I've set the enemies in the hall of music for now to Golden Earring only so I can test this enemy out, as the charm men ability is new, and I need to test it out
16:45
FOE
Golden Earring
16:42
SCRIPT
Charm the boys
12:37
STATUS
I need to script that one out though
12:37
ABILITY
When the lady smiles
12:15
ABILITY
Twilight Zone
11:51
STATUS
Well Let's first get some base data in order!
11:49
TECHNO
As the move "When the lady smiles" will only affect the men, I need to work things out properly....
11:48
STATUS
The next enemy on my list is Golden Earring
2:21
STATUS
As I'm through my time for today, I will do the others very likely tomorrow....
2:18
CONFIRMED
Abba works
2:04
TEST
Take VI
2:04
FIXED
Macro error
1:54
TEST
Take V
1:54
NOTE
I and I hope I can get the neg effect done in C++ for Star Story... That will save me a lot of trouble I tell ya!
1:54
NOTE
Since I already transferred all enemies (except for the boss), I won't have this trouble until the boss comes in (which is fortunate if you ask me).
1:53
GENERATION
So let's do it
1:53
STUPIDITY
I forgot to 'neg'
1:50
TEST
Take IV
1:50
VISUALSTUDIO
To the debug environment then
1:48
COCKROACH
It keeps insisting on this non-existent error, but the error message immediately gets away from my screen so I can't read it.....
1:41
TEST
Take III
1:40
FUCKYOU
Copy and paste must ensure this can't happen AGAIN!
1:38
COCKROACH
WTF?
1:27
TEST
Take II
1:27
FIXED
?
1:26
BUG
Crash
1:13
TEST
Take I
1:13
LINK
Abba has been linked to the dungeon.... I must note that for now I am merely testing stuff, so I will unlink Abba in later tests in order to do the other enemies.... These enemies have some rather tricky moves I must take into account
- = 21 Oct 2020 = -
23:51
LINK
Abba has been linked to the True Abyss....
23:50
STATUS
Unfortunately this is only the beginning
23:49
FOE
Abba
23:45
SCRIPT
"The winner takes it all" will allow Abba to steal all your money
23:42
NOTE
In the hard mode cash that is stolen is lost forever, regardless if you can kill the enemy before it runs off.... In the other difficulty modes, you can recover your cash
23:41
SCRIPT
Stolen cash recovery when killing an enemy
23:39
SCRIPT
Foe class adapted for stealing cash
23:33
STATUS
I do need to do some extra scripting for the last ability, though
23:31
SECRET
Of course the names of these abilities are not a coincidence
23:31
ABILITY
The winner takes it all
23:29
ABILITY
Dancing Queen
23:25
ABILITY
Move on
23:24
DATABASE
That takes care of that!
23:23
DATABASE
Structure adaption
23:22
NOTE
Although I do need to do some extra work here
23:22
ABILITY
S.O.S.
23:18
STUDY
This ain't gonna be easy, as the foes are written in the QD format (QD standing for Quick Data), a database system predating MyData, and I must note, I don't have a working copy of that program anymore... Doesn't matter as the HEX view already tells me a lot, although it's not the easiest way to go....
21:09
STUDY
I need to study the original enemy records for all this
21:07
STATUS
Before I can implement the enemies I need to put in the abilities, and they are all unique per enemy, so this will get me a lot work.....
21:06
GAMEJOLT
I've set up the announcement for the alpha... Also to put some pressure on myself.... To work a bit harder on this....
20:43
DONE
Dinner.... Eating is an important part of of game development too, you know!
20:25
STATUS
This covers all enemies except for the boss
20:21
NOTE
These are all enemy pictures.... The names of these enemies are chosen due to the theme the dungeon was set into in general
20:20
TRANSFER
Rammstein Art
20:19
TRANSFER
Queen Art
20:18
TRANSFER
Golden Earring Art
20:18
TRANSFER
Abba art
20:03
STATUS
My plan is to make sure that the Hall of Music is finished first, and after that I will be allowing a select number of people into the alpha version.... I hope that many things I need to know prior to the beta release will come to light this way....
- = 20 Oct 2020 = -
20:56
OFFTOPIC
I love this
- = 18 Oct 2020 = -
11:36
NOTE
But that's for another time!
11:36
STATUS
Next step will be to get the random encounters in order
11:36
NOTE
So far so good!
11:26
TEST
Let's have a little test, though
11:26
NOTE
This is the boss area, but the boss won't appear for now, as I'll get to the boss later
11:25
MAP
Area 006
2:28
NOTE
Not gonna wait for that though, the computer will get the task done without me...
2:28
GAMEJOLT
Alpha Update
2:25
STATUS
See ya, next time!
2:24
JUDGMENT
I guess I should make too big rooms in this place... I did suffer a lag, but that is understandable... Not gonna "fix" that though... It's fine the way it is... This is not to be a very big dungeon anyway
2:17
TEST
Take IV
2:17
KTHURA
Done
2:14
NOTE
Before I call it a day, I first wanna add the "disco ball" effect
2:14
CONFIRMED
That should do it
2:06
TEST
Take III
2:06
KTHURA
Cleaning the map
2:05
DEBUG
A quick debug view indicates some "rotten objects" could be to blame though
2:04
COCKROACH
Nope!
1:56
TEST
Take II
1:56
FIXED
?
1:55
BUG
Hmmm... A blockmap issue, eh?
1:47
TEST
Let's see
1:47
FIXED
Fixed that
1:46
BUG
Only the chain to the previous room doesn't work... But that's an easy fix
1:45
JUDGMENT
Not bad... Not bad at all
1:30
TEST
Well, let's see how it goes then....
1:29
NOTE
I've not yet added the disco ball effect... This is because I need to make sure the rest of this room works, and since this room has a puzzle with Scyndi's whip effect, things are always a bit delicate
1:24
TECHNO
At least I had no dupe start ups
1:07
STATUS
Ah! Kthura did start up!
1:05
STATUS
so I guess that means I gotta wait..... and wait and wait... and... er... wait....
1:04
CONFIRMED
And also with one of the bigger archives at this very moment, that explains a lot!
1:03
NOTE
Oh, I get it.... My Backup Tool is once again taking away all CPU capacity.... I should've known
1:02
FAILURE
Hmmm... What's that? I guess Kthura is acting up on me a bit... Or did Windows wanna do things differently?
- = 15 Oct 2020 = -
22:03
FAILURE
The COVID-19 proved unrefutably that Albert Einstein was right when he said this
Sorry for blurring the readability of this blog, but really I guess the message is only clear this way....
Problem is that the people proving Einstein right are working for governments and health organisations, and that is just sad!
- = 14 Oct 2020 = -
14:46
CONFIRMED
It works, as expected
14:36
TEST
A test is required but no trouble should be expected, but hey, ya never know, eh?
14:21
LINK
That should link it all together
14:21
MAPSCRIPT
Linkup code between 004 and 002
14:18
MAP
Area 004
0:50
CONFIRMED
It works!
0:10
TEST
Take V
0:10
NOTE
That feature would be disabled in the release, so don't worry
0:10
OPTIMIZATION
And for me also disc space as the logs are stored on my hard drive
0:09
OPTIMIZATION
saves CPU speed
0:09
DUMMIED
A line of code that would in the Hall of Music create needlessly long long entries, for no reason... I don't need that line anymore anyway
0:08
FIXED
Illegal secret passage revelation
0:06
STATUS
Almost there
- = 13 Oct 2020 = -
23:49
TEST
Take IV
23:49
FIXED
Got them all now?
23:49
STUPIDITY
Ah, missed one
23:49
COCKROACH
Fix ignored
23:43
TEST
Take III
23:43
FIXED
Illegal class usage
23:34
TEST
Take II
23:34
FIXED
Invalid tag readout check
23:34
INVESTIGATION
Why?
23:34
BUG
Code ignored
23:24
TEST
Take I
23:24
LINK
Into script
23:23
GENERATION
Color changing effect
23:19
SCRIPT
The ball should "turn" now
23:03
NOTE
Nothing has been scripted yet, though
23:02
CONFIRMED
A quick check inside Kthura shows the effect appears to be working
23:02
GENERATION
Generated the tagmap
23:01
FIXED
Some issues Microsoft has.... Microsoft does for some reason see fit to generate C# files in non-ASCII format, which I am highly against!
22:59
BACKUP
Before I generate this effect, though I first wanna backup stuff in order to make sure I won't get a data loss case again!
22:58
C#
I've adapted the generator for the discofloor effect to automatically tag the disco ball effect tiles as well
15:56
FIXED
Devlog issue?
15:53
NOTE
Scripting is still required here
15:53
MAP
Put into the map as far as I currently have it
15:53
TRANSFER
Disco Ball Effect Graphic
- = 5000 B.C, maybe? = -
Mystery time!
CONFIRMED
So far it all works.... I hope I can put in the disco ball effect next time, but that's a later concern ;
- = 13 Oct 2020 = -
0:53
TEST
Take III
0:53
FIXED
Label error
0:46
TEST
Take II
0:46
FIXED
Case error
0:40
TEST
Let's see....
0:39
DONE
The secret passage in area 003 should work now
0:39
FIXED
Back chain from room 002 to 001
0:32
CONFIRMED
it works
0:23
TEST
Take V
0:23
FIXED
...
0:23
STUPIDITY
.....
0:16
TEST
Take IV
0:16
FIXED
Syntax error
0:07
TEST
Take III
0:07
FUCKYOU
NIL requires "self" in classes and groups, sigh
0:00
TEST
Take II
0:00
FIXED
Scope error
- = 12 Oct 2020 = -
23:51
TEST
No telling if it all works yet though, so -- Take I
23:50
NOTE
The "Disco Ball" effect is not yet put in
23:49
SCRIPT
The disco floors should now be activated
23:42
SCRIPT
The scanner will look for disco floors when you enter a floor you have note yet entered before
22:49
DONE
I've run a few tests on the Hall of Music.... It was a bit neglected to my time being a bit consumed by Star Story now
- = 10 Oct 2020 = -
14:23
STATUS
That comes later, though
14:22
MAP
Area 003 - But some scripting is required here!
- = 9 Oct 2020 = -
21:14
STUPIDITY
and that's the wrong devlog.... AGAIN!
21:14
SCRIPT
Sub itself
21:13
LINK
More linkup done
14:38
LINK
I've set up some linkup code for Inventory read-outs
14:37
STATUS
Time is NOT by best friend today, but I'll try to get a few things done
2:22
BACKUP
Big backup running now... May take longer than one day, but it's needed sometimes
- = 7 Oct 2020 = -
22:28
VOID
And I succesfully voided Microsoft's failure to create .exe files when it should! FUCK YOU MICROSCHOFT! (No I didn't mispell it! 'schoft' is a Dutch word, that explains EXACTLY what Microsoft is).
22:27
VOID
Okay, it works again now... I think
22:26
FAILURE
Appears effective as I now finally get errors that Make SENSE!
22:26
FAILURE
I've done some things to force things up
22:22
FAILURE
the most ludicrous error ever produced by Microsoft.... (because it DOES link to that crap)
22:22
FAILURE
" Your project does not reference ".NETFramework,Version=v4.8" framework. Add a reference to ".NETFramework,V ersion=v4.8" in the "TargetFrameworks" property of your project file and then re-run NuGet restore."
22:04
FAILURE
For some odd reason Visual Studio refuses to turn the generator into an .exe file
22:04
FUCKYOU
MICROSOFT!!!!!
21:52
FUCKYOU
Nope.... Doesn't work
21:50
TEST
And now to test things out!
21:49
MAP
Well, they are put in
21:49
FAILURE
Okay. Bob needed a few changes to enforce a few things
21:38
EXPERIMENT
I wonder
21:38
FAILURE
Test unsuccesful, but at least I got some way to go.... I think
21:32
TEST
Now to see if that was fruitful
21:31
SYSTEM
I had to drasticly act as bob really managed to mess things up, this time
21:17
FIXED
I hope... Although I'm not sure
21:17
BUG
Clearly the bob script doesn't work the way it has to
21:14
TEST
And let's now see what data Bob produced when the generator is run
21:13
BACKUP
Another miniback-up
21:13
MAP
Redone area 002
21:07
GENERATION
Let's GO!
21:07
BACKUP
In order to make sure I've no data loss this time, a mini backup first!
21:06
NOTE
Still leaves it beyond me why this didn't work in the first place
21:06
DEBUG
Now I've undummied the save routine
21:02
NOTE
the data outputted now on screen appear to match what it should be
21:01
TEST
And now a quick test!
21:01
POWERSHELL
Let's first run Bob to make sure my map is up to date here!
21:00
DEBUG
I order to do this, I've first deactivated the save routine, as stuff already goes wrong before saving.... Having the original undamaged until I know everything happening before that is vital
21:00
INVESTIGATION
I really gotta sort out why the discofloor generator is acting up on me, when it comes to the layers, as nothing should make that possible... Why I am so sure? Because I only used Kthura core features, and none of them could be bugged like this or the editor AND the game would NEVER work AT ALL
- = 6 Oct 2020 = -
15:10
STATUS
Now I can live with that one, as it won't be hard to recreate that (not gonna do that today, so this day is lost in that perspective), but I am a bit mad, and the fun part is... Nothing could cause this to happen, or Kthura wouldn't have worked in general.... So WTF happened here?
15:09
BUG
For some reason the DiscoFloor generator destroyed my second floor map....