1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
14:58 | COSMETIC | I've moved the listed enemies a bit.... Seems pointless now, but this creates room to put the scroll arrows in |
13:00 | CONFIRMED | But the feature itsel worked |
13:00 | FAILURE | Builder was sure taking its sweet time |
12:44 | TEST | A little test is in order |
12:07 | DONE | Leaving the monster encyclopedia should be possible now! |
- = 26 Sep 2020 = - | ||
13:01 | STUPIDITY | And I'm working in the wrond devlog again, I see.... The sooner Dyrt is closed the better I suppse |
13:00 | TECHNO | For good reasons! |
13:00 | GO | So I had to do this with my Go app, and I hate that! |
12:59 | FAILURE | This is Microsoft for ya |
12:59 | FAILURE | Looking for a good directory creation routine - Failure C: The follow up-method though is not compatible with my C++ version, which is with the old deemed deprecated even stranger |
12:59 | FAILURE | Looking for a good directory creation routine - Failure B: Second one is official, but deemed "deprecated" |
12:58 | FAILURE | Looking for a good directory creation routine - Failure A: One method is Windows only, and does therefore not fit in my Cross-Platform approach of matters! |
10:02 | NEIL | SaveGame Manager link up code |
9:36 | TECHNO | Like In all RPG games I created before (well, the most of them at least, as my very first will likely be different), the savegame routine will be using JCR6 to bundle all data, but still keep it seperate. |
9:34 | TECHNO | Here I'm going to create the save game routine, now it should be noted that I'll work out the save game routine in several portions.... First of all, to make sure the Nizozemska version of the savegame routine remains 100% compatible with the regular way, and also to make sure all everything can work on its own. In order to make this all possible, I will need to write hugh poritons of C++ code, however that should not be too much of an issue... I think.... ;) |
0:39 | TODO | |
0:37 | STARSTORY | As Star Story is in a similar state now, and there it's the save game routine, the most important thing in the game, I may focus on that first, but I shall write proper to do tickets in order not to forget the last two things to implement in this encyclopedia |
0:36 | NOTE | the hard work is don enow |
0:36 | STATUS | So far stuff works |
0:30 | TEST | Is it final now? |
0:30 | FIXED | One cosmetic fix |
0:25 | TEST | Take I don't know! |
0:25 | SOLVED | I think I got it, and I hope this won't cause too much trouble... Lua can be an awful beast sometimes |
0:19 | TEST | And let's see now! |
0:19 | DUMMIED | Since the system didn't give a line number (afraid I might detect a lie?) I dummied the most plausible line to have caused it (although none of the lines could have caused it, since it happens, somehow there must be something wrong) |
0:17 | FAILURE | Nonsensical error |
0:02 | TEST | Final test... I hope! |
0:01 | NOTE | Perhaps THIS will get things done |
0:01 | DEBUG | The logs show the items are being added, but why don't they show? |
- = 25 Sep 2020 = - | ||
23:56 | TEST | And another test! |
23:56 | DEBUG | Debug lines have been added for this purpose! |
23:55 | NOTE | And now to find out why no items or money show |
23:55 | FIXED | Coordinate issue |
23:54 | BUG | At least no crashes, but what I see now is garbage |
23:48 | TEST | And another test |
23:48 | FIXED | Illegal function call |
23:48 | STUPIDITY | Although I must admit I've been blundering this entire day. If I was more accurate today this would have been finished and I would have the whole day for Star Story tomorrow.... |
23:47 | STUPIDITY | It's getting late |
23:37 | TEST | And another go then! |
23:37 | FIXED | Fixed that |
23:37 | FUCKYOU | Unknown term |
23:14 | TEST | Let's go... Again! |
23:14 | FIXED | Money drops were not properly taken care of |
23:13 | NOTE | A few adaptions are still needed though! |
23:13 | DONE | And lastly the lists what items drop and what Merya can steal.... |
22:53 | TEST | Sigh! |
22:53 | REMOVED | Scopeless "end" |
22:49 | TEST | Well, let's see now! |
22:49 | DONE | Status Changes |
22:44 | STATUS | FINALLY! |
22:27 | TEST | Well, let's see |
22:26 | DONE | Elemental resistence chart |
22:12 | TEST | And another test |
22:12 | FIXED | Forgot to hide the stats in case of a boss |
22:12 | FIXED | Wrong font for stats |
22:07 | TEST | And here we go again! |
22:07 | FIXED | FUnction definition fix |
22:03 | TEST | Unbelievable that this hasn't bee done yet! |
22:03 | FIXED | Syntax error |
21:59 | TEST | FORCED rebuild test |
21:58 | NOTE | Makes it a good thing I wanna get rid of swap files in the Star Story Remake (and that would also make them obsolete in TFT-REVAMPED remake) |
21:58 | FAILURE | Swap conflict |
21:33 | FIXED | Coordinate error |
21:07 | TEST | Quick test! |
21:07 | DONE | Description |
20:53 | TECHNO | The hardest work should be done now though! |
20:51 | STATUS | Now I need to get things on the roll |
19:52 | STATUS | And that's all before my break! |
19:51 | GENERATION | Monster List regenerated |
19:51 | FIXED | And the name fixed in the first encounter monster list |
19:50 | SECRET | That's Blenchy |
19:50 | FIXED | Boss Dark Servant's name in the second encounter |
19:49 | NOTE | Before I take a break though a few things to be taken in order |
19:49 | STATUS | That should do it for now! |
19:43 | TEST | And ANother go! |
19:43 | STUPIDITY | Don't keep forgetting that since Neil DOES support it |
19:42 | VOID | NIL does not allow instant defintion through expressions, Jeroen (not in declarations that is) |
19:38 | TEST | Let's go! |
19:37 | FIXED | And that has also been taken care of now |
19:36 | BUG | But the status changes are still an issue |
19:36 | NOTE | Most of the crap work snow |
19:32 | TEST | Well? |
19:32 | FIXED | Instant |
19:25 | TEST | Let's go! |
19:25 | FIXED | Do I have it all now? |
19:21 | TEST | Take Whatever |
19:20 | NOTE | I wonder how muc more |
19:20 | FIXED | Missing field Boss |
19:16 | TEST | How many is this already? |
19:16 | FIXED | Experience field was missing |
19:15 | VOID | The void worked |
19:09 | TEST | And see what happens |
19:09 | FORCE | Let's try this |
18:43 | FAILURE | System lied, but there was a dupe process, so maybe |
18:32 | TEST | Let's see now! |
18:32 | FIXED | I forgot that steals and drops can also be money, and that money is just stored as numbers |
18:20 | TEST | Again! |
18:20 | FAILURE | Run/build conflict |
18:18 | TEST | And another test |
18:18 | VOID | Fuckyous need to be voided, not fixed |
18:17 | FUCKYOU | This is fuck you! |
17:48 | TEST | Another test! |
17:48 | FIXED | Getting closer.... |
17:32 | EXPERIMENT | Let's see.... ???? |
17:31 | HUH | FUnction value? |
17:22 | TEST | And another take |
17:21 | SCRIPT | Image of enemy should appear |
17:20 | FIXED | Another bug |
17:11 | FIXED | I think ???? |
17:10 | COCKROACH | Nothing happens at all not even the name coloring... (the logs didn't even alter) |
17:01 | TEST | I should have counted these particular takes |
17:00 | FIXED | Several cases of missing "self" |
16:55 | TEST | Does it work now? |
16:55 | FIXED | Syntax error |
16:50 | TEST | In the test there's not yet much I can do,except for seeing if stuff doesn't crash |
16:50 | NOTE | This will also ignore all data the monster encyclopedia doesn't need |
16:50 | DONE | I've set up a fake class to cover the data of foes |
16:08 | NOTE | Given the way the class has been set up in the combat engine, merely copying it is not gonna do much good |
16:07 | PROBLEM | The Foe Database is very much class based... I need to see if I can cover this up, and that won't be easy |
16:07 | SITE | Added tag PROBLEM |
16:02 | TEST | Here we go again! |
16:02 | FIXED | Illegal function call |
15:57 | TEST | ... |
15:57 | FIXED | Oh dea! |
15:36 | TEST | NEEEEEXT! |
15:36 | FIXED | Invalid boolean expression |
15:21 | TEST | Okay NEXT! |
15:21 | LAZY | Macro extra |
15:17 | DONE | Activating a foe is possible now... Data will not yet show, but the list will mark it in ember letters now |
14:54 | PLAN | But THAT is a later convern! |
14:54 | JUDGMENT | I only should move things a little to make scrolling possible |
14:54 | STATUS | works |
14:49 | TEST | Another one then! |
14:49 | FIXED | Formula fix |
14:48 | HUH | Nothing happens |
14:44 | TEST | And moar! |
14:44 | FIXED | "self" (GRRR!) |
14:27 | TEST | I gotta test this! |
14:26 | DONE | Hovering over an enemy's name will put it in a kind of spotlight... Nothing will happen to the right window as long as you don't click and clicking has not yet been put in! |
14:24 | FIXED | It was Not supposed to turn green, though |
14:20 | TEST | I gotta test this... Unfortunately |
14:19 | SCRIPT | Mouse pointer in monster list |
14:18 | STATUS | With the list done, now you must be able to select stuff, so the computer can give you the data you want |
14:17 | NOTE | Important too! |
14:17 | DONE | A break |
13:14 | STATUS | So far, all's fine! |
13:02 | TEST | Take VIII |
13:01 | FIXED | Forgotten #use clause |
12:53 | TEST | Take VII |
12:53 | FIXED | FUCK YOU! |
12:44 | TEST | Take VI |
12:44 | VOID | The woes of NIL.... Hey it was only an experimental thing after all... Luckily Neil does this better (although Neil has other problems) |
12:35 | TEST | Take V |
12:35 | VOID | Voided that issue |
12:35 | FUCKYOU | I guess I should be glad I swapped NIL for Neil |
12:31 | TEST | Take IV |
12:31 | SCRIPT | The names of all monsters and their respective categories should appear in the monster list now |
12:02 | TEST | Take III |
12:01 | FIXED | A little swap of parameters should fix that! |
11:55 | BUG | DAT LIJKT NERGENS OP! |
11:46 | OFFTOPIC | "to lie to one as beautiful as you" |
11:46 | COCKROACH | I should have known better |
11:40 | TEST | Take I (And should be the only take, but who knows). |
11:39 | LINK | Which should link it all together |
11:39 | SASKIA | The code made which will make the game go to the monster list flow |
11:22 | NOTE | The work boxes will show, and the link to my debug panel has been set so I can easily back out |
11:22 | SCRIPT | More basis |
11:14 | SCRIPT | Basis set up |
11:00 | MAPSCRIPT | Monster flow will be loaded if needed |
10:50 | OFFTOPIC | LOL |
9:55 | STARSTORY | The work I did on Star Story yesterday proved to be really complex and much.... That game is now in a state however that I can fire things up, and as such my attention goes to Dyrt today |
- = 23 Sep 2020 = - | ||
16:32 | CONFIRMED | At last! |
16:29 | TEST | ... |
16:29 | FIXED | Care error |
16:25 | TEST | Let's see now! |
16:25 | VOID | Lie voided |
16:24 | FUCKYOU | Liar! |
16:19 | STATUS | Before I get onto the encyclopedia itself, I'll first check if Foxey responds to you at all, and the encyclopedia itself might not even be for today as I'm still in two projects and things took too long here |
16:11 | JUDGMENT | That's looks better already |
15:56 | GENERATION | Again! |
15:55 | FIXED | Infinite loop |
15:52 | FIXED | Categories are not all right |
15:52 | JUDGMENT | YUCK! |
15:52 | GENERATION | First list generated |
15:31 | VOID | And a while (I REFUSE to call unused identifiers an error, and the fact Go regards them as such is really unforgivable) |
15:30 | FIXED | Generator syntax errors |
15:24 | VOID | Go whines |
15:23 | GO | The tool has been set up.... Does it work? |
15:02 | GO | In order to prevent long loading times when you open the encyclopedia I'll create a generator which will generate a ready to go list |
14:57 | NOTE | that's all so far, as I do need to set up the monster encyclopedia next, which can be quite some work. Hang on! |
14:57 | SCENARIO | Foxey's greetings |
14:34 | TODO | LUNCH! |
14:33 | FIXED | Problem solved! |
14:29 | TEST | And does Foxey appear now? |
14:29 | STATUS | So far so good |
14:24 | TEST | Let's force things through then |
14:24 | CHEAT | Set |
14:22 | CHEAT | And I'll be needed to cheat a little in order to get things done in the Hall of Heroes... Unfortunately.... |
14:22 | FIXED | That issue itself has been fixed |
14:20 | STUPIDITY | Just as I suspected I forgot something unforgivable, and non-fixable |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 |