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11:23RECOVERED
RECOVERED Recovered the damage that caused
11:23FAILURE
FAILURE A messed up xtra backup
1:48STATUS
STATUS Now I have a busy day tomorrow overall, but at least I can try to see if I can already work out the "Jeracko Spin" spellani.....
1:48SASKIA
SASKIA I've now scripted out everything prior to the return to prison.... This won't be that easy, as I have to remove Shanda from the party, and also from the memory as she'll leave the group permanently, and I need to set up Brendor as a new character....
1:20RESULT
RESULT Brendor As far as I can test, stuff look sto be in order and the boss itself appears properly balanced... The question is if one of the Orcs goes oversoul or not, haha!
1:00TEST
TEST Let's see....
1:00COSMETIC
COSMETIC I've changed the position of enemies a bit... Hopefully for thebetter
0:56SOLVED
SOLVED That was because I never had to deal with an "All Targets" move before, and this was an actual error there.... Well that's fixed
0:48HUH
HUH Now this is a very strange error.... And how come it never happened before?
0:42FIXED
FIXED Should be taken care of now
0:41STUPIDITY
STUPIDITY Forgot to NEG
0:39FIXED
FIXED Folder naming error!
0:34TEST
TEST Well, then NOW everything should be in order.... I hope....
0:34FIXED
FIXED Wrong boss error
0:21TEST
TEST Let's see
0:21FIXED
FIXED Should be fixed now!
0:20BUG
BUG Arena reference issue
0:10FIXED
FIXED A few syntax errors
0:10BOSS
BOSS I've configured the boss fight setup...
- = 15 Dec 2019 = -
23:21NOTE
NOTE Although the fight with Jeracko will not yet fully work, I can already test a few things out, and that is what I'll do....
22:58STATUS
STATUS Shanda I really must check a few things out....
21:52DATABASE
DATABASE I've decided to still put in confusion and to set Jeracko Spin to that....
19:25UPDATED
UPDATED Repositories updated
18:12HUH
HUH I see that suddenly Irravonia's flame element *is* counted as weakness for Goblins... I only must be sure about fatal elements, before I close that issue
18:12STATUS
STATUS That's good
18:09TEST
TEST Take IX (which SHOULD be the final one, in this particular case).
17:58FIXED
FIXED I also fixed a gap over which Irravonia should be able to fly, but that didn't work out the way it should
17:57COSMETIC
COSMETIC I've slowed this down a bit
17:53JUDGMENT
JUDGMENT It's only too fast!
17:53STATUS
STATUS Irravonia In basic the things work
17:49TEST
TEST Take VIII
17:49STATUS
STATUS Getting closer.... Do I have the cigar now?
17:49FIXED
FIXED Case error
17:46TEST
TEST Take VII
17:46FIXED
FIXED Wrongly set up for each expression
17:39TEST
TEST Take VI
17:39HUH
HUH Once again the sound effect plays despite all impossibilities... I really don't get it, but let's hope no harm comes from that....
17:39FIXED
FIXED Syntax error
17:23TEST
TEST Take V
17:23FIXED
FIXED Well the error itself has been fixed... But stilll..... I hope that the fact that the sound effect created by this script that can't compile doesn't foreshadow anything bad!
17:22HUH
HUH The stupid part is.... this is a NIL translation error, BUT the very script that cannot be translated did produce the sound effect I needed to hear.... That should NOT have been possible, so I wonder what exactly happened there.....

17:17TEST
TEST Take IV
17:16SOLVED
SOLVED I see.... The foes and the heroes both had their own go,eh?
17:15CHECKED
CHECKED Or so I thought... But the log in the source check do show me funny things
17:14NOTE
NOTE It does by the way provide me some answers about an unrelated bug, I think ( #94 ), but that will require a closer look
17:14RESULT
RESULT What the log tells me is astounding.... It claims the entire operation never took place at all
17:10TEST
TEST Take III should now tell memore... I hope
17:10DEBUG
DEBUG Some logging commands added
17:10INVESTIGATION
INVESTIGATION Of course, now to find out why!
17:03BUG
BUG Everything is being ignored....
17:00TEST
TEST Take II
17:00FIXED
FIXED Lack of "self"
16:56TEST
TEST Take I
16:56STATUS
STATUS Will it work?
16:40LINK
LINK Eric I've tried to link this all together....
16:17STATUS
STATUS And now to break open the action classes, or else this stuff will not work at all.... Its entire existence will even be ignored
16:17CONFIG
CONFIG A few last touches for the audio in this spell
16:15LINK
LINK A few internal linkthroughs in that wand were needed
16:14ITEM
ITEM Flame Wand
16:06LINK
LINK The Flame spellani has been linked to the Fire spell and the Brimstone item
16:06ITEM
ITEM Brimstone
16:02NOTE
NOTE Older floating pictures of Irravonia will remain bugged... Trying to fix those is more trouble than it's worth... sorry!
16:02SITE
SITE I was required to reset the floating images of both Scyndi and Irravonia, as a result... I do not like that, but I guess that how it goes when providers show their "evil" side....
15:58CONFIRMED
CONFIRMED It does... Good!
15:57FAILURE
FAILURE I see my host for the floating Irravonia picture is failing... Well, it was an unreliable host anyway, so let's move it....

Does the new host work?

15:55NOTE
NOTE This has not yet been linked to the combat routine, so nothing will happen ... yet!
15:55SCRIPT
SCRIPT I've set up a script to be run when Irravonia or Eric cast a regular Flame spell
15:53NALA
NALA As a result NALA had to be recompiled
15:53FIXED
FIXED TQMG Syntax error
14:55FIXED
FIXED And that takes care of that!
14:55REMOVED
REMOVED And deleted the corrupted file
14:55RECOVERED
RECOVERED Placed the Dutch backup file on the spot where the builder should pick it up
14:49RECOVERED
RECOVERED Yes! I found a file without any issues in my backup.... I love my backups
14:45BACKUP
BACKUP Of course, this is what wise people make backups for, so let's see if I can recover a good scenario file from the backup
14:45TECHNO
TECHNO The corruption is mostly due to Windows updating automatically without my permission and not granting me the right to turn that off, and if the scenario editor was trying to save the Dutch data precisely at that moment, then well, this will happen....
14:37STATUS
STATUS Thank goodness the English scenario is still there
14:37FAILURE
FAILURE The Dutch scenario file got corrupted.... I do not know if I can recover it, but it will be really needed or I got one hell of an issue
14:36TRANSFER
TRANSFER Flame animation for flame spell
- = 14 Dec 2019 = -
21:24STATUS
STATUS Since I cannot focus anymore I guess I need to put my mind on other things....
21:03SCRIPT
SCRIPT Basis set up for Silence and Fear status changes
20:46DATABASE
DATABASE Aziella I've added the fields that can block abilities when silenced or in fear
20:43STATUS
STATUS The thing is that Jeracko Spin is now there... Since I did forget to take proper pre-cautions on confusion, it will now cause Exhaustion and Fear in stead, however both statusses do nothing yet (will very likely even cause an error), and SpellAni is now also becoming an essential thing....
20:42BOSS
BOSS Data for Jeracko put in
20:35TRANSFER
TRANSFER Jeracko boss art
20:32JUDGMENT
JUDGMENT Shanda's attacking animation is satisfactory
20:24TEST
TEST I do need to test this, so here goes....
20:12ART
ART I've animated Shanda attacking
19:32STATUS
STATUS All "pre-boss" stuff appears to be in order now
19:29TEST
TEST Well almost there (and then the boss fight still has to come... Oh my)!
19:28FIXED
FIXED SASKIA syntax error
19:23FIXED
FIXED Unwanted infinite loop
19:18TEST
TEST And let's see how it looks now
19:18COSMETIC
COSMETIC And I sped the process up, as it took too long
19:18FIXED
FIXED I fixed that
19:18BUG
BUG fixed negative scaling effect was not allowed here
19:17BUG
BUG Things are still not right, but hey, improvement's been made, and that counts for something
19:17FIXED
FIXED Yup, that was the issue
19:13TEST
TEST Hopefully this is one of my "brighter" moments!
19:13SOLVED
SOLVED Wait a minute.... I THINK I know what's going on here
19:09SASKIA
SASKIA SASKIA keeps talking bullshit.... The "nil" it claims to crash on cannot be 'nil' based on the code I have... I've set a few extra parameters and debug lines to find out why it keeps claiming to have a nil then...
19:03TEST
TEST Take ,.... how far are we?
19:03BUG
BUG But now SASKIA is talking bullshit
19:03FIXED
FIXED Okay, somehow the fix is no longer ignored
18:54TEST
TEST Take X (by now I think as I forgot to count some takes)....
18:54FIXED
FIXED Field link error
18:46BUG
BUG Merya The camera was unreliable and this way I can at least fix that
18:46LINK
LINK Cam
18:30FIXED
FIXED Case Error
18:19NALA
NALA Compiling again
18:19FIXED
FIXED Syntax error in Bubble link script
18:05TEST
TEST Take IV
18:05KTHURA
KTHURA The Bubble API didn't allow int changing, eh?
17:52TEST
TEST Take III
17:52LAZY
LAZY Oh damn!
17:52TEST
TEST Take II
17:47EXPERIMENT
EXPERIMENT Now?
17:47HUH
HUH ????
17:34NOTE
NOTE And wish me luck!
17:34TEST
TEST Take I
17:28GENERATION
GENERATION Before all that I do need an ANYWAY regeneration, so here goes!
17:27SASKIA
SASKIA Now this is gonna be interesting as the most proper way to do this is SASKIA is by using boolean checks and that part of SASKIA has never been tested before.... So let's hope this goes well
17:27SCRIPT
SCRIPT And scripted the sound effect also
17:25SCRIPT
SCRIPT Dernor The "OnyxBang" graphical effect
17:17SOLVED
SOLVED Ah, it's just the modify section where the bug lies.... The Kthura engine itself has full support... That's good to know!
16:56KTHURA
KTHURA I had trouble with scaling before, but appears it DOES work.... Strange!
16:52BRAINSTORM
I'm thinking what the best way would be for the "Bang" effect
16:51MAP
MAP Jeracko and Blenchy put on their respective spots
15:54TRANSFER
TRANSFER Blenchy's art
15:41SCENARIO
SCENARIO A bit of polish
14:35STATUS
STATUS That all looks good to me!
14:24CHEAT
CHEAT Dernor I've DELIBERATELY hidden the player so I can easily start the event that takes place here... Since this even ends the dungeon, and this being a one time dungeon also and therefore causing you to be unable to return for the remainder of the game, nobody will ever see this little cheating of mine in the development....

Yeah, it's cheating, but it saves me a lot of work, and also a lot of cockroaches!

14:23MAP
MAP area 009
14:02TEST
TEST Again!
14:02FIXED
FIXED Blockmap issue
13:57TEST
TEST Quick test
13:57CONFIG
CONFIG area 008 and 009 will be free of encounters.... 008 is just a savespot room and 009 the boss room
13:56MAP
MAP Area 008
12:58CONFIRMED
CONFIRMED Everything is cool now!
12:47TODO
TODO And feed my cat, while the computer is rebuilding
12:47TEST
TEST And let's go again
12:47FIXED
FIXED of course
12:45STUPIDITY
STUPIDITY I forgot the final fly zone.... What an idiot I am!
12:41NOTE
NOTE Yeah, even stuff without code can get bugged, folks!
12:41TEST
TEST And let's keep on testing
12:40FIXED
FIXED Cosmetic error
12:40FIXED
FIXED Forgotten Flyzone
12:21MAP
MAP Basis for area 007, but i forgot something very important
11:52GENERATION
GENERATION Fade effect for floor 007
11:23NOTE
NOTE I cannot prevent the GJ achievement to be listed under my name now, but that doesn't really matter in the way I set off my stuff
11:22FIXED
FIXED I fixed that
11:22BUG
BUG Rebecca Unrelated but the "May I crush your skull please" achievement went off without proper explanation... The requirement cannot be reached in the current state of the game
11:15TEST
TEST Let's do that again!
11:15FIXED
FIXED Missing link
11:15TEST
TEST
10:57PYTHON
PYTHON Yeah I used Python for that... This is what Python is for... It was never meant as a full scale programming language, what did you guys think?
10:57STUPIDITY
STUPIDITY Rebecca I see what I did wrong in my Python script, and that was very very stupid
10:55FAILURE
FAILURE Not only that but the backup got busted as well... I guess lha was not a very reliable tool
10:52FAILURE
FAILURE Good thing I backed stuff up, as it did go wrong permanently killing my map
10:51TEST
TEST Let's see what will happen if I open my map editor now
10:51KTHURA
KTHURA Saved
10:50BACKUP
BACKUP In order to make sure no damage is done, I did a little backup for my source folder, as this is potentially dangerous (the worst thing that can happen is that I have to redo Shanda's dungeon entire (only the map, not the code), but it's not something I wish to do when I do not need to)
10:48GENERATION
GENERATION I've generated the effect to do the finishing touch to that room.....
10:26MAP
MAP Set up a part of 006, however I need to use a little script to get the rest done, I'm afraid
0:57UPDATED
0:53TEST
TEST Well?
0:53BUG
BUG Something HAD to get bugged after all, eh?
0:53FIXED
FIXED Broken exit spot
0:51TEST
TEST Well "Test" is a big word, as it just a save spot room
0:50MAP
MAP Area 005
0:36TECHNO
TECHNO A case error... Shouldn't have lead to this, though!
0:35SOLVED
SOLVED Okay, that was indeed it!
0:32TEST
TEST .... ???? Please .... ???
0:32EXPERIMENT
EXPERIMENT But maybe.....
0:32NOTE
NOTE That told me NOTHING at all
0:30TEST
TEST Let's see
0:30BUG
BUG The API gives an error that I cannot properly explain... It is a .NET error, that's all I can tell, so I'll have to sync with the Visual Studio apps in order to sort this out (and I hate nothing more than doing that... I created this engine to prevent all that... oh crap!)
0:21TEST
TEST And Let's see what this does...
0:21MAPSCRIPT
MAPSCRIPT faked the traveler's emblem to get it done in accordance that it has to work in this particular case!
0:11STATUS
STATUS So far.... So good!
0:06TEST
TEST And let's do that again
0:06FIXED
FIXED Scyndi Fixing this issue
0:06MAP
MAP Put them in
0:05STUPIDITY
STUPIDITY Starting points forgotten
0:01TEST
TEST Test will likely be short, and the travel emblem must now be manually linked to stuff, but that can't be helped
0:00MAP
MAP Area 004
- = 13 Dec 2019 = -
22:57STATUS
STATUS Time for a break now.... I'll run the backup in the background
22:57STATUS
STATUS YAAAAAY! It all appears to be working now! (Call the paper)
22:52TEST
TEST And Take XII
22:51NALA
NALA Recompile
22:50KTHURA
KTHURA Let's see what happens if.....
22:49INVESTIGATION
INVESTIGATION Wait a minute... THe logs show something.... Yeah, the move request appears to be done.... I wonder
22:45TEST
TEST Take XI
22:45DEBUG
DEBUG Extra debug line which hopefully provides some answers
22:43BUG
BUG As a matter of fact nothing happens at all, only a debug message which at least confirms the request has been registered....
22:42STATUS
STATUS No more crashes at least... That least THAT is something
22:36TEST
TEST Take X
22:35FIXED
FIXED Syntax error?
22:29TEST
TEST And now into take IX for real (no I didn't count IX double.... Take IX just never took place)
22:28NALA
NALA compiling AGAIN
22:28FIXED
FIXED Ah, an adaption error
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