1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |
12:40:36 | C++ |  Take MDCCCLVIII |
12:40:34 | C++ |  Scope issue fixed |
12:36:17 | C++ |  Take MDCCCLVII |
12:36:12 | C++ |  I hate case sensitivity |
12:28:50 | C++ |  Take MDCCCLVI |
12:28:48 | C++ |  Wrong identifier |
12:24:57 | C++ |  Take MDCCCLV |
12:24:56 | C++ |  Scheisse |
12:24:29 | C++ |  Take MDCCCLIV |
12:24:23 | C++ |  Namespace |
12:11:56 | C++ |   Take MDCCCLIII |
12:11:56 | C++ |  More case dyslexia |
12:11:30 | CODE::BLOCKS |  Take MDCCCLII |
12:11:27 | C++ |  Case fuck |
12:10:49 | CODE::BLOCKS |  Take MDCCCLI |
12:10:44 | RECOVER |  Luckily I could recover this thanks to GitHub, but I hope I didn't have any unpushed changes.... |
12:10:00 | HUH |  WTF? The HTML code of this very log magically found its way into the source code on my JQL driver.... How is that possible. |
12:09:32 | CODE::BLOCKS |  Take MDCCCL |
12:09:24 | C++ |  Kthura workout |
11:11:37 | STATUS |  I ain't happy with this one, but I guess I already know why I had that feature in the C# version of Kthura. I guess it won't be a bad idea to implement in the Slyvina framework version. |
11:07:59 | TEST |  Take MDCCCXLIX |
11:07:57 | LINK |  Kthura |
11:06:56 | TEST |  Take MDCCCXLVIII |
11:06:55 | REMOVED |  Bad Kthura file |
11:05:18 | TEST |  Take MDCCCXLVII |
10:37:43 | MAPSCRIPT |  Xenor |
10:25:23 | KTHURA |  Blockmap issues taken care of |
10:25:16 | KTHURA |  Transfer Xenor (town) |
09:26:37 | STATUS |  I *HATE* towns in RPG games |
00:38:54 | MUSIC |  Transferred "Oregon" by Wicky77 |
- = 29 Apr 2025 = - |
23:00:04 | TEST |  Take MDCCCXLVI |
23:00:03 | CODEROT |  Anyway |
22:57:50 | TEST |  Take MDCCCXLV |
22:57:47 | MAPSCRIPT |  CrossRoads |
22:48:05 | TEST |  Take MDCCCXLIV |
22:48:02 | VOID |  Blockmap issues on the CrossRoads |
22:39:10 | TEST |  Take MDCCCXLIII |
22:39:08 | TECHNO |  It has to do with some differences in SCI and NALA and not the best way to go with these scripts in the first place |
22:37:47 | ABILITY |  I had to cheat around with a few abilities for Eric |
22:37:46 | SITE |  Added tag ABILITY |
20:45:57 | TEST |  Take MDCCCXLII |
20:45:54 | FUCKYOU |  Why does nothing happen? |
20:43:54 | TEST |  Take MDCCCXLI |
20:43:53 | FIXED |  Party not restored after Red Dragon |
20:34:27 | FUCKYOU |  Take MDCCCXL |
20:34:23 | COCKROACH |  the WIPE feature keeps crashing the game |
20:27:32 | TEST |  Take MDCCCXXXIX |
20:27:32 | CODEROT |  Not allowed 'end' |
20:21:53 | TEST |  Take MDCCCXXXVIII |
20:21:52 | VOID |  Whatever |
20:21:16 | TEST |  Take MDCCCXXXVII |
20:21:15 | CODEROT |  "end" no longer allowed |
20:20:19 | TEST |  Take MDCCCXXXVI |
20:07:27 | SPELLANI |  freeze |
20:00:15 | TEST |  Take MDCCCXXXV |
20:00:13 | VOID |  Cockroach |
19:54:26 | TEST |  Take MDCCCXXXIV |
19:54:25 | VOID |  404 |
19:46:52 | TEST |  Take MDCCCXXXIII |
19:46:25 | VOID |  Fatal table all on same pointer |
19:44:34 | FIXED |  Learning moves in which self is target didn't work |
19:28:31 | TEST |  Take MDCCCXXXII |
19:28:30 | COCKROACH |  What? |
19:26:57 | TEST |  Take MDCCCXXXI |
19:26:55 | FIXED |  Some map issues |
19:23:27 | TEST |  Take MDCCCXXX |
19:16:28 | TEST |  Take MDCCCXXIX |
19:16:27 | FIXED | |
16:32:50 | DEBUG |  Take MDCCCXXVIII |
16:32:48 | NERF |  Ow-kay |
16:31:50 | DEBUG |  Take MDCCCXXVII |
16:31:44 | DEBUG |  Attack values are still a bit odd. |
16:14:08 | TEST |  Take MDCCCXXVI |
16:14:07 | FUCKYOU |  Syntax fuck |
16:12:40 | TEST |  Take MDCCCXXV |
16:12:39 | STATUS |  Time to resume the action |
- = 28 Apr 2025 = - |
23:29:03 | NERF |  A few nerfs applies |
23:29:02 | SITE |  Added tag NERF |
23:27:49 | INVESTIGATION |  It's odd that a magical attack only does 1 or 2 HP on an enemy with only 1(!!!) point of resistance |
23:24:46 | FUCKYOU |  Crash on ability of Eric's |
22:53:43 | TEST |  Take MDCCCXXIV |
22:53:42 | CODEROT |  Progress, at least. And the coderot is DrawText() |
22:51:30 | DEBUG |  Take MDCCCXXIII |
22:51:29 | FORCE |  will this work? |
22:50:03 | DEBUG |  Take MDCCCXXII |
22:49:57 | DEBUG |  GREP debug |
22:48:27 | DEBUG |  Take MDCCCXXI |
22:48:25 | DEBUG |  How can this happen? |
22:45:34 | TEST |  Take MDCCCXX |
22:45:34 | FIXED |  Puzzle immediately counted as correct |
22:44:24 | TEST |  Take MDCCCXIX |
22:44:23 | LINK |  Sys |
22:43:58 | TEST |  Take MDCCCXVIII |
22:43:57 | VOID |  ??? |
22:42:02 | TEST |  Take MDCCCXVII |
22:42:01 | DUMMIED |  Dev |
22:40:38 | TEST |  Take MDCCCXVI |
22:40:37 | CODEROT |  More crap |
22:39:08 | TEST |  Take MDCCCXV |
22:39:07 | CODEROT |  Another Init Scope Required |
22:38:34 | TEST |  Take MDCCCXIV |
22:38:34 | CODEROT |  "boolean" no longer a keyword. Only "bool" will count |
22:37:49 | TEST |  Take MDCCCXIII |
22:37:48 | CODEROT |  Init scope required |
22:35:45 | TEST |  Take MDCCCXII |
22:35:43 | SCYNDI |  Red Dragon Puzzle |
22:28:53 | TEST |  Take MDCCCXI |
22:28:53 | FUCKYOU |  Fuck it! |
22:28:15 | TEST |  Take MDCCCX |
22:28:14 | VOID |  trouble |
21:36:35 | TEST |  Take MDCCCIX |
21:36:34 | FUCKYOU |  Syntax crap! |
21:35:46 | TEST |  Take MDCCCVIII |
21:35:45 | FUCKYOU |  ... |
21:35:18 | TEST |  Take MDCCCVII |
21:35:17 | VOID |  Dirty code straight from the bottom of the cesspool |
21:22:07 | TEST |  Take MDCCCVI |
21:22:07 | FIXED |  Illegal Function call |
21:20:01 | TEST |  Take MDCCCV |
21:20:00 | CODEROT |  This way then? |
21:17:18 | TEST |  Take MDCCCIV |
21:17:17 | CODEROT |  Each |
21:15:49 | TEST |  Take MDCCCIII |
21:15:48 | FIXED |  A few Kthura setups (code rot actually) |
21:14:33 | TEST |  Take MDCCCII |
21:14:32 | LINK |  Relinking Kettingkaart |
21:09:09 | TEST |  Take MDCCCI |
21:09:07 | VOID |  Initiation trouble |
20:24:31 | TEST |  Take MDCCC |
20:24:30 | FIXED |  Syntax error |
20:21:55 | TEST |  Take MDCCXCIX |
20:21:55 | LINK |  Sys |
20:21:23 | TEST |  Take MDCCXCVIII |
20:21:23 | CODEROT |  LoadIfNew |
20:20:26 | TEST |  Take MDCCXCVII |
20:20:24 | LINK |  SString |
20:17:11 | TEST |  Take MDCCXCVI |
20:17:10 | CODEROT |  "self" on a place that no longer allows it |
20:13:13 | TEST |  Take MDCCXCV |
20:13:12 | ARENA |  Cave Template |
20:12:51 | ARENA |  Red Dragon Cave |
18:22:29 | KTHURA |  Red Dragon Cave |
18:22:23 | MAPSCRIPT |  Red Dragon Cave |
18:12:13 | MUSIC |  Transfer: Holy Planet |
15:47:06 | TEST |  Take MDCCXCIV |
15:46:35 | FIXED |  I hope this helps? (the bug only appears to affect fatal damage) |
15:39:20 | BUG |  It is very clear that all enemies appear to point to the same data when it comes to elemental weaknesses. And I really wonder why |
15:28:01 | TEST |  Take MDCCXCIII |
15:27:57 | FUCKYOU |  Missing #use |
15:26:53 | TEST |  Take MDCCXCII |
15:26:51 | FIXED |  ID conflict |
15:05:26 | TEST |  Take MDCCXCI |
15:05:26 | REMOVED |  Prohibited "end" |
15:04:35 | TEST |  Take MDCCXC |
15:04:34 | ARENA |  Reiner Forest |
14:31:10 | TEST |  Take MDCCLXXXIX |
14:31:05 | COSMETIC |  Wait a minute |
14:29:41 | TEST |  Take MDCCLXXXVIII |
14:29:40 | FIXED |  SASKIA error |
14:21:28 | TEST |  Take MDCCLXXXVII |
14:21:26 | LINK |  Sys |
14:19:59 | TEST |  Take MDCCLXXXVI |
14:19:58 | FIXED |  404 |
14:16:31 | LINK |  Intervar |
14:14:48 | TEST |  Take MDCCLXXXV |
14:14:38 | DUMMIED |  Obsolete #USE |
12:31:56 | TEST |  Take MDCCLXXXIV |
12:31:45 | MAPSCRIPT |  Dragon Crack Forest |
10:32:06 | TEST |  Take MDCCLXXXIII |
10:22:35 | MUSIC |  Battle Music by Wicky transferred |
10:18:30 | VOID |  Crash on Chapter2 announcement |
10:13:53 | MUSIC |  Foglands, by Eric Matyas |
10:03:32 | TEST |  Take MDCCLXXXII |
10:03:30 | SCRIPT |  EachStat function implemented |
09:57:45 | STUDY |  Take MDCCLXXXI |
01:26:28 | REMINDER |  Well, the next thing is to make sure the "EACHSTAT" stuff works so changing equipment will be possible. Once that works the next stop is the Dragon Crack Forest |
01:21:00 | CONFIRMED |  At least that went well. |
01:19:54 | BITBUCKET |  Things do look good here! Thank goodness! |
01:18:18 | BITBUCKET |  Let's try that again |
01:17:16 | FAILURE |  I should have known the Bitbucket data got also destroyed in the process |
01:16:18 | BITBUCKET |  Here goes nothing! |
01:14:58 | BITBUCKET |  I hope pushing it all here will not cause any serious trouble. |
01:13:57 | SCYNDI |  Will recompiling will not be the big issue. |
01:13:14 | FAILURE |  The damage was that great that all I could do was deleting it all and cloning my github repository |
01:12:08 | FAILURE |  ANd when I had to pull this merge back to my system I get a total system freeze, killing my file system in the process. |
01:11:39 | GITHUB |  Merge |
00:40:50 | BITBUCKET |  Well, I guess this also must be up-to-date at this point |
00:40:37 | GITHUB |  Must be up-to-date now |
00:40:29 | NOTE |  That is needed for the equipment |
00:38:57 | STATUS |  Well, I guess that will be the next development step: R:Class __RPGCHAR does not have a member named EACHSTAT |
00:36:23 | TEST |  Take MDCCLXXX |
00:36:21 | FUCKYOU |  Again? |
00:35:14 | TEST |  Take MDCCLXXIX |
00:35:13 | CODEROT |  Text -> iText |
00:34:07 | TEST |  Take MDCCLXXVIII |
00:34:06 | ART |  "new" |
00:31:35 | TEST |  Take MDCCLXXVII |
00:31:34 | FIXED |  Hey, where did Feenalaria go in the save icons? |
00:31:24 | FUCKYOU |  A last fuckoff? |
00:28:56 | TEST |  Take MDCCLXXVI |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |