1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
20:35NOTE
NOTE A few things I now need to take in order, as "Hard" is not the same as "Frustrating"
20:09NOTE
NOTE I'll be cheating my way through this... My most important concern is that it works... I don't expect to be able to get through this myself and even if I am, I may make the hard mode even harder at some points anyway :P
20:09STATUS
STATUS Now with the easy mode fully tested now comes the terrible part... Testing the hard mode
16:19CONFIRMED
CONFIRMED Yup!
15:39TEST
TEST Take V
15:39FIXED
FIXED I hope
15:38BUG
BUG Good thing I still tested that
13:56TEST
TEST Take IV
13:56COSMETIC
COSMETIC Fine tuning
13:38TEST
TEST Take III
13:38FIXED
FIXED WERK CONSEQUENT, JEROEN!
13:30TEST
TEST Take II
13:30FIXED
FIXED Syntax error
13:07TEST
TEST And now to see if it actually works, or not!
13:07LINK
LINK And that should link it all together
13:07ABILITY
ABILITY Adapted
13:03SPELLANI
SPELLANI Holy Shit
- = 22 Dec 2020 = -
23:18AUDIO
AUDIO Anyway the choir is needed for the "Holy Shit" animation
23:17STUPIDITY
STUPIDITY Merya Did stuff once again end up in the wrong log... Oh why do I even still care?
23:17TRANSFER
TRANSFER Choir sound
22:46C++
C++Removing all object files anyway.... This makes 100% sure EVERYTHING, including Kthura is rebuilt
22:45DEBUG
DEBUG The quest is now for how the lower case records still came to be.... I may need to delete all object files to be sure Kthura is entirely rebuild (so I can be sure it's the famous Visual Studio bug of not re-compiling when it should happen).
22:43NOTE
NOTE Lower and upper case still seem to conflict regardless of the impossibilities here.... I do not know if this is a Kthura issue or a link up issue
22:31DEBUG
DEBUG More debug crap!
22:20DEBUG
DEBUG Well, so more debugging, I suppose... This is really getting depressing
21:46DEBUG
DEBUG More crap to see what is going on.... There is nothing that can allow this to happen!
21:21TEST
TEST And let's see what results pop up this time!
21:21C++
C++And I added an extra debug line which must shine a light on matters
21:20C++
C++In order to prevent conflicts I've set a few functions into statics
21:20NOTE
NOTE So far my search makes even less sense
20:47UPDATED
UPDATED Project file
20:47BOB
BOB Quickest way to do that is by just running the building script
20:46NALA
NALA Update to project file required
20:44NOTE
NOTE Take that literally
20:44TRANSFER
TRANSFER Shit
20:37FAILURE
FAILURE Astonishing.... LoadTex has received a NULL pointer for a map.... The question is how THAT could happen... That will be very extremely hard (next to impossible) to pinpoint!
20:35NOTE
NOTE Now things are getting odd... LoadTex didn't receive a Kthura Map.... Whatever that means... I really need to sort it out!
20:35FIXED
FIXED More stuff fixed
20:23STATUS
STATUS Next stop, the HARD mode!
20:23CONFIRMED
CONFIRMED Okay, and everything in Dyrt works
16:23STUPIDITY
STUPIDITY (All this ended up in the wrong devlog, so I hope I got it all covered)
16:23STATUS
STATUS Up-to-date
16:22DONE
16:22FIXED
FIXED And "My Bonnie is over the Ocean" wasn't counted as a New Game+ achievement
16:22FIXED
16:22FIXED
16:22CONFIRMED
CONFIRMED The Wastelands work though
- = 21 Dec 2020 = -
22:09BUG
BUG VERY important bug found.... Requires immediate attention!
17:32TEST
TEST Well I guess I gotta resume the tests ;)
17:29CONFIRMED
CONFIRMED And I made sure the girls only appear in Xenor Forest once you've done at Zondra's Grave you have to do
17:29CONFIRMED
CONFIRMED I can at least say that Zondra's Grave works
17:23NOTE
NOTE Of course, given the nature of confusion loads of bugs can still happen, so you never know for sure!
17:22FIXED
FIXED I think I fixed it... It was actually more trivial than I could ever imagine
17:19NOTE
NOTE This was expected to happen, or at least that it wouldn't go without issues in one go.... oh well...
17:18BUG
16:54TEST
TEST Let's move!
16:53STATUS
STATUS I guess I should start now on Zondra's Grave... or somewhere there, I believe... Oh well, let's see...
16:53STATUS
STATUS Let's resume the action
- = 20 Dec 2020 = -
23:19CONFIRMED
CONFIRMED Black Prison Works!
20:31STATUS
STATUS I plan to do the test for Frendor Bushes, and the Black Prison... Perhaps Zondra's prison too, but I'll have to see
- = 19 Dec 2020 = -
21:17CONFIRMED
CONFIRMED Talk with Jennifer works
21:16CONFIRMED
CONFIRMED Frundarmon's basement works the way it should
20:35STATUS
STATUS I'll resume with the Frundarmon Basement sidequest, and I will stop at the entrance of the Dark Storage... At least for this session, as I may run some more
2:59STATUS
STATUS And that's where it ends... FIne!
2:59CONFIRMED
CONFIRMED Rejoining of the party
2:58CONFIRMED
CONFIRMED Frundarmon's mansion
2:58CONFIRMED
CONFIRMED Purple Forest
2:58CONFIRMED
CONFIRMED Felixium
2:58CONFIRMED
CONFIRMED Cat Beach
1:16GAMEJOLT
GAMEJOLT Rebecca Alpha Update
- = 18 Dec 2020 = -
23:10STATUS
STATUS All in all, so far, so good!
23:10CONFIRMED
CONFIRMED And the game switches over properly to Rebecca and her team
23:10CONFIRMED
CONFIRMED And so does Malabia's Temple
23:09CONFIRMED
CONFIRMED And so does Malabia's cave
23:09CONFIRMED
CONFIRMED And so does Rayal city
23:09CONFIRMED
CONFIRMED At least Fruskbrando works
22:20DEBUG
DEBUG Aziella Some extra debug lines will have to provide an answer I think
22:18COCKROACH
COCKROACH DA FUUUUUUCK!
22:14TEST
TEST Well?
22:14VOID
VOID Extra safety pre-caution then?
22:09MYSTERY
MYSTERY And I cannot explain why, but let's check a few things out here
22:09HUH
HUH It happened again!
22:07TEST
TEST Let's test again, and I really don't know if what just happened can happen again (this is really beyond strange)
22:06C++
C++Some work donehere
21:12HUH
HUH What happened now is beyond explanation
21:05TEST
TEST Let's see more then
21:05CONFIRMED
CONFIRMED Up to Rayal by night all is cool
18:21CLOSED
18:21DONE
16:21ANNOUNCEMENT
ANNOUNCEMENT I see Github.com now supports a DARK MODE, and all DECENT people now think FINALLY! (better late than never, eh?)
16:11C++
C++As this search may take forever... Or at least long enough NOT to wait for it, I might as well do some work on my C++ projects in the meantime
16:10SEARCH
SEARCH I'm doing a search for #139
15:35SCENARIO
SCENARIO As I thought the wrong image issue is most of all in the English version... This should mean that the English and Dutch versions of those scenarios are not completely in sync.... I will have to sort out later how to fix that, though
1:14GAMEJOLT
GAMEJOLT Alpha Update
- = 17 Dec 2020 = -
21:38FIXED
FIXED Scyndi I hope!
21:38COCKROACH
COCKROACH The GameJolt Crash keeps there, eh?
21:35CONFIRMED
CONFIRMED Okay! NOW! it works!
21:29FIXED
FIXED For real this time... I hope?
21:25COCKROACH
COCKROACH Or so I thought
21:20FIXED
FIXED Well, this is an important fix! The door to Juggernaut could be passed before opening it with the black Orbs
2:35BACKUP
BACKUP Backup Time
2:33CONFIRMED
CONFIRMED Fix confirmed
1:26TEST
TEST Let's see
1:26FIXED
FIXED (I think)
1:25INVESTIGATION
INVESTIGATION I guess I gotta find out how come!
1:25BUG
BUG Croc Bite Crashes the game?
- = 16 Dec 2020 = -
22:19ALPHA
ALPHA Updating on Game Jolt... Hang on!
21:02NOTE
NOTE And since the correct boss happens to be Juggernaut, it's quite important this achievement works the way it SHOULD work!
21:02FIXED
FIXED "Bright Eyes" was awarded for the wrong boss
18:58C++
C++I am now doing some searching work for my C++ work.... Depending on the outcome will I resume testing here, or get to work there....
17:40CLOSED
17:40CONFIRMED
17:40VERIFIED
14:44CONFIRMED
CONFIRMED As well as the Sheck-Lock boss fight
14:44CONFIRMED
CONFIRMED As well as the White Dragon Cave
14:44CONFIRMED
CONFIRMED As well as the Green Dragon Cave
14:44CONFIRMED
CONFIRMED As well as Frendor
14:44CONFIRMED
CONFIRMED As well as Iskarderiu
14:43CONFIRMED
CONFIRMED As well as Iskarderiu Forest
14:43CONFIRMED
CONFIRMED Brendor So far the Madhouse seems to work
13:00CONFIRMED
CONFIRMED And I could properly get into the madhouse and the Science Facility
13:00CONFIRMED
CONFIRMED Shanda Dragon Crack Forest appears to be in order
12:59SCENARIO
SCENARIO Some English text from the Dutch translation has been removed
- = 15 Dec 2020 = -
22:47CONFIRMED
CONFIRMED Chapter 1 is confirmed to be OK
21:25TEST
TEST Take III
21:25FIXED
FIXED Code order error
21:18TEST
TEST Take II
21:18VOID
VOID The NIL declaration non-constant definition issue
21:16FIXED
FIXED A few errors in the Dutch translation
21:06NOTE
NOTE (If I get past Jeracko without him using his "Jeracko Spin" even once, I'll have to get back about confusion later).
21:05TEST
TEST Take I
21:01TRANSFER
TRANSFER That required an icon transfer of course!
21:01SCRIPT
SCRIPT Confusion icon
20:56NOTE
NOTE No telling yet if it works the way it should, but we'll see
20:56SCRIPT
SCRIPT Confusion
18:32FIXED
18:12CONFIRMED
CONFIRMED Door to the Lost Ark is indeed closed during the normal Game (where it's confirmed to be open during the New Game +)
17:53FIXED
FIXED Translation error
17:32TEST
TEST And the session to test the Easy mode has begun!
17:29STATUS
STATUS And now the test for the EASY mode will begine.... Some issues still in the issue tracker will (hopefully) fixed while on the road
17:28SYSTEM
SYSTEM Archived the savegames of the New Game+ test
17:20NERF
NERF A bit less increasings on the skill level ups....
- = 14 Dec 2020 = -
23:51CONFIRMED
CONFIRMED AT LAST!
23:42NOTE
NOTE (This is frustrating, but does at least guarantee that all faulty tags in the maps are fixed, and that is worth a lot)
23:42TEST
TEST Take XVI
23:42FIXED
FIXED Another one
23:31TEST
TEST Take XV
23:31FIXED
FIXED Order of Onyx: Aldarus Another item reference
23:13GENERATION
GENERATION Irravonia Ah yes, I must regenerated this crap first
23:08TEST
TEST Take XIV
23:08TEST
TEST Take XIII delivered that one
23:07FIXED
FIXED Bad item tag in the Death Caves
22:57TEST
TEST Take XII
22:56COCKROACH
COCKROACH Fix ignored
22:55COCKROACH
COCKROACH WTF?
22:51TEST
TEST Take XI first!
22:51NOTE
NOTE This forces me to make sure the alpha on Game Jolt is up to date, today!
22:50TECHNO
TECHNO It was just a matter of luck non of those led to crashes.... Or bad luck as I would have discovered this earlier if it did lead to crashes!
22:49FIXED
FIXED Fixed Item Tag Error in Xenor Bushes North
22:49FIXED
FIXED Item tag error in Xenor Bushes
22:41TEST
TEST And Take X
22:41GENERATION
GENERATION I did need to regenerate the registry though
22:40FIXED
FIXED A few fixups in the generator causing the code tag of the items to appear in stead of the name
22:37STATUS
STATUS Almost there!
22:32TEST
TEST Take IX
22:32FIXED
FIXED Field error
22:26TEST
TEST Take VIII
22:26FIXED
FIXED Code order issue???
22:21TEST
TEST Take VII
22:21FIXED
FIXED Declaration error!
22:14TEST
TEST Take VI
22:14FIXED
FIXED comment error
22:14TEST
TEST Take V
22:09VOID
VOID Eric Let's try this then?
22:09FAILURE
FAILURE WTF?
22:06ANNOUNCEMENT
ANNOUNCEMENT At least I do have something far more good to announce here.

It's only a bit overshadowed by idiocy from the government!

22:04TEST
TEST Take IV
22:04FIXED
FIXED Reference error
22:00TEST
TEST Take III
21:59FIXED
FIXED Case error
21:52TEST
TEST Take II
21:51FIXED
FIXED A few issues with Rubines script
21:51FAILURE
FAILURE My trust in the Dutch government is definitely gone now, and the only way they can restore it is by an immediately dissolution of De Staten Generaal. And banning ALL its current members (no exceptions) life long from every saying ANYTHING at all about politics and most of all about medical issues.

Two things are inifinite: The universe and human stupidity, and I'm not so sure about the universe!

The problem is that the people Einstein are talking about are the people who are now in charge of acting RESPONSIBLY in these times of crisis.... I hope when the next pandemic comes we have at least COMPETENT politicians... But I guess that's just wishful thinking!

21:37TECHNO
TECHNO
21:26TEST
TEST Rubine
21:25SCENARIO
SCENARIO Rubine
21:09MAPSCRIPT
MAPSCRIPT Rubine
20:50NOTE
NOTE Unlike the other members of the Hall of Heroes, Rubine will not get her own subscreen, but merely tell you about an item and how much % chance you have to find it in a certain dungeon
20:35GENERATION
GENERATION Rubine's data
20:34C#
All done
20:02STATUS
STATUS This will take awhile
20:02C#
The basis of the generator has been set up, however I now need to make sure all data is properly saved
14:20TECHNO
TECHNO Most of my generator programs were coded in Go, but Go is a crap language, and the code I need to write now too complex to handle in Go, so C# will have to do... The project wise way C# has been set up is not exactly handy, but hey, it will have to do... Right?
14:18STATUS
STATUS Before I am going to fully test the easy mode of the game,I do need to get the stuff for Rubine in order, as my first tests will be in the normal New Game, I cannot test if she works during that test.....
11:36CONFIRMED
CONFIRMED It works now!
11:17TEST
TEST Take III
11:17FIXED
FIXED Trophy for New Game + not working?
0:18TEST
TEST Take II
0:18FIXED
FIXED Aziella Trouble with the achievements
0:18FIXED
FIXED The prize Juggernaut dropped could not be equipped, while it was supposed to be an equippable item
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