1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
21:09TEST
TEST Take XIII
21:09DEBUG
DEBUG Still no good on the targets though, so this debug line must get me some answers
20:59TEST
TEST Take XII
20:58STATUS
STATUS closing in
20:49TEST
TEST Take XI
20:49FIXED
FIXED Kthura issue?
20:49CONFIRMED
CONFIRMED Right, that appears to be working... Well for a part
20:45TEST
TEST Take X
20:45EXPERIMENT
EXPERIMENT I see... let's see what happens if I .....
20:31TEST
TEST Take IX
20:31DEBUG
DEBUG Added an extra line that should provide some answers
20:28COCKROACH
COCKROACH Still "no" eh?
20:25TEST
TEST Take VIII
20:25EXPERIMENT
EXPERIMENT Another attempt
20:20COCKROACH
COCKROACH Didn't work
20:15TEST
TEST Take VII
20:15FIXED
FIXED Syntax Error
20:11TEST
TEST Take VI
20:11COSMETIC
COSMETIC And the bolt should move faster now
20:11FIXED
FIXED A different approach to fix this?
20:08BUG
BUG No more crashes on shooting itself, but the barriers it should cross are not crossed, and I think I know why
20:03TEST
TEST Take V
20:03VOID
VOID Eric WTF?
20:00TEST
TEST Take IV
20:00FIXED
FIXED Illegal Method Call
19:56TEST
TEST Take III
19:56STUPIDITY
STUPIDITY Not really a bug, rather stupidity
19:56FIXED
FIXED Property mismatch
19:48TEST
TEST Take II
19:48FIXED
FIXED Syntax error
19:43TEST
TEST Nevertheless a test is possible now, so let's do it!
19:43NOTE
NOTE At the present time the game will crash on this as the required mapscript function has not yet been written
19:43NIL
NIL I did set the bolt to move now and even activate the target
15:03NOTE
NOTE Time to be out for awhile... I need it (no Corona won't stop me)...
15:02CONFIRMED
CONFIRMED But what had to work, works now
15:01TEST
TEST And many takes later
15:01FIXED
FIXED Tons of bugs
14:27TEST
TEST Take I
14:26CONFIG
CONFIG Done
14:25DONE
DONE I've set up the creation of a bolt now... However I do need to do some extra configuration and it doesn't move yet!
13:55CONFIRMED
CONFIRMED No errors popped up
13:55POWERSHELL
POWERSHELL For which I'm now using my powershell script to recompile
13:54NALA
NALA And thus also in NALA
13:54BUBBLE
BUBBLE Implemented in Bubble
13:54KTHURA
KTHURA API code to create obstacles from script
- = 19 Mar 2020 = -
17:47MEDICAL
MEDICAL I did need some rest... I'm not feeling too well... so I do things a bit slower now... And I need a break anyway... I am not entirely sitting still though... Just allowing myself a break (and a well-deserved one I might add).
- = 16 Mar 2020 = -
18:07SCRIPT
SCRIPT I've set Aziëlla to make her personal action button appear when she is in the lead
1:11NOTE
NOTE Aziella cannot shoot yet, nor does the icon even appear.... Based on how my agenda will be tomorrow (which is unclear for now), I may make a start on that tomorrow, or even do it as a while.....
1:10STATUS
STATUS It works
0:18TEST
TEST Take IV
0:18FIXED
FIXED Aziella Only ONCE should the tutorial appear, bozo!
0:13TEST
TEST Take III
0:13FIXED
FIXED Scenario map tag
0:13TEST
TEST Take II
- = 15 Mar 2020 = -
22:50FIXED
FIXED
22:50SOLVED
SOLVED Aha......
22:48HUH
HUH SASKIA alias ignored???????
22:45TEST
TEST Dernor Let's test this out
22:44LINK
LINK Tutorial linked to the map
14:18STATUS
STATUS And I got a visitor now so I gotta test this all later!
14:18LINK
LINK Linked world map to the dungeon
14:09GITHUB
GITHUB

If you have a use for it, use it! ;)

13:52ACHIEVEMENT
ACHIEVEMENT ONE HUNDRED AND EEEEEEEEIGHTY!
- = 14 Mar 2020 = -
23:46NOTE
NOTE It's not yet scripted so don't expect it to work yet!
23:46TUTORIAL
TUTORIAL Aziëlla's shooting ability
23:23MAP
MAP Area 000 Malabia's Caves
22:54CHECKED
CHECKED As I suspected no scenario data for Malabia's cave (since that dungeon never needed it in the original).... Since a tutorial will be there about Aziëlla's shooting ability, I suppose I must create that now.
20:31STATUS
STATUS But first I wanna know who the mole is :P
20:31STATUS
STATUS I do need to script Kthura in order to make placement of them more easy....
20:30ART
ART Target points for Aziëlla to target
17:18TEST
TEST But let's try something anyway
17:17NOTE
NOTE My current possibilities to test this are limited, though
17:10NOTE
NOTE Alpha testers who already have level 100+ characters, the system will then cast the award as soon as the character gains a new level....
17:10LINK
LINK I've linked the achievements to the characters... When they reach level 100, the achievement will be awarded.
16:49NOTE
NOTE Please note the achievements do NOT yet work, but I can work them all at once with only pretty little code, so doncha worry!
16:49POWERSHELL
POWERSHELL Merya A rebuild was needed due to this though!
16:48FIXED
FIXED One went wrong, but that's fixed now!
16:48LINK
LINK All achievements linked to Game Jolt
16:48GAMEJOLT
GAMEJOLT I also decided that the Game JOlt only bonus dungeon will have its entrance in the final cellar of the Dark Store House... This might technically mean you can enter this place with Kirana in stead of Eric.... But since all GJ dungeons up to this point grant this possibility.... Not a real issue, is it?
16:41POWERSHELL
POWERSHELL I'll run my building script now, as that is the quickest way to make sure all achievement will be linked to their Game Jolt counterparts
16:40NOTE
NOTE if you are an alpha tester, you also must come here to leave Aeria and get the achievement anyway as soon as you get there, and since the game does not end on Aeria... One way or another you'll get there at this point, so no harm done!
16:39SASKIA
SASKIA The latter will be awarded as soon as you arrive on Aeria beach.... You always get here when entering Aeria for the first time, even though it's then only for scenario purposes, but that triggers SASKIA anyway
16:38ACHIEVEMENT
ACHIEVEMENT Ty ymor syrfa dal Aerya
16:34STATUS
STATUS Gonna take care of the latter right now....
16:34NOTE
NOTE none of these actually work yet though, and they are also not (yet) linked to Game Jolt
16:33ACHIEVEMENT
ACHIEVEMENT Wings! When your heads are in one mind, we can fly through space and time!
16:28ACHIEVEMENT
ACHIEVEMENT I am no man!
16:28ACHIEVEMENT
ACHIEVEMENT What dijn is, mijn is
16:28ACHIEVEMENT
ACHIEVEMENT Little Gamers Boo-Rah-Room!
16:27ACHIEVEMENT
ACHIEVEMENT It's not easy being green
16:26CLEANUP
CLEANUP Rebecca Some old PAINT.NET files removed
16:26FIXED
FIXED That has been fixed
16:20NOTE
NOTE I did make a terrible mistake, though, so I'm not there yet!
16:20ART
ART Part done of Aziella's personal action tile
12:54ACHIEVEMENT
ACHIEVEMENT I've got the power!
12:53ACHIEVEMENT
ACHIEVEMENT Are you paying attention, or are you looking to the woman in the red dress?
12:53ACHIEVEMENT
ACHIEVEMENT Eric Engerd
2:15UPDATED
UPDATED #1 Checked Fruskbrando as "done"
1:47CHECKED
CHECKED I've made sure that no missing textures could exist for Malabia's cave.... It's therefore confirmed none are missing
1:16TODO
- = 13 Mar 2020 = -
20:23CONFIRMED
CONFIRMED Dernor Malabia's cave appear on the map
20:23CONFIRMED
CONFIRMED ALl appears to be fine
20:17TEST
TEST Take V
20:17NOTE
NOTE And this time the game WAS saved
20:17FIXED
FIXED Blockmap issue
20:01NOTE
NOTE And as this bug went off before I could make a new save game file a lot of work has been lost.... unfortunately
20:01TEST
TEST Take IV
19:58FIXED
FIXED Aziella skill level game crash
19:58TEST
TEST Take III
19:18NOTE
NOTE But the linkups to it appear to work properly, though
19:18NERF
NERF Boss nerfed a bit.... Too strong and too much HP
19:07TEST
TEST Take II
19:07FIXED
FIXED Illegal function call
18:59TEST
TEST Take I
18:59STATUS
STATUS Well enough talk... Let's get crackin'
18:59UPDATED
UPDATED Before that I updated #96 .... Aziëlla still needs to be taken care of, but as some puzzles in the cave will now rely on this, no problem... and Eric cannot be done yet, as the required sidequest is not yet available in this stage of the game!
18:58TEST
TEST So let's see.....
18:57STATUS
STATUS Now if all this crap actually works, this dungeon is complete....
18:41SASKIA
SASKIA I've set the southern exit to work
18:31LINK
LINK Boss linked to the map
18:20BOSS
BOSS Big DemonAir
18:03HUH
HUH WHy does the foe editor not see the Hurricane spell?
17:19LINK
LINK The way I set this up, must automatically link this ability to Irravonia's spell list (providing she unlocks it).
17:18ABILITY
ABILITY Hurricane
17:18TODO
17:13DONE
DONE Rebecca Answered an important phone call
16:14TRANSFER
TRANSFER Big DemonAir Art
12:39CONFIRMED
CONFIRMED It works!
12:32TEST
TEST A little test is in order, as I noticed a lot of of these animations did not always go as smoothly as planned
12:30ART
ART Animated Eric in attack pose
12:06C#
Done part of the binary reader... Still a lot to do here, though!
- = 12 Mar 2020 = -
23:12CONFIRMED
CONFIRMED Ok!
23:01FIXED
FIXED Syntax error
22:56TEST
TEST Small Test!
22:55CHARACTER
CHARACTER Aziella will now have it from the start
22:55ABILITY
ABILITY Mystic Care
20:59STATUS
STATUS Next stop.... The boss... The BIG DemonAir
20:58STATUS
STATUS As far as I can check now stuff works
20:47TEST
TEST Take III
20:47POWERSHELL
POWERSHELL added to my build line
20:46STUPIDITY
STUPIDITY I need to "neg"
20:44TEST
TEST Take II
20:44FIXED
FIXED "end" too much
20:40TEST
TEST And now the time has come we can put it all to da test!
20:40CONFIG
CONFIG Infinite encounters in Fruskbrando
20:34CHARACTER
CHARACTER Dernor can now also learn spores by charming a shroom
20:32FOE
FOE Shroom
20:29FOE
FOE Lemming
17:29LINK
LINK Ability Linked to Dernor, however due to him not being a member of the party now, he cannot yet obtain it....
17:17ABILITY
ABILITY Suicide
- = 11 Mar 2020 = -
22:10FIXED
FIXED The first level up things will still be damaged, but next levels will not cause any more damage... I cannot tell how much damage has been done this way, and this can lead to a rebalancing when I play the game again for full testing, but that was going to happen anyway.
22:01FOE
FOE I did set the stats of the DemonAir though
21:58BUG
BUG Issued as #147
21:52BUG
BUG Scyndi A bug causing permanent damage to the character throughout the ENTIRE GAME FROM THE MOMENT THEY GAIN THEIR FIRST LEVELS has been exposed
21:51ANALYSIS
ANALYSIS I made a sheet about the current statistics and this operation showed me a horrible fact
21:13FOE
FOE DemonAir base setup (I do need to set the stats right)
21:04TRANSFER
TRANSFER Art Shroom
21:01TRANSFER
TRANSFER Art DemonAir
20:57LINK
LINK Linked the Arena to the map (As I could use an already existing arena this time)
20:52C#
Some work has been done for the Wendicka engine.... The time may soon come I may have to temporarily suspend this game in order to set Wendicka right, but I hope I can combine the two for the time being!
15:35STATUS
STATUS Looks good to me
15:24TEST
TEST I need to put it all to the test, though
15:24GENERATION
GENERATION Generated a new map with new dominance settings and that works
11:28UPDATED
UPDATED Repositories
11:28FIXED
FIXED I hope
11:28FAILURE
FAILURE I guess SourceTree was also affected by this issue
- = 10 Mar 2020 = -
23:25NOTE
NOTE Must of the stuff is now in order, but I'd like to do some cosmetic things, which will require some extra programming work, I'm afraid
22:53TEST
TEST Does it work now?
22:53FIXED
FIXED Music link
22:37LINK
LINK Properly linked the worldmap entry to the dungeon
22:35SASKIA
SASKIA Welcoming script
22:32JCR6
JCR6 Replacking music
22:31SASKIA
SASKIA Basis Fruskbrando
22:29MUSIC
MUSIC "The Complex" will be used for the Lost City of Fruskbrando
22:27MAP
MAP SOme work on on Fruskbrando, but I'm not there yet!
15:28FAILURE
FAILURE The woes of Windows.... Too bad neither Linux nor Mac are GOOD alternatives
15:27FAILURE
FAILURE Can't blame me for testing as everything was malfunctioning now
15:27TEST
TEST Does stuff still work???
12:41TEST
TEST Lucas
12:41NOTE
NOTE If all this works, then Rayal city is done, and then we can move on to the next stop.... The lost city of Fruskbrando.
12:41LINK
LINK Brendor Lucas
- = 9 Mar 2020 = -
23:45LINK
LINK NPC Gerard
23:07COSMETIC
COSMETIC Dominance setting
23:07FIXED
FIXED Case error
23:03TEST
TEST Guard
23:03LINK
LINK Guard
23:03MAP
MAP Guard
23:03LINK
LINK Both
23:03MAPSCRIPT
MAPSCRIPT Guard
22:57C#
Runtine preps
- = 8 Mar 2020 = -
23:44CONFIRMED
CONFIRMED Klazien
23:39TEST
TEST Klazien Take II
23:39FIXED
FIXED Klazien Label misspelled
23:36TEST
TEST Klazien
23:36LINK
LINK Klazien
23:36MAP
MAP Klazien
23:33SASKIA
SASKIA Klazien
23:24STORE
STORE Klazien's items
23:19ITEM
ITEM Panacea
22:58ITEM
ITEM Lion's Heart
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113