1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
19:10SCENARIO
SCENARIO It will now also be part of the scenario to make a little joke I couldn't do back then possible now...
19:10TRANSFER
TRANSFER Lightning from Star Story.... I needed it for Scyndi's Mjölnir, anyway....
18:55MAP
MAP The hubs for the final parts of the story!
18:48RECOVERED
RECOVERED The Frundarmon Dutch scenario.... (I hope)
16:48BACKUP
BACKUP While I'm resting I'll run the backup.... :)
16:46STATUS
STATUS Aziella I'll be back later.... Stuff is going well.... But I need my breaks
16:46STATUS
STATUS This stuff all works now
16:10STATUS
STATUS Real life stuff I had to handle
14:51TEST
TEST Take XI
14:51COSMETIC
COSMETIC Slowed stuff down a bit, as this went waaaay too fast!
14:46TEST
TEST take X
14:46FIXED
FIXED Disclaimer and copyright repeated between every category
14:40TEST
TEST IX
14:40FIXED
FIXED Calculation error
14:35TEST
TEST Take VIII
14:35TEST
TEST Fixed Fixed it!
14:35TECHNO
TECHNO Yup! Just what I thought!
14:34BUG
BUG All I see is the logo,and the rest won't pop up.... But I THINK I already know WHY that is....
14:29TEST
TEST Take VII
14:19FIXED
FIXED Case error
14:19STATUS
STATUS Progress is being made, but we're not there yet!
14:14TEST
TEST Take VI
14:14FIXED
FIXED Goes without saying I fixed that
14:13STUPIDITY
STUPIDITY Just the woe of being a former BlitzMax coder :P
14:13STUPIDITY
STUPIDITY Wrong class name....
13:52TEST
TEST Take V
13:52VOID
VOID A little NIL issue?
13:46TEST
TEST Take IV
12:27FIXED
FIXED Property declaration syntax error
12:27TEST
TEST Take III
12:21FIXED
FIXED Merya Case error
12:21TEST
TEST Take II
12:10DEBUG
DEBUG Credits quick start routine
12:08FIXED
FIXED End too much
11:56TEST
TEST Aziella Take I
11:56STATUS
STATUS Well, this can be a bothersome operation, so let's see if this all works, shall we?
11:55LINK
LINK Link back to field flow to show the last part of scenario before the game ends at last!
11:28SCRIPT
SCRIPT Credit reel loader
11:07LINK
LINK Well I don't expect much trouble here!
11:07SASKIA
SASKIA Link to credits reel
11:06NOTE
NOTE This is ONLY the basic reel routine.... It is not yet functional at all!
11:04SCRIPT
SCRIPT Credits reel
6:46NOTE
NOTE As this is solely data generation, not much I can do yet, but at least we got this data, so the actual work can begin.... Well, after I had a break.... Working with Go is quite a chore.....
6:45COCKROACH
COCKROACH Along the way I did see that the Dutch scenario file for Frundarmon's mansion magically got back its old corrupted data, and I wonder how the fuck that could happen.....

Did Voldemort break into the system?

6:44GENERATION
GENERATION Credits data
6:40FIXED
FIXED Spells Dernor could learn in Botanica were not suffixed with .NIL, and that would have lead to a crash!
6:40GO
GO Credits data generator
- = 6 Jul 2020 = -
23:46STATUS
STATUS And that's where it ends for today, as I really need my break now.... Tomorrow I'm gonna focus on the end credits....
23:46COSMETIC
COSMETIC Camera tweak
23:45COSMETIC
COSMETIC Darkness effect should not be there in the epilogue hubs
23:45CONFIRMED
CONFIRMED FINALLY!
23:37STATUS
STATUS And can it work this time.... PLEEEEEEAAAASE......?
23:36TEST
TEST Take VI
23:36NOTE
NOTE Jack Sylvertin I don't dare to guess if it's fixed this time.... Mostly likely over 20x Graham's number on excuses will be set in return to make this go wrong and me not allowing to take a break before I go to bed, or to go to bed at all the next 40 billion years.
23:35COCKROACH
COCKROACH .....
23:26TEST
TEST Dernor Take V
23:26COSMETIC
COSMETIC I've sped up the fading process that comes later... It really took too long!
23:26FIXED
FIXED Hopefully I got it tackled THIS time
22:55FUCKYOU
FUCKYOU This is getting really really annoying!
22:49TEST
TEST Take IV
22:49FIXED
FIXED Will you listen now?
22:48FUCKYOU
FUCKYOU GRRRRR!
22:47COCKROACH
COCKROACH Fix ignored!
22:42TEST
TEST Take III
22:41FIXED
FIXED I think I fixed the "No Data" crash
22:25TEST
TEST Take II
22:25STATUS
STATUS Oh, what else is new.... :-/
22:25FAILURE
FAILURE Build failure
22:23TEST
TEST Take I
22:23STATUS
STATUS Well, like I said, let's first test all that comes before that!
22:23STATUS
STATUS The credits will be done later, though..... Let's first get to move onto testing all that comes before that, and the credits will be done, likely tomorrow... Also because this *is* gonna take some extra generating work before I can even get started on stuff.... Yeah, believe it folks, cause it's true... (Unfortunately)
22:21STATUS
STATUS And from there, I think scripting the end credits will be most prudent, however that ain't so easy as it appears...
22:20SASKIA
SASKIA I've set up the event here.... This is where SASKIA can be a bit fragile though, but I hope this works the way it should....
21:56MAP
MAP End hub 1
21:30OFFTOPIC
OFFTOPIC Rarely could a kid amaze me this much.....
But Darci did amaze me.....
REALLY!

20:33KTHURA
KTHURA What I'm about to do now is dirty development straight from the bog of eternal stench, but it's the most risk-free method to do this.... I'm gonna add the Map Hubs for the ending part to the Keep....

I hate doing it this way, but it's really the safest way to go...

Honest!

20:31SASKIA
SASKIA Uh-oh!
19:44STATUS
STATUS I'll get into what to do next later....
19:27CONFIRMED
CONFIRMED Everything appears to be cool now!
19:22TEST
TEST TAKE III
19:22FIXED
FIXED Rebecca And a party pop is desirable for the final boss, eh... I mean... come on!
19:21FIXED
FIXED A few mixed up functions called
19:00TEST
TEST TAKE II
19:00FIXED
FIXED Well, that takes care of that
18:59STUPIDITY
STUPIDITY SASKIA != NIL
18:54TEST
TEST And nobody knows if this will work... so

TAKE I!

18:54SASKIA
SASKIA More script code about this
18:54MAPSCRIPT
MAPSCRIPT Fade effect
18:00MAP
MAP Big Hall Adapted for end story
15:26SASKIA
SASKIA Direct post-boss scenario
12:57STATUS
STATUS I need a break now, but I'll soon be "back for more!"
12:56CONFIRMED
CONFIRMED So far everthing is right in order!
12:46TEST
TEST And now a little test is in order!
12:42STATUS
STATUS Goes without saying but the post-boss stuff comes later!
12:42LINK
LINK Link to the not yet-existing fight #2 made... For now this too is nothing more but a little pop-up
12:42LINK
LINK And linked together
12:38MAPSCRIPT
MAPSCRIPT Mover of the bang location scripted
12:28SASKIA
SASKIA Intermezzo
12:20CONFIRMED
CONFIRMED All is cool.... Well... for now!
12:17TEST
TEST Quick verification of things
12:15MAP
MAP Added some stuff I need for the scenario between the two fights
11:40CONFIRMED
CONFIRMED This all works!
11:17LINK
LINK And that links fight #1 to the event... even though that "fight" is now only a pop-up
11:16SASKIA
SASKIA Script up to fight round #1!
10:57MAPSCRIPT
MAPSCRIPT I've set up to combat set up functions.... Both would cause an error now if the boss fights were turned on.... Since this is not the case they should now only cause me a small popup so I can see the fight is being skipped.
10:54TECHNO
TECHNO Scyndi Since a lot of scripting will be involved in this matter, I think it will be more prudent to make it possible to skip fighting when I'm about to test the script around the boss fight. The boss fight itself is on the development side less important when it comes to the story scripting as it's merely one of the events taking place, and making sure those fights work as they should is more of an issue when the story scripts around them actually work. If I can just manage to get that done by simply turning a macro on or off, this would help me greatly!
10:50DONE
DONE I've set up a SKIP_DZGJYMZA macro.....
- = 5 Jul 2020 = -
22:19VERIFIED
VERIFIED Okay, all clear.... it seems
22:13TEST
TEST let's see what happens now
22:13FAILURE
FAILURE Windows has been a bit bugging on a few things... Didn't hurt now, but can be bothersome in the future
22:02CONFIRMED
CONFIRMED That all works
21:52TEST
TEST Take II
21:51FIXED
FIXED SASKIA Syntax error
21:48TEST
TEST Let's see
21:38LINK
LINK Link up script
21:38SASKIA
SASKIA Pre-round 1
9:38NOTE
NOTE Savegames in which the green dragon has already been defeated will be fixed automatically
9:37FIXED
FIXED I forgot the achievement for the green dragon
2:27GAMEJOLT
GAMEJOLT Updated Alpha upload
2:26BUG
BUG Aziëlla's bug issued as #192
2:22CLOSED
2:21UPDATED
UPDATED MKL data
2:21BACKUP
BACKUP Running
2:20STATUS
STATUS AT LAST!
1:53TEST
TEST Take XXVIII
1:52NOTE
NOTE If you didn't have it yet, the game will award it anyway if the King Slime is dead
1:52FIXED
FIXED King Slime achievement not awarded
1:51FIXED
FIXED Bitter tears achievements were triggered wrongly
1:48STATUS
STATUS That's not something I should concern myself about now!
1:48HUH
HUH Aziella's shooting has become bugged
1:31STATUS
STATUS Only if you played the original you know what I mean, and if you didn't play the original, then you gotta wait a little longer!
1:30VOID
VOID Eric's special status would cause a crash.... That has been voided....
1:27BOOST
BOOST Elemental weaknesses boss
1:14TEST
TEST Take XXVII
1:14FIXED
FIXED Leftover old time conflict
1:09TEST
TEST Take XXVI
1:09FIXED
FIXED Syntax error
0:46TEST
TEST Take XXV
0:46FIXED
FIXED Code typo
0:39TEST
TEST Take XXIV
0:39INVESTIGATION
INVESTIGATION Dernor Brendor Expanded the logging features so I can get more clarity on matters.... Are the abilities the boss searches for properly mastered?
0:37INVESTIGATION
INVESTIGATION The log confirmed now that it's indeed 0 abilities that are copied.... Now to find out why that is
0:32TEST
TEST Take XXIII
0:32VOID
VOID .....
0:32COCKROACH
COCKROACH .....
0:27TEST
TEST Take XXII
0:27VOID
VOID nil end bug in NIL
0:22TEST
TEST Take XXI
0:21DEBUG
DEBUG I've added an extra line which can provide me a few answers... maybe?
- = 4 Jul 2020 = -
22:43TECHNO
TECHNO I KNEW this wouldn't be easy!
22:42INVESTIGATION
INVESTIGATION I need a break now, but investigating this matter will now be my priority
22:42BUG
BUG All the boss will do is "Study" so something is NOT right here....
22:35TEST
TEST Take XX
22:35FIXED
FIXED Mathematical fault of a very severe kind in the stat copy routine of studying
22:34FIXED
FIXED Case error in Eric's ability list script
22:29TEST
TEST Take XIX
22:28FIXED
FIXED #pure error
22:23TEST
TEST Take XVIII
22:22STATUS
STATUS The animation does now work as it should, although a bit of fine tuning *can* be in order due to the flip, but I hope not
22:22ART
ART The think art has been flipped as this will work out better in the total animation
22:20FIXED
FIXED SIGH!
22:14FIXED
FIXED Missing local declaration (which is required in NIL)
22:08TEST
TEST Take XVII
22:08VOID
VOID Old code conflicting with the new situation
22:07NOTE
NOTE Not there, yet!
22:07COSMETIC
COSMETIC Irravonia Coordniate fine tuning
22:02TEST
TEST Take XVI
22:02FIXED
FIXED alpha addition check fault
22:02COSMETIC
COSMETIC coordinate fine-tuning
22:00VOID
VOID Referrence issue
21:55TEST
TEST Take XV
21:55FIXED
FIXED Thanks to the previous fix I could see it was a case error
21:49TEST
TEST Take XIV
21:49POWERSHELL
POWERSHELL Running compile scripe
21:49NALA
NALA Nala must be rebuild
21:49FIXED
FIXED My Blue Screen of Death was not set up well for alternate alpha setups..... This has been properly set up now.... Downside is.....
21:45BUG
BUG Okay, now this is beyond strange.... All I see is a black screen
21:41TEST
TEST Take XIII
21:38DEBUG
DEBUG Some markers which should make it easier to trace errors, as things are not clear due to Lua's Directory shortening method, which is in this case catastrophical
21:38FIXED
FIXED Index error
21:30TEST
TEST Take XII
21:30FAILURE
FAILURE Build failure
21:30TEST
TEST Take XI
21:26FIXED
FIXED Leftover code from old time causing conflicts now!
21:19TEST
TEST Outsider: Feenalaria, daughter of Vandar Take XI
21:17NOTE
NOTE Not that I expected that at this point, but okay....
21:17POWERSHELL
POWERSHELL I must rerun my nala compile script though
21:17NALA
NALA More precise hotspotting
21:05TEST
TEST Take X
21:05STATUS
STATUS This should mean that the AI is at least able to set the "Study" well... But let's not cry victory too soon!
21:04FIXED
FIXED Eric Missing "end"
20:59TEST
TEST Take IX
20:59STATUS
STATUS Aziella Time to resume the work!
20:58DONE
DONE Outsider: Feenalaria, daughter of Vandar I ate my dinner
20:29FIXED
FIXED Cancel the boss when about to study can crash the AI in the next turn
20:23TEST
TEST Take VIII
20:23VOID
VOID Okay....
20:23HUH
HUH
20:16TEST
TEST Take VII
20:16FIXED
FIXED Missing parameter error
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