1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
10:01:15FIXED
FIXED Index order
09:56:49TEST
TEST Take MDXVI
09:56:48VOID
VOID FuckArray class
09:52:17ART
ART I did need the Green jewel art, so I transferred that
00:37:50STATUS
STATUS Well, now is not the time, but it's clear the entire Multi Array library is completely messed up. Data is either not stored or read out (or both) the way it should.

That much is certain!

00:34:02TEST
TEST Take MDXV
00:34:01FIXED
FIXED Typo
00:32:29TEST
TEST Take MDXIV
00:32:28DEBUG
DEBUG MOAR DEBUG!
00:26:47TEST
TEST Take MDXIII
00:26:46DEBUG
DEBUG Why is the checker acting up on me?
00:22:34TEST
TEST Take MDXII
00:22:30REMOVED
REMOVED The old version would memorize the switches, but I don't see much need for that,anymore.More trouble than it's worth!
00:19:33TEST
TEST Take MDXI
00:19:32CODEROT
CODEROTThis time in the MapScript
00:16:59TEST
TEST Take MDX
00:16:58FUCKYOU
FUCKYOU It never ends!
00:16:07TEST
TEST Irravonia, daughter of TephondarTake MDIX
00:16:07FUCKYOU
FUCKYOU Another?
00:15:20TEST
TEST Take MDVIII
00:15:19VOID
VOID Conflict
00:14:13TEST
TEST Take MDVII
00:14:10CODEROT
CODEROTClickable creation fuck
00:10:47TEST
TEST Take MDVI
00:10:46CODEROT
CODEROTInterstate outdated
00:02:57FUCKYOU
FUCKYOU Take MDV
00:02:55FUCKYOU
FUCKYOU Stuff well now?
00:02:43FUCKYOU
FUCKYOU Repacked
00:01:20FUCKYOU
FUCKYOU Nothing happened. Linux fuck you!
- = 22 Apr 2025 = -
23:59:06BASH
BASH Take MDIV
23:59:01VOID
VOID Conflicts
23:57:44TEST
TEST Take MDIII
23:57:42FIXED
FIXED Wrong Tex
23:37:49FIXED
FIXED Fuck that. All source Kthura overwritten by compiled version. No matter, that's easily fixed.
23:37:27GENERATION
GENERATION Take MDII
23:31:38CODE::BLOCKS
CODE::BLOCKSI hope I solved the issue causing CODE::BLOCKS to give me an empty project all the time.
23:31:12C++
C++I've made a few changes to the map compiler. The animated chests were not the way it should be.
23:01:43TEST
TEST Take MDI
23:01:43REMOVED
REMOVED "end" that was no longer allowed
23:01:00TEST
TEST Take MD
23:00:58FIXED
FIXED Rebecca's combat gauge icon should now have the proper hotspot
23:00:32SPELLANI
SPELLANI Flame
22:02:11TEST
TEST Eric SylvertinTake MCDXCIX
22:02:10ART
ART Transfer Torch
21:59:56TEST
TEST Take MCDXCVIII
21:59:55STUPIDITY
STUPIDITY Idiot!
21:51:06VOID
VOID Take MCDXCVII
21:51:02VOID
VOID Non-existent error
21:45:42TEST
TEST Take MCDXCVI
21:45:33CODEROT
CODEROTMore crap like that
21:44:08TEST
TEST Take MCDXCV
21:44:06CODEROT
CODEROTOutdated Kthura calls
21:40:56TEST
TEST Take MCDXCIV
21:40:55REMOVED
REMOVED "end" where it was no longer permitted
21:39:56TEST
TEST Take MCDXCIII
21:39:55CODEROT
CODEROT"self" where it was no longer permitted
21:38:22TEST
TEST Take MCDXCII
21:38:18CODEROT
CODEROTNo longer allowed "end"
21:37:51FIXED
FIXED 404
21:34:58TEST
TEST Take MCDXCI
21:34:57ARENA
ARENA Exam rules (and the "Dungeon" Template).
21:10:47CHARACTER
CHARACTER Take MCDXC
21:10:44CHARACTER
CHARACTER Rebecca should start with full HP and VIT
21:06:22TEST
TEST Take MCDLXXXIX
21:06:22BASH
BASH Build Scyndi Resource File
21:06:20LUA
LUA Will this work then?
21:05:10TEST
TEST Take MCDLXXXVIII
21:05:01BASH
BASH AziellaBuild Scyndi Resource File
21:04:51FIXED
FIXED Syntax error in Scyndi Core Script
21:03:57TEST
TEST Take MCDLXXXVII
21:03:55SCYNDI
SCYNDI__CALL
20:57:28BASH
BASH Build Scyndi Resource File
20:57:23LUA
LUA A small modification here!
20:51:11TEST
TEST Take MCDLXXXVI
20:51:10FIXED
FIXED ?
20:50:15TEST
TEST Take MCDLXXXV
20:50:12FIXED
FIXED Bad definition?
20:47:36TEST
TEST Take MCDLXXXIV
20:47:35LINK
LINK Sys
20:46:17TEST
TEST Take MCDLXXXIII
20:46:16LINK
LINK Need
20:45:33TEST
TEST Take MCDLXXXII
20:45:30CODEROT
CODEROTOld NIL style module not properly converted
20:44:41TEST
TEST Take MCDLXXXI
20:44:39SCYNDI
SCYNDIThe Headless Horseman needs a head
20:43:42TEST
TEST Take MCDLXXX
20:43:40SCYNDI
SCYNDI
#Accept RENC
20:42:44TEST
TEST Take MCDLXXIX
20:42:41SCYNDI
SCYNDI
#Accept SetAlpha
20:06:05TEST
TEST Take MCDLXXVIII
20:06:02REMOVED
REMOVED Another round of that
18:55:26TEST
TEST Take MCDLXXVII
18:55:19REMOVED
REMOVED AziellaMerya the MagpieUnwanted "self"
18:54:08TEST
TEST Take MCDLXXVI
18:54:05FIXED
FIXED Merya the MagpieCode typo
18:52:21TEST
TEST Take MCDLXXV
18:52:16STATUS
STATUS DernorWell, I guess now is the time to get this to the test!
18:00:05CHARACTER
CHARACTER Will: Rebecca (Strike Streak)
17:48:07CHARACTER
CHARACTER Rebecca SlyvertinBy the way, the picture to the left is what Rebecca actually looks like!
17:47:34CHARACTER
CHARACTER Skill Up: Rebecca
17:30:39CHARACTER
CHARACTER Scyndi ScorpioPersonal Action: Rebecca
17:22:31CHARACTER
CHARACTER Ability list: Rebecca
17:15:47CHARACTER
CHARACTER BrendorCreate: Rebecca
17:08:16STATUS
STATUS So far so good, but I'm not there YET!
17:07:19CODEROT
CODEROTIrravonia, daughter of Tephondarfor-do
17:05:47TEST
TEST Take MCDLXXIV
17:05:42CODEROT
CODEROTEric Sylvertin"string" -> "lstring"
17:05:03TEST
TEST Take MCDLXXIII
17:05:01LINK
LINK Music
16:54:00TEST
TEST Take MCDLXXII
16:53:59FIXED
FIXED Syntax error
16:53:34TEST
TEST Take MCDLXXI
16:53:30FIXED
FIXED Init issues
16:51:48MUSIC
MUSIC "Spy vs. Spy" by Matt McFarland transferred.
16:46:40MUSIC
MUSIC "Dramantic (Rebecca's Theme)" by Widzy transferred
16:26:32TEST
TEST Take MCDLXX
16:26:30CODEROT
CODEROTOld syntax vs. new
16:11:22SCYNDI
SCYNDIDernorTake MCDLXIX
16:11:19FIXED
FIXED ANOTHER 404
16:10:14SCYNDI
SCYNDITake MCDLXVIII
16:10:12FIXED
FIXED 404
16:09:41SCYNDI
SCYNDITake MCDLXVII
16:09:36SCYNDI
SCYNDII've been adapting the script for the Exam Ruins. Please note, as some assets are missing and a new character (Rebecca) joins the party here, most of the tests done now will be just quick compilation tests, but not actual runtime tests.
00:04:51TEST
TEST Take MCDLXVI
00:04:50FIXED
FIXED Fuck it!
00:02:39TEST
TEST Take MCDLXV
00:02:37CODEROT
CODEROTfor-do
- = 21 Apr 2025 = -
23:52:26TEST
TEST Take MCDLXIV
23:52:25FIXED
FIXED This also fixes some missing character settings on both Eric AND Irravonia
23:52:04SCYNDI
SCYNDIMissing script brought in
23:39:40TEST
TEST Take MCDLXIII
23:37:06TEST
TEST Take MCDLXII
23:37:06REMOVED
REMOVED Bad "end"
23:21:20HUH
HUH Take MCDLXI
23:21:18HUH
HUH How that that character get replaced?
23:19:19TEST
TEST Take MCDLX
23:19:17NOTE
NOTE I feel I'm gonna need the healing stuff pretty soon, so the sooner this works, the better, eh?
23:18:54SPELLANI
SPELLANI Sparkle
23:15:17CODEROT
CODEROT1 -> 0
23:06:08FUCKYOU
FUCKYOU Take MCDLIX
23:06:04FUCKYOU
FUCKYOU Another array issue?
22:53:03TEST
TEST Take MCDLVIII
22:53:01ART
ART Rebecca SlyvertinSeveral SpellAni Artwork Transferred
22:49:17TEST
TEST Take MCDLVII
22:49:16CODEROT
CODEROT:upper()
22:37:47TEST
TEST Take MCDLVI
22:37:42FIXED
FIXED Arrays start at zero now... Not one.
20:58:25VOID
VOID Take MCDLV
20:58:22VOID
VOID Eric's icon data
20:57:02VOID
VOID Init
20:54:17TEST
TEST Take MCDLIV
20:54:17REMOVED
REMOVED "End" in the way
20:53:27TEST
TEST Take MCDLIII
20:53:24SCYNDI
SCYNDI
#Accept Replace
20:52:56TEST
TEST Take MCDLII
20:52:55CODEROT
CODEROT"and"
20:52:00TEST
TEST Take MCDLI
20:51:42FIXED
FIXED 404
20:48:55TEST
TEST Take MCDL
20:48:30CODEROT
CODEROT#
20:46:57REMOVED
REMOVED Invalid "end"
20:43:25SPELLANI
SPELLANI Take MCDXLIX
20:43:21SPELLANI
SPELLANI Magic Missile
20:43:16SPELLANI
SPELLANI Projectile Template
20:12:30SITE
SITE Added tag SPELLANI
19:40:30CONVERT
CONVERT Take MCDXLVIII
19:35:04CONVERT
CONVERT LZMA could not be supported in C++ yet, so I have to unpack some old .JCR files (luckily I can still call the old Go version with WINE).
19:28:02TEST
TEST Scyndi ScorpioTake MCDXLVII
19:28:01CODEROT
CODEROT:upper() x2
19:26:52FIXED
FIXED "Double Eric"?
19:19:32TEST
TEST Take MCDXLVI
19:19:28BUG
BUG Issues with Autohelp
19:19:18CONFIRMED
CONFIRMED Yes!
19:14:39TEST
TEST Take MCDXLV
19:14:37FIXED
FIXED I think I found it
19:13:37TEST
TEST Take MCDXLIV
19:13:36SCYNDI
SCYNDI
#Accept CSayF
19:12:48DEBUG
DEBUG Take MCDXLIII
19:11:05FIXED
FIXED That will at least work things out for Irravonia, but the question is why it doesn't work that way for Eric
19:09:48TEST
TEST Take MCDXLII
19:09:46SCYNDI
SCYNDINew approach from scratch, but likely less work to maintain and also a lot more stable
18:55:28BUG
BUG Take MCDXLI
18:55:27BUG
BUG Stuff is not right. Eric gets an empty ability list and Irravonia's ability list even crashes the game.

Why is that? Let's add some debug crap!

18:49:39TEST
TEST Take MCDXL
18:49:34ART
ART Personal Action icons transferred
18:47:17TEST
TEST Take MCDXXXIX
18:34:56FIXED
FIXED "self" not needed in a module (NIL did require it, though).
18:33:45TEST
TEST Take MCDXXXVIII
18:33:44FIXED
FIXED ddef trouble
18:32:12TEST
TEST Take MCDXXXVII
18:32:11LINK
LINK Sys x2
18:31:07TEST
TEST Take MCDXXXVI
18:31:06FIXED
FIXED BrendorRandom fixes
18:25:07TEST
TEST Take MCDXXXV
18:25:06FUCKYOU
FUCKYOU Rukkie Fuckie
18:23:03TEST
TEST Take MCDXXXIV
18:23:02LINK
LINK Need
18:22:14TEST
TEST Take MCDXXXIII
18:22:13VOID
VOID LocExtern
18:20:38TEST
TEST Take MCDXXXII
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155