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13:38FAILURE
FAILURE

GOOD IDEA!!!! NOT!!!

13:32ART
ART Eric Close Icon for #35
12:26CHECKED
CHECKED Well, I've checked if NALA (based on the old MonoGame templates that I no longer seem to be able to use for some silly reason) DOES work in VS2019... If worst comes to worst I can still take NALA as my basis, strip it completely to all Bubble references and sources and use that as my basis for the Apollo Basic Game Engine and RPG engine.... It's not the road I wish to travel though, but it's better than nothing.... I always wonder why stuff like this always happens... It wastes tons of my valuable time... It does show however why I rely so much on my own engines as much as possible... Then I got all trouble in my own hands... 3rd party stuff is always a disaster for some reason.... (But unfortunately something we cannot do without).... :-/
12:12FUCKYOU
FUCKYOU Okay, let's make the guys at MonoGame themselves sort this out as I'm out of clues now: MonoGame/ MonoGame#7317
12:12FAILURE
FAILURE Whatever I try MonoGame keeps failing
11:15FAILURE
FAILURE A lot is going wrong though.... But then again.... Stuff never went right on me in this stage of things.... Needless complication is an issue, I suppose
9:59SYSTEM
SYSTEM The NALA engine was completely developed with VisualStudio 2017. I've now installed VS2019, and for now I'll focus on that when it comes to the development of Apollo... The CLI version of Apollo is nearly completed, and appears to work well in VS2019... MonoGame is acting up on me, so I had to re-install it and was even forced to move to VS2019 that way...
9:15APOLLO
The script can access that now properly
- = 17 Aug 2020 = -
23:46APOLLO
I've taken care of the ID process... Important
21:10FIXED
FIXED Is the void fixed now?
21:10STUPIDITY
STUPIDITY I thought I did
21:02VOID
VOID I dunno what happened but I voided it
20:30TEST
TEST Take VII
20:30STATUS
STATUS I had a few other things to take care of before I could resume the action
19:33STATUS
STATUS Which reminds me it was for good reasons I made another run here
19:33FIXED
FIXED Blockmap issue floor 65
19:32CONFIRMED
CONFIRMED Lightning works now! Whooohooo!
19:10TEST
TEST Take VI
19:10FIXED
FIXED infinite loop
19:05TEST
TEST Take V
19:05FIXED
FIXED Pure idiocy
18:54TEST
TEST Take IV
18:54FIXED
FIXED Syntax Error
18:49TEST
TEST Take III
18:49FUCKYOU
FUCKYOU Identifier trouble
18:26TEST
TEST Take II
18:26LINK
LINK Aziella Linked the spellani to the abilities in question
18:25STUPIDITY
STUPIDITY HOLD THE SHOW! I forgot something important!
18:19STATUS
STATUS And I'll take a few extra True Abyss Levels in the process...
18:19NOTE
NOTE Needs to be tested first of course
18:18SPELLANI
SPELLANI Lightning
17:25ART
ART A few mirror effects
17:23SYSTEM
SYSTEM Yeah, those updates can be really terrible sometimes
17:23UPDATED
UPDATED Paint.net outdated
17:17GENERATION
GENERATION (About time too)
17:17GENERATION
GENERATION Jukebox was outdated.... So I regenerated that
17:14TRANSFER
TRANSFER Audio Thunder Clap
16:56APOLLO
Expanding some file support
16:55APOLLO
Now since the Star Story redo may be the first game that will be developed with the Apollo engine, I guess I should start that Devlog already.... hahahaha!
16:52APOLLO
I'm working now on a new engine called Apollo.... Yes... Unfortunately it will replace NALA and the underlying Bubble system... It was to be expected that Dyrt would expose some nasty things requiring me to start anew... Oh well....
16:51SITE
SITE Added tag APOLLO
- = 16 Aug 2020 = -
13:43JCR6
JCR6 I've given JCR6 an overhaul in the error handling... Please note none of the programs so far can pick this up, so the one is still present (as deprecated), and I also did not yet set the drivers to cooperate well with this....
- = 15 Aug 2020 = -
9:47NEIL
NEIL Only a few more additions need to be done and then Neil is finally fully ready for action.... Isn't that exciting, folks?
9:46NEIL
NEIL And more stuff done
- = 14 Aug 2020 = -
12:49STATUS
STATUS Not yet tested though, and I expect a lot to go wrong!
12:44NEIL
NEIL I've tried to put a "Try--Catch" clause in Neil.... As I already decided that NALA will have to be succeeded by a new engine, the Try-Catch clause can really help me to put a better error handler in that new engine, I tell ya!
- = 13 Aug 2020 = -
23:15CLOSED
CLOSED #124 -- Although testing that is impossible now.... It shouldn't give that much trouble!
18:53JUDGMENT
JUDGMENT Not perfect, but it will have to do
18:26TEST
TEST Take Four
18:26TEST
TEST I did also fix a little bug in the rotation stuff
18:26NEIL
NEIL One of the reasons for developing Neil... To get rid of that! (Not only that, but it's one of the reasons)
18:25FIXED
FIXED Merya Case error
18:20TEST
TEST And NOW to take a look at Take Three
17:58STATUS
STATUS Before I go to take three... first the news!
17:58FIXED
FIXED And another one!
17:53TEST
TEST Take Two!
17:52FIXED
FIXED And the first trivial fix had to be done already.... (oh well)
17:46TEST
TEST Take One!
17:46STATUS
STATUS Well, I can only test on the way if this all works... wish me luck, as I feel I'm gonna need it, pretty bad
17:40LINK
LINK Linked to Quake Strike
17:40LINK
LINK Linked to "End of the World"
17:39LINK
LINK Linked to the spell "Quake"
17:35SPELLANI
SPELLANI I've worked out the Quake animation... No idea if it works yet, though
17:16STATUS
STATUS Like the "Quake" effect
17:16STATUS
STATUS I'm however first planning on doing some stuff for the game
17:16NEIL
NEIL Yes, somore more is planned later
17:16NEIL
NEIL Simple switch support....
16:13NEIL
NEIL Old style case support
10:29FAILURE
FAILURE The failure must lie in Geany... Bob can find things Geany can't.... But which do turn out to be really there... How odd...
10:28TEST
TEST Bob keeps on finding things to build things without need.....
10:05BOB
BOB Increased max size for hashing to 5 MB
3:06FUCKYOU
FUCKYOU Oh, fuck it! I'm tired!
3:06BOB
BOB Not yet fully working the way it should, eh?
2:44BOB
BOB Also tied to Anyway (not that I expect to need that tool much, but just in case)
2:21FAILURE
FAILURE It does appear that somehow the scenario editor can push itself to the background.... This would explain a lot of failed builds and scenario blocks strangly getting back to their old settings....
1:29BOB
BOB Can now check if a build was a sucess or not
1:09BOB
BOB Dernor Updated script to also see Nala being updated
0:57NOTE
NOTE This DOES cause some extra crap to be rebuild, but hey, it's all for a good course... At least I wanna think so! XD
0:56BOB
BOB Enhanced with some better checking
- = 12 Aug 2020 = -
23:35NOTE
NOTE Although I could with less heath, and I am more and more worried about my sleep with this fucking heath!
23:35TEST
TEST I've done some more testing, but did not lead to any new issues to work out
22:30SITE
SITE Added tag BOB
22:30TEST
TEST I'm putting Bob to the test
22:03NEIL
NEIL I've written a small program called "Bob" which is to be used in QuickNeil... You can see Bob as a kind of "Make" (the name Bob is not a coincidence.... Can we build it? Yes, we can!) only written in a way more adequate than MAKE. Make kept on doing stuff even when it was not needed... Bob was written from a different approach!
14:32FIXED
FIXED A few more fixups required
14:29INVESTIGATION
INVESTIGATION Well, that ends this investigation, my dear Watson

I hope this solves all issues, but ya can never know for sure, eh?

14:27STATUS
STATUS As far as I can tell most achievement appearing illegally were merely not correctly tagged... That should be fixed now.... Now that my current savegame is a bit messed up this is hard to check, but this will have to do
14:18INVESTIGATION
INVESTIGATION Let's list it out for real now, shall we?
14:12INVESTIGATION
INVESTIGATION Force log to show more info about now allowed achievements still being listed!
13:56FIXED
FIXED Several Syntax Errors
9:47NOTE
NOTE I cannot test that right away.... So this is something to be tackled later on
9:45FIXED
FIXED Auto-Achievements not supposed to be given in the True Abyss will no longer be given there...
- = 11 Aug 2020 = -
15:58STATUS
STATUS And besides... I could use the distraction for awhile.... The project is beginning to bore me, but hey... I wanna finish what I started...
15:58NOTE
NOTE As this contains active content things may be a bit harder on me than for the True Abyss, and that's why I made the basics for Neil during the True Abyss....
15:57STATUS
STATUS As soon as this setup for the True Abyss is done I'll focus on the New Game+
15:54VISUALSTUDIO
VISUALSTUDIO I've been working out a good installer... C# is pretty much dependency based I found out to my horror... Well at least now Microsoft can take the blame if the game doesn't work
15:51NEIL
NEIL Wasted some time sorting things out for a good editor
13:58NOTE
NOTE It's not much... But at least it's something!
13:58C#
I've written a quick editor for Neil.... It also supports NIL (which was used for Dyrt), and SASKIA....
- = 10 Aug 2020 = -
21:04TEST
TEST And let's see now!
21:04FIXED
FIXED Rebecca System should not ask to "leave town" from the start level
21:03MYSTERY
MYSTERY Magically the changes to the scenario have been undone
20:44TEST
TEST Conchita And the start of a full test to make sure The True Abyss really works!
20:44MAPSCRIPT
MAPSCRIPT Conchita
20:44FIXED
FIXED Scenario fixes
20:42MAP
MAP Adaptions for Conchita
20:41SCENARIO
SCENARIO Config adaption
20:38CONFIRMED
CONFIRMED The logs tell me that one of the characters will indeed learn their supermove.... Before I can test that if that is absolutely true a few more things need to be taken care of first!
20:37CONFIRMED
CONFIRMED Super weapon given
20:33STATUS
STATUS Well, that works.... so far!
20:18TEST
TEST TAKE IX
20:18FUCKYOU
FUCKYOU Whatever
20:13TEST
TEST TAKE VIII
20:13FIXED
FIXED AI error
20:07TEST
TEST TAKE VII
20:07FIXED
FIXED ...
20:07FUCKYOU
FUCKYOU Oh, crap
20:03FIXED
FIXED TAKE VI
20:02FIXED
FIXED Declaration issue
19:59TEST
TEST TAKE V
19:59FIXED
FIXED Idiocy
19:54TEST
TEST TAKE IV
19:54FIXED
FIXED AI configuration
19:51FIXED
FIXED Boss reference error
19:47TEST
TEST TAKE III
19:47FIXED
FIXED Scyndi Put that in
19:47STUPIDITY
STUPIDITY Forgot Boss Activation zone
19:43TEST
TEST TAKE II
19:43VOID
VOID Some issue in NIL (that is given the circumstances not gonna be fixed anymore)
19:24TEST
TEST TAKE I!
19:24STATUS
STATUS Ready to test
19:24CHECKED
CHECKED A few more checkups
19:24AI
AI Abyss Guardian
19:05STATUS
STATUS Not yet ready to put everything to da test.... I still need to take care of the AI
18:39LINK
LINK Linked these
18:35GAMEJOLT
GAMEJOLT Game Jolt equivelent trophies
18:34ACHIEVEMENT
ACHIEVEMENT And 3 achievement based on your difficulity setting
18:34ACHIEVEMENT
ACHIEVEMENT I reject your reality and substitute my own
17:17SECRET
SECRET This is needed because his "secret form" will never unlock in the True Abyss
17:17ITEM
ITEM A special version of "Blue Moon" for Eric in the True Abyss
16:46MAPSCRIPT
MAPSCRIPT Boss fight can start, but it's not over yet!
16:46JCR6
JCR6 Rebuilt Music resource
16:42MUSIC
MUSIC "Death and Axes" by Kevin McLeod will be used for the Abyss Guardian....
16:12NEIL
NEIL #pure and #endpure
16:12NEIL
NEIL Classwise ++ and --
- = 9 Aug 2020 = -
23:45NOTE
NOTE It should be noted this will be second only to Juggernaut, the strongest boss of the entire game.... And no nerfings will be there... Especially given the way the True Abyss is set up with....
23:45BOSS
BOSS Abyss Guardian
13:17NOTE
NOTE with that the True Abyss can at least be played now from level 1 till 100, but some more stuff needs to be done before this is completely ready
12:52TEST
TEST All I can do now is testing if everything works, so let's go!
12:51OPTIMIZATION
OPTIMIZATION Adapted to origin (saves memory)
12:51C#
Brendor I've set the abyss compiler to automate the animation of the plasma floor.... The effect was asstoundingly good!
12:45NOTE
NOTE I've not yet put in the boss for security reasons, as I need to test a few things out first.....
12:44NOTE
NOTE Yes, that takes care of all areas, but I'm not nearly there yet!
12:44MAP
MAP Area 100 True Abyss
12:06BUG
BUG NeilProject/Neil#4 (Oh crap!)
12:05NEIL
NEIL QuickMeta support
- = 8 Aug 2020 = -
20:21TEST
TEST Take II
20:21FIXED
FIXED Put that in
20:21STUPIDITY
STUPIDITY Forgot Start Exit Point
20:09TEST
TEST Take I
20:09STATUS
STATUS But that is a later concern
20:09STATUS
STATUS Yes, when it comes to the not-generated maps, that is the last one before the grand finale....
20:08MAP
MAP Area 095
19:51STATUS
STATUS Almost there... But some work is still to be done here!
19:50VERIFIED
VERIFIED All the others are in order!
19:49FIXED
FIXED Scyndi Wrong weakness on Thunder Bulupu
19:49VERIFIED
VERIFIED Abilities
19:49VERIFIED
VERIFIED Meta settings
19:48STATUS
STATUS Bulupu can easily go wrong, so some extra verifications are in order here
19:48FOE
FOE Bulupu - Wind
19:46FOE
FOE Bulupu - Thunder
19:44FOE
FOE Bulupu - Light
19:44FOE
FOE Bulupu - Frost
19:43FOE
FOE Bulupu - Fire
19:43FOE
FOE Bulupu - Earth
19:36FOE
FOE Irravonia Bulupu - Darkness
19:32STATUS
STATUS You may have guessed it, these are all set up for the Bulupu enemies
19:32ABILITY
ABILITY Wednesday
19:32ABILITY
ABILITY Bright Light
19:08ABILITY
ABILITY Volt's Crash
19:06ABILITY
ABILITY Order of Onyx: Aldarus End of the world
19:00ABILITY
ABILITY 12 Beaufort
18:58ABILITY
ABILITY Grand Inferno
18:55NOTE
NOTE Not nearly there yet!
18:53POWERSHELL
POWERSHELL Datacopy
18:51STATUS
STATUS And from here, let's cheat around!
18:51FOE
FOE Bulupu Water
18:45CONFIRMED
CONFIRMED That all seems to be in order
18:36GENERATION
GENERATION Neg versions
18:36ART
ART Bulupu for all 8 elements
18:20ART
ART Model for Bulupu
18:16NEIL
NEIL Class support ready.... Neil is now ready for OOP
9:45NEIL
NEIL Yes that is regardless of the question if the call was static or not
9:45NEIL
NEIL I've been setting up the static constructors in Neil.... These will be called when a class is called for the first time
- = 7 Aug 2020 = -
21:31STATUS
STATUS Nothing I could do today.... I had some duties elsewhere.... And a broken scooter (3x in a row that thing didn't last longer than a few weeks.
- = 6 Aug 2020 = -
20:06NEIL
NEIL Static fields can be declared and read out (not yet be redefined)
20:05NEIL
NEIL A start up to classes
15:25NEIL
NEIL Class preparational work done
15:15NEIL
NEIL My focus lies (for now) on Neil.... I also needed to step away from the game for a little... I'll soon be back though....
- = 5 Aug 2020 = -
18:58VOID
VOID I managed to make neil "void" that issue, though
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