1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
21:53TEST
TEST Take III
21:53FIXED
FIXED Tag Error
21:48TEST
TEST Dernor Take II
21:48FIXED
FIXED Illegal function definition
21:44TEST
TEST The Black Market
21:44SASKIA
SASKIA The Black Market
21:43MAPSCRIPT
MAPSCRIPT The Black Market
20:24SECRET
SECRET But that was a S-E-C-R-E-T
20:24CONFIRMED
CONFIRMED As well as the Black Orb
20:24CONFIRMED
CONFIRMED That works!
20:20TEST
TEST Take I
20:05MAP
MAP Merya Scan Point for secret passage
20:04CONFIRMED
CONFIRMED That works!
19:59TEST
TEST Take I
19:59NOTE
NOTE Hey Rome wasn't built in one day, either, you know!
19:59NOTE
NOTE And the secret passage also does not yet work the way it should.... Some work is required there that I have not done yet
19:58NOTE
NOTE Trying to speak to the shopkeeper will (for now) crash the game!
19:58MAPSCRIPT
MAPSCRIPT Going to the Black Market and leaving it
18:46NOTE
NOTE This is just the area where the Black Market happens to be... Nothing more
18:46MAP
MAP Area 009
18:24STORE
STORE The Black Market
16:10ITEM
ITEM Sayonara's Black Potion
- = 22 Jun 2020 = -
14:42CONFIRMED
CONFIRMED Opening Black Market appears to be working
14:37TEST
TEST Opening Black Market - Take I
14:37MAPSCRIPT
MAPSCRIPT Opening Black Market
14:36SCENARIO
SCENARIO Opening Black Market
14:30LINK
LINK Linked them
14:30GAMEJOLT
GAMEJOLT Rebecca Trophy equivalent
14:19ACHIEVEMENT
ACHIEVEMENT Death Becomes Her
- = 21 Jun 2020 = -
21:50NERF
NERF Too much EXP for defeating Übermummy
21:28CONFIRMED
CONFIRMED Boss works.... And is delightedly boring
21:28FIXED
FIXED Error in random encounters
20:37TEST
TEST Take V
18:51FIXED
FIXED Crash on learning Quake
18:23ABILITY
ABILITY Holy Shit!
17:16DONE
DONE And disease will now also work properly
17:14FIXED
FIXED Wrong data in negative healing... And that also fixes the issue described below
17:08TEST
TEST Take IV
17:08DEBUG
DEBUG It appears the negative healing is still a bit bugged
16:45FIXED
FIXED Ability gain script typo
16:34BUG
BUG gamejolt/issue-tracker#1399

Fortunately that bug is not for me to fix

16:08FIXED
FIXED Crash on Dernor learning neutralize poison
15:40TEST
TEST Take III
15:40STATUS
STATUS Some real life crap I had to take care of
13:41FIXED
FIXED Altheal error
13:30TEST
TEST Take II
13:29FIXED
FIXED Boss fight doesn't start
13:19TEST
TEST Take I
13:19NOTE
NOTE Everything should work, but there are a few things I need to figure out, but that's a later concern, as this will come out during tests
12:51BOSS
BOSS Übermummy
12:43FIXED
FIXED Undead and zombied characters are now immune to death attacks (what is dead cannot die again, after all)
12:41FIXED
FIXED Wrong position of status change announcements
12:35ENHANCEMENT
ENHANCEMENT Scyndi The boss in the keep (not the final boss) and the Übermummy) cannot be killed instantly by healing items healing to 100%
12:30LINK
LINK Boss
12:30MAPSCRIPT
MAPSCRIPT Boss
12:30SASKIA
SASKIA Boss
12:29LINK
LINK Trophy linked
10:28GAMEJOLT
GAMEJOLT Trophy equivalent
10:28ACHIEVEMENT
ACHIEVEMENT Look mummy! I'm a mummy!
10:18ABILITY
ABILITY Undead Soul Breaker
- = 20 Jun 2020 = -
22:18CONFIRMED
CONFIRMED Pre-Boss Stuff ok!
21:58FIXED
FIXED Super Gloom was NOT meant to kill the entire group instantly
21:54MAP
MAP Random Treasures
21:35MAP
MAP Enemies set for the Death Cave
- = 19 Jun 2020 = -
23:03FOE
FOE Mummy
22:24TRANSFER
TRANSFER Mummy Art
22:07ABILITY
ABILITY Super Gloom
19:39REMOVED
REMOVED As planned the devlog for "The FairyT Tale REVAMPED" has been removed. It serves no more purpose. I still have the data, so I can re-generate it if needed, but I don't expect that day will ever come.
18:56STATUS
STATUS I will later put in the encounters and the boss.... The switch will be scripted last
18:56NOTE
NOTE the Switch will (for now) crash the game
18:53CONFIRMED
CONFIRMED WOW! It all works IN ONCE!
18:48LINK
LINK 001 <==> 008
18:18TEST
TEST I can however already run a small test
17:57NOTE
NOTE The link from area 008 to 001 is not yet done
17:43OPTIMIZATION
OPTIMIZATION Origin movement, so the blockmaps will not take more RAM than they need to do
17:42STATUS
STATUS And that is the final area
17:42MAP
MAP Area 008
12:03TECHNO
TECHNO Brendor According to my calculations I should now seemlessly mend it all together, and all measuring should be fitting....
This was a RAM eating process... for me... As I will optimize this all once the map is complete.... It will be only after that that I'll activate the boss and the random encounters
12:01CONFIRMED
CONFIRMED So far.... So good!
11:57TEST
TEST Quick Test!
11:55NOTE
NOTE Although the boss is already seen on the map, it will for now ignore your presence
11:55TRANSFER
TRANSFER Boss Art
11:55MAP
MAP Area 007
9:55FIXED
FIXED I cannot fully test it, but this issue #165 should be fixed!
(If it occurs again I can always re-open that issue, after all).
9:51TODO
0:28MAP
MAP Area 006
- = 18 Jun 2020 = -
20:31CONFIRMED
CONFIRMED All cool!
20:26TEST
TEST Quick test
20:23MAP
MAP Area 005
18:26SITE
SITE And I guess a lot of reorganisation is in order now.... Oh well....
18:19GITHUB
GITHUB Well, that makes the issue tracker up-to-date I hope
18:17UPDATED
18:17CLOSED
18:16UPDATED
18:15UPDATED
18:14CLOSED
CLOSED #143 - Also fixed some time ago!
18:13CLOSED
CLOSED #156 - This was also fixed ages ago!
18:12CLOSED
18:06CLOSED
18:05CONFIRMED
CONFIRMED So far, so good!
17:59TEST
TEST And although completely unexpected a Take II is required (sigh)
17:57FIXED
FIXED Forgot to tag the needed fields for full chaining
17:52TEST
TEST Irravonia Quick Test... I don't expect any big deal, but... ya never know
17:51MAP
MAP Area 004 Death Caves
- = 17 Jun 2020 = -
21:36CONFIRMED
CONFIRMED All is fine.... For now!
21:31FIXED
FIXED Object tag typo
21:26SCENARIO
SCENARIO Hint
21:26FIXED
FIXED Not working chain zone
21:19MAP
MAP Area 003
19:46MAP
MAP Room 002
- = 16 Jun 2020 = -
23:20STATUS
STATUS There are only two more sealed bosses I need to take care of. The Kabi and the King Slimey. The Kabi will have to wait as I do need a few more preparations and the King Slimey is in an area not yet even available at all....
22:49BACKUP
BACKUP Running
21:05TEST
TEST Take II
21:05FIXED
FIXED Script SPOT error on switches
20:59TEST
TEST Orc Overlord
20:59SASKIA
SASKIA Orc Overlord
20:56ITEM
ITEM Homerun
20:42BOSS
BOSS Orc overloard
20:30TRANSFER
TRANSFER Orc Overlord Art
20:29STATUS
STATUS I was pretty occupied with other work today
- = 14 Jun 2020 = -
22:58ITEM
ITEM Mysterious Potion
8:45STATUS
STATUS Couldn't finish this, yesterday, so let's hope I can do that today!
- = 13 Jun 2020 = -
23:43DONE
DONE I've set the circular darkness effect for the Death Caves
23:39FIXED
FIXED Music Error
23:30TEST
TEST Quick Test!
23:30LINK
LINK Linked to Worldmap
23:29MAP
MAP Death Caves Entrance Hall
22:50STATUS
STATUS Eric Nothing useful yet.... Just a quick template which will make my work lateron easier
22:49MAP
MAP Quick template setup for Death Caves
22:40JCR6
JCR6 Repackaging Music Resource
22:32MUSIC
MUSIC "Tempting Secrets" by Kevin McLeod is the background tune for the Death Caves
22:29MUSIC
MUSIC Just like the original game, Dzgjymza's keep will feature "The Dread" by Kevin McLeod as background music
20:09CONFIRMED
CONFIRMED All's cool now
20:05TEST
TEST Take III
20:04FIXED
FIXED Ah, linked to the wrong continent.... Fixed that
20:04BUG
BUG Lord Dzgjymza's keep will not
20:04CONFIRMED
CONFIRMED The Death Caves will open
19:59TEST
TEST Take II
19:59FIXED
FIXED Scyndi Case error!
19:59STUPIDITY
STUPIDITY URRRRGH!
19:57TEST
TEST I don't know if they work though, but hey, only one way to find out!
19:56LINK
LINK I've linked Dzgjymza's Keep and the Death Caves to the respective Umerington exists
19:32STATUS
STATUS This does at least cover what I really wanted to get done today..... All else I can do today is bonus....
19:26CONFIRMED
CONFIRMED Shanda Everything works the way it should now
19:14TEST
TEST Take IV
19:00FIXED
FIXED Bad item reference in Dark Servant item drop
18:40TEST
TEST Take III
18:40CONFIRMED
CONFIRMED Random encounters are indeed turned off
18:40FIXED
FIXED A little alpha issue
18:36TEST
TEST Take II
18:04STATUS
STATUS First a short break..... I'll test again later!
18:04FOE
FOE Dark Servant
17:30STUPIDITY
STUPIDITY Aziella I was too quick, though as I did not yet create the Dark Servant enemy
17:30FIXED
FIXED Encounter music issue
17:24TEST
TEST Take I
17:24TEST
TEST Merya I now gotta try out if the encounters work, and most of all if they actually get turned off inside the bank and shops
17:04MAP
MAP Encounters for Umerington set
14:06TODO
TODO A few "real life" things....
14:06CONFIRMED
CONFIRMED Jürgen
14:02TEST
TEST And Again!
14:02FIXED
FIXED SASKIA Syntax error
13:58FIXED
FIXED Code typo
13:54TEST
TEST Again!
13:54SASKIA
SASKIA 20,000 shilders deducted for accting the emblem
13:54FIXED
FIXED Tag Reference Error
13:53NIL
NIL Expanded SASKIA with a few direct calculation instructions
13:46TEST
TEST Jërgen -- AGAIN!
13:45VOID
VOID SASKIA comma in string issue
13:41TEST
TEST Jërgen
13:40SASKIA
SASKIA Jërgen
13:40MAPSCRIPT
MAPSCRIPT Jërgen
13:13STATUS
STATUS EN TOEN WAS ER KOFFIE! Just a moment please!
13:13SCENARIO
SCENARIO I've adepted Jurgen's scenario to the new situation
12:49NOTE
NOTE Isabella will already answer you. Speaking to Jürgen will, for now, crash the game.
12:49MAP
MAP Jurgen
12:49SCENARIO
SCENARIO Isabella
12:49MAP
MAP Isabella
8:18CONFIRMED
CONFIRMED Merya No crazy stuff happens.... Or so it seems
8:14NOTE
NOTE All I can test is if no crashes occur along the way.... Random Encounters have (after all) not yet been fully set.
8:14MAPSCRIPT
MAPSCRIPT Entering buildings should turn off random encounters, leaving them should turn that back on
- = 12 Jun 2020 = -
23:30STATUS
STATUS See y'all later, folks!
23:30STATUS
STATUS And that will do... I think.....
23:29GAMEJOLT
GAMEJOLT Updated
23:28BACKUP
BACKUP running
23:27BITBUCKET
BITBUCKET Updated
23:27GITHUB
GITHUB Updated
23:23REMINDER
23:22STATUS
STATUS Let's prepare to call it a day.....
23:21CONFIRMED
CONFIRMED
23:17FIXED
FIXED
23:17BUG
BUG Secret stuff shows after entering shops
23:17CONFIRMED
CONFIRMED Esther
23:13TEST
TEST Esther
23:12SASKIA
SASKIA Esther
23:05STORE
STORE Esther's Weapon Shop
23:00FIXED
FIXED I hope this takes care of those!
23:00FAILURE
FAILURE A few conflicts on the way, I see
22:57ITEM
ITEM Pitcher
22:38ITEM
ITEM Wrecking ball
22:33STATUS
STATUS There's one more thing I want to be done before calling it for today.... That is the stock for the weapon shop.....
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