1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
12:07 | FIXED | Music issue between the two rounds |
11:27 | STATUS | There are still a few small cosmetic issues to be taken care off, but in the big picture... This looks alright |
11:26 | JUDGMENT | Not entirely happy, but this will have to do |
11:01 | TEST | For that I need to make a test run, but this time without cheating (as I did so far, as testing the finishing would be undoable otherwise) and really as I would do if I were a player |
11:00 | STATUS | Now this sets the basis of the boss out right.... The trick is now to see if this boss is properly balanced... Especially for the final boss fight, this is very important! |
10:59 | AI | A bit of expansion |
10:53 | ABILITY | Malification |
10:49 | STATUS | AT LAST! |
10:49 | STATUS | Everything works now..... |
10:44 | TEST | Take XX |
10:38 | FIXED | Bug in the spell effect of Coup de Grace |
10:38 | SOLVED | Yup! That sleep really did me well..... |
10:38 | TEST | Take XIX |
10:31 | DONE | I've slept and hopefully I'll be able to squash that cockroach now! |
1:25 | COCKROACH | I'll go to bed now.... THIS is gonna cost me my sleep if I try to solve this today |
1:19 | TEST | Take XVIII |
1:19 | FUCKYOU | CODE TYPO |
1:15 | TEST | Take XVII |
1:15 | FIXED | ???? |
1:09 | TEST | Take XVI |
1:09 | DEBUG | Let's FORCE a few things |
1:08 | FUCKYOU | why doesn't it load Rebecca's will? |
1:04 | TEST | Take XV |
1:03 | DEBUG | Extra debug line must confirm this |
1:03 | BUG | Rebecca's will non-existent... Or so the system says.... That's bullshit, as it is just present... I wonder what makes it say that... |
0:52 | TEST | Take XIV |
0:52 | DEBUG | An extra line must provide some answers |
0:51 | HUH | It gets stranger and stranger |
0:33 | TEST | Take XIII |
0:33 | FIXED | Gauge reset prevented Coup de Grace |
0:23 | TEST | Take XII |
0:23 | FIXED | "Day of Judgment" too slow |
0:21 | STATUS | Yeah, we're drawing near th conclusion now! |
0:21 | FIXED | Next Act definition error on Coup de Grace |
0:12 | TEST | Take XI |
0:12 | FIXED | Little fix in log |
0:11 | FIXED | Coup de Grace effect could turn enemies invincible, in stead of killing them instantly |
0:10 | BOOST | Stat boost final boss |
0:09 | FIXED | Wrong numbering HP check: Coup de Grace |
0:04 | TEST | Take X |
0:04 | FUCKYOU | ... |
- = 8 Jul 2020 = - | ||
23:57 | TEST | Take IX |
23:57 | FIXED | Wrong tag for checking after attack |
23:53 | COCKROACH | The cancel cockroach died at last! |
23:41 | TEST | Take IX |
23:41 | DEBUG | I need some more data on things, as this does not really look too good |
23:40 | FIXED | Cockroach |
23:10 | TEST | Take VIII |
23:10 | BOOST | A bit of a stat workout.... The boss was really too weak |
23:09 | DEBUG | Stat debug |
23:07 | FIXED | Some stats were being a bit awkward... Probably because the Foe compiler ignores unset stats |
23:01 | FIXED | Silly syntax error |
22:55 | TEST | Take VII |
22:55 | COSMETIC | Will be better as far as this particular fight is concerned |
22:55 | DONE | A little arena change.... |
22:53 | FUCKYOU | GRRR! |
22:47 | TEST | Take VI |
22:47 | REMINDER | I must (of course) not forget to deactivate that jump |
22:46 | DEBUG | I've set a quick jump... The fight will now start immediately... Makes testing quicker |
22:43 | FIXED | AI error |
22:30 | TEST | Take V |
22:30 | STATUS | Well ready to resume the true business now... I think |
22:30 | NOTE | I did this as Eric could learn new moves and that blocked my testing possibilities, but this crash and map fault complicated things even more... |
22:29 | FAILURE | The missing Orc Rogue lead to a crash, preventing me to deal with the final boss |
22:29 | FIXED | Parts of the dungeon suffered from visibility issues |
22:28 | NOTE | I forgot about that one, and the game could crash on it, so.... |
22:28 | FOE | Orc Rogue |
22:20 | TEST | Take VI |
22:19 | FIXED | Syntax error |
22:11 | TEST | Take V |
22:10 | VOID | That voids another NIL issue |
22:01 | DONE | All templates now have a unique name to prevent NIL from complaining about silly things |
21:56 | TEST | Take IV |
21:56 | VOID | NIL syntax issue |
21:52 | TEST | Take III |
21:52 | FIXED | Oh well..... |
21:48 | TEST | Take II |
21:47 | FIXED | Code typo |
21:47 | CONFIRMED | Alias works |
21:36 | TEST | Wish me luck... Take I |
21:35 | STATUS | Strictly speaking everything should be ready for testing now... I *DO* expect trouble.... |
21:31 | MAPSCRIPT | Boss start up configuration |
21:22 | NOTE | If this all works, then scripting Rebecca's "strike streak" should be easy, although this can still be a bit bothersome! |
21:21 | SCRIPT | Coup De Grace effect |
21:19 | ABILITY | Coup De Grace |
21:17 | CHARACTER | Set up done for Eric's "Coup de Grace" |
20:59 | BUBBLE | Alias will |
20:53 | LINK | Linked to Blue Moon |
20:52 | LINK | Linked to the oathkeeper |
20:50 | LINK | Linked it to the general attack |
20:47 | DATABASE | TriggerAfterAttack in the ability database |
20:12 | BOSS | Final Boss Round #2! |
19:55 | STATUS | Well, a lot of stuff is in order now.... but a few more vital things do have to be taken care of.... |
17:33 | SCRIPT | Start up statistics for the final boss round #2! |
17:27 | AI | Round #2! |
17:23 | ABILITY | Day of Judgment |
17:23 | ABILITY | Ultra Charge |
15:43 | STATUS | But, I'm gonna take a break first! |
15:43 | STATUS | Next stop.... Round #2! |
15:27 | TEST | Take XIV |
15:27 | DONE | A few minor things |
15:11 | TEST | Take XIII |
15:11 | FAILURE | Build Error |
15:09 | TEST | Take XII |
15:08 | FIXED | I think I tackled this issue |
15:04 | TEST | Take XI |
15:04 | DEBUG | Let's get into the deep of this with some extra debug lines |
15:03 | HUH | This cannot be happening unless no targets are set.... |
14:55 | TEST | And let's start take X |
14:54 | GO | Let's rebuild that then.... :-/ |
14:53 | HUH | Why did my "SwapKill" tool disappear? |
14:51 | TEST | Take X |
14:51 | FIXED | More lack of "self" |
14:47 | TEST | Take IX |
14:47 | FIXED | Class call fault |
14:40 | TEST | Take VIII |
14:40 | FIXED | Syntax error |
14:35 | TEST | Take VII |
14:33 | NOTE | (Would not be any better than Lua, so shut it!) |
14:33 | FAILURE | I HATE this about NIL |
14:33 | FIXED | Lack of "self" |
14:29 | TEST | Take VI |
14:29 | FIXED | Correction fault |
14:25 | BOOST | A bit more AP for Irravonia to start combat with, and the new game + can even double or triple that based on your chosen difficulty |
14:16 | TEST | Take V |
14:16 | VOID | shit |
14:12 | TEST | Take IV |
14:12 | FIXED | Fixed that! |
14:12 | FUCKYOU | GRRR! Forgotten declaration! |
14:09 | TEST | Take III |
14:09 | FIXED | Crap |
13:49 | TEST | Take II |
13:49 | FIXED | Referrence typo |
13:40 | TEST | Final Boss round #1! |
13:40 | MAPSCRIPT | Final Boss round #1! |
13:39 | CHECKED | Music for round #1! |
13:37 | MAPSCRIPT | Turned off the skip boss macro |
13:29 | BOSS | Final Boss Round #1! |
13:14 | AI | Final Boss Round #1! |
12:46 | STATUS | Dzgjymza |
12:45 | STATUS | I just need to make 100% I won't forget #195 |
12:44 | NOTE | |
12:44 | REMINDER | |
12:44 | TODO | |
- = 7 Jul 2020 = - | ||
22:18 | UPDATED | |
22:17 | STATUS | And the boss fights themselves are a later concern, as I do need my rest! |
22:14 | GENERATION | And let's "neg" that |
22:14 | BUBBLE | Quick setting for round #1 final boss |
22:04 | TEST | Again! |
22:04 | FIXED | I don't wanna talk about this! |
21:52 | TEST | Quick test |
21:51 | LINK | That links the New Game + to the end of the game.... It's not yet tested if the New Game + properly starts, though, and that is not even my prime priority |
21:51 | DONE | New game + will now unlock when you defeat the final boss |
21:45 | TRANSFER | Final boss graphic |
20:24 | STATUS | That leaves only the final boss fights themselves to take care of! |
20:24 | CONFIRMED | It all works |
20:17 | FIXED | Error on "The End!" |
20:10 | TEST | Take IV |
20:09 | COSMETIC | A little music fix |
20:01 | NALA | Compiling |
20:01 | KTHURA | No rotation support in Bubble? Let's fix that up |
19:52 | TEST | Take III |
19:52 | FIXED | Checkup fixes |
19:48 | TEST | Take II |
19:48 | FIXED | Lack of "self" |
19:43 | TEST | Take I |
19:43 | STATUS | Time to put all this to the test |
19:42 | DONE | The Magic of Kthura set to work to cause the funny effect |
19:32 | NOTE | The Main Menu has NOT yet been adapted to this.... |
19:32 | DONE | New Game + unlocked |
19:24 | MAP | "The End!" |
19:22 | ART | "The End!" |
19:10 | KTHURA | All thanks to the magic of Kthura..... |
19:10 | SCENARIO | It will now also be part of the scenario to make a little joke I couldn't do back then possible now... |
19:10 | TRANSFER | Lightning from Star Story.... I needed it for Scyndi's Mjölnir, anyway.... |
18:55 | MAP | The hubs for the final parts of the story! |
18:48 | RECOVERED | The Frundarmon Dutch scenario.... (I hope) |
16:48 | BACKUP | While I'm resting I'll run the backup.... :) |
16:46 | STATUS | I'll be back later.... Stuff is going well.... But I need my breaks |
16:46 | STATUS | This stuff all works now |
16:10 | STATUS | Real life stuff I had to handle |
14:51 | TEST | Take XI |
14:51 | COSMETIC | Slowed stuff down a bit, as this went waaaay too fast! |
14:46 | TEST | take X |
14:46 | FIXED | Disclaimer and copyright repeated between every category |
14:40 | TEST | IX |
14:40 | FIXED | Calculation error |
14:35 | TEST | Take VIII |
14:35 | TEST | Fixed Fixed it! |
14:35 | TECHNO | Yup! Just what I thought! |
14:34 | BUG | All I see is the logo,and the rest won't pop up.... But I THINK I already know WHY that is.... |
14:29 | TEST | Take VII |
14:19 | FIXED | Case error |
14:19 | STATUS | Progress is being made, but we're not there yet! |
14:14 | TEST | Take VI |
14:14 | FIXED | Goes without saying I fixed that |
14:13 | STUPIDITY | Just the woe of being a former BlitzMax coder :P |
14:13 | STUPIDITY | Wrong class name.... |
13:52 | TEST | Take V |
13:52 | VOID | A little NIL issue? |
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