1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
19:41CONFIRMED
CONFIRMED Yup, that all works now!
19:36TEST
TEST Only one way to find out if that's true...
19:36LINK
LINK Done! So it should work now! I hope
19:34BUG
BUG I guess I didn't link everything
19:04TEST
TEST I gotta see what will happen now!
19:04MAP
MAP Area 005
19:04MAP
MAP Area 004
18:40DONE
DONE Dinner was tasty.... I have a bit liftover in the fride.... Microwave ovens are sooo handy
18:40CONFIRMED
CONFIRMED All is well
16:59TEST
TEST Test Again!
16:59STUPIDITY
STUPIDITY Forgot chain zones
16:52TEST
TEST Quick Test
16:52MAP
MAP Area 003
16:42CONFIRMED
CONFIRMED All issues accounted for!
16:38TEST
TEST Take XIX
16:38FIXED
FIXED Wind error (this confirms the bug before is fixed as this is a different unrelated kind of error, but it only only be triggerred whe the previous bug was fixed.... Does that make sense?)
16:32TEST
TEST Taek XVIII will have to confirm I'm right.... So let's see!
16:32FIXED
FIXED Irravonia Indeed, the exit spot was too close to a transfer zone on the map, this has been fixed, and that means that the KettingKaart library was already acting the way it should
16:31INVESTIGATION
INVESTIGATION Elementary my dear, Watson... The logs show TWO layer transfer requests, meaning there's a conflict with the exit spot and the transfer layer
16:25TEST
TEST Take XVII
16:25DEBUG
DEBUG More specification
16:16TEST
TEST Take XVI
16:16FIXED
FIXED Fixed it, but I wonder what happened there
16:16HUH
HUH How odd... I copy and paste GoToLayer, but it magically turns into SpawnPlayer, skipping the main route, is that the source of all evil?
16:15HUH
HUH Now that's rich.... It claims the GoToLayer command wasn't done, yet the error is thrown by the SpawnPlayer function which is in turn called by ... tadaa... the GoToLayer instruction....
16:10TEST
TEST Take XV
16:10DEBUG
DEBUG Let's see what request is being sent (probably one I didn't ask for)
16:09COCKROACH
COCKROACH the error message does NOT make sense!
15:54TEST
TEST Take XIV
15:54EXPERIMENT
EXPERIMENT hmmmmmm?
15:46TEST
TEST Take XIII
15:45FUCKYOU
FUCKYOU CODE TYPO!!!
15:45TEST
TEST Take XII
15:28DEBUG
DEBUG I've added some quotations to make the debug data more clear and less open for multiple interpretations....
15:27STATUS
STATUS This is getting more and more complex, but I need to dig a little big furhter, as I feel that I am closing in on the solution....
15:16TEST
TEST Take XI -- Well, I guess i gotta run this test anyway....
15:16NOTE
NOTE Now this cannot fix all the trouble since the engine had to throw an error on that mistake, and not just ignore stuff, so I wonder......
15:16FIXED
FIXED Data order
15:11TEST
TEST Take X
15:10DEBUG
DEBUG Hopefully This extra debug line can enlighten me
15:10NOTE
NOTE But the error before proves something was happening, so what is going wrong here?
15:10COCKROACH
COCKROACH And what happens is... NOTHING!
15:05TEST
TEST Eric Take IX
15:05FIXED
FIXED Another one
14:57TEST
TEST Take VIII
14:57FIXED
FIXED Illegal function call
14:50TEST
TEST Take VII
14:50FIXED
FIXED Fixed that
14:50STUPIDITY
STUPIDITY Request put in wrong Map Script source file....
14:50SOLVED
SOLVED Ah
14:42TEST
TEST Take VI
14:42FIXED
FIXED Syntax error
14:42EXPERIMENT
EXPERIMENT Let's try this
14:14STATUS
STATUS I first need to do a few real life things, and then I'm gonna investigate why
14:13COCKROACH
COCKROACH But the actual chain I created is being ignored....
14:09TEST
TEST Take V
14:09VOID
VOID Well, dirty code straight from hell should do it then....
14:09FUCKYOU
FUCKYOU Scyndi SEE ARE AYE PEA!
14:04TEST
TEST Take IV
14:04FIXED
FIXED Case error
14:00TEST
TEST Take III
14:00FIXED
FIXED Lack of self in library
13:55TEST
TEST Take II
13:55LINK
LINK Really another #use needed?
13:25TEST
TEST Time to start Take I
13:22STATUS
STATUS Meaning that everything is at the ready to start testing stuff now, but this is gonna take some time to get fully right I fear.... Or will complex things take less time than easy things (don't remind me of that nightmare yesterday, night... It still haunts me).....
13:21MAPSCRIPT
MAPSCRIPT And I've called this link from the constructor of the Red Dragon Cave's MapScript
13:20LINK
LINK Aziella The link code has been written, which allows me to link KettingKaart to the mapscript in which I need it
13:16NIL
NIL The library itself has been written, but not yet been tested
12:58CONFIRMED
CONFIRMED And that works the way it was intended
12:57SKELETON
SKELETON All it has is a constructor now, but hey, gotta start somewhere
12:57LINK
LINK Field flow must now be able to import this skeleton module
12:55CONFIG
CONFIG Extra config to my Bubble Builder configuration
12:47NOTE
NOTE I worked this out differently from what I normally do, so I need to test things out more thoroughly and I need to write additional scripting... I gotta note also that I am also obligated to write an extra library for this... I chose to do that, in stead of a mapscript so I can more easily recycle this script in other games as well, even in other duneons....
12:45MAP
MAP Area 002 Red Dragon Cave
0:02STATUS
STATUS Well! Catch ya later, folks! I'm tired... Tomorrow is another day, eh?
- = 28 Dec 2019 = -
23:50STATUS
STATUS FINALLY!!!!
23:44TEST
TEST Final test.... please?
23:44FIXED
FIXED Missing start characters
23:41VOID
VOID All crashes voided
23:37TEST
TEST

23:37VOID
VOID

23:37FUCKYOU
FUCKYOU

23:37FUCKYOU
FUCKYOU

23:37FUCKYOU
FUCKYOU

23:33TEST
TEST And I am dead tired of these stupid errors now! (the number of reasons why so many tests are needed is ZERO! The fact that I had to use so many tests is really beyond me).
23:32VOID
VOID Merya You can't fix what ain't broken, but you can void it
23:32FUCKYOU
FUCKYOU Engine giving me nonsensical errors
23:19TEST
TEST .........
23:19SASKIA
SASKIA Base script for Red Dragon's cave (sigh!)
23:14TEST
TEST HOW MUCH MORE FOR A SILLY THING LIKE THIS???
23:14FIXED
FIXED SIGH!
23:10TEST
TEST Merya Again!
23:10FIXED
FIXED Forgotten group
23:06TEST
TEST Let's roll 'em, boys!
23:06MAP
MAP Start room red dragon cave
23:06FIXED
FIXED Respawn re-initiate
22:58TRANSFER
TRANSFER Dragon cave tiles (for all four dragons)
22:58VOID
VOID I've set the copier to void that
22:57UNDESIREABLE
UNDESIREABLE Errors on deleted stuff in original
22:47CONFIRMED
CONFIRMED All the pre-new-map stuff appears to be working
22:43TEST
TEST Take II
22:43FIXED
FIXED SASKIA syntax error
22:40TEST
TEST But I can test up to that moment, so let's go!
22:39STATUS
STATUS I can put this to the test a little, although the game will crash upon loading the red dragon cave, since that dungeon does not yet exist (how obvious)
22:38SASKIA
SASKIA Scripted it all out
22:38MAPSCRIPT
MAPSCRIPT To Dragon Cave
22:32MAP
MAP Sub Hub Dragon Crack Forest
22:24TRANSFER
TRANSFER Crack
22:09VOID
VOID Ah, white line bug in my way.... If I could only get that fixed..... (GRRRR!)
21:54FIXED
FIXED Syntax error
21:46CHARACTER
CHARACTER I've configured Eric's fire spells, since the first dungeon will allow him to unlock those....
21:39STATUS
STATUS Well, ready to go to the next stage
21:22TEST
TEST Take IV
21:22FIXED
FIXED Flame Wand didn't work the way it should
21:20CONFIRMED
CONFIRMED Rebecca's scare works
21:09TEST
TEST Take III
21:09FIXED
FIXED Dernor Illegal class usage
20:58TEST
TEST Take II
20:58VOID
VOID Bug
20:52TEST
TEST Well, as I go into testing area 003, I can test Rebecca's action in the process (I hope)
20:42WIKI
20:24CHARACTER
CHARACTER I've activated Rebecca's personal action
20:12ART
ART Rebecca's Personal action button
20:08FIXED
FIXED Sword tier 2 had issues
19:15TEST
TEST Let's put things to the test.... (And this may take awhile due to an earlier mistake of mine... Nothing in the programming, rather a gameplay issue during the test play, hahaha!)
19:13STATUS
STATUS That will be the last "official" floor, as the "final" floor will only be a scenario hub to get you into the red dragon cave
19:12MAP
MAP Area 003 Dragon Crack Forest
18:42STATUS
STATUS With this, I can move on to the next leg of the game's production
18:34FIXED
FIXED YUP! ALL IS WORKING NOW!!!! WHOOHOOO!
18:23TEST
TEST Take X can now really begin!
18:22STATUS
STATUS So I'm ready now....
18:22DONE
DONE And I had my dinner... A delicious Asian spring roll
18:21STATUS
STATUS Okay, that was that
17:56STATUS
STATUS And engage into test X... well that is... if if wasn't around 6 and time for the news....
17:56NALA
NALA Recompiling NALA
17:55FIXED
FIXED I fixed that
17:55SOLVED
SOLVED The evil lies in the way the data was generated by the underlying NALA API
17:49TEST
TEST Take IX
17:49DEBUG
DEBUG An extra line must tell me if the reset is completely ignored or not, as it seems very much like it!
17:42TEST
TEST Take VIII
17:42FIXED
FIXED Wrong var
17:29TEST
TEST Rebecca Take VII
17:29EXPERIMENT
EXPERIMENT Let's see what happens if.....
17:04STATUS
STATUS If I can still get some around this time... :-/ (But I hate molded bread)
17:04TODO
TODO Before I'm going to take a look why that is, I first need to refill my break stock
17:03BUG
BUG The stat isn't properly reset
17:02STATUS
STATUS Almost there... No more crashes, but....
16:30TEST
TEST Take VI
16:29FIXED
FIXED Syntax error
16:26TEST
TEST take V
16:26FIXED
FIXED Recalc definition error
16:17TEST
TEST And into take IV
16:17VOID
VOID I voided that
16:11TEST
TEST And move on to test II
16:11NALA
NALA So I gotta compile this shit all over again
16:10NALA
NALA Yup, gotta compile the entire shit all over again as the linking script is embedded in the NALA engine (to save me time)
16:10FIXED
FIXED Code typo in the NIL link code
16:05TEST
TEST Shanda Take I
16:05STATUS
STATUS I mean it!

I'm gonna need it... I'm afraid!

16:05STATUS
STATUS Time to wish me luck
16:03NOTE
NOTE Older savegames will NOT take effect in this.... Too much trouble to get it right and only asking for bugs
16:02SCRIPT
SCRIPT This should recalculate all stats ever re-equipping
15:55POWERSHELL
POWERSHELL So my script can run, as I won't get to full test work anyway
15:54NALA
NALA must be recompiled as a result of course
15:54LINK
LINK So that should link all together now
15:54BUBBLE
BUBBLE NIL link code
15:48BUBBLE
BUBBLE Scyndi API for RPG read out now has a stat iterator for foreach kind of requests
15:36FIXED
FIXED Irravonia not noted as somebody who could equip the Flame Wand
15:30FIXED
FIXED Flame Wand is NOT a consumable, but a weapon!
15:13DONE
DONE And I've replaced the light bulp in the hallway of my appartment... Was about time too
15:13CONFIRMED
CONFIRMED It works
13:50TEST
TEST And AGAAAAAAAAAAIN!
13:50FIXED
FIXED C-string-format error
13:44TEST
TEST And Agaaaaaaaaaaain! (yawn)
13:44FIXED
FIXED Syntax errors bij de vleet
13:33TEST
TEST And again!
13:32FIXED
FIXED Another syntax error
13:23TEST
TEST Again!
13:23FIXED
FIXED Syntax error
13:23DONE
DONE Taken a shower, prior to the test
12:23TEST
TEST Let's first see if this works
12:23NOTE
NOTE The stats will NOT yet be recalculated, though.... That will be the next step!
12:22DONE
DONE I've made it posible to change equipment now
11:31CONFIRMED
CONFIRMED Yup! That does it! ;)
11:26TEST
TEST And NOW I'll go into take III
11:26FIXED
FIXED Case Error!
11:26SOLVED
SOLVED I found the issue
11:26NOTE
NOTE HOLD IT! HOLD THE SHOW!!!!
11:21TEST
TEST Take III
11:21DEBUG
DEBUG And I added an extra help line hoping it can tell me why
11:21BUG
BUG Who can equip stuff is being ignored
11:18FIXED
FIXED Brendor Jewels not properly marked
11:13TEST
TEST Take II (can you believe that?)
11:13FIXED
FIXED One comma.... ONE FUCKING COMMA!
11:08TEST
TEST Let's put that to the test!
11:07DONE
DONE I've made the autohelp tell you who can equip a certain item, and who cannot
11:01NOTE
NOTE Does nothing yet, only a few linkups that will allow me to make this possible
11:01SKELETON
SKELETON Item usage in the field
10:59FIXED
FIXED Shanda's portrait fixed on the GJ Site
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