1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |
10:01:15 | FIXED |  Index order |
09:56:49 | TEST |  Take MDXVI |
09:56:48 | VOID |  FuckArray class |
09:52:17 | ART |  I did need the Green jewel art, so I transferred that |
00:37:50 | STATUS |  Well, now is not the time, but it's clear the entire Multi Array library is completely messed up. Data is either not stored or read out (or both) the way it should. That much is certain! |
00:34:02 | TEST |  Take MDXV |
00:34:01 | FIXED |  Typo |
00:32:29 | TEST |  Take MDXIV |
00:32:28 | DEBUG |  MOAR DEBUG! |
00:26:47 | TEST |  Take MDXIII |
00:26:46 | DEBUG |  Why is the checker acting up on me? |
00:22:34 | TEST |  Take MDXII |
00:22:30 | REMOVED |  The old version would memorize the switches, but I don't see much need for that,anymore.More trouble than it's worth! |
00:19:33 | TEST |  Take MDXI |
00:19:32 | CODEROT |  This time in the MapScript |
00:16:59 | TEST |  Take MDX |
00:16:58 | FUCKYOU |  It never ends! |
00:16:07 | TEST |  Take MDIX |
00:16:07 | FUCKYOU |  Another? |
00:15:20 | TEST |  Take MDVIII |
00:15:19 | VOID |  Conflict |
00:14:13 | TEST |  Take MDVII |
00:14:10 | CODEROT |  Clickable creation fuck |
00:10:47 | TEST |  Take MDVI |
00:10:46 | CODEROT |  Interstate outdated |
00:02:57 | FUCKYOU |  Take MDV |
00:02:55 | FUCKYOU |  Stuff well now? |
00:02:43 | FUCKYOU |  Repacked |
00:01:20 | FUCKYOU |  Nothing happened. Linux fuck you! |
- = 22 Apr 2025 = - |
23:59:06 | BASH |  Take MDIV |
23:59:01 | VOID |  Conflicts |
23:57:44 | TEST |  Take MDIII |
23:57:42 | FIXED |  Wrong Tex |
23:37:49 | FIXED |  Fuck that. All source Kthura overwritten by compiled version. No matter, that's easily fixed. |
23:37:27 | GENERATION |  Take MDII |
23:31:38 | CODE::BLOCKS |  I hope I solved the issue causing CODE::BLOCKS to give me an empty project all the time. |
23:31:12 | C++ |  I've made a few changes to the map compiler. The animated chests were not the way it should be. |
23:01:43 | TEST |  Take MDI |
23:01:43 | REMOVED |  "end" that was no longer allowed |
23:01:00 | TEST |  Take MD |
23:00:58 | FIXED |  Rebecca's combat gauge icon should now have the proper hotspot |
23:00:32 | SPELLANI |  Flame |
22:02:11 | TEST |  Take MCDXCIX |
22:02:10 | ART |  Transfer Torch |
21:59:56 | TEST |  Take MCDXCVIII |
21:59:55 | STUPIDITY |  Idiot! |
21:51:06 | VOID |  Take MCDXCVII |
21:51:02 | VOID |  Non-existent error |
21:45:42 | TEST |  Take MCDXCVI |
21:45:33 | CODEROT |  More crap like that |
21:44:08 | TEST |  Take MCDXCV |
21:44:06 | CODEROT |  Outdated Kthura calls |
21:40:56 | TEST |  Take MCDXCIV |
21:40:55 | REMOVED |  "end" where it was no longer permitted |
21:39:56 | TEST |  Take MCDXCIII |
21:39:55 | CODEROT |  "self" where it was no longer permitted |
21:38:22 | TEST |  Take MCDXCII |
21:38:18 | CODEROT |  No longer allowed "end" |
21:37:51 | FIXED |  404 |
21:34:58 | TEST |  Take MCDXCI |
21:34:57 | ARENA |  Exam rules (and the "Dungeon" Template). |
21:10:47 | CHARACTER |  Take MCDXC |
21:10:44 | CHARACTER |  Rebecca should start with full HP and VIT |
21:06:22 | TEST |  Take MCDLXXXIX |
21:06:22 | BASH |  Build Scyndi Resource File |
21:06:20 | LUA |  Will this work then? |
21:05:10 | TEST |  Take MCDLXXXVIII |
21:05:01 | BASH |  Build Scyndi Resource File |
21:04:51 | FIXED |  Syntax error in Scyndi Core Script |
21:03:57 | TEST |  Take MCDLXXXVII |
21:03:55 | SCYNDI |  __CALL |
20:57:28 | BASH |  Build Scyndi Resource File |
20:57:23 | LUA |  A small modification here! |
20:51:11 | TEST |  Take MCDLXXXVI |
20:51:10 | FIXED |  ? |
20:50:15 | TEST |  Take MCDLXXXV |
20:50:12 | FIXED |  Bad definition? |
20:47:36 | TEST |  Take MCDLXXXIV |
20:47:35 | LINK |  Sys |
20:46:17 | TEST |  Take MCDLXXXIII |
20:46:16 | LINK |  Need |
20:45:33 | TEST |  Take MCDLXXXII |
20:45:30 | CODEROT |  Old NIL style module not properly converted |
20:44:41 | TEST |  Take MCDLXXXI |
20:44:39 | SCYNDI |  The Headless Horseman needs a head |
20:43:42 | TEST |  Take MCDLXXX |
20:43:40 | SCYNDI |  #Accept RENC |
20:42:44 | TEST |  Take MCDLXXIX |
20:42:41 | SCYNDI |  #Accept SetAlpha |
20:06:05 | TEST |  Take MCDLXXVIII |
20:06:02 | REMOVED |  Another round of that |
18:55:26 | TEST |  Take MCDLXXVII |
18:55:19 | REMOVED | |
18:54:08 | TEST |  Take MCDLXXVI |
18:54:05 | FIXED |  Code typo |
18:52:21 | TEST |  Take MCDLXXV |
18:52:16 | STATUS |  Well, I guess now is the time to get this to the test! |
18:00:05 | CHARACTER |  Will: Rebecca (Strike Streak) |
17:48:07 | CHARACTER |  By the way, the picture to the left is what Rebecca actually looks like! |
17:47:34 | CHARACTER |  Skill Up: Rebecca |
17:30:39 | CHARACTER |  Personal Action: Rebecca |
17:22:31 | CHARACTER |  Ability list: Rebecca |
17:15:47 | CHARACTER |  Create: Rebecca |
17:08:16 | STATUS |  So far so good, but I'm not there YET! |
17:07:19 | CODEROT |   for-do |
17:05:47 | TEST |  Take MCDLXXIV |
17:05:42 | CODEROT |   "string" -> "lstring" |
17:05:03 | TEST |  Take MCDLXXIII |
17:05:01 | LINK |  Music |
16:54:00 | TEST |  Take MCDLXXII |
16:53:59 | FIXED |  Syntax error |
16:53:34 | TEST |  Take MCDLXXI |
16:53:30 | FIXED |  Init issues |
16:51:48 | MUSIC |  "Spy vs. Spy" by Matt McFarland transferred. |
16:46:40 | MUSIC |  "Dramantic (Rebecca's Theme)" by Widzy transferred |
16:26:32 | TEST |  Take MCDLXX |
16:26:30 | CODEROT |  Old syntax vs. new |
16:11:22 | SCYNDI |   Take MCDLXIX |
16:11:19 | FIXED |  ANOTHER 404 |
16:10:14 | SCYNDI |  Take MCDLXVIII |
16:10:12 | FIXED |  404 |
16:09:41 | SCYNDI |  Take MCDLXVII |
16:09:36 | SCYNDI |  I've been adapting the script for the Exam Ruins. Please note, as some assets are missing and a new character (Rebecca) joins the party here, most of the tests done now will be just quick compilation tests, but not actual runtime tests. |
00:04:51 | TEST |  Take MCDLXVI |
00:04:50 | FIXED |  Fuck it! |
00:02:39 | TEST |  Take MCDLXV |
00:02:37 | CODEROT |  for-do |
- = 21 Apr 2025 = - |
23:52:26 | TEST |  Take MCDLXIV |
23:52:25 | FIXED |  This also fixes some missing character settings on both Eric AND Irravonia |
23:52:04 | SCYNDI |  Missing script brought in |
23:39:40 | TEST |  Take MCDLXIII |
23:37:06 | TEST |  Take MCDLXII |
23:37:06 | REMOVED |  Bad "end" |
23:21:20 | HUH |  Take MCDLXI |
23:21:18 | HUH |  How that that character get replaced? |
23:19:19 | TEST |  Take MCDLX |
23:19:17 | NOTE |  I feel I'm gonna need the healing stuff pretty soon, so the sooner this works, the better, eh? |
23:18:54 | SPELLANI |  Sparkle |
23:15:17 | CODEROT |  1 -> 0 |
23:06:08 | FUCKYOU |  Take MCDLIX |
23:06:04 | FUCKYOU |  Another array issue? |
22:53:03 | TEST |  Take MCDLVIII |
22:53:01 | ART |  Several SpellAni Artwork Transferred |
22:49:17 | TEST |  Take MCDLVII |
22:49:16 | CODEROT |  :upper() |
22:37:47 | TEST |  Take MCDLVI |
22:37:42 | FIXED |  Arrays start at zero now... Not one. |
20:58:25 | VOID |  Take MCDLV |
20:58:22 | VOID |  Eric's icon data |
20:57:02 | VOID |  Init |
20:54:17 | TEST |  Take MCDLIV |
20:54:17 | REMOVED |  "End" in the way |
20:53:27 | TEST |  Take MCDLIII |
20:53:24 | SCYNDI |  #Accept Replace |
20:52:56 | TEST |  Take MCDLII |
20:52:55 | CODEROT |  "and" |
20:52:00 | TEST |  Take MCDLI |
20:51:42 | FIXED |  404 |
20:48:55 | TEST |  Take MCDL |
20:48:30 | CODEROT |  # |
20:46:57 | REMOVED |  Invalid "end" |
20:43:25 | SPELLANI |  Take MCDXLIX |
20:43:21 | SPELLANI |  Magic Missile |
20:43:16 | SPELLANI |  Projectile Template |
20:12:30 | SITE |  Added tag SPELLANI |
19:40:30 | CONVERT |  Take MCDXLVIII |
19:35:04 | CONVERT |  LZMA could not be supported in C++ yet, so I have to unpack some old .JCR files (luckily I can still call the old Go version with WINE). |
19:28:02 | TEST |  Take MCDXLVII |
19:28:01 | CODEROT |  :upper() x2 |
19:26:52 | FIXED |  "Double Eric"? |
19:19:32 | TEST |  Take MCDXLVI |
19:19:28 | BUG |  Issues with Autohelp |
19:19:18 | CONFIRMED |  Yes! |
19:14:39 | TEST |  Take MCDXLV |
19:14:37 | FIXED |  I think I found it |
19:13:37 | TEST |  Take MCDXLIV |
19:13:36 | SCYNDI |  #Accept CSayF |
19:12:48 | DEBUG |  Take MCDXLIII |
19:11:05 | FIXED |  That will at least work things out for Irravonia, but the question is why it doesn't work that way for Eric |
19:09:48 | TEST |  Take MCDXLII |
19:09:46 | SCYNDI |  New approach from scratch, but likely less work to maintain and also a lot more stable |
18:55:28 | BUG |  Take MCDXLI |
18:55:27 | BUG |  Stuff is not right. Eric gets an empty ability list and Irravonia's ability list even crashes the game. Why is that? Let's add some debug crap! |
18:49:39 | TEST |  Take MCDXL |
18:49:34 | ART |  Personal Action icons transferred |
18:47:17 | TEST |  Take MCDXXXIX |
18:34:56 | FIXED |  "self" not needed in a module (NIL did require it, though). |
18:33:45 | TEST |  Take MCDXXXVIII |
18:33:44 | FIXED |  ddef trouble |
18:32:12 | TEST |  Take MCDXXXVII |
18:32:11 | LINK |  Sys x2 |
18:31:07 | TEST |  Take MCDXXXVI |
18:31:06 | FIXED |  Random fixes |
18:25:07 | TEST |  Take MCDXXXV |
18:25:06 | FUCKYOU |  Rukkie Fuckie |
18:23:03 | TEST |  Take MCDXXXIV |
18:23:02 | LINK |  Need |
18:22:14 | TEST |  Take MCDXXXIII |
18:22:13 | VOID |  LocExtern |
18:20:38 | TEST |  Take MCDXXXII |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |