1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
23:35:56TEST
TEST Take XXXI
23:35:56DONE
DONE All done, and let's see now!
23:27:01DONE
DONE Old project dumped new one created (I only need to add the source files manually. Fucking much work, but it should work out in the end).
23:24:32FAILURE
FAILURE Irravonia, dochter van TephondarYup, Code::Blocks somehow fucked everything to SDL1 while SDL2 had to be taken. I wonder where it went wrong!
23:15:03FAILURE
FAILURE I think Code::Blocks messed a few things up here, even to the point that some fuckup between libraries could have been taken place. If that were so that could explain a few things.
23:14:12FAILURE
FAILURE Take XXX
23:09:05FAILURE
FAILURE I am sure about ONE thing...
Desktop: 32767x382563328
This cannot be the correct data about my desktop size. Yet it's what SDL2 tells the system. WTF?
23:02:18FIXED
FIXED Irravonia side picture wasn't working right.... Should be fixed now
22:59:23MYSTERY
MYSTERY AziellaWithout asking it was rebuilding the wrong project.
22:59:11TEST
TEST Take XXIX
22:58:15MYSTERY
MYSTERY Stuff is getting stranger. It is confirmed now that wherever the executable is written, it's NOT on the place it SHOULD be!
22:56:00TEST
TEST Take XXVIII
22:55:55FUCKYOU
FUCKYOU A line I dummied is still being executed... What the fuck is going on here?
22:54:10TEST
TEST Take XXVII
22:54:09FUCKYOU
FUCKYOU Deleted all object files. Now the system is forced to rebuild everything!
22:53:10TEST
TEST Take XXVI
22:53:09FUCKYOU
FUCKYOU Let's force this some more
22:50:55FAILURE
FAILURE Take XXV
22:50:52FAILURE
FAILURE Loads of code isn't recompiled while it should. This doesn't really help
22:39:11TEST
TEST Take XXIV
22:39:10VOID
VOID Temp void in order to analyse stuff
22:38:56SITE
SITE Added tag VOID
22:37:52TEST
TEST Take XXIII
22:37:51FUCKYOU
FUCKYOU Really no desire to make this work at all, I see!
22:37:16TEST
TEST Take XXII
22:37:12FUCKYOU
FUCKYOU Fuck you!
22:36:45TEST
TEST Take XXI
22:36:44DEBUG
DEBUG ?
22:34:50TEST
TEST Take XX
22:34:49FUCKYOU
FUCKYOU ?
22:34:17TEST
TEST Take XIX
22:34:16MYSTERY
MYSTERY I really don't know anymore what the system is trying to tell me
22:32:56TEST
TEST Take XVIII
22:32:56MYSTERY
MYSTERY MeryaThis is getting more and more idiotic by the minute
22:31:21TEST
TEST Take XVII
22:31:18DEBUG
DEBUG Deeper
22:30:47MYSTERY
MYSTERY Take XVI
22:30:42MYSTERY
MYSTERY This is getting beyond me
22:29:06COCKROACH
COCKROACH Take XV
22:29:03COCKROACH
COCKROACH Persistent? Aren't we?
22:27:44TEST
TEST Take XIV
22:27:44FUCKYOU
FUCKYOU I HATE ;
22:26:46TEST
TEST Take XIII
22:26:44TEST
TEST Different approach?
22:25:20FAILURE
FAILURE And now to find out where that non-existent SegF comes from
22:24:50TEST
TEST Take XII
22:24:49FIXED
FIXED Multiple Dates in ID
22:24:39CONFIRMED
CONFIRMED Finally
22:20:54TEST
TEST Take XI
22:20:52FIXED
FIXED ????? Please....
22:20:10TEST
TEST Take X
22:20:07DEBUG
DEBUG Let's get this even stricter now
22:20:06SITE
SITE Added tag DEBUG
22:18:49MYSTERY
MYSTERY Take IX
22:18:47MYSTERY
MYSTERY The logs indicate this error is a lie. Why does it then still pop up?
22:15:46TEST
TEST Take VIII
22:15:42FUCKYOU
FUCKYOU Why?
22:15:32SITE
SITE Added tag FUCKYOU
22:15:18COCKROACH
COCKROACH DernorSTILL NO GOOD!?
22:15:08SITE
SITE Added tag COCKROACH
22:13:19TEST
TEST Take VII
22:13:18FIXED
FIXED Error in Resource finding fixed
22:13:07MYSTERY
MYSTERY Event polling isignored somehow. I hope some forcing can get it to work
22:13:05SITE
SITE Added tag MYSTERY
21:59:46TEST
TEST Take VI
21:59:33COSMETIC
COSMETIC resized Window
21:59:32SITE
SITE Added tag COSMETIC
21:59:17FIXED
FIXED Poll was needed or program doesn't respond
21:58:18TEST
TEST Take V
21:58:18DONE
DONE A main part which can terminate on user request
21:52:43TEST
TEST Take IV
21:52:41LINK
LINK June19
21:52:39SITE
SITE Added tag LINK
21:52:31DONE
DONE More workout
21:40:50TEST
TEST Take III
21:40:39SOLVED
SOLVED Ah, I gues SDL2 WAS to blame for not making sure it's only included ONCE! Bad job, guys!
21:40:37SITE
SITE Added tag SOLVED
21:40:04TEST
TEST Take II
21:26:25FAILURE
FAILURE Suddenly a crapload of errors in SDL2 pop up. I know they are bullshit for very important reasons! If any of them were true NONE of my previous programs using SDL2 would have compiled! So something else must be the matter, but what?
21:12:13SITE
SITE By thhe way, this was the last time Rebbecca appears from her URL on Game Jolt. She too has been moved now to imgur.
21:09:51TEST
TEST Take I
21:09:51SITE
SITE Added tag TEST
21:09:49STATUS
STATUS Although it WILL take awhile before the new project itself will start, so I will not post a guy shooting the starting shot yet, however, I will already start counting takes from here, and I won't reset it. After all prework is also work.
21:08:49DONE
DONE RebeccaI've set a few more things right for MyData III
21:08:47SITE
SITE Added tag DONE
12:32:11STATUS
STATUS And I talk too much.
12:32:03SITE
SITE I guess the Marrilona-in-love picture is now getting in the way. She's here as the post I made on Valentine's day is still on this page. She'll disappear with that post to another page eventually.
12:30:06NOTE
NOTE I know that didn't make sense.
12:29:57SITE
SITE Well, I'm first gonna take a shower and some lunch. On Sundays I often don't have as much time as on other days... But then again... It's not that I don't have other things to do on other days, either.
12:25:48SITE
SITE Oh yeah, I've also set Irravonia to appear every 2345 posts here (could sometimes seem less due to deletions) in the top-right corner. I know it's of no use, but it does make this otherwise boring log a bit fancier!
12:20:54STATUS
STATUS Well, MyData III is now at the point that I can try to work out the Interface.
12:07:46FAILURE
FAILURE I guess some good things are not possible... I always wonder why
12:07:38SITE
SITE Added tag FAILURE
11:55:46SITE
SITE And over time I will transfer the automated prefix pictures to imgur, but that's not really a point of hurry now.
11:54:43C++
C++Like I said on the Star Story Log... I needed a break from the games, and to put my mind on something else I'm now redoing MyData in C++.
- = 22 Feb 2025 = -
23:29:53FIXED
FIXED Well stuff went wrong with the data, so it will come back sooner (I gotta check if things went right)
23:29:51SITE
SITE Added tag FIXED
23:28:47TRANSFER
TRANSFER The big version as the side (may just disappear only a few posts after this one, so you may have to go a page back) is now also transferred as recurring picture. A few more ones may be attached over time).
23:20:09TRANSFER
TRANSFER Scyndi Scorpio transferred

23:17:04NOTE
NOTE Oh, what the heck
23:16:57SITE
SITE Added tag TRANSFER
23:02:31NOTE
NOTE Or should I use the "Transfer" tag for that one?
23:02:14SITE
SITE Brendor Transferred
20:58:22NOTE
NOTE Of course, only TIME will tell if this all went according to "plan"
20:52:45SITE
SITE Right, Irravonia has been transferred to IMGUR as well...
19:34:52SITE
SITE Well, modifications to Azor now allowed me to quickly modify the data for both tags and prefixes. That being said, all future images for Eric should now come from IMGUR and not from Game Jolt. The others will follow later. This was a kind of a test run anyway. Like I said modifying all earlier occurances is technically possible, but in the end undoable, and absolutely not important either, so not gonna do it!
- = 20 Feb 2025 = -
21:08:54SITE
SITE Now they are still linked to Game Jolt, but I will make the page there disappear soon, and when all games have been converted I'll even revoke my account there. That will mean a lot of old pages will contain dead images, as I can not replace them all on records already placed. Here I'll replace the image urls soon for the records to come, but even with this in mind, no hurry here (yet).
21:07:33SITE
SITE A part of the prefixes have been converted into the new database
- = 15 Feb 2025 = -
17:40:30C++
C++For compression all preps are now also in order.
16:22:01STATUS
STATUS So far this notice!
16:21:41NOTE
NOTE More information can be found on the live devlog for Star Story.
16:21:40SITE
SITE Added tag NOTE
16:21:16C++
C++I am working with the preparational code to make it possible for JCR6 to support lzma.
16:20:44SITE
SITE Added tag C++
- = 14 Feb 2025 = -
10:49:08STATUS
STATUS Marrilona VerliefdAs lzma can be important in the transfer to Dyrt and also be very handy in the workout of my other projects, I hope I can experiment with the module I got next weekend, but no promises. It's always a lot of trouble to work things out. I hope this will be succesful, but one can never tell, of course!
- = 13 Feb 2025 = -
22:44:17TECHNO
TECHNO A nice thing to note is that I found a simple lzma library which could be perfect for JCR6. I need to run a few tests before I can attach that to SCI, but if it works the game could become significantly smaller, since lzma can produce smaller compression ratios than zlib can (especially on larger blocks of data or larger files. Kthura maps in particular can benefit here). In the case of Dyrt I have actually an extra advantage as the original JCR6 file for NALA uses most of all lzma. This can cause a bit of trouble when transferring data. If I can get this lzma module to work, it may save me a LOT of trouble.
00:40:08SOURCEFORGE
SOURCEFORGE Now the Sourceforge tag didn't escape my notice. It's been ages since I was on Sourceforge last, and that being said makes it hard for to tell if the new version will be on SF or not. I should make sure though that any old versions are removed when the time comes.
00:39:05SITE
SITE Added tag SOURCEFORGE
00:38:21WINDOWS
WINDOWS When it comes to Windows, it will really depend on how things go for Windows 11, which will already be the standard by the time this project is complete (possibly even before it's officially begun. Compiling SCI for Windows is my biggest issue for the time being. What I can tell is that I am trying to plan to get it running on Windows, so far my "promises".
00:38:16SITE
SITE Added tag WINDOWS
00:36:10SITE
SITE Windows
00:36:06MAC
For Mac I can at least say that nothing is gonna happen here anymore. Apple has really gotten under my skin.
00:35:35SITE
SITE Added tag MAC
00:35:32LINUX
LINUX I also need to sort out that Linux is currently my primary system and that will at least "guarantee" that the new version is for Linux.
00:34:57SITE
SITE Added tag LINUX
00:33:26ITCH.IO
ITCH.IO The game WILL appear on itch.io though, although the .NET version will disappear there as well, and this version will replace it. I need to sort things out about if the old page will contain the new download or if a new page will be created to replace the old. I'll announce it once a decission has been made
00:32:16SITE
SITE Added tag ITCH.IO
00:32:10GAMEJOLT
GAMEJOLT Oh yeah, I'd almost forgot a few important notes. Just like Star Story, Dyrt will DISAPPEAR from Game Jolt as soon as this project is coming to a close. Around the time the new version is stable enough to be release the page on Game Jolt will be removed.
00:30:57SITE
SITE Added tag GAMEJOLT
- = 12 Feb 2025 = -
23:49:59SITE
SITE And so far, my story.... for now... I'll be back soon!
23:49:31CONFIRMED
CONFIRMED Well, so far so good. Stuff appears to be uploaded just fine.

You may see most of the old icons, despite the tags no longer being in the database (and thus them being "colorless"). That is because the icons are not in the database, but automatically picked up from their respective file names and the name of the tags. It's not super wonderful there are many non-existent tags in the old part, but it's not a true problem either. Over time most will be needed here anyway and thus stuff will be working once more.

23:47:06SITE
SITE Added tag CONFIRMED
23:44:25SITE
SITE My first concern will be to see if I can still regenerate a page, so here goes!
23:42:55TECHNO
TECHNO Now you see many tags I used before being reused, that's because I needed .NET too to completely convert the old devlog to this new system and I don't want that, so that's why I need to go that way. Also due to MonoGame being used (what was I thinking?) I had to rely on the scripting language SASKIA in order to void their callback system that made it impossible for me to do things properly. That should now not be a true issue, however it's not unthinkable I will be reliant on SASKIA in order not having to rescript too much. I hope that will be possible, as NIL, the main scripting language of NALA was closer to Lua than the current Scyndi language, but I think I can figure a few things out. Lots of studies may be required here, and due to the diffrences between NALA and SCI being so big I decided to give the new Dyrt version not only a different code name, but unlike Star Story where the old repository was used, it's likely a new repository will appear for Dyrt.
23:37:25SITE
SITE Added tag TECHNO
23:37:21STATUS
STATUS At the present time I am still working on moving Star Story to the SCI engine and that must say seems to be turning out pretty good. The current alpha is completely playable now up to the final boss, and right now I more need to make sure that some details are more properly in order. Once Star Story is done, I plan to get THIS game out of the NALA engine and to move it to SCI. Star Story and Dyrt were my most pressing projects when it came to that. Star Story due to the long loading times and other slowdowns and the new version got rid of that very well. In this game it's none of that, but the NALA engine is written in C# and thus requries .NET

I hear things about .NET now that make me consider that MALWARE if it were true, and I don't want my games to require such a thing, and so the move is needed.

23:33:40STATUS
STATUS Well, this devlog was almost about to be deleted, but I guess the situation is now as such that I gotta revive it.
23:33:17SITE
SITE Added tag STATUS
23:33:17SITE
SITE Added tag SITE
- = 3 Aug 2022 = -
12:07ITCH.IO
ITCH.IO Let's try it again then....
12:07FAILURE
FAILURE Okay, itch was (for the first time) acting up on me. I had to re-verify my e-mail address....
8:47GAMEJOLT
GAMEJOLT Sorry! NOT gonna bother for such a minor update. Yes, itch users now have an unfair advantage over Game Jolt users, sorry.
8:46ITCH.IO
ITCH.IO Updating. The new version should be on-line any minute now
- = 2 Aug 2022 = -
22:56NOTE
NOTE I hate this for something so small, as I must test this on the release builder, which can easily take forever
22:56TEST
TEST Take II
22:56FIXED
FIXED C# had something to whine here
22:51TEST
TEST Take I
22:50NOTE
NOTE Particularly since this game has dungeons you may otherwise NEVER be able to access unless you are beyond insane. I can't do that to ya.
22:50NERF
NERF I've put in max values for the total medal score. This to prevent you have to play too many games for mine in the future.
- = 13 Dec 2021 = -
18:47ANNOUNCEMENT
ANNOUNCEMENT The original Dyrt game has now officially been discontinued. Only the .NET version will now count.

If this version is ever transferred to Apollo it may also lose the ".NET" suffix

- = 1 Dec 2021 = -
11:02CONFIRMED
CONFIRMED Scyndi It appears to be working

Good!

10:54TEST
TEST A test will have to show me
10:54REMOVED
REMOVED The Game Jolt Logo should be removed now... Although it can still linger a bit in dominancy, who knows....
- = 30 Nov 2021 = -
23:07STATUS
STATUS This will lead to a new release also... but before all that #285 must be closed first
23:06REMINDER
REMINDER #289 - Set separate as it will take a few months
23:06STATUS
STATUS This almost means I can close #285
23:05DONE
DONE Detached the underworld from Game Jolt
22:15DEBUG
DEBUG I do need to check the medal ratio every now and then, and now this is possible
16:41TEST
TEST Another test is needed to make sure this is fully fixed, but that's just a minor thing
16:40FIXED
FIXED Entrance to Mörker forest remained invisible
15:07DONE
DONE Detached Mörker forest from Game Jolt API. So now Medals will be used in stead.
- = 26 Nov 2021 = -
21:03FIXED
20:21FIXED
FIXED I've fixed the wrong portrait issue in the romance between between Scyndi and Dernor
19:43REMOVED
REMOVED Referrences to Game Jolt in the tutorial at the start of Botanica
0:06STATUS
STATUS But that won't be for today.
0:06NOTE
NOTE Now that I'm at it, I must see if I can fix the wrong picture bug in the Scyndi and Dernor make love scene
- = 25 Nov 2021 = -
21:17FIXED
FIXED Barrier error
21:06FIXED
FIXED Case error
20:42DONE
DONE Detached Game Jolt from Candyland
17:11NOTE
NOTE
11:20CHARACTER
CHARACTER Dernor had 4 more moves when logged in to Game Jolt (as the enemies to charm could only be found in the exclusive dungeons), but as the medal system no longer requires Game Jolt, this will no longer be needed, as you can now charm those creatures anyway.
- = 24 Nov 2021 = -
22:00STATUS
STATUS I'll resume this later!
22:00VOID
VOID Crash due to AP altering?
21:28BUG
BUG #286 - DANG!
16:30DEBUG
DEBUG Brendor Reset main entrance
16:29DONE
DONE Party II linked to Medals
12:46TEST
TEST Take III
12:46CHEAT
CHEAT I will now cheat the way open so I can make a more proper test (and recording) of the facility.
12:45CONFIRMED
CONFIRMED Good!
12:41TEST
TEST Take II
12:41NOTE
NOTE (I gotta remember that NIL is case sensitive)
12:40FIXED
FIXED Reference error
12:40TEST
TEST Take I
12:33NOTE
NOTE Due to the location of the entrance I may need multiple tests here, but no worries. :)
12:33DONE
DONE Detached the science facility
10:57GENERATION
GENERATION No problem, though
10:56FAILURE
FAILURE Ah, yeah, the neg data was deleted during the debugging
10:54NOTE
NOTE I will now play on a little, as some more achievements are bound to come in now, and this way I can see if they are properly logged as a medal.
10:54CONFIRMED
CONFIRMED So is part two of the test
10:53CONFIRMED
CONFIRMED Part one of the test complete
10:20TEST
TEST A little test is in order, but I don't expect too much trouble...
10:10REMOVED
REMOVED The savegame routine has also been detached from Game Jolt.

Older savegames will spawn ONE warning explaining the situation, and then defininitely lock things down.

0:34TEST
TEST Take III
0:33NALA
NALA Had ot be recompiled
0:33REMOVED
REMOVED I had to delete that file in order to prevent errors later
0:33FIXED
FIXED Error in the API creating faulty Medal data file
0:25TEST
TEST Take II
0:25NOTE
NOTE Never forget that NIL is less advanced than Neil
0:15TEST
TEST Onyx:Kirana A little test is in order here, though
0:15DONE
DONE Irravonia And the medals will be updated as well
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