1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
17:01CONFIG
CONFIG Irravonia Ah yeah, that was a global config thing... That should be taken care of now
17:01REMOVED
REMOVED Syslog was still created
16:59ART
ART That was only saving as PNG but still
16:59FIXED
FIXED Another picture of Dernor not in order
16:56WALKTHROUGH
WALKTHROUGH Exams Ruins
16:56POWERSHELL
POWERSHELL But I'm running my build script to make sure
16:56FIXED
FIXED I think I fixed the 'Alias' issue
16:11NOTE
NOTE I hope this didn't cause any damage to the game, but we'll have to see, I'm afraid
16:11RECOVERED
RECOVERED SWAPKILL data was gone
16:09FIXED
FIXED Alias issue Dernor
15:35POWERSHELL
POWERSHELL My building scripts will now also update on itch.io
15:33WALKTHROUGH
WALKTHROUGH Xenor Bushes - West
15:33FONT
FONT Accent grave on the o for basic BoxText Font
15:08ITCH.IO
ITCH.IO On Itch.io the first public alphas will be released... Also note, that on Game Jolt this will only follow once the alphas are stable.... Butler has always been far superior over gjpush, and as such updates can happen faster anyway. Since Butler also supports binary diffing, it's only the first that'll take time here
14:48NOTE
NOTE As this was a very extremely critical issue, I'll also update the GJ Alpha
14:48STATUS
STATUS And onto the next round
14:48FIXED
FIXED Well, it goes without saying I fixed that now
14:14STUPIDITY
STUPIDITY I forgot the MOST IMPORTANT INSTRUCTION IN THIS FIX! Yes, I know I'm a moron!
14:05STATUS
STATUS And let's resume the action, shall we?
14:01REMOVED
REMOVED Old syslog - I also need to check if this is no longer automatically being done, however that can also be a project or config setting so,that comes later
13:57NOTE
NOTE And that makes it a good thing I didn't yet release the beta
13:56COCKROACH
13:40SCENARIO
SCENARIO In the meantime I will also make updates to the Italian "translation" but I will not keep on making notes about that!
13:39WALKTHROUGH
WALKTHROUGH Covered: Xenor Bushes
13:39WALKTHROUGH
WALKTHROUGH Introduction
3:01CONFIRMED
CONFIRMED Eric THAT should do it....
2:57TEST
TEST One more uploade
2:54FIXED
FIXED Debug console was still accessible... shouldn't be!
2:50STATUS
STATUS I will now start a new game in the casual mode, however I will turn off the development mode... I will also start the game in the Italian mode... Not that I understand Italtian, but I know teh story through and through by now, so this allows me to test things out in this version... I will also write the walkthrough during this process
2:49STATUS
STATUS All done
- = 2 Jan 2021 = -
23:46FIXED
FIXED Syntax error
22:56FIXED
FIXED The AI of the dark servant boss in the keep would crash the game if a cancel was performed before the first study
22:15FAILURE
FAILURE it seems things got a bit on the rampage here.... A total system restart is required
18:54VOID
VOID let's try it again then shall we?
18:54FUCKYOU
FUCKYOU Oh wait, I see it now.... .NET was in need of a fuckup
18:54DONE
DONE But I saved again, just to be sure
18:54FUCKYOU
FUCKYOU AND THE FILE WAS SAVED! THE INDICATOR OF MY EDITOR MADE THAT ONE CLEAR!
18:53CONFIRMED
CONFIRMED I even copied the line into pure Lua (as this is part of the few lines that was in pure lua so no translation issues are possible), and Lua accepted the line in question
18:53COCKROACH
COCKROACH Fix ignored
18:43FIXED
FIXED Another bug that produced in the process
18:43FIXED
FIXED Scyndi could not learn "Smite" in the hard mode
18:14SCENARIO
SCENARIO Shanda More done
17:01FAILURE
FAILURE Something really went wrong on the fonts.. or so it seems
16:10FONT
FONT é and è added to the font, as I see the Italian language needs those A LOT!
15:55SCENARIO
SCENARIO Large part done... I'm NOT gonna complete this before I resume my tests, however I will do a bit more before I resume my tests later
13:13SCENARIO
SCENARIO I am doing now a translation in Italian by request, however this is an automated translation (I don't speak Italian, at all, you know).
2:35FIXED
FIXED Brendor's ultimate weapon did not have its special effect
- = 1 Jan 2021 = -
23:24NOTE
NOTE Well, the Squid had to be charmable by Dernor, doncha agree?
23:23CHARACTER
CHARACTER And I linked this to his character
23:23ABILITY
ABILITY Tsunami for Dernor
23:19FIXED
FIXED Aziella I think I fixed an issue with the Cleave spellani
19:11FIXED
FIXED Merya should get AP (and more than normally) for attacking enemies when the violator was equipped. This will happen now.
17:22STATUS
STATUS This means all pre-beta issues have now been closed... It *is* however too early to release the beta now. After the hard mode has been confirmed to work from start to finish, there will be one final test, but then when the development console disabled This would of course also force me to play the game competely fairly and that way some final balancing things can be taken in order. During this test I will likely also write the walkthrough, however the walkthrough will not be released right away but come later.
17:19CLOSED
17:04BUBBLE
BUBBLE and a bit of project scripting
17:02GENERATION
GENERATION before I can get this to work I first need to generate a few things out, as I am not fully ready yet, but the artwork itself is done
17:01ART
ART And lastly the only missing art when it came to heroes in combat, Dernor's attacking pose
12:57FIXED
FIXED A little fix was in order as the check to disable bars was based on EXP and not on LVL... That has been fixed now!
12:49STATUS
STATUS Fear and Silence are considered implemented, however for the time being I cannot tell if all possible bugs in ir are really fixed or not
12:49COSMETIC
COSMETIC System will no longer show actual bars filling up when maximum skill level has been reached.
11:36TEST
TEST Take II
11:36FIXED
FIXED Bad property
11:23TEST
TEST One way to find out!
11:23NOTE
NOTE No telling (of course) if this will actually work or not!
11:22DONE
DONE Silence and Fear should now actively block moves and spells
2:08STATUS
STATUS See ya later!
2:08BACKUP
BACKUP Running
0:52FIXED
FIXED Audio loaded in the wrong function!
- = 31 Dec 2020 = -
23:17GAMEJOLT
GAMEJOLT For the time being the alpha and the release will remain here, but the future is far from certain at THIS point!
23:07FUCKYOU
FUCKYOU Errorfix
21:12STATUS
STATUS So far.... so good!
19:21TEST
TEST Take III
19:21FIXED
FIXED Crash upon reaching max skill level
19:21BUG
BUG Good thing I tested this, as it WAS bugged.....
19:10TEST
TEST Take II
19:10FIXED
FIXED Merya Syntax error
19:01NOTE
NOTE Since the first fight in the next dungeon is a boss fight, I'll first mess around in older dungeons to make sure Rebecca's advancement to the max fighter level does award the achievement accordingly
19:01FIXED
FIXED Well, I put those in.... Fwew!
18:37STATUS
STATUS WTF? More than half the skill cap achievements are on Game Jolt, but NOT in game?
18:37FIXED
FIXED An issue that would pop up if Eric would reach the max skills during the final chapter
18:02STATUS
STATUS The test is up to the point that I completed the Dark Storage in Hard Mode.... I will have to make sure if the achievements tied to meeting the skill level cap are properly rewarded... This will be the next step in testing
15:41VOID
VOID Another impossibility voided
13:09TEST
TEST IV
13:09FIXED
FIXED ...
13:09FUCKYOU
FUCKYOU Bad for line
13:00TEST
TEST Take III
13:00FIXED
FIXED Scope error
12:50TEST
TEST Take II
12:50FIXED
FIXED Declariation and usage issue
12:36TEST
TEST Let's get ready to rumble
12:35STATUS
STATUS Next stop Kirana section
12:35STATUS
STATUS In my dungeon test I complete the Dark Storage, Aldarus and Jeracko sections
12:35TEST
TEST And I'll move on with testing and hopefully this works....
12:35LINK
LINK linking it all together
12:35ABILITY
ABILITY Put that into the cleave ability
12:34SPELLANI
SPELLANI Cleave
3:08FIXED
FIXED Jeracko Spin sound loads, but doesn't play
3:02COSMETIC
COSMETIC Sound effect for Jeracko Spin
1:19COSMETIC
COSMETIC Icicle set to the correct battle pose when using
0:45STATUS
STATUS Of course, once this is done, I will first finish this test as a whole, after that I'll lock the development console screen, and that should also keep the game from writing system log files...
0:43STATUS
STATUS Scyndi Dernor That sets me up for the last issue on my issue tracker which is #250 - Now that is for most part done, only Dernor does not yet have an attack pose.... That should be easy to deal with
0:33COSMETIC
COSMETIC Sound effect didn't play... It does now.... No more testing required though....
- = 30 Dec 2020 = -
23:52TEST
TEST Take XII
23:52FIXED
FIXED Code typo
23:34TEST
TEST Take XI
23:34FIXED
FIXED Audio crash
23:28TEST
TEST Take X
23:28FUCKYOU
FUCKYOU Enemy killed me
23:28TEST
TEST Take IX
23:15FIXED
FIXED Merya Should be fixed now
23:14BUG
BUG And somehow the "bang" doesn't appear, and the game keeps "frozen" in this stage.... However "frozen" is a big word, as the event handler and flower still work, allowing me to call the debug console to force quit the game
23:14BUG
BUG For starters Rebecca is standing in the casting stand in stead of the attacking stand
23:13BUG
BUG Onyx:Kirana Multiple things are wrong
23:08TEST
TEST Take VIII
23:08FIXED
FIXED I think all NIL parse errors must now be accounted for
22:48TEST
TEST Take VII
22:48VOID
VOID "self"
22:44TEST
TEST Take VI
22:44HUH
HUH WTF?
22:32TEST
TEST Take V
22:32VOID
VOID GRRR!
22:27TEST
TEST Take IV
22:27FIXED
FIXED FUCK YOU!
22:11TEST
TEST Take III
22:11VOID
VOID MOAR of that
22:03TEST
TEST Rebecca Take II
22:03VOID
VOID NIL issue
22:03FUCKYOU
FUCKYOU Brendor These are the last lines of code you'll write in NIL, Jeroen... Hang on!
20:25TEST
TEST And now to put things to the test
20:25LINK
LINK And linked all that
20:25AUDIO
AUDIO Set audio effects
20:12NOTE
NOTE a few more things to do, though
20:12LINK
LINK Linked Multi-PowerStrike spellani to the actual abilities
18:52COSMETIC
COSMETIC Shuriken Sound effect
18:45COSMETIC
COSMETIC Now I must look one thing up, as I believe Widzy made me a sound effect for this
18:45NOTE
NOTE I've set it that way that it'll work for ALL variants of the move in once
18:44SPELLANI
SPELLANI Multi Power Strike
16:07TEST
TEST Hmmm?
16:07FORCE
FORCE Let's see how this is handled (GRRR!)
15:50TEST
TEST Well?
15:50COCKROACH
COCKROACH Why is the hotspot being ignored?
15:35TEST
TEST And let's continue testing
15:34COSMETIC
COSMETIC Proper hotspot for the Blast item
15:34JUDGMENT
JUDGMENT Just a few more touches
15:17TEST
TEST Before I close #144, let's first test this
15:17LINK
LINK That should linke it all
15:17DATABASE
DATABASE Blast in IAA database
15:00NOTE
NOTE Unfortunately no good audio effect was possible on me... But hey,if you have something cool here, lemme know
15:00SPELLANI
SPELLANI Blast effect
12:39STATUS
STATUS Up to completing the split part everything appears to look alright now!
11:34TEST
TEST Scyndi Take IV
11:34FUCKYOU
FUCKYOU GRRR!
11:25TEST
TEST Take III (over something as trivial as this solely due to case sensitivity... Long live Neil for ignoring cases).
11:24FIXED
FIXED I hope!
11:24FUCKYOU
FUCKYOU I HATE CASE SENSITIVE PROGRAMMING LANGUAGES!
11:19TEST
TEST Take II
11:19FUCKYOU
FUCKYOU Case error
11:17TEST
TEST Let's see and resume the testing at Frunadarmon's mansion
11:16COSMETIC
COSMETIC As an experiment I did bring back the original background of the main menu... It looks better anyway, and perhaps the stretcher doesn't make it so ugly as I fear....
1:06TEST
TEST resuming
1:06POWERSHELL
POWERSHELL rebuild
1:01FIXED
FIXED Still an issue I had to fix here... Oh well
0:49TEST
TEST Resuming
0:49NOTE
NOTE Yeah, even a debugger can get bugged.... It's terrible, yet the truth
0:48FIXED
FIXED Debug issue fixed
0:28TEST
TEST Resuming
0:28FIXED
FIXED Enemy tag error
0:07TEST
TEST Next stop Malabia's caves
0:07CHEAT
CHEAT I've put in the Hermione Granger cheat which will help me on debugging the hard mode... I've seen enough for how hard it is to get everything, and I am satisfied about that, however for debugging it's a straight disaster and since a Hard Mode specific crash was found already I am condemned to sit it all out!
- = 29 Dec 2020 = -
18:41FIXED
FIXED This should be fixed now
18:04BUG
BUG Good that I do these tests..... The random treasure routine crashes as soon as you enter Malabia's caves in the hard mode.... That's good to know
10:58POWERSHELL
POWERSHELL Running my build scripts again is in order, I think
10:54FIXED
FIXED Dernor couldn't charm Salamanders
10:52FIXED
FIXED Typo in ability "Sick Bite"
- = 28 Dec 2020 = -
23:41FAILURE
FAILURE Blue Screen Of Death!
23:06STATUS
STATUS That only leaves 2 issues to fix before the beta can open up.... Not bad
23:05FIXED
23:03BUG
BUG Gotcha.... An entry was missing in the Dutch translation of the love scene
22:09NOTE
NOTE I must remember NOT to enter Independence right away so I can investigate #261 in the process
22:08TEST
TEST Now on to the independent forest
22:08TEST
TEST Dernor Brendor I did do a test for Sugarland.... Got myself killed there, but it works in the hard mode, and that's what matters
20:57STATUS
STATUS Game tested up to the point that Gagolton is deserted
- = 27 Dec 2020 = -
19:15TECHNO
TECHNO If this were possible the game could NEVER have worked in any single way, period!

So whatever magic caused this to happen I don't know, but at least I voided it now!

19:14VOID
VOID Char = nil?
18:29TEST
TEST Anyway I'll resume with Dyrt, so I am in the correct DevLog now
18:28STUPIDITY
STUPIDITY Right... Wrong devlog... AGAIN!
16:59CLOSED
16:59STATUS
STATUS THAT should do it!
16:58FIXED
FIXED A few fine tunings though
16:53FIXED
FIXED Abilities were ignored
16:53GENERATION
GENERATION New Foe Files generated
16:53C#
Generator done
12:54STATUS
STATUS Next stop: Black Dragon
12:54CONFIRMED
CONFIRMED Both dungeons function well
- = 26 Dec 2020 = -
23:20TEST
TEST I'll test at least one of them... If I test the other depends on the time I need
23:20STATUS
STATUS Next stop are the white and green dragon lairs....
23:20STARSTORY
STARSTORYWell Some work has been done here
20:26CLOSED
20:26CONFIRMED
CONFIRMED Good!
19:31TEST
TEST And now for real! ;)
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