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11:09 | FIXED |  XAML link error |
10:59 | NOTE |  And this is also the move Rondomo counters with if you manage to cancel him. |
10:58 | NOTE |  The move was named after the atomic bomb |
10:58 | ABILITY |  Little Boy |
10:49 | SCENARIO |  And I've added some scenario for Rondomo to make clear on you your cancel attempt was not a good idea |
10:49 | STATUS |  stuff is not right yet, though |
10:48 | LINK |  Linked that to the database |
10:41 | C# | I've added a tab to my monster editor for instant enemy responses.... (It's way too easy to cancel bosses, and that has to stop!) :-P |
- = 9 May 2020 = - |
21:43 | GAMEJOLT |  Alpha version update |
21:42 | BACKUP |  Running! |
21:40 | STATUS |  And this is planned for later, as I'm gonna take a break now! |
21:39 | NOTE |  The game will (for now) crash when the fight itself starts, though, this is because the boss fight itself has not yet been configured, and due to Rondomo being the first time you see him a bound-2-lose fight, I'll have to set up things different than before, so some proper workout is needed here. |
21:38 | STATUS |  and the pre-boss scenario works |
21:38 | LINK |  All links set up |
21:38 | MAP |  Final room Rondomo |
19:50 | TEST |  Let's go... Take IV (which is likley the last one here) |
19:50 | FIXED |  Cleanup didn't take place |
19:49 | FIXED |  Dominance issues |
19:37 | UNDESIREABLE |  There are still some unwanted things to cope with |
19:37 | STATUS |  In general terms stuff works, but |
19:31 | TEST |  Take III |
19:31 | MAP |  Placed extra spots |
19:30 | UNDESIREABLE |  Blockmap issues.... Nothing I can't fix |
19:19 | TEST |  Take II |
19:19 | FIXED |  Fixed all that |
19:19 | STUPIDITY |  URGH! |
19:18 | BUG |  An area was not properly tagged |
19:18 | STATUS |  At least no parse errors in all the scripts, but..... |
19:15 | TEST |  Take I |
19:15 | NOTE |  Well at least THAT cannot go wrong, there are plenty of other things that can, though |
19:14 | LINK |  Set up the link up code to link the puzzle to the code that allows you to solve it (it's present as a kind of dependency, but hey since all nil dependencies are present in the JCR6 file this can't go wrong. |
18:56 | MAP |  Rondomo 407 |
18:55 | MAP |  Rondomo 406 |
13:50 | TEST |  Take V |
13:50 | RECOVERED |  Okay now? |
13:50 | HUH |  earlier fix magically undone.... |
13:47 | TEST |  Take IV |
13:45 | RECOVERED |  Well, I with a simple copy and paste I could recover that as it was only a function call that went missing, but still |
13:45 | HUH |  Why did a line of code disappear half without a deletion request? |
13:40 | TEST |  Take III |
13:40 | FIXED |  Formula error |
13:37 | TEST |  Take II |
13:37 | FIXED |  code typo |
12:45 | SCRIPT |  Exhaustion has been worked out |
11:22 | FIXED |  Removed an "l" in a file name which "magically" came in.... I wonder why... Doesn't matter it's been removed! |
11:16 | TEST |  Before I get on the boss fight a quick test is in order! |
11:16 | LINK |  And to the icicle... Forgot about that one |
11:15 | LINK |  Linked to the most common frost spells |
11:14 | SPELLANI | FreezeSparkle |
11:09 | ART |  Ice crystal |
11:05 | UPDATED |  Github and Bitbucket |
10:36 | CONFIRMED |  And it only asks once.... good! |
10:36 | ENHANCEMENT |  I've also updated the builder to take care of these matters in the imported libraries section.... That makes things more complete, doesn't it? |
10:18 | GITHUB |  Just for ONE file.... Whoops :D [master 4fe87ec] Merge-in author copyright data from external JCR6 files
1 file changed, 1261 insertions(+), 1 deletion(-) |
10:16 | CONFIRMED |  That works, and the settings are put in the project file accordingly..... Makes a large git commit, I guess :-D |
10:11 | ENHANCEMENT |  I've put in an enhancement which should take care of that..... (This may be a bit bothersome with new Kthura levels, but hey, let's not care about that... too much) |
10:01 | NOTE |  I must note that the font files do not really have copyright data... Not a bug in the builder, but the result of the fact that they are merged in jfbf files, which are in turn JCR6 files, and thus the system copies in their non-existent data, as I never bothered putting that in those files.... Perhaps it's a good idea if the builder can put it in, in such cases.... Takes care of a lot of nasty business..... |
9:59 | CONFIRMED |  Fix confirmed |
9:54 | FIXED |  I think I fixed this..... One will have to see, eh? |
9:53 | BUG |  As a matter of fact, the copyright data now contains the author name as well :-/ |
9:53 | BUG |  Not quite.... Author name stored, but copyright data is not! |
9:51 | NOTE |  (Besides I stored that data in the project file file a reason, you know). |
9:51 | NOTE |  (The bug did not effect external JCR6 files being merged in, but they mostly only contain data I came up with myself, so that was not my prime issue). |
9:50 | FIXED |  I fixed an issue in the bubble builder causing it not to store author and notes properly, which is a core feature of JCR6 I use to make sure all 3rd party copyrights are honored and stored properly. |
9:31 | TRANSFER |  Art Smiley |
0:13 | TEST |  Take II :-( |
0:13 | FIXED |  SASKIA |
0:08 | NOTE |  The boss event should trigger, however as the boss fight itself is not yet set up, the game should crash as soon as combat should commence |
0:07 | MAP |  Rondomo 405 |
- = 8 May 2020 = - |
20:49 | FIXED |  Several issues this room had |
19:42 | MAP |  Rondomo 404 (unlike what the number suggests he HAS been found!) |
16:12 | FOE |  Crow |
15:13 | TEST |  Quick test |
15:13 | MAP |  Rondomo 403 |
15:13 | STATUS |  Ok |
14:04 | TEST |  Take II |
14:04 | SASKIA |  See? I *did* forget something! |
13:58 | TEST |  A quick test is in order, but issues should not be expected here! |
13:58 | MAP |  Rondomo 402 |
13:58 | MAP |  Rondomo 401 |
13:58 | MAP |  Rondomo 400 |
- = 5000 B.C, maybe? = - |
Mystery time! | NOTE |  And this is also the move Rondomo counters with if you cancel him. |
- = 8 May 2020 = - |
0:22 | STATUS |  That completes Kirana's section |
0:18 | STATUS |  That's cool! |
0:08 | TEST |  Let's see! |
0:08 | BOSS |  Kirana II |
0:03 | CONFIRMED |  That appears to be working accordingly! |
- = 7 May 2020 = - |
23:57 | FIXED |  Blockmap |
23:52 | NOTE |  This is where Kirana is... Speaking to her should already trigger the boss event, however as soon as she attacks you, the game will... for now... crash |
23:52 | MAP |  Kirana 307 |
23:08 | TEST |  A little test is in order here |
23:08 | MAP |  Kirana 306 |
18:53 | MAP |  Kirana 305 |
18:53 | STATUS |  All's well now! |
16:17 | TEST |  Take M |
16:17 | FIXED |  Crap |
15:29 | TEST |  Take II |
15:29 | FIXED |  Forgot to tag the area |
15:23 | TEST |  Let's see if this works! |
15:23 | SCRIPT |  Gauge Reset Effect |
15:18 | STATUS |  BEFORE I can test this one more thing left to do! |
15:18 | BOSS |  Grwol |
15:11 | MAPSCRIPT |  Boss stuff |
12:14 | ABILITY |  Shout |
12:12 | TRANSFER |  Growl art |
12:04 | MAP |  Kirana 304 |
0:03 | TEST |  Let's see if that's true |
0:03 | NOTE |  Up to the entrance to the boss room everything should be in order now! |
0:02 | MAP |  Random encounters set |
- = 6 May 2020 = - |
23:49 | TEST |  A small test is in order, but trouble should not be expected, but.... ya never know... ya never know! |
23:49 | MAP |  Kirana 303 |
20:54 | CONFIRMED |  As far as I can currently check, everything works |
20:51 | FIXED |  Removed the lock file that was not properly deleted before |
20:50 | TEST |  And let's see what happens.... |
20:50 | FIXED |  Entrances didn't work |
20:50 | SASKIA |  Script copy for Kirana |
20:49 | MAP |  Kirana 302 |
20:49 | MAP |  Kirana 300, 301 |
20:49 | KTHURA |  Created Kirana's section |
20:16 | UPDATED | |
18:28 | STATUS |  Checking the transporter back |
18:28 | CONFIRMED |  Jeracko fight works! |
18:00 | NERF |  Fight is taking too long |
15:20 | NOTE |  All alpha versions before this will crash when Eric learns "Fireblast" |
15:19 | FIXED |  Reference typo in Eric's ability list |
15:05 | FIXED |  I should have fixed all issues with Jeracko Spin now... Well, at least I hope so, as one can never be sure! |
14:41 | BOSS |  Jeracko |
14:23 | FIXED |  I didn't want any encounters in the room where Jeracko is |
14:22 | CONFIRMED |  Except for a tiny thing! |
14:13 | TEST |  Let's see if that's true! |
14:12 | STATUS |  Up to the moment the battle itself begins, everything should work now |
14:12 | SASKIA |  Jeracko |
14:12 | MAP |  H |
12:07 | MAP |  All stuff in Jeracko's section up to the door that leads to Jeracko himself is now down (trying to pass through that door, will for now crash the game). |
- = 5 May 2020 = - |
23:07 | STATUS |  I'll get more done soon... I hope |
21:42 | TEST |  Take V |
21:39 | GENERATION |  I had to regenerate the entire enemy data asa result (which only takes little time, but still) |
21:39 | FIXED |  Error in Foe compiler regarding stealing |
21:33 | TEST |  Take IV |
21:32 | DUMMIED |  Forced error on stealing |
21:27 | TEST |  Take III |
21:27 | BOOST |  Hag was TOO easy to kill |
21:22 | TEST |  Take II |
21:22 | FIXED |  Blockmap issue blocking the way to the boss room |
21:15 | TEST |  Take I |
21:13 | STATUS |  This altogether should make the boss work |
21:13 | MAPSCRIPT |  Boss setup |
21:10 | BOSS |  Super Hag |
21:06 | ABILITY |  Damnnation |
21:05 | TRANSFER |  Super Hag art |
21:04 | NOTE |  At the present time the game will crash as soon as the boss starts, and that is NOT a mistake! |
21:04 | LINK |  Linked to map |
21:03 | SASKIA |  Boss start script |
17:49 | MAP |  Encounters set |
17:45 | FOE |  Hell Hound |
17:41 | BUBBLE |  Alias alterings in project file |
17:40 | TRANSFER |  Art Hell Hound |
12:58 | JCR6 |  Unfortinately I had to rebuild the Music Resource file |
12:48 | MAP |  Jeracko 102 |
12:39 | FIXED |  Alias fix on the music for Kirana's section |
12:34 | TEST |  Quick test, however no trouble should be expected |
11:57 | MAPSCRIPT |  Basis |
11:43 | VOID |  Faulty record causing errors removed... No idea what data it contains, but as it only concerns this develog, who cares! |
11:41 | SASKIA |  Jeracko script |
11:41 | MAP |  Jeracko 200 |
11:41 | KTHURA |  Created Jeracko's section |
3:10 | UPDATED | |
3:10 | NOTE |  It works now |
3:10 | FIXED |  Too much to mention here |
1:19 | COCKROACH |  Stealing request ignored |
0:37 | TEST |  Take IV |
0:36 | FIXED |  Tons of fixes |
0:26 | TEST |  Take III |
0:26 | FIXED |  Illegal record call |
0:19 | TEST |  Take II |
0:19 | FIXED |  Class issue |
0:14 | STATUS |  And NOW it's time to put it all to da test! |
0:14 | MAPSCRIPT |  Aldarus boss initiator |
0:13 | CHECKED |  Boss music for Aldarus (I needed to make sure the file was ok) |
0:11 | STATUS |  I'm not there YET! |
0:11 | BOSS |  Aldarus - Meeting 2 |
0:06 | DONE |  Order of Onyx Members can be made immortal when key is not stolen now |
- = 4 May 2020 = - |
23:48 | TUTORIAL |  Stealing |
23:31 | SCRIPT |  And that makes sure the Dark Storage Key steals from the Order of Onyx members will work |
23:27 | ITEM |  Dark Storage Key |
23:22 | NOTE |  This is not yet adapted to the members of the order of onyx, though! |
23:21 | DONE |  The general stealing stuff has been implemented |
23:16 | DONE |  You can steal only once! |
22:51 | SCRIPT |  I've set the boolean StolenFrom to Foe records... This begins on False, however if Merya manages to steal something from the enemy, this will be set to true. This should not only prevent Merya from stealing again, but also from dropping stuff... Either you steal, or you await the drop after the kill.... Nothing in between! |
22:47 | GENERATION |  Set up lic data |
22:47 | NOTE |  Either way trying to steal will for now crash the game |
22:46 | SCRIPT |  Set up a model for stealing stuff |
15:39 | NOTE |  As Aldarus is a special boss I'll need to do some extra scripting, so it'll take awhile to get things done here |
13:36 | TEST |  Let's go! |
13:36 | NOTE |  When the boss fight starts the game will crash, but at least I can test if the pre-boss stuff works! |
13:36 | SASKIA |  Party Pop |
13:36 | COSMETIC |  Party pop |
13:23 | SASKIA |  Aldarus |
11:40 | NOTE |  Although Aldarus is here, you cannot fight him yet... Trying to do so will (for now) crash the game! |
11:40 | MAP |  Aldarus 106 |
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