1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 |
23:35:56 | TEST |  Take XXXI |
23:35:56 | DONE |  All done, and let's see now! |
23:27:01 | DONE |  Old project dumped new one created (I only need to add the source files manually. Fucking much work, but it should work out in the end). |
23:24:32 | FAILURE |  Yup, Code::Blocks somehow fucked everything to SDL1 while SDL2 had to be taken. I wonder where it went wrong! |
23:15:03 | FAILURE |  I think Code::Blocks messed a few things up here, even to the point that some fuckup between libraries could have been taken place. If that were so that could explain a few things. |
23:14:12 | FAILURE |  Take XXX |
23:09:05 | FAILURE |  I am sure about ONE thing... Desktop: 32767x382563328 This cannot be the correct data about my desktop size. Yet it's what SDL2 tells the system. WTF? |
23:02:18 | FIXED |  Irravonia side picture wasn't working right.... Should be fixed now |
22:59:23 | MYSTERY |  Without asking it was rebuilding the wrong project. |
22:59:11 | TEST |  Take XXIX |
22:58:15 | MYSTERY |  Stuff is getting stranger. It is confirmed now that wherever the executable is written, it's NOT on the place it SHOULD be! |
22:56:00 | TEST |  Take XXVIII |
22:55:55 | FUCKYOU |  A line I dummied is still being executed... What the fuck is going on here? |
22:54:10 | TEST |  Take XXVII |
22:54:09 | FUCKYOU |  Deleted all object files. Now the system is forced to rebuild everything! |
22:53:10 | TEST |  Take XXVI |
22:53:09 | FUCKYOU |  Let's force this some more |
22:50:55 | FAILURE |  Take XXV |
22:50:52 | FAILURE |  Loads of code isn't recompiled while it should. This doesn't really help |
22:39:11 | TEST |  Take XXIV |
22:39:10 | VOID |  Temp void in order to analyse stuff |
22:38:56 | SITE |  Added tag VOID |
22:37:52 | TEST |  Take XXIII |
22:37:51 | FUCKYOU |  Really no desire to make this work at all, I see! |
22:37:16 | TEST |  Take XXII |
22:37:12 | FUCKYOU |  Fuck you! |
22:36:45 | TEST |  Take XXI |
22:36:44 | DEBUG |  ? |
22:34:50 | TEST |  Take XX |
22:34:49 | FUCKYOU |  ? |
22:34:17 | TEST |  Take XIX |
22:34:16 | MYSTERY |  I really don't know anymore what the system is trying to tell me |
22:32:56 | TEST |  Take XVIII |
22:32:56 | MYSTERY |  This is getting more and more idiotic by the minute |
22:31:21 | TEST |  Take XVII |
22:31:18 | DEBUG |  Deeper |
22:30:47 | MYSTERY |  Take XVI |
22:30:42 | MYSTERY |  This is getting beyond me |
22:29:06 | COCKROACH |  Take XV |
22:29:03 | COCKROACH |  Persistent? Aren't we? |
22:27:44 | TEST |  Take XIV |
22:27:44 | FUCKYOU |  I HATE ; |
22:26:46 | TEST |  Take XIII |
22:26:44 | TEST |  Different approach? |
22:25:20 | FAILURE |  And now to find out where that non-existent SegF comes from |
22:24:50 | TEST |  Take XII |
22:24:49 | FIXED |  Multiple Dates in ID |
22:24:39 | CONFIRMED |  Finally |
22:20:54 | TEST |  Take XI |
22:20:52 | FIXED |  ????? Please.... |
22:20:10 | TEST |  Take X |
22:20:07 | DEBUG |  Let's get this even stricter now |
22:20:06 | SITE |  Added tag DEBUG |
22:18:49 | MYSTERY |  Take IX |
22:18:47 | MYSTERY |  The logs indicate this error is a lie. Why does it then still pop up? |
22:15:46 | TEST |  Take VIII |
22:15:42 | FUCKYOU |  Why? |
22:15:32 | SITE |  Added tag FUCKYOU |
22:15:18 | COCKROACH |  STILL NO GOOD!? |
22:15:08 | SITE |  Added tag COCKROACH |
22:13:19 | TEST |  Take VII |
22:13:18 | FIXED |  Error in Resource finding fixed |
22:13:07 | MYSTERY |  Event polling isignored somehow. I hope some forcing can get it to work |
22:13:05 | SITE |  Added tag MYSTERY |
21:59:46 | TEST |  Take VI |
21:59:33 | COSMETIC |  resized Window |
21:59:32 | SITE |  Added tag COSMETIC |
21:59:17 | FIXED |  Poll was needed or program doesn't respond |
21:58:18 | TEST |  Take V |
21:58:18 | DONE |  A main part which can terminate on user request |
21:52:43 | TEST |  Take IV |
21:52:41 | LINK |  June19 |
21:52:39 | SITE |  Added tag LINK |
21:52:31 | DONE |  More workout |
21:40:50 | TEST |  Take III |
21:40:39 | SOLVED |  Ah, I gues SDL2 WAS to blame for not making sure it's only included ONCE! Bad job, guys! |
21:40:37 | SITE |  Added tag SOLVED |
21:40:04 | TEST |  Take II |
21:26:25 | FAILURE |  Suddenly a crapload of errors in SDL2 pop up. I know they are bullshit for very important reasons! If any of them were true NONE of my previous programs using SDL2 would have compiled! So something else must be the matter, but what? |
21:12:13 | SITE |  By thhe way, this was the last time Rebbecca appears from her URL on Game Jolt. She too has been moved now to imgur. |
21:09:51 | TEST |  Take I |
21:09:51 | SITE |  Added tag TEST |
21:09:49 | STATUS |  Although it WILL take awhile before the new project itself will start, so I will not post a guy shooting the starting shot yet, however, I will already start counting takes from here, and I won't reset it. After all prework is also work. |
21:08:49 | DONE |  I've set a few more things right for MyData III |
21:08:47 | SITE |  Added tag DONE |
12:32:11 | STATUS |  And I talk too much. |
12:32:03 | SITE |  I guess the Marrilona-in-love picture is now getting in the way. She's here as the post I made on Valentine's day is still on this page. She'll disappear with that post to another page eventually. |
12:30:06 | NOTE |  I know that didn't make sense. |
12:29:57 | SITE |  Well, I'm first gonna take a shower and some lunch. On Sundays I often don't have as much time as on other days... But then again... It's not that I don't have other things to do on other days, either. |
12:25:48 | SITE |  Oh yeah, I've also set Irravonia to appear every 2345 posts here (could sometimes seem less due to deletions) in the top-right corner. I know it's of no use, but it does make this otherwise boring log a bit fancier! |
12:20:54 | STATUS |  Well, MyData III is now at the point that I can try to work out the Interface. |
12:07:46 | FAILURE |  I guess some good things are not possible... I always wonder why |
12:07:38 | SITE |  Added tag FAILURE |
11:55:46 | SITE |  And over time I will transfer the automated prefix pictures to imgur, but that's not really a point of hurry now. |
11:54:43 | C++ |  Like I said on the Star Story Log... I needed a break from the games, and to put my mind on something else I'm now redoing MyData in C++. |
- = 22 Feb 2025 = - |
23:29:53 | FIXED |  Well stuff went wrong with the data, so it will come back sooner (I gotta check if things went right) |
23:29:51 | SITE |  Added tag FIXED |
23:28:47 | TRANSFER |  The big version as the side (may just disappear only a few posts after this one, so you may have to go a page back) is now also transferred as recurring picture. A few more ones may be attached over time). |
23:20:09 | TRANSFER |  Scyndi Scorpio transferred 
|
23:17:04 | NOTE |  Oh, what the heck |
23:16:57 | SITE |  Added tag TRANSFER |
23:02:31 | NOTE |  Or should I use the "Transfer" tag for that one? |
23:02:14 | SITE |  Brendor Transferred |
20:58:22 | NOTE |  Of course, only TIME will tell if this all went according to "plan" |
20:52:45 | SITE |  Right, Irravonia has been transferred to IMGUR as well... |
19:34:52 | SITE |  Well, modifications to Azor now allowed me to quickly modify the data for both tags and prefixes. That being said, all future images for Eric should now come from IMGUR and not from Game Jolt. The others will follow later. This was a kind of a test run anyway. Like I said modifying all earlier occurances is technically possible, but in the end undoable, and absolutely not important either, so not gonna do it! |
- = 20 Feb 2025 = - |
21:08:54 | SITE |  Now they are still linked to Game Jolt, but I will make the page there disappear soon, and when all games have been converted I'll even revoke my account there. That will mean a lot of old pages will contain dead images, as I can not replace them all on records already placed. Here I'll replace the image urls soon for the records to come, but even with this in mind, no hurry here (yet). |
21:07:33 | SITE |  A part of the prefixes have been converted into the new database |
- = 15 Feb 2025 = - |
17:40:30 | C++ |  For compression all preps are now also in order. |
16:22:01 | STATUS |  So far this notice! |
16:21:41 | NOTE |  More information can be found on the live devlog for Star Story. |
16:21:40 | SITE |  Added tag NOTE |
16:21:16 | C++ |  I am working with the preparational code to make it possible for JCR6 to support lzma. |
16:20:44 | SITE |  Added tag C++ |
- = 14 Feb 2025 = - |
10:49:08 | STATUS |  As lzma can be important in the transfer to Dyrt and also be very handy in the workout of my other projects, I hope I can experiment with the module I got next weekend, but no promises. It's always a lot of trouble to work things out. I hope this will be succesful, but one can never tell, of course! |
- = 13 Feb 2025 = - |
22:44:17 | TECHNO |  A nice thing to note is that I found a simple lzma library which could be perfect for JCR6. I need to run a few tests before I can attach that to SCI, but if it works the game could become significantly smaller, since lzma can produce smaller compression ratios than zlib can (especially on larger blocks of data or larger files. Kthura maps in particular can benefit here). In the case of Dyrt I have actually an extra advantage as the original JCR6 file for NALA uses most of all lzma. This can cause a bit of trouble when transferring data. If I can get this lzma module to work, it may save me a LOT of trouble. |
00:40:08 | SOURCEFORGE |  Now the Sourceforge tag didn't escape my notice. It's been ages since I was on Sourceforge last, and that being said makes it hard for to tell if the new version will be on SF or not. I should make sure though that any old versions are removed when the time comes. |
00:39:05 | SITE |  Added tag SOURCEFORGE |
00:38:21 | WINDOWS |  When it comes to Windows, it will really depend on how things go for Windows 11, which will already be the standard by the time this project is complete (possibly even before it's officially begun. Compiling SCI for Windows is my biggest issue for the time being. What I can tell is that I am trying to plan to get it running on Windows, so far my "promises". |
00:38:16 | SITE |  Added tag WINDOWS |
00:36:10 | SITE |  Windows |
00:36:06 | MAC | For Mac I can at least say that nothing is gonna happen here anymore. Apple has really gotten under my skin. |
00:35:35 | SITE |  Added tag MAC |
00:35:32 | LINUX |  I also need to sort out that Linux is currently my primary system and that will at least "guarantee" that the new version is for Linux. |
00:34:57 | SITE |  Added tag LINUX |
00:33:26 | ITCH.IO |  The game WILL appear on itch.io though, although the .NET version will disappear there as well, and this version will replace it. I need to sort things out about if the old page will contain the new download or if a new page will be created to replace the old. I'll announce it once a decission has been made |
00:32:16 | SITE |  Added tag ITCH.IO |
00:32:10 | GAMEJOLT |  Oh yeah, I'd almost forgot a few important notes. Just like Star Story, Dyrt will DISAPPEAR from Game Jolt as soon as this project is coming to a close. Around the time the new version is stable enough to be release the page on Game Jolt will be removed. |
00:30:57 | SITE |  Added tag GAMEJOLT |
- = 12 Feb 2025 = - |
23:49:59 | SITE |  And so far, my story.... for now... I'll be back soon! |
23:49:31 | CONFIRMED |  Well, so far so good. Stuff appears to be uploaded just fine. You may see most of the old icons, despite the tags no longer being in the database (and thus them being "colorless"). That is because the icons are not in the database, but automatically picked up from their respective file names and the name of the tags. It's not super wonderful there are many non-existent tags in the old part, but it's not a true problem either. Over time most will be needed here anyway and thus stuff will be working once more. |
23:47:06 | SITE |  Added tag CONFIRMED |
23:44:25 | SITE |  My first concern will be to see if I can still regenerate a page, so here goes! |
23:42:55 | TECHNO |  Now you see many tags I used before being reused, that's because I needed .NET too to completely convert the old devlog to this new system and I don't want that, so that's why I need to go that way. Also due to MonoGame being used (what was I thinking?) I had to rely on the scripting language SASKIA in order to void their callback system that made it impossible for me to do things properly. That should now not be a true issue, however it's not unthinkable I will be reliant on SASKIA in order not having to rescript too much. I hope that will be possible, as NIL, the main scripting language of NALA was closer to Lua than the current Scyndi language, but I think I can figure a few things out. Lots of studies may be required here, and due to the diffrences between NALA and SCI being so big I decided to give the new Dyrt version not only a different code name, but unlike Star Story where the old repository was used, it's likely a new repository will appear for Dyrt. |
23:37:25 | SITE |  Added tag TECHNO |
23:37:21 | STATUS |  At the present time I am still working on moving Star Story to the SCI engine and that must say seems to be turning out pretty good. The current alpha is completely playable now up to the final boss, and right now I more need to make sure that some details are more properly in order. Once Star Story is done, I plan to get THIS game out of the NALA engine and to move it to SCI. Star Story and Dyrt were my most pressing projects when it came to that. Star Story due to the long loading times and other slowdowns and the new version got rid of that very well. In this game it's none of that, but the NALA engine is written in C# and thus requries .NET I hear things about .NET now that make me consider that MALWARE if it were true, and I don't want my games to require such a thing, and so the move is needed. |
23:33:40 | STATUS |  Well, this devlog was almost about to be deleted, but I guess the situation is now as such that I gotta revive it. |
23:33:17 | SITE |  Added tag STATUS |
23:33:17 | SITE |  Added tag SITE |
- = 3 Aug 2022 = - |
12:07 | ITCH.IO |  Let's try it again then.... |
12:07 | FAILURE |  Okay, itch was (for the first time) acting up on me. I had to re-verify my e-mail address.... |
8:47 | GAMEJOLT |  Sorry! NOT gonna bother for such a minor update. Yes, itch users now have an unfair advantage over Game Jolt users, sorry. |
8:46 | ITCH.IO |  Updating. The new version should be on-line any minute now |
- = 2 Aug 2022 = - |
22:56 | NOTE |  I hate this for something so small, as I must test this on the release builder, which can easily take forever |
22:56 | TEST |  Take II |
22:56 | FIXED |  C# had something to whine here |
22:51 | TEST |  Take I |
22:50 | NOTE |  Particularly since this game has dungeons you may otherwise NEVER be able to access unless you are beyond insane. I can't do that to ya. |
22:50 | NERF |  I've put in max values for the total medal score. This to prevent you have to play too many games for mine in the future. |
- = 13 Dec 2021 = - |
18:47 | ANNOUNCEMENT |  The original Dyrt game has now officially been discontinued. Only the .NET version will now count. If this version is ever transferred to Apollo it may also lose the ".NET" suffix |
- = 1 Dec 2021 = - |
11:02 | CONFIRMED |  It appears to be working Good! |
10:54 | TEST |  A test will have to show me |
10:54 | REMOVED |  The Game Jolt Logo should be removed now... Although it can still linger a bit in dominancy, who knows.... |
- = 30 Nov 2021 = - |
23:07 | STATUS |  This will lead to a new release also... but before all that #285 must be closed first |
23:06 | REMINDER | #289 - Set separate as it will take a few months |
23:06 | STATUS |  This almost means I can close #285 |
23:05 | DONE |  Detached the underworld from Game Jolt |
22:15 | DEBUG |  I do need to check the medal ratio every now and then, and now this is possible |
16:41 | TEST |  Another test is needed to make sure this is fully fixed, but that's just a minor thing |
16:40 | FIXED |  Entrance to Mörker forest remained invisible |
15:07 | DONE |  Detached Mörker forest from Game Jolt API. So now Medals will be used in stead. |
- = 26 Nov 2021 = - |
21:03 | FIXED | |
20:21 | FIXED |  I've fixed the wrong portrait issue in the romance between between Scyndi and Dernor |
19:43 | REMOVED |  Referrences to Game Jolt in the tutorial at the start of Botanica |
0:06 | STATUS |  But that won't be for today. |
0:06 | NOTE |  Now that I'm at it, I must see if I can fix the wrong picture bug in the Scyndi and Dernor make love scene |
- = 25 Nov 2021 = - |
21:17 | FIXED |  Barrier error |
21:06 | FIXED |  Case error |
20:42 | DONE |  Detached Game Jolt from Candyland |
17:11 | NOTE | |
11:20 | CHARACTER |  Dernor had 4 more moves when logged in to Game Jolt (as the enemies to charm could only be found in the exclusive dungeons), but as the medal system no longer requires Game Jolt, this will no longer be needed, as you can now charm those creatures anyway. |
- = 24 Nov 2021 = - |
22:00 | STATUS |  I'll resume this later! |
22:00 | VOID |  Crash due to AP altering? |
21:28 | BUG | |
16:30 | DEBUG |  Reset main entrance |
16:29 | DONE |  Party II linked to Medals |
12:46 | TEST |  Take III |
12:46 | CHEAT |  I will now cheat the way open so I can make a more proper test (and recording) of the facility. |
12:45 | CONFIRMED |  Good! |
12:41 | TEST |  Take II |
12:41 | NOTE |  (I gotta remember that NIL is case sensitive) |
12:40 | FIXED |  Reference error |
12:40 | TEST |  Take I |
12:33 | NOTE |  Due to the location of the entrance I may need multiple tests here, but no worries. :) |
12:33 | DONE |  Detached the science facility |
10:57 | GENERATION |  No problem, though |
10:56 | FAILURE |  Ah, yeah, the neg data was deleted during the debugging |
10:54 | NOTE |  I will now play on a little, as some more achievements are bound to come in now, and this way I can see if they are properly logged as a medal. |
10:54 | CONFIRMED |  So is part two of the test |
10:53 | CONFIRMED |  Part one of the test complete |
10:20 | TEST |  A little test is in order, but I don't expect too much trouble... |
10:10 | REMOVED |  The savegame routine has also been detached from Game Jolt. Older savegames will spawn ONE warning explaining the situation, and then defininitely lock things down. |
0:34 | TEST |  Take III |
0:33 | NALA |  Had ot be recompiled |
0:33 | REMOVED |  I had to delete that file in order to prevent errors later |
0:33 | FIXED |  Error in the API creating faulty Medal data file |
0:25 | TEST |  Take II |
0:25 | NOTE |  Never forget that NIL is less advanced than Neil |
0:15 | TEST |  A little test is in order here, though |
0:15 | DONE |  And the medals will be updated as well |
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