1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
10:57GITHUB
GITHUBI've set up a plan board for this dungeon, as this is gonna be complicated
10:37MAP
MAPArea 000 Keep
9:21NOTE
NOTEThis was only the database that was adapted for all this.... There is no visual effect in the game, yet!
9:21DATABASE
DATABASEAll existing trophies have been adapted for #169
9:15DATABASE
DATABASEadaption for #169
9:13TODO
- = 30 Jun 2020 = -
22:27TRANSFER
TRANSFERScenario
22:26MAP
MAPI've brought some basics which will make designing the keep more easy.....

The actual work is yet to begin, though!

21:41TRANSFER
TRANSFERTextures Dzgjymza's keep
21:30MUSIC
MUSICAs in the original game, the music for the keep is "The Dread" by Kevin McLeod
21:30CHECKED
CHECKEDMusic for the keep
21:22DONE
DONEI've also brought the game into the state that makes it easier for me to get to work on Lord Dzgjymza's keep
21:21CONFIRMED
CONFIRMEDIt works
20:59TEST
TESTNo idea if this is gonna work, but here goes nothing!
20:59MAPSCRIPT
MAPSCRIPTLeaving Underworld
14:25TEST
TESTMerya Take II
14:25FIXED
FIXEDUnknown identifier
14:22BUG
BUGWhat SHOULD and what IS are always two different things
14:18TEST
TESTBut I gotta test to make sure!
14:18NOTE
NOTEEverything should work, except for the portal back to the main game.....
12:28LINK
LINKAchievement linked to map
12:27MAP
MAPArea 007
12:17LINK
LINKRequiesce in pace
12:17GAMEJOLT
GAMEJOLTRequiesce in pace
12:17ACHIEVEMENT
ACHIEVEMENTRequiesce in pace
12:00TEST
TESTTake II
12:00FIXED
FIXEDI hope that Lethe cockroach is not fix for once and for all!
12:00COCKROACH
COCKROACHLethe
11:55TEST
TESTTake I
11:55NOTE
NOTEShould not be any issue, but hey, ya never know....
11:55MAP
MAPArea 006
- = 29 Jun 2020 = -
21:00GAMEJOLT
GAMEJOLTIrravonia Alpha updated
20:59CONFIG
CONFIGUpdate Backup Database
20:59BACKUP
BACKUPIn the meantime I'll run the backup
20:59STATUS
STATUSTime for a break!
20:58FIXED
FIXEDThere shouldn't have been random encounters in the boss room, though
20:58CONFIRMED
CONFIRMEDAT LAST!
20:14TEST
TESTTake XI
19:43TEST
TESTTake X
19:43STUPIDITY
STUPIDITYI forgot to mention Take IX, oh well
19:43FIXED
FIXEDDernor I hope that is fixed now
19:42COCKROACH
COCKROACHLethe Fix ignored
19:36NERF
NERFStuff
19:21TEST
TESTTake VIII
19:21CONFIG
CONFIGAI setup changed
19:06TEST
TESTTake VII
19:06FIXED
FIXEDSyntax error
19:05TEST
TESTTake VI
18:08NOTE
NOTEI can only hope this fixes stuff
18:08ART
ARTAttack pose Rebecca
17:58COCKROACH
COCKROACHThe game keeps crashing on Rebecca's missing attack pose... Which is odd, but I guess I need to act now (It never crashed on that before)
17:47DONE
DONEAI reconfig
17:10TEST
TESTTake V
17:08ABILITY
ABILITYMeditation
16:59TEST
TESTTake IV
16:59NERF
NERFToo much
16:54TEST
TESTTake III
16:54NOTE
NOTEThis would NOT affect the easy mode, but it would affect the casual and the hard mode
16:54FIXED
FIXEDConfigue script issue
16:48TEST
TESTTake II -- Super Valkyrie
16:47DONE
DONEAnd that takes care of that!
15:21STATUS
STATUSAnd now I must take care of some "real-life" stuff... Yeah, I hate it.... but duty calls
15:21NOTE
NOTEAn important phone call came in the way
15:20FIXED
FIXEDMusic error
14:32TEST
TESTSuper Valkyrie
14:32DONE
DONERebecca Break
10:18BOSS
BOSS Super Valkyrie
10:15LINK
LINKSuper Valkyrie
10:14SASKIA
SASKIASuper Valkyrie
10:07MAPSCRIPT
MAPSCRIPTSet up boss fight against the Super Valkyrie
10:03MAP
MAParea 005
- = 28 Jun 2020 = -
21:41MAP
MAPArea 004
18:30TEST
TESTTake IX
18:30STATUS
STATUSAnd my food is in the oven now, but that needs 30 minutes, but I need to feed myself too, eh?
18:30STATUS
STATUSMust fixed if that's true, though
18:27FIXED
FIXEDI think I fixed it
18:26COCKROACH
COCKROACHIt still keeps refusing to work, but I see now what's happening
18:21TEST
TESTTake VIII
18:21FIXED
FIXED? Block map issue
18:21FIXED
FIXEDDominance error
18:15TEST
TESTTake VII
18:15FIXED
FIXEDWrong way
18:10TEST
TESTTake VI
18:10FIXED
FIXED Case error
17:57TEST
TESTTake V
17:57FIXED
FIXEDAnd it should be fixed now... At least I hope so!
17:56SOLVED
SOLVEDAha, it's a directory error
17:55BUG
BUGThere is however an issue with the scenario files
17:54CONFIRMED
CONFIRMEDAll parse errors accounted for
17:49TEST
TESTTake IV
17:49FIXED
FIXEDScyndi Misspelled function name
17:46TEST
TESTTake III
17:45FIXED
FIXEDCase error
17:41TEST
TESTTake II
17:41FIXED
FIXEDCode Typo
17:35TEST
TESTTake I
17:35STATUS
STATUSThe question is now.... DOES IT WORK?
17:07LINK
LINKCharon scripts
17:07SASKIA
SASKIACharon
17:05MAPSCRIPT
MAPSCRIPTStart Charon
16:40SCENARIO
SCENARIOCharon
16:33MAPSCRIPT
MAPSCRIPTFine tuning some stuff
16:29MAPSCRIPT
MAPSCRIPTPreparational script... Does nothing yet, but the things to come are not possible to script without this crap!
16:12MAP
MAPRandom Treasure.... I forgot about that... silly me
16:12MAP
MAPCharon's boat
16:07ART
ARTCharon's boat
13:13UPDATED
13:13CLOSED
- = 27 Jun 2020 = -
20:05TEST
TESTCharon
20:04NOTE
NOTEHIs boat is not there yet, and trying to talk to him will (for now) crash the game.
20:04MAP
MAPCharon placed on map
20:04ART
ARTCharon Backside
20:01MAP
MAPCharon's piers
19:11NOTE
NOTEThe sprite is based on this painting of Charon and his ferry by Alexander Litovchenko

19:10ART
ARTSprite for Charon... Definitely not the best I've done,but it'll have to do
11:37FAILURE
FAILUREBrendor Okay, things apear to work again.... My work device was suddenly off-line for some reason... But the previous message could not have appeared if the issue wasn't properly fixed
11:36TEST
TEST.....
- = 26 Jun 2020 = -
22:59FIXED
FIXEDAbility list missing link
22:50BACKUP
BACKUPRunning
22:41STATUS
STATUSThe stage is set for Charon.... This will also get me some work.... Oh, well...
22:41NOTE
NOTEI will test if this ability works later, though
22:40FIXED
FIXEDEric was supposed to unlock this ability after defeating the Kabi.... I forgot about that....
22:40ABILITY
ABILITYYggdrassil
22:36FIXED
FIXEDBlue Diamond Armor not in order
22:34MYSTERY
MYSTERYAnd then, it suddenly doesn't happen anymore... Of course, there was never a reason for this to happen in the first place, but this is beyond odd...
22:20TEST
TESTTake VII
22:13CONFIRMED
CONFIRMEDIt DID confrim (and that's the good news) that the arena changes when entering area 002
22:05FIXED
FIXEDArena error
21:56TEST
TESTTake VI
21:55TECHNO
TECHNOI doubt this is it (the crash would have happened earlier if this was, but at this moment I have to sort out anything).
21:55C#
C#I'm trying out if the issue is in the Draw method in the graphics API....
21:16TEST
TESTTake V
21:16FIXED
FIXEDSyntax error
21:12TEST
TESTTake IV
21:12FIXED
FIXEDTag error
21:12TEST
TESTTake III
21:07COCKROACH
COCKROACHApparently that is not what causes the .NET error (couldn't be.... Nothing can be... But it happens... for some non-existent reason).
20:34TEST
TESTTake II
20:34STATUS
STATUSMy food is in the grill, so this test can get in delay
20:34NOTE
NOTEI cannot say however if this was the reason for the .NET error
20:34FIXED
FIXEDIrravonia I did see a bug that needed fixing
20:04TODO
TODOWell first a shower, as I need this after a day like this!
20:04HUH
HUH.NET error in user code? Nothing could cause that to happen, and since these errors don't give any clarity, this is gonna be one hell of a job to sort out!
19:57TEST
TESTTake I
19:57STATUS
STATUSAnd now to see if everything works up to the river Styx
19:56MAP
MAPEncounter data set
19:10TECHNO
TECHNONice to tell is that the arena is able to adept itself depending on the area you're in.... This because the start is a bit forest like and the rest are caves... This way, I got it all covered that this doesn't mess things up.
19:10ARENA
ARENAUnderworld
18:57FOE
FOERestless Spirit
18:47CONFIRMED
CONFIRMEDAT LAST!
18:32TEST
TESTWell, I've also set stuff to test stuff as soon as the repack has been completed
18:30JCR6
JCR6Rebuilding
18:30FIXED
FIXED?
18:29COCKROACH
COCKROACHFor some reason the ride of the valkyries refuses to get recognized
18:18ABILITY
ABILITYDrink with me from the river Lethe
17:49CLOSED
17:46UPDATED
UPDATEDJukebox data
17:45JCR6
JCR6I must repack the music resource as a result
17:45FIXED
FIXEDError in file name "Ride of the Valkyries"
17:39ACHIEVEMENT
ACHIEVEMENTRitt der Walküre
17:35SCRIPT
SCRIPTLethe
17:30FOE
FOEValkyrie
17:26FIXED
FIXEDA few issues with this devlog
17:23JUDGMENT
JUDGMENTFantastico!
17:14COSMETIC
COSMETICMade scrolling faster
17:13JUDGMENT
JUDGMENTAlmost there, but not quite
17:06UPDATED
UPDATEDVersions
17:06FAILURE
FAILUREConsole lag
17:05FIXED
FIXEDCode Typo
17:01DONE
DONEScrolling should be working now....
16:37CONFIRMED
CONFIRMEDEric So far.... so good!
16:32FIXED
FIXEDX range mouse
16:31FIXED
FIXEDWrong arrow
16:26TEST
TESTLet's see
16:26SCRIPT
SCRIPTArrows should appear now in the inventory if scrolling is possible at the given time
14:59STATUS
STATUSSo far, so good!
14:53STATUS
STATUSWell the rebuild of the music package is done, so that means some testing can be done
14:32DONE
DONEDetection if scrolling can be done
14:28COSMETIC
COSMETICThe numbers will also move now when hovering.... This to prevent confusion I had myself in the past
14:24DONE
DONEI tried to move the numbers of the items in stock a bit in order to prevent conflicts with the scroll arrows #49
14:20STATUS
STATUSLet's focus on #49 now as that is also very important
14:19STATUS
STATUSAs this can take awhile, perhaps I need to focus on a few other things in the meantime, which are also important
14:18JCR6
JCR6Repackaging Music Resource
14:18FIXED
FIXEDPacking Script
14:18LUA
LUAAdepted packing script
14:07JUDGMENT
JUDGMENTSounds good enough for me
14:07TEST
TESTAudio test
14:07MUSIC
MUSICI've been remastering this a little to be fit for the game, without taking up too much space
13:44MUSIC
MUSICI found a free to use version of "Ritt der Walküren", in English known is "Ride of the Valkyries". I've a bit decided to mix Nordic mythology and Greek mythology.... The music is planned to be used during the boss fight against "Super Valkyrie"
13:43ART
ARTValkyrie
- = 25 Jun 2020 = -
22:44MEDICAL
MEDICALI easily get ill when I still do, you know
22:44NOTE
NOTEIt should be noted that tomorrow will likely be the hottest day of a heath wave, and like traditional in the Netherlands, it's gonna end in a thunderstorm.... There is no telling how my house will be as a result. I must take this into account, as when it's too hot, I cannot work, and I won't even try!
22:43STATUS
STATUSI'll first get into adding random encounters (that is, after I had a break), and after that Charon will be added. I've taken a look at some existing artwork on him by ancient masters, and that wil be what I'll base my own on.....
22:21CONFIRMED
CONFIRMEDYup! Kthura did its magic!
22:11TEST
TESTTake II
22:08NALA
NALAAziella Must be recompiled
22:08KTHURA
KTHURAInsert was not manipulatable by Lua and NIL.... Now it is
22:01TEST
TESTNot sure if that works, but we'll see
22:00MAPSCRIPT
MAPSCRIPTWater movement
21:26NOTE
NOTEThis will be where Charon will have to take you over the Styx, but.... Charon does not appear yet
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