1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
10:52INVESTIGATION
INVESTIGATIONYup.... as I expected....
10:50HUH
HUH
10:24TEST
TESTAGAIN!
10:24FIXED
FIXED...
10:23STUPIDITY
STUPIDITYIllegal function call
10:16COSMETIC
COSMETICNot much, but hey, it'll do ;)
10:13SCRIPT
SCRIPTWill play whenever any kind of combat starts.... Boss or random encounter
10:08TRANSFER
TRANSFERCombat Start Jingle
- = 24 Jul 2020 = -
23:56HUH
HUHHmmm.... No boss and no travel emblems in the Underworld either... Must be the same issue as I had in Sugarland
23:47CONFIRMED
CONFIRMEDNo more crashes from Lethe.... I think
23:47FIXED
FIXEDBackchain to Charon's room was inoperative
23:37FIXED
FIXEDPlease?
23:37COCKROACH
COCKROACHLethe must and WILL crash! No matter how I deliver the code....
23:30COCKROACH
COCKROACHDernor the "Drink with me from the river Lethe" keeps popping crashes... I hope that's fixed now
23:20FIXED
FIXEDIce Blast was not a frost attack.... Of course it should be... Let it go!
22:36FIXED
FIXEDFoe reference error in Death Caves
22:20COSMETIC
COSMETICA tiny change to "Void"
22:19CONFIRMED
CONFIRMEDLet's close this chapter
21:57EXPERIMENT
EXPERIMENTEen paardenmiddel dan!
21:29HUH
HUHThis is getting stranger by the minute
21:22HUH
HUHThe boolean definition is correct, however for some reason the Lua interpreter things it's entitled to a different opinion about the outcome... Odd...
20:50FIXED
FIXEDIt appears to be working now... I gues
20:45EXPERIMENT
EXPERIMENTLet's try THIS!
20:42COCKROACH
COCKROACHThat made matters worse....
20:37FIXED
FIXEDI think I fixed that... but I'm not sure... Let's see
20:34BUG
BUGDiscriminate does not work for multi-target moves (especially for Void and Smoke Bomb this is of vital importance).
18:48TECHNO
TECHNOAnd why things didn't work, we'll never know....
18:47C#
C#Okay.... I've used the avoid Microsoft sillyness procedure also on the grabber now, which now miraculously works....
17:40STATUS
STATUSBe back later!
17:39NOTE
NOTEI've EARNED that!
17:39STATUS
STATUS Time for a break
17:38CLOSED
17:37JUDGMENT
JUDGMENTNot fully the way I wanted things to be, but this will have to do I'm afraid
17:30TEST
TESTTake 23
17:30FIXED
FIXEDAnd Thus I fixed tat
17:29BUG
BUGVoid had no effect because the enemies were seen as bosses.... Looking at the code, it would have removed bosses... That was of course not supposed to happen
17:22TEST
TESTTake 22
17:22NOTE
NOTE(or at least I hope so).
17:22FIXED
FIXEDRebecca That should fix all the issues
17:21C#
C#So I recoded a large part of that from scratch
17:21C#
C#I think I got everything worked out well now when it comes to the colors... At least the playground results are good
16:45TEST
TESTTake 21
16:45STUPIDITY
STUPIDITYForgot to recompile NALA
16:45FIXED
FIXEDScaling issue
16:40TEST
TESTTake 20
16:40FIXED
FIXEDcenter point not set
16:40FIXED
FIXEDTQMG color calculation (I think)
16:40JUDGMENT
JUDGMENTWhat I saw is bogus though
16:34STATUS
STATUSDernor But mesa NOT happy!
16:34STATUS
STATUSNo crashes.....
16:27FIXED
FIXEDCase error
16:27VOID
VOIDWell I guess things work now.... Or at least... it looks that way, so let's not complain any further
16:26CONFIRMED
CONFIRMEDAnd this "fix" (which it isn't) was confirmed to work before... It uses THE SAME CODE my original method uses, BUT, this time no strange error message without any meaning, which confirms that Microsoft was fucking all along.....

In Dutch we call what XNA was doing ZEIKEN!

16:19TEST
TEST Take 18
16:19SIGH
Let's try a different approach
16:19SITE
SITEAdded tag SIGH
16:12FUCKYOU
FUCKYOUSome Microsoft is very desperate to NOT make the void spell work, I have to resort to a very pathetic alternative.... FUCK YOU MICROSOFT! MAKE A DECENT FRAMEWORK NEXT TIME, ASSHOLES!!!!
16:08FUCKYOU
FUCKYOUMicrosoft is now really getting under my skin....
15:59TEST
TESTTake 17
15:59STUPIDITY
STUPIDITYOkay.... This was a stupid move of my own design.... But at least that's been sorted out now....
15:48TEST
TESTTake 16
15:48DEBUG
DEBUGEverything is fuck....
15:41DEBUG
DEBUGAnd as such I've added another fucker in order to get more information!
15:40INVESTIGATION
INVESTIGATIONScyndi The log is vague, my dear Watson....

If you've elimited all the impossible, whatever remains, however improbable, must be the truth....

From that perspective my face screen must be the "evil" here.... All else cannot be it, given the data on the log....

15:26TEST
TESTTake 15
15:26FUCKYOU
FUCKYOUforgotten )
15:22TEST
TESTTake 14
15:22DEBUG
DEBUGmore markers
15:19CONFIRMED
CONFIRMEDThe compilation of the script itself goes well
15:15TEST
TESTTake 13
15:15NOTE
NOTE(Should not give anything... but I need to try anything things no proper error message is given).
15:15INVESTIGATION
INVESTIGATIONLet's see if I can pin point this with more accurate markers
15:12FUCKYOU
FUCKYOUAnd now they're just WANTING trouble!
15:07TEST
TESTTake 12
15:07RUINATION
Alternate code, with big thanks to Microsoft coorporation, but at least the crashing should stop now (at least I hope so).
15:07SITE
SITEAdded tag RUINATION
15:07LINK
LINKDone
15:07BUBBLE
BUBBLEadapted
14:59C#
C#Experiment for an alternative
14:43FUCKYOU
FUCKYOUI've had it..... Apparently Microsoft does not want to put in decent functionality in their game engines for such a simple feature.... Then I also cannot be expected to do what has to be done, so I'll have to improvise
14:38TEST
TESTTake 11
14:38C#
C#added some junk code
14:38STATUS
STATUSMy patience is slowly getting to an end
14:37MYSTERY
MYSTERY.NET error in user code

Such a wonderful error message...

VERY informative

14:23TEST
TESTTake 10!
14:23NALA
NALADoet hij het nu wel?
14:23C#
C#Let's force it to
14:23FAILURE
FAILUREVisualStudio Refused to compile
14:17TEST
TESTBrendor Take 9
14:17TECHNO
TECHNOAnd if this doesn't work I got a few other things on my mind, but let's hope THIS will get things working....
14:17SCRIPT
SCRIPTAnd the VOID-Script has been adapted....
14:16NALA
NALAMust be recompiled, of course
14:16LINK
LINKThat links all crap I normally wouldn't need together
14:16NIL
NILScripted
14:16BUBBLE
BUBBLEAdaptions done
14:15C#
C#I did have to do some fuck up code as XNA does not allow a few things that should actually work without question on a DECENT game engine (oh, well, what is Microsoft without crashes), but as I cannot fix idiocies in XNA itself, I need to work my way around it to void this issue....
14:05BUG
BUGThe error i get now makes sense.... But is very extremely nasty, and will require some drastic measures to cover well.... :-/
14:00TEST
TESTTake 8
14:00EXPERIMENT
EXPERIMENTLet's do this elseway
13:58DEBUG
DEBUGAn extra debug line must gimme some answers
13:55MYSTERY
MYSTERYIt's a mystery to me why an error was not thrown on the grabbing itself....
13:52BUG
BUG
13:47TEST
TESTTake 7
13:47FIXED
FIXEDAziella Forgotten .png extension
13:35TEST
TEST6
13:28FIXED
FIXEDAnother one
13:24TEST
TESTTake 5
13:23FIXED
FIXEDUnknown identifier in scrpt
13:21NALA
NALARecompiling
13:21C#
C#I've set up an extra error catacher in the error catacher in Bubble, as the game quite often quits immediately when the Blue Screen Of Death shows.... Fortunately I could read the error message this time, but still...
13:13TEST
TESTTake 4
13:13FIXED
FIXEDCase error
13:08TEST
TESTTake 3
13:08FUCKYOU
FUCKYOUIrravonia ....
13:04TEST
TESTTake 2!
13:04FIXED
FIXEDimport typo
13:00TEST
TESTReady!

Test 1!

13:00DONE
DONEAt something
12:51STATUS
STATUSAlmost all ready to put it all to da test
12:36NALA
NALAMade sure NALA is up to date... I mean NALA's binary code
12:35LINK
LINKAnd the code that should trigger the "no life in the void" achievement has also been linked, thanks to the automated achievement system....
12:34LINK
LINKI've linked this to the void ability
12:33TECHNO
TECHNOAnd just as with Smoke Bomb and Blow Away, this too makes the effect happen inside the SpellAni.... For obvious reasons....
12:32SPELLANI
Void
12:04ANNOUNCEMENT
ANNOUNCEMENTThis is entry number 20000 -- I talk too much
12:03C#
C#I've been creating a little screen to capture function, but the documentation I am reliant on was vague at best, so no way I can be sure if it works
11:34ACHIEVEMENT
ACHIEVEMENTThere is no life in the void
11:20ART
ARTI love public domain space pictures at times like these

9:59FIXED
FIXEDThis also fixed the annoying bleeps of which I didn't know where they came from.... Good riddance
9:59REMOVED
REMOVEDI also see that the DevLog tool called out to a deprecated class.... This too has been removed and been replaced by the current class.
9:58CONFIRMED
CONFIRMEDWe got a winner here!
9:57GENERATION
GENERATIONLet's generate this devlog once more to make sure
9:57OPTIMIZATION
OPTIMIZATIONI've also used string builders in the DevLog tool.... Due to quicker memory management that should speed up the devlog generation
9:56TEST
TESTOne more test!
9:55CONFIRMED
CONFIRMEDIt appears to be working, and as the other icons remain there too, I guess all works the way I intended to
9:53TEST
TESTWell... here goes!
9:45SITE
SITEAlthough I can adept the database, the site renderer won't respond to that yet, but hey, Rome wasn't built in one day either....
9:45C#
C#The C# tag does have an icon, but I could never let it show.... Perhaps this will help me to enforce things....
9:45SITE
SITEI'm updating the code behind this devlog itself a bit
9:31NOTE
NOTENow I think I found something... Unfortunately only usable for entire screens, but hey at least it's something
9:16BRAINSTORM
At the moment I am brainstorming a bit about how to bring the "Void" effect best.... The way it was done in the original game requires screen captioning, but it appears that XNA doesn't support that (unless for saving screenshots, but that is not what I need), and if it does it's poorly documented (or the search features are not directing me to the correct pages). I do have a few ideas though to come up with an alternative.....
1:21BACKUP
BACKUPRunning
1:20NOTE
NOTEBut that's for another time
1:20STATUS
STATUSNext stop "Void"
0:38COSMETIC
COSMETIC"Attack pose" I needed....
0:18JUDGMENT
JUDGMENTThat's fine now!
- = 23 Jul 2020 = -
23:42TEST
TESTTake XI
23:41JUDGMENT
JUDGMENTAlmost there.... Now it's just a matter of fine tuning
23:27TEST
TESTTake X
23:27EXPERIMENT
EXPERIMENTDoes THIS do the trick?
23:27JUDGMENT
JUDGMENTgetting closer
22:58TEST
TESTRebecca Take XI
22:58EXPERIMENT
EXPERIMENTEric Let's try this dirty trick
22:41DEBUG
DEBUGI'm adding some extra debug lines to find out more....
22:40COCKROACH
COCKROACHFor some reason the boolean expression used to check Smoke Bomb gives true even when there's no way it can.... This not only leads to a cosmetic issue, but also to a memory leak, so this is pretty serious....
22:31TEST
TESTTake X
22:31EXPERIMENT
EXPERIMENTLet's wriggle a bit more....
22:28TEST
TESTTake IX
21:47COSMETIC
COSMETICI've set a bit of a routine to slow stuff down
20:54JUDGMENT
JUDGMENTShanda At least the routine does what is has to do, but I am not yet fully happy.... The animation is so fast, that you can not see there is an animation at all.... So this is what I need to focus on
20:49TEST
TESTTake VIII
20:48EXPERIMENT
EXPERIMENTThe C string formatter is complaining.... Now I cannot be 100% sure, but I think it's because the integer rule is not fully followed.... I have now forced that to happen, and of course, I gotta see what'll happen next
20:43TEST
TESTTake VII
20:43FIXED
FIXEDCase error
20:39TEST
TESTTake VI
20:39FIXED
FIXEDInvalid picture reference
19:55TEST
TESTAziella Take V
19:55FIXED
FIXEDLack of self in Smoke Bomb Script
19:39TEST
TESTTake IV
19:39VOID
VOIDI've voided that... I hope
19:38NOTE
NOTEAh, a famous bug within NIL
19:32TEST
TESTTake III
19:32EXPERIMENT
EXPERIMENT Let's resport to dirty code
19:31MYSTERY
MYSTERYMerya I dunno what's happening here
19:27TEST
TESTTake II
19:27CHECKED
CHECKEDQuick check even confirms that
19:27HUH
HUHNonsensical error
19:08TEST
TESTAziella Take I
19:08STATUS
STATUSRight-o.... ready to test!
17:54CHARACTER
CHARACTERMerya will in the easy and casual mode have this ability from the start. In the hard mode she can unlock it when her rogue skills are level LXXV (75) or higher.
17:43ABILITY
ABILITYDernor Smoke Bomb
17:22STATUS
STATUSNot there yet, though!
17:22SCRIPT
SCRIPTSmoke Bomb
14:36STATUS
STATUSWell, Merya and Eric have similar moves, but with a different SpellAni, so I gotta work that out too, eh?
11:00TEST
TESTTake VIII
10:59FIXED
FIXEDThat should do it!
10:59SOLVED
SOLVEDSo THAT's why!
10:59TEST
TESTRebecca Take VII
10:59DEBUG
DEBUGLet's see
10:58NOTE
NOTEDidn't work, but I think I know why
10:43TEST
TESTTake VI
10:43EXPERIMENT
EXPERIMENTMaybe this will sort things out right
10:42DONE
DONEShower
10:07JUDGMENT
JUDGMENTAlmost there
10:02TEST
TESTScyndi Take V
10:02FIXED
FIXEDDebug issue
10:02TEST
TESTTake IV by now (I forgot to mention the other two, I guess)
9:58EXPERIMENT
EXPERIMENTOr maybe.....
9:55HUH
HUHAccording to the log there are no targets.... Now THAT is NOT possible.... (If that claim was true, the tornado visual effect could not appear, that's why I am so sure)....
9:49DEBUG
DEBUGSome extra information has to tell me why nothing happens at all!
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