1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
19:40FIXED
FIXEDYup, the formula was busted.... New formula created
19:32BUG
BUGThe level Brendor starts with is too high and cannot be right... I mean 86.... come on....
19:32FIXED
FIXEDIrravonia Link up error
19:27TEST
TESTLet's see....
19:12REMINDER
19:09LINK
LINKWell that should link it all together I suppose
19:09MAPSCRIPT
MAPSCRIPTLink to SASKIA
19:08SASKIA
SASKIALink script
19:08STORE
STOREFritz' stock
19:05ITEM
ITEMMedicine
19:02NOTE
NOTEPlease note, that merchant will disappear upon completion of that crypt
19:02SCENARIO
SCENARIOMerchant in front of crypt
18:55FUCKYOU
FUCKYOUI got a savegame beyond Jaracko now, and I don't give a fucking crap if Jeracko Spin crashes the game or not at this moment! I'll get a better moment to test it out in the storehouse!
18:54FIXED
FIXEDFor some reason my duplication request was ignored
18:45TEST
TESTTake XI
18:45FUCKYOU
FUCKYOU...............
18:40TEST
TESTTake X
18:40FIXED
FIXEDWell, I did do a few things by now
17:19FUCKYOU
FUCKYOUI really need a break now!
17:14TEST
TESTTake IX
17:14FUCKYOU
FUCKYOUWhich forces me into this frustration 100000 more times, I'm afraid!
17:13VOID
VOIDRounding issues
17:06TEST
TESTTake VIII
17:06FUCKYOU
FUCKYOUWhen I thought I had it!!!!!!!!
17:03TEST
TESTTake VII
17:03FUCKYOU
FUCKYOUI am now really furious and I need to destroy something really really valuable!!!!! Too bad I can't afford to do so!
17:01FUCKYOU
FUCKYOU Om het nog maar even GOED kracht bij te zetten!
17:00TEST
TESTEric Take VI
17:00FUCKYOU
FUCKYOUI BEN HET NU ECHT ZAT MET DIE ONZInNIGE TOESTAND!!!!
16:55TEST
TESTTake V
16:55LINK
LINKBacklinking
16:55FIXED
FIXEDFixes in Jeracko spot to make sure spot recovery will be more smoothly
16:48FIXED
FIXEDAlso named the layer name back as well
16:48FIXED
FIXEDMiddle spot Jeracko spin!
16:47STATUS
STATUSWell most issues with Jeracko spot have been resolved, however, it's clear I should NOT wait for the destructor, as that takes waaaay too long, and messes things up even more also
16:46MYSTERY
MYSTERYfor some strange reason the layer rename didn't work out quite well
16:32TEST
TESTTake IV
16:32FIXED
FIXEDSASKIA label typo
16:23TEST
TESTTake III
16:23VOID
VOIDLet's see
16:22FUCKYOU
FUCKYOUFix ignored, eh?
16:10TEST
TESTTake II
16:10FIXED
FIXEDDeg illegal in Jeracko Spin (I'm afraid this will keep on haunting me.... forever!)
15:58UPDATED
UPDATEDProject
15:53TEST
TESTTake I
15:53LINK
LINKWell technically after defeating Jeracko, Brendor's prologue should start accordingly... At least that is the idea....
15:53CHARACTER
CHARACTERShanda will be wiped from the memory after Jeracko has been defeated
15:51FIXED
FIXEDSomething went wrong in my MKL updater for SASKIA script.... I don't know why or how, though
14:30STATUS
STATUSStill LOADS to do
14:29CHARACTER
CHARACTERStart up configuration Brendor
14:28ITEM
ITEMHammer
14:23CHARACTER
CHARACTERConfired these abilities on Brandor's character sheet
14:22ABILITY
ABILITYAziella Charge!
14:15ABILITY
ABILITYHammer Smash!
13:51MAP
MAPEntrance area Mysterious Crypt
12:42FIXED
FIXEDJeracko's achievement wouldn't be awarded when it was due
12:42LINK
LINKI've linked this into the game, so you shoud receive it after defeating Jeracko
12:37SECRET
SECRETI forgot this in the original game, so I decided to make sure you'd get it this time....
12:37ITEM
ITEMGolden Medallion
0:08STATUS
STATUSIt's late now.... I guess I have to resume this later... and perhaps I need to a few things out first, as this can otherwise take forever!
0:07FAILURE
FAILURENothing came out of that test as Jeracko refused to use his spin move
- = 17 Dec 2019 = -
23:59TEST
TESTi am really really pissed now!
23:58FUCKYOU
FUCKYOUI want this to be over!
23:51TEST
TESTAs I am dependent on the foe AI this can really take a long time.... :-/
23:50FIXED
FIXEDForgotten "end"
23:40TEST
TESTWell... there we go again!
23:40FIXED
FIXEDIllegal class call
23:34TEST
TESTOr maybe I just want too much!
23:34EXPERIMENT
EXPERIMENTLet's do the effect differently and see how that will look
22:28TEST
TESTWell.... I don't trust on this, but whatever
22:27EXPERIMENT
EXPERIMENTThis is not what I want, but screenshotting in XNA has NOT be properly thought through, and as such the effect that had to be created cannot be created, making XNA a bit failure
21:53INVESTIGATION
INVESTIGATIONAs I suspected... The grabber didn't work well, and now that I could make the XDraw routine throw a proper error this surfaces.... The question is of course, where it went wrong.... That will be hard to sort out, but let's give it a try....
21:47TEST
TESTPoep!
21:45BUBBLE
BUBBLEExtra error to be thrown.... Is this what's wrong?
21:22TEST
TESTWell.... whatever!
21:21COCKROACH
COCKROACHThis will take forever... trust me
21:19FUCKYOU
FUCKYOUScyndi riiiiiiiiight!
21:02TEST
TESTMerya Let's fuck it!
21:02EXPERIMENT
EXPERIMENTWell?
20:58TEST
TESTAnd more tests!
20:58DEBUG
DEBUGMORE CRAP!
20:47TEST
TESTGRRRR!!!!!
20:47FIXED
FIXED?????
20:47FUCKYOU
FUCKYOUyou're harassing me!
20:43TEST
TESTWhere were we?
20:42LAZY
LAZYDid I really need this?
20:14TEST
TESTAnd And run another test!
20:14EXPERIMENT
EXPERIMENTLet's see (I doubt anything good will come, but hey... gotta try)
20:10TEST
TESTAnd let's see how things'll go now!
20:10DEBUG
DEBUGExtra debug lines to pinpoint the issue
20:09DONE
DONEBought that shit paper (well that's what it is, right?)
19:19TODO
TODOBuy toilet paper... I almost ran out!
19:19FIXED
FIXEDAlthough I did have to fix a little linkup
19:19DONE
DONEOkay, I can move Jeracko a bit now
18:44TEST
TESTSomething that simple keeps getting in my way of my primary issue....
18:43COCKROACH
COCKROACHOh crap!
18:38TEST
TESTAGAAAAAAAAAAAIN! YAAAAAAAAWN!
18:38COCKROACH
COCKROACHGRRRRRR!!
18:00TEST
TESTNow???
18:00FUCKYOU
FUCKYOUGRRR!
17:55TEST
TESTLet's find out!
17:55FIXED
FIXEDI hope?
17:55COCKROACH
COCKROACHDernor GRRR!
17:49TEST
TESTHere we go again....
17:49FIXED
FIXEDField usage error
17:42TEST
TESTLet's see now!
17:42FIXED
FIXEDSyntax errors
17:37TEST
TESTMerya Take whatever
17:37DEBUG
DEBUGAnd see if I can get more answers
17:36COSMETIC
COSMETICI forced Jeracko to a different position as this was getting very very annoying
17:24RESULT
RESULTWhat I can tell at least is that Jeracko Spin gets correctly initialized... So the error must happen afterward
17:17DEBUG
DEBUGExtra debug lines must shine a light on this now
17:15INVESTIGATION
INVESTIGATIONNOTHING usefull is returned in the logs, so this is really painful!
17:01STATUS
STATUSSince we were speaking of a .NET error, I guess I need VisualStudio to investigate so I did a data sync (I HATE doing that, but I guess that's the way it is).
1:59FUCKYOU
FUCKYOUAnd now a .NET error in user code.... This ain't gonna happen today, that's for sure.... Night folks!
1:33STATUS
STATUSI'll have to sort out later why that is
1:32NOTE
NOTEGrabbing the screen properly does not appear to work well
1:21STATUS
STATUSThere was a little delay

But now onto take V

(And I hope it works THIS time, as I'm getting drowsy).

1:09TEST
TESTTake V
1:09LAZY
LAZYAnd a lazy solution for screen format
1:09VOID
VOIDYup I voided that
1:01TEST
TESTOnly one way to find out... Take IV
1:01VOID
VOIDDid I void this?
1:00COCKROACH
COCKROACHModule complete with name declared a "nil" value... Now that is in no way possible... Why not... if it was, it could not even know the module name, that's why....
0:31TEST
TESTTake III
0:31FIXED
FIXEDAnother one!
0:22TEST
TESTTake II
0:22FIXED
FIXEDRebecca Glue error
0:18TEST
TESTWish me luck on this, as I really don't know if this is gonna work the way it should -- Take I
0:18LINK
LINKAnd I've linked that to the database
0:17SCRIPT
SCRIPTI've scripted the effect for Jeracko Spin
0:08NALA
NALArecompiling
0:08BUBBLE
BUBBLETaken care of that
0:07BUBBLE
BUBBLEWhat no rotations?
- = 16 Dec 2019 = -
23:44NOTE
NOTEAlthough I do think the earlier failure spooked things up there
23:44UPDATED
UPDATEDVersion stuff
21:30STATUS
STATUSBut first time for a break!
21:23TODO
TODOWhile I gotta wait for my diskcheck I'll check out my grill as there's chicken in there....

21:21NALA
NALAThis means of course that NALA has be be recompiled
21:21LINK
LINKThe NIL link code has been written
21:15BUBBLE
BUBBLEScreen grabbing added
21:10FAILURE
FAILURELost a temporary dev folder because of that, but that no longer matters as I didn't need it anymore, but it's still spooky!
21:00FAILURE
FAILURESomething is wrong in my work folder
20:55STATUS
STATUSNOW satisfaction has been reached.....
20:51TEST
TESTTake VIII (Now all's good.... pleaaase!)
20:51FIXED
FIXEDCase error
20:50FUCKYOU
FUCKYOUCrap!
20:48TEST
TESTTake VII
20:48EXPERIMENT
EXPERIMENTLet's try this...
20:44NOTE
NOTEPartially fixed, but there's still something to be done here!
20:40TEST
TESTAnd now to run another test and see if something happens now...
20:21TODO
TODOBut first some worstenbroodjes to eat and after that to do some other stuff before I resume my work
20:20EXPERIMENT
EXPERIMENTScyndi Let's see!
20:19RESULT
RESULTSo the entire loop check is being ignored, eh?
20:11TEST
TESTTake VI
20:11DEBUG
DEBUGA debug line added which must give me some answers....
20:03COCKROACH
COCKROACHLots of fixes later the TRUE fix is being ignored.... Fantastico! (NOT!)
20:01TEST
TESTTake V
20:01STATUS
STATUSA little delay due to some real life stuff
18:01FIXED
FIXEDCase error
17:58TEST
TEST Take IV
17:58FUCKYOU
FUCKYOUI guess I really must do this the bad way
17:55FIXED
FIXEDCode typo
17:53TEST
TESTTake III
17:53VOID
VOIDThat would void me some trouble
17:53EXPERIMENT
EXPERIMENTLet's see if I can tackle it this way
17:51TEST
TESTTake II
17:51BUG
BUGNope!
17:47TEST
TESTLet's see if that's true!
17:47FIXED
FIXEDI think I fixed #97
17:28CONFIRMED
CONFIRMEDYup, that works the way it should
17:17TEST
TESTTake I (and hopefully the ONLY test)
17:17STATUS
STATUSDue to lack of time I could not test this before, so let's test this now!
11:23RECOVERED
RECOVEREDRecovered the damage that caused
11:23FAILURE
FAILUREA messed up xtra backup
1:48STATUS
STATUSNow I have a busy day tomorrow overall, but at least I can try to see if I can already work out the "Jeracko Spin" spellani.....
1:48SASKIA
SASKIAI've now scripted out everything prior to the return to prison.... This won't be that easy, as I have to remove Shanda from the party, and also from the memory as she'll leave the group permanently, and I need to set up Brendor as a new character....
1:20RESULT
RESULTBrendor As far as I can test, stuff look sto be in order and the boss itself appears properly balanced... The question is if one of the Orcs goes oversoul or not, haha!
1:00TEST
TESTLet's see....
1:00COSMETIC
COSMETICI've changed the position of enemies a bit... Hopefully for thebetter
0:56SOLVED
SOLVEDThat was because I never had to deal with an "All Targets" move before, and this was an actual error there.... Well that's fixed
0:48HUH
HUHNow this is a very strange error.... And how come it never happened before?
0:42FIXED
FIXEDShould be taken care of now
0:41STUPIDITY
STUPIDITYForgot to NEG
0:39FIXED
FIXEDFolder naming error!
0:34TEST
TESTWell, then NOW everything should be in order.... I hope....
0:34FIXED
FIXEDWrong boss error
0:21TEST
TESTLet's see
0:21FIXED
FIXEDShould be fixed now!
0:20BUG
BUGArena reference issue
0:10FIXED
FIXEDA few syntax errors
0:10BOSS
BOSSI've configured the boss fight setup...
- = 15 Dec 2019 = -
23:21NOTE
NOTEAlthough the fight with Jeracko will not yet fully work, I can already test a few things out, and that is what I'll do....
22:58STATUS
STATUSShanda I really must check a few things out....
21:52DATABASE
DATABASEI've decided to still put in confusion and to set Jeracko Spin to that....
19:25UPDATED
UPDATEDRepositories updated
18:12HUH
HUHI see that suddenly Irravonia's flame element *is* counted as weakness for Goblins... I only must be sure about fatal elements, before I close that issue
18:12STATUS
STATUSThat's good
18:09TEST
TESTTake IX (which SHOULD be the final one, in this particular case).
17:58FIXED
FIXEDI also fixed a gap over which Irravonia should be able to fly, but that didn't work out the way it should
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112