1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
00:46:45VOID
VOID Font Linkup
00:44:46TEST
TEST Take CDLXXXV
00:44:45CODEROT
CODEROTDarkText
00:43:34TEST
TEST Take CDLXXXIV
00:43:32LINK
LINK Scyndi ScorpioIntervar
00:43:02TEST
TEST Take CDLXXXIII
00:43:01CODEROT
CODEROT"then"
00:42:32TEST
TEST Take CDLXXXII
00:42:32VOID
VOID tonumber
00:41:36TEST
TEST Take CDLXXXI
00:41:35CODEROT
CODEROTJCR6 wrong (I hope this works,though).
00:40:51TEST
TEST Take CDLXXX
00:40:51LINK
LINK Sys
00:40:28TEST
TEST Take CDLXXIX
00:40:27LINK
LINK Audio
00:39:47TEST
TEST Take CDLXXVIII
00:39:46FIXED
FIXED Font load error
00:39:14TEST
TEST Take CDLXXVII
00:39:14LINK
LINK Graphics
00:38:39TEST
TEST Take CDLXXVI
00:38:38CODEROT
CODEROTNIL.Use
00:36:57TEST
TEST Take CDLXXV
00:36:56VOID
VOID Void complete now?
00:36:19TEST
TEST Take CDLXXIV
00:36:18VOID
VOID Group CONSTRUCTOR
00:35:14TEST
TEST Take CDLXXIII
00:35:14CODEROT
CODEROTAnother
00:33:59TEST
TEST Take CDLXXII
00:33:59CODEROT
CODEROT; required where NIL could let it slide
00:31:39TEST
TEST BrendorTake CDLXXI
00:31:38VOID
VOID Crazy stuff
00:29:51TEST
TEST Take CDLXX
00:29:50FIXED
FIXED Missing head
00:29:25TEST
TEST Take CDLXIX
00:29:24CODEROT
CODEROT"or"
00:27:13TEST
TEST Take CDLXVIII
00:27:13SCYNDI
SCYNDIBoxPic
- = 25 Mar 2025 = -
23:01:40STATUS
STATUS Next Stop: BoxPic
23:01:02TEST
TEST Take CDLXVII
23:01:01LINK
LINK Graphics
23:00:24TEST
TEST Take CDLXVI
23:00:13CODEROT
CODEROTAlpha
22:59:01TEST
TEST Take CDLXV
22:59:00LINK
LINK Need
22:57:39TEST
TEST Take CDLXIV
22:57:37SCYNDI
SCYNDIBoxes should now be converted
20:39:51STATUS
STATUS Time to convert "boxes"
20:39:19TEST
TEST Take CDLXIII
20:39:19FIXED
FIXED 404
20:37:54TEST
TEST Take CDLXII
20:37:53CODEROT
CODEROT#
20:37:02TEST
TEST Take CDLXI
20:37:00CODEROT
CODEROTArray start at 0 and not 1
20:36:45CODEROT
CODEROT#
20:34:49TEST
TEST Irravonia, daughter of TephondarTake CDLX
20:34:35TECHNO
TECHNO Well, I'm gonna add the functions required in the RPG converter step by step. That is as soon as once bounces me an error for non-existence, I'm gonna try to put it in. Well, that sounds easy enough, right?
20:13:46TEST
TEST Take CDLIX
20:13:45FIXED
FIXED Made sure the Party Sub is loaded before making calls to it.
19:50:14STATUS
STATUS Right! The next stop will be to convert the party sub. It is needed in order to create Young Irravonia (which I need for the first dungeon).
19:48:45TEST
TEST Take CDLVIII
19:48:44FIXED
FIXED ???
19:44:42TEST
TEST Take CDLVII
19:44:41FIXED
FIXED Issue in Scyndi core
19:29:38TEST
TEST Take CDLVI
19:29:37FIXED
FIXED Bad SASKIA linkup?
19:16:50TEST
TEST Take CDLV
19:16:49FIXED
FIXED Header error
19:14:15TECHNO
TECHNO Take CDLIV
19:14:11TECHNO
TECHNO The next step is looking in runtime. I'm pretty sure that things did not go 100% well, and in the end some communication to other parts not yet converted must be made too.
17:06:26STATUS
STATUS All compiler errors finally accounted for.
17:05:57TEST
TEST Take CDLIII
17:05:53DUMMIED
DUMMIED Another debug line. Same story as before.
17:03:14TEST
TEST Take CDLII
17:03:13CODEROT
CODEROT'
17:02:19TEST
TEST Take CDLI
17:02:11DUMMIED
DUMMIED Old debug line now causing trouble. If I really have a need for that one it'll have to be rewritten anyway
17:00:26TEST
TEST Take CDL
17:00:25STATUS
STATUS Field should be covered now, but the next takes will have to confirm this
16:57:09TEST
TEST Take CDXLIX
16:56:58CODEROT
CODEROTEric SylvertinOld debug crap
16:55:45TEST
TEST Take CDXLVIII
16:55:40FIXED
FIXED If you're gonna do it do it right!
16:54:42TEST
TEST Take CDXLVII
16:54:42SCYNDI
SCYNDIKill data from map changes for a specific map
16:53:53ENHANCEMENT
ENHANCEMENT This should allow Scyndi to kill entire categories in GINIE.
16:53:35CONFIRMED
CONFIRMED At last!
16:53:16TEST
TEST Take CDXLVI
16:53:16FIXED
FIXED C++ code typo
16:52:54C++
C++Take CDXLV
16:52:52FUCKYOU
FUCKYOU More crap like that
16:52:44C++
C++Take CDXLIV
16:52:30FIXED
FIXED C++ Syntax issues
16:52:22C++
C++Take CDXLIII
16:35:54TEST
TEST Take CDXLII
16:35:54CODEROT
CODEROTOld debug line
16:30:18CONFIRMED
CONFIRMED My Scyndi upgrade does what it has to do! Good!
16:26:00TEST
TEST Take CDXLI
16:14:31DUMMIED
DUMMIED I've dummied some code due to lack of proper ways to do this now, only causing more bugs later. I will have to deal with this stuff later!
16:13:44TEST
TEST Take CDXL
16:08:17ENHANCEMENT
ENHANCEMENT A small update to the Scyndi compiler that should save me a lot of typing work
16:07:57SCYNDI
SCYNDIConvert Start GoToFieldMenu
00:07:00STATUS
STATUS Next stop: Field Menu
00:06:22TEST
TEST Take CDXXXIX
00:06:21CODEROT
CODEROTNo longer valid callback
00:05:28TEST
TEST AziellaTake CDXXXVIII
00:05:26CONVERT
CONVERT Replaced it with a check for a quit request.
00:05:15CODEROT
CODEROTDev....
00:04:21TEST
TEST Take CDXXXVII
00:04:20LINK
LINK Algemene definities
00:03:01TEST
TEST Take CDXXXVI
00:02:58LINK
LINK Sys
00:02:31TEST
TEST Take CDXXXV
00:02:30CODEROT
CODEROTDefinition no longer valid this way
00:01:23TEST
TEST Take CDXXXIV
00:01:22FIXED
FIXED 404 due to a file ending up in the wrong directory
- = 24 Mar 2025 = -
23:48:50TEST
TEST Take CDXXXIII
23:48:48DUMMIED
DUMMIED Game Jolt references! (May even be REMOVED in the future).
23:48:27SCYNDI
SCYNDIAchievement link up
21:35:31STATUS
STATUS Next stop: Achievements!
21:35:04TEST
TEST Take CDXXXII
21:35:04CODEROT
CODEROTBad (read: outdated) linkup method
21:33:42TEST
TEST Take CDXXXI
21:33:41CODEROT
CODEROT"and"
21:33:19TEST
TEST Take CDXXX
21:33:19CODEROT
CODEROT; needed here
21:31:16TEST
TEST Take CDXXIX
21:31:14SCYNDI
SCYNDITime
18:19:13STATUS
STATUS Next stop: Time
18:04:03TEST
TEST Take CDXXVIII
18:04:02CODEROT
CODEROTMerya the MagpieOld Interstate call
18:03:07TEST
TEST Take CDXXVII
18:03:04LINK
LINK Music
18:02:33TEST
TEST Take CDXXVI
18:02:32CODEROT
CODEROTDirect Lua
18:01:36TEST
TEST Take CDXXV
18:01:31ENHANCEMENT
ENHANCEMENT SASKIA load set to "Behavior"
18:01:29SITE
SITE Added tag ENHANCEMENT
18:01:01CODEROT
CODEROTA few more JCR6 references
17:59:13TEST
TEST Take CDXXIV
17:59:12CODEROT
CODEROTOld debug features which no longer work
17:57:55TEST
TEST Take CDXXIII
17:57:51CODEROT
CODEROTOld JCR6 stufff
17:57:16TEST
TEST Take CDXXII
17:57:15CODEROT
CODEROTTemp dummy as new code cannot yet be properly inserted nor debugged
17:53:12TEST
TEST Take CDXXI
17:53:11CODEROT
CODEROTLogging opened treasure chests for permanent removal
17:49:38TEST
TEST Take CDXX
17:49:37CODEROT
CODEROTGetAudio
17:48:59TEST
TEST Take CDXIX
17:48:58CODEROT
CODEROTLoad Audio
17:44:41TEST
TEST Take CDXVIII
17:44:37VOID
VOID "nil" can sometimes be dirty, yet helpful!
17:43:01TEST
TEST Take CDXVII
17:42:59LINK
LINK Internal bundlelink
17:42:04TEST
TEST DernorTake CDXVI
17:42:02VOID
VOID ID issue
17:41:24TEST
TEST Take CDXV
17:41:23FIXED
FIXED QuickMeta not closed
17:40:45TEST
TEST Take CDXIV
17:40:45CODEROT
CODEROTSyntax error
17:40:29TEST
TEST Take CDXIII
17:40:13CODEROT
CODEROT#
17:39:02TEST
TEST Take CDXII
17:38:57SCYNDI
SCYNDIConverted MapScript link
11:16:43STATUS
STATUS Next stop: MapScript
11:15:11TEST
TEST Take CDXI
11:15:07FUCKYOU
FUCKYOU I needed an extra "s"
11:14:05TEST
TEST Take CDX
11:10:58TODO
TODO #299
11:04:58NOTE
NOTE I cannot test this at the present time, though. (And I even feel that if left out not a single soul will notice).
11:04:24SCYNDI
SCYNDIA bit of a workout on that one.
- = 23 Mar 2025 = -
23:47:35STATUS
STATUS Well, next stop will be the texture changes when throwing switches with permanent effect.
23:46:25TEST
TEST Take CDIX
23:46:24CODEROT
CODEROTGetAudio
23:45:33TEST
TEST Take CDVIII
23:45:32LINK
LINK SString
23:45:10TEST
TEST Take CDVII
23:45:07DUMMIED
DUMMIED Here too stuff that I cannot yet work out well.
23:37:32TEST
TEST Take CDVI
23:37:29VOID
VOID Rebecca SlyvertinLink to Flow convert lib
23:36:41TEST
TEST Take CDV
23:36:25CODEROT
CODEROTQuickMeta definition
23:35:54TEST
TEST Take CDIV
23:35:53FIXED
FIXED Extern definition syntax error
23:34:57TEST
TEST Take CDIII
23:34:57SCYNDI
SCYNDIIAA linkup should be converted as far as possible now!
23:20:50C++
C++The Scyndi compiler should now support the "call" metamethod for QuickMeta
23:20:33SCYNDI
SCYNDIMade a start to IAA
21:04:44STATUS
STATUS Next stop: IAA!
21:03:32TEST
TEST Take CDII
21:03:32CODEROT
CODEROTOld audio routine
12:44:50TEST
TEST Take CDI
12:44:47DUMMIED
DUMMIED NALA approach which won't work, so I'll have to dummy this until I need this and can therefore truly develop and debug it. Given that it's about the savegame routine and me having to redo the savegames completely from scratch anyway, it's possible I use part of the routines from Luna's Father.
12:42:00TEST
TEST Take CD
12:41:59VOID
VOID var change
12:41:16TEST
TEST Take CCCXCIX
12:41:15LINK
LINK Kthura
12:40:41TEST
TEST Take CCCXCVIII
12:40:39STATUS
STATUS I really HOPE this is gonna work!
12:39:32DONE
DONE This is partially done now! I need some run-time crashouts to fully take care of places where things are done a tiny bit different, and for the savegame routine I may to do it even more different.
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