1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
15:28TEST
TESTTake I
15:25MAP
MAPArea 004
11:14TEST
TESTTake V (likely final as I don't have to fight the boss for this anymore)
11:14FIXED
FIXEDEric And the bug itself has also been fixed
11:14MAPSCRIPT
MAPSCRIPTAutofixer will cover that damage up
11:13CONFIRMED
CONFIRMEDBoss works, but a clean up bug still causes permanent damage
11:13TEST
TESTTake IV
10:59FIXED
FIXEDOh, daaaaaaaaaaaaaaaaaaaaamn!
10:45TEST
TESTTake III
10:45FIXED
FIXEDNIL != Python (AND THAT IS A GOOD THING!)
10:42TEST
TESTTake II (Unfortunately)
10:42FIXED
FIXEDAnd that fixes a crash coming after you defeat the boss
10:41MAPSCRIPT
MAPSCRIPTRe-config Dernor swamp objects
10:31TEST
TESTTake I
10:31STATUS
STATUSTime to put all this to the test
10:30FIXED
FIXEDSASKIA error
10:18FIXED
FIXEDSome boss achievements that wouldn't award even when you rightfully got them
10:15BOSS
BOSSBig Salamander
0:25NOTE
NOTEI'll get to the boss itself tomorrow, as it's late now!
0:24CONFIRMED
CONFIRMEDAll good!
0:24TEST
TEST 
0:16MAPSCRIPT
MAPSCRIPTBoss fight SHOULD start when you put Dernor in front... well that is, if the boss fight was set up already, so for now Dernor will only say a few words and the game will after that (for now) crash!
0:08TEST
TESTAnd Let's see
0:08LINK
LINKAll linked
0:08MAPSCRIPT
MAPSCRIPTResponds
0:08SCENARIO
SCENARIONo boss
- = 21 Feb 2020 = -
22:41FIXED
FIXEDBlockmap
22:37TEST
TESTLet's do it!
22:37NOTE
NOTEAziella Not yet scripted,but at least some tests can be done
22:36MAP
MAPBoss map area done....
22:26MEDICAL
MEDICALRSI in my right thumb is holding me down, a bit
13:46DONE
DONEKitty has already been fed, but now it's time to feed my own body :P
13:46TODO
TODOFry some eggs and feed myself
13:28NOTE
NOTEPlease note that on some slower computers a bit of a slowdown can still be expected, but overall, the speed should do pretty fine
13:24RESOLVED
RESOLVEDWell THAT should do it!
13:23SITE
SITEAdded tag RESOLVED
13:20TEST
TESTTake VI
13:19FIXED
FIXEDI think I fixed it!
13:12TEST
TESTTake V
13:12EXPERIMENT
EXPERIMENTDoes this fix this?
13:10STATUS
STATUSProgress.... Part is fixed... but not yet all somehow
13:05TEST
TESTTake IV
13:05FIXED
FIXEDWhich has been fixed now though
13:05NOTE
NOTESomething must have gone wrong in building.... I got an error now that could never have taken place in the old settings, so .....
13:04TEST
TESTTake III
13:01DEBUG
DEBUGLet's check this out!
13:01COCKROACH
COCKROACHApparently not!
13:01TEST
TESTTake II
12:10EXPERIMENT
EXPERIMENTDid I fix that now?
12:10BUG
BUGBut the Show/Hide check is not correct so it hides in steads of showing always regardless of the setting
12:06JUDGMENT
JUDGMENTIt's a lot faster.... Not yet fast enough I think, but a lot faster already
11:53TEST
TESTTake I
11:53OPTIMIZATION
OPTIMIZATIONI've done a little experiment on making Dernor's nature vision faster.... I hope it'll work, but I don't know yet! I do have a few more tricks upon my sleeve, but I hope they are not needed
0:33TEST
TESTMerya Take V
0:33FIXED
FIXEDCrash on burping
0:26TEST
TESTTake IV
0:26FIXED
FIXEDIllegal Item tag in Foe record
0:22TEST
TESTTake III
0:22NOTE
NOTEIssued it as #138
0:06TECHNO
TECHNOI think I know what I can do about that, but I need more time to code that all well, so for now this will have to be what it is
0:06FAILURE
FAILUREFUCK! This is REALLY slow!
0:03TEST
TESTOrder of Onyx: Rondomo Take II
0:02FIXED
FIXEDWell, that fixes an issue I had in this room, okay... this is quicker than having to retag approx 60 obstacles
0:02LAZY
LAZYAdded an extra nature detector routine
- = 20 Feb 2020 = -
23:57TEST
TESTTake I
23:57STATUS
STATUSReady to test?
23:57MAP
MAPRandom Treasures configured
23:51MAP
MAPEncounters configured
23:51FOE
FOESalamander
23:51FOE
FOEToad
23:28STATUS
STATUSOf course, I need to create the data for them, so let's go!
23:28CHARACTER
CHARACTERDernor has been scripted to learn the moves, when the correct foes have been charmed
23:12STATUS
STATUSPart of the job done
23:12ABILITY
ABILITYSick Bite
23:09SCRIPT
SCRIPTBurp
22:50BUBBLE
BUBBLEProject file adapted
22:49CONFIRMED
CONFIRMEDSounds good to me
22:46CONVERT
CONVERTBurp
22:41TRANSFER
TRANSFERDernor Burp sound, however that sound will require me to extra conversions since XNA only supports WAV
22:33ABILITY
ABILITYBurp
22:33ART
ARTThose were art transfers
22:29TRANSFER
TRANSFERToad
22:29TRANSFER
TRANSFERSalamandar
22:28CONFIRMED
CONFIRMEDAs far as I can tell, it appears to be working
22:27C#
C#I've added entry extraction to Stach.... Which had to be done anyway.... Stach can become a very important tool in the future, you know....
17:46TEST
TESTTake II
17:46SECRET
SECRETBlack Orb placed!
17:46FIXED
FIXED??? Scyndi way back ??? (Will need to be tested)
17:46FIXED
FIXEDObjects not responding to Dernor
17:45FIXED
FIXEDDominance issue
17:35TEST
TESTTake I
17:35MAP
MAPArea 002
- = 19 Feb 2020 = -
23:18TEST
TESTTake MCMLXXXII
23:18FIXED
FIXEDWrong object
23:01TEST
TESTTake MCMLXXXI
23:00FIXED
FIXEDReversed effect if Dernor is not in the lead
22:56TEST
TESTTake MCMLXXX
22:55SCRIPT
SCRIPTNext step.... DERNOR ONLY!
22:40CONFIRMED
CONFIRMEDThat's more like it!
22:35TEST
TESTTake MCMLXXIX
22:35EXPERIMENT
EXPERIMENTLet's change a few parameters
22:31TEST
TESTTake MCMLXXVIII
22:31FIXED
FIXEDC string format error
22:27TEST
TESTRebecca Take MCMLXXVII
22:26DEBUG
DEBUGThe outcome is not right, and the skill hides everthing, even when it shouldn't... This time eating debug line must explain way
22:26NOTE
NOTEDeliberate bug... The alphas do not yet react to Dernor alone, but they will....
22:25FIXED
FIXEDNo hide during tutorial
22:09TEST
TESTTake MCMLXXVI
22:09NALA
NALAmust be rebuilt as a result
22:09FIXED
FIXEDNo Alpha field in API
22:08C#
C#Adeption to API needed
22:04TEST
TESTTake MCMLXXV
22:04TEST
TESTTook many takes
22:03FIXED
FIXEDMany fixes
21:36TEST
TESTTake I (wish me luck)
21:36LINK
LINKLinking it all together
21:36MAPSCRIPT
MAPSCRIPTReferred to all this
21:36SCRIPT
SCRIPTThe actual alpha calculations have been scripted
20:48SCRIPT
SCRIPTA module base has been set up for Dernor's nature scanning
19:39ACHIEVEMENT
ACHIEVEMENTI've added some on the Game Jolt page... They've not all be put in the game yet though, but that will likely happen soon....
17:42NOTE
NOTEWill have no effect now, as I didn't yet script this effect
17:42TUTORIAL
TUTORIALBrendor's nature vision
17:41MAP
MAPArea 001
0:55STATUS
STATUS Sheck-Lock concluded... for now!
0:55CONFIRMED
CONFIRMEDSheck-Lock
0:25FIXED
FIXEDSheck-Lock Related bugs
- = 18 Feb 2020 = -
22:30WORLDMAP
WORLDMAPSheck-Lock Preparation
21:50BOSS
BOSSSheck-Lock
21:38STATUS
STATUSScyndi Sheck-Lock too fast!
21:38STUPIDITY
STUPIDITYSheck-Lock
21:36GAMEJOLT
GAMEJOLTSheck-Lock
21:25TEST
TESTSheck-Lock
21:25ARENA
ARENASheck-Lock (and the rest of the Marshes)
21:14MAPSCRIPT
MAPSCRIPTSheck-Lock
21:11ACHIEVEMENT
ACHIEVEMENTSheck-Lock
21:10SASKIA
SASKIASheck-Lock
19:03MAP
MAPSheck-Lock
17:04MAP
MAPArea 000
13:08TRANSFER
TRANSFERMarsh textures
11:53TECHNO
TECHNOThe marshes was one of the dungeons in which my artist took most effort in the texturing of the floor textures, and that also makes using them in any map editor a bit harder in order not to leave their effect.... Also I got the feeling that (thanks to Kthura) it will also be easier to work out Dernor's nature illusion effect (in original game was terribly slowed down by it, but I think that doesn't have to happen thanks to the magic Kthura gives me).
9:41STATUS
STATUSAnd with that I am set for now to leave Independence for what it is, and to move on to the Marshes
9:35TEST
TESTYavero Take II
9:35FIXED
FIXEDYavero
9:31TEST
TESTYavero
9:31SCENARIO
SCENARIOYavero
9:31MAP
MAPYavero
0:42STATUS
STATUSAnd that's enough.... for now!
0:40CONFIRMED
CONFIRMEDGood!
0:33TEST
TESTOne more checkup
0:33FIXED
FIXEDWrong item type for two dresses for Irravonia
0:29TEST
TESTSylia Take II
0:29FIXED
FIXEDSASKIA code typo
0:26TEST
TESTSylia
0:26MAP
MAPBrendor Sylia
0:24SASKIA
SASKIASylia
0:23STORE
STOREAdded those to Syllia's stock
0:22STATUS
STATUSAnd that should be the tier 6 armors
0:22ITEM
ITEMScarlet dress
0:18ITEM
ITEMCardinal's robe
0:08ITEM
ITEMThief's Cloak
0:05ITEM
ITEMReal Leather Armor
0:04STORE
STOREFirst part of Sylia's stock
- = 17 Feb 2020 = -
23:47STATUS
STATUSand that makes the tier 6 weapons
23:46ITEM
ITEMBackstabber
23:42ITEM
ITEMStrike
23:37ITEM
ITEMMegawhip
23:35ITEM
ITEMUltra Wrecker
23:33ITEM
ITEMGreat Sword
23:23CONFIRMED
CONFIRMEDFlora!
23:20TEST
TESTFlora Take II
23:19FIXED
FIXEDFlora Stonemaster stuff
23:15TEST
TESTFlora
23:14SASKIA
SASKIAFlora
23:09STONEMASTER
Flora
23:05MAP
MAPFlora
23:04TRANSFER
TRANSFERFlora Art
21:38TEST
TESTRosetta take III
21:37FIXED
FIXEDRosetta Player not re-appearing
21:32TEST
TESTIrravonia Test Rosetta Take II
21:32FIXED
FIXEDRosetta Brendor not present
21:26TEST
TESTRosetta
21:25LINK
LINKRosetta
21:25SASKIA
SASKIARosetta
21:25SCENARIO
SCENARIORosetta CHECKED!
21:25MAP
MAPRosetta
20:17DONE
DONENPC Groevor (who is actually part of the Phantasar lore)
12:32DONE
DONENPC Paroza
11:04MAPSCRIPT
MAPSCRIPTTrixia
1:43TEST
TESTTake numero weet-ik-veul!
1:43FIXED
FIXEDScrolling issue... I think?
1:43FIXED
FIXEDIllegal method name call
1:35BACKUP
BACKUPRuns in the background while I'm on this!
1:34TEST
TESTAnd (hopefully) the final test for this session
1:34MAP
MAPScyndi Savespot added to Independence
1:32CONFIRMED
CONFIRMEDScyndi's name does however change accordingly
1:32FIXED
FIXEDA few SASKIA scripting issues
1:32FIXED
FIXEDForgot to save the updated scenario file?
1:23TEST
TESTTake XV oris it XVI already?
1:22WORLDMAP
WORLDMAPProblem solved, however trying to go to the marshes will crash the game, and that's not for today to take care of!
1:22FIXED
FIXEDAnd I remembered I forgot to unlock the marshes, however as that worldmap record has not yet been created no visual effect
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