I need to sort out what is going on, so an extra layer name has been set.
19:11:01
VOID
Savespot in start hall being ignored as last object.
19:09:42
BUG
The strangest kinds of error are popping up. This is gonna be a hard job to sort out.
19:04:00
TEST
Take MCMIX
19:03:57
SCENARIO
Files renamed as a 404 caused some issues
19:03:35
TEST
Take MCMVIII
19:03:32
FIXED
Sliding doors init
18:58:31
TEST
Take MCMVII
18:58:30
EXPERIMENT
Will this do?
18:53:41
TEST
Take MCMVI
18:53:37
STATUS
Back
17:09:40
STATUS
17:08:52
STATUS
All compiler errors accounted for
17:08:30
TEST
Take MCMV
17:08:27
REMOVED
Forbidden "self" x5
17:07:48
TEST
Take MCMIV
17:07:47
CODEROT
Kthura Layer Call
17:05:57
TEST
Take MCMIII
17:05:51
CODEROT
Missed one
17:05:10
TEST
Take MCMII
17:05:09
CODEROT
Outdated Kthura crap
17:04:04
TEST
Take MCMI
17:03:59
CODEROT
"not" x2
17:03:23
TEST
Take MCM
17:03:22
CODEROT
Outdated operators
17:02:33
TEST
Take MDCCCXCIX
17:02:32
CODEROT
Too much to describe
17:00:37
TEST
Take MDCCCXCVIII
17:00:37
REMOVED
Another "self"
16:59:29
TEST
Take MDCCCXCVII
16:59:28
REMOVED
"self"
16:59:05
TEST
Take MDCCCXCVI
16:59:04
VOID
Fuck
16:42:07
TEST
Take MDCCCXCV
16:42:06
FIXED
Loads of crap
16:37:51
TEST
Take MDCCCXCIV
16:37:50
SCYNDI
#Accept ZoneAction
16:37:11
TEST
Take MDCCCXCIII
16:37:09
REMOVED
"self"
16:34:25
TEST
Take MDCCCXCII
16:34:24
SCYNDI
Some big fuck around
16:26:47
TEST
Take MDCCCXCI
16:26:47
SCYNDI
Schuifdeuren module converted
16:06:51
TEST
Take MDCCCXC
16:06:50
STATUS
That should cover it all
16:04:15
TEST
Take MDCCCLXXXIX
16:04:14
REMOVED
Unwanted "self"
16:02:50
TEST
Take MDCCCLXXXVIII
16:02:49
REMOVED
Unwanted "end"
16:02:23
LINK
InterVar
16:00:18
REMOVED
Unwanted file
15:53:32
TEST
Take MDCCCLXXXVII
15:53:27
ARENA
Facilitly
10:55:34
MUSIC
Ghost of Disease by Knight Of Fire transferred
10:51:42
KTHURA
Facility transferred
10:40:45
CONFIRMED
Right!
10:39:59
TEST
Take MDCCCLXXXVI
10:39:50
FIXED
?
10:39:19
BUG
The gate is absolute unresponsive (it should have caused an error for now as the medal dungeon itself is not yet present in this project)
10:36:52
TEST
Take MDCCCLXXXV
10:36:47
FIXED
_ missing in Kthura Object Tag referrence (causing the medal gate not to open when it had to)
10:34:43
TEST
Take MDCCCLXXXIV
10:34:41
FIXED
Code typo
10:31:07
TEST
Take MDCCCLXXXIII
10:31:05
STATUS
I need to work a few things out for the Medal dungeon (which is actaully straight after the entrance in a little secret way).
10:28:09
TECHNO
I see what I did. The limitations of NALA called for that, and the current setup to void all that will get me here too.
- = 07 May 2025 = -
23:53:50
BUG
Red seals are being ignored
23:51:23
TEST
Take MDCCCLXXXII
23:50:54
RECOVER
Alright
23:50:43
HUH
Music disappearance
23:47:34
TEST
Take MDCCCLXXXI
23:47:32
CODEROT
Interstate Call
23:45:49
TEST
Take MDCCCLXXX
23:45:48
FAILURE
Copy and paste data requires at least 204184012792387529375x ctrl-C. Otherwise it won't work!
23:43:57
TEST
Take MDCCCLXXIX
23:23:35
KTHURA
Medal entrance adaptions
23:19:10
FUCKYOU
For some reason Linux always sees fit to refuse keyboard input to Azor without any fucking reason.
23:17:02
STUDY
MapScript of the madhouse. There's a link to a Medal dungeon here, so this one does require a careful aproach.
23:14:19
MUSIC
"Bubble in My Brain" by Eric Matyas will henceforth be used for the madhouse.
23:08:55
STATUS
Not there YET, though
23:08:48
KTHURA
Mad House Transferred
23:01:57
FIXED
Error in old reference source
- = 04 May 2025 = -
22:40:53
STATUS
I needed to retire the project for awhile for my own personal well being.
Don't worry, I will resume this project soon!
- = 01 May 2025 = -
21:47:52
NOTE
Right Stone Master feature not yet implemented, but it'll have to wait anyway.
21:44:19
TEST
Take MDCCCLXXVIII
21:44:18
FIXED
Crash on speaking with Wendy
21:41:03
TEST
Take MDCCCLXXVII
21:41:02
CODEROT
Drawtext
21:24:24
TEST
Take MDCCCLXXVI
21:24:24
CODEROT
Init
21:23:43
TEST
Take MDCCCLXXV
21:23:42
FIXED
404
21:19:19
TEST
Take MDCCCLXXIV
- = 30 Apr 2025 = -
21:17:54
RESULT
Apparently not
21:15:23
STUDY
Take MDCCCLXXIII
21:15:21
STUDY
Now I need to study how well the banks works (I don't remember if that was part of a script I already converted or not)
18:15:38
FUCKYOU
Take MDCCCLXXII
18:15:35
FUCKYOU
RUKKIE FUCKIE!
18:14:34
TEST
Take MDCCCLXXI
18:14:34
FIXED
SASKIA error
18:13:37
TEST
Take MDCCCLXX
18:13:36
EXPERIMENT
Let's see if this fixes the kid girl
18:10:41
TEST
Take MDCCCLXIX
18:09:51
SCYNDI
The Headless Horseman needs a head! x2
17:27:47
TEST
Take MDCCCLXVIII
17:27:44
TRANSFER
Weapon Shop
17:27:36
TRANSFER
Item shop
17:09:00
TEST
Take MDCCCLXVII
17:08:53
BUG
The kid girl crashes the game but before I get into her, let's get an other measure taken care of first. The stores in town!
17:04:50
TEST
Take MDCCCLXVI
17:04:01
FIXED
Blockmap issue
17:03:02
CODEROT
:upper()
17:00:19
SCYNDI
Take MDCCCLXV
17:00:18
SCYNDI
Let's get ready to rumble!
17:00:05
SCYNDI
Link code inside the game itself
16:59:58
SCYNDI
Glue code
16:46:18
C++
That should cover the entire C++ part. Now to come up with the Scyndi glue code.
16:42:51
C++
Take MDCCCLXIV
16:42:49
C++
Def Fix
16:40:45
C++
Take MDCCCLXIII
16:40:42
C++
Fixed a few code typos
14:37:15
C++
Take MDCCCLXII
14:37:15
C++
A few internal mistakes fixed
14:35:43
C++
Take MDCCCLXI
14:35:41
C++
Linkup
14:34:14
C++
API for SCI
12:44:12
C++
Take MDCCCLX
12:44:10
C++
Hide done, now show
12:40:51
C++
Take MDCCCLIX
12:40:49
C++
Field fuck
12:40:36
C++
Take MDCCCLVIII
12:40:34
C++
Scope issue fixed
12:36:17
C++
Take MDCCCLVII
12:36:12
C++
I hate case sensitivity
12:28:50
C++
Take MDCCCLVI
12:28:48
C++
Wrong identifier
12:24:57
C++
Take MDCCCLV
12:24:56
C++
Scheisse
12:24:29
C++
Take MDCCCLIV
12:24:23
C++
Namespace
12:11:56
C++
Take MDCCCLIII
12:11:56
C++
More case dyslexia
12:11:30
CODE::BLOCKS
Take MDCCCLII
12:11:27
C++
Case fuck
12:10:49
CODE::BLOCKS
Take MDCCCLI
12:10:44
RECOVER
Luckily I could recover this thanks to GitHub, but I hope I didn't have any unpushed changes....
12:10:00
HUH
WTF? The HTML code of this very log magically found its way into the source code on my JQL driver.... How is that possible.
12:09:32
CODE::BLOCKS
Take MDCCCL
12:09:24
C++
Kthura workout
11:11:37
STATUS
I ain't happy with this one, but I guess I already know why I had that feature in the C# version of Kthura. I guess it won't be a bad idea to implement in the Slyvina framework version.
11:07:59
TEST
Take MDCCCXLIX
11:07:57
LINK
Kthura
11:06:56
TEST
Take MDCCCXLVIII
11:06:55
REMOVED
Bad Kthura file
11:05:18
TEST
Take MDCCCXLVII
10:37:43
MAPSCRIPT
Xenor
10:25:23
KTHURA
Blockmap issues taken care of
10:25:16
KTHURA
Transfer Xenor (town)
09:26:37
STATUS
I *HATE* towns in RPG games
00:38:54
MUSIC
Transferred "Oregon" by Wicky77
- = 29 Apr 2025 = -
23:00:04
TEST
Take MDCCCXLVI
23:00:03
CODEROT
Anyway
22:57:50
TEST
Take MDCCCXLV
22:57:47
MAPSCRIPT
CrossRoads
22:48:05
TEST
Take MDCCCXLIV
22:48:02
VOID
Blockmap issues on the CrossRoads
22:39:10
TEST
Take MDCCCXLIII
22:39:08
TECHNO
It has to do with some differences in SCI and NALA and not the best way to go with these scripts in the first place
22:37:47
ABILITY
I had to cheat around with a few abilities for Eric
22:37:46
SITE
Added tag ABILITY
20:45:57
TEST
Take MDCCCXLII
20:45:54
FUCKYOU
Why does nothing happen?
20:43:54
TEST
Take MDCCCXLI
20:43:53
FIXED
Party not restored after Red Dragon
20:34:27
FUCKYOU
Take MDCCCXL
20:34:23
COCKROACH
the WIPE feature keeps crashing the game
20:27:32
TEST
Take MDCCCXXXIX
20:27:32
CODEROT
Not allowed 'end'
20:21:53
TEST
Take MDCCCXXXVIII
20:21:52
VOID
Whatever
20:21:16
TEST
Take MDCCCXXXVII
20:21:15
CODEROT
"end" no longer allowed
20:20:19
TEST
Take MDCCCXXXVI
20:07:27
SPELLANI
freeze
20:00:15
TEST
Take MDCCCXXXV
20:00:13
VOID
Cockroach
19:54:26
TEST
Take MDCCCXXXIV
19:54:25
VOID
404
19:46:52
TEST
Take MDCCCXXXIII
19:46:25
VOID
Fatal table all on same pointer
19:44:34
FIXED
Learning moves in which self is target didn't work