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17:08 | STATUS | It's all not over yet, but I think most of the important trouble has been taken care of..... I will now need a break first. |
17:07 | CHARACTER | And those are assigned to be learned by Aziella.... Required levels differ per difficulty setting |
17:07 | ABILITY | Shield |
17:04 | ABILITY | Protect |
16:50 | ABILITY | Hyper |
16:39 | ABILITY | Double Bolt |
16:31 | ABILITY | Blunt |
16:03 | NOTE | Now due to the way the current timer has been setup, and the many slowdowns I am experiencing in the game, I won't add this to Aziella's spell list yet... This to prevent trouble.... One spell is not worth that much trouble this specific spell can give. |
16:02 | ABILITY | Accelerator |
15:37 | DONE | Lunch.... Yeah I was a bit late... I know |
14:55 | DONE | Taken a shower |
14:15 | CHARACTER | Eric can learn this ability.... requirements vary based on the chosen difficulty setting |
14:15 | ABILITY | Bacteria sword |
14:02 | STATUS | Not there yet, though.... FAR from it! |
14:00 | NOTE | Extra feature that was not present in the original game is that the boss will copy the target's statistics when studying them. The copied stat will after that be multiplied based on the player's chosen difficulty setting! |
13:59 | SCRIPT | Study abilities |
13:42 | LINK | Set up a link for AI access from abilities |
13:29 | CONFIRMED | Apparently yes |
13:29 | TEST | The lied down again where she did cause trouble before... Is everything fine now? |
13:25 | AI | I've scripted the basis of Blenchy's AI.... Of course it needs to be noted that a lot of stuff this AI needs for extra is not yet present... It's just the AI itself.... |
12:27 | FAILURE | The rest of the story I won't repeat... Got lost because the cat lied down on some cables crashing this devlog.... Geez... why are computers too delicate to handle homes were cats live? |
12:26 | STATUS | Today I'd like to focus on the boss |
- = 3 Jul 2020 = - | ||
23:08 | NOTE | This should fix #191 |
23:08 | FIXED | Merya not tagged when her sealed boss is defeated |
21:36 | CONFIRMED | That worked |
21:31 | SASKIA | Pre-boss script |
20:33 | CONFIRMED | random encounters are in order! |
20:33 | BUG | |
20:01 | NOTE | Well, let's throw everything to da test! |
19:56 | NOTE | Won't stay forever that way though, and that boss will have a pretty complicated AI |
19:56 | NOTE | Technically the game is playable now to the final boss, although the boss before that is skipped.... |
19:53 | MAP | Random encounters set for the final dungeon |
18:46 | TEST | Take IV |
18:46 | STATUS | All is cool! |
18:01 | STATUS | So I'll be back later! |
18:00 | STATUS | It's 6 o'clock and time for the news! |
17:59 | FIXED | Bad ability reference |
17:55 | NOTE | I do not know if this speeds up the flow during the IDLE mode, but I hope it does, as this speed was ridiculous |
17:55 | OPTIMIZATION | Sped up buff checks in combat.... |
17:40 | TEST | Take III |
17:40 | FIXED | Ah, so that is why! |
17:40 | FUCKYOU | Slime king picture doesn't exist? I don't think so! |
17:35 | TEST | Take II |
17:35 | FIXED | Sealed boss definition error |
17:24 | NOTE | Some real-life business came in my way |
16:39 | TEST | Take I |
16:38 | STATUS | Okay, time to resume the patrol |
14:34 | STATUS | And some "real life" business I must take care of now! |
14:33 | BOSS | H.R.M. King Slime |
14:29 | ITEM | Ultracrush |
13:39 | MAP | Red seal in the keep tagged as such |
13:35 | TRANSFER | Art Slime King |
11:05 | DOCUMENTATION | |
10:45 | CLOSED | |
10:45 | STATUS | And that concludes all crap for #130 |
10:44 | CONFIRMED | IT WORKS! |
10:30 | TEST | Take II |
10:25 | FIXED | Syntax error |
10:21 | TEST | Let's see! |
10:21 | NOTE | All I can check is if the game doesn't crash on this, and how the logs behave.... That SHOULD suffice.... During the first grand game test we'll find out if that is actually true or not.... :-/ |
10:20 | DONE | Savepoint buff reset |
9:50 | UPDATED | |
9:50 | CONFIRMED | All clear! |
9:42 | FIXED | Syntax error in project file |
9:37 | TEST | Take THREE! |
9:36 | FIXED | Alias error! |
9:32 | TEST | Take TWO! |
9:31 | FIXED | Syntax error |
9:12 | TEST | And then, I'm ready for kick-off..... Take ONE! |
9:11 | UPDATED | A few mintor things |
9:10 | NOTE | This too is a bit feeling in the dark when testing.... But I guess I still gotta give it a shot! |
9:09 | CHARACTER | And Eric can now dispell too |
9:07 | CHARACTER | Scyndi, Aziëlla and Irravonia updated respectively to learn these abilities |
8:47 | ABILITY | Sanctuary |
8:39 | FIXED | Skill experience fault in Dispell Magic |
8:39 | FIXED | Switched Data |
8:37 | ABILITY | Vanish |
8:18 | ABILITY | Irravonia's version of Yggdrassil |
8:13 | ABILITY | Dispell Magic |
2:26 | STATUS | Laterz |
2:26 | BACKUP | Running |
2:24 | STATUS | I really must call it a day now.... |
2:22 | COSMETIC | Don't announce all nul-buffs |
2:15 | TEST | Shot IV |
2:15 | FIXED | Trivial fix, yet needed to prevent another crash |
2:15 | FUCKYOU | Get me through this |
2:11 | TEST | Shot III |
2:11 | FIXED | Wrong identifier |
2:06 | TEST | Shot II |
2:06 | FIXED | "nil" value error |
2:02 | TEST | Shot I |
2:02 | NOTE | Testing this is hard, but I'll give it a shot! (if not more) :( |
1:54 | SCRIPT | Permanence |
1:47 | NOTE | Using the spell now will crash the game! |
1:47 | ABILITY | Permanence |
0:53 | FIXED | Minor permanence issue |
0:50 | CONFIRMED | Everything is cool now! |
0:46 | TEST | Take II |
0:46 | OPTIMIZATION | I hope I fixed thatissue this way |
0:46 | UNDESIREABLE | but slows down the game |
0:46 | CONFIRMED | The basic principal works |
0:32 | TEST | Take I |
0:32 | DONE | While walking in the field Buffs and Debuffs you got in battle should fade away... The speed of this, is (of course) dependent on your chosen difficulty setting |
- = 2 Jul 2020 = - | ||
23:18 | STATUS | And that'll be all fo rnow... I'm tired! |
23:18 | FIXED | Invalid data for "War Shout!" |
23:01 | TEST | Let's see |
23:01 | DONE | Target info in auto help... Something I should have done before! |
22:55 | CONFIRMED | That works as it should work! |
22:49 | TEST | Let's see if that works! |
22:49 | SCRIPT | Autohelp adapted to this |
22:44 | UPDATED | License and version info (that will be a lot this time, as tons of files were modified in the process) |
22:43 | UPDATED | |
22:40 | STATUS | All issues appear to be accounted for |
22:32 | TEST | Take XII |
22:32 | FIXED | Code Typo |
22:26 | TEST | Take XI |
22:25 | FIXED | Missing property |
22:20 | TEST | Take X |
22:20 | FIXED | Sub-class error |
22:15 | TEST | Take IX |
22:15 | NOTE | I wasn't planning to do this, but this is all I can do to prevent a bigger issue on the way |
22:14 | VOID | Permanence voids as soon as a character is on the back-row |
22:14 | BUG | the computer claims to have a non-existent fighter.... Shouldn't be possible... However... Wait... I think I know what's going on here.... |
22:05 | TEST | Take VIII |
22:05 | FIXED | ipairs error |
22:02 | TEST | Take VII |
22:01 | FIXED | Property error |
21:57 | TEST | Take VI |
21:56 | FIXED | Class call error |
21:52 | TEST | Take V |
21:52 | FIXED | Syntax error |
21:48 | TEST | Take IV |
21:35 | FIXED | Dupe identifier |
21:24 | TEST | Take III |
21:24 | VOID | NIL forwarding issue |
21:19 | TEST | Take II |
21:19 | FIXED | Many stages of stupidity |
21:12 | TEST | Take I |
21:12 | STATUS | Now THIS is gonna be a ride of headaches, so WISH ME LUCK! |
21:12 | LINK | Linked to the execution module |
21:06 | SCRIPT | Buffing itself has been scripted.... This does nothing yet though, as it has not yet been linked to the execution module of the combat flow |
20:47 | NOTE | this ability of Rebecca's was supposed to up everybody's strength by 250% |
20:47 | CHECKED | War Shout! |
20:37 | DONE | I've set the stat up and down in the target module now |
20:32 | NERF | Some values have been nerfed |
19:31 | BUG | I thought I had all errors, but some bugs still did slip through it appears |
19:23 | NOTE | Not a record, but hey, it's still a lot! |
19:23 | TEST | Take XVI |
19:20 | STATUS | Well I hope this is all parse crap accounted for so I can get onto the ACTUAL stuff at hand |
19:11 | FIXED | Code typo |
19:07 | TEST | Take XV |
19:07 | FIXED | Aha! Fault found! |
19:01 | TEST | Take XIV |
19:01 | VOID | Hopefully that voids whatever it is it claims |
19:01 | EXPERIMENT | I've made a few line adaptions that may NEVER change any effect, but which could still enforce a few things |
19:01 | NOTE | I get a very etremely odd error.... |
18:43 | TEST | Take XIII |
18:43 | VOID | Non working fuck |
18:35 | TEST | Take XII |
18:34 | FIXED | It's been fixed now, though |
18:34 | FUCKYOU | one letter! |
18:28 | TEST | Take XI |
18:27 | VOID | Do I have them all now? |
18:24 | TEST | Take X |
18:23 | VOID | Another NIL issue void |
18:19 | TEST | Take IX |
18:18 | DONE | Watched the news |
17:55 | FIXED | Forgotten replacement |
17:51 | TEST | Take VIII |
17:51 | VOID | And that voids another issue |
17:51 | LINK | I've made a very dirty link |
17:50 | UNDESIREABLE | Another void is needed I suppose |
17:47 | FIXED | Take VII |
17:45 | FIXED | That has been fixed |
17:45 | STUPIDITY | if != for |
17:39 | TEST | Take VI |
17:39 | FIXED | I hope! |
17:39 | SOLVED | Aaaah, so THAT's it! |
17:38 | COCKROACH | Void ignored??? |
17:33 | TEST | Take V |
17:32 | NOTE | This game won't benefit from that anymore.... It's too late to make the game compatible with the new language. |
17:32 | VOID | Bypassed non-forwarding support.... This is an issue in NIL that I cannot tackle.... I do have plans to replace NIL with a better concept, as NIL did have its pros over Lua... But unfortunately also a few cons that bothered the hell outta me during this game's production.... |
17:22 | TEST | Take IV |
17:22 | FIXED | A few syntax issues |
16:10 | TEST | Take III |
16:10 | FIXED | Two lack of "self" cases |
16:05 | TEST | Take II |
16:05 | FIXED | And that takes care of the first crash |
16:04 | GENERATION | Anyway |
15:58 | TEST | Take I |
15:48 | STATUS | All I can test... for now is that the game doesn't crash over anything trivial |
15:47 | LINK | I've linked this to the IDLE stage update routine |
15:45 | SCRIPT | Buff time manipulator |
11:46 | ARENA | Dzgjymza's castle |
9:54 | STATUS | All map stuff accounted for! |
9:48 | TEST | Take III |
9:48 | FIXED | Exit wind error |
9:43 | TEST | Take II |
9:43 | FIXED | And that should fix everything |
9:43 | LINK | Link from sub-corridor to boss room |
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