1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
12:07FIXED
FIXEDMusic issue between the two rounds
11:27STATUS
STATUSThere are still a few small cosmetic issues to be taken care off, but in the big picture... This looks alright
11:26JUDGMENT
JUDGMENTNot entirely happy, but this will have to do
11:01TEST
TESTFor that I need to make a test run, but this time without cheating (as I did so far, as testing the finishing would be undoable otherwise) and really as I would do if I were a player
11:00STATUS
STATUSMerya Now this sets the basis of the boss out right.... The trick is now to see if this boss is properly balanced... Especially for the final boss fight, this is very important!
10:59AI
AIA bit of expansion
10:53ABILITY
ABILITYMalification
10:49STATUS
STATUSAT LAST!
10:49STATUS
STATUSEverything works now.....
10:44TEST
TESTTake XX
10:38FIXED
FIXEDBug in the spell effect of Coup de Grace
10:38SOLVED
SOLVEDYup! That sleep really did me well.....
10:38TEST
TESTTake XIX
10:31DONE
DONEOrder of Onyx: Jeracko I've slept and hopefully I'll be able to squash that cockroach now!
1:25COCKROACH
COCKROACHI'll go to bed now.... THIS is gonna cost me my sleep if I try to solve this today
1:19TEST
TESTTake XVIII
1:19FUCKYOU
FUCKYOUCODE TYPO
1:15TEST
TESTTake XVII
1:15FIXED
FIXED????
1:09TEST
TESTTake XVI
1:09DEBUG
DEBUGLet's FORCE a few things
1:08FUCKYOU
FUCKYOUwhy doesn't it load Rebecca's will?
1:04TEST
TESTTake XV
1:03DEBUG
DEBUGExtra debug line must confirm this
1:03BUG
BUGRebecca's will non-existent... Or so the system says.... That's bullshit, as it is just present... I wonder what makes it say that...
0:52TEST
TESTTake XIV
0:52DEBUG
DEBUGAn extra line must provide some answers
0:51HUH
HUHIt gets stranger and stranger
0:33TEST
TESTDernor Take XIII
0:33FIXED
FIXEDGauge reset prevented Coup de Grace
0:23TEST
TESTTake XII
0:23FIXED
FIXED"Day of Judgment" too slow
0:21STATUS
STATUSYeah, we're drawing near th conclusion now!
0:21FIXED
FIXEDNext Act definition error on Coup de Grace
0:12TEST
TESTTake XI
0:12FIXED
FIXEDLittle fix in log
0:11FIXED
FIXEDCoup de Grace effect could turn enemies invincible, in stead of killing them instantly
0:10BOOST
BOOSTStat boost final boss
0:09FIXED
FIXEDWrong numbering HP check: Coup de Grace
0:04TEST
TESTTake X
0:04FUCKYOU
FUCKYOU...
- = 8 Jul 2020 = -
23:57TEST
TESTTake IX
23:57FIXED
FIXEDWrong tag for checking after attack
23:53COCKROACH
COCKROACHThe cancel cockroach died at last!
23:41TEST
TESTDernor Take IX
23:41DEBUG
DEBUGI need some more data on things, as this does not really look too good
23:40FIXED
FIXEDCockroach
23:10TEST
TESTTake VIII
23:10BOOST
BOOSTA bit of a stat workout.... The boss was really too weak
23:09DEBUG
DEBUGStat debug
23:07FIXED
FIXED Some stats were being a bit awkward... Probably because the Foe compiler ignores unset stats
23:01FIXED
FIXEDSilly syntax error
22:55TEST
TESTTake VII
22:55COSMETIC
COSMETICRebecca Will be better as far as this particular fight is concerned
22:55DONE
DONEA little arena change....
22:53FUCKYOU
FUCKYOUGRRR!
22:47TEST
TESTTake VI
22:47REMINDER
REMINDERI must (of course) not forget to deactivate that jump
22:46DEBUG
DEBUGI've set a quick jump... The fight will now start immediately... Makes testing quicker
22:43FIXED
FIXEDAI error
22:30TEST
TESTTake V
22:30STATUS
STATUSWell ready to resume the true business now... I think
22:30NOTE
NOTEI did this as Eric could learn new moves and that blocked my testing possibilities, but this crash and map fault complicated things even more...
22:29FAILURE
FAILUREThe missing Orc Rogue lead to a crash, preventing me to deal with the final boss
22:29FIXED
FIXEDParts of the dungeon suffered from visibility issues
22:28NOTE
NOTEI forgot about that one, and the game could crash on it, so....
22:28FOE
FOEOrc Rogue
22:20TEST
TESTTake VI
22:19FIXED
FIXEDSyntax error
22:11TEST
TESTTake V
22:10VOID
VOIDThat voids another NIL issue
22:01DONE
DONEAll templates now have a unique name to prevent NIL from complaining about silly things
21:56TEST
TESTTake IV
21:56VOID
VOIDNIL syntax issue
21:52TEST
TESTTake III
21:52FIXED
FIXEDOh well.....
21:48TEST
TESTTake II
21:47FIXED
FIXEDCode typo
21:47CONFIRMED
CONFIRMEDScyndi Alias works
21:36TEST
TESTWish me luck...

Take I

21:35STATUS
STATUSRebecca Strictly speaking everything should be ready for testing now... I *DO* expect trouble....
21:31MAPSCRIPT
MAPSCRIPTBoss start up configuration
21:22NOTE
NOTEIf this all works, then scripting Rebecca's "strike streak" should be easy, although this can still be a bit bothersome!
21:21SCRIPT
SCRIPTCoup De Grace effect
21:19ABILITY
ABILITYCoup De Grace
21:17CHARACTER
CHARACTERSet up done for Eric's "Coup de Grace"
20:59BUBBLE
BUBBLEAlias will
20:53LINK
LINKLinked to Blue Moon
20:52LINK
LINKLinked to the oathkeeper
20:50LINK
LINKLinked it to the general attack
20:47DATABASE
DATABASETriggerAfterAttack in the ability database
20:12BOSS
BOSSFinal Boss Round #2!
19:55STATUS
STATUSWell, a lot of stuff is in order now.... but a few more vital things do have to be taken care of....
17:33SCRIPT
SCRIPTStart up statistics for the final boss round #2!
17:27AI
AIRound #2!
17:23ABILITY
ABILITYDay of Judgment
17:23ABILITY
ABILITYUltra Charge
15:43STATUS
STATUSBut, I'm gonna take a break first!
15:43STATUS
STATUSNext stop.... Round #2!
15:27TEST
TESTTake XIV
15:27DONE
DONEA few minor things
15:11TEST
TESTTake XIII
15:11FAILURE
FAILUREBuild Error
15:09TEST
TESTBrendor Take XII
15:08FIXED
FIXEDI think I tackled this issue
15:04TEST
TESTTake XI
15:04DEBUG
DEBUGLet's get into the deep of this with some extra debug lines
15:03HUH
HUHThis cannot be happening unless no targets are set....
14:55TEST
TESTAnd let's start take X
14:54GO
GOLet's rebuild that then.... :-/
14:53HUH
HUHWhy did my "SwapKill" tool disappear?
14:51TEST
TESTTake X
14:51FIXED
FIXEDMore lack of "self"
14:47TEST
TESTTake IX
14:47FIXED
FIXEDClass call fault
14:40TEST
TESTTake VIII
14:40FIXED
FIXEDSyntax error
14:35TEST
TESTTake VII
14:33NOTE
NOTE(Would not be any better than Lua, so shut it!)
14:33FAILURE
FAILUREI HATE this about NIL
14:33FIXED
FIXEDLack of "self"
14:29TEST
TESTTake VI
14:29FIXED
FIXEDCorrection fault
14:25BOOST
BOOSTA bit more AP for Irravonia to start combat with, and the new game + can even double or triple that based on your chosen difficulty
14:16TEST
TESTTake V
14:16VOID
VOIDshit
14:12TEST
TESTTake IV
14:12FIXED
FIXEDFixed that!
14:12FUCKYOU
FUCKYOUIrravonia GRRR! Forgotten declaration!
14:09TEST
TESTTake III
14:09FIXED
FIXEDCrap
13:49TEST
TESTTake II
13:49FIXED
FIXEDReferrence typo
13:40TEST
TESTFinal Boss round #1!
13:40MAPSCRIPT
MAPSCRIPTFinal Boss round #1!
13:39CHECKED
CHECKEDMusic for round #1!
13:37MAPSCRIPT
MAPSCRIPTTurned off the skip boss macro
13:29BOSS
BOSSFinal Boss Round #1!
13:14AI
AIFinal Boss Round #1!
12:46STATUS
STATUSDzgjymza
12:45STATUS
STATUSI just need to make 100% I won't forget #195
12:44NOTE
12:44REMINDER
12:44TODO
- = 7 Jul 2020 = -
22:18UPDATED
22:17STATUS
STATUSAnd the boss fights themselves are a later concern, as I do need my rest!
22:14GENERATION
GENERATIONAnd let's "neg" that
22:14BUBBLE
BUBBLEQuick setting for round #1 final boss
22:04TEST
TESTAgain!
22:04FIXED
FIXEDI don't wanna talk about this!
21:52TEST
TESTQuick test
21:51LINK
LINKThat links the New Game + to the end of the game.... It's not yet tested if the New Game + properly starts, though, and that is not even my prime priority
21:51DONE
DONENew game + will now unlock when you defeat the final boss
21:45TRANSFER
TRANSFEREric Final boss graphic
20:24STATUS
STATUSThat leaves only the final boss fights themselves to take care of!
20:24CONFIRMED
CONFIRMEDIt all works
20:17FIXED
FIXEDError on "The End!"
20:10TEST
TESTTake IV
20:09COSMETIC
COSMETICA little music fix
20:01NALA
NALACompiling
20:01KTHURA
KTHURANo rotation support in Bubble? Let's fix that up
19:52TEST
TESTTake III
19:52FIXED
FIXEDCheckup fixes
19:48TEST
TESTTake II
19:48FIXED
FIXEDLack of "self"
19:43TEST
TESTTake I
19:43STATUS
STATUSTime to put all this to the test
19:42DONE
DONEThe Magic of Kthura set to work to cause the funny effect
19:32NOTE
NOTEThe Main Menu has NOT yet been adapted to this....
19:32DONE
DONENew Game + unlocked
19:24MAP
MAP"The End!"
19:22ART
ART"The End!"
19:10KTHURA
KTHURAAll thanks to the magic of Kthura.....
19:10SCENARIO
SCENARIOIt will now also be part of the scenario to make a little joke I couldn't do back then possible now...
19:10TRANSFER
TRANSFERLightning from Star Story.... I needed it for Scyndi's Mjölnir, anyway....
18:55MAP
MAPThe hubs for the final parts of the story!
18:48RECOVERED
RECOVEREDThe Frundarmon Dutch scenario.... (I hope)
16:48BACKUP
BACKUPWhile I'm resting I'll run the backup.... :)
16:46STATUS
STATUSAziella I'll be back later.... Stuff is going well.... But I need my breaks
16:46STATUS
STATUSThis stuff all works now
16:10STATUS
STATUSReal life stuff I had to handle
14:51TEST
TESTTake XI
14:51COSMETIC
COSMETICSlowed stuff down a bit, as this went waaaay too fast!
14:46TEST
TESTtake X
14:46FIXED
FIXEDDisclaimer and copyright repeated between every category
14:40TEST
TESTIX
14:40FIXED
FIXEDCalculation error
14:35TEST
TESTTake VIII
14:35TEST
TESTFixed Fixed it!
14:35TECHNO
TECHNOYup! Just what I thought!
14:34BUG
BUGAll I see is the logo,and the rest won't pop up.... But I THINK I already know WHY that is....
14:29TEST
TESTTake VII
14:19FIXED
FIXEDCase error
14:19STATUS
STATUSProgress is being made, but we're not there yet!
14:14TEST
TESTTake VI
14:14FIXED
FIXEDGoes without saying I fixed that
14:13STUPIDITY
STUPIDITYJust the woe of being a former BlitzMax coder :P
14:13STUPIDITY
STUPIDITYWrong class name....
13:52TEST
TESTTake V
13:52VOID
VOIDA little NIL issue?
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