1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
17:45FIXED
FIXED That has been fixed
17:45STUPIDITY
STUPIDITY if != for
17:39TEST
TEST Take VI
17:39FIXED
FIXED I hope!
17:39SOLVED
SOLVED Aaaah, so THAT's it!
17:38COCKROACH
COCKROACH Void ignored???
17:33TEST
TEST Take V
17:32NOTE
NOTE This game won't benefit from that anymore.... It's too late to make the game compatible with the new language.
17:32VOID
VOID Bypassed non-forwarding support.... This is an issue in NIL that I cannot tackle.... I do have plans to replace NIL with a better concept, as NIL did have its pros over Lua... But unfortunately also a few cons that bothered the hell outta me during this game's production....
17:22TEST
TEST Take IV
17:22FIXED
FIXED A few syntax issues
16:10TEST
TEST Take III
16:10FIXED
FIXED Two lack of "self" cases
16:05TEST
TEST Take II
16:05FIXED
FIXED And that takes care of the first crash
16:04GENERATION
GENERATION Anyway
15:58TEST
TEST Take I
15:48STATUS
STATUS Aziella All I can test... for now is that the game doesn't crash over anything trivial
15:47LINK
LINK I've linked this to the IDLE stage update routine
15:45SCRIPT
SCRIPT Buff time manipulator
11:46ARENA
ARENA Dzgjymza's castle
9:54STATUS
STATUS All map stuff accounted for!
9:48TEST
TEST Take III
9:48FIXED
FIXED Exit wind error
9:43TEST
TEST Take II
9:43FIXED
FIXED And that should fix everything
9:43LINK
LINK Link from sub-corridor to boss room
9:42BUG
BUG Didn't work!
9:31TEST
TEST Before all that first a test to see if you can actually enter the room or not!
9:31NOTE
NOTE And it will stay that way for now, as I have other things to take care of first!
9:30NOTE
NOTE The boss is here, trying to speak to him will crash the game, though
9:30MAP
MAP Final Boss room
0:36STATUS
STATUS For now I'm gonna call it a day, though!
0:35NOTE
NOTE The fight itself will be scripted later, as that point will then be where I'll get all stuff involving fighting in order
0:35STATUS
STATUS The Final Boss Room is for tomorrow
0:33CONFIRMED
CONFIRMED Everything is cool now!
0:29TEST
TEST Final test .... I hope
0:29FIXED
FIXED missing tag
0:22TEST
TEST Does it all work now?
0:22FIXED
FIXED A bonus didn't work
0:22FIXED
FIXED Recover didn't work
0:12TEST
TEST Let's see!
0:11FIXED
FIXED Order of Onyx: Rondomo Merya Should be fixed now
0:11SOLVED
SOLVED The bug was in the opening of the door leading to Lord Dzgjymza himself (which was part of another layer)
0:11SOLVED
SOLVED Wait a minute
0:06DEBUG
DEBUG A debug line will have to explain why this happens (as all data render this error impossible on all fronts).
0:00FUCKYOU
FUCKYOU Label "H" doesn't exist.... FUCK YOU! (It DOES exist!)
- = 1 Jul 2020 = -
23:56STATUS
STATUS Oh, well!
23:56FUCKYOU
FUCKYOU And DON'T you DARE to say I didn't work hard enough today!!!!
23:55TEST
TEST Take II
23:55STATUS
STATUS Almost mignight.... whoooohoooo!
23:55FIXED
FIXED Syntax error
23:55BUG
BUG Of course, nothing comes for free
23:51BACKUP
BACKUP Running in the background in the meantime
23:50TEST
TEST Take I
23:50SECRET
SECRET ......
23:50MAPSCRIPT
MAPSCRIPT Secret
23:46SECRET
SECRET NOPE! NOT GONNA TELL YOU!
23:46SASKIA
SASKIA Secret event
23:44MAP
MAP Party Pop
23:39COSMETIC
COSMETIC No dark effect in this room!
23:39CONFIRMED
CONFIRMED All fine!
23:30TEST
TEST Take II
23:30FIXED
FIXED And another
23:30FIXED
FIXED Definition typo
23:25TEST
TEST Eric Another test is in order
23:25MAPSCRIPT
MAPSCRIPT Merya Music change
23:24VERIFIED
VERIFIED Dernor Which also produced good results!
23:23CHECKED
CHECKED And another checkup
23:22VERIFIED
VERIFIED Music checkup
23:22CHECKED
CHECKED Music checkup
23:21SECRET
SECRET Nope, not gonna tell more :P
23:21MAP
MAP All placed
23:14SECRET
SECRET Nope, not gonna reveal more... Too spoiler sensitive!
23:14TRANSFER
TRANSFER The sprite of a very important thing that will need to be in this place
23:13FUCKYOU
FUCKYOU Just at the moment I needed it most
23:12FUCKYOU
FUCKYOU Stach crashed
23:01STATUS
STATUS Let's see now!
23:00STATUS
STATUS I love it when a plan comes together!
23:00CONFIRMED
CONFIRMED Just as expected
22:54TEST
TEST Well?
22:54SASKIA
SASKIA Temporary script... All the boss will do (for now) is disappear, reward you with a travel emblem and open the door.... The actual fight is a later concern!
22:51TODO
TODO Queued for next session: The Sanctuary
22:51NOTE
NOTE Boss itself will crash the game (for now)
22:51DONE
DONE Subcorridor (boss)
22:50CLOSED
22:50CLOSED
22:34TEST
TEST Take IV
22:34NOTE
NOTE I suppose this is what keeps me busy!
22:33FIXED
FIXED Incorrect Wind Setting
22:23TEST
TEST Take III
22:23FIXED
FIXED Syntax error
22:19TEST
TEST Rebecca Take II
22:18FIXED
FIXED Done
22:18STUPIDITY
STUPIDITY I forgot an important script update
22:07TEST
TEST And let's see if I can reach that room
22:07MAP
MAP Also the room of the boss, has been created
22:06STATUS
STATUS Contrary to what I normally do, I'll now set the game to the meeting with the boss... And even allow myself to skip that boss to get things done.... The complexity of this dungeon makes this the more efficient road
21:43CONFIRMED
CONFIRMED Everything works the way it should
21:36TEST
TEST Take I
21:35NOTE
NOTE This should also trigger the doors in the hall, however that is for now set to crash the game
21:35TECHNO
TECHNO The room is designed that it should just work on all the map file itself contains
21:35LINK
LINK Linked to the corridor
21:35MAP
MAP Kirana's bed room
21:06STATUS
STATUS And when it comes to the Order of Onyx bedrooms, that only leaves.... Kirana
21:05CONFIRMED
CONFIRMED All is fine now
21:01TEST
TEST Well, let's get to it, then!
21:01NOTE
NOTE And yeah, and so against all expectations a take II will be required.... Sigh!
21:01FIXED
FIXED Bad Blockmap settings
20:55TEST
TEST Let's see if it works!
20:55MAP
MAP Aldarus' bedroom
20:46STATUS
STATUS Well Aldarus' room should not be that much of an issue....
20:09NOTE
NOTE (Well actually past dinner time)
20:09NOTE
NOTE But before that I first need a break, and some food.... It's dinner time
20:08STATUS
STATUS The next stop is Aldarus
20:07VERIFIED
VERIFIED As the achievement timer did mess things a bit up, I had to do a manual checkup on the log (thank goodness the system saves that log), and I could verify things work the way they should
20:05CONFIRMED
CONFIRMED Works!
19:46TEST
TEST Scyndi Take III
19:46BUG
BUG For some reason Kthura didn't crash on this, which is something that deserves my attention, as that HAD to happen!
19:46FIXED
FIXED Dupe tag
19:34TEST
TEST Take II
19:34FIXED
FIXED That should be fixed now
19:34BUG
BUG It seems that the puzzle did not properly initiate
19:30TEST
TEST One way to find out!

Take I

19:30STATUS
STATUS Does it, or doesn't it work?
19:29REMOVED
REMOVED Obsolute Switch method.... Since Rondomo's switch is immediately activated when the memory puzzle has been solved....
19:29LINK
LINK Memory script linked to the map
19:26LINK
LINK Link to Memory library
19:25MAPSCRIPT
MAPSCRIPT Set up the methods that should work out the memory puzzle
19:19TODO
TODO Natural break
19:19CONFIRMED
CONFIRMED That works!
19:14TEST
TEST So let's find out!
19:14NOTE
NOTE Here is another memory puzzle, but it's not yet activated.... The memory puzzle uses a specific set up library, but I don't remember in full how it works (mind you), so for now all memory plates touched will crash the game..... I first want to know for sure if the link between the room and the corridor works, since that's also a delicate piece of work in this place.
19:12MAP
MAP I have created Rondomo's bedroom
18:57KTHURA
KTHURA I used my hacking tool to tag them... That was the quicker way to go
18:56MAP
MAP Memory Spots placed for Rondomo's bedroom
18:51STUDY
STUDY Tag Study for Memory
18:50STATUS
STATUS Next room: Rondom's Bed room
18:45NOTE
NOTE So far everything appears to be working
18:16TEST
TEST Take V
18:16VOID
VOID Little issue
18:08TEST
TEST Take IV
18:08FIXED
FIXED Brendor Another Syntax error
18:08FIXED
FIXED Syntax error
18:03TEST
TEST Take III
18:03FIXED
FIXED Syntax error
18:00TEST
TEST Take II
18:00FIXED
FIXED Faulty code
17:54TEST
TEST Take I
17:54STATUS
STATUS Let's put it all to da test!
17:53LINK
LINK This should automatically link all switches to their respective script functions as soon as they are created
17:53MAPSCRIPT
MAPSCRIPT Switch functions
17:51SCRIPT
SCRIPT Basis for the switch script
17:41MAP
MAP Jeracko's room
17:31STATUS
STATUS Next stop - Jeracko's bedroom - #174
17:29CLOSED
16:51TEST
TEST Before I close #173 a test is in order
16:51LINK
LINK The rooms should now be linked together
16:51MAP
MAP Area 004
16:41LINK
LINK KettingKaart() placed in the mapscript for the keep
16:40MAP
MAP Tag for link to Dzgjymza's bedroom
16:39STUDY
STUDY Tag work in Red Dragon cave.... Hey mind you, I can't memorize EVERYTHING
16:24CONFIRMED
CONFIRMED All clear!
16:20TEST
TEST Second Take
16:19FIXED
FIXED Blockmap fault
16:14TEST
TEST A little test *is* in order!
16:14LINK
LINK Link to the corridor established
16:14MAP
MAP Irravonia Wanda's room
16:10TECHNO
TECHNO But I made a library out of the system that does it for the red dragon cave for a reason!
16:09NOTE
NOTE The link to Wanda's bedroom is easy.... Just cheat with Next and Prev.... The other rooms will be harder
16:08FIXED
FIXED Broken comment message (caused an issue not to close properly)
16:06CLOSED
16:06CONFIRMED
CONFIRMED Fix on non-working link back to lobby!
16:05CONFIRMED
CONFIRMED Works!
16:01TEST
TEST So here goes!
16:01NOTE
NOTE But not yet tested
16:01DONE
16:01CLOSED
15:49ENHANCEMENT
ENHANCEMENT TQMG now has HSV support
14:35CONFIRMED
CONFIRMED Room Headings work!
14:35FIXED
FIXED Link back to Lobby didn't work
14:27TEST
TEST Take III
14:27STUPIDITY
STUPIDITY I really must pay attention, I know!
14:27FIXED
FIXED Another code typo
14:24TEST
TEST Take II
14:24FIXED
FIXED Code typo
14:18TEST
TEST Take I
14:18STATUS
STATUS THIS may cause some trouble, but here goes.....
14:18DONE
DONE Kamer Headings
14:03CONFIRMED
CONFIRMED All good!
13:59TEST
TEST Take 2
13:59FIXED
FIXED Backlink wasn't working
13:53TEST
TEST Eric Take 1
13:53NOTE
NOTE None of the doors to the bed rooms work yet!
13:53MAP
MAP Area 002
12:45CONFIRMED
CONFIRMED It works now! Good!
12:37TEST
TEST Take C
12:37FIXED
FIXED ....
12:37STUPIDITY
STUPIDITY Forgot to mark the start spot
12:33TEST
TEST Take B
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