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22:45 | BUG | for some reason both Jennifer's house and the grass plains do NOT appear on the world map |
22:41 | TEST | Let's see... All is cool now? |
22:41 | SCRIPT | And the barrier preventing you from leaving until Rebecca and co. have joined will also be lifted now |
22:36 | LINK | Will unlock as soon as Rebecca, Dernor and Merya join the group |
22:36 | WORLDMAP | Grass Plains |
22:27 | WORLDMAP | Jennifer's house |
22:25 | FIXED | Problem solved |
22:25 | ITEM | Dagger |
22:24 | STUPIDITY | I forgot Merya's dagger in the item database, so the game WILL crash on looking at her character sheet |
22:24 | CONFIRMED | So far stuff works, except for one thing |
22:21 | TEST | Take III |
22:21 | FIXED | Wrongly set up hide request |
22:17 | TEST | Take II |
22:17 | FIXED | That should fix a call to a non-existent mapscript method |
22:17 | REMOVED | Odd line in SASKIA |
22:12 | TEST | Take I |
22:12 | NOTE | The game will for now crash when you put Dernor or Merya in the lead or when you call their ability sheets.... This is however something I can deal with later, since I got 3 other characters who are fully functional |
21:59 | FIXED | Once == Once! |
21:59 | CHARACTER | Some skill set up for Merya |
21:57 | CHARACTER | Some skill set up for Dernor |
21:47 | CHARACTER | Merya |
21:46 | CHARACTER | Dernor |
20:38 | STATUS | I'll be back for more.... I need a break, and the worst is yet to come... Now Dernor and Merya will join the party.... TWO party members in once, so this is bound to go wrong.... terribly! |
20:37 | CONFIRMED | IT WORKS! :) |
20:35 | TEST | Test |
20:35 | SCRIPT | Gate in fence wall should work now |
20:19 | TEST | Take II |
20:19 | FIXED | Missing return |
20:17 | TEST | Let's do a quick test |
20:17 | SECRET | As you know her blindness is related to a very dark secret.... |
20:17 | NOTE | And a temp error for blocking her later role |
20:17 | LINK | NPC in house linked to test |
20:16 | CONFIRMED | Cool! |
20:13 | TEST | Another go, then |
20:12 | FIXED | Idiocy |
20:04 | CONFIRMED | That oughtta do ;) |
20:01 | FIXED | I tired to fix an issue with entering Jennifer's house, as that doesn't work as it should |
19:55 | TEST | Another go, then? |
19:54 | FIXED | Syntax error |
19:52 | TEST | Again! |
19:51 | FIXED | Misuse of the gv system |
19:47 | TEST | I guess another test run is in order |
19:47 | FIXED | And a forgotten variable has been set in order to make sure Rebecca, Merya and Dernor will appear when leaving Jennifer's house (that won't happen yet, but now I can at least write the script that checks on this) |
19:32 | FIXED | Blockmap issues |
19:18 | FIXED | A few scripting issues taken care of |
18:49 | NOTE | Don't mind me work slow.... I'm also cooking in the meantime |
18:49 | TEST | I gotta test this of course |
18:49 | SASKIA | Jennifer |
18:20 | NOTE | That's the interior of Jenifer's house |
18:20 | MAP | Area 011 |
17:51 | CONFIRMED | FINALLY! |
17:48 | TEST | Take IV |
17:48 | FIXED | Worldmap link error |
17:44 | TEST | Take III |
17:44 | FIXED | Layer mistake |
17:41 | TEST | Take II |
17:41 | NOTE | Yeah, that should have caused it! |
17:41 | FIXED | Tag referrence typo |
17:41 | BUG | All my hard work is..... IGNORED! |
17:39 | TEST | Time to put a few things to the test.... |
17:38 | TEST | I need to see if this all works, though |
17:37 | LINK | Jennifer's house => Cave |
17:27 | LINK | Cave => Jennifer's House |
17:24 | CHECKED | Tag |
17:24 | STATUS | Before I can get to all that, though, I first need to link the caves and the yard around her house |
17:23 | SCENARIO | Checked and made a few more adaptions and corrections |
17:17 | SCENARIO | Improvements so Jennifer's face will apear prior to her mentioning her name |
17:16 | GENERATION | Auto-corrections |
17:16 | TRANSFER | Jennifer Scenario transferred |
17:15 | SCENARIO | Quick pre-transfer analysis |
17:14 | NOTE | Since this is a scenario hub, and a very important one at that, a lof of script is to be expected here |
17:14 | MAPSCRIPT | Skeleton |
17:14 | SASKIA | Basic Script |
16:55 | TRANSFER | Boxpic |
16:55 | TRANSFER | Actor Jennifer |
16:47 | NOTE | That is the outside of Jennifer's house |
16:47 | MAP | Area 009 |
16:10 | ACHIEVEMENT | The Crocodile Hunter |
16:10 | ACHIEVEMENT | Crystal Clear |
15:44 | TEST | Take III |
15:44 | FIXED | Broken Scyndi Hook Spots |
15:43 | CONFIRMED | Crackpoint Ok! |
15:26 | TEST | Take II |
15:26 | EXPERIMENT | Let's see |
15:24 | BUG | The first whip hook jump doesn't work, at all! |
15:15 | TEST | Time to test if it all works |
15:12 | NOTE | Trying to go to Jennifer's house will get you nowhere at the current point, as the link to Jennifer's house is not present yet... Heck, that entire location is not yet present |
15:11 | TECHNO | Well, we can strictly call Jennifer's house area 010, it will be part of a different Kthura map, and I will even stop the numbering there, mind you..... |
15:11 | MAP | Area 009 |
14:59 | MAP | Area 008 |
14:59 | ITEM | Crusher |
14:35 | ITEM | Magic Fashion Dress |
11:49 | STATUS | And that was 49 takes..... Dang! |
11:49 | STATUS | FINALLY! |
11:36 | TEST | Take XLIX |
11:35 | FIXED | Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream and sugar syrup and a glass of lemonade? |
11:35 | FIXED | Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream and sugar syrup? |
11:35 | FIXED | Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream? |
11:34 | FIXED | Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing? |
11:34 | FIXED | Pretty pretty pretty please with lots of sugar on the top and a bucket of honey? |
11:34 | FIXED | Pretty pretty pretty please with lots of sugar on the top? |
11:34 | FIXED | Pretty pretty pretty please with sugar on the top? |
11:33 | FIXED | pretty pretty pretty please? |
11:33 | FIXED | Pretty please? |
11:33 | FIXED | Please? |
11:33 | FUCKYOU | 1..... 2..... 3..... 4..... AAAAAAAAAAAAAAAAAAAARGH! |
11:28 | TEST | Take XLVIII |
11:27 | VOID | Let's FORCE my way through this! |
11:23 | TEST | Take XLII |
11:23 | FIXED | Sigh! |
11:19 | TEST | Take XLI |
11:19 | FIXED | Illegal function call |
11:16 | TEST | Take XL |
11:16 | DONE | Also had to be done for a long time, but now more important than ever (and this boss was also very suitable to test this one), predicting the enemies moves... Only works if they are past the COM point on the time gauge |
11:11 | NOTE | THis only counts for the CORRECT element! |
11:11 | NOTE | And I made sure that once the crystal has been hit by Irravonia with the CORRECT element it will cancel its turn when the actual attack was already moving from COM to ACT.... |
11:09 | BOOST | So still more weakness (sigh) |
11:07 | JUDGMENT | Boss fight takes too long, but we're getting somewhere, and that is important already! |
10:51 | TEST | Take XXXIX |
10:51 | BOOST | Another 200% then? |
10:46 | TEST | Take XXXVIII |
10:46 | BOOST | How much more do I need? |
10:41 | TEST | Take XXXVII |
10:41 | BOOST | Weakness increase 300% |
10:38 | TEST | Test Take XXXVI |
10:37 | BOOST | And the attacks by the boss have been increased 50% in power |
10:37 | BOOST | But the same goes for the absorb element |
10:36 | BOOST | Weakness 10x more effective |
10:35 | JUDGMENT | Stuff FINALLY works the way it shoud... However I should now do some fine tuning to make sure stuff is really okay here! |
10:30 | TEST | Take XXXV |
10:30 | FIXED | Another |
10:30 | FUCKYOU | KILL! |
10:30 | TEST | Take XXXIV |
10:18 | DONE | I've slept... And I needed it! |
2:32 | NOTE | But I really must go to bed now... And if I don't go now, I might as well skip the night! |
2:32 | BUG | I must replace "self" in the uncharge spell effect script |
2:28 | TEST | Take XXIII |
2:28 | FIXED | Needed a declaration at the wipe script |
2:24 | TEST | Take XXII |
2:24 | NOTE | This means I'm on the right way now, though |
2:24 | FIXED | Spellani reference typo |
2:20 | TEST | Take XXI |
2:20 | FIXED | Invalid stat generator |
2:14 | TEST | Take XX |
2:14 | FIXED | I think I got it! |
2:09 | TEST | Take XIX |
2:08 | DEBUG | Why? |
2:08 | BUG | Always charge, but never the attack itself |
1:59 | TEST | Take XVIII.... I guess eighteen takes ain't so bad.... Not even half I expected with these results already |
1:58 | STATUS | Other than that stuff looks like it's working |
1:58 | FIXED | Swapped display names |
1:53 | TEST | Take XVII |
1:53 | EXPERIMENT | Maybe this will cause the counter-element to be the weakness in stead of an absorb |
1:53 | BUG | Not yet quite |
1:49 | TEST | Take XVI |
1:49 | FIXED | And also wrong enemies names in each record |
1:49 | STUPIDITY | Well put in the wrong database field that is |
1:48 | FIXED | missng arguments |
1:44 | TEST | Take XV |
1:44 | FIXED | Returner error |
1:37 | TEST | Take XV |
1:37 | FIXED | Moar of those |
1:34 | TEST | Take XIV |
1:34 | NERF | And defense will now always be max |
1:34 | FIXED | Illegal class call |
1:31 | TEST | Take XIII |
1:31 | FIXED | Whatever |
1:31 | TEST | Take XII |
1:27 | FIXED | False fatal on goblin warrior (unrelated) |
1:26 | TEST | Take XI |
1:26 | FIXED | "nil"???? |
1:19 | TEST | Take X |
1:19 | STATUS | But I see progress now |
1:19 | FIXED | missing declaration |
1:16 | TEST | Take IX |
1:16 | FIXED | Illegal class called |
1:15 | STUPIDITY | Idiot |
1:12 | TEST | Take VIII |
1:12 | FIXED | AH! Found the issue, I think..... And hopefully it's fixed |
1:11 | BUG | This does NOT make sense (the line numbers in particular) |
1:04 | TEST | Take VIII |
1:04 | FIXED | In Lua it's random.... Not rand |
1:01 | TEST | Take VII |
1:01 | FIXED | Another lacking "self" (And I wonder how much more of those I'll encounter). |
0:58 | TEST | Take VI |
0:58 | FIXED | Some data I forgot added |
0:55 | TEST | Take V |
0:54 | FIXED | Declaration fault |
0:52 | TEST | Take IV |
0:52 | FIXED | Another one found and tackled |
0:52 | FIXED | Which was only a missing self, but hey, this is already better than those silly errors I had before |
0:50 | BUG | FINALLY! The first AI bug..... That is what I am doing this for! |
0:48 | TEST | III |
0:48 | STATUS | Dang! And then the REAL complicated stuff has not yet even been called! |
0:48 | FIXED | Arena referrence |
0:46 | TEST | Take II |
0:46 | STATUS | Not a good start if the link to the boss has a silly error like that! |
0:45 | FIXED | Link-up case error |
0:43 | TEST | Take I |
0:42 | STATUS | And now for the moment suprème |
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