1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
12:20FIXED
FIXED One last(I hope) bug in Fake Aziëlla's AI? Please?
12:11CONFIRMED
CONFIRMED At least Fake Aziëlla appeared without crashing the game..... Of what THAT is worth now....
12:11COCKROACH
COCKROACH Rebecca!
11:42FIXED
FIXED Syntax error
11:33NALA
NALA recompiling
11:33FIXED
FIXED Calculation error in Map Generator
11:33FIXED
FIXED Dernor script crash
11:25CHARACTER
CHARACTER The moves Dernor can only learn in GJ Only dungeons are disabled now in the True Abyss.... None of the creatures he needs for that will appear in the True Abyss....
11:24CHARACTER
CHARACTER Dernor can learn this when he charms a cobra
11:24ABILITY
ABILITY Dernor Spit poison
11:18CHARACTER
CHARACTER In the normal game (and New Game+) Rebecca will learn "Lay On Hands" when Aldarus has been killed.... Since Aldarus doesn't take part in the True Abyss, that would mean Rebecca can never get that move... I've now set it that in the True Abyss she can learn it in stead when your Abyss Score is XXX(30) in the easymode XLV(45) in the Casual Mode and LX(60) in the Hard Mode
11:14FUCKYOU
FUCKYOU Lua != C#
11:08NALA
NALA As a result I gotta recompile NALA... Oh well.....
11:07C#
I've altered the map generator and made sure the exit is always on a bigger platform... That should void the issue that the exit is out of reach sometimes
10:22VOID
VOID Voided that
10:22FUCKYOU
FUCKYOU Merya I hate case sensitivity.... I LOATHE it!
10:05STATUS
STATUS Let's resume the action (and annoyance... maybe?)
1:39STATUS
STATUS I'll see that later!
1:37FIXED
FIXED All silly excuses accounted for???
1:25FIXED
FIXED Don't ask!
1:20FIXED
FIXED The next excuse was that NIL is NOT (I hate myself for that) case insensitive....
1:16FIXED
FIXED What excuse will be next?
1:09NOTE
NOTE And a lot of valuable play stuff down the drain
1:09VOID
VOID Another excuse to crash further
0:27FIXED
FIXED Crash when Fake Aziëlla pops up in encounters
0:05FIXED
FIXED I think I fixed the stuff... I wonder why it didn't crash before, though....
- = 27 Jul 2020 = -
23:54TEST
TEST Another take on this!
23:54NOTE
NOTE Another check
23:48DEBUG
DEBUG Let's see what this debug line has to say
23:37TEST
TEST Well?
23:37MAP
MAP Floor 025
23:32FOE
FOE Fake Aziëlla
23:27AI
AI I've set up an AI for "Fake".... Now basically all it does is just copy the stats of the characters who are being faked....
22:34CONFIRMED
CONFIRMED It all works now
22:03TEST
TEST Take IX
22:03FIXED
FIXED Crash
21:54TEST
TEST Take VIII and on will show me if I can defeat this boss... at all
21:54STATUS
STATUS Yup!
21:51TEST
TEST Take VII is to see if the boss kills all in one go when cancelled
21:51STATUS
STATUS So far so good.... But this test is not yet over
21:46TEST
TEST Dernor Take VI
21:46VOID
VOID let's void that issue
21:46SOLVED
SOLVED I think I see where it went wrong
21:40TEST
TEST Take V with estra debug lines
21:35COCKROACH
COCKROACH I tried to void that, but the void is ignored
21:35BUG
BUG All party dead, yet counted as victory
21:15TEST
TEST Rebecca Take IV
21:15FIXED
FIXED ...
21:15FUCKYOU
FUCKYOU CRAP!
21:05TEST
TEST So now for Take III
21:05TEST
TEST Take II was done
21:05FIXED
FIXED Definition Error
21:01FIXED
FIXED Instant kill revenge error
20:50TEST
TEST Take I
20:50STATUS
STATUS Wish me luck!
20:48MAPSCRIPT
MAPSCRIPT I've configured the boss from the Abyss Map Script
20:40NOTE
NOTE Not there yet!
20:39BOSS
BOSS Soul Consumer
20:34SCRIPT
SCRIPT Armageddon counter
20:27SCRIPT
SCRIPT Ultimate Vengeance
20:20ABILITY
ABILITY Ultimate Vengeance
20:01AI
AI AI setting done for the boss on floor 20
18:54FIXED
FIXED Blockmap issue
18:17FIXED
FIXED Plasma field forgotten
18:05FIXED
FIXED Every kill was a magic stone
17:56FIXED
FIXED Rebecca GameVar Reference Error
17:47OFFTOPIC
OFFTOPIC
17:37DONE
DONE Real life crap
13:24FIXED
FIXED Many insignificant fixes
13:16FIXED
FIXED Coordinate retrieval error for treasure hider
13:13CLOSED
12:52LINK
LINK Linked onto the map
12:32SASKIA
SASKIA Loreen
12:14STORE
STORE Loreen's item shop
11:29NOTE
NOTE I did decide to make the shopkeeper only sell items, and to include a jewel crafting salesman no sooner but floor 65 or even 90. This voids the need for a boxtext selector which I never included here, and will also save me headaches in the future
11:02OFFTOPIC
OFFTOPIC
9:37STONEMASTER
Alexander
1:23BACKUP
BACKUP Running
1:23STATUS
STATUS I'm tired... And I need a break.... The last stone master and the merchant are for tomorrow
0:47LINK
LINK I linked it all together
0:43NOTE
NOTE So far the most complicated Stone Master
0:42STONEMASTER
Johnny
0:37OFFTOPIC
OFFTOPIC
0:34ITEM
ITEM Mystic Powder
0:05SASKIA
SASKIA Script adapted
- = 26 Jul 2020 = -
23:57STONEMASTER
Rosetta (Abyss version... differs from her regular game counterpart)
23:57STONEMASTER
Lena
23:09ENHANCEMENT
ENHANCEMENT Savegames will note the floor number when in the True Abyss
22:53FIXED
FIXED Treasures not placed after floor 10
22:13TEST
TEST Take VII
22:12RECOVERED
RECOVERED Scyndi Placed it back
22:12HUH
HUH Oddly a macro disappeared from my code
22:05TEST
TEST Take VI
22:04FIXED
FIXED Treasure hide error
22:01BUG
21:17TEST
TEST Take V
21:17VOID
VOID Layer conflict
21:13TEST
TEST Take IV
21:13FIXED
FIXED Code typo in Abyss compiler
21:06TEST
TEST Take III
21:06FIXED
FIXED Map reference error
21:05FIXED
FIXED Calculation error
21:01TEST
TEST Take II
21:01FIXED
FIXED No chainthrough
20:58TEST
TEST I gotta put it all to the test now, baby!
20:57NOTE
NOTE I've deliberately not set the script to remove them, due to the fact you can get there again after a wipe and maybe then the treasure CAN be reached, and still taken... For resets it doesn't matter as the game clears all swap data then anyway also unremoving taken treasures
20:56SCRIPT
SCRIPT Hiding treasure out of range
20:43NOTE
NOTE None of the city objects here are tagged yet.... This is a later concern, for when I actually get there
20:43MAP
MAP Floor 15
20:18MAPSCRIPT
MAPSCRIPT Chain to next set of floors
20:14CONFIRMED
CONFIRMED That all works... well so far, it does...
15:27NOTE
NOTE First boss 1, 2 or 3 Big Tigers (depending on your chosen difficulty setting).
15:26MAPSCRIPT
MAPSCRIPT Boss script set up....
15:17DONE
DONE Achievement will be awarded after defeating the bosses
15:16CONFIRMED
CONFIRMED I got the error I expected (as the boss initiation script has not yet been written)
14:39SASKIA
SASKIA Brendor Boss start up event
14:38LINK
LINK Linked
14:36LINK
LINK Linking
14:36GAMEJOLT
GAMEJOLT Trophy counterparts
14:36ACHIEVEMENT
ACHIEVEMENT Boss #030
14:36ACHIEVEMENT
ACHIEVEMENT Boss #020
14:36ACHIEVEMENT
ACHIEVEMENT Boss #010
14:17FIXED
FIXED Blockmap issue on floor 10
13:24BOOST
BOOST The Abyss score bonus on skill experience has been doubled in the Casual mode and tripled in the easy mode... No bonuses in the hard mode.... Sorry!
13:23BOOST
BOOST I've decided to make the treasure drop greater.... I could find none in my last test run...
12:13TEST
TEST Let's see.... let's see... let's see....
12:13NOTE
NOTE Treasure spots are technically fixed... So some treasures may lie on spots you cannot get to... This is not a bug... This is just something I'll take care of in a later stage
12:09C#
And I've made the generator able to put them in
12:09CONFIG
CONFIG I've configured the level generator to ignore random treasures
10:56FIXED
FIXED Syntax error
10:53STATUS
STATUS Let's roll another test!
10:52MAP
MAP Fixed Map Floor 10
10:42STATUS
STATUS I do need to sort out how to put in Random Treasures in an adequate manner, but that's a later concern
10:41BOOST
BOOST In the True Abyss you'll now get 1 extra AP per 5 points Abyss Score in the easy mode and per 25 points in the casual mode...> The hard mode does NOT have such bonuses
10:37DONE
DONE Magic stones will drop in the True Abyss *if* you have Abyss score V in the easy mode... X in the casual mode and XV in the hard mode
10:35MAP
MAP At least a few treasures will be there on the fixed floors
10:31NERF
NERF The Scorpion has in the easy and casual mode been removed from the original spot and be moved to later in the abyss
0:08FIXED
FIXED More trivial crap
0:04FIXED
FIXED Syntax Error
0:00TEST
TEST Let's put it to da test!
- = 25 Jul 2020 = -
23:46ART
ART Irravonia Yellow Orb
23:29TEST
TEST next shot then, I guess...
23:29NERF
NERF Orc will not appear in the first 10 levels anymore
23:28VOID
VOID I voided that issue
23:28FUCKYOU
FUCKYOU Whatever
23:12FIXED
FIXED THAT should fix it!
23:10NOTE
NOTE That was NOT the fix for the crash on the Random Encounters... It only makes sure enemies that came too early will stop doing that
23:10FIXED
FIXED Enemy configuration error by builder
23:04TEST
TEST And let's first see if that works
23:03FIXED
FIXED Plasma Dominance FUCKED up
23:02BUG
BUG But BEFORE I get onto that I saw another issue, which is more important to get done first!
23:02BUG
BUG Didn't work, quite on the point I expected
22:59STATUS
STATUS From here I'll need to work out if the random encounters work... (may probably not be the case due to some different workout requirements here).
22:44CONFIRMED
CONFIRMED Works
22:40DONE
DONE Disabeled personal actions in the True Abyss
22:28BUG
BUG I can at least say that non-True Abyss stuff does still appear in the achievement list, so that's something to sort out later
22:23FIXED
FIXED I need to remember now to use the Abyss builder as it does hold some significance now, eh?
22:23STATUS
STATUS Closing in
22:17TEST
TEST Well let's see
22:17MAPSCRIPT
MAPSCRIPT Conchita Welcome
22:13BUBBLE
BUBBLE Alias config
22:09TRANSFER
TRANSFER Scenario
22:06STATUS
STATUS Next issue will be to get Conchita to talk
22:06TEST
TEST Onyx:Kirana Order of Onyx: Aldarus Order of Onyx: Rondomo Order of Onyx: Jeracko Take IX
22:06FIXED
FIXED MapScript
21:58STATUS
STATUS Eric As far as I can judge all appears in order in the start up... But I can only check the if I can check the field menu... Unfortunately, the mapscript causes a crash now
21:30TEST
TEST Take VIII
21:29NOTE
NOTE Yeah, because I used her name to access the database (for her character info), that lead to a crash!
21:29FIXED
FIXED Rebecca's name misspelled
21:24TEST
TEST Take VII
21:24STUPIDITY
STUPIDITY Aziella Yeah, I know
21:24FIXED
FIXED Forgot Skill number
21:21TEST
TEST Take VI
21:21VOID
VOID ...
21:21FUCKYOU
FUCKYOU ....
21:17TEST
TEST Take V
21:17FIXED
FIXED Forgotten levels in character creation
21:17STUPIDITY
STUPIDITY SUKKEL!
21:14TEST
TEST Take IV
21:13FIXED
FIXED Adressing New game plus start from main menu not working (this would cause the game to start as a normal game, when it had to be a True Abyss game).
21:09TEST
TEST Take III
21:08FIXED
FIXED Identifier misunderstanding
21:05TEST
TEST And I wonder who many it will be
21:05TEST
TEST And now Take II
21:05TEST
TEST Well I had take I
21:05FIXED
FIXED Syntax error
21:05FIXED
FIXED Code typo
20:53STATUS
STATUS From here, the first test for "The True Abyss" can begin.... Are you ready?
20:53BACKUP
BACKUP I've archieved the first grand test savegames.... I can still recover them if I still need them....
20:38SCRIPT
SCRIPT Music script for the True Abyss
20:28STATUS
STATUS Aziella Before I start this up (as a crash is now guaranteed) I must sort out the music right....
20:25NOTE
NOTE I will not yet activate Conchita's welcoming story.... That is the least important party... Plus the map has been set up that way, that I can easily make "her" kick off as soon as you star there....
20:24SCRIPT
SCRIPT All should be fine now.... I think.... It will still be some issues I think....
20:01SCRIPT
SCRIPT In the main menu you can now opt to start a True Abyss game.... Please note, doing so will likely make the game crash... for now...
19:55SCRIPT
SCRIPT Well, that should do it!
19:44BUBBLE
BUBBLE in the project I've set these to enable all floors to use the same script.... Saves me a lot of work....
19:43MAPSCRIPT
MAPSCRIPT And a basic MapScript
19:32BUBBLE
BUBBLE I've just aliased this script for all floor groups.... Most of the scripts are the same anyway.
19:32SASKIA
SASKIA Set up the basis script.... All it does not is starting the fader, but perhaps a more elegant fader may be done here, and more script will come later when I start to script out the towns
19:27STATUS
STATUS NOT THERE YET!
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