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15:58 | UPDATED |  Project |
15:53 | TEST |  Take I |
15:53 | LINK |  Well technically after defeating Jeracko, Brendor's prologue should start accordingly... At least that is the idea.... |
15:53 | CHARACTER |  Shanda will be wiped from the memory after Jeracko has been defeated |
15:51 | FIXED |  Something went wrong in my MKL updater for SASKIA script.... I don't know why or how, though |
14:30 | STATUS |  Still LOADS to do |
14:29 | CHARACTER |  Start up configuration Brendor |
14:28 | ITEM |  Hammer |
14:23 | CHARACTER |  Confired these abilities on Brandor's character sheet |
14:22 | ABILITY |  Charge! |
14:15 | ABILITY |  Hammer Smash! |
13:51 | MAP |  Entrance area Mysterious Crypt |
12:42 | FIXED |  Jeracko's achievement wouldn't be awarded when it was due |
12:42 | LINK |  I've linked this into the game, so you shoud receive it after defeating Jeracko |
12:37 | SECRET |  I forgot this in the original game, so I decided to make sure you'd get it this time.... |
12:37 | ITEM |  Golden Medallion |
0:08 | STATUS |  It's late now.... I guess I have to resume this later... and perhaps I need to a few things out first, as this can otherwise take forever! |
0:07 | FAILURE |  Nothing came out of that test as Jeracko refused to use his spin move |
- = 17 Dec 2019 = - |
23:59 | TEST |  i am really really pissed now! |
23:58 | FUCKYOU |  I want this to be over! |
23:51 | TEST |  As I am dependent on the foe AI this can really take a long time.... :-/ |
23:50 | FIXED |  Forgotten "end" |
23:40 | TEST |  Well... there we go again! |
23:40 | FIXED |  Illegal class call |
23:34 | TEST |  Or maybe I just want too much! |
23:34 | EXPERIMENT |  Let's do the effect differently and see how that will look |
22:28 | TEST |  Well.... I don't trust on this, but whatever |
22:27 | EXPERIMENT |  This is not what I want, but screenshotting in XNA has NOT be properly thought through, and as such the effect that had to be created cannot be created, making XNA a bit failure |
21:53 | INVESTIGATION |  As I suspected... The grabber didn't work well, and now that I could make the XDraw routine throw a proper error this surfaces.... The question is of course, where it went wrong.... That will be hard to sort out, but let's give it a try.... |
21:47 | TEST |  Poep! |
21:45 | BUBBLE |  Extra error to be thrown.... Is this what's wrong? |
21:22 | TEST |  Well.... whatever! |
21:21 | COCKROACH |  This will take forever... trust me |
21:19 | FUCKYOU |  riiiiiiiiight! |
21:02 | TEST |  Let's fuck it! |
21:02 | EXPERIMENT |  Well? |
20:58 | TEST |  And more tests! |
20:58 | DEBUG |  MORE CRAP! |
20:47 | TEST |  GRRRR!!!!! |
20:47 | FIXED |  ????? |
20:47 | FUCKYOU |  you're harassing me! |
20:43 | TEST |  Where were we? |
20:42 | LAZY |  Did I really need this? |
20:14 | TEST |  And And run another test! |
20:14 | EXPERIMENT |  Let's see (I doubt anything good will come, but hey... gotta try) |
20:10 | TEST |  And let's see how things'll go now! |
20:10 | DEBUG |  Extra debug lines to pinpoint the issue |
20:09 | DONE |  Bought that shit paper (well that's what it is, right?) |
19:19 | TODO |  Buy toilet paper... I almost ran out! |
19:19 | FIXED |  Although I did have to fix a little linkup |
19:19 | DONE |  Okay, I can move Jeracko a bit now |
18:44 | TEST |  Something that simple keeps getting in my way of my primary issue.... |
18:43 | COCKROACH |  Oh crap! |
18:38 | TEST |  AGAAAAAAAAAAAIN! YAAAAAAAAWN! |
18:38 | COCKROACH |  GRRRRRR!! |
18:00 | TEST |  Now??? |
18:00 | FUCKYOU |  GRRR! |
17:55 | TEST |  Let's find out! |
17:55 | FIXED |  I hope? |
17:55 | COCKROACH |  GRRR! |
17:49 | TEST |  Here we go again.... |
17:49 | FIXED |  Field usage error |
17:42 | TEST |  Let's see now! |
17:42 | FIXED |  Syntax errors |
17:37 | TEST |  Take whatever |
17:37 | DEBUG |  And see if I can get more answers |
17:36 | COSMETIC |  I forced Jeracko to a different position as this was getting very very annoying |
17:24 | RESULT |  What I can tell at least is that Jeracko Spin gets correctly initialized... So the error must happen afterward |
17:17 | DEBUG |  Extra debug lines must shine a light on this now |
17:15 | INVESTIGATION |  NOTHING usefull is returned in the logs, so this is really painful! |
17:01 | STATUS |  Since we were speaking of a .NET error, I guess I need VisualStudio to investigate so I did a data sync (I HATE doing that, but I guess that's the way it is). |
1:59 | FUCKYOU |  And now a .NET error in user code.... This ain't gonna happen today, that's for sure.... Night folks! |
1:33 | STATUS |  I'll have to sort out later why that is |
1:32 | NOTE |  Grabbing the screen properly does not appear to work well |
1:21 | STATUS |  There was a little delay But now onto take V (And I hope it works THIS time, as I'm getting drowsy). |
1:09 | TEST |  Take V |
1:09 | LAZY |  And a lazy solution for screen format |
1:09 | VOID |  Yup I voided that |
1:01 | TEST |  Only one way to find out... Take IV |
1:01 | VOID |  Did I void this? |
1:00 | COCKROACH |  Module complete with name declared a "nil" value... Now that is in no way possible... Why not... if it was, it could not even know the module name, that's why.... |
0:31 | TEST |  Take III |
0:31 | FIXED |  Another one! |
0:22 | TEST |  Take II |
0:22 | FIXED |  Glue error |
0:18 | TEST |  Wish me luck on this, as I really don't know if this is gonna work the way it should -- Take I |
0:18 | LINK |  And I've linked that to the database |
0:17 | SCRIPT |  I've scripted the effect for Jeracko Spin |
0:08 | NALA |  recompiling |
0:08 | BUBBLE |  Taken care of that |
0:07 | BUBBLE |  What no rotations? |
- = 16 Dec 2019 = - |
23:44 | NOTE |  Although I do think the earlier failure spooked things up there |
23:44 | UPDATED |  Version stuff |
21:30 | STATUS |  But first time for a break! |
21:23 | TODO |  While I gotta wait for my diskcheck I'll check out my grill as there's chicken in there.... 
|
21:21 | NALA |  This means of course that NALA has be be recompiled |
21:21 | LINK |  The NIL link code has been written |
21:15 | BUBBLE |  Screen grabbing added |
21:10 | FAILURE |  Lost a temporary dev folder because of that, but that no longer matters as I didn't need it anymore, but it's still spooky! |
21:00 | FAILURE |  Something is wrong in my work folder |
20:55 | STATUS |  NOW satisfaction has been reached..... |
20:51 | TEST |  Take VIII (Now all's good.... pleaaase!) |
20:51 | FIXED |  Case error |
20:50 | FUCKYOU |  Crap! |
20:48 | TEST |  Take VII |
20:48 | EXPERIMENT |  Let's try this... |
20:44 | NOTE |  Partially fixed, but there's still something to be done here! |
20:40 | TEST |  And now to run another test and see if something happens now... |
20:21 | TODO |  But first some worstenbroodjes to eat and after that to do some other stuff before I resume my work |
20:20 | EXPERIMENT |  Let's see! |
20:19 | RESULT |  So the entire loop check is being ignored, eh? |
20:11 | TEST |  Take VI |
20:11 | DEBUG |  A debug line added which must give me some answers.... |
20:03 | COCKROACH |  Lots of fixes later the TRUE fix is being ignored.... Fantastico! (NOT!) |
20:01 | TEST |  Take V |
20:01 | STATUS |  A little delay due to some real life stuff |
18:01 | FIXED |  Case error |
17:58 | TEST | |
17:58 | FUCKYOU |  I guess I really must do this the bad way |
17:55 | FIXED |  Code typo |
17:53 | TEST |  Take III |
17:53 | VOID |  That would void me some trouble |
17:53 | EXPERIMENT |  Let's see if I can tackle it this way |
17:51 | TEST |  Take II |
17:51 | BUG |  Nope! |
17:47 | TEST |  Let's see if that's true! |
17:47 | FIXED |  I think I fixed #97 |
17:28 | CONFIRMED |  Yup, that works the way it should |
17:17 | TEST |  Take I (and hopefully the ONLY test) |
17:17 | STATUS |  Due to lack of time I could not test this before, so let's test this now! |
11:23 | RECOVERED |  Recovered the damage that caused |
11:23 | FAILURE |  A messed up xtra backup |
1:48 | STATUS |  Now I have a busy day tomorrow overall, but at least I can try to see if I can already work out the "Jeracko Spin" spellani..... |
1:48 | SASKIA |  I've now scripted out everything prior to the return to prison.... This won't be that easy, as I have to remove Shanda from the party, and also from the memory as she'll leave the group permanently, and I need to set up Brendor as a new character.... |
1:20 | RESULT |  As far as I can test, stuff look sto be in order and the boss itself appears properly balanced... The question is if one of the Orcs goes oversoul or not, haha! |
1:00 | TEST |  Let's see.... |
1:00 | COSMETIC |  I've changed the position of enemies a bit... Hopefully for thebetter |
0:56 | SOLVED |  That was because I never had to deal with an "All Targets" move before, and this was an actual error there.... Well that's fixed |
0:48 | HUH |  Now this is a very strange error.... And how come it never happened before? |
0:42 | FIXED |  Should be taken care of now |
0:41 | STUPIDITY |  Forgot to NEG |
0:39 | FIXED |  Folder naming error! |
0:34 | TEST |  Well, then NOW everything should be in order.... I hope.... |
0:34 | FIXED |  Wrong boss error |
0:21 | TEST |  Let's see |
0:21 | FIXED |  Should be fixed now! |
0:20 | BUG |  Arena reference issue |
0:10 | FIXED |  A few syntax errors |
0:10 | BOSS |  I've configured the boss fight setup... |
- = 15 Dec 2019 = - |
23:21 | NOTE |  Although the fight with Jeracko will not yet fully work, I can already test a few things out, and that is what I'll do.... |
22:58 | STATUS |  I really must check a few things out.... |
21:52 | DATABASE |  I've decided to still put in confusion and to set Jeracko Spin to that.... |
19:25 | UPDATED |  Repositories updated |
18:12 | HUH |  I see that suddenly Irravonia's flame element *is* counted as weakness for Goblins... I only must be sure about fatal elements, before I close that issue |
18:12 | STATUS |  That's good |
18:09 | TEST |  Take IX (which SHOULD be the final one, in this particular case). |
17:58 | FIXED |  I also fixed a gap over which Irravonia should be able to fly, but that didn't work out the way it should |
17:57 | COSMETIC |  I've slowed this down a bit |
17:53 | JUDGMENT |  It's only too fast! |
17:53 | STATUS |  In basic the things work |
17:49 | TEST |  Take VIII |
17:49 | STATUS |  Getting closer.... Do I have the cigar now? |
17:49 | FIXED |  Case error |
17:46 | TEST |  Take VII |
17:46 | FIXED |  Wrongly set up for each expression |
17:39 | TEST |  Take VI |
17:39 | HUH |  Once again the sound effect plays despite all impossibilities... I really don't get it, but let's hope no harm comes from that.... |
17:39 | FIXED |  Syntax error |
17:23 | TEST |  Take V |
17:23 | FIXED |  Well the error itself has been fixed... But stilll..... I hope that the fact that the sound effect created by this script that can't compile doesn't foreshadow anything bad! |
17:22 | HUH |  The stupid part is.... this is a NIL translation error, BUT the very script that cannot be translated did produce the sound effect I needed to hear.... That should NOT have been possible, so I wonder what exactly happened there..... 
|
17:17 | TEST |  Take IV |
17:16 | SOLVED |  I see.... The foes and the heroes both had their own go,eh? |
17:15 | CHECKED |  Or so I thought... But the log in the source check do show me funny things |
17:14 | NOTE |  It does by the way provide me some answers about an unrelated bug, I think ( #94 ), but that will require a closer look |
17:14 | RESULT |  What the log tells me is astounding.... It claims the entire operation never took place at all |
17:10 | TEST |  Take III should now tell memore... I hope |
17:10 | DEBUG |  Some logging commands added |
17:10 | INVESTIGATION |  Of course, now to find out why! |
17:03 | BUG |  Everything is being ignored.... |
17:00 | TEST |  Take II |
17:00 | FIXED |  Lack of "self" |
16:56 | TEST |  Take I |
16:56 | STATUS |  Will it work? |
16:40 | LINK |  I've tried to link this all together.... |
16:17 | STATUS |  And now to break open the action classes, or else this stuff will not work at all.... Its entire existence will even be ignored |
16:17 | CONFIG |  A few last touches for the audio in this spell |
16:15 | LINK |  A few internal linkthroughs in that wand were needed |
16:14 | ITEM |  Flame Wand |
16:06 | LINK |  The Flame spellani has been linked to the Fire spell and the Brimstone item |
16:06 | ITEM |  Brimstone |
16:02 | NOTE |  Older floating pictures of Irravonia will remain bugged... Trying to fix those is more trouble than it's worth... sorry! |
16:02 | SITE |  I was required to reset the floating images of both Scyndi and Irravonia, as a result... I do not like that, but I guess that how it goes when providers show their "evil" side.... |
15:58 | CONFIRMED |  It does... Good! |
15:57 | FAILURE |  I see my host for the floating Irravonia picture is failing... Well, it was an unreliable host anyway, so let's move it.... Does the new host work?  |
15:55 | NOTE |  This has not yet been linked to the combat routine, so nothing will happen ... yet! |
15:55 | SCRIPT |  I've set up a script to be run when Irravonia or Eric cast a regular Flame spell |
15:53 | NALA |  As a result NALA had to be recompiled |
15:53 | FIXED |  TQMG Syntax error |
14:55 | FIXED |  And that takes care of that! |
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