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0:33TEST
TEST Take II
0:33FIXED
FIXED Charm reference
0:29TEST
TEST Here goes nothing
0:29STATUS
STATUS Well Now I can at least check up Merya's ability sheet....
0:29TODO
0:28TODO
0:26TODO
0:24CHARACTER
CHARACTER And the moves have been tied to Merya's ability sheet
0:22ABILITY
ABILITY Follow Me
0:20ABILITY
ABILITY Fast Draw
0:13ABILITY
ABILITY Irravonia Backstab
0:10ABILITY
ABILITY Intimidate
0:05NOTE
NOTE That one will be safe to use (once Merya has it unlocked, that is).
0:05ABILITY
ABILITY Virus Stab
0:03NOTE
NOTE Trying to use this move in combat will for now also crash the game
0:03ABILITY
ABILITY Pickpocket
- = 31 Jan 2020 = -
23:59CHARACTER
CHARACTER For now all Dernor can do is Charm and crash the game in the process, but at least he has an ability sheet for now, and that is something I can start working with tomorrow
23:57NOTE
NOTE Trying to use this move in combat will until I scripted this out crash the game
23:56ABILITY
ABILITY Charm
22:54STATUS
STATUS BRB
22:53BITBUCKET
BITBUCKET Will follow soon.... Just wait for it
22:53GITHUB
GITHUB Updated
22:50BACKUP
BACKUP But before that is to happen first a backup, and while it runs I'll be taking a break
22:50NOTE
NOTE Please note that putting Dernor and Merya in the lead is still a bad idea, and that their ability sheets are still crashing the game... Those parts have simply not been scripted yet
22:49CONFIRMED
CONFIRMED All is cool now....
22:47TEST
TEST Aldarus Now?
22:46FIXED
FIXED Forced a fix, as this was pretty stupid, and not worth reloading stuff for
22:45BUG
BUG for some reason both Jennifer's house and the grass plains do NOT appear on the world map
22:41TEST
TEST Let's see... All is cool now?
22:41SCRIPT
SCRIPT And the barrier preventing you from leaving until Rebecca and co. have joined will also be lifted now
22:36LINK
LINK Will unlock as soon as Rebecca, Dernor and Merya join the group
22:36WORLDMAP
WORLDMAP Grass Plains
22:27WORLDMAP
WORLDMAP Jennifer's house
22:25FIXED
FIXED Problem solved
22:25ITEM
ITEM Dagger
22:24STUPIDITY
STUPIDITY Eric I forgot Merya's dagger in the item database, so the game WILL crash on looking at her character sheet
22:24CONFIRMED
CONFIRMED So far stuff works, except for one thing
22:21TEST
TEST Take III
22:21FIXED
FIXED Wrongly set up hide request
22:17TEST
TEST Take II
22:17FIXED
FIXED That should fix a call to a non-existent mapscript method
22:17REMOVED
REMOVED Odd line in SASKIA
22:12TEST
TEST Take I
22:12NOTE
NOTE The game will for now crash when you put Dernor or Merya in the lead or when you call their ability sheets.... This is however something I can deal with later, since I got 3 other characters who are fully functional
21:59FIXED
FIXED Once == Once!
21:59CHARACTER
CHARACTER Some skill set up for Merya
21:57CHARACTER
CHARACTER Some skill set up for Dernor
21:47CHARACTER
CHARACTER Merya
21:46CHARACTER
CHARACTER Dernor
20:38STATUS
STATUS I'll be back for more.... I need a break, and the worst is yet to come... Now Dernor and Merya will join the party.... TWO party members in once, so this is bound to go wrong.... terribly!
20:37CONFIRMED
CONFIRMED IT WORKS! :)
20:35TEST
TEST Test
20:35SCRIPT
SCRIPT Gate in fence wall should work now
20:19TEST
TEST Take II
20:19FIXED
FIXED Missing return
20:17TEST
TEST Let's do a quick test
20:17SECRET
SECRET As you know her blindness is related to a very dark secret....
20:17NOTE
NOTE And a temp error for blocking her later role
20:17LINK
LINK NPC in house linked to test
20:16CONFIRMED
CONFIRMED Cool!
20:13TEST
TEST Aziella Another go, then
20:12FIXED
FIXED Idiocy
20:04CONFIRMED
CONFIRMED That oughtta do ;)
20:01FIXED
FIXED I tired to fix an issue with entering Jennifer's house, as that doesn't work as it should
19:55TEST
TEST Another go, then?
19:54FIXED
FIXED Syntax error
19:52TEST
TEST Again!
19:51FIXED
FIXED Misuse of the gv system
19:47TEST
TEST I guess another test run is in order
19:47FIXED
FIXED And a forgotten variable has been set in order to make sure Rebecca, Merya and Dernor will appear when leaving Jennifer's house (that won't happen yet, but now I can at least write the script that checks on this)
19:32FIXED
FIXED Scyndi Blockmap issues
19:18FIXED
FIXED A few scripting issues taken care of
18:49NOTE
NOTE Don't mind me work slow.... I'm also cooking in the meantime
18:49TEST
TEST I gotta test this of course
18:49SASKIA
SASKIA Jennifer
18:20NOTE
NOTE That's the interior of Jenifer's house
18:20MAP
MAP Area 011
17:51CONFIRMED
CONFIRMED FINALLY!
17:48TEST
TEST Take IV
17:48FIXED
FIXED Worldmap link error
17:44TEST
TEST Take III
17:44FIXED
FIXED Layer mistake
17:41TEST
TEST Take II
17:41NOTE
NOTE Yeah, that should have caused it!
17:41FIXED
FIXED Tag referrence typo
17:41BUG
BUG Merya All my hard work is..... IGNORED!
17:39TEST
TEST Time to put a few things to the test....
17:38TEST
TEST I need to see if this all works, though
17:37LINK
LINK Jennifer's house => Cave
17:27LINK
LINK Cave => Jennifer's House
17:24CHECKED
CHECKED Tag
17:24STATUS
STATUS Before I can get to all that, though, I first need to link the caves and the yard around her house
17:23SCENARIO
SCENARIO Checked and made a few more adaptions and corrections
17:17SCENARIO
SCENARIO Improvements so Jennifer's face will apear prior to her mentioning her name
17:16GENERATION
GENERATION Auto-corrections
17:16TRANSFER
TRANSFER Jennifer Scenario transferred
17:15SCENARIO
SCENARIO Quick pre-transfer analysis
17:14NOTE
NOTE Since this is a scenario hub, and a very important one at that, a lof of script is to be expected here
17:14MAPSCRIPT
MAPSCRIPT Skeleton
17:14SASKIA
SASKIA Basic Script
16:55TRANSFER
TRANSFER Order of Onyx: Jeracko Boxpic
16:55TRANSFER
TRANSFER Actor Jennifer
16:47NOTE
NOTE That is the outside of Jennifer's house
16:47MAP
MAP Area 009
16:10ACHIEVEMENT
ACHIEVEMENT The Crocodile Hunter
16:10ACHIEVEMENT
ACHIEVEMENT Crystal Clear
15:44TEST
TEST Take III
15:44FIXED
FIXED Broken Scyndi Hook Spots
15:43CONFIRMED
CONFIRMED Crackpoint Ok!
15:26TEST
TEST Take II
15:26EXPERIMENT
EXPERIMENT Dernor Let's see
15:24BUG
BUG The first whip hook jump doesn't work, at all!
15:15TEST
TEST Time to test if it all works
15:12NOTE
NOTE Trying to go to Jennifer's house will get you nowhere at the current point, as the link to Jennifer's house is not present yet... Heck, that entire location is not yet present
15:11TECHNO
TECHNO Well, we can strictly call Jennifer's house area 010, it will be part of a different Kthura map, and I will even stop the numbering there, mind you.....
15:11MAP
MAP Area 009
14:59MAP
MAP Area 008
14:59ITEM
ITEM Crusher
14:35ITEM
ITEM Magic Fashion Dress
11:49STATUS
STATUS And that was 49 takes..... Dang!
11:49STATUS
STATUS FINALLY!
11:36TEST
TEST Take XLIX
11:35FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream and sugar syrup and a glass of lemonade?
11:35FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream and sugar syrup?
11:35FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream?
11:34FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing?
11:34FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey?
11:34FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top?
11:34FIXED
FIXED Pretty pretty pretty please with sugar on the top?
11:33FIXED
FIXED pretty pretty pretty please?
11:33FIXED
FIXED Pretty please?
11:33FIXED
FIXED Please?
11:33FUCKYOU
FUCKYOU 1..... 2..... 3..... 4..... AAAAAAAAAAAAAAAAAAAARGH!
11:28TEST
TEST Take XLVIII
11:27VOID
VOID Let's FORCE my way through this!
11:23TEST
TEST Rebecca Take XLII
11:23FIXED
FIXED Sigh!
11:19TEST
TEST Take XLI
11:19FIXED
FIXED Illegal function call
11:16TEST
TEST Take XL
11:16DONE
DONE Also had to be done for a long time, but now more important than ever (and this boss was also very suitable to test this one), predicting the enemies moves... Only works if they are past the COM point on the time gauge
11:11NOTE
NOTE THis only counts for the CORRECT element!
11:11NOTE
NOTE And I made sure that once the crystal has been hit by Irravonia with the CORRECT element it will cancel its turn when the actual attack was already moving from COM to ACT....
11:09BOOST
BOOST So still more weakness (sigh)
11:07JUDGMENT
JUDGMENT Boss fight takes too long, but we're getting somewhere, and that is important already!
10:51TEST
TEST Take XXXIX
10:51BOOST
BOOST Another 200% then?
10:46TEST
TEST Take XXXVIII
10:46BOOST
BOOST How much more do I need?
10:41TEST
TEST Take XXXVII
10:41BOOST
BOOST Weakness increase 300%
10:38TEST
TEST Test Take XXXVI
10:37BOOST
BOOST And the attacks by the boss have been increased 50% in power
10:37BOOST
BOOST But the same goes for the absorb element
10:36BOOST
BOOST Weakness 10x more effective
10:35JUDGMENT
JUDGMENT Stuff FINALLY works the way it shoud... However I should now do some fine tuning to make sure stuff is really okay here!
10:30TEST
TEST Take XXXV
10:30FIXED
FIXED Another
10:30FUCKYOU
FUCKYOU KILL!
10:30TEST
TEST Take XXXIV
10:18DONE
DONE Scyndi I've slept... And I needed it!
2:32NOTE
NOTE But I really must go to bed now... And if I don't go now, I might as well skip the night!
2:32BUG
BUG I must replace "self" in the uncharge spell effect script
2:28TEST
TEST Take XXIII
2:28FIXED
FIXED Needed a declaration at the wipe script
2:24TEST
TEST Take XXII
2:24NOTE
NOTE This means I'm on the right way now, though
2:24FIXED
FIXED Spellani reference typo
2:20TEST
TEST Take XXI
2:20FIXED
FIXED Invalid stat generator
2:14TEST
TEST Take XX
2:14FIXED
FIXED I think I got it!
2:09TEST
TEST Take XIX
2:08DEBUG
DEBUG Why?
2:08BUG
BUG Always charge, but never the attack itself
1:59TEST
TEST Take XVIII.... I guess eighteen takes ain't so bad.... Not even half I expected with these results already
1:58STATUS
STATUS Other than that stuff looks like it's working
1:58FIXED
FIXED Swapped display names
1:53TEST
TEST Take XVII
1:53EXPERIMENT
EXPERIMENT Maybe this will cause the counter-element to be the weakness in stead of an absorb
1:53BUG
BUG Not yet quite
1:49TEST
TEST Take XVI
1:49FIXED
FIXED Scyndi And also wrong enemies names in each record
1:49STUPIDITY
STUPIDITY Well put in the wrong database field that is
1:48FIXED
FIXED missng arguments
1:44TEST
TEST Brendor Take XV
1:44FIXED
FIXED Returner error
1:37TEST
TEST Take XV
1:37FIXED
FIXED Moar of those
1:34TEST
TEST Take XIV
1:34NERF
NERF And defense will now always be max
1:34FIXED
FIXED Illegal class call
1:31TEST
TEST Take XIII
1:31FIXED
FIXED Whatever
1:31TEST
TEST Take XII
1:27FIXED
FIXED False fatal on goblin warrior (unrelated)
1:26TEST
TEST Take XI
1:26FIXED
FIXED "nil"????
1:19TEST
TEST Take X
1:19STATUS
STATUS But I see progress now
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