1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
22:45BUG
BUGfor some reason both Jennifer's house and the grass plains do NOT appear on the world map
22:41TEST
TESTLet's see... All is cool now?
22:41SCRIPT
SCRIPTAnd the barrier preventing you from leaving until Rebecca and co. have joined will also be lifted now
22:36LINK
LINKWill unlock as soon as Rebecca, Dernor and Merya join the group
22:36WORLDMAP
WORLDMAPGrass Plains
22:27WORLDMAP
WORLDMAPJennifer's house
22:25FIXED
FIXEDProblem solved
22:25ITEM
ITEMDagger
22:24STUPIDITY
STUPIDITYEric I forgot Merya's dagger in the item database, so the game WILL crash on looking at her character sheet
22:24CONFIRMED
CONFIRMEDSo far stuff works, except for one thing
22:21TEST
TESTTake III
22:21FIXED
FIXEDWrongly set up hide request
22:17TEST
TESTTake II
22:17FIXED
FIXEDThat should fix a call to a non-existent mapscript method
22:17REMOVED
REMOVEDOdd line in SASKIA
22:12TEST
TESTTake I
22:12NOTE
NOTEThe game will for now crash when you put Dernor or Merya in the lead or when you call their ability sheets.... This is however something I can deal with later, since I got 3 other characters who are fully functional
21:59FIXED
FIXEDOnce == Once!
21:59CHARACTER
CHARACTERSome skill set up for Merya
21:57CHARACTER
CHARACTERSome skill set up for Dernor
21:47CHARACTER
CHARACTERMerya
21:46CHARACTER
CHARACTERDernor
20:38STATUS
STATUSI'll be back for more.... I need a break, and the worst is yet to come... Now Dernor and Merya will join the party.... TWO party members in once, so this is bound to go wrong.... terribly!
20:37CONFIRMED
CONFIRMEDIT WORKS! :)
20:35TEST
TESTTest
20:35SCRIPT
SCRIPTGate in fence wall should work now
20:19TEST
TESTTake II
20:19FIXED
FIXEDMissing return
20:17TEST
TESTLet's do a quick test
20:17SECRET
SECRETAs you know her blindness is related to a very dark secret....
20:17NOTE
NOTEAnd a temp error for blocking her later role
20:17LINK
LINKNPC in house linked to test
20:16CONFIRMED
CONFIRMEDCool!
20:13TEST
TESTAziella Another go, then
20:12FIXED
FIXEDIdiocy
20:04CONFIRMED
CONFIRMEDThat oughtta do ;)
20:01FIXED
FIXEDI tired to fix an issue with entering Jennifer's house, as that doesn't work as it should
19:55TEST
TESTAnother go, then?
19:54FIXED
FIXEDSyntax error
19:52TEST
TESTAgain!
19:51FIXED
FIXEDMisuse of the gv system
19:47TEST
TESTI guess another test run is in order
19:47FIXED
FIXEDAnd a forgotten variable has been set in order to make sure Rebecca, Merya and Dernor will appear when leaving Jennifer's house (that won't happen yet, but now I can at least write the script that checks on this)
19:32FIXED
FIXEDScyndi Blockmap issues
19:18FIXED
FIXEDA few scripting issues taken care of
18:49NOTE
NOTEDon't mind me work slow.... I'm also cooking in the meantime
18:49TEST
TESTI gotta test this of course
18:49SASKIA
SASKIAJennifer
18:20NOTE
NOTEThat's the interior of Jenifer's house
18:20MAP
MAPArea 011
17:51CONFIRMED
CONFIRMEDFINALLY!
17:48TEST
TESTTake IV
17:48FIXED
FIXEDWorldmap link error
17:44TEST
TESTTake III
17:44FIXED
FIXEDLayer mistake
17:41TEST
TESTTake II
17:41NOTE
NOTE Yeah, that should have caused it!
17:41FIXED
FIXEDTag referrence typo
17:41BUG
BUGMerya All my hard work is..... IGNORED!
17:39TEST
TESTTime to put a few things to the test....
17:38TEST
TESTI need to see if this all works, though
17:37LINK
LINKJennifer's house => Cave
17:27LINK
LINKCave => Jennifer's House
17:24CHECKED
CHECKEDTag
17:24STATUS
STATUSBefore I can get to all that, though, I first need to link the caves and the yard around her house
17:23SCENARIO
SCENARIOChecked and made a few more adaptions and corrections
17:17SCENARIO
SCENARIOImprovements so Jennifer's face will apear prior to her mentioning her name
17:16GENERATION
GENERATIONAuto-corrections
17:16TRANSFER
TRANSFERJennifer Scenario transferred
17:15SCENARIO
SCENARIOQuick pre-transfer analysis
17:14NOTE
NOTESince this is a scenario hub, and a very important one at that, a lof of script is to be expected here
17:14MAPSCRIPT
MAPSCRIPTSkeleton
17:14SASKIA
SASKIABasic Script
16:55TRANSFER
TRANSFEROrder of Onyx: Jeracko Boxpic
16:55TRANSFER
TRANSFERActor Jennifer
16:47NOTE
NOTEThat is the outside of Jennifer's house
16:47MAP
MAPArea 009
16:10ACHIEVEMENT
ACHIEVEMENTThe Crocodile Hunter
16:10ACHIEVEMENT
ACHIEVEMENTCrystal Clear
15:44TEST
TESTTake III
15:44FIXED
FIXEDBroken Scyndi Hook Spots
15:43CONFIRMED
CONFIRMEDCrackpoint Ok!
15:26TEST
TESTTake II
15:26EXPERIMENT
EXPERIMENTDernor Let's see
15:24BUG
BUGThe first whip hook jump doesn't work, at all!
15:15TEST
TESTTime to test if it all works
15:12NOTE
NOTETrying to go to Jennifer's house will get you nowhere at the current point, as the link to Jennifer's house is not present yet... Heck, that entire location is not yet present
15:11TECHNO
TECHNOWell, we can strictly call Jennifer's house area 010, it will be part of a different Kthura map, and I will even stop the numbering there, mind you.....
15:11MAP
MAPArea 009
14:59MAP
MAPArea 008
14:59ITEM
ITEMCrusher
14:35ITEM
ITEMMagic Fashion Dress
11:49STATUS
STATUSAnd that was 49 takes..... Dang!
11:49STATUS
STATUSFINALLY!
11:36TEST
TESTTake XLIX
11:35FIXED
FIXEDPretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream and sugar syrup and a glass of lemonade?
11:35FIXED
FIXEDPretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream and sugar syrup?
11:35FIXED
FIXEDPretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream?
11:34FIXED
FIXEDPretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing?
11:34FIXED
FIXEDPretty pretty pretty please with lots of sugar on the top and a bucket of honey?
11:34FIXED
FIXEDPretty pretty pretty please with lots of sugar on the top?
11:34FIXED
FIXEDPretty pretty pretty please with sugar on the top?
11:33FIXED
FIXEDpretty pretty pretty please?
11:33FIXED
FIXEDPretty please?
11:33FIXED
FIXEDPlease?
11:33FUCKYOU
FUCKYOU1..... 2..... 3..... 4..... AAAAAAAAAAAAAAAAAAAARGH!
11:28TEST
TESTTake XLVIII
11:27VOID
VOIDLet's FORCE my way through this!
11:23TEST
TESTRebecca Take XLII
11:23FIXED
FIXEDSigh!
11:19TEST
TESTTake XLI
11:19FIXED
FIXEDIllegal function call
11:16TEST
TESTTake XL
11:16DONE
DONEAlso had to be done for a long time, but now more important than ever (and this boss was also very suitable to test this one), predicting the enemies moves... Only works if they are past the COM point on the time gauge
11:11NOTE
NOTETHis only counts for the CORRECT element!
11:11NOTE
NOTEAnd I made sure that once the crystal has been hit by Irravonia with the CORRECT element it will cancel its turn when the actual attack was already moving from COM to ACT....
11:09BOOST
BOOSTSo still more weakness (sigh)
11:07JUDGMENT
JUDGMENTBoss fight takes too long, but we're getting somewhere, and that is important already!
10:51TEST
TESTTake XXXIX
10:51BOOST
BOOSTAnother 200% then?
10:46TEST
TESTTake XXXVIII
10:46BOOST
BOOSTHow much more do I need?
10:41TEST
TESTTake XXXVII
10:41BOOST
BOOSTWeakness increase 300%
10:38TEST
TESTTest Take XXXVI
10:37BOOST
BOOSTAnd the attacks by the boss have been increased 50% in power
10:37BOOST
BOOSTBut the same goes for the absorb element
10:36BOOST
BOOSTWeakness 10x more effective
10:35JUDGMENT
JUDGMENTStuff FINALLY works the way it shoud... However I should now do some fine tuning to make sure stuff is really okay here!
10:30TEST
TESTTake XXXV
10:30FIXED
FIXEDAnother
10:30FUCKYOU
FUCKYOUKILL!
10:30TEST
TESTTake XXXIV
10:18DONE
DONEScyndi I've slept... And I needed it!
2:32NOTE
NOTEBut I really must go to bed now... And if I don't go now, I might as well skip the night!
2:32BUG
BUGI must replace "self" in the uncharge spell effect script
2:28TEST
TESTTake XXIII
2:28FIXED
FIXEDNeeded a declaration at the wipe script
2:24TEST
TESTTake XXII
2:24NOTE
NOTEThis means I'm on the right way now, though
2:24FIXED
FIXEDSpellani reference typo
2:20TEST
TESTTake XXI
2:20FIXED
FIXEDInvalid stat generator
2:14TEST
TESTTake XX
2:14FIXED
FIXEDI think I got it!
2:09TEST
TESTTake XIX
2:08DEBUG
DEBUGWhy?
2:08BUG
BUGAlways charge, but never the attack itself
1:59TEST
TESTTake XVIII.... I guess eighteen takes ain't so bad.... Not even half I expected with these results already
1:58STATUS
STATUSOther than that stuff looks like it's working
1:58FIXED
FIXEDSwapped display names
1:53TEST
TESTTake XVII
1:53EXPERIMENT
EXPERIMENTMaybe this will cause the counter-element to be the weakness in stead of an absorb
1:53BUG
BUGNot yet quite
1:49TEST
TESTTake XVI
1:49FIXED
FIXEDScyndi And also wrong enemies names in each record
1:49STUPIDITY
STUPIDITYWell put in the wrong database field that is
1:48FIXED
FIXEDmissng arguments
1:44TEST
TESTBrendor Take XV
1:44FIXED
FIXEDReturner error
1:37TEST
TESTTake XV
1:37FIXED
FIXEDMoar of those
1:34TEST
TESTTake XIV
1:34NERF
NERFAnd defense will now always be max
1:34FIXED
FIXEDIllegal class call
1:31TEST
TESTTake XIII
1:31FIXED
FIXEDWhatever
1:31TEST
TESTTake XII
1:27FIXED
FIXEDFalse fatal on goblin warrior (unrelated)
1:26TEST
TESTTake XI
1:26FIXED
FIXED"nil"????
1:19TEST
TESTTake X
1:19STATUS
STATUSBut I see progress now
1:19FIXED
FIXEDmissing declaration
1:16TEST
TESTTake IX
1:16FIXED
FIXEDIllegal class called
1:15STUPIDITY
STUPIDITYIdiot
1:12TEST
TESTTake VIII
1:12FIXED
FIXEDAH! Found the issue, I think..... And hopefully it's fixed
1:11BUG
BUGThis does NOT make sense (the line numbers in particular)
1:04TEST
TESTMerya Take VIII
1:04FIXED
FIXEDIn Lua it's random.... Not rand
1:01TEST
TESTTake VII
1:01FIXED
FIXEDIrravonia Another lacking "self"

(And I wonder how much more of those I'll encounter).

0:58TEST
TESTTake VI
0:58FIXED
FIXEDSome data I forgot added
0:55TEST
TESTTake V
0:54FIXED
FIXEDDeclaration fault
0:52TEST
TESTTake IV
0:52FIXED
FIXEDAnother one found and tackled
0:52FIXED
FIXEDWhich was only a missing self, but hey, this is already better than those silly errors I had before
0:50BUG
BUGFINALLY! The first AI bug..... That is what I am doing this for!
0:48TEST
TESTIII
0:48STATUS
STATUSDang! And then the REAL complicated stuff has not yet even been called!
0:48FIXED
FIXEDArena referrence
0:46TEST
TESTTake II
0:46STATUS
STATUSNot a good start if the link to the boss has a silly error like that!
0:45FIXED
FIXEDLink-up case error
0:43TEST
TESTTake I
0:42STATUS
STATUSAnd now for the moment suprème
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