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19:40 | FIXED | Yup, the formula was busted.... New formula created |
19:32 | BUG | The level Brendor starts with is too high and cannot be right... I mean 86.... come on.... |
19:32 | FIXED | Link up error |
19:27 | TEST | Let's see.... |
19:12 | REMINDER | |
19:09 | LINK | Well that should link it all together I suppose |
19:09 | MAPSCRIPT | Link to SASKIA |
19:08 | SASKIA | Link script |
19:08 | STORE | Fritz' stock |
19:05 | ITEM | Medicine |
19:02 | NOTE | Please note, that merchant will disappear upon completion of that crypt |
19:02 | SCENARIO | Merchant in front of crypt |
18:55 | FUCKYOU | I got a savegame beyond Jaracko now, and I don't give a fucking crap if Jeracko Spin crashes the game or not at this moment! I'll get a better moment to test it out in the storehouse! |
18:54 | FIXED | For some reason my duplication request was ignored |
18:45 | TEST | Take XI |
18:45 | FUCKYOU | ............... |
18:40 | TEST | Take X |
18:40 | FIXED | Well, I did do a few things by now |
17:19 | FUCKYOU | I really need a break now! |
17:14 | TEST | Take IX |
17:14 | FUCKYOU | Which forces me into this frustration 100000 more times, I'm afraid! |
17:13 | VOID | Rounding issues |
17:06 | TEST | Take VIII |
17:06 | FUCKYOU | When I thought I had it!!!!!!!! |
17:03 | TEST | Take VII |
17:03 | FUCKYOU | I am now really furious and I need to destroy something really really valuable!!!!! Too bad I can't afford to do so! |
17:01 | FUCKYOU | Om het nog maar even GOED kracht bij te zetten! |
17:00 | TEST | Take VI |
17:00 | FUCKYOU | I BEN HET NU ECHT ZAT MET DIE ONZInNIGE TOESTAND!!!! |
16:55 | TEST | Take V |
16:55 | LINK | Backlinking |
16:55 | FIXED | Fixes in Jeracko spot to make sure spot recovery will be more smoothly |
16:48 | FIXED | Also named the layer name back as well |
16:48 | FIXED | Middle spot Jeracko spin! |
16:47 | STATUS | Well most issues with Jeracko spot have been resolved, however, it's clear I should NOT wait for the destructor, as that takes waaaay too long, and messes things up even more also |
16:46 | MYSTERY | for some strange reason the layer rename didn't work out quite well |
16:32 | TEST | Take IV |
16:32 | FIXED | SASKIA label typo |
16:23 | TEST | Take III |
16:23 | VOID | Let's see |
16:22 | FUCKYOU | Fix ignored, eh? |
16:10 | TEST | Take II |
16:10 | FIXED | Deg illegal in Jeracko Spin (I'm afraid this will keep on haunting me.... forever!) |
15:58 | UPDATED | Project |
15:53 | TEST | Take I |
15:53 | LINK | Well technically after defeating Jeracko, Brendor's prologue should start accordingly... At least that is the idea.... |
15:53 | CHARACTER | Shanda will be wiped from the memory after Jeracko has been defeated |
15:51 | FIXED | Something went wrong in my MKL updater for SASKIA script.... I don't know why or how, though |
14:30 | STATUS | Still LOADS to do |
14:29 | CHARACTER | Start up configuration Brendor |
14:28 | ITEM | Hammer |
14:23 | CHARACTER | Confired these abilities on Brandor's character sheet |
14:22 | ABILITY | Charge! |
14:15 | ABILITY | Hammer Smash! |
13:51 | MAP | Entrance area Mysterious Crypt |
12:42 | FIXED | Jeracko's achievement wouldn't be awarded when it was due |
12:42 | LINK | I've linked this into the game, so you shoud receive it after defeating Jeracko |
12:37 | SECRET | I forgot this in the original game, so I decided to make sure you'd get it this time.... |
12:37 | ITEM | Golden Medallion |
0:08 | STATUS | It's late now.... I guess I have to resume this later... and perhaps I need to a few things out first, as this can otherwise take forever! |
0:07 | FAILURE | Nothing came out of that test as Jeracko refused to use his spin move |
- = 17 Dec 2019 = - | ||
23:59 | TEST | i am really really pissed now! |
23:58 | FUCKYOU | I want this to be over! |
23:51 | TEST | As I am dependent on the foe AI this can really take a long time.... :-/ |
23:50 | FIXED | Forgotten "end" |
23:40 | TEST | Well... there we go again! |
23:40 | FIXED | Illegal class call |
23:34 | TEST | Or maybe I just want too much! |
23:34 | EXPERIMENT | Let's do the effect differently and see how that will look |
22:28 | TEST | Well.... I don't trust on this, but whatever |
22:27 | EXPERIMENT | This is not what I want, but screenshotting in XNA has NOT be properly thought through, and as such the effect that had to be created cannot be created, making XNA a bit failure |
21:53 | INVESTIGATION | As I suspected... The grabber didn't work well, and now that I could make the XDraw routine throw a proper error this surfaces.... The question is of course, where it went wrong.... That will be hard to sort out, but let's give it a try.... |
21:47 | TEST | Poep! |
21:45 | BUBBLE | Extra error to be thrown.... Is this what's wrong? |
21:22 | TEST | Well.... whatever! |
21:21 | COCKROACH | This will take forever... trust me |
21:19 | FUCKYOU | riiiiiiiiight! |
21:02 | TEST | Let's fuck it! |
21:02 | EXPERIMENT | Well? |
20:58 | TEST | And more tests! |
20:58 | DEBUG | MORE CRAP! |
20:47 | TEST | GRRRR!!!!! |
20:47 | FIXED | ????? |
20:47 | FUCKYOU | you're harassing me! |
20:43 | TEST | Where were we? |
20:42 | LAZY | Did I really need this? |
20:14 | TEST | And And run another test! |
20:14 | EXPERIMENT | Let's see (I doubt anything good will come, but hey... gotta try) |
20:10 | TEST | And let's see how things'll go now! |
20:10 | DEBUG | Extra debug lines to pinpoint the issue |
20:09 | DONE | Bought that shit paper (well that's what it is, right?) |
19:19 | TODO | Buy toilet paper... I almost ran out! |
19:19 | FIXED | Although I did have to fix a little linkup |
19:19 | DONE | Okay, I can move Jeracko a bit now |
18:44 | TEST | Something that simple keeps getting in my way of my primary issue.... |
18:43 | COCKROACH | Oh crap! |
18:38 | TEST | AGAAAAAAAAAAAIN! YAAAAAAAAWN! |
18:38 | COCKROACH | GRRRRRR!! |
18:00 | TEST | Now??? |
18:00 | FUCKYOU | GRRR! |
17:55 | TEST | Let's find out! |
17:55 | FIXED | I hope? |
17:55 | COCKROACH | GRRR! |
17:49 | TEST | Here we go again.... |
17:49 | FIXED | Field usage error |
17:42 | TEST | Let's see now! |
17:42 | FIXED | Syntax errors |
17:37 | TEST | Take whatever |
17:37 | DEBUG | And see if I can get more answers |
17:36 | COSMETIC | I forced Jeracko to a different position as this was getting very very annoying |
17:24 | RESULT | What I can tell at least is that Jeracko Spin gets correctly initialized... So the error must happen afterward |
17:17 | DEBUG | Extra debug lines must shine a light on this now |
17:15 | INVESTIGATION | NOTHING usefull is returned in the logs, so this is really painful! |
17:01 | STATUS | Since we were speaking of a .NET error, I guess I need VisualStudio to investigate so I did a data sync (I HATE doing that, but I guess that's the way it is). |
1:59 | FUCKYOU | And now a .NET error in user code.... This ain't gonna happen today, that's for sure.... Night folks! |
1:33 | STATUS | I'll have to sort out later why that is |
1:32 | NOTE | Grabbing the screen properly does not appear to work well |
1:21 | STATUS | There was a little delay But now onto take V (And I hope it works THIS time, as I'm getting drowsy). |
1:09 | TEST | Take V |
1:09 | LAZY | And a lazy solution for screen format |
1:09 | VOID | Yup I voided that |
1:01 | TEST | Only one way to find out... Take IV |
1:01 | VOID | Did I void this? |
1:00 | COCKROACH | Module complete with name declared a "nil" value... Now that is in no way possible... Why not... if it was, it could not even know the module name, that's why.... |
0:31 | TEST | Take III |
0:31 | FIXED | Another one! |
0:22 | TEST | Take II |
0:22 | FIXED | Glue error |
0:18 | TEST | Wish me luck on this, as I really don't know if this is gonna work the way it should -- Take I |
0:18 | LINK | And I've linked that to the database |
0:17 | SCRIPT | I've scripted the effect for Jeracko Spin |
0:08 | NALA | recompiling |
0:08 | BUBBLE | Taken care of that |
0:07 | BUBBLE | What no rotations? |
- = 16 Dec 2019 = - | ||
23:44 | NOTE | Although I do think the earlier failure spooked things up there |
23:44 | UPDATED | Version stuff |
21:30 | STATUS | But first time for a break! |
21:23 | TODO | While I gotta wait for my diskcheck I'll check out my grill as there's chicken in there.... |
21:21 | NALA | This means of course that NALA has be be recompiled |
21:21 | LINK | The NIL link code has been written |
21:15 | BUBBLE | Screen grabbing added |
21:10 | FAILURE | Lost a temporary dev folder because of that, but that no longer matters as I didn't need it anymore, but it's still spooky! |
21:00 | FAILURE | Something is wrong in my work folder |
20:55 | STATUS | NOW satisfaction has been reached..... |
20:51 | TEST | Take VIII (Now all's good.... pleaaase!) |
20:51 | FIXED | Case error |
20:50 | FUCKYOU | Crap! |
20:48 | TEST | Take VII |
20:48 | EXPERIMENT | Let's try this... |
20:44 | NOTE | Partially fixed, but there's still something to be done here! |
20:40 | TEST | And now to run another test and see if something happens now... |
20:21 | TODO | But first some worstenbroodjes to eat and after that to do some other stuff before I resume my work |
20:20 | EXPERIMENT | Let's see! |
20:19 | RESULT | So the entire loop check is being ignored, eh? |
20:11 | TEST | Take VI |
20:11 | DEBUG | A debug line added which must give me some answers.... |
20:03 | COCKROACH | Lots of fixes later the TRUE fix is being ignored.... Fantastico! (NOT!) |
20:01 | TEST | Take V |
20:01 | STATUS | A little delay due to some real life stuff |
18:01 | FIXED | Case error |
17:58 | TEST | Take IV |
17:58 | FUCKYOU | I guess I really must do this the bad way |
17:55 | FIXED | Code typo |
17:53 | TEST | Take III |
17:53 | VOID | That would void me some trouble |
17:53 | EXPERIMENT | Let's see if I can tackle it this way |
17:51 | TEST | Take II |
17:51 | BUG | Nope! |
17:47 | TEST | Let's see if that's true! |
17:47 | FIXED | I think I fixed #97 |
17:28 | CONFIRMED | Yup, that works the way it should |
17:17 | TEST | Take I (and hopefully the ONLY test) |
17:17 | STATUS | Due to lack of time I could not test this before, so let's test this now! |
11:23 | RECOVERED | Recovered the damage that caused |
11:23 | FAILURE | A messed up xtra backup |
1:48 | STATUS | Now I have a busy day tomorrow overall, but at least I can try to see if I can already work out the "Jeracko Spin" spellani..... |
1:48 | SASKIA | I've now scripted out everything prior to the return to prison.... This won't be that easy, as I have to remove Shanda from the party, and also from the memory as she'll leave the group permanently, and I need to set up Brendor as a new character.... |
1:20 | RESULT | As far as I can test, stuff look sto be in order and the boss itself appears properly balanced... The question is if one of the Orcs goes oversoul or not, haha! |
1:00 | TEST | Let's see.... |
1:00 | COSMETIC | I've changed the position of enemies a bit... Hopefully for thebetter |
0:56 | SOLVED | That was because I never had to deal with an "All Targets" move before, and this was an actual error there.... Well that's fixed |
0:48 | HUH | Now this is a very strange error.... And how come it never happened before? |
0:42 | FIXED | Should be taken care of now |
0:41 | STUPIDITY | Forgot to NEG |
0:39 | FIXED | Folder naming error! |
0:34 | TEST | Well, then NOW everything should be in order.... I hope.... |
0:34 | FIXED | Wrong boss error |
0:21 | TEST | Let's see |
0:21 | FIXED | Should be fixed now! |
0:20 | BUG | Arena reference issue |
0:10 | FIXED | A few syntax errors |
0:10 | BOSS | I've configured the boss fight setup... |
- = 15 Dec 2019 = - | ||
23:21 | NOTE | Although the fight with Jeracko will not yet fully work, I can already test a few things out, and that is what I'll do.... |
22:58 | STATUS | I really must check a few things out.... |
21:52 | DATABASE | I've decided to still put in confusion and to set Jeracko Spin to that.... |
19:25 | UPDATED | Repositories updated |
18:12 | HUH | I see that suddenly Irravonia's flame element *is* counted as weakness for Goblins... I only must be sure about fatal elements, before I close that issue |
18:12 | STATUS | That's good |
18:09 | TEST | Take IX (which SHOULD be the final one, in this particular case). |
17:58 | FIXED | I also fixed a gap over which Irravonia should be able to fly, but that didn't work out the way it should |
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