1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
23:22CHECKED
CHECKED Music checkup
23:21SECRET
SECRET Nope, not gonna tell more :P
23:21MAP
MAP All placed
23:14SECRET
SECRET Nope, not gonna reveal more... Too spoiler sensitive!
23:14TRANSFER
TRANSFER The sprite of a very important thing that will need to be in this place
23:13FUCKYOU
FUCKYOU Just at the moment I needed it most
23:12FUCKYOU
FUCKYOU Stach crashed
23:01STATUS
STATUS Let's see now!
23:00STATUS
STATUS I love it when a plan comes together!
23:00CONFIRMED
CONFIRMED Just as expected
22:54TEST
TEST Well?
22:54SASKIA
SASKIA Temporary script... All the boss will do (for now) is disappear, reward you with a travel emblem and open the door.... The actual fight is a later concern!
22:51TODO
TODO Queued for next session: The Sanctuary
22:51NOTE
NOTE Boss itself will crash the game (for now)
22:51DONE
DONE Subcorridor (boss)
22:50CLOSED
22:50CLOSED
22:34TEST
TEST Take IV
22:34NOTE
NOTE I suppose this is what keeps me busy!
22:33FIXED
FIXED Incorrect Wind Setting
22:23TEST
TEST Take III
22:23FIXED
FIXED Syntax error
22:19TEST
TEST Rebecca Take II
22:18FIXED
FIXED Done
22:18STUPIDITY
STUPIDITY I forgot an important script update
22:07TEST
TEST And let's see if I can reach that room
22:07MAP
MAP Also the room of the boss, has been created
22:06STATUS
STATUS Contrary to what I normally do, I'll now set the game to the meeting with the boss... And even allow myself to skip that boss to get things done.... The complexity of this dungeon makes this the more efficient road
21:43CONFIRMED
CONFIRMED Everything works the way it should
21:36TEST
TEST Take I
21:35NOTE
NOTE This should also trigger the doors in the hall, however that is for now set to crash the game
21:35TECHNO
TECHNO The room is designed that it should just work on all the map file itself contains
21:35LINK
LINK Linked to the corridor
21:35MAP
MAP Kirana's bed room
21:06STATUS
STATUS And when it comes to the Order of Onyx bedrooms, that only leaves.... Kirana
21:05CONFIRMED
CONFIRMED All is fine now
21:01TEST
TEST Well, let's get to it, then!
21:01NOTE
NOTE And yeah, and so against all expectations a take II will be required.... Sigh!
21:01FIXED
FIXED Bad Blockmap settings
20:55TEST
TEST Let's see if it works!
20:55MAP
MAP Aldarus' bedroom
20:46STATUS
STATUS Well Aldarus' room should not be that much of an issue....
20:09NOTE
NOTE (Well actually past dinner time)
20:09NOTE
NOTE But before that I first need a break, and some food.... It's dinner time
20:08STATUS
STATUS The next stop is Aldarus
20:07VERIFIED
VERIFIED As the achievement timer did mess things a bit up, I had to do a manual checkup on the log (thank goodness the system saves that log), and I could verify things work the way they should
20:05CONFIRMED
CONFIRMED Works!
19:46TEST
TEST Scyndi Take III
19:46BUG
BUG For some reason Kthura didn't crash on this, which is something that deserves my attention, as that HAD to happen!
19:46FIXED
FIXED Dupe tag
19:34TEST
TEST Take II
19:34FIXED
FIXED That should be fixed now
19:34BUG
BUG It seems that the puzzle did not properly initiate
19:30TEST
TEST One way to find out!

Take I

19:30STATUS
STATUS Does it, or doesn't it work?
19:29REMOVED
REMOVED Obsolute Switch method.... Since Rondomo's switch is immediately activated when the memory puzzle has been solved....
19:29LINK
LINK Memory script linked to the map
19:26LINK
LINK Link to Memory library
19:25MAPSCRIPT
MAPSCRIPT Set up the methods that should work out the memory puzzle
19:19TODO
TODO Natural break
19:19CONFIRMED
CONFIRMED That works!
19:14TEST
TEST So let's find out!
19:14NOTE
NOTE Here is another memory puzzle, but it's not yet activated.... The memory puzzle uses a specific set up library, but I don't remember in full how it works (mind you), so for now all memory plates touched will crash the game..... I first want to know for sure if the link between the room and the corridor works, since that's also a delicate piece of work in this place.
19:12MAP
MAP I have created Rondomo's bedroom
18:57KTHURA
KTHURA I used my hacking tool to tag them... That was the quicker way to go
18:56MAP
MAP Memory Spots placed for Rondomo's bedroom
18:51STUDY
STUDY Tag Study for Memory
18:50STATUS
STATUS Next room: Rondom's Bed room
18:45NOTE
NOTE So far everything appears to be working
18:16TEST
TEST Take V
18:16VOID
VOID Little issue
18:08TEST
TEST Take IV
18:08FIXED
FIXED Brendor Another Syntax error
18:08FIXED
FIXED Syntax error
18:03TEST
TEST Take III
18:03FIXED
FIXED Syntax error
18:00TEST
TEST Take II
18:00FIXED
FIXED Faulty code
17:54TEST
TEST Take I
17:54STATUS
STATUS Let's put it all to da test!
17:53LINK
LINK This should automatically link all switches to their respective script functions as soon as they are created
17:53MAPSCRIPT
MAPSCRIPT Switch functions
17:51SCRIPT
SCRIPT Basis for the switch script
17:41MAP
MAP Jeracko's room
17:31STATUS
STATUS Next stop - Jeracko's bedroom - #174
17:29CLOSED
16:51TEST
TEST Before I close #173 a test is in order
16:51LINK
LINK The rooms should now be linked together
16:51MAP
MAP Area 004
16:41LINK
LINK KettingKaart() placed in the mapscript for the keep
16:40MAP
MAP Tag for link to Dzgjymza's bedroom
16:39STUDY
STUDY Tag work in Red Dragon cave.... Hey mind you, I can't memorize EVERYTHING
16:24CONFIRMED
CONFIRMED All clear!
16:20TEST
TEST Second Take
16:19FIXED
FIXED Blockmap fault
16:14TEST
TEST A little test *is* in order!
16:14LINK
LINK Link to the corridor established
16:14MAP
MAP Irravonia Wanda's room
16:10TECHNO
TECHNO But I made a library out of the system that does it for the red dragon cave for a reason!
16:09NOTE
NOTE The link to Wanda's bedroom is easy.... Just cheat with Next and Prev.... The other rooms will be harder
16:08FIXED
FIXED Broken comment message (caused an issue not to close properly)
16:06CLOSED
16:06CONFIRMED
CONFIRMED Fix on non-working link back to lobby!
16:05CONFIRMED
CONFIRMED Works!
16:01TEST
TEST So here goes!
16:01NOTE
NOTE But not yet tested
16:01DONE
16:01CLOSED
15:49ENHANCEMENT
ENHANCEMENT TQMG now has HSV support
14:35CONFIRMED
CONFIRMED Room Headings work!
14:35FIXED
FIXED Link back to Lobby didn't work
14:27TEST
TEST Take III
14:27STUPIDITY
STUPIDITY I really must pay attention, I know!
14:27FIXED
FIXED Another code typo
14:24TEST
TEST Take II
14:24FIXED
FIXED Code typo
14:18TEST
TEST Take I
14:18STATUS
STATUS THIS may cause some trouble, but here goes.....
14:18DONE
DONE Kamer Headings
14:03CONFIRMED
CONFIRMED All good!
13:59TEST
TEST Take 2
13:59FIXED
FIXED Backlink wasn't working
13:53TEST
TEST Eric Take 1
13:53NOTE
NOTE None of the doors to the bed rooms work yet!
13:53MAP
MAP Area 002
12:45CONFIRMED
CONFIRMED It works now! Good!
12:37TEST
TEST Take C
12:37FIXED
FIXED ....
12:37STUPIDITY
STUPIDITY Forgot to mark the start spot
12:33TEST
TEST Take B
12:33FIXED
FIXED Layer misnamed
12:29TEST
TEST Take A
12:28STATUS
STATUS Does it work? Well... does it?
12:27MAP
MAP Tagged statues
12:25SCENARIO
SCENARIO Statue retags
12:23NOTE
NOTE And taking the stairways crashes the game!
12:23NOTE
NOTE The statues do not have any function yet
12:23MAP
MAP Area 001
12:13NOTE
NOTE I'd like to avoid all combat related stuff until everything up to the point where you meet the boss (the one before the final boss).

For that reason the sealed boss in the lobby will have to wait.

11:28CONFIRMED
CONFIRMED It all Works now!
11:26NOTE
NOTE (This will take awhile as I got some instant "real life" stuff to take care of).
11:24TEST
TEST Take THREE!
11:24FIXED
FIXED That has been fixed
11:24STUPIDITY
STUPIDITY Forgot some vital functions causing a crash.... (IDIOT!)
11:19TEST
TEST Take TWO!
11:19FIXED
FIXED I think I fixed this issue
11:18BUG
BUG But the secrets remain invisible when entering them... But I think I know why!
11:18CONFIRMED
CONFIRMED Aziella World map link works
11:12TEST
TEST Let's do it! -- Take ONE!
11:12NOTE
NOTE No! The game won't even crash, your attempt will simply be... ignored!
11:11NOTE
NOTE The red seal has not yet been tagged at all, so trying to do anything with it won't help you one bit....
11:08MAPSCRIPT
MAPSCRIPT I've done #170, but this has not yet been tested
11:06CLOSED
11:05LINK
LINK Keep linked to world map
11:05DONE
DONE Save spot in keep
11:00CLOSED
11:00CLOSED
10:57GITHUB
GITHUB I've set up a plan board for this dungeon, as this is gonna be complicated
10:37MAP
MAP Area 000 Keep
9:21NOTE
NOTE This was only the database that was adapted for all this.... There is no visual effect in the game, yet!
9:21DATABASE
DATABASE All existing trophies have been adapted for #169
9:15DATABASE
DATABASE adaption for #169
9:13TODO
- = 30 Jun 2020 = -
22:27TRANSFER
TRANSFER Scenario
22:26MAP
MAP I've brought some basics which will make designing the keep more easy.....

The actual work is yet to begin, though!

21:41TRANSFER
TRANSFER Textures Dzgjymza's keep
21:30MUSIC
MUSIC As in the original game, the music for the keep is "The Dread" by Kevin McLeod
21:30CHECKED
CHECKED Music for the keep
21:22DONE
DONE I've also brought the game into the state that makes it easier for me to get to work on Lord Dzgjymza's keep
21:21CONFIRMED
CONFIRMED It works
20:59TEST
TEST No idea if this is gonna work, but here goes nothing!
20:59MAPSCRIPT
MAPSCRIPT Leaving Underworld
14:25TEST
TEST Merya Take II
14:25FIXED
FIXED Unknown identifier
14:22BUG
BUG What SHOULD and what IS are always two different things
14:18TEST
TEST But I gotta test to make sure!
14:18NOTE
NOTE Everything should work, except for the portal back to the main game.....
12:28LINK
LINK Achievement linked to map
12:27MAP
MAP Area 007
12:17LINK
LINK Requiesce in pace
12:17GAMEJOLT
GAMEJOLT Requiesce in pace
12:17ACHIEVEMENT
ACHIEVEMENT Requiesce in pace
12:00TEST
TEST Take II
12:00FIXED
FIXED I hope that Lethe cockroach is not fix for once and for all!
12:00COCKROACH
COCKROACH Lethe
11:55TEST
TEST Take I
11:55NOTE
NOTE Should not be any issue, but hey, ya never know....
11:55MAP
MAP Area 006
- = 29 Jun 2020 = -
21:00GAMEJOLT
GAMEJOLT Irravonia Alpha updated
20:59CONFIG
CONFIG Update Backup Database
20:59BACKUP
BACKUP In the meantime I'll run the backup
20:59STATUS
STATUS Time for a break!
20:58FIXED
FIXED There shouldn't have been random encounters in the boss room, though
20:58CONFIRMED
CONFIRMED AT LAST!
20:14TEST
TEST Take XI
19:43TEST
TEST Take X
19:43STUPIDITY
STUPIDITY I forgot to mention Take IX, oh well
19:43FIXED
FIXED Dernor I hope that is fixed now
19:42COCKROACH
COCKROACH Lethe Fix ignored
19:36NERF
NERF Stuff
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