1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
23:48:40HUH
HUH A library named RelPos suddenly pops up.
23:46:11SCYNDI
SCYNDITake MXX
23:46:00LINK
LINK Scyndi ScorpioSString
23:43:18SCYNDI
SCYNDITake MXIX
23:43:15CODEROT
CODEROTOver to Arena and it's another # there
23:39:29TEST
TEST Take MXVIII
23:39:28LINK
LINK SString
23:38:53SCYNDI
SCYNDITake MXVII
23:38:49CODEROT
CODEROT....
23:37:06SCYNDI
SCYNDITake MXVI
23:37:03CODEROT
CODEROTAnother #
23:36:31SCYNDI
SCYNDITake MXV
23:36:06CODEROT
CODEROT#
23:35:34SCYNDI
SCYNDITake MXIV
23:35:32SCYNDI
SCYNDIMoving on to Actions
23:28:58FUCKYOU
FUCKYOU Take MXIII
23:28:55FUCKYOU
FUCKYOU SELF
23:28:19SCYNDI
SCYNDITake MXII
23:28:14CODEROT
CODEROT$ and '
23:27:23LAZY
LAZY Take MXI
23:27:21LINK
LINK Need
23:26:38VOID
VOID Take MX
23:26:35VOID
VOID "Table" type in function arguments is still an issue in Scyndi (I really need to fix that).
23:23:36SCYNDI
SCYNDITake MIX
23:23:32CODEROT
CODEROT#accept
23:22:37TEST
TEST Take MVIII
23:22:36FIXED
FIXED 404
23:21:35SCYNDI
SCYNDIBrendorTake MVII
23:21:31CODEROT
CODEROT#
23:20:29SCYNDI
SCYNDITake MVI
23:20:26DONE
DONE Part of the abnormal status part.
23:13:39SCYNDI
SCYNDITake MV
23:13:35SCYNDI
SCYNDII certainly don't expect this to take less than a few days (if I'm lucky).
23:13:12TECHNO
TECHNO Of course it goes WITHOUT saying that this will only move some files, and none of them can be expected to work at this time. I will have to dig through them one by one, and since there are quite many (since the combat routines are always the most complex part of my RPG games) this will take a LOOOOOOONG time!
23:11:47TRANSFER
TRANSFER All combat scripts transferred and renamed to .Scyndi
22:33:32STUDY
STUDY Take MIV
22:33:30NOTE
NOTE A study take is now required
21:30:44STATUS
STATUS And with that I've come to the harder part (at least for now). The combat system. Wish me luck on that one!
21:30:10STATUS
STATUS Right!
21:29:00TEST
TEST Take MIII
21:28:59NOTE
NOTE Redo required as there were no items so no way to test.
21:28:05TEST
TEST Take MII
21:28:02VOID
VOID Arg conflict?
21:23:33TEST
TEST Take MI
21:23:32AUDIO
AUDIO Widzy's sounds effects transferred
21:13:16TEST
TEST Take M Take M
19:55:46CODEROT
CODEROTMini Message references
17:18:45TEST
TEST Take CMXCIX
17:18:44SCYNDI
SCYNDIAbilities for young Irravonia (there are none, but the system was cheated a bit)
15:47:58TEST
TEST Take CMXCVIII
15:46:07NIL
NIL Hey, might as well add this tag, but I don't expect to use it that much.
15:45:47SITE
SITE Added tag NIL
15:45:31SCYNDI
SCYNDIIrravonia, daughter of TephondarTranslated the IAA list from NIL to Scyndi
13:30:58COSMETIC
COSMETIC Take CMXCVII
13:30:52DUMMIED
DUMMIED Dummied a few debug lines that would now only cause a lot of debug crap onthe console
12:16:18COSMETIC
COSMETIC Take CMXCVI
12:16:15JUDGMENT
JUDGMENT Almost
12:15:00TEST
TEST Take CMXCV
12:14:58SOLVED
SOLVED I think I found a solution for #304
10:50:21UNDESIRABLE
This could be potentially problematic

10:50:20SITE
SITE Added tag UNDESIRABLE
10:38:21TEST
TEST Take CMXCIV
10:38:18SCYNDI
SCYNDISmall adaption to IAA loader
10:29:42STATUS
STATUS I'm not there YET, though!
10:29:02GENERATION
GENERATION New IAA data
10:29:01SITE
SITE Added tag GENERATION
10:28:29C++
C++Appears to be working now
10:28:21C++
C++Take CMXCIII
10:28:18FIXED
FIXED Several fucking fuckshitting shit
10:28:08C++
C++Take CMXCII
10:28:06C++
C++A quick converter for IAA data
09:53:52STUDY
STUDY Let's see how IAA data was done in the NALA version of Dyrt
09:53:16FAILURE
FAILURE Complete system freeze
- = 08 Apr 2025 = -
23:38:19STATUS
STATUS Right! It works now!

The stop will be to get the inventory items properly translated

23:36:43TEST
TEST Take CMXCI
23:36:42FAILURE
FAILURE False start
23:35:55TEST
TEST Take CMXC
23:35:51FIXED
FIXED Eric SylvertinI think I found the source of all evil
23:32:47MYSTERY
MYSTERY Take CMLXXXIX
23:32:41MYSTERY
MYSTERY I really don't understand this anymore
23:28:58MYSTERY
MYSTERY Take CMLXXXVIII
23:28:54MYSTERY
MYSTERY What the log shows me is disturbing at best.
23:26:34TEST
TEST Take CMLXXXVII
23:24:28DEBUG
DEBUG Let's force this the dirty way
23:16:47HUH
HUH Take CMLXXXVI
23:16:43HUH
HUH "nil". Which is not possible given the circumstances, so I wonder wtf is going on here.
23:08:04TEST
TEST Take CMLXXXV
23:08:02FIXED
FIXED Illegal function call
23:06:03TEST
TEST Take CMLXXXIV
23:05:55FIXED
FIXED Linkup code typo
21:54:38STATUS
STATUS A different error! PROGRESS!
21:53:32TEST
TEST Take CMLXXXIII
21:53:30FIXED
FIXED Missing "return" is that it?
21:47:03INVESTIGATION
INVESTIGATION Take CMLXXXII
21:46:58MYSTERY
MYSTERY The plot is getting stranger and stranger
21:41:09TEST
TEST Take CMLXXXI
21:41:08FAILURE
FAILURE False start
21:40:28TEST
TEST Take CMLXXX
21:40:27FIXED
FIXED A few bad things
21:38:07TEST
TEST Take CMLXXIX
21:38:05DEBUG
DEBUG Force debug. It seems some instructions have been ignored (without good reasons)
21:30:03DEBUG
DEBUG Take CMLXXVIII
21:29:59DEBUG
DEBUG AziellaA large debug trail has been set up to get issue why -1 could end up in the party selection sytem
21:10:31DEBUG
DEBUG Take CMLXXVII
20:30:49DEBUG
DEBUG traceback as this will otherwise not be debuggable
20:24:47COCKROACH
COCKROACH Take CMLXXVI
20:24:42COCKROACH
COCKROACH WTF?
20:22:22TEST
TEST Take CMLXXV
20:22:18FIXED
FIXED Missing "return"
20:20:04DEBUG
DEBUG Take CMLXXIV
20:20:00FUCKYOU
FUCKYOU How come?
20:18:22HUH
HUH Take CMLXXIII
20:18:19HUH
HUH nil?
20:14:46ART
ART Take CMLXXII
20:14:36ART
ART Transfer Menu Icons
16:24:52TEST
TEST Take CMLXXI
16:24:50CODEROT
CODEROT:upper
16:23:28TEST
TEST Take CMLXX
16:23:27LINK
LINK MainFlow
16:22:01TEST
TEST Take CMLXIX
16:21:48DONE
DONE New situation setting so SCI can work it out!
00:22:50TEST
TEST Take CMLXVIII
00:22:46COSMETIC
COSMETIC Icons for savegames up to par
00:12:48STATUS
STATUS Very well... Now there's only some link up trouble, but that's for later!
00:11:34TEST
TEST Take CMLXVII
00:11:31FIXED
FIXED At last!
00:09:40DEBUG
DEBUG Take CMLXVI
00:09:34DEBUG
DEBUG Will this provide me some answers?
00:07:11HUH
HUH Take CMLXV
- = 07 Apr 2025 = -
23:52:46HUH
HUH Merya the MagpieWhat the fuck is going on there?
23:47:57STUPIDITY
STUPIDITY Take CMLXIV
23:47:53STUPIDITY
STUPIDITY IDIOT!
23:46:26STUPIDITY
STUPIDITY Take CMLXIII
23:46:23STUPIDITY
STUPIDITY Haste makes waste, Jeroen

(In this case a Syntax Error)

23:45:21TEST
TEST Take CMLXII
23:45:20DEBUG
DEBUG How come?
23:45:16DEBUG
DEBUG "nil"?
23:40:20FUCKYOU
FUCKYOU Take CMLXI
23:40:17VOID
VOID Fuck you!
23:38:58VOID
VOID Take CMLX
23:38:55HUH
HUH ?
23:36:28TEST
TEST Take CMLIX
23:35:26FIXED
FIXED index error
21:57:22TEST
TEST Take CMLVIII
21:57:20FIXED
FIXED Syntax error )
21:56:30TEST
TEST Take CMLVII
21:56:29CODEROT
CODEROTNIL.Use
21:54:42TEST
TEST Take CMLVI
21:54:41VOID
VOID crap
21:54:04TEST
TEST Take CMLV
21:54:01CODEROT
CODEROTEvents.Yes and Events.Annoy in stead of without the Events.
21:40:19TEST
TEST Take CMLIV
21:40:14VOID
VOID "self"
21:39:42LINK
LINK Take CMLIII
21:39:38LINK
LINK DernorConsistent, aren't we?
21:39:14TEST
TEST Take CMLII
21:39:11LINK
LINK Another
21:38:42TEST
TEST Take CMLI
21:38:40LINK
LINK Linkup update
21:37:53TEST
TEST Take CML
21:37:51VOID
VOID get/set order bug in the Scyndi compiler
21:37:27TEST
TEST Take CMXLIX
21:37:05CODEROT
CODEROTI guess it never ends, eh?
21:35:52TEST
TEST Take CMXLVIII
21:35:48CODEROT
CODEROTAnother # bites the dust
21:35:15TEST
TEST Take CMXLVII
21:35:13CODEROT
CODEROTMore # crap
21:34:30TEST
TEST Take CMXLVI
21:34:29CODEROT
CODEROT#
21:33:02REMOVED
REMOVED Old stuff removed
21:31:52SCYNDI
SCYNDIStone master module checked through.
17:39:43STATUS
STATUS Next stop: Stonemaster linkup
17:38:22TEST
TEST Take CMXLV
17:38:19VOID
VOID Another?
17:36:44TEST
TEST Take CMXLIV
17:36:43VOID
VOID "Switch" (Coderot and also dirty code. NIL accepted it, but Scyndi doesn't)
17:33:50TEST
TEST Take CMXLIII
17:33:45FIXED
FIXED Wrong Directory
17:31:55TEST
TEST Take CMXLII
17:31:53TEST
TEST Rebecca Slyvertinhere goes nothing!
17:31:42LINK
LINK Link-up code in SubParty
17:20:53SCYNDI
SCYNDI"Dirty CallBack" module.

This will allow me to only a call a function interstate way if it actually exists.

17:12:40TEST
TEST Take CMXLI
17:12:38STATUS
STATUS Time for runtime testing
01:28:20STATUS
STATUS I'll get into the runtime testing later.
01:28:05STATUS
STATUS All compiler errors FINALLY accounted for.
01:27:40TEST
TEST Take CMXL
01:27:38FIXED
FIXED Syntax error
01:26:11TEST
TEST Take CMXXXIX
01:26:11FIXED
FIXED Syntax error
01:25:12TEST
TEST Take CMXXXVIII
01:25:12DUMMIED
DUMMIED Coderot, but the line wasn't needed anymore anyway
01:23:42TEST
TEST Take CMXXXVII
01:23:40CODEROT
CODEROT'
01:22:41TEST
TEST Take CMXXXVI
01:22:41FIXED
FIXED Syntax error
01:21:50TEST
TEST Take CMXXXV
01:21:49CODEROT
CODEROT'
01:20:26TEST
TEST Take CMXXXIV
01:20:24VOID
VOID $ did not save the keyword force to identifier (why?)
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