1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
22:43MAP
MAPBank
22:41SASKIA
SASKIABank
19:33UPDATED
19:31MEDICAL
MEDICALEric As I was a bit close to exhausting myself, I also limited my work today
19:29BUG
19:29C#
C#Work on Wendicka done
- = 6 Mar 2020 = -
23:44MAP
MAPZyona
23:10MAP
MAPTamara
22:11MAP
MAPGnook
22:11STATUS
STATUSIt's cool now!
21:58TEST
TESTTake B
21:58FIXED
FIXEDAh!
21:58BUG
BUGFor some odd reason, all my work is igored
21:30TEST
TESTTake A
21:30LINK
LINKAnd linked everything together
21:30DONE
DONEI've set the no-go zones for Rayal City
21:08TRANSFER
TRANSFERScenario for Rayal City
17:34C#
C#I did complete the Wendicka parser (not half as hard as the Scyndi parser which comes later).
14:11NOTE
NOTEExhaustion is kicking in, so I must force myself a rest every now and then.... Also note that I am experimenting on my new version of the Wendicka scripting system, which *may* even be used on my next proejcts (for this game that's too late).
0:44TEST
TESTAnd I guess my repo is also right again, but this will now be tested in the process
0:44TEST
TESTLet's see if it work snow
0:43JCR6
JCR6Let's pack that again
0:30FAILURE
FAILUREJust what I needed! A music package failure on a moment like this!
0:26FAILURE
FAILUREThere some issues with the devlog repository... I hope I can fix those soon.... (If you see this message, it's likely fixed, though)
0:10TEST
TESTLet's check it out!
- = 5 Mar 2020 = -
23:56JCR6
JCR6Repacking :(
23:56MUSIC
MUSIC"Divertimento K131" linked to Rayal city
23:53LINK
LINKCity linked properly to world map
23:35SASKIA
SASKIAAziella Template
20:02CHEAT
CHEATBut I could easily cheat my way around that with the way I placed guards here
20:01FAILURE
FAILURESome textures were missing
20:01TRANSFER
TRANSFERMap Rayal City Square
- = 4 Mar 2020 = -
21:56TEST
TESTHerondo
21:56LINK
LINKHerondo
21:56SASKIA
SASKIAHerondo
21:56STONEMASTER
Herondo
20:57STATUS
STATUSSo far stuff works
20:52TEST
TESTAnd let's do this AGAIN!
20:52FIXED
FIXEDParty reform ignored
20:51FIXED
FIXEDWorldmap tag errors
20:46TEST
TESTLet's try this again!
20:46FIXED
FIXEDCode typos
20:42TEST
TESTLet's see if this works
20:41LINK
LINKThat links the map to the split-up part
20:41SASKIA
SASKIAGo back to bed
20:40TUTORIAL
TUTORIALSplit
20:16LINK
LINKLinked it to the map
20:16MAPSCRIPT
MAPSCRIPTEric start config
20:13WORLDMAP
WORLDMAPI've (ab)used the worldmap database in order to make the choice between Eric or Rebecca's scenario
20:08WORLDMAP
WORLDMAPFruuskbrando -- That is the first of the two missions for Eric after all
20:06MUSIC
MUSICWhen you can pick what you want to do first... Eric's or Rebecca's mission I've set Rebecca's theme by Widzy as background music
19:58MAP
MAPPlaced a "Start_Split" exit in order to start Eric's part first
9:08OFFTOPIC
OFFTOPICTRUTH!

0:11STATUS
STATUSMerya I'll skip the last part for now, as from here the party will split in two for awhile, and that will need extra coding, and it's late!
0:00MAPSCRIPT
MAPSCRIPTMade all ways back possible
- = 3 Mar 2020 = -
23:42HUH
HUHThe game is doing things that should NOT be possible in any kind of scenario, and yet, they happen
23:20ACHIEVEMENT
ACHIEVEMENTWhat has been said is for you alone
22:22TEST
TESTTake II
22:22FIXED
FIXEDSeveral cosmetic bugs
22:15TEST
TESTOracle
22:15MAPSCRIPT
MAPSCRIPTOracle
21:21TRANSFER
TRANSFERSprite Oracle
19:42TEST
TEST
19:42MAPSCRIPT
MAPSCRIPTCrack can be passed now
18:27MAPSCRIPT
MAPSCRIPTAutomated dominance correction
17:46MAPSCRIPT
MAPSCRIPTNow the places will only show when the time is right
16:22TEST
TESTOrder of Onyx: Jeracko Take II
16:21FIXED
FIXEDSyntax Error
16:18TEST
TESTLet's see!
16:18DONE
DONEI've blocked both exits in the "night" scene... This because it's only there for show.... There had to be an exit somewhere
- = 2 Mar 2020 = -
12:36FIXED
FIXEDExit tag typo
12:32SECRET
SECRETIt is NOT a bug that Eric walks VERY far when encountering Merya's room.... Her sexual attitude scares him, and thus going as far away as possible
12:31DONE
DONEEric's refusal to enter other people's rooms
1:19MYSTERY
MYSTERYDernor I may some other time try to figure out why the scenario editor acts so oddly after moving stuff....
1:18NOTE
NOTEAnd that will have to do, I suppose
1:18FIXED
FIXEDMissing portrait
1:18FIXED
FIXEDWrong scenario text (as left over from old game)
1:05TEST
TESTOP HOOP VAN ZEGEN!
1:04NOTE
NOTEDernor For now I did some stuff manually, but why it worked before on much more complex text, and now not on simple text is COMPLETELY beyond me.... (not a single line of code was altered, so....)
0:57NOTE
NOTEI am also forced to redo the transfer
0:54NOTE
NOTEThis may take time though
0:54BACKUP
BACKUPBefore I continue I'll be running a mini-backup, to ensure that if this damage happens again, I can recover it more quickly
0:51MYSTERY
MYSTERYHow the damage could be is beyond me, though
0:51FIXED
FIXEDAnd some damage caused fixed
0:51RECOVERED
RECOVEREDAll data recovered
0:19STATUS
STATUSI really hope I can recover stuff.... Good thing I ran the backup tool this morning
0:18FAILURE
FAILUREScenario file damage
0:17TEST
TESTLet's see if it works
0:17LINK
LINKLink script
0:12SCENARIO
SCENARIOAuto-corrections
0:11NOTE
NOTEA few data settings put out right
0:10TRANSFER
TRANSFERScenario transfer
0:09SASKIA
SASKIATemp script copied, as I need it later!
0:09LINK
LINKLink to Rayal castle by night
- = 29 Feb 2020 = -
16:56NOTE
NOTEA side project of mine has seen some work today.... As NIL is far from ideal, I am experimenting with my own scripting engine....
11:58NOTE
NOTENor is the link script to this map and the required SASKIA script etc. etc. etc....
11:57MAP
MAPNight Map prepared for the meeting with the Oracle.... Although the Oracle herself is not yet there
1:09FIXED
FIXEDSome blockmap issues
0:54FIXED
FIXEDMistagging
0:35SASKIA
SASKIAKing Herondo first time
0:35MAPSCRIPT
MAPSCRIPTKing Herondo first time
0:10TEST
TESTAgain!
0:10FIXED
FIXEDCode typo (sigh)
0:04FIXED
FIXEDRebecca False Katha display
0:04FIXED
FIXEDFalse party pop
- = 28 Feb 2020 = -
23:59TEST
TEST
23:59VOID
VOIDLack of space issue entrance guards
23:58MAP
MAPGuard Wessel
23:58MAP
MAPKing placed.... Speaking to him will crash the game for now, though!
23:50CHECKED
CHECKEDScenario
23:37TRANSFER
TRANSFERArt Katha
23:37TRANSFER
TRANSFERArt King Herondo
22:16COSMETIC
COSMETICHmmmm..... Not that it matters, but it's not cool.... :-/
22:12TEST
TESTLet's see if that works!
22:12MAP
MAPTagged that guards
22:11MAPSCRIPT
MAPSCRIPTGuards at the entrance
21:50CONFIRMED
CONFIRMEDAziella All is fine concering Scharum.... for now
21:37TEST
TESTTest Scharum Take VIII
21:37STATUS
STATUSI do need to test though, if the others get their moves, and only if Scharum is defeated.... Let's do a quick check
21:37CONFIRMED
CONFIRMEDAt least I can be sure Eric appears to learn his Scharum ability....
21:30TEST
TEST Scharum Take VIII
21:29FIXED
FIXEDEric ability error
21:29SASKIA
SASKIAChapter announcement
20:30TEST
TESTScharum Take VII
20:30FIXED
FIXEDReference error
20:22TEST
TESTScharum Take VI
20:22LINK
LINKScharum fights linked to combat engine in order to unlock the moves Scharum can teach you!
20:04TEST
TESTScharum Take V
20:04FIXED
FIXEDScyndi Alias error
19:54TEST
TESTScharum Take IV
19:54VOID
VOIDDid I get around that?
19:53FUCKYOU
FUCKYOUcrashing for the sake of crashing....
19:45TEST
TESTScharum Take III
19:45FIXED
FIXEDMissing SASKIA Label
19:41TEST
TESTScharum Take II
19:41FIXED
FIXEDCode Typo
19:38TEST
TESTScharum
19:38BOSS
BOSSScharum
19:37LINK
LINKScharum
19:37SASKIA
SASKIAScharum
19:25MAPSCRIPT
MAPSCRIPTScharum can be fought.... *IF* I actually linked him to the map and *IF* his combat data was actually set.....
17:54BUBBLE
BUBBLEAlias for Scharum
15:18MAP
MAPScharum is also in place, but trying to talk to him now will crash the game
15:17MAP
MAPA few guards put in
12:42NOTE
NOTEAlthough the data has been written succesfully by it, oddly enough
12:42FAILURE
FAILUREIt appears that the SQL dump of TBBS was too much for Geany to handle, so it froze
11:21STATUS
STATUSCool!
11:17FIXED
FIXEDSecret Zoning Error
11:05TEST
TEST
11:05COSMETIC
COSMETICPlayer Dominance auto-correct
11:04JUDGMENT
JUDGMENTCool!
11:04FIXED
FIXEDTake V
10:26FIXED
FIXEDIssues with the garden
10:25FIXED
FIXEDBrendor Listed the secret Passage
10:23STATUS
STATUSThe base code works... Now I need to get it to work with the Kthura Objects of which a few coordinates must be changed to get this to work completely
10:19TEST
TESTTake IV
10:18FIXED
FIXEDMOAR
10:15TEST
TESTTake III
10:15FIXED
FIXEDRebecca ZA_Action illegal function calls
10:06TEST
TESTTake II
10:06NALA
NALARecompiling
10:06FIXED
FIXEDBad fuction definition in Kthura link script
1:41TEST
TESTAnother (and last one, I hope)
1:40FIXED
FIXEDC# Syntax errors
1:36FIXED
FIXEDLink error
1:16TEST
TESTLet's throw this to da test
1:15TODO
1:14MAPSCRIPT
MAPSCRIPTAnd scripted when to appear disappear
1:13MAP
MAPZones marked that should only be seen when asked for
0:51NOTE
NOTEA few edit conflicts may have taken place here, so I need to sort this out..... As it has affected the palace map
0:45LINK
LINKLinkup code to make sure all maps have access to this
0:40NOTE
NOTEIt WILL (of course) be needed to recompile NALA as a result
0:35LINK
LINKLink code in NIL... Due to the delicacy I'll limit myself to the base function.... It won't be needed anyway to get this any more attention that that, as this should not be used too often in good Kthura design... Or well, maybe not
0:30BUBBLE
BUBBLEI've added a function which shows only stuff within a zone, or only stuff outside of it.... This is delecate, I tell ya
0:24NOTE
NOTEFor the next session I fear I need to add a few more nasty things to the Kthura handler
- = 27 Feb 2020 = -
23:41TEST
TESTLet's go!
23:41STATUS
STATUSSo We can start testing this....
23:41JUDGMENT
JUDGMENTAnd it looks good to me
23:40STATUS
STATUSIrravonia But we're there now
23:40NOTE
NOTEThis is always a slow process when using a map converted from TeddyBear (this map is rather big for a TeddyBear map that's only a hub), but now it took even longer.... :-/
23:39OPTIMIZATION
OPTIMIZATIONIn TeddyBear it didn't matter, but in Kthura you can save loads of memory on the Blockmap by staying as close to the origin as possible. In order to make that easier I created a special feature to help you on this, and I used this....
23:38STATUS
STATUSAT LAST!
23:37FAILURE
FAILUREThis very devlog is also slower as a result
23:36FAILURE
FAILUREKthura is taking forever to load..... Maybe because the back-up tool is acting up here
23:31NOTE
NOTEAll that is there now is a savespot... None of the NPCs are there yet, and areas do also not yet hide and show respectively
23:30LINK
LINKI've linked the SASKIA script through to the point that you are in Rayal Palace.
23:19NOTE
NOTEWhich I also need to bug fix on a few important things
23:19BACKUP
BACKUPIn the mean time my backup utility is running
23:17SCENARIO
SCENARIOFor some reason the scenario transfer feature has disappeared.... I guess I need to recheck that source code someday.... Anyway, for the short term, the text has been transferred manually, and that was in this case the shortest way to go
22:55JCR6
JCR6Unfortunately this requires me to rebuild the Music Resource and that is time-consuming :(
22:55FIXED
FIXEDA little bit of an error in the Music Resource
22:27STATUS
STATUSOutside: Wendicka Lovejoy I need to note that Rayal Palace will get me quite some work... This is also where Scharum resides who can teach you some interesting moves, providing you can defeat him in combat.
22:26CONFIRMED
CONFIRMEDUp to the transfer to Rayal Palace stuff works
22:23TEST
TESTTake IV
22:23FIXED
FIXEDDefinition error
22:18TEST
TESTTake III
22:18SASKIA
SASKIAWelcome
22:13TRANSFER
TRANSFERRayal Palace
22:09TRANSFER
TRANSFERScenario arrival Aeria
21:45FIXED
FIXEDNo SASKIA
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112