1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 |
15:56 | FIXED |  Cosmetic issue on showing and hiding stuff |
15:55 | FIXED |  Illegal function call |
15:49 | TEST |  Take III |
15:49 | FIXED |  NIL!=SASKIA |
15:43 | TEST |  Take II |
15:43 | FIXED |  Map referrence error |
15:38 | TEST |  Take I |
15:38 | STATUS |  In basis this should now work completely |
15:37 | SCRIPT |  Some dirty code straight from hell in order to get some pictures right as that is an issue now! |
15:29 | WORLDMAP |  Certain items adepted for the new setting |
15:27 | DATABASE |  Small expansion to the Worldmap Database |
15:01 | MAPSCRIPT |  Start up crap |
14:57 | MAP |  A little tag on the Place I will need badly I think |
13:20 | STATUS |  Nevertheless I need a break now, so I'll go for that! |
13:20 | MEDICAL |  At least I can function, and that counts for something! |
13:20 | MEDICAL |  I feel less terrible now, but not exactly healthy either.... |
13:18 | FIXED |  Wait a minute! |
13:16 | BUG |  From what I can tell though the achievement for completing chapter 3 doesn't register |
13:14 | STATUS |  And NOW the game crashes on what I wanted it to crash (as the last part of this even has not yet been scripted) |
13:10 | TEST |  Take XV |
13:07 | FUCKYOU |  Oh crap! |
13:02 | TEST |  Take XIV |
13:01 | SCRIPT |  Copied template for the personal action (No I cannot just alias that) |
13:00 | FIXED |  A forgotten specific var stetting |
12:59 | BUG |  Now some other forgotten script to take care of (urgh!) |
12:58 | CONFIRMED |  That was indeed it! |
12:54 | TEST |  Take XIII |
12:54 | FIXED |  Ah, just as I thought, a fault in the C# code in teh RPG stat core |
12:48 | TEST |  Take XII |
12:48 | DEBUG |  Extra stuff added to NALA |
12:28 | COCKROACH |  And when you thought you had seen it all a .NET error occurs, and thus all indications on what is happening are gone, gone gone! |
12:22 | TEST |  Take XI |
12:22 | NALA |  Recompiling |
12:22 | FIXED |  A few things in NALA were still not right |
12:16 | TEST |  Take X |
12:16 | FIXED |  Did I cover everything now? |
12:07 | TEST |  Take IX |
12:07 | FIXED |  And some scripting errors that came forth from these faults fixed |
12:06 | NALA |  Recompiling |
12:05 | FIXED |  NALA API linkup fault |
11:59 | TEST |  Take VIII |
11:59 | FORCE |  Well if they want it the hard way, they can get it the hard way! |
11:56 | SITE |  Added tag FORCE |
11:55 | COCKROACH |  Fix ignored, eh? Why? |
11:51 | TEST |  Take VII |
11:51 | FIXED |  I think I fixed this! |
11:48 | INVESTIGATION |  Wait a minute.... I think I got it! |
11:47 | COCKROACH |  Error message that talk bullshit.... NOW to find out what the fuck is going on..... Wish me luck on that one! |
11:40 | TEST |  Take VI |
11:40 | FIXED |  Bad boxtext reference |
11:34 | TEST |  Another test round (Take V) to see how things go |
11:34 | CONFIG |  Start party next chapter (that shouldn't give much trouble... yet) |
11:33 | BUG |  But things are not yet fully right as a whole |
11:07 | STATUS |  All compiling errors accounted for |
10:59 | TEST |  Take IV |
10:58 | FIXED |  Sigh |
10:54 | COCKROACH |  Oh my goodness! |
10:50 | TEST |  Take III |
10:50 | FIXED |  Syntax error |
10:49 | FIXED |  Dernor was not removed from the Black Prison area |
10:45 | TEST |  Take II |
10:45 | FIXED |  Another |
10:44 | COCKROACH |  RIIIIIGHT! |
10:39 | FIXED |  Missing "end" |
10:39 | STATUS |  I will try to do what I can, as I'm not sure I can get too many things done today, but here goes nothing! |
10:35 | MEDICAL |  I am terrible... Right now I appear able to keep it a bit in control, but for how long... I can't tell! |
2:01 | STATUS |  Testing is not for now though.... I'll get back to that some other time |
2:00 | BUG |  Didn't work out too well, but it could be because the script was not saved.... Oh well |
2:00 | TEST | |
1:55 | STATUS |  A full test will likely take place tomorrow, although a first sniff won't hurt... I think |
1:54 | TODO | |
1:53 | CHARACTER |  Some stuff taken in order! |
1:49 | ITEM |  Blue Moon |
1:45 | REMINDER | |
1:27 | NALA |  Again! |
1:26 | FIXED | |
1:26 | FAILURE |  Oh... crap |
1:26 | NALA |  must be recompiled as a result |
1:25 | BUBBLE |  Link up code |
1:25 | STATUS |  I really hope that'll work though! |
1:25 | C# | I had to put in the stat linker... It didn't seem present |
0:29 | STATUS |  NOW the hard part is about to begin.... And also a part that does not allow me to speak much here, as that can spoil things for those who did not play the original game |
0:28 | CONFIRMED |  Yup! That works! |
0:22 | TEST |  Take VI |
0:22 | EXPERIMENT |  Some things with the BoxText keep confusing me.... Oh well |
0:21 | CONFIRMED |  Yup, that was it! |
0:16 | TEST |  Take V Let's see if I fixed this one! |
0:16 | SOLVED |  I think I found the bugger |
0:10 | TEST |  Take IV |
0:10 | EXPERIMENT |  Or perhaps THIS will work, as this can be a rather odd situation |
0:09 | DEBUG |  A marker line that must confirm this is indeed an impossibility |
0:09 | COCKROACH |  the impossibility lingers |
0:03 | TEST |  Take III |
0:03 | EXPERIMENT |  Let's see |
0:03 | MYSTERY |  An error that denotes an impossibility.... yet it happens.... I wonder why |
- = 28 May 2020 = - |
23:47 | TEST |  Take II |
23:47 | STUPIDITY |  Forgot to save one of my scripts..... DOH! |
23:36 | TEST |  But first.... Take I |
23:36 | STATUS |  Up to the point where Eric's secret activates everything should work... and if it does the hard part will really begin |
23:36 | SASKIA |  Malabia's temple |
23:28 | STUDY |  A bit of pre-work |
21:57 | STATUS |  All bugs accounted for! |
21:52 | TEST |  How do we know if this is correct Let's find out Take VI |
21:52 | FIXED |  I think I fixed 1. |
21:52 | FIXED |  I think I fixed 2. |
21:51 | BUG |  2. Kirana doesn't disappear when she should |
21:50 | BUG |  1. Eric doesn't appear when he should |
21:38 | TEST |  Take V |
21:31 | FIXED |  Case Error |
21:13 | TEST |  Take IV |
21:13 | FIXED |  Luckily there is my Kthura Text Editor, and that hack tool is written with GTK, so that issue is not there.... |
21:11 | FAILURE |  Struck by the "j" bug in XNA |
21:07 | TEST |  Take III |
21:07 | FIXED |  And a few fixes |
21:05 | LAZY |  Voided an issue with extra links as this was hauting me for quite some time |
21:00 | TEST |  Take II |
21:00 | VOID |  Missing feature, but perhaps I won't need it either |
20:50 | TEST |  Take I |
20:50 | NOTE |  Wish me luck |
20:46 | STATUS |  The game will still crash on a certain spot, but at least I can test a few things up to the point where the hard work begins |
20:45 | LAZY |  I've set a few Macros straight |
20:43 | CHECKED |  I had to check some data about Eric..... What I see is not what I like though.... :-/ |
20:40 | NOTE |  As Eric's big secret will now finally be confirmed I will need to make some extra workout around him, ain't gonna be easy I'm afraid.... Oh well... |
20:39 | SASKIA |  Worked out everything until the moment you go to Malabia |
20:32 | MAP |  Preps |
20:28 | TRANSFER |  A certain boxtext portrait |
20:28 | BUBBLE |  Alias |
20:24 | SCENARIO |  a few more needed adaptions |
20:22 | MAP |  A few adaptions |
20:19 | TRANSFER |  A certain sprite transferred |
17:54 | STATUS |  Be back soon! |
17:54 | CONFIRMED |  As well as the forced error |
17:53 | CONFIRMED |  So far this crap works |
17:49 | TEST |  Take III |
17:49 | FIXED |  I think |
17:48 | SOLVED |  Ah.... I see now! |
17:48 | BUG |  but the error it gives now is a very extremely strange one! |
17:48 | CONFIRMED |  My earlier notice |
17:44 | TEST |  Take II |
17:44 | VOID |  Let's save once more and see what happens |
17:44 | FUCKYOU |  That error message is a lie |
17:38 | TEST |  Take I |
17:31 | MAPSCRIPT |  I've set up a forced crash for now if you try to leave the prison once Eric has been released |
17:30 | LINK |  Eric |
17:30 | SASKIA |  Eric |
17:30 | MAPSCRIPT |  Eric |
17:26 | GAMEJOLT |  Linked them to their Game Jolt Trophy Counterparts |
17:23 | ACHIEVEMENT |  Personne l'echappe a la mort! |
17:22 | ACHIEVEMENT |  Revelations |
17:22 | ACHIEVEMENT |  Serious Black |
16:33 | STATUS |  Now it would be prudent to make sure the events around Eric will work properly.... |
16:32 | CONFIRMED | FINALLY |
16:24 | TEST |  Take IV |
16:24 | VOID |  Did I void it now properly? |
16:24 | FUCKYOU |  Still not wanna listen, eh? |
16:20 | TEST |  Take III |
16:20 | VOID |  Well if you really want it the hard way, let's go for the hardway then! |
16:20 | COCKROACH |  Things are worse than I thought |
16:15 | TEST |  Take II |
16:15 | CONFIRMED |  Stealing from Mort will get you an Ambrosia... good! |
16:15 | VOID |  I think I voided it |
16:14 | BUG |  I see there's a bug in NIL... No matter, fixing it will be undoable, but voiding it is not! |
16:08 | TEST |  And that brings us to take I |
16:07 | LINK |  And that should link it all together just fine! |
16:07 | MAPSCRIPT |  Set up the startup code for the fight against Mort |
16:07 | CHECKED |  Restarted my console and tried it again.... and the check is OK now! |
15:49 | FAILURE |  Trying to check my music base didn't work out so well.... |
15:43 | GENERAL |  Yeah, only one fight, and yet this was needed.... funny, eh? |
15:43 | ARENA |  Black Prison |
11:03 | MEDICAL |  Although I do not feel as bad as yesterday (yet), I do have migraine again, so I'm prepared for the worst. |
0:21 | LINK |  Boss picture linking |
0:14 | SCRIPT |  I have tried to set up a script that will adept Mort's statistics to Merya's |
- = 27 May 2020 = - |
20:39 | MEDICAL |  Finally beginning to feel a little bit better, but it's not 100%, and another day wasted! |
19:31 | MEDICAL |  Struck by migraine.... And still not better.... Oh well |
12:21 | STATUS |  After I had a break I'll try to work things out here.... |
12:07 | NOTE |  Some extra scripting is required though, as Mort will always be as strong as Merya is. |
12:07 | BOSS |  Mort |
11:39 | CONFIRMED |  That's okay! |
11:39 | SASKIA |  Pre-Boss |
- = 26 May 2020 = - |
23:18 | MAPSCRIPT |  Mort welcomes you |
23:18 | TRANSFER |  Art Mort Field Sprite |
23:17 | STATUS |  I did a bit calmer today.... I do need some rest, after all.... I DID do a few things though |
10:08 | CONFIRMED |  Things appear to be in order now! |
9:19 | FIXED |  One more |
9:08 | FIXED |  A few hide/show issues |
9:00 | MAP |  Area 007 |
1:40 | BACKUP |  Restarted.... It will definitely rebuild the GINI source for the BlitzMax directory a lot faster now.... |
1:39 | VISUALSTUDIO |  Let's recompile my backup tool, though |
1:38 | NOTE |  Only programs which are fully recompiled after this moment will benefit from that though. |
1:38 | ENHANCEMENT |  The GINI source generator has been sped up.... |
- = 25 May 2020 = - |
22:28 | BACKUP |  Running -- This will be a totalredo backup, so it WILL take time |
21:46 | TEST |  Take VI |
21:46 | FIXED |  Missing tag |
21:43 | TEST |  Take V |
21:43 | FIXED |  Blockmap issue |
21:39 | TEST |  Take IV |
21:37 | COSMETIC |  Dominance issue fixed |
21:32 | TEST |  Take III |
21:32 | FIXED |  A glitch (in the true sense of the word) that allowed you to solve the puzzle quicker.... Nope! Not gonna do that! (this was not a bug, this was really a glitch) |
21:25 | TEST |  Take II |
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