NOTE
NOTE These are all enemy pictures.... The names of these enemies are chosen due to the theme the dungeon was set into in general
20:20TRANSFER
TRANSFER Rammstein Art
20:19TRANSFER
TRANSFER Queen Art
20:18TRANSFER
TRANSFER Golden Earring Art
20:18TRANSFER
TRANSFER Abba art
20:03STATUS
STATUS My plan is to make sure that the Hall of Music is finished first, and after that I will be allowing a select number of people into the alpha version.... I hope that many things I need to know prior to the beta release will come to light this way....
- = 20 Oct 2020 = -
20:56OFFTOPIC
OFFTOPIC I love this

- = 18 Oct 2020 = -
11:36NOTE
NOTE But that's for another time!
11:36STATUS
STATUS Next step will be to get the random encounters in order
11:36NOTE
NOTE So far so good!
11:26TEST
TEST Let's have a little test, though
11:26NOTE
NOTE This is the boss area, but the boss won't appear for now, as I'll get to the boss later
11:25MAP
MAP Area 006
2:28NOTE
NOTE Aziella Not gonna wait for that though, the computer will get the task done without me...
2:28GAMEJOLT
GAMEJOLT Alpha Update
2:25STATUS
STATUS See ya, next time!
2:24JUDGMENT
JUDGMENT I guess I should make too big rooms in this place... I did suffer a lag, but that is understandable... Not gonna "fix" that though... It's fine the way it is... This is not to be a very big dungeon anyway
2:17TEST
TEST Take IV
2:17KTHURA
KTHURA Done
2:14NOTE
NOTE Before I call it a day, I first wanna add the "disco ball" effect
2:14CONFIRMED
CONFIRMED That should do it
2:06TEST
TEST Take III
2:06KTHURA
KTHURA Cleaning the map
2:05DEBUG
DEBUG Rebecca A quick debug view indicates some "rotten objects" could be to blame though
2:04COCKROACH
COCKROACH Nope!
1:56TEST
TEST Take II
1:56FIXED
FIXED ?
1:55BUG
BUG Hmmm... A blockmap issue, eh?
1:47TEST
TEST Let's see
1:47FIXED
FIXED Fixed that
1:46BUG
BUG Only the chain to the previous room doesn't work... But that's an easy fix
1:45JUDGMENT
JUDGMENT Not bad... Not bad at all
1:30TEST
TEST Order of Onyx: Rondomo Well, let's see how it goes then....
1:29NOTE
NOTE I've not yet added the disco ball effect... This is because I need to make sure the rest of this room works, and since this room has a puzzle with Scyndi's whip effect, things are always a bit delicate
1:24TECHNO
TECHNO At least I had no dupe start ups
1:07STATUS
STATUS Ah! Kthura did start up!
1:05STATUS
STATUS so I guess that means I gotta wait..... and wait and wait... and... er... wait....
1:04CONFIRMED
CONFIRMED And also with one of the bigger archives at this very moment, that explains a lot!
1:03NOTE
NOTE Merya Oh, I get it.... My Backup Tool is once again taking away all CPU capacity.... I should've known
1:02FAILURE
FAILURE Hmmm... What's that? I guess Kthura is acting up on me a bit... Or did Windows wanna do things differently?
- = 15 Oct 2020 = -
22:03FAILURE
FAILURE The COVID-19 proved unrefutably that Albert Einstein was right when he said this COMPLETELY DEMENTED

Sorry for blurring the readability of this blog, but really I guess the message is only clear this way....

Problem is that the people proving Einstein right are working for governments and health organisations, and that is just sad!

- = 14 Oct 2020 = -
14:46CONFIRMED
CONFIRMED It works, as expected
14:36TEST
TEST A test is required but no trouble should be expected, but hey, ya never know, eh?
14:21LINK
LINK That should link it all together
14:21MAPSCRIPT
MAPSCRIPT Linkup code between 004 and 002
14:18MAP
MAP Area 004
0:50CONFIRMED
CONFIRMED It works!
0:10TEST
TEST Take V
0:10NOTE
NOTE That feature would be disabled in the release, so don't worry
0:10OPTIMIZATION
OPTIMIZATION And for me also disc space as the logs are stored on my hard drive
0:09OPTIMIZATION
OPTIMIZATION saves CPU speed
0:09DUMMIED
DUMMIED A line of code that would in the Hall of Music create needlessly long long entries, for no reason... I don't need that line anymore anyway
0:08FIXED
FIXED Illegal secret passage revelation
0:06STATUS
STATUS Almost there
- = 13 Oct 2020 = -
23:49TEST
TEST Take IV
23:49FIXED
FIXED Got them all now?
23:49STUPIDITY
STUPIDITY Ah, missed one
23:49COCKROACH
COCKROACH Fix ignored
23:43TEST
TEST Take III
23:43FIXED
FIXED Illegal class usage
23:34TEST
TEST Take II
23:34FIXED
FIXED Invalid tag readout check
23:34INVESTIGATION
INVESTIGATION Why?
23:34BUG
BUG Dernor Code ignored
23:24TEST
TEST Take I
23:24LINK
LINK Into script
23:23GENERATION
GENERATION Color changing effect
23:19SCRIPT
SCRIPT The ball should "turn" now
23:03NOTE
NOTE Nothing has been scripted yet, though
23:02CONFIRMED
CONFIRMED A quick check inside Kthura shows the effect appears to be working
23:02GENERATION
GENERATION Generated the tagmap
23:01FIXED
FIXED Some issues Microsoft has.... Microsoft does for some reason see fit to generate C# files in non-ASCII format, which I am highly against!
22:59BACKUP
BACKUP Before I generate this effect, though I first wanna backup stuff in order to make sure I won't get a data loss case again!
22:58C#
I've adapted the generator for the discofloor effect to automatically tag the disco ball effect tiles as well
15:56FIXED
FIXED Devlog issue?
15:53NOTE
NOTE Scripting is still required here
15:53MAP
MAP Put into the map as far as I currently have it
15:53TRANSFER
TRANSFER Disco Ball Effect Graphic
- = 5000 B.C, maybe? = -
Mystery time!CONFIRMED
CONFIRMED So far it all works.... I hope I can put in the disco ball effect next time, but that's a later concern ;
- = 13 Oct 2020 = -
0:53TEST
TEST Take III
0:53FIXED
FIXED Label error
0:46TEST
TEST Take II
0:46FIXED
FIXED Case error
0:40TEST
TEST Let's see....
0:39DONE
DONE The secret passage in area 003 should work now
0:39FIXED
FIXED Back chain from room 002 to 001
0:32CONFIRMED
CONFIRMED it works
0:23TEST
TEST Take V
0:23FIXED
FIXED Rebecca ...
0:23STUPIDITY
STUPIDITY .....
0:16TEST
TEST Take IV
0:16FIXED
FIXED Syntax error
0:07TEST
TEST Take III
0:07FUCKYOU
FUCKYOU NIL requires "self" in classes and groups, sigh
0:00TEST
TEST Take II
0:00FIXED
FIXED Scope error
- = 12 Oct 2020 = -
23:51TEST
TEST No telling if it all works yet though, so -- Take I
23:50NOTE
NOTE The "Disco Ball" effect is not yet put in
23:49SCRIPT
SCRIPT The disco floors should now be activated
23:42SCRIPT
SCRIPT The scanner will look for disco floors when you enter a floor you have note yet entered before
22:49DONE
DONE I've run a few tests on the Hall of Music.... It was a bit neglected to my time being a bit consumed by Star Story now
- = 10 Oct 2020 = -
14:23STATUS
STATUS That comes later, though
14:22MAP
MAP Area 003 - But some scripting is required here!
- = 9 Oct 2020 = -
21:14STUPIDITY
STUPIDITY and that's the wrong devlog.... AGAIN!
21:14SCRIPT
SCRIPT Sub itself
21:13LINK
LINK More linkup done
14:38LINK
LINK I've set up some linkup code for Inventory read-outs
14:37STATUS
STATUS Time is NOT by best friend today, but I'll try to get a few things done
2:22BACKUP
BACKUP Big backup running now... May take longer than one day, but it's needed sometimes
- = 7 Oct 2020 = -
22:28VOID
VOID And I succesfully voided Microsoft's failure to create .exe files when it should! FUCK YOU MICROSCHOFT! (No I didn't mispell it! 'schoft' is a Dutch word, that explains EXACTLY what Microsoft is).
22:27VOID
VOID Okay, it works again now... I think
22:26FAILURE
FAILURE Appears effective as I now finally get errors that Make SENSE!
22:26FAILURE
FAILURE I've done some things to force things up
22:22FAILURE
FAILURE the most ludicrous error ever produced by Microsoft.... (because it DOES link to that crap)
22:22FAILURE
FAILURE " Your project does not reference ".NETFramework,Version=v4.8" framework. Add a reference to ".NETFramework,V ersion=v4.8" in the "TargetFrameworks" property of your project file and then re-run NuGet restore."
22:04FAILURE
FAILURE For some odd reason Visual Studio refuses to turn the generator into an .exe file
22:04FUCKYOU
FUCKYOU Scyndi MICROSOFT!!!!!
21:52FUCKYOU
FUCKYOU Nope.... Doesn't work
21:50TEST
TEST And now to test things out!
21:49MAP
MAP Well, they are put in
21:49FAILURE
FAILURE Okay. Bob needed a few changes to enforce a few things
21:38EXPERIMENT
EXPERIMENT I wonder
21:38FAILURE
FAILURE Test unsuccesful, but at least I got some way to go.... I think
21:32TEST
TEST Now to see if that was fruitful
21:31SYSTEM
SYSTEM I had to drasticly act as bob really managed to mess things up, this time
21:17FIXED
FIXED I hope... Although I'm not sure
21:17BUG
BUG Clearly the bob script doesn't work the way it has to
21:14TEST
TEST And let's now see what data Bob produced when the generator is run
21:13BACKUP
BACKUP Another miniback-up
21:13MAP
MAP Redone area 002
21:07GENERATION
GENERATION Let's GO!
21:07BACKUP
BACKUP In order to make sure I've no data loss this time, a mini backup first!
21:06NOTE
NOTE Still leaves it beyond me why this didn't work in the first place
21:06DEBUG
DEBUG Now I've undummied the save routine
21:02NOTE
NOTE the data outputted now on screen appear to match what it should be
21:01TEST
TEST And now a quick test!
21:01POWERSHELL
POWERSHELL Let's first run Bob to make sure my map is up to date here!
21:00DEBUG
DEBUG I order to do this, I've first deactivated the save routine, as stuff already goes wrong before saving.... Having the original undamaged until I know everything happening before that is vital
21:00INVESTIGATION
INVESTIGATION I really gotta sort out why the discofloor generator is acting up on me, when it comes to the layers, as nothing should make that possible... Why I am so sure? Because I only used Kthura core features, and none of them could be bugged like this or the editor AND the game would NEVER work AT ALL
- = 6 Oct 2020 = -
15:10STATUS
STATUS Now I can live with that one, as it won't be hard to recreate that (not gonna do that today, so this day is lost in that perspective), but I am a bit mad, and the fun part is... Nothing could cause this to happen, or Kthura wouldn't have worked in general.... So WTF happened here?
15:09BUG
BUG For some reason the DiscoFloor generator destroyed my second floor map....
12:52GENERATION
GENERATION Brendor Disco tiles
12:49MAP
MAP Added a new floor to the hall of music
1:51BACKUP
BACKUP Running
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155