1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
15:58UPDATED
UPDATED Project
15:53TEST
TEST Take I
15:53LINK
LINK Well technically after defeating Jeracko, Brendor's prologue should start accordingly... At least that is the idea....
15:53CHARACTER
CHARACTER Shanda will be wiped from the memory after Jeracko has been defeated
15:51FIXED
FIXED Something went wrong in my MKL updater for SASKIA script.... I don't know why or how, though
14:30STATUS
STATUS Still LOADS to do
14:29CHARACTER
CHARACTER Start up configuration Brendor
14:28ITEM
ITEM Hammer
14:23CHARACTER
CHARACTER Confired these abilities on Brandor's character sheet
14:22ABILITY
ABILITY Aziella Charge!
14:15ABILITY
ABILITY Hammer Smash!
13:51MAP
MAP Entrance area Mysterious Crypt
12:42FIXED
FIXED Jeracko's achievement wouldn't be awarded when it was due
12:42LINK
LINK I've linked this into the game, so you shoud receive it after defeating Jeracko
12:37SECRET
SECRET I forgot this in the original game, so I decided to make sure you'd get it this time....
12:37ITEM
ITEM Golden Medallion
0:08STATUS
STATUS It's late now.... I guess I have to resume this later... and perhaps I need to a few things out first, as this can otherwise take forever!
0:07FAILURE
FAILURE Nothing came out of that test as Jeracko refused to use his spin move
- = 17 Dec 2019 = -
23:59TEST
TEST i am really really pissed now!
23:58FUCKYOU
FUCKYOU I want this to be over!
23:51TEST
TEST As I am dependent on the foe AI this can really take a long time.... :-/
23:50FIXED
FIXED Forgotten "end"
23:40TEST
TEST Well... there we go again!
23:40FIXED
FIXED Illegal class call
23:34TEST
TEST Or maybe I just want too much!
23:34EXPERIMENT
EXPERIMENT Let's do the effect differently and see how that will look
22:28TEST
TEST Well.... I don't trust on this, but whatever
22:27EXPERIMENT
EXPERIMENT This is not what I want, but screenshotting in XNA has NOT be properly thought through, and as such the effect that had to be created cannot be created, making XNA a bit failure
21:53INVESTIGATION
INVESTIGATION As I suspected... The grabber didn't work well, and now that I could make the XDraw routine throw a proper error this surfaces.... The question is of course, where it went wrong.... That will be hard to sort out, but let's give it a try....
21:47TEST
TEST Poep!
21:45BUBBLE
BUBBLE Extra error to be thrown.... Is this what's wrong?
21:22TEST
TEST Well.... whatever!
21:21COCKROACH
COCKROACH This will take forever... trust me
21:19FUCKYOU
FUCKYOU Scyndi riiiiiiiiight!
21:02TEST
TEST Merya Let's fuck it!
21:02EXPERIMENT
EXPERIMENT Well?
20:58TEST
TEST And more tests!
20:58DEBUG
DEBUG MORE CRAP!
20:47TEST
TEST GRRRR!!!!!
20:47FIXED
FIXED ?????
20:47FUCKYOU
FUCKYOU you're harassing me!
20:43TEST
TEST Where were we?
20:42LAZY
LAZY Did I really need this?
20:14TEST
TEST And And run another test!
20:14EXPERIMENT
EXPERIMENT Let's see (I doubt anything good will come, but hey... gotta try)
20:10TEST
TEST And let's see how things'll go now!
20:10DEBUG
DEBUG Extra debug lines to pinpoint the issue
20:09DONE
DONE Bought that shit paper (well that's what it is, right?)
19:19TODO
TODO Buy toilet paper... I almost ran out!
19:19FIXED
FIXED Although I did have to fix a little linkup
19:19DONE
DONE Okay, I can move Jeracko a bit now
18:44TEST
TEST Something that simple keeps getting in my way of my primary issue....
18:43COCKROACH
COCKROACH Oh crap!
18:38TEST
TEST AGAAAAAAAAAAAIN! YAAAAAAAAWN!
18:38COCKROACH
COCKROACH GRRRRRR!!
18:00TEST
TEST Now???
18:00FUCKYOU
FUCKYOU GRRR!
17:55TEST
TEST Let's find out!
17:55FIXED
FIXED I hope?
17:55COCKROACH
COCKROACH Dernor GRRR!
17:49TEST
TEST Here we go again....
17:49FIXED
FIXED Field usage error
17:42TEST
TEST Let's see now!
17:42FIXED
FIXED Syntax errors
17:37TEST
TEST Merya Take whatever
17:37DEBUG
DEBUG And see if I can get more answers
17:36COSMETIC
COSMETIC I forced Jeracko to a different position as this was getting very very annoying
17:24RESULT
RESULT What I can tell at least is that Jeracko Spin gets correctly initialized... So the error must happen afterward
17:17DEBUG
DEBUG Extra debug lines must shine a light on this now
17:15INVESTIGATION
INVESTIGATION NOTHING usefull is returned in the logs, so this is really painful!
17:01STATUS
STATUS Since we were speaking of a .NET error, I guess I need VisualStudio to investigate so I did a data sync (I HATE doing that, but I guess that's the way it is).
1:59FUCKYOU
FUCKYOU And now a .NET error in user code.... This ain't gonna happen today, that's for sure.... Night folks!
1:33STATUS
STATUS I'll have to sort out later why that is
1:32NOTE
NOTE Grabbing the screen properly does not appear to work well
1:21STATUS
STATUS There was a little delay

But now onto take V

(And I hope it works THIS time, as I'm getting drowsy).

1:09TEST
TEST Take V
1:09LAZY
LAZY And a lazy solution for screen format
1:09VOID
VOID Yup I voided that
1:01TEST
TEST Only one way to find out... Take IV
1:01VOID
VOID Did I void this?
1:00COCKROACH
COCKROACH Module complete with name declared a "nil" value... Now that is in no way possible... Why not... if it was, it could not even know the module name, that's why....
0:31TEST
TEST Take III
0:31FIXED
FIXED Another one!
0:22TEST
TEST Take II
0:22FIXED
FIXED Rebecca Glue error
0:18TEST
TEST Wish me luck on this, as I really don't know if this is gonna work the way it should -- Take I
0:18LINK
LINK And I've linked that to the database
0:17SCRIPT
SCRIPT I've scripted the effect for Jeracko Spin
0:08NALA
NALA recompiling
0:08BUBBLE
BUBBLE Taken care of that
0:07BUBBLE
BUBBLE What no rotations?
- = 16 Dec 2019 = -
23:44NOTE
NOTE Although I do think the earlier failure spooked things up there
23:44UPDATED
UPDATED Version stuff
21:30STATUS
STATUS But first time for a break!
21:23TODO
TODO While I gotta wait for my diskcheck I'll check out my grill as there's chicken in there....

21:21NALA
NALA This means of course that NALA has be be recompiled
21:21LINK
LINK The NIL link code has been written
21:15BUBBLE
BUBBLE Screen grabbing added
21:10FAILURE
FAILURE Lost a temporary dev folder because of that, but that no longer matters as I didn't need it anymore, but it's still spooky!
21:00FAILURE
FAILURE Something is wrong in my work folder
20:55STATUS
STATUS NOW satisfaction has been reached.....
20:51TEST
TEST Take VIII (Now all's good.... pleaaase!)
20:51FIXED
FIXED Case error
20:50FUCKYOU
FUCKYOU Crap!
20:48TEST
TEST Take VII
20:48EXPERIMENT
EXPERIMENT Let's try this...
20:44NOTE
NOTE Partially fixed, but there's still something to be done here!
20:40TEST
TEST And now to run another test and see if something happens now...
20:21TODO
TODO But first some worstenbroodjes to eat and after that to do some other stuff before I resume my work
20:20EXPERIMENT
EXPERIMENT Scyndi Let's see!
20:19RESULT
RESULT So the entire loop check is being ignored, eh?
20:11TEST
TEST Take VI
20:11DEBUG
DEBUG A debug line added which must give me some answers....
20:03COCKROACH
COCKROACH Lots of fixes later the TRUE fix is being ignored.... Fantastico! (NOT!)
20:01TEST
TEST Take V
20:01STATUS
STATUS A little delay due to some real life stuff
18:01FIXED
FIXED Case error
17:58TEST
TEST Take IV
17:58FUCKYOU
FUCKYOU I guess I really must do this the bad way
17:55FIXED
FIXED Code typo
17:53TEST
TEST Take III
17:53VOID
VOID That would void me some trouble
17:53EXPERIMENT
EXPERIMENT Let's see if I can tackle it this way
17:51TEST
TEST Take II
17:51BUG
BUG Nope!
17:47TEST
TEST Let's see if that's true!
17:47FIXED
FIXED I think I fixed #97
17:28CONFIRMED
CONFIRMED Yup, that works the way it should
17:17TEST
TEST Take I (and hopefully the ONLY test)
17:17STATUS
STATUS Due to lack of time I could not test this before, so let's test this now!
11:23RECOVERED
RECOVERED Recovered the damage that caused
11:23FAILURE
FAILURE A messed up xtra backup
1:48STATUS
STATUS Now I have a busy day tomorrow overall, but at least I can try to see if I can already work out the "Jeracko Spin" spellani.....
1:48SASKIA
SASKIA I've now scripted out everything prior to the return to prison.... This won't be that easy, as I have to remove Shanda from the party, and also from the memory as she'll leave the group permanently, and I need to set up Brendor as a new character....
1:20RESULT
RESULT Brendor As far as I can test, stuff look sto be in order and the boss itself appears properly balanced... The question is if one of the Orcs goes oversoul or not, haha!
1:00TEST
TEST Let's see....
1:00COSMETIC
COSMETIC I've changed the position of enemies a bit... Hopefully for thebetter
0:56SOLVED
SOLVED That was because I never had to deal with an "All Targets" move before, and this was an actual error there.... Well that's fixed
0:48HUH
HUH Now this is a very strange error.... And how come it never happened before?
0:42FIXED
FIXED Should be taken care of now
0:41STUPIDITY
STUPIDITY Forgot to NEG
0:39FIXED
FIXED Folder naming error!
0:34TEST
TEST Well, then NOW everything should be in order.... I hope....
0:34FIXED
FIXED Wrong boss error
0:21TEST
TEST Let's see
0:21FIXED
FIXED Should be fixed now!
0:20BUG
BUG Arena reference issue
0:10FIXED
FIXED A few syntax errors
0:10BOSS
BOSS I've configured the boss fight setup...
- = 15 Dec 2019 = -
23:21NOTE
NOTE Although the fight with Jeracko will not yet fully work, I can already test a few things out, and that is what I'll do....
22:58STATUS
STATUS Shanda I really must check a few things out....
21:52DATABASE
DATABASE I've decided to still put in confusion and to set Jeracko Spin to that....
19:25UPDATED
UPDATED Repositories updated
18:12HUH
HUH I see that suddenly Irravonia's flame element *is* counted as weakness for Goblins... I only must be sure about fatal elements, before I close that issue
18:12STATUS
STATUS That's good
18:09TEST
TEST Take IX (which SHOULD be the final one, in this particular case).
17:58FIXED
FIXED I also fixed a gap over which Irravonia should be able to fly, but that didn't work out the way it should
17:57COSMETIC
COSMETIC I've slowed this down a bit
17:53JUDGMENT
JUDGMENT It's only too fast!
17:53STATUS
STATUS Irravonia In basic the things work
17:49TEST
TEST Take VIII
17:49STATUS
STATUS Getting closer.... Do I have the cigar now?
17:49FIXED
FIXED Case error
17:46TEST
TEST Take VII
17:46FIXED
FIXED Wrongly set up for each expression
17:39TEST
TEST Take VI
17:39HUH
HUH Once again the sound effect plays despite all impossibilities... I really don't get it, but let's hope no harm comes from that....
17:39FIXED
FIXED Syntax error
17:23TEST
TEST Take V
17:23FIXED
FIXED Well the error itself has been fixed... But stilll..... I hope that the fact that the sound effect created by this script that can't compile doesn't foreshadow anything bad!
17:22HUH
HUH The stupid part is.... this is a NIL translation error, BUT the very script that cannot be translated did produce the sound effect I needed to hear.... That should NOT have been possible, so I wonder what exactly happened there.....

17:17TEST
TEST Take IV
17:16SOLVED
SOLVED I see.... The foes and the heroes both had their own go,eh?
17:15CHECKED
CHECKED Or so I thought... But the log in the source check do show me funny things
17:14NOTE
NOTE It does by the way provide me some answers about an unrelated bug, I think ( #94 ), but that will require a closer look
17:14RESULT
RESULT What the log tells me is astounding.... It claims the entire operation never took place at all
17:10TEST
TEST Take III should now tell memore... I hope
17:10DEBUG
DEBUG Some logging commands added
17:10INVESTIGATION
INVESTIGATION Of course, now to find out why!
17:03BUG
BUG Everything is being ignored....
17:00TEST
TEST Take II
17:00FIXED
FIXED Lack of "self"
16:56TEST
TEST Take I
16:56STATUS
STATUS Will it work?
16:40LINK
LINK Eric I've tried to link this all together....
16:17STATUS
STATUS And now to break open the action classes, or else this stuff will not work at all.... Its entire existence will even be ignored
16:17CONFIG
CONFIG A few last touches for the audio in this spell
16:15LINK
LINK A few internal linkthroughs in that wand were needed
16:14ITEM
ITEM Flame Wand
16:06LINK
LINK The Flame spellani has been linked to the Fire spell and the Brimstone item
16:06ITEM
ITEM Brimstone
16:02NOTE
NOTE Older floating pictures of Irravonia will remain bugged... Trying to fix those is more trouble than it's worth... sorry!
16:02SITE
SITE I was required to reset the floating images of both Scyndi and Irravonia, as a result... I do not like that, but I guess that how it goes when providers show their "evil" side....
15:58CONFIRMED
CONFIRMED It does... Good!
15:57FAILURE
FAILURE I see my host for the floating Irravonia picture is failing... Well, it was an unreliable host anyway, so let's move it....

Does the new host work?

15:55NOTE
NOTE This has not yet been linked to the combat routine, so nothing will happen ... yet!
15:55SCRIPT
SCRIPT I've set up a script to be run when Irravonia or Eric cast a regular Flame spell
15:53NALA
NALA As a result NALA had to be recompiled
15:53FIXED
FIXED TQMG Syntax error
14:55FIXED
FIXED And that takes care of that!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158