1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
0:42LINK
LINKThat should link it all together
0:42MAPSCRIPT
MAPSCRIPTLink code
0:19SASKIA
SASKIAStill a few lines of SASKIA script needed, I suppose
0:18STATUS
STATUSAssuming that everything works (which I doubt), the hard work is done, however now I need to link the boss to the map
0:17SCRIPT
SCRIPTDecide AI
0:10NOTE
NOTENOT gonna be easy
0:10STATUS
STATUSNow I gotta setup the the AI so it can decide the Crystal's moves
0:06SCRIPT
SCRIPTElemental Charge for Big Crystal
0:03NOTE
NOTEEric Still not there yet!
0:02CONFIG
CONFIGElements
0:01TECHNO
TECHNONot gonna explain, but it's important!
0:01SCRIPT
SCRIPTEffect Lose Charge
- = 30 Jan 2020 = -
23:43STATUS
STATUSNOT there yet, though....
23:43ENHANCEMENT
ENHANCEMENTThe AI can now respond to the kinds of attacks a player does to a boss... Particularly to how this boss works this is important
23:38STATUS
STATUSUnfortunately the challenging part has only JUST begun.... :(
23:37STATUS
STATUSAnother step closer!
23:37ABILITY
ABILITYTerra Charge
23:36ABILITY
ABILITYAer Charge
23:35ABILITY
ABILITYIgnis Charge
23:35ABILITY
ABILITYAqua Charge
23:34STATUS
STATUSOnly HALF the work is done now.... Well almost, as there are some more things to be done
23:31ABILITY
ABILITYRichter
23:30ABILITY
ABILITYBeaufort
23:29ABILITY
ABILITYPascal
23:25CHECKLIST
23:22ABILITY
ABILITYFahrenheit
23:09SKELETON
SKELETONEmpty script for the bosses' AI script
23:08NOTE
NOTEIt should be noted that the boss will do nothing yet, and even ignore you when you approach it.... This is a special boss, so some special measures are to be taken here....
23:08BOSS
BOSSBig Crystal
22:59CONFIRMED
CONFIRMEDEverything up to the boss works
22:42TEST
TESTsssiiiiiiiiiiiigh!
22:42FIXED
FIXEDReturner error
22:34TEST
TESTtest again!
22:34FIXED
FIXEDAziella Transfer related error
22:30TEMPLATE
TEMPLATEI've expanded the will templates over all playable characters now, although the system will NOT pick that up... yet!
22:28FIXED
FIXEDTarget error
22:23TEST
TESTLet's test!
22:23CONFIG
CONFIGRandom encounters Naked Rocks caves
22:16FOE
FOEBat
22:05SCRIPT
SCRIPTDrain effect
21:46ABILITY
ABILITYBloodsucker
20:58STATUS
STATUSThis is the boss area, but before we get to the boss I'll first get the random encounters done.... That is after I had a little break!
20:57MAP
MAPArea 007
20:50TRANSFER
TRANSFERBoss
20:30TEST
TESTLet's see
20:30FIXED
FIXEDI think I fixed a hook spot
20:13TEST
TESTLet's see
20:13MAP
MAParea 006
19:45TEST
TESTTake III
19:45FIXED
FIXEDA few more nasty fixes done
17:56TEST
TESTTake II
17:56FIXED
FIXEDFixed that
17:56BUG
BUGthe Hookspots did not work
17:56CONFIRMED
CONFIRMEDAnd the Healing Herb can be obtained
17:56CONFIRMED
CONFIRMEDIrrafly works
17:52TEST
TESTLet's try
17:51MAP
MAPArea 004
17:36ITEM
ITEMHealing Herb
12:49CLOSED
12:30FIXED
FIXEDOkay, I think I fixed that now
12:24JUDGMENT
JUDGMENTIt will have to do for now, but a bit more fine tuning is definitely required
12:21COSMETIC
COSMETICFine Tuning
12:21JUDGMENT
JUDGMENTAlmost there
12:08TEST
TESTTake wieviel?
12:08NALA
NALAmust be recompiled AGAIN!!!!
12:08FIXED
FIXEDLink error between NIL and C#
11:23TEST
TESTAgain?
11:23NALA
NALARequires me to compile NALA again, though
11:22FIXED
FIXEDFixed the issue cause by this....
11:22STUPIDITY
STUPIDITYDON'T EVER TRY TO BE FAST, JEROEN!
11:11TEST
TESTAgain!
11:11STATUS
STATUSSIGH!
11:11NALA
NALARecompiling
11:11KTHURA
KTHURADone?
11:11C#
C#And here too
11:11NIL
NILLet's make it
11:11HUH
HUHNo "Moving" property?
11:05TEST
TESTAnd so we can test all this shit again!
11:05JCR6
JCR6And thanks to NJCR written in C#, allowing me to toss away my Go application, this goes a LOT faster now
11:04POWERSHELL
POWERSHELLwhich I just did
11:04NALA
NALAeven though that requires me to rebuild NALA
11:04VOID
VOIDBest way to go then is to rename the line command.... Easier way to go
11:04VOID
VOIDAh.... I get it now... The scenario routine also has a "line" identifier
10:59TEST
TESTDernor And run another test!
10:59NALA
NALALet's try that again then
10:59FAILURE
FAILURE"nil" value for line... This is NOT possible unless the recompilation of NALA went wrong.... AGAIN!
10:54TEST
TESTGotta test that of course
10:54FIXED
FIXEDI hope I fixed #106
10:36HUH
HUHNo matter!
10:36HUH
HUHAnd now it works?
10:36POWERSHELL
POWERSHELLLet's run that script again
10:35HUH
HUHBut from VisualStudio it succeeds?
10:35FAILURE
FAILUREThat failed from my PowerShell script
10:34NALA
NALAAnd NALA will have to be recompiled... AGAIN!
10:34LINK
LINKAnd so C# and NIL have linked this
10:33NIL
NILLink up code
9:40BUBBLE
BUBBLEAdded to the Bubble MonoGame engine
9:36C#
C#I've linked my experimental Bresenham routine to TQMG
9:27JCR6
JCR6I've aliassed this template to Young Irravonia and Shanda... This is the easiest way to make sure they have no personal will, but won't crash the game in the process....
9:15TEMPLATE
TEMPLATECharacter will
9:14SITE
SITEAdded tag TEMPLATE
0:15STATUS
STATUSWell that's a concern for later!
0:03STATUS
STATUSI hope I can now also properly try to find out why #106 is still an issue, and if worst comes to worst, I may have to do some very idiotic drastic measures..... I hope I don't have to, though....
0:02CONFIRMED
CONFIRMEDAll is cool now... Or so it seems!
0:00NOTE
NOTEShould work now, but hey, ya never know!
- = 29 Jan 2020 = -
23:59TEST
TESTTake III
23:59TECHNO
TECHNONOT gonna explain this any further sorry!
23:59FIXED
FIXEDAha! Just a mistag of the block area
23:57BUG
BUGRebecca But the hookspot does NOT
23:57TUTORIAL
TUTORIALWorks
23:53TEST
TESTTake II
23:53FIXED
FIXEDMistagged hook spot
23:49TEST
TESTLet's see!
23:49STATUS
STATUSWill it work?
23:49TUTORIAL
TUTORIALLinked to this room
23:49MAP
MAPArea 004
23:35CONFIRMED
CONFIRMEDYup! Yup! Yup!
23:33TEST
TESTLet's see now!
23:33STATUS
STATUSI hope
23:33LINK
LINKSo NOW it's linked....
23:33FIXED
FIXEDZA_Enter link forgotten
23:28TEST
TESTLet's see!
23:28LINK
LINKLink back to the shore side
23:24CONFIRMED
CONFIRMEDIt all works....
23:17TEST
TESTI can test a few things already though, so let's go!
23:14LINK
LINKLink to entering scenario
23:14NOTE
NOTEthe link back isn't there yet!
23:14LINK
LINKLink from outside to inside
22:57SASKIA
SASKIAA SASKIA script created, which I expect to remain empty forever....
22:57MAP
MAPArea 003
22:15TECHNO
TECHNOAnd due to the old system and new system being a bit incompatible here, this may save me a lot of work later!
22:15STATUS
STATUSConfirmed As far as I can tell everything works now
22:14FIXED
FIXEDLists not updated properly in the process
22:10C#
C#Scyndi I've enhanced my scenario editor with a tag mover... I fear I may need this some more, so it's pretty important that this will work properly....
22:10BACKUP
BACKUPDernor Safety backup as data CAN get lost during this process
21:36JUDGMENT
JUDGMENT All is cool now!
21:14TEST
TESTTake VIII
21:14NOTE
NOTEI still can't get used to the randomizer being random and not rand like in most programming languages.... This is not a NIL issue... NIL has no random support itself and merely uses the Lua routine.... Lua is threfore to blame for this one!
21:10TEST
TESTTake VII
21:10FIXED
FIXEDCode )] typo
20:52TEST
TESTTake VI
20:52FIXED
FIXED
20:52FUCKYOU
FUCKYOUforgot "self"
20:49TEST
TESTTake V
20:49COSMETIC
COSMETICAnd I forgot to put in the clouds
20:49FIXED
FIXEDI think
20:47BUG
BUGAlmost there, but not quite
20:43TEST
TESTTake IV
20:43FIXED
FIXEDSyntax error
20:39TEST
TESTTake III
20:39FIXED
FIXEDArena reference
20:36TEST
TESTTake II
20:36FAILURE
FAILUREVirus scanner blocking out tools that may never be blocked in the process
20:34TEST
TESTTake I
20:34NOTE
NOTEWish me luck!
20:34STATUS
STATUSTime for testing
20:16FIXED
FIXEDBlockMap Issue on cave entrance
20:15ARENA
ARENAOuside on Naked Rocks
19:19MAP
MAPBrendor Random encounters configured for outside
19:06FOE
FOECroc
18:48ABILITY
ABILITYCroc Bite
17:59TRANSFER
TRANSFERArt Croc
17:54STATUS
STATUSA lot of real-life stuff got in my way today
12:40C#
C#Preparational work for Stach's used file feature
12:32CONFIRMED
CONFIRMEDThat appears to be working, at least!
12:24TEST
TESTRebecca Let's see if the treasure chests work accordingly
12:10NOTE
NOTEBut that comes later though
12:10GENERATION
GENERATIONJukebox data generated
12:10GO
GOWritten a quick generator for the Jukebox data.....
11:46MAP
MAPItems placed in treasure chests on the map
11:44ITEM
ITEMMistress
11:21SYSTEM
SYSTEMUpgraded most of my installed software.... Man.... I had a lot of outdated stuff
1:58GAMEJOLT
GAMEJOLTUpdate
1:49NOTE
NOTEAnd I hope that is the last take
1:48TEST
TESTTake XVI
1:48FIXED
FIXEDRef error lateron
1:48VOID
VOIDI guess I voided whatever impossibility caused that crash
1:43TEST
TESTTake XV
1:43EXPERIMENT
EXPERIMENTLet's try this, as I am really through my options now
1:42FUCKYOU
FUCKYOUwhatever
1:34TEST
TESTTake XIV
1:34FUCKYOU
FUCKYOUmore debug lines added
1:34FUCKYOU
FUCKYOUand yet it still happens..... ANd of all the error messages the one displayed is the least of the possibilities
1:33TEST
TESTIrravonia Take XIII
1:33FIXED
FIXEDWhatever it is, it's impossible to crash
1:33FUCKYOU
FUCKYOU?
1:15TEST
TESTTake XI
1:15DUMMIED
DUMMIEDUndo dummie on Rondomo fight, as I think must creepy stuff must have been taken of now
1:14FIXED
FIXEDSASKIA syntax error
1:04TEST
TESTTake XI
1:04FIXED
FIXEDScenario referrence
1:03COSMETIC
COSMETICmore scyndi walk cycles
1:01CONFIRMED
CONFIRMEDThat does the trick it seems, but not everything is alright yet!
0:58TEST
TESTTake X - Only one way to find out!
0:58EXPERIMENT
EXPERIMENTDoes this get me rid of that?
0:58HUH
HUHThe error's back?
0:54TEST
TESTTake IX
0:54FIXED
FIXEDScenario tag
0:53HUH
HUHAnd without any possible explanation stuff suddenly decides to work! (it had to since it wasn't broken in the first place, but why this happened in the first place, is beyond me, and let's hope this error remains absent as the bug was non-existent).
0:49TEST
TESTTake VIII
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