1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |
23:38 | COSMETIC |  Sped it up |
23:30 | FIXED |  Code Typo |
23:18 | TEST |  Take II |
23:18 | FIXED |  File not found |
23:17 | FIXED |  Attack with Blue Moon was too slow |
23:10 | TEST |  Take I |
22:56 | STATUS |  Does it work or doesn't it work? |
22:56 | SPELLANI |  Blue Moon |
22:05 | ART |  Blue Moon |
21:20 | UPDATED |  Paint.NET to newest version |
21:17 | FIXED |  Blue moon now linked to its own actual attack |
13:22 | CONFIRMED |  AP reset works, but there's still work to be done. |
13:08 | TEST |  Take II |
13:08 | DONE |  Made myself some coffee.... also very important! |
13:07 | LINK |  Exit to World Map |
12:48 | STUPIDITY |  I forgot something |
12:44 | TEST |  I need to test this |
12:44 | DONE |  AP Reset for secret things |
0:06 | MAP |  Config for the Mermaid Harbor set |
- = 31 May 2020 = - |
23:58 | NOTE |  Now some further workout is required... I made my Stach tool able to view text files, however when binary files come into play Stach will (for now) fail miserably. But Rome wasn't build in one day either, and I could make Stach cooperate quite nicely with Kitty, so all's fine, eh? |
23:44 | C# |  Worked out some things about the Stach tool.... We're not there yet, though |
12:00 | COSMETIC |  And a few cosmetic issues fixed |
12:00 | MAP |  Some needed adaptions |
11:55 | TRANSFER |  Map transfer |
11:29 | TRANSFER |  Art Mermaid carriage |
11:18 | FIXED |  Dominance issue on Zondra's grave |
- = 30 May 2020 = - |
20:23 | TEST |  Take X |
20:23 | FIXED |  One last bug, as after the even you had to end up on the world map and that didn't happen |
20:22 | FIXED |  It's fixed! |
20:22 | COCKROACH |  AT LAST! |
20:19 | TEST |  Take IX |
20:18 | FUCKYOU |  This cockroach is really getting on my nerves |
20:16 | TEST |  Take VIII |
20:16 | FUCKYOU |  AGAIN! |
20:08 | TEST |  Take VII |
20:08 | FUCKYOU |  GRRR! |
20:03 | TEST |  Take VI |
20:03 | FIXED |  Another Syntax error in SASKIA scripting fixed |
19:58 | TEST |  Take V |
19:58 | FIXED |  Or this syntax error could never have been noticed |
19:58 | CONFIRMED |  Okay, this error appears to confirm the script is called now |
19:52 | TEST |  Take Take IV |
19:52 | STATUS |  Well, I can go on now, although I'm still hungry, so I will fix a few sandwitches on the way |
19:43 | STATUS |  First a dinner break |
19:43 | FIXED |  SASKIA Syntax Error |
19:40 | TEST |  Take III |
19:40 | FIXED |  I think! |
19:39 | BUG |  The rejoining with girls event is ignored..... WHY? |
19:36 | TEST |  Take II |
19:36 | FIXED |  Forward issue |
19:33 | TEST |  Let's see if this works properly! |
19:32 | WORLDMAP |  Mermaid Harbor |
19:32 | LINK |  Linked to MapScript |
19:32 | SASKIA |  Rejoin script |
16:19 | CONFIRMED |  So far, it all works.... |
16:07 | TEST |  Take II |
16:06 | FIXED |  Case error |
16:02 | TEST |  Let's see if it all works |
15:55 | SASKIA |  The entire event has now been scripted |
15:54 | LINK |  Linked the two |
15:54 | GAMEJOLT |  The GJ equivalent put in |
15:52 | ACHIEVEMENT |  She's always a woman to me |
15:43 | MAP |  A few adaptions for the speak about Zondra event |
15:39 | CLEANUP |  Removed some backup files |
12:48 | FAILURE |  WTF.... A blue screen of death! |
- = 29 May 2020 = - |
23:30 | BACKUP |  Running |
23:22 | STATUS |  stuff works.... for now! |
22:53 | TEST |  Let's see |
22:53 | LINK |  Worldmap linked |
22:13 | MAP |  Configuration set for Zondra's grave |
22:11 | MUSIC |  "Grave Matters" will be used for Zondra's grave |
19:28 | MAP |  Zondra's grave |
19:03 | CHEAT |  A cheat fix for a problem taht would otherwise gimme too much work to take care of |
18:54 | FIXED |  Scenario fix in Independence |
18:49 | TEST |  Let's see if that works! |
18:49 | SCRIPT |  A small "Boys Only" event will activate after the start of Chapter 5.... This should temporarily remove most of the items available on the world map (to prevent some conflicts). |
18:40 | FIXED |  Syntax error |
18:35 | TEST |  Let's see if that works theway it should |
18:35 | CHEAT |  I've cheated my way a bit with the abilities |
18:29 | CHECKED |  Some character linkage appears to be working |
16:02 | STATUS |  All issues accounted for.... But I do need to work something out on the abilities department! |
15:56 | TEST |  Take IV |
15:56 | FIXED |  Cosmetic issue on showing and hiding stuff |
15:55 | FIXED |  Illegal function call |
15:49 | TEST |  Take III |
15:49 | FIXED |  NIL!=SASKIA |
15:43 | TEST |  Take II |
15:43 | FIXED |  Map referrence error |
15:38 | TEST |  Take I |
15:38 | STATUS |  In basis this should now work completely |
15:37 | SCRIPT |  Some dirty code straight from hell in order to get some pictures right as that is an issue now! |
15:29 | WORLDMAP |  Certain items adepted for the new setting |
15:27 | DATABASE |  Small expansion to the Worldmap Database |
15:01 | MAPSCRIPT |  Start up crap |
14:57 | MAP |  A little tag on the Place I will need badly I think |
13:20 | STATUS |  Nevertheless I need a break now, so I'll go for that! |
13:20 | MEDICAL |  At least I can function, and that counts for something! |
13:20 | MEDICAL |  I feel less terrible now, but not exactly healthy either.... |
13:18 | FIXED |  Wait a minute! |
13:16 | BUG |  From what I can tell though the achievement for completing chapter 3 doesn't register |
13:14 | STATUS |  And NOW the game crashes on what I wanted it to crash (as the last part of this even has not yet been scripted) |
13:10 | TEST |  Take XV |
13:07 | FUCKYOU |  Oh crap! |
13:02 | TEST |  Take XIV |
13:01 | SCRIPT |  Copied template for the personal action (No I cannot just alias that) |
13:00 | FIXED |  A forgotten specific var stetting |
12:59 | BUG |  Now some other forgotten script to take care of (urgh!) |
12:58 | CONFIRMED |  That was indeed it! |
12:54 | TEST |  Take XIII |
12:54 | FIXED |  Ah, just as I thought, a fault in the C# code in teh RPG stat core |
12:48 | TEST |  Take XII |
12:48 | DEBUG |  Extra stuff added to NALA |
12:28 | COCKROACH |  And when you thought you had seen it all a .NET error occurs, and thus all indications on what is happening are gone, gone gone! |
12:22 | TEST |  Take XI |
12:22 | NALA |  Recompiling |
12:22 | FIXED |  A few things in NALA were still not right |
12:16 | TEST |  Take X |
12:16 | FIXED |  Did I cover everything now? |
12:07 | TEST |  Take IX |
12:07 | FIXED |  And some scripting errors that came forth from these faults fixed |
12:06 | NALA |  Recompiling |
12:05 | FIXED |  NALA API linkup fault |
11:59 | TEST |  Take VIII |
11:59 | FORCE |  Well if they want it the hard way, they can get it the hard way! |
11:56 | SITE |  Added tag FORCE |
11:55 | COCKROACH |  Fix ignored, eh? Why? |
11:51 | TEST |  Take VII |
11:51 | FIXED |  I think I fixed this! |
11:48 | INVESTIGATION |  Wait a minute.... I think I got it! |
11:47 | COCKROACH |  Error message that talk bullshit.... NOW to find out what the fuck is going on..... Wish me luck on that one! |
11:40 | TEST |  Take VI |
11:40 | FIXED |  Bad boxtext reference |
11:34 | TEST |  Another test round (Take V) to see how things go |
11:34 | CONFIG |  Start party next chapter (that shouldn't give much trouble... yet) |
11:33 | BUG |  But things are not yet fully right as a whole |
11:07 | STATUS |  All compiling errors accounted for |
10:59 | TEST |  Take IV |
10:58 | FIXED |  Sigh |
10:54 | COCKROACH |  Oh my goodness! |
10:50 | TEST |  Take III |
10:50 | FIXED |  Syntax error |
10:49 | FIXED |  Dernor was not removed from the Black Prison area |
10:45 | TEST |  Take II |
10:45 | FIXED |  Another |
10:44 | COCKROACH |  RIIIIIGHT! |
10:39 | FIXED |  Missing "end" |
10:39 | STATUS |  I will try to do what I can, as I'm not sure I can get too many things done today, but here goes nothing! |
10:35 | MEDICAL |  I am terrible... Right now I appear able to keep it a bit in control, but for how long... I can't tell! |
2:01 | STATUS |  Testing is not for now though.... I'll get back to that some other time |
2:00 | BUG |  Didn't work out too well, but it could be because the script was not saved.... Oh well |
2:00 | TEST | |
1:55 | STATUS |  A full test will likely take place tomorrow, although a first sniff won't hurt... I think |
1:54 | TODO | |
1:53 | CHARACTER |  Some stuff taken in order! |
1:49 | ITEM |  Blue Moon |
1:45 | REMINDER | |
1:27 | NALA |  Again! |
1:26 | FIXED | |
1:26 | FAILURE |  Oh... crap |
1:26 | NALA |  must be recompiled as a result |
1:25 | BUBBLE |  Link up code |
1:25 | STATUS |  I really hope that'll work though! |
1:25 | C# | I had to put in the stat linker... It didn't seem present |
0:29 | STATUS |  NOW the hard part is about to begin.... And also a part that does not allow me to speak much here, as that can spoil things for those who did not play the original game |
0:28 | CONFIRMED |  Yup! That works! |
0:22 | TEST |  Take VI |
0:22 | EXPERIMENT |  Some things with the BoxText keep confusing me.... Oh well |
0:21 | CONFIRMED |  Yup, that was it! |
0:16 | TEST |  Take V Let's see if I fixed this one! |
0:16 | SOLVED |  I think I found the bugger |
0:10 | TEST |  Take IV |
0:10 | EXPERIMENT |  Or perhaps THIS will work, as this can be a rather odd situation |
0:09 | DEBUG |  A marker line that must confirm this is indeed an impossibility |
0:09 | COCKROACH |  the impossibility lingers |
0:03 | TEST |  Take III |
0:03 | EXPERIMENT |  Let's see |
0:03 | MYSTERY |  An error that denotes an impossibility.... yet it happens.... I wonder why |
- = 28 May 2020 = - |
23:47 | TEST |  Take II |
23:47 | STUPIDITY |  Forgot to save one of my scripts..... DOH! |
23:36 | TEST |  But first.... Take I |
23:36 | STATUS |  Up to the point where Eric's secret activates everything should work... and if it does the hard part will really begin |
23:36 | SASKIA |  Malabia's temple |
23:28 | STUDY |  A bit of pre-work |
21:57 | STATUS |  All bugs accounted for! |
21:52 | TEST |  How do we know if this is correct Let's find out Take VI |
21:52 | FIXED |  I think I fixed 1. |
21:52 | FIXED |  I think I fixed 2. |
21:51 | BUG |  2. Kirana doesn't disappear when she should |
21:50 | BUG |  1. Eric doesn't appear when he should |
21:38 | TEST |  Take V |
21:31 | FIXED |  Case Error |
21:13 | TEST |  Take IV |
21:13 | FIXED |  Luckily there is my Kthura Text Editor, and that hack tool is written with GTK, so that issue is not there.... |
21:11 | FAILURE |  Struck by the "j" bug in XNA |
21:07 | TEST |  Take III |
21:07 | FIXED |  And a few fixes |
21:05 | LAZY |  Voided an issue with extra links as this was hauting me for quite some time |
21:00 | TEST |  Take II |
21:00 | VOID |  Missing feature, but perhaps I won't need it either |
20:50 | TEST |  Take I |
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