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17:08STATUS
STATUSIt's all not over yet, but I think most of the important trouble has been taken care of..... I will now need a break first.
17:07CHARACTER
CHARACTERRebecca And those are assigned to be learned by Aziella.... Required levels differ per difficulty setting
17:07ABILITY
ABILITYShield
17:04ABILITY
ABILITYProtect
16:50ABILITY
ABILITYHyper
16:39ABILITY
ABILITYDouble Bolt
16:31ABILITY
ABILITYBlunt
16:03NOTE
NOTENow due to the way the current timer has been setup, and the many slowdowns I am experiencing in the game, I won't add this to Aziella's spell list yet... This to prevent trouble.... One spell is not worth that much trouble this specific spell can give.
16:02ABILITY
ABILITYAccelerator
15:37DONE
DONELunch.... Yeah I was a bit late... I know
14:55DONE
DONETaken a shower
14:15CHARACTER
CHARACTEREric can learn this ability.... requirements vary based on the chosen difficulty setting
14:15ABILITY
ABILITYBacteria sword
14:02STATUS
STATUSMerya Not there yet, though.... FAR from it!
14:00NOTE
NOTEExtra feature that was not present in the original game is that the boss will copy the target's statistics when studying them. The copied stat will after that be multiplied based on the player's chosen difficulty setting!
13:59SCRIPT
SCRIPTStudy abilities
13:42LINK
LINKSet up a link for AI access from abilities
13:29CONFIRMED
CONFIRMEDApparently yes
13:29TEST
TESTThe lied down again where she did cause trouble before... Is everything fine now?
13:25AI
AII've scripted the basis of Blenchy's AI.... Of course it needs to be noted that a lot of stuff this AI needs for extra is not yet present... It's just the AI itself....
12:27FAILURE
FAILUREThe rest of the story I won't repeat... Got lost because the cat lied down on some cables crashing this devlog.... Geez... why are computers too delicate to handle homes were cats live?
12:26STATUS
STATUSToday I'd like to focus on the boss
- = 3 Jul 2020 = -
23:08NOTE
NOTEThis should fix #191
23:08FIXED
FIXEDMerya not tagged when her sealed boss is defeated
21:36CONFIRMED
CONFIRMEDThat worked
21:31SASKIA
SASKIAPre-boss script
20:33CONFIRMED
CONFIRMEDrandom encounters are in order!
20:33BUG
20:01NOTE
NOTEWell, let's throw everything to da test!
19:56NOTE
NOTEWon't stay forever that way though, and that boss will have a pretty complicated AI
19:56NOTE
NOTETechnically the game is playable now to the final boss, although the boss before that is skipped....
19:53MAP
MAPShanda Random encounters set for the final dungeon
18:46TEST
TESTTake IV
18:46STATUS
STATUSAll is cool!
18:01STATUS
STATUSSo I'll be back later!
18:00STATUS
STATUSIt's 6 o'clock and time for the news!
17:59FIXED
FIXEDBad ability reference
17:55NOTE
NOTEAziella I do not know if this speeds up the flow during the IDLE mode, but I hope it does, as this speed was ridiculous
17:55OPTIMIZATION
OPTIMIZATIONSped up buff checks in combat....
17:40TEST
TESTTake III
17:40FIXED
FIXEDDernor Ah, so that is why!
17:40FUCKYOU
FUCKYOUSlime king picture doesn't exist? I don't think so!
17:35TEST
TESTTake II
17:35FIXED
FIXEDMerya Sealed boss definition error
17:24NOTE
NOTESome real-life business came in my way
16:39TEST
TESTTake I
16:38STATUS
STATUSOkay, time to resume the patrol
14:34STATUS
STATUSAnd some "real life" business I must take care of now!
14:33BOSS
BOSSH.R.M. King Slime
14:29ITEM
ITEMDernor Ultracrush
13:39MAP
MAPRed seal in the keep tagged as such
13:35TRANSFER
TRANSFERArt Slime King
11:05DOCUMENTATION
10:45CLOSED
10:45STATUS
STATUSAnd that concludes all crap for #130
10:44CONFIRMED
CONFIRMEDRebecca IT WORKS!
10:30TEST
TESTTake II
10:25FIXED
FIXEDSyntax error
10:21TEST
TESTLet's see!
10:21NOTE
NOTEAll I can check is if the game doesn't crash on this, and how the logs behave.... That SHOULD suffice.... During the first grand game test we'll find out if that is actually true or not.... :-/
10:20DONE
DONESavepoint buff reset
9:50UPDATED
9:50CONFIRMED
CONFIRMEDAll clear!
9:42FIXED
FIXED Syntax error in project file
9:37TEST
TEST Take THREE!
9:36FIXED
FIXEDRebecca Alias error!
9:32TEST
TESTTake TWO!
9:31FIXED
FIXEDBrendor Syntax error
9:12TEST
TESTAnd then, I'm ready for kick-off..... Take ONE!
9:11UPDATED
UPDATEDA few mintor things
9:10NOTE
NOTEThis too is a bit feeling in the dark when testing.... But I guess I still gotta give it a shot!
9:09CHARACTER
CHARACTERAnd Eric can now dispell too
9:07CHARACTER
CHARACTERScyndi, Aziëlla and Irravonia updated respectively to learn these abilities
8:47ABILITY
ABILITYIrravonia Sanctuary
8:39FIXED
FIXEDSkill experience fault in Dispell Magic
8:39FIXED
FIXEDSwitched Data
8:37ABILITY
ABILITYVanish
8:18ABILITY
ABILITYIrravonia's version of Yggdrassil
8:13ABILITY
ABILITYDispell Magic
2:26STATUS
STATUSEric Laterz
2:26BACKUP
BACKUPRunning
2:24STATUS
STATUSI really must call it a day now....
2:22COSMETIC
COSMETICDon't announce all nul-buffs
2:15TEST
TESTShot IV
2:15FIXED
FIXEDTrivial fix, yet needed to prevent another crash
2:15FUCKYOU
FUCKYOUGet me through this
2:11TEST
TESTShot III
2:11FIXED
FIXEDWrong identifier
2:06TEST
TESTShot II
2:06FIXED
FIXED"nil" value error
2:02TEST
TESTScyndi Shot I
2:02NOTE
NOTETesting this is hard, but I'll give it a shot! (if not more) :(
1:54SCRIPT
SCRIPTPermanence
1:47NOTE
NOTEUsing the spell now will crash the game!
1:47ABILITY
ABILITYPermanence
0:53FIXED
FIXEDMinor permanence issue
0:50CONFIRMED
CONFIRMEDEverything is cool now!
0:46TEST
TESTTake II
0:46OPTIMIZATION
OPTIMIZATIONI hope I fixed thatissue this way
0:46UNDESIREABLE
UNDESIREABLEbut slows down the game
0:46CONFIRMED
CONFIRMEDThe basic principal works
0:32TEST
TESTTake I
0:32DONE
DONEWhile walking in the field Buffs and Debuffs you got in battle should fade away... The speed of this, is (of course) dependent on your chosen difficulty setting
- = 2 Jul 2020 = -
23:18STATUS
STATUSAnd that'll be all fo rnow... I'm tired!
23:18FIXED
FIXEDInvalid data for "War Shout!"
23:01TEST
TESTLet's see
23:01DONE
DONEIrravonia Target info in auto help... Something I should have done before!
22:55CONFIRMED
CONFIRMEDThat works as it should work!
22:49TEST
TESTLet's see if that works!
22:49SCRIPT
SCRIPTAutohelp adapted to this
22:44UPDATED
UPDATEDLicense and version info (that will be a lot this time, as tons of files were modified in the process)
22:43UPDATED
22:40STATUS
STATUSAll issues appear to be accounted for
22:32TEST
TESTTake XII
22:32FIXED
FIXEDCode Typo
22:26TEST
TESTBrendor Take XI
22:25FIXED
FIXEDMissing property
22:20TEST
TESTTake X
22:20FIXED
FIXEDSub-class error
22:15TEST
TESTTake IX
22:15NOTE
NOTEI wasn't planning to do this, but this is all I can do to prevent a bigger issue on the way
22:14VOID
VOIDPermanence voids as soon as a character is on the back-row
22:14BUG
BUGthe computer claims to have a non-existent fighter.... Shouldn't be possible... However... Wait... I think I know what's going on here....
22:05TEST
TESTTake VIII
22:05FIXED
FIXEDipairs error
22:02TEST
TESTTake VII
22:01FIXED
FIXEDProperty error
21:57TEST
TESTTake VI
21:56FIXED
FIXEDClass call error
21:52TEST
TESTTake V
21:52FIXED
FIXEDSyntax error
21:48TEST
TESTTake IV
21:35FIXED
FIXEDDupe identifier
21:24TEST
TESTTake III
21:24VOID
VOIDNIL forwarding issue
21:19TEST
TESTTake II
21:19FIXED
FIXEDMany stages of stupidity
21:12TEST
TESTTake I
21:12STATUS
STATUSNow THIS is gonna be a ride of headaches, so WISH ME LUCK!
21:12LINK
LINKLinked to the execution module
21:06SCRIPT
SCRIPTIrravonia Buffing itself has been scripted.... This does nothing yet though, as it has not yet been linked to the execution module of the combat flow
20:47NOTE
NOTEthis ability of Rebecca's was supposed to up everybody's strength by 250%
20:47CHECKED
CHECKEDWar Shout!
20:37DONE
DONEI've set the stat up and down in the target module now
20:32NERF
NERFSome values have been nerfed
19:31BUG
BUGI thought I had all errors, but some bugs still did slip through it appears
19:23NOTE
NOTENot a record, but hey, it's still a lot!
19:23TEST
TESTTake XVI
19:20STATUS
STATUSWell I hope this is all parse crap accounted for so I can get onto the ACTUAL stuff at hand
19:11FIXED
FIXEDCode typo
19:07TEST
TESTTake XV
19:07FIXED
FIXEDOrder of Onyx: Aldarus Aha! Fault found!
19:01TEST
TESTTake XIV
19:01VOID
VOIDHopefully that voids whatever it is it claims
19:01EXPERIMENT
EXPERIMENTI've made a few line adaptions that may NEVER change any effect, but which could still enforce a few things
19:01NOTE
NOTEI get a very etremely odd error....
18:43TEST
TESTTake XIII
18:43VOID
VOIDNon working fuck
18:35TEST
TESTTake XII
18:34FIXED
FIXEDIt's been fixed now, though
18:34FUCKYOU
FUCKYOUone letter!
18:28TEST
TESTTake XI
18:27VOID
VOIDDo I have them all now?
18:24TEST
TESTTake X
18:23VOID
VOIDAnother NIL issue void
18:19TEST
TESTEric Take IX
18:18DONE
DONEWatched the news
17:55FIXED
FIXEDForgotten replacement
17:51TEST
TESTTake VIII
17:51VOID
VOIDAnd that voids another issue
17:51LINK
LINKI've made a very dirty link
17:50UNDESIREABLE
UNDESIREABLEAnother void is needed I suppose
17:47FIXED
FIXEDTake VII
17:45FIXED
FIXEDThat has been fixed
17:45STUPIDITY
STUPIDITYif != for
17:39TEST
TESTTake VI
17:39FIXED
FIXEDI hope!
17:39SOLVED
SOLVEDAaaah, so THAT's it!
17:38COCKROACH
COCKROACHVoid ignored???
17:33TEST
TESTTake V
17:32NOTE
NOTEThis game won't benefit from that anymore.... It's too late to make the game compatible with the new language.
17:32VOID
VOIDBypassed non-forwarding support.... This is an issue in NIL that I cannot tackle.... I do have plans to replace NIL with a better concept, as NIL did have its pros over Lua... But unfortunately also a few cons that bothered the hell outta me during this game's production....
17:22TEST
TESTTake IV
17:22FIXED
FIXEDA few syntax issues
16:10TEST
TESTTake III
16:10FIXED
FIXEDTwo lack of "self" cases
16:05TEST
TESTTake II
16:05FIXED
FIXEDAnd that takes care of the first crash
16:04GENERATION
GENERATIONAnyway
15:58TEST
TESTTake I
15:48STATUS
STATUSAziella All I can test... for now is that the game doesn't crash over anything trivial
15:47LINK
LINKI've linked this to the IDLE stage update routine
15:45SCRIPT
SCRIPTBuff time manipulator
11:46ARENA
ARENADzgjymza's castle
9:54STATUS
STATUSAll map stuff accounted for!
9:48TEST
TESTTake III
9:48FIXED
FIXEDExit wind error
9:43TEST
TESTTake II
9:43FIXED
FIXEDAnd that should fix everything
9:43LINK
LINKLink from sub-corridor to boss room
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