1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
1:07STATUS
STATUS Ah! Kthura did start up!
1:05STATUS
STATUS so I guess that means I gotta wait..... and wait and wait... and... er... wait....
1:04CONFIRMED
CONFIRMED And also with one of the bigger archives at this very moment, that explains a lot!
1:03NOTE
NOTE Merya Oh, I get it.... My Backup Tool is once again taking away all CPU capacity.... I should've known
1:02FAILURE
FAILURE Hmmm... What's that? I guess Kthura is acting up on me a bit... Or did Windows wanna do things differently?
- = 15 Oct 2020 = -
22:03FAILURE
FAILURE The COVID-19 proved unrefutably that Albert Einstein was right when he said this COMPLETELY DEMENTED

Sorry for blurring the readability of this blog, but really I guess the message is only clear this way....

Problem is that the people proving Einstein right are working for governments and health organisations, and that is just sad!

- = 14 Oct 2020 = -
14:46CONFIRMED
CONFIRMED It works, as expected
14:36TEST
TEST A test is required but no trouble should be expected, but hey, ya never know, eh?
14:21LINK
LINK That should link it all together
14:21MAPSCRIPT
MAPSCRIPT Linkup code between 004 and 002
14:18MAP
MAP Area 004
0:50CONFIRMED
CONFIRMED It works!
0:10TEST
TEST Take V
0:10NOTE
NOTE That feature would be disabled in the release, so don't worry
0:10OPTIMIZATION
OPTIMIZATION And for me also disc space as the logs are stored on my hard drive
0:09OPTIMIZATION
OPTIMIZATION saves CPU speed
0:09DUMMIED
DUMMIED A line of code that would in the Hall of Music create needlessly long long entries, for no reason... I don't need that line anymore anyway
0:08FIXED
FIXED Illegal secret passage revelation
0:06STATUS
STATUS Almost there
- = 13 Oct 2020 = -
23:49TEST
TEST Take IV
23:49FIXED
FIXED Got them all now?
23:49STUPIDITY
STUPIDITY Ah, missed one
23:49COCKROACH
COCKROACH Fix ignored
23:43TEST
TEST Take III
23:43FIXED
FIXED Illegal class usage
23:34TEST
TEST Take II
23:34FIXED
FIXED Invalid tag readout check
23:34INVESTIGATION
INVESTIGATION Why?
23:34BUG
BUG Dernor Code ignored
23:24TEST
TEST Take I
23:24LINK
LINK Into script
23:23GENERATION
GENERATION Color changing effect
23:19SCRIPT
SCRIPT The ball should "turn" now
23:03NOTE
NOTE Nothing has been scripted yet, though
23:02CONFIRMED
CONFIRMED A quick check inside Kthura shows the effect appears to be working
23:02GENERATION
GENERATION Generated the tagmap
23:01FIXED
FIXED Some issues Microsoft has.... Microsoft does for some reason see fit to generate C# files in non-ASCII format, which I am highly against!
22:59BACKUP
BACKUP Before I generate this effect, though I first wanna backup stuff in order to make sure I won't get a data loss case again!
22:58C#
I've adapted the generator for the discofloor effect to automatically tag the disco ball effect tiles as well
15:56FIXED
FIXED Devlog issue?
15:53NOTE
NOTE Scripting is still required here
15:53MAP
MAP Put into the map as far as I currently have it
15:53TRANSFER
TRANSFER Disco Ball Effect Graphic
- = 5000 B.C, maybe? = -
Mystery time!CONFIRMED
CONFIRMED So far it all works.... I hope I can put in the disco ball effect next time, but that's a later concern ;
- = 13 Oct 2020 = -
0:53TEST
TEST Take III
0:53FIXED
FIXED Label error
0:46TEST
TEST Take II
0:46FIXED
FIXED Case error
0:40TEST
TEST Let's see....
0:39DONE
DONE The secret passage in area 003 should work now
0:39FIXED
FIXED Back chain from room 002 to 001
0:32CONFIRMED
CONFIRMED it works
0:23TEST
TEST Take V
0:23FIXED
FIXED Rebecca ...
0:23STUPIDITY
STUPIDITY .....
0:16TEST
TEST Take IV
0:16FIXED
FIXED Syntax error
0:07TEST
TEST Take III
0:07FUCKYOU
FUCKYOU NIL requires "self" in classes and groups, sigh
0:00TEST
TEST Take II
0:00FIXED
FIXED Scope error
- = 12 Oct 2020 = -
23:51TEST
TEST No telling if it all works yet though, so -- Take I
23:50NOTE
NOTE The "Disco Ball" effect is not yet put in
23:49SCRIPT
SCRIPT The disco floors should now be activated
23:42SCRIPT
SCRIPT The scanner will look for disco floors when you enter a floor you have note yet entered before
22:49DONE
DONE I've run a few tests on the Hall of Music.... It was a bit neglected to my time being a bit consumed by Star Story now
- = 10 Oct 2020 = -
14:23STATUS
STATUS That comes later, though
14:22MAP
MAP Area 003 - But some scripting is required here!
- = 9 Oct 2020 = -
21:14STUPIDITY
STUPIDITY and that's the wrong devlog.... AGAIN!
21:14SCRIPT
SCRIPT Sub itself
21:13LINK
LINK More linkup done
14:38LINK
LINK I've set up some linkup code for Inventory read-outs
14:37STATUS
STATUS Time is NOT by best friend today, but I'll try to get a few things done
2:22BACKUP
BACKUP Big backup running now... May take longer than one day, but it's needed sometimes
- = 7 Oct 2020 = -
22:28VOID
VOID And I succesfully voided Microsoft's failure to create .exe files when it should! FUCK YOU MICROSCHOFT! (No I didn't mispell it! 'schoft' is a Dutch word, that explains EXACTLY what Microsoft is).
22:27VOID
VOID Okay, it works again now... I think
22:26FAILURE
FAILURE Appears effective as I now finally get errors that Make SENSE!
22:26FAILURE
FAILURE I've done some things to force things up
22:22FAILURE
FAILURE the most ludicrous error ever produced by Microsoft.... (because it DOES link to that crap)
22:22FAILURE
FAILURE " Your project does not reference ".NETFramework,Version=v4.8" framework. Add a reference to ".NETFramework,V ersion=v4.8" in the "TargetFrameworks" property of your project file and then re-run NuGet restore."
22:04FAILURE
FAILURE For some odd reason Visual Studio refuses to turn the generator into an .exe file
22:04FUCKYOU
FUCKYOU Scyndi MICROSOFT!!!!!
21:52FUCKYOU
FUCKYOU Nope.... Doesn't work
21:50TEST
TEST And now to test things out!
21:49MAP
MAP Well, they are put in
21:49FAILURE
FAILURE Okay. Bob needed a few changes to enforce a few things
21:38EXPERIMENT
EXPERIMENT I wonder
21:38FAILURE
FAILURE Test unsuccesful, but at least I got some way to go.... I think
21:32TEST
TEST Now to see if that was fruitful
21:31SYSTEM
SYSTEM I had to drasticly act as bob really managed to mess things up, this time
21:17FIXED
FIXED I hope... Although I'm not sure
21:17BUG
BUG Clearly the bob script doesn't work the way it has to
21:14TEST
TEST And let's now see what data Bob produced when the generator is run
21:13BACKUP
BACKUP Another miniback-up
21:13MAP
MAP Redone area 002
21:07GENERATION
GENERATION Let's GO!
21:07BACKUP
BACKUP In order to make sure I've no data loss this time, a mini backup first!
21:06NOTE
NOTE Still leaves it beyond me why this didn't work in the first place
21:06DEBUG
DEBUG Now I've undummied the save routine
21:02NOTE
NOTE the data outputted now on screen appear to match what it should be
21:01TEST
TEST And now a quick test!
21:01POWERSHELL
POWERSHELL Let's first run Bob to make sure my map is up to date here!
21:00DEBUG
DEBUG I order to do this, I've first deactivated the save routine, as stuff already goes wrong before saving.... Having the original undamaged until I know everything happening before that is vital
21:00INVESTIGATION
INVESTIGATION I really gotta sort out why the discofloor generator is acting up on me, when it comes to the layers, as nothing should make that possible... Why I am so sure? Because I only used Kthura core features, and none of them could be bugged like this or the editor AND the game would NEVER work AT ALL
- = 6 Oct 2020 = -
15:10STATUS
STATUS Now I can live with that one, as it won't be hard to recreate that (not gonna do that today, so this day is lost in that perspective), but I am a bit mad, and the fun part is... Nothing could cause this to happen, or Kthura wouldn't have worked in general.... So WTF happened here?
15:09BUG
BUG For some reason the DiscoFloor generator destroyed my second floor map....
12:52GENERATION
GENERATION Brendor Disco tiles
12:49MAP
MAP Added a new floor to the hall of music
1:51BACKUP
BACKUP Running
- = 5 Oct 2020 = -
15:55GENERATION
GENERATION The first tag generation was succesful
15:54C#
I've set up a quicktag tool for the discofloors... Tagging them all manually would just be undoable
15:54STARSTORY
Aziella A few things done here
- = 4 Oct 2020 = -
13:52STATUS
STATUS And I am out of time for now.... We'll see later what is about to happen next
13:51CONFIRMED
CONFIRMED AT LAST!
13:45TEST
TEST Take II
13:45DONE
DONE Washed the lie out of the mouth with soap
13:44COCKROACH
COCKROACH LIAR!
13:23SASKIA
SASKIA I've added a (for now) basis SASKIA script... It will likely only be used to activate the boss fight, but hey, what's needed is needed, eh?
13:08BUG
BUG Ah yeah.... Still a SASKIA script required, I suppose
12:37TEST
TEST And stuff SHOULD be working now...
12:36KTHURA
KTHURA Meta settings
12:35MUSIC
MUSIC And "Disco4" by Kevin McLeod will be used for this dungeon
12:31FIXED
FIXED Tag Issue
12:11TECHNO
TECHNO (Well at least, it should)
12:11NOTE
NOTE NOT there yet! I think the game will still crash when you enter the place
12:10LINK
LINK Hall of Music linked to the world map
11:49MAP
MAP A small start though with the Hall of Music
11:39STATUS
STATUS Time is short today, so I cannot do much
- = 3 Oct 2020 = -
17:12STATUS
STATUS This took my valuable time for my other things I had to do today.... SHEESH!
17:11CONFIRMED
CONFIRMED Irravonia AT LAST!
17:06TEST
TEST Well?
17:04FIXED
FIXED Aha! That explains!
17:04COCKROACH
COCKROACH WHAT THE FUCK!
16:51TEST
TEST Well, let's see what'll happen now
16:51RECOVERED
RECOVERED Added it again!
16:50MYSTERY
MYSTERY For some reason it even disappeared from my database too
16:49BUG
BUG But the dungeon does NOT appear on the world map
16:49CONFIRMED
CONFIRMED The dog does indeed only reveal the Hall of Music to Scyndi
16:42TEST
TEST Let's see if it does!
16:42STATUS
STATUS That oughta do
16:40NOTE
NOTE Nope, I do NOT want that to happen again!
16:40REMINDER
REMINDER #257 - I wanna make sure this goes well this time, as it didn't in the original version of the game, and it was thanks to DarkBloodBane that I found out!
16:38MAPSCRIPT
MAPSCRIPT The dog should not appear in the normal game, only in the New Game+
15:52MAP
MAP Dog placed
15:51NOTE
NOTE Trying to visit it will likely crash the game
15:51WORLDMAP
WORLDMAP Hall of Music
15:49TRANSFER
TRANSFER Sprite of the dog opening the Hall of Music
15:34CONFIRMED
CONFIRMED I did
15:13TEST
TEST Take II
15:13FIXED
FIXED I think I fixed it!
15:11BUG
BUG Yes, as expected the game crashes on the Game Jolt malfunctioning
15:06TEST
TEST Let's go, then!
15:06NOTE
NOTE Unfortunately, the Game Jolt API still malfunctions on me, but this way I can also test if the game doesn't crash when reaching the entrance to the facility which I hid in here.
15:05STATUS
STATUS For now my focus will lie on the mad house sidequest, and making sure all prerparations are met for the Hall of Music
- = 2 Oct 2020 = -
12:38TEST
TEST Eric Well, let's resume the test!
12:37FIXED
FIXED Dominance issue
12:24FAILURE
FAILURE I really need a new audio cable, that much is clear!
12:23TEST
TEST Well! Let's see how things are now, then, eh?
12:23GENERATION
GENERATION Done!
12:10COSMETIC
COSMETIC That should fix the dominance issues the map has
12:10GENERATION
GENERATION Generating new dominance table for the Grass Plains... This already bothered me for awhile
12:08BACKUP
BACKUP A small backup before the next operation (this can easily go wrong, although I don't expect it to).
12:07FIXED
FIXED Death Cap issue
11:52FAILURE
FAILURE Crash Death cap enemy not found? Yeah, right!
11:51TEST
TEST I'm gonna test on up to Azquakunda prison.... After that I'll hop over to Star Story -- The next setup will be to get the music dungeon done, which is a New Game+ only dungeon indeed....
11:49CLOSED
11:48CONFIRMED
CONFIRMED #256 is indeed fixed
11:34TEST
TEST But I gotta test that out!
11:33FIXED
FIXED I think I fixed #256
- = 1 Oct 2020 = -
15:56STATUS
STATUS I will address this on the first session here....
15:55BUG
BUG Issued as #256
15:53NOTE
NOTE This is a later concernt, but it must be fixed asap
15:53BUG
BUG Jennifer will already activate the Dark Storage before that event should happen!
14:56TEST
TEST Let's resume the test, shall we?
14:54STATUS
STATUS Some real-life stuff forced me to stop my test halfway
11:22STATUS
STATUS Today I am, as far as Dyrt is concerned planning to test the Black Dragon Cave, and the Naked Rocks...

After that my attention will (unfortunately) go back to Star Story as the ZoneAction routines will then have to be taken care off. Since I'm most of all planning to just copy and adept the same routines I used for Dyrt, this should not be a serious thing, but hey, I've seen crazier things gone wrong, already....

11:19STARSTORY
Well, the Dijkstra cockroach appears to be squashed
- = 30 Sep 2020 = -
22:31STUPIDITY
STUPIDITY Sorry, wrong devlog!
22:30CHECKED
CHECKED Aziella I've done a blockmap check
21:29BACKUP
BACKUP Running
15:25CLOSED
CLOSED For now this means I'll close #210 - However later tests can still get in my disfavor...
15:25STATUS
STATUS As far as I can see now the issue appears fixed
15:06TEST
TEST Take II (I was not hoping to go for his, but I guess I must!)
15:06FIXED
FIXED Code typo
14:59TEST
TEST Let's see!
14:59STATUS
STATUS If still no good, I'll get into this later!
14:58FIXED
FIXED I think I fixed the issue for real this time, however I cannot be 100% sure, so a test is in order
1:32STATUS
STATUS And more work, next time!
1:32BACKUP
BACKUP Running!
0:39STATUS
STATUS #210 is NOT fixed.... Further inspection here comes later.... The clock is not on my side now....
0:17TEST
TEST So Another test then!
0:17CHECKED
CHECKED As far as I could check the code, the puzzle counting as solved was NOT bugged and that could only lead to all the more confusion of people wrongly picked flask #5
0:17FIXED
FIXED And there I fixed it as well, well I think
0:17BUG
BUG Now the same bug was also there at the revelation
0:08TEST
TEST At least I can make sure my measure doesn't crash the game, hahaha!
0:08FIXED
FIXED I think I fixed #210, however as it's flask #5 now that is poisonous I cannot properly test this so future tests that take place when I get into the easy and the hard mode are hopefully more succesful
- = 29 Sep 2020 = -
23:51TEST
TEST I wonder
23:51ANALYSIS
ANALYSIS May it be possible that 2 flasks were not poisonous in my last test or that I still missed one memo?
23:47BUG
BUG Yup! That's bug #210 - This SHOULD be an easy fix, but I've seen crazier things by now
23:46CLOSED
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