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12:34:12SEARCH
SEARCH AziellaBut let's not be alarmed too soon. I have a few search tools.
12:33:31STATUS
STATUS Well, the first setback... when it comes to swapdata I wanted to analyse some stuff, which I currently don't appear to have access to.
- = 13 Mar 2025 = -
20:22:13STUDY
STUDY Right.... Basis I got... I have some ideas to cover this, however it WILL require me to adapt my C++ code. I don't like that, but I guess I can better be safe than sorry!
20:21:31STUDY
STUDY Things are more complicated here than I initially thought... I hope this all goes well.
18:10:07STUDY
STUDY Some study indicated there's a library called "Swap". If there's some library out there called swap, I'm gonna KILL that system, or at least void it somehow. I don't want ANY swap files around!
18:05:11STARSTORY
STARSTORYWell, that's was that. (Still stuff to do there,though)
14:30:31STARSTORY
STARSTORYAnd before that I'll have some business here too.
14:29:54STATUS
STATUS Right... All compiler errors now appear to be accounted for.

However the adventure for SASKIA doesn't end there yet.

I only know if it works the way it should once I'll see SASKIA in action, and it will be along time before I get to that point. I'll need to start the actual Dyrt project to make that happen.

14:28:14TEST
TEST Take XCIII
14:28:11STUPIDITY
STUPIDITY operator mixup
14:28:10SITE
SITE Added tag STUPIDITY
14:27:07TEST
TEST Take XCII
14:21:42CODEROT
CODEROTHow many more times will "script" pop up?
14:21:07TEST
TEST Take XCI
14:21:06CODEROT
CODEROT"debug"
14:20:27TEST
TEST Take XC
14:20:24CODEROT
CODEROTAnother one bites the dust!
14:19:53TEST
TEST Take LXXXIX
14:19:37CODEROT
CODEROT"script"
14:18:58TEST
TEST Take LXXXVIII
14:18:57FUCKYOU
FUCKYOU Why are the m and the comma next to each other on my keyboard! AAAARGH!
14:18:11TEST
TEST Take LXXXVII
14:18:07CODEROT
CODEROTtonumber
14:17:32TEST
TEST Take LXXXVI
14:17:28SITE
SITE And that was the LAST time Merya's picture came from the Game Jolt server.
14:12:39CODEROT
CODEROTMeryaAnother one
14:12:13TEST
TEST Take LXXXV
14:12:12CODEROT
CODEROT"script" was not a keyword in NIL, but it is in Scyndi.
14:10:38VOID
VOID Take LXXXIV
14:10:34CODEROT
CODEROT_G
14:10:01TEST
TEST Take LXXXIII
14:09:55CODEROT
CODEROTWrong var
14:08:56NOTE
NOTE Why do I think it's very likely Take C will be reached PRIOR to the offficial start?
14:08:31TEST
TEST Take LXXXII
14:08:27CODEROT
CODEROTMoar!
14:07:38TEST
TEST Take LXXXI
14:07:37FIXED
FIXED Coderot
12:03:34TEST
TEST Take LXXX
12:03:33VOID
VOID Neither is "debug"
12:03:07TEST
TEST Take LXXIX
12:03:06VOID
VOID tonumber is not a core instruction of Scyndi... No matter!
12:02:23TEST
TEST Take LXXVIII
12:02:20FIXED
FIXED A few things that nil accepts but Scyndi doesn't. Scyndi is more restrictive in a few things.
12:01:03TEST
TEST Take LXXVII
12:01:02FIXED
FIXED Head missing
12:00:35CONVERT
CONVERT Take LXXVI
12:00:31CONVERT
CONVERT DateTime is a handy library so why not convert it to Scyndi. The required changes aren't that much either
11:54:30TEST
TEST Take LXXV
11:54:29CONVERT
CONVERT Stack -> Stacker
11:46:21TEST
TEST Take LXXIV
11:46:16FIXED
FIXED DernorSeveral fixes
11:38:16TEST
TEST Take LXXIII
11:38:01CONVERT
CONVERT SASKIA has been translated from nil to Scyndi - Now there's no guarantee at all that this will work, the "CALL" instruction most of all, may need adaption due to Scyndi's more sophisticated approach on matters.
11:04:07JUDGMENT
JUDGMENT Good! It tries to include SASKA (even though SASKIA itself is completely incompatible at the present time).
11:03:24VOID
VOID Take LXXII
11:03:20VOID
VOID A little fake script, which will allow me to make it easier to convert SASKIA
11:01:16GITHUB
GITHUB SASKIA can now be found on Github in the Scyndi Libs, but please note, the file may end on .scyndi, but it's still a nil source file. The adaptions will come soon.
10:03:06LAZY
LAZY I know it's lazy, but laziness can sometimes be the most effcient approach.
10:03:04SITE
SITE Added tag LAZY
10:02:37SEARCH
SEARCH I've looked up SASKIA. It's a system that has no more use at all in SCI, but copying it into the new version of the game anyway, will save me a lot of headaches, as it allows me to leave loads of code the way it is.
- = 12 Mar 2025 = -
22:38:10TECHNO
TECHNO Some more stuff may be added to it, as with the Kthura stuff in particular things may be quite nasty. Oh well.
22:37:16DONE
DONE The BRUN script. Can't live without it
20:57:20STATUS
STATUS With that, the preparational work is done (aside from completing MyData! Oh well!)
20:56:45JUDGMENT
JUDGMENT THAT's better!
20:56:20TEST
TEST Take LXXI
20:56:18FIXED
FIXED That window was WAY too small!
20:56:08SITE
SITE Added tag HUH
20:55:57TEST
TEST Take LXX
20:55:57DONE
DONE Run script
20:37:54STUDY
STUDY I had to study the results also. The original Dyrt.NET game on which this will be made, uses lzma as main compression. I needed to make sure that's now filtered out, as I don't have any support for that ... right now.
20:37:53SITE
SITE Added tag STUDY
20:36:53CONFIRMED
CONFIRMED Well, that works
20:36:46TEST
TEST Take LXIX
20:36:28DONE
DONE A quick view script. I will need it bad during the development of this version of the game.

Making this is part of the preparations of all games I make I guess, regardless of engine.

13:49:55NOTE
NOTE This was testing more than actual development, although I guess the first dungeon has now been transferred in the process.

It's yet still too early to fire the starting shot.

13:48:04JUDGMENT
JUDGMENT For as far as I can see now stuff appears to be in order.
13:46:26TEST
TEST Take LXVIII
13:46:20FIXED
FIXED Rebecca SlyvertinOne little config error
13:43:16TEST
TEST Take LXVII
13:43:13CONFIG
CONFIG Candle trouble
13:39:55TEST
TEST Take LXVI
13:39:53CONFIG
CONFIG Torch trouble
13:39:16KTHURA
KTHURA Take LXV
13:39:12TRANSFER
TRANSFER Another attempt
13:37:35GAMEJOLT
GAMEJOLT Removed and replaced! 🖕!
13:34:17TRANSFER
TRANSFER Rebecca Slyvertinsome JPBFs
11:21:00CONFIG
CONFIG Kthura transfer tool updated
11:20:47TRANSFER
TRANSFER Heroes Art
09:04:57STARSTORY
STARSTORYBut first a few more tests on Star Story
- = 11 Mar 2025 = -
23:36:09NOTE
NOTE Although there are also a few .jpbf cases, so that means it ain't over YET!
23:35:40STATUS
STATUS Well, I guess the transfer was succesful now
23:35:23KTHURA
KTHURA Take LXIV
23:16:24SEARCH
SEARCH Well, another one then....
23:16:11KTHURA
KTHURA Take LXIII
18:41:59STATUS
STATUS As this can take awhile I might as well start preparing my dinner. I am getting hungry, to be honest.
18:41:08SEARCH
SEARCH Well, I guess I gotta use some search tools then
18:41:07SITE
SITE Added tag SEARCH
18:38:26KTHURA
KTHURA Something went wrong, and I need to sort out why that could happen. Some textures appear to be missing. How come?
18:38:25SITE
SITE Added tag KTHURA
18:37:48CONVERT
CONVERT Well, as I was trying to say, config for converting maps done
18:37:32FAILURE
FAILURE I had to restart Azor as a result
18:37:23FAILURE
FAILURE Why does Linux sometimes lockout ALL input from a terminal tab?
17:36:22STATUS
STATUS Of course, I cannot yet do much, as no visual output will be there. Likely even an error as the assets have not yet been transferred, but hey, ya gotta start SOMEWHERE... right!
17:29:04STATUS
STATUS Gotcha!
17:28:51TEST
TEST Take LXII
17:28:49VOID
VOID Dir trouble
17:27:14TEST
TEST Take LXI
17:27:11SITE
SITE Added tag CODEROT
17:26:27TEST
TEST Take LX
17:26:17VOID
VOID NALA_Medals no longer exists, I will have to check out later how to deal with this best. Since this only comes back in 4 dungeons, this is not something to be TOO concerned about
17:25:33TEST
TEST Take LIX
17:16:42SCRIPT
SCRIPT I've set up a few libraries that will fake the NALA environment, this to save me a crapload of trouble later
17:16:41SITE
SITE Added tag SCRIPT
17:09:45STATUS
STATUS Scyndi ScorpioOnce that part works, I can prepare for the official start (yes even before Star Story is over. That project is about to get into a delay due to Windows issues and also because the voice acting status is not yet final).
17:04:41CONVERT
CONVERT Working on converting the start up script
17:04:40SITE
SITE Added tag CONVERT
16:24:33CONFIG
CONFIG Syldeyn properly configured
16:24:31SITE
SITE Added tag CONFIG
15:56:42GITHUB
GITHUB I've renamed Dyrt.NET to Dyrt -- Too bad renaming the files in this devlog will be too much crap to deal with, but I want to get the name .NET out of everything as much as I can.
- = 01 Mar 2025 = -
14:02:05STARSTORY
STARSTORYI still have work to here as well, you know
14:01:32STATUS
STATUS But that comes later!
14:01:28STATUS
STATUS And from there the actual parsing can begin
14:00:33TEST
TEST Take LVIII
14:00:10DONE
DONE Split lines (needed before parsing)
13:54:39STATUS
STATUS Carnaval MarrilonaWell, I'm not nearly there YET, but at least everything COMPILES! And that's already worth a lot.
13:52:51TEST
TEST Take LVII
13:52:50FIXED
FIXED Syntax error
13:49:33TEST
TEST Take LVI
13:49:33FIXED
FIXED Code Typo
13:28:59TEST
TEST Take LV
13:28:58FIXED
FIXED Anohter missing }
13:28:32TEST
TEST Take LIV
13:28:31FIXED
FIXED Ternary syntax error
13:28:06TEST
TEST Take LIII
13:28:05FUCKYOU
FUCKYOU ;
13:27:39TEST
TEST Take LII
13:27:38FIXED
FIXED Another missing }
13:19:35TEST
TEST Take LI
13:19:34FIXED
FIXED BrendorBad method
13:18:18TEST
TEST Take L
13:18:17FIXED
FIXED Missing }
13:17:26TEST
TEST Take XLIX
13:17:25FIXED
FIXED A few things in MyData III
13:09:25STARSTORY
STARSTORYWell, done some work on Star Story.

See the respective log for that!

13:09:07SITE
SITE Added tag STARSTORY
- = 26 Feb 2025 = -
15:38:01STATUS
STATUS Today my focus will be put onto Star Story. I need to finish that project soon, after all. However I will also soon resume MyData III, and of course, once Star Story has done, the work here will begin on the project itself. MyData III is just preparation after all.
- = 25 Feb 2025 = -
21:51:18SITE
SITE C++ icon added (and color changed a bit)
21:46:07STATUS
STATUS And that takes care of that! This was already a bit overdue, although the set ETA for myself was March.
21:45:40STATUS
STATUS Paperback now also published!
21:04:32STATUS
STATUS Hardcover published!
19:54:34STATUS
STATUS Now the hardcover (will take a bit more time).
19:54:23STATUS
STATUS e-book published... YAY!
19:29:15STATUS
STATUS Uploading e-book
19:20:58SYSTEM
SYSTEM Dang! I didn't yet have an e-reader app in Linux. Oh well, it was not hard to find one.
19:20:56SITE
SITE Added tag SYSTEM
19:17:03FIXED
FIXED Forgot to update the index (LibreOffice does not do that automatically as it can slow down things TERRIBLY)
19:15:36FIXED
FIXED And some layout issues DID pop up here!
19:07:15NOTE
NOTE Now I'm also in the middle of preparing a novel for publication. And unfortunately, I must give that priority now!
18:57:11C++
C++I really need to add the C++ icon, don't I?
18:56:58C++
C++Take XLVIII
18:56:55FIXED
FIXED Missing operator override
18:46:28TEST
TEST Take XLVII
18:46:26FIXED
FIXED Function set up entirely the wrong way
18:44:39TEST
TEST Irravonia, daughter of TephondarTake XLVI
18:44:39FIXED
FIXED HAH! Just include some shit and the function will suddenly DO exist!
18:43:51TEST
TEST Take XLV
18:43:49VOID
VOID Namespace (header)
18:42:57TEST
TEST Take XLIV
18:42:56FIXED
FIXED 2 other cases of that
18:41:13C++
C++Take XLIII
18:41:10FIXED
FIXED ;
18:41:06C++
C++Take XLII
18:40:46TEST
TEST Take XLI
18:40:45FIXED
FIXED Sjabloon geschijt van C++
14:45:41TEST
TEST Take XL
14:45:40FIXED
FIXED Missing namespace std (this is in the header file use "using" was REALLY out of the question!)
14:44:36C++
C++Take XXXIX
14:44:32TECHNO
TECHNO All I can test so far is if this compiles in C++, but that's where it ends... for now.
14:44:09DONE
DONE Workout so I can get to identifiers and their values
00:10:33DONE
DONE Preparing the library. Paging has always been an important part of MyData. It allows me to categorize the data for a more well-organized view while editing.
- = 24 Feb 2025 = -
14:19:54STATUS
STATUS MyData III is now ready for actual database, record and field implementation. This ain't gonna be easy, though.
11:41:25TEST
TEST Take XXXVIII
11:41:24JUDGMENT
JUDGMENT Okay, now for fine tuning
11:41:23SITE
SITE Added tag JUDGMENT
11:41:04TEST
TEST Take XXXVII
11:41:01FIXED
FIXED It was just a forgotten "return"
11:39:40TEST
TEST Take XXXVI
11:39:40FUCKYOU
FUCKYOU ,
11:39:10TEST
TEST Eric SylvertinTake XXXV
11:39:10FUCKYOU
FUCKYOU Case Sensitivity of C++.

I just HATE it!

11:37:35TEST
TEST Take XXXIV
11:37:34DEBUG
DEBUG Debug lines must provide some answers
11:37:24INVESTIGATION
INVESTIGATION Why?
11:37:23SITE
SITE Added tag INVESTIGATION
11:37:14FAILURE
FAILURE Segmentation Fault
11:37:02TEST
TEST Take XXXIII
11:37:01DONE
DONE First too buttons
00:01:42TEST
TEST Take XXXII
00:01:41DONE
DONE Background
- = 23 Feb 2025 = -
23:44:30STATUS
STATUS I guess it goes without saying that the works on MyData III have only just begun, and that I'll later try to work out the game itself, as my prime concern is for now still Star Story!
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