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0:14SCRIPT
SCRIPTI have tried to set up a script that will adept Mort's statistics to Merya's
- = 27 May 2020 = -
20:39MEDICAL
MEDICALFinally beginning to feel a little bit better, but it's not 100%, and another day wasted!
19:31MEDICAL
MEDICALStruck by migraine.... And still not better.... Oh well
12:21STATUS
STATUSAfter I had a break I'll try to work things out here....
12:07NOTE
NOTESome extra scripting is required though, as Mort will always be as strong as Merya is.
12:07BOSS
BOSSMort
11:39CONFIRMED
CONFIRMEDThat's okay!
11:39SASKIA
SASKIAPre-Boss
- = 26 May 2020 = -
23:18MAPSCRIPT
MAPSCRIPTMort welcomes you
23:18TRANSFER
TRANSFERArt Mort Field Sprite
23:17STATUS
STATUSI did a bit calmer today.... I do need some rest, after all.... I DID do a few things though
10:08CONFIRMED
CONFIRMEDThings appear to be in order now!
9:19FIXED
FIXEDOne more
9:08FIXED
FIXEDA few hide/show issues
9:00MAP
MAPArea 007
1:40BACKUP
BACKUPRestarted.... It will definitely rebuild the GINI source for the BlitzMax directory a lot faster now....
1:39VISUALSTUDIO
VISUALSTUDIOLet's recompile my backup tool, though
1:38NOTE
NOTEOnly programs which are fully recompiled after this moment will benefit from that though.
1:38ENHANCEMENT
ENHANCEMENTThe GINI source generator has been sped up....
- = 25 May 2020 = -
22:28BACKUP
BACKUPRunning -- This will be a totalredo backup, so it WILL take time
21:46TEST
TESTTake VI
21:46FIXED
FIXEDMerya Missing tag
21:43TEST
TESTTake V
21:43FIXED
FIXEDBlockmap issue
21:39TEST
TESTTake IV
21:37COSMETIC
COSMETICDominance issue fixed
21:32TEST
TESTTake III
21:32FIXED
FIXEDA glitch (in the true sense of the word) that allowed you to solve the puzzle quicker.... Nope! Not gonna do that! (this was not a bug, this was really a glitch)
21:25TEST
TESTTake II
21:25FIXED
FIXEDAnd that fixes another issue
21:25MAPSCRIPT
MAPSCRIPTDone
21:24STUPIDITY
STUPIDITYI forgot a few adaptions to the script are required.... Silly me!
21:14TEST
TESTOrder of Onyx: Jeracko Take I
21:13MAP
MAPArea 005
20:23NOTE
NOTEI should have done that sooner, though!
20:23COSMETIC
COSMETICAnd that goes for Frendor too
20:21COSMETIC
COSMETICDominance issue on Xenor tackled
20:21KTHURA
KTHURARecompiled Kthura
20:17KTHURA
KTHURAWell, I can worry about that one later.... The current fixes already came a little late (now most maps are already done) :P
19:37KTHURA
KTHURAThere is still a bug with the choice for the Obstacles or TiledArea tab, but I cannot yet truly find out where the evil lies with that one
18:02ENHANCEMENT
ENHANCEMENTQuicker scroll in Kthura textures
18:01ENHANCEMENT
ENHANCEMENTA bit of an enhancement to the scroller so Used and All have their own setting here
18:01FIXED
FIXEDSome input issues in the textbox selector of Kthura
0:00STATUS
STATUSAnd that's all for today
0:00BACKUP
BACKUPRunning
- = 24 May 2020 = -
23:57NOTE
NOTEDoes not warrant another test, though!
23:57FIXED
FIXEDDernor A few puzzle fixes
23:50TEST
TESTTake I
23:50MAP
MAPArea 005
21:17CONFIRMED
CONFIRMEDAll appears to be fine now
21:16TEST
TESTTake II
21:16FIXED
FIXEDLink to this room was not working properly
21:04TEST
TESTI still need to test if it works, though
20:54NOTE
NOTENothing more but a save room
20:53MAP
MAProom 004
11:59CONFIRMED
CONFIRMEDEverything works the way it should work
11:53TEST
TESTAnd so we still need a take II (sigh)
11:53FIXED
FIXEDScript macro error
11:49TEST
TESTTake I (and only take I hope)
11:49STATUS
STATUSTime to check this all out, eh?
11:48COSMETIC
COSMETICAnd Some decorations done
11:45MAP
MAPArea 003 - Black Prison
10:25POWERSHELL
POWERSHELLI've run my compilation script
10:25NALA
NALAI've put in a "NoCrash" mode, which should allow the game to continue of the Out Of Memory error occurs... that is, if the error doesn't happen during closure, as that is something I cannot yet properly tell.
- = 23 May 2020 = -
22:59STATUS
STATUSTomorrow is a busy day, so very likely not much time to work on the game.... However, setting the rest of the dungeon up is easy now, so doncha worry!
22:57BACKUP
BACKUPRunning
22:47EXPERIMENT
EXPERIMENTWhat will THIS do?
22:46COCKROACH
COCKROACHGRRR!
22:42TEST
TESTTake VI
22:41FIXED
FIXEDLack of "Self"
22:38TEST
TESTTake V
22:38EXPERIMENT
EXPERIMENTRebecca Let's see if this fixes Merya not lying dead
22:30TEST
TESTTake VI
22:30FIXED
FIXEDI hope this fixes that!
22:30BUG
BUGBut not quite
22:30STATUS
STATUSAlmost
22:25TEST
TESTTake V
22:25FIXED
FIXEDIllegal Method Call
22:22TEST
TEST Take IV
22:22FIXED
FIXEDThat's now been fixed (of course)
22:21FUCKYOU
FUCKYOUIrravonia Wrong constructor
22:16TEST
TESTTake III
22:16FIXED
FIXEDField attached to wrong class
22:12TEST
TESTTake II
22:12FIXED
FIXEDAnd I did make a little error on the actor texturing
22:08TEST
TESTOf course, we only know for sure once we tested that, so here goes!
22:08STATUS
STATUSGuards should now kill Merya when they see her
22:08SASKIA
SASKIAGuard check script
22:07MAPSCRIPT
MAPSCRIPTGuard check script
22:04TRANSFER
TRANSFERGunshot sound
21:58FIXED
FIXEDWrong debug data
19:01CONFIRMED
CONFIRMED Fix
18:55TEST
TESTTake IV
18:55FIXED
FIXED? nil index?
18:45TEST
TESTTake III
18:45FIXED
FIXEDAnother
18:41TEST
TESTScyndi Take II
18:41FIXED
FIXEDUnknown identifiers
18:36TEST
TESTLet's put it all to the test, shall we?
18:35NOTE
NOTEThis does NOT yet mean the guards will register Merya, as that part has not yet been done. I merely set up the data generation scripts needed to make this all possible, that's all!
18:35CONFIG
CONFIGThe Guard Auto-Configuration script has been written
17:42MEDICAL
MEDICALIllness struck me today.... That is a major setback due to the complicated stuff I got to do today, but I guess that's Murphy's Law!
- = 22 May 2020 = -
23:46STATUS
STATUSLaterz!
23:46NOTE
NOTEWish me luck on that one
23:46NOTE
NOTEAs the guards themselves can give me some complicated code, I'll leave that for tomorrow
23:46CONFIRMED
CONFIRMEDExcept for the guard ignoring you for now, everything works.....
23:41TEST
TESTLet's check it all out!
23:41NOTE
NOTEthe guard's not yet been scripted so for now he'll ignore you, but I needed him here already so I can lateron write my initiation script
23:40STATUS
STATUSReady for testing
23:40LINK
LINKEverything's properly linked
23:40MAPSCRIPT
MAPSCRIPTPut into the mapscripting
23:40TUTORIAL
TUTORIALSneaking
23:27TRANSFER
TRANSFERGuards for the Black Prison
21:46STATUS
STATUSAnd that will do for the time being... see ya later!
21:45GAMEJOLT
GAMEJOLTUpdated
21:44STATUS
STATUSI will have to sort out the stuff for the guard sneak game later....
21:43BITBUCKET
BITBUCKETRespository Updated
21:43GITHUB
GITHUBRespository Updated
21:42BACKUP
BACKUPRunning
21:29TEST
TESTLet's see now!
21:29FIXED
FIXEDBlockmap was not yet entirely solid it seems
21:24TEST
TESTBrendor And let's see how it all comes together now!
21:24FIXED
FIXEDLeaving the exterior south made nothing happen at all
21:24FIXED
FIXEDBlockmap issue on exterior part of the Black Prison
21:23FIXED
FIXEDSpot error
21:09TEST
TESTWhy does this happen all the time?
21:08FAILURE
FAILUREagain?
21:06TEST
TESTLet's do it again!
21:06FAILURE
FAILUREBad build
21:03TEST
TESTLet's see what'll happen, eh?
21:03LINK
LINKAnd That should link it all together
21:03MAP
MAPMapTag set welll
21:02MAPSCRIPT
MAPSCRIPTAsk to leave
20:54SASKIA
SASKIADernor
20:51DEBUG
DEBUG In concern of #153.... No alarming beeps were heard during a savegame. All this means though is that all entries are properly closed before disposal from the memory, so I cannot really draw conclusions as far as the bug itself is concerned.
20:49CONFIRMED
CONFIRMEDSo far this all works
20:41TEST
TESTLet's see if it works now
20:40MAPSCRIPT
MAPSCRIPTAnd I made sure it doesn't appear again when you leave and come back before completing this place
20:40LINK
LINKAnd the intro text will now also appear
20:40FIXED
FIXEDScyndi scenerion not properly tagged, so link didn't work
18:59NOTE
NOTEExcept Dernor... speaking to him will (for now) crash the game
18:58LINK
LINKAll NPCs should be linked now
18:58MAPSCRIPT
MAPSCRIPTBarrier to the dungeon itself should remove itself when you didn't do this mission before (this saves me the trouble of having to remove all guards later on... More trouble than it's worth, I tell ya!)
18:56MAPSCRIPT
MAPSCRIPTOnly Merya will remain as playable when you arrive here UNLESS you already did this place before
18:54MAPSCRIPT
MAPSCRIPTPreparations to get some start things going
18:48MAP
MAPAdded all playable characters, except Merya (and Eric for obvious reasons) to the entrance of the prison
18:35TRANSFER
TRANSFERIrravonia Black Prison Scenario
16:03DEBUG
DEBUGI've added a few extra debug lines in order to investigate #153 -- Please note I do not know if the evil of the error lies here, but at least this should rule it out AND even produce a warning! If beeps sound now during the savegame sequence, we can be pretty sure the evil lies here, or at least it means it cannot be ruled out!
- = 21 May 2020 = -
22:38CONFIRMED
CONFIRMEDSo far, everything works the way it should.... Good!
22:30TEST
TESTSo let's get to it... Take I
22:29STATUS
STATUSNow the dungeon will NOT function the way it should... as a matter of fact a barrier will even appear at the first floor, but at least I can test a few other things along the way
22:29MUSIC
MUSICConfigured
22:25SASKIA
SASKIABasis map Script
22:23MAP
MAPArea 001 Black Prison
22:23MAP
MAPEntrance Area Black Prison
14:51NOTE
NOTEPlease note! Just as in the original game, the Black Prison is different than other dungeons. Merya has to do this place all alone, and won't go into random encounters, but in stead she must sneak her way around the guards without being seen. Only the boss will be a fight here.
14:49MAP
MAPTexture selection Black Prison
- = 20 May 2020 = -
21:14CONFIRMED
CONFIRMEDWell, I'll be... for a change everything works the way it should in ONCE!
21:14TEST
TESTLet's see
21:04MAPSCRIPT
MAPSCRIPTExit of this dungeon at the completion point done
21:04ACHIEVEMENT
ACHIEVEMENTRun (through the) Forest! Run!
19:43WORLDMAP
WORLDMAPBlack Prison
18:37DONE
DONEBut I could do a few preps for putting in the dungeon completion event
18:37STATUS
STATUSIt's too hot to work today
- = 18 May 2020 = -
21:39BACKUP
BACKUPRunning
21:39STATUS
STATUSSee ya later
21:39FUCKYOU
FUCKYOUBut I'm done for today..... I need some rest now, and the game is quite certain not to allow me to take it, so I guess I'll have to go for this forcefully
21:39FIXED
FIXEDAnother one of this kind
21:32TEST
TESTTake XII
21:32FIXED
FIXEDNow then?
21:31FUCKYOU
FUCKYOUfix ignored
21:27TEST
TESTEric Take XI
21:27FIXED
FIXED
21:27FUCKYOU
FUCKYOUIllegal encounter definition
21:21TEST
TESTTake X
21:21FIXED
FIXEDBlockmap issues
21:02TEST
TESTTake IX
21:02NERF
NERFRandom encounter settings
21:01BUBBLE
BUBBLEProject file set
20:58ART
ARTKirana attacking animation
20:48CLOSED
20:48CLOSED
20:46ART
ARTKirana death pose
20:26STATUS
STATUSThings are running smoothly, but a few more things really need to be done here....
20:19TEST
TESTTake VIII
20:19FIXED
FIXEDWrong math function for alt attack calculation
20:08TEST
TESTTake VII
20:08FOE
FOECheetah
19:57TEST
TESTTake VI
19:57FIXED
FIXEDAltAttack Code typo
19:51TEST
TESTTake V
19:51FIXED
FIXEDCase Error
19:40TEST
TESTTake IV
19:39CONFIRMED
CONFIRMEDStone Master Sheck-Lock works
19:39FIXED
FIXEDError in Dernor's ability list
19:35TEST
TESTTake III
19:34FIXED
FIXEDAziella Defintion fault in Stone Master Sheck-Lock
19:30TEST
TESTTake II
19:30LINK
LINKSo that has been done now
19:30FIXED
FIXEDForgot to link Sheck-Lock to the mapscript as stone master
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