1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
21:10TEST
TESTTake I
21:09DONE
DONEThis SHOULD do the trick, but this is a toughy... Not much code, but that doesn't make it easier....
20:57NALA
NALAYeah, I went too fast, so I have to compile all this crap again.... figures....
20:57KTHURA
KTHURAIrravonia InObj check
20:34SECURITY
SECURITYmade sure that if the spot where Irravonia has to end up has been blocked, the fly routine will ignore the rest of its code
20:32NALA
NALAMust be recompiled as a result, though
20:31KTHURA
KTHURAAPI supports block checking now
20:12LINK
LINKI've the clickable areas of Irravonia's button to the (for now) empty function which will make things actually happen
17:55MEDICAL
MEDICALI'm not feeling well, so I have to call it for now... Especially since the detection of Irravonia to fly or not is a bit ... shall we say... terrible to check out well...
17:18TEST
TESTAnother Take
17:18FIXED
FIXEDCase Error
17:17TEST
TESTAll I can test now is if the walk instruction is ignored when the button is clicked
17:15LINK
LINKLinked the clicking process to the pesonal actions, but I need to note, no visual effect will happen... yet!
17:02CONFIRMED
CONFIRMEDWell... I'll be!
16:53TEST
TESTAnd now to find out if this works at all!
16:53LINK
LINKDraw call back linked
16:19GITHUB
GITHUBUp-to-date
16:14GENERATION
GENERATIONGenerated a new "ANYWAY" script
16:12LINK
LINKA quick meta table has been written that links to all personal action scripts.... This link needs to be linked to as well, but that's a different story, eh?
16:11CHARACTER
CHARACTERIrravonia's draw action for personal action... All it does it putting the button on screen... That is, once it's being linked to, which has not yet been done
15:42ART
ARTIrravonia's personal action button
15:41SCRIPT
SCRIPTSkeletons for the personal action scripts
15:33ENHANCEMENT
ENHANCEMENTI made my auto-version-lic-updater stop adding needing whitelines... At least... I hope so!
13:36ART
ARTI've set up a model for using in game when personal actions are required
1:31GAMEJOLT
GAMEJOLTLinking them all to Game Jolt now
1:31ACHIEVEMENT
ACHIEVEMENTWell created a lot dedicated to oversoul
1:16NOTE
NOTEThis is merely needed to attach some achievements on
1:15DONE
DONEAdded a counter for oversoul kills
1:11FIXED
FIXEDEric Fixed that!
1:11COSMETIC
COSMETICOversoul coloring appeared to affect other things...
1:10STATUS
STATUSThat appears to cover things right
1:04TEST
TESTTake XXVI
1:04FIXED
FIXEDNow fixed for real (I hope)
1:04STUPIDITY
STUPIDITYSTOOOOOOOOOOOOOOOOOOPID!
1:02TEST
TESTTake XXV
1:02FIXED
FIXEDSHOULD be fixed now
1:00BUG
BUGHowever now an oversoul enemy will keep on going oversoul which is also not good
1:00STATUS
STATUSThe most important obstacles are out of the way now
0:56TEST
TESTTake XXIV
0:55FIXED
FIXEDFixed that
0:55STUPIDITY
STUPIDITYMy fix was done too fast, so I forgot a proper "end" keyword
0:47TEST
TESTTake XXIII
0:47FIXED
FIXEDIllegal function return
0:41TEST
TESTTake XXII
0:41VOID
VOIDDid I void that one?
0:41HUH
HUHWTF?
0:37TEST
TESTAnd Take XXI
0:37NALA
NALARecompiling
0:37ENHANCEMENT
ENHANCEMENTOh wait... There's a more elegant way to do this
0:32FIXED
FIXEDWell, it's a bit of a drastic fix, but I've set the killer routine to destroy the entire tagmap
0:30DEBUG
DEBUGBut I think I see where the "evil" may lie... Since there's a tagmap that is likely not properly reset.... And that tagmap resorts to old data ignoring the new, and that explains how the keyword "true" was seen as "false"... the keyword was simply never read at all.
0:29DEBUG
DEBUGThis powerplay debug did get the result that the enemy oversoul creation script DOES send through the correct data
0:21DEBUG
DEBUGPowerplay debug -- Why does the impossible happen... This this test confirms the impossible I'll have no other choice, but to leave Oversoul be, or to cancel this project altogether....
0:18CONFIRMED
CONFIRMEDAziella Impossibility confirmed
0:16TEST
TESTTake XX
0:16EXPERIMENT
EXPERIMENTJust one more.... To make 100% sure Lua is playing games on me somehow
0:15CONFIRMED
CONFIRMEDThe logs confirm the impossibility
0:11TEST
TESTbefore I can start Take XIX
0:11GENERATION
GENERATIONOf course I must re-do the foe compilation now
0:10TECHNO
TECHNOWhat the system is claiming is that the KEYWORD "true" suddenly contains the value "false".... Nothing can cause that to happen, since programming languages do not allow changing keywords
0:09DEBUG
DEBUGI've now set my FOE compiler to force things out, as this is really getting beyond any possibility now!
0:03OFFTOPIC
OFFTOPICJason! Leave my game alone, will ya!
0:03OFFTOPIC
OFFTOPICOf course... It's Friday the 13th now, so that doesn't foretell anything good....
0:02TEST
TESTTake XVIII
0:02POWERSHELL
POWERSHELLYeah, running the script again
0:02NALA
NALAI wanna know what value is sent in, as I don't trust this anymore.... So I've adapted the NIL gluer
- = 12 Dec 2019 = -
23:57COCKROACH
COCKROACHNot that I can be expected to expect anything from this... at all!
23:56TEST
TESTTake XVII
23:56EXPERIMENT
EXPERIMENTNot that I expect anything from it, but I made sure the original character is removed from the memory before loading the oversoul version
23:50INVESTIGATION
INVESTIGATIONAccording to the error screen that parameter is indeed "false".... I wonder how that is possible (it's not)
23:44TEST
TESTSo I can move on to Take XVI
23:44POWERSHELL
POWERSHELLRunning my NALA compilation script
23:43NALA
NALAI've set NALA to confirm that the "createifneeded" boolean is indeed set to true (ruling out any possibility of this error to happen, or else the same issue would have applied to the non-oversoul enemies and even to the playable characters, so that is the odd part here).
23:42DEBUG
DEBUG
23:39TEST
TESTAziella Take XV
23:39FIXED
FIXEDSyntax error (in the debug line... I guess I'm getting tired)
23:37TEST
TESTTake XIV
23:37BUG
BUGWell first of all the double-oversoul is bugged... that cannot cause this error (then again... nothing can), but it will at least prevent enemies from not going oversoul when they had to
23:28HUH
HUHMerya That didn't shine a line... As a matter of fact, this has only become more idiotic
23:21TEST
TESTTake XIII
23:20NALA
NALAOf course I had to compile NALA again for this
23:14NALA
NALAI've altered the underlying API a bit as the error seems to be generated from there... Reason is beyond me, but perhaps this shines a light
23:04INVESTIGATION
INVESTIGATIONWell what does THIS tell us?
23:02INVESTIGATION
INVESTIGATIONLet's first capture that error screen, it might well answer a few questions.... At least, I hope so....
23:01MYSTERY
MYSTERYAnother issue is why it claims the HP record does not exist, because... it does.... And there is not a single reason possible why it shouldn't.... So that requires another investigation
22:52MYSTERY
MYSTERYSuddenly without any fix or anything, it works.... of course you can't fix what ain't broken, but I wonder why it didn't work before.... :-/
22:48TEST
TESTTake XII
22:48FUCKYOU
FUCKYOUNOTHING can go right in one go, can it?
22:45TEST
TESTTake XI
22:45DEBUG
DEBUGMore stuff that I *DO* need now
22:41REMOVED
REMOVEDI've removed a debug feature that dumped a lot of data I currently do not need in the logs... That only makes using the logs a disaster
22:35TEST
TESTTake X
22:35FIXED
FIXEDI guess this little trick should fix this issue
22:35SOLVED
SOLVEDAha, a capvalue so it would always produce an (incorrectly) false boolean outcome
22:26TEST
TESTTake IX
22:26DEBUG
DEBUGLet's find out why
22:18BUG
BUGI can confirm the counters for Oversoul work, but when oversoul had to be delivered... Nothing happens the the regular AI will work as always
21:56TEST
TESTTake VIII
21:56FIXED
FIXEDJack Sylvertin Dernor Fixed that
21:56FUCKYOU
FUCKYOULack of "self"
21:49TEST
TESTTake VII -- In which both this and the oversoul will have to be tested!
21:42SECRET
SECRETEric can even increase the max HP of himself, Irravonia and Rebecca... Do not underestimate it
21:41CHARACTER
CHARACTER Skill up table -- Eric
21:30CHARACTER
CHARACTERDernor Skill up table -- Irravonia
21:30CHARACTER
CHARACTERSkill up table -- Shanda (nothing will ever happen when she levels up, so technically that only happens for show)
21:10NOTE
NOTEIn order not to off-balance my play from the play the actual players will get I need to set a few things in order now when it comes to leveling up
21:09STATUS
STATUSAs far as I can test things now
20:49TEST
TESTTake VI
20:48CONFIRMED
CONFIRMEDI can confirm the kills for oversoul are counted, but that says little about oversoul itself
20:48BOOST
BOOSTSped up Irravonia's attacking spells as they were WAAAAAY to slow!
20:47TRANSFER
TRANSFERWell done it anyway, thus the fix
20:47FIXED
FIXEDIt seems I forgot to transfer the picture for Irravonia in "dead" state
20:41TEST
TESTTake V
20:41DONE
DONEAlso made oversoul kills reset if an enemy in oversoul state is killed
20:40DONE
DONEAutomated Oversoul status, as all it needs to do is to turn the enemy a bit purple and make sure "Oversoul" appears as a status change!
20:39FIXED
FIXEDShould be fixed now
20:36INVESTIGATION
INVESTIGATIONThis is gonna be quite job to investigate, as I wonder how this can happen WITHOUT crashing the game before....
20:36HUH
HUH
20:33FIXED
FIXEDDefinition error
20:30TEST
TESTTake IV
20:29FIXED
FIXEDSyntax error
20:25TEST
TESTTake II
20:25FIXED
FIXEDGroup name missspelled!
20:20TEST
TESTAnd the computer can prepare for take I in the meantime
20:20STATUS
STATUSSo I'll be firing up my kitchen
20:19TODO
TODOI also didn't have dinner, yet! So what will it be?
20:17SCRIPT
SCRIPTAziella Oversoul -- However nothing has been tested, and this promises to be a "bumpy ride"
20:06BUG
19:56SECRET
SECRETRebecca GHOST BUSTERS!
19:56ACHIEVEMENT
ACHIEVEMENT"Who your gonna call?"
19:37CONFIG
CONFIGPrepare to go oversoul!
19:12COSMETIC
COSMETICRespositioning for 4 players
19:03TEST
TESTTAKE Whatever I refuse to make an extra count this time!
19:02FIXED
FIXEDWrongly placed ")"
18:58TEST
TESTTake II
18:58FIXED
FIXEDGenerator error
18:43LINK
LINKI've linked the arena and the monsters to the dungeon.... I must note though that I'm now also about to the the "Oversoul" system on the move!
17:56TRANSFER
TRANSFERGhost art
17:44ARENA
ARENAShanda's Dungeon
16:55FOE
FOEOrc
16:40GENERATION
GENERATIONAnd generated the negative form of it
16:40TRANSFER
TRANSFEROrc art
16:32ACHIEVEMENT
ACHIEVEMENT"The age of the orc is over. The time of men has come!" (Pun to the quote from Lord of the Rings, but only the two races swapped, for obvious reasons).
16:20CONFIRMED
CONFIRMEDWORKS!
16:09TEST
TESTAlthough flying itself does not yet work, I can at least check the tutorial
15:47TUTORIAL
TUTORIALFlying
15:27NOTE
NOTEAlthough I'll never know 100% sure if this is fixed... I'll only know when this crash happens again because it wasn't....
15:26FIXED
FIXEDI (hopefully) fixed an issue causing crashes because of empty field references
12:58CHECKLIST
12:42TEST
TESTLet's see how that looks in game and if it works the way I indended it
12:42MAP
MAPArea 002 Shanda's dungeon
11:44TEST
TESTTake II
11:44FIXED
FIXEDCode Typo
11:36TEST
TESTScyndi A little test is in order, but I don't expect much trouble
11:35ART
ARTI made a tutorial icon which will appear in tutorial scenario, featuring Scyndi as a teacher pointing on a chalkboard
11:25TUTORIAL
TUTORIALGuest characters
11:24TUTORIAL
TUTORIALOne-Time-Dungeons
11:01ART
ARTCorrections
11:01ART
ARTDiagonals
10:54TRANSFER
TRANSFERTexture transfer
- = 11 Dec 2019 = -
23:31STATUS
STATUSSee ya later!
23:30BACKUP
BACKUPDone
23:30STATUS
STATUSAll looks good now
23:20TEST
TESTTake XII (should be the final take)
23:20DONE
DONEBlock for putting guest characters in the lead
23:15TEST
TESTTake XI
23:15LAZY
LAZYThis is a lazy solution as fixing it would invalidate my savegame
23:14VOID
VOIDError in equip item, Shanda
23:11JCR6
JCR6Alias for Queen Shanda to prevent savegame issues
23:08STATUS
STATUSALMOST there!
23:05TEST
TESTTake X
23:05DONE
DONEI've changed that back
23:05MYSTERY
MYSTERYFor some strange reason a layer naming was undone by Kthura
23:02TEST
TESTTake IX
23:02FIXED
FIXEDSASKIA reference call error
23:02TEST
TESTTake VIII
23:00MAPSCRIPT
MAPSCRIPTI've set up some empty mapscripts for Shanda's dungeon
23:00MYSTERY
MYSTERYFor some reason the .NET error in user code does not appear again.... I guess I'll never know why this happened... figures...
22:51VISUALSTUDIO
VISUALSTUDIORebecca Brendor So let's sync and investigate?
22:49FUCKYOU
FUCKYOU.NET error in user code..... Something that is always impossible to track down....
22:42TEST
TESTVII
22:42CHARACTER
CHARACTERData of Shanda properly set up
22:37FIXED
FIXEDNot appearing picture of Shanda
22:31STATUS
STATUSAll this does is serve as Queen Shanda's equipment, which cannot be changed.... She's only a guest character, after all!
22:31ITEM
ITEMRoyal Ring
22:30ITEM
ITEMRoyal Dress
22:30ITEM
ITEMRoyal Sceptre
22:04TEST
TESTTake VI
22:04FIXED
FIXEDSASKIA syntax error
21:57TEST
TESTTake V
21:57FIXED
FIXEDIllegal music referrence
21:52TEST
TESTTake IV
21:52FIXED
FIXEDIllegal map referrrence
21:51TEST
TESTTake III
21:51FIXED
FIXEDIllegal function call
21:48TEST
TESTTake Take II
21:48FIXED
FIXEDIDIOT!
21:44TEST
TESTLet's see -- Take I
21:41MAP
MAPA little start has been made with Shanda's dungeon, but that is only so I can test if stuff works
21:22ART
ARTShanda combat sprite worked out
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