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10:57 | GITHUB | I've set up a plan board for this dungeon, as this is gonna be complicated |
10:37 | MAP | Area 000 Keep |
9:21 | NOTE | This was only the database that was adapted for all this.... There is no visual effect in the game, yet! |
9:21 | DATABASE | All existing trophies have been adapted for #169 |
9:15 | DATABASE | adaption for #169 |
9:13 | TODO | |
- = 30 Jun 2020 = - | ||
22:27 | TRANSFER | Scenario |
22:26 | MAP | I've brought some basics which will make designing the keep more easy..... The actual work is yet to begin, though! |
21:41 | TRANSFER | Textures Dzgjymza's keep |
21:30 | MUSIC | As in the original game, the music for the keep is "The Dread" by Kevin McLeod |
21:30 | CHECKED | Music for the keep |
21:22 | DONE | I've also brought the game into the state that makes it easier for me to get to work on Lord Dzgjymza's keep |
21:21 | CONFIRMED | It works |
20:59 | TEST | No idea if this is gonna work, but here goes nothing! |
20:59 | MAPSCRIPT | Leaving Underworld |
14:25 | TEST | Take II |
14:25 | FIXED | Unknown identifier |
14:22 | BUG | What SHOULD and what IS are always two different things |
14:18 | TEST | But I gotta test to make sure! |
14:18 | NOTE | Everything should work, except for the portal back to the main game..... |
12:28 | LINK | Achievement linked to map |
12:27 | MAP | Area 007 |
12:17 | LINK | Requiesce in pace |
12:17 | GAMEJOLT | Requiesce in pace |
12:17 | ACHIEVEMENT | Requiesce in pace |
12:00 | TEST | Take II |
12:00 | FIXED | I hope that Lethe cockroach is not fix for once and for all! |
12:00 | COCKROACH | Lethe |
11:55 | TEST | Take I |
11:55 | NOTE | Should not be any issue, but hey, ya never know.... |
11:55 | MAP | Area 006 |
- = 29 Jun 2020 = - | ||
21:00 | GAMEJOLT | Alpha updated |
20:59 | CONFIG | Update Backup Database |
20:59 | BACKUP | In the meantime I'll run the backup |
20:59 | STATUS | Time for a break! |
20:58 | FIXED | There shouldn't have been random encounters in the boss room, though |
20:58 | CONFIRMED | AT LAST! |
20:14 | TEST | Take XI |
19:43 | TEST | Take X |
19:43 | STUPIDITY | I forgot to mention Take IX, oh well |
19:43 | FIXED | I hope that is fixed now |
19:42 | COCKROACH | Lethe Fix ignored |
19:36 | NERF | Stuff |
19:21 | TEST | Take VIII |
19:21 | CONFIG | AI setup changed |
19:06 | TEST | Take VII |
19:06 | FIXED | Syntax error |
19:05 | TEST | Take VI |
18:08 | NOTE | I can only hope this fixes stuff |
18:08 | ART | Attack pose Rebecca |
17:58 | COCKROACH | The game keeps crashing on Rebecca's missing attack pose... Which is odd, but I guess I need to act now (It never crashed on that before) |
17:47 | DONE | AI reconfig |
17:10 | TEST | Take V |
17:08 | ABILITY | Meditation |
16:59 | TEST | Take IV |
16:59 | NERF | Too much |
16:54 | TEST | Take III |
16:54 | NOTE | This would NOT affect the easy mode, but it would affect the casual and the hard mode |
16:54 | FIXED | Configue script issue |
16:48 | TEST | Take II -- Super Valkyrie |
16:47 | DONE | And that takes care of that! |
15:21 | STATUS | And now I must take care of some "real-life" stuff... Yeah, I hate it.... but duty calls |
15:21 | NOTE | An important phone call came in the way |
15:20 | FIXED | Music error |
14:32 | TEST | Super Valkyrie |
14:32 | DONE | Break |
10:18 | BOSS | Super Valkyrie |
10:15 | LINK | Super Valkyrie |
10:14 | SASKIA | Super Valkyrie |
10:07 | MAPSCRIPT | Set up boss fight against the Super Valkyrie |
10:03 | MAP | area 005 |
- = 28 Jun 2020 = - | ||
21:41 | MAP | Area 004 |
18:30 | TEST | Take IX |
18:30 | STATUS | And my food is in the oven now, but that needs 30 minutes, but I need to feed myself too, eh? |
18:30 | STATUS | Must fixed if that's true, though |
18:27 | FIXED | I think I fixed it |
18:26 | COCKROACH | It still keeps refusing to work, but I see now what's happening |
18:21 | TEST | Take VIII |
18:21 | FIXED | ? Block map issue |
18:21 | FIXED | Dominance error |
18:15 | TEST | Take VII |
18:15 | FIXED | Wrong way |
18:10 | TEST | Take VI |
18:10 | FIXED | Case error |
17:57 | TEST | Take V |
17:57 | FIXED | And it should be fixed now... At least I hope so! |
17:56 | SOLVED | Aha, it's a directory error |
17:55 | BUG | There is however an issue with the scenario files |
17:54 | CONFIRMED | All parse errors accounted for |
17:49 | TEST | Take IV |
17:49 | FIXED | Misspelled function name |
17:46 | TEST | Take III |
17:45 | FIXED | Case error |
17:41 | TEST | Take II |
17:41 | FIXED | Code Typo |
17:35 | TEST | Take I |
17:35 | STATUS | The question is now.... DOES IT WORK? |
17:07 | LINK | Charon scripts |
17:07 | SASKIA | Charon |
17:05 | MAPSCRIPT | Start Charon |
16:40 | SCENARIO | Charon |
16:33 | MAPSCRIPT | Fine tuning some stuff |
16:29 | MAPSCRIPT | Preparational script... Does nothing yet, but the things to come are not possible to script without this crap! |
16:12 | MAP | Random Treasure.... I forgot about that... silly me |
16:12 | MAP | Charon's boat |
16:07 | ART | Charon's boat |
13:13 | UPDATED | |
13:13 | CLOSED | |
- = 27 Jun 2020 = - | ||
20:05 | TEST | Charon |
20:04 | NOTE | HIs boat is not there yet, and trying to talk to him will (for now) crash the game. |
20:04 | MAP | Charon placed on map |
20:04 | ART | Charon Backside |
20:01 | MAP | Charon's piers |
19:11 | NOTE | The sprite is based on this painting of Charon and his ferry by Alexander Litovchenko |
19:10 | ART | Sprite for Charon... Definitely not the best I've done,but it'll have to do |
11:37 | FAILURE | Okay, things apear to work again.... My work device was suddenly off-line for some reason... But the previous message could not have appeared if the issue wasn't properly fixed |
11:36 | TEST | ..... |
- = 26 Jun 2020 = - | ||
22:59 | FIXED | Ability list missing link |
22:50 | BACKUP | Running |
22:41 | STATUS | The stage is set for Charon.... This will also get me some work.... Oh, well... |
22:41 | NOTE | I will test if this ability works later, though |
22:40 | FIXED | Eric was supposed to unlock this ability after defeating the Kabi.... I forgot about that.... |
22:40 | ABILITY | Yggdrassil |
22:36 | FIXED | Blue Diamond Armor not in order |
22:34 | MYSTERY | And then, it suddenly doesn't happen anymore... Of course, there was never a reason for this to happen in the first place, but this is beyond odd... |
22:20 | TEST | Take VII |
22:13 | CONFIRMED | It DID confrim (and that's the good news) that the arena changes when entering area 002 |
22:05 | FIXED | Arena error |
21:56 | TEST | Take VI |
21:55 | TECHNO | I doubt this is it (the crash would have happened earlier if this was, but at this moment I have to sort out anything). |
21:55 | C# | I'm trying out if the issue is in the Draw method in the graphics API.... |
21:16 | TEST | Take V |
21:16 | FIXED | Syntax error |
21:12 | TEST | Take IV |
21:12 | FIXED | Tag error |
21:12 | TEST | Take III |
21:07 | COCKROACH | Apparently that is not what causes the .NET error (couldn't be.... Nothing can be... But it happens... for some non-existent reason). |
20:34 | TEST | Take II |
20:34 | STATUS | My food is in the grill, so this test can get in delay |
20:34 | NOTE | I cannot say however if this was the reason for the .NET error |
20:34 | FIXED | I did see a bug that needed fixing |
20:04 | TODO | Well first a shower, as I need this after a day like this! |
20:04 | HUH | .NET error in user code? Nothing could cause that to happen, and since these errors don't give any clarity, this is gonna be one hell of a job to sort out! |
19:57 | TEST | Take I |
19:57 | STATUS | And now to see if everything works up to the river Styx |
19:56 | MAP | Encounter data set |
19:10 | TECHNO | Nice to tell is that the arena is able to adept itself depending on the area you're in.... This because the start is a bit forest like and the rest are caves... This way, I got it all covered that this doesn't mess things up. |
19:10 | ARENA | Underworld |
18:57 | FOE | Restless Spirit |
18:47 | CONFIRMED | AT LAST! |
18:32 | TEST | Well, I've also set stuff to test stuff as soon as the repack has been completed |
18:30 | JCR6 | Rebuilding |
18:30 | FIXED | ? |
18:29 | COCKROACH | For some reason the ride of the valkyries refuses to get recognized |
18:18 | ABILITY | Drink with me from the river Lethe |
17:49 | CLOSED | |
17:46 | UPDATED | Jukebox data |
17:45 | JCR6 | I must repack the music resource as a result |
17:45 | FIXED | Error in file name "Ride of the Valkyries" |
17:39 | ACHIEVEMENT | Ritt der Walküre |
17:35 | SCRIPT | Lethe |
17:30 | FOE | Valkyrie |
17:26 | FIXED | A few issues with this devlog |
17:23 | JUDGMENT | Fantastico! |
17:14 | COSMETIC | Made scrolling faster |
17:13 | JUDGMENT | Almost there, but not quite |
17:06 | UPDATED | Versions |
17:06 | FAILURE | Console lag |
17:05 | FIXED | Code Typo |
17:01 | DONE | Scrolling should be working now.... |
16:37 | CONFIRMED | So far.... so good! |
16:32 | FIXED | X range mouse |
16:31 | FIXED | Wrong arrow |
16:26 | TEST | Let's see |
16:26 | SCRIPT | Arrows should appear now in the inventory if scrolling is possible at the given time |
14:59 | STATUS | So far, so good! |
14:53 | STATUS | Well the rebuild of the music package is done, so that means some testing can be done |
14:32 | DONE | Detection if scrolling can be done |
14:28 | COSMETIC | The numbers will also move now when hovering.... This to prevent confusion I had myself in the past |
14:24 | DONE | I tried to move the numbers of the items in stock a bit in order to prevent conflicts with the scroll arrows #49 |
14:20 | STATUS | Let's focus on #49 now as that is also very important |
14:19 | STATUS | As this can take awhile, perhaps I need to focus on a few other things in the meantime, which are also important |
14:18 | JCR6 | Repackaging Music Resource |
14:18 | FIXED | Packing Script |
14:18 | LUA | Adepted packing script |
14:07 | JUDGMENT | Sounds good enough for me |
14:07 | TEST | Audio test |
14:07 | MUSIC | I've been remastering this a little to be fit for the game, without taking up too much space |
13:44 | MUSIC | I found a free to use version of "Ritt der Walküren", in English known is "Ride of the Valkyries". I've a bit decided to mix Nordic mythology and Greek mythology.... The music is planned to be used during the boss fight against "Super Valkyrie" |
13:43 | ART | Valkyrie |
- = 25 Jun 2020 = - | ||
22:44 | MEDICAL | I easily get ill when I still do, you know |
22:44 | NOTE | It should be noted that tomorrow will likely be the hottest day of a heath wave, and like traditional in the Netherlands, it's gonna end in a thunderstorm.... There is no telling how my house will be as a result. I must take this into account, as when it's too hot, I cannot work, and I won't even try! |
22:43 | STATUS | I'll first get into adding random encounters (that is, after I had a break), and after that Charon will be added. I've taken a look at some existing artwork on him by ancient masters, and that wil be what I'll base my own on..... |
22:21 | CONFIRMED | Yup! Kthura did its magic! |
22:11 | TEST | Take II |
22:08 | NALA | Must be recompiled |
22:08 | KTHURA | Insert was not manipulatable by Lua and NIL.... Now it is |
22:01 | TEST | Not sure if that works, but we'll see |
22:00 | MAPSCRIPT | Water movement |
21:26 | NOTE | This will be where Charon will have to take you over the Styx, but.... Charon does not appear yet |
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