1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
11:09FIXED
FIXED XAML link error
10:59NOTE
NOTE And this is also the move Rondomo counters with if you manage to cancel him.
10:58NOTE
NOTE Eric The move was named after the atomic bomb
10:58ABILITY
ABILITY Little Boy
10:49SCENARIO
SCENARIO And I've added some scenario for Rondomo to make clear on you your cancel attempt was not a good idea
10:49STATUS
STATUS stuff is not right yet, though
10:48LINK
LINK Linked that to the database
10:41C#
I've added a tab to my monster editor for instant enemy responses.... (It's way too easy to cancel bosses, and that has to stop!) :-P
- = 9 May 2020 = -
21:43GAMEJOLT
GAMEJOLT Alpha version update
21:42BACKUP
BACKUP Running!
21:40STATUS
STATUS And this is planned for later, as I'm gonna take a break now!
21:39NOTE
NOTE The game will (for now) crash when the fight itself starts, though, this is because the boss fight itself has not yet been configured, and due to Rondomo being the first time you see him a bound-2-lose fight, I'll have to set up things different than before, so some proper workout is needed here.
21:38STATUS
STATUS and the pre-boss scenario works
21:38LINK
LINK All links set up
21:38MAP
MAP Final room Rondomo
19:50TEST
TEST Let's go... Take IV (which is likley the last one here)
19:50FIXED
FIXED Cleanup didn't take place
19:49FIXED
FIXED Dominance issues
19:37UNDESIREABLE
UNDESIREABLE There are still some unwanted things to cope with
19:37STATUS
STATUS In general terms stuff works, but
19:31TEST
TEST Take III
19:31MAP
MAP Rebecca Placed extra spots
19:30UNDESIREABLE
UNDESIREABLE Blockmap issues.... Nothing I can't fix
19:19TEST
TEST Take II
19:19FIXED
FIXED Fixed all that
19:19STUPIDITY
STUPIDITY URGH!
19:18BUG
BUG An area was not properly tagged
19:18STATUS
STATUS Aziella At least no parse errors in all the scripts, but.....
19:15TEST
TEST Take I
19:15NOTE
NOTE Well at least THAT cannot go wrong, there are plenty of other things that can, though
19:14LINK
LINK Set up the link up code to link the puzzle to the code that allows you to solve it (it's present as a kind of dependency, but hey since all nil dependencies are present in the JCR6 file this can't go wrong.
18:56MAP
MAP Rondomo 407
18:55MAP
MAP Rondomo 406
13:50TEST
TEST Take V
13:50RECOVERED
RECOVERED Okay now?
13:50HUH
HUH earlier fix magically undone....
13:47TEST
TEST Take IV
13:45RECOVERED
RECOVERED Well, I with a simple copy and paste I could recover that as it was only a function call that went missing, but still
13:45HUH
HUH Why did a line of code disappear half without a deletion request?
13:40TEST
TEST Take III
13:40FIXED
FIXED Formula error
13:37TEST
TEST Take II
13:37FIXED
FIXED code typo
12:45SCRIPT
SCRIPT Exhaustion has been worked out
11:22FIXED
FIXED Removed an "l" in a file name which "magically" came in.... I wonder why... Doesn't matter it's been removed!
11:16TEST
TEST Before I get on the boss fight a quick test is in order!
11:16LINK
LINK And to the icicle... Forgot about that one
11:15LINK
LINK Linked to the most common frost spells
11:14SPELLANI
FreezeSparkle
11:09ART
ART Ice crystal
11:05UPDATED
UPDATED Github and Bitbucket
10:36CONFIRMED
CONFIRMED And it only asks once.... good!
10:36ENHANCEMENT
ENHANCEMENT Merya I've also updated the builder to take care of these matters in the imported libraries section.... That makes things more complete, doesn't it?
10:18GITHUB
GITHUB Just for ONE file.... Whoops :D
[master 4fe87ec] Merge-in author copyright data from external JCR6 files
 1 file changed, 1261 insertions(+), 1 deletion(-)
10:16CONFIRMED
CONFIRMED That works, and the settings are put in the project file accordingly..... Makes a large git commit, I guess :-D
10:11ENHANCEMENT
ENHANCEMENT I've put in an enhancement which should take care of that..... (This may be a bit bothersome with new Kthura levels, but hey, let's not care about that... too much)
10:01NOTE
NOTE Order of Onyx: Rondomo I must note that the font files do not really have copyright data... Not a bug in the builder, but the result of the fact that they are merged in jfbf files, which are in turn JCR6 files, and thus the system copies in their non-existent data, as I never bothered putting that in those files.... Perhaps it's a good idea if the builder can put it in, in such cases.... Takes care of a lot of nasty business.....
9:59CONFIRMED
CONFIRMED Fix confirmed
9:54FIXED
FIXED I think I fixed this..... One will have to see, eh?
9:53BUG
BUG As a matter of fact, the copyright data now contains the author name as well :-/
9:53BUG
BUG Not quite.... Author name stored, but copyright data is not!
9:51NOTE
NOTE (Besides I stored that data in the project file file a reason, you know).
9:51NOTE
NOTE (The bug did not effect external JCR6 files being merged in, but they mostly only contain data I came up with myself, so that was not my prime issue).
9:50FIXED
FIXED I fixed an issue in the bubble builder causing it not to store author and notes properly, which is a core feature of JCR6 I use to make sure all 3rd party copyrights are honored and stored properly.
9:31TRANSFER
TRANSFER Art Smiley
0:13TEST
TEST Take II :-(
0:13FIXED
FIXED SASKIA
0:08NOTE
NOTE The boss event should trigger, however as the boss fight itself is not yet set up, the game should crash as soon as combat should commence
0:07MAP
MAP Rondomo 405
- = 8 May 2020 = -
20:49FIXED
FIXED Several issues this room had
19:42MAP
MAP Rondomo 404 (unlike what the number suggests he HAS been found!)
16:12FOE
FOE Crow
15:13TEST
TEST Quick test
15:13MAP
MAP Rondomo 403
15:13STATUS
STATUS Ok
14:04TEST
TEST Take II
14:04SASKIA
SASKIA See? I *did* forget something!
13:58TEST
TEST Dernor A quick test is in order, but issues should not be expected here!
13:58MAP
MAP Rondomo 402
13:58MAP
MAP Rondomo 401
13:58MAP
MAP Rondomo 400
- = 5000 B.C, maybe? = -
Mystery time!NOTE
NOTE And this is also the move Rondomo counters with if you cancel him.
- = 8 May 2020 = -
0:22STATUS
STATUS That completes Kirana's section
0:18STATUS
STATUS That's cool!
0:08TEST
TEST Let's see!
0:08BOSS
BOSS Kirana II
0:03CONFIRMED
CONFIRMED That appears to be working accordingly!
- = 7 May 2020 = -
23:57FIXED
FIXED Blockmap
23:52NOTE
NOTE This is where Kirana is... Speaking to her should already trigger the boss event, however as soon as she attacks you, the game will... for now... crash
23:52MAP
MAP Kirana 307
23:08TEST
TEST A little test is in order here
23:08MAP
MAP Kirana 306
18:53MAP
MAP Kirana 305
18:53STATUS
STATUS All's well now!
16:17TEST
TEST Take M
16:17FIXED
FIXED Crap
15:29TEST
TEST Take II
15:29FIXED
FIXED Forgot to tag the area
15:23TEST
TEST Let's see if this works!
15:23SCRIPT
SCRIPT Gauge Reset Effect
15:18STATUS
STATUS BEFORE I can test this one more thing left to do!
15:18BOSS
BOSS Grwol
15:11MAPSCRIPT
MAPSCRIPT Rebecca Boss stuff
12:14ABILITY
ABILITY Shout
12:12TRANSFER
TRANSFER Growl art
12:04MAP
MAP Kirana 304
0:03TEST
TEST Let's see if that's true
0:03NOTE
NOTE Up to the entrance to the boss room everything should be in order now!
0:02MAP
MAP Random encounters set
- = 6 May 2020 = -
23:49TEST
TEST A small test is in order, but trouble should not be expected, but.... ya never know... ya never know!
23:49MAP
MAP Kirana 303
20:54CONFIRMED
CONFIRMED As far as I can currently check, everything works
20:51FIXED
FIXED Removed the lock file that was not properly deleted before
20:50TEST
TEST And let's see what happens....
20:50FIXED
FIXED Entrances didn't work
20:50SASKIA
SASKIA Script copy for Kirana
20:49MAP
MAP Kirana 302
20:49MAP
MAP Kirana 300, 301
20:49KTHURA
KTHURA Created Kirana's section
20:16UPDATED
18:28STATUS
STATUS Checking the transporter back
18:28CONFIRMED
CONFIRMED Jeracko fight works!
18:00NERF
NERF Fight is taking too long
15:20NOTE
NOTE All alpha versions before this will crash when Eric learns "Fireblast"
15:19FIXED
FIXED Reference typo in Eric's ability list
15:05FIXED
FIXED I should have fixed all issues with Jeracko Spin now... Well, at least I hope so, as one can never be sure!
14:41BOSS
BOSS Jeracko
14:23FIXED
FIXED Scyndi I didn't want any encounters in the room where Jeracko is
14:22CONFIRMED
CONFIRMED Except for a tiny thing!
14:13TEST
TEST Let's see if that's true!
14:12STATUS
STATUS Up to the moment the battle itself begins, everything should work now
14:12SASKIA
SASKIA Jeracko
14:12MAP
MAP H
12:07MAP
MAP All stuff in Jeracko's section up to the door that leads to Jeracko himself is now down (trying to pass through that door, will for now crash the game).
- = 5 May 2020 = -
23:07STATUS
STATUS I'll get more done soon... I hope
21:42TEST
TEST Take V
21:39GENERATION
GENERATION I had to regenerate the entire enemy data asa result (which only takes little time, but still)
21:39FIXED
FIXED Error in Foe compiler regarding stealing
21:33TEST
TEST Take IV
21:32DUMMIED
DUMMIED Forced error on stealing
21:27TEST
TEST Take III
21:27BOOST
BOOST Hag was TOO easy to kill
21:22TEST
TEST Take II
21:22FIXED
FIXED Blockmap issue blocking the way to the boss room
21:15TEST
TEST Take I
21:13STATUS
STATUS This altogether should make the boss work
21:13MAPSCRIPT
MAPSCRIPT Boss setup
21:10BOSS
BOSS Super Hag
21:06ABILITY
ABILITY Damnnation
21:05TRANSFER
TRANSFER Super Hag art
21:04NOTE
NOTE At the present time the game will crash as soon as the boss starts, and that is NOT a mistake!
21:04LINK
LINK Linked to map
21:03SASKIA
SASKIA Brendor Boss start script
17:49MAP
MAP Encounters set
17:45FOE
FOE Aziella Hell Hound
17:41BUBBLE
BUBBLE Alias alterings in project file
17:40TRANSFER
TRANSFER Art Hell Hound
12:58JCR6
JCR6 Unfortinately I had to rebuild the Music Resource file
12:48MAP
MAP Jeracko 102
12:39FIXED
FIXED Alias fix on the music for Kirana's section
12:34TEST
TEST Quick test, however no trouble should be expected
11:57MAPSCRIPT
MAPSCRIPT Basis
11:43VOID
VOID Faulty record causing errors removed... No idea what data it contains, but as it only concerns this develog, who cares!
11:41SASKIA
SASKIA Jeracko script
11:41MAP
MAP Jeracko 200
11:41KTHURA
KTHURA Created Jeracko's section
3:10UPDATED
3:10NOTE
NOTE It works now
3:10FIXED
FIXED Too much to mention here
1:19COCKROACH
COCKROACH Stealing request ignored
0:37TEST
TEST Take IV
0:36FIXED
FIXED Tons of fixes
0:26TEST
TEST Take III
0:26FIXED
FIXED Illegal record call
0:19TEST
TEST Take II
0:19FIXED
FIXED Class issue
0:14STATUS
STATUS Irravonia And NOW it's time to put it all to da test!
0:14MAPSCRIPT
MAPSCRIPT Aldarus boss initiator
0:13CHECKED
CHECKED Boss music for Aldarus (I needed to make sure the file was ok)
0:11STATUS
STATUS I'm not there YET!
0:11BOSS
BOSS Aldarus - Meeting 2
0:06DONE
DONE Order of Onyx Members can be made immortal when key is not stolen now
- = 4 May 2020 = -
23:48TUTORIAL
TUTORIAL Stealing
23:31SCRIPT
SCRIPT And that makes sure the Dark Storage Key steals from the Order of Onyx members will work
23:27ITEM
ITEM Dark Storage Key
23:22NOTE
NOTE This is not yet adapted to the members of the order of onyx, though!
23:21DONE
DONE The general stealing stuff has been implemented
23:16DONE
DONE You can steal only once!
22:51SCRIPT
SCRIPT I've set the boolean StolenFrom to Foe records... This begins on False, however if Merya manages to steal something from the enemy, this will be set to true. This should not only prevent Merya from stealing again, but also from dropping stuff... Either you steal, or you await the drop after the kill.... Nothing in between!
22:47GENERATION
GENERATION Set up lic data
22:47NOTE
NOTE Either way trying to steal will for now crash the game
22:46SCRIPT
SCRIPT Set up a model for stealing stuff
15:39NOTE
NOTE As Aldarus is a special boss I'll need to do some extra scripting, so it'll take awhile to get things done here
13:36TEST
TEST Let's go!
13:36NOTE
NOTE When the boss fight starts the game will crash, but at least I can test if the pre-boss stuff works!
13:36SASKIA
SASKIA Party Pop
13:36COSMETIC
COSMETIC Party pop
13:23SASKIA
SASKIA Aldarus
11:40NOTE
NOTE Although Aldarus is here, you cannot fight him yet... Trying to do so will (for now) crash the game!
11:40MAP
MAP Aldarus 106
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