1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
14:58COSMETIC
COSMETICI've moved the listed enemies a bit.... Seems pointless now, but this creates room to put the scroll arrows in
13:00CONFIRMED
CONFIRMEDDernor But the feature itsel worked
13:00FAILURE
FAILUREBuilder was sure taking its sweet time
12:44TEST
TESTA little test is in order
12:07DONE
DONELeaving the monster encyclopedia should be possible now!
- = 26 Sep 2020 = -
13:01STUPIDITY
STUPIDITYAnd I'm working in the wrond devlog again, I see.... The sooner Dyrt is closed the better I suppse
13:00TECHNO
TECHNOFor good reasons!
13:00GO
GOSo I had to do this with my Go app, and I hate that!
12:59FAILURE
FAILUREThis is Microsoft for ya
12:59FAILURE
FAILURELooking for a good directory creation routine - Failure C: The follow up-method though is not compatible with my C++ version, which is with the old deemed deprecated even stranger
12:59FAILURE
FAILURELooking for a good directory creation routine - Failure B: Second one is official, but deemed "deprecated"
12:58FAILURE
FAILURELooking for a good directory creation routine - Failure A: One method is Windows only, and does therefore not fit in my Cross-Platform approach of matters!
10:02NEIL
NEIL SaveGame Manager link up code
9:36TECHNO
TECHNOLike In all RPG games I created before (well, the most of them at least, as my very first will likely be different), the savegame routine will be using JCR6 to bundle all data, but still keep it seperate.
9:34TECHNO
TECHNOHere I'm going to create the save game routine, now it should be noted that I'll work out the save game routine in several portions....

First of all, to make sure the Nizozemska version of the savegame routine remains 100% compatible with the regular way, and also to make sure all everything can work on its own.

In order to make this all possible, I will need to write hugh poritons of C++ code, however that should not be too much of an issue... I think.... ;)

0:39TODO
0:37STARSTORY
STARSTORYAs Star Story is in a similar state now, and there it's the save game routine, the most important thing in the game, I may focus on that first, but I shall write proper to do tickets in order not to forget the last two things to implement in this encyclopedia
0:36NOTE
NOTEthe hard work is don enow
0:36STATUS
STATUSSo far stuff works
0:30TEST
TESTIs it final now?
0:30FIXED
FIXEDOne cosmetic fix
0:25TEST
TESTTake I don't know!
0:25SOLVED
SOLVEDI think I got it, and I hope this won't cause too much trouble... Lua can be an awful beast sometimes
0:19TEST
TESTAnd let's see now!
0:19DUMMIED
DUMMIEDSince the system didn't give a line number (afraid I might detect a lie?) I dummied the most plausible line to have caused it (although none of the lines could have caused it, since it happens, somehow there must be something wrong)
0:17FAILURE
FAILURENonsensical error
0:02TEST
TESTRebecca Final test... I hope!
0:01NOTE
NOTEPerhaps THIS will get things done
0:01DEBUG
DEBUGThe logs show the items are being added, but why don't they show?
- = 25 Sep 2020 = -
23:56TEST
TESTAnd another test!
23:56DEBUG
DEBUGDebug lines have been added for this purpose!
23:55NOTE
NOTEAnd now to find out why no items or money show
23:55FIXED
FIXEDCoordinate issue
23:54BUG
BUGAt least no crashes, but what I see now is garbage
23:48TEST
TESTAnd another test
23:48FIXED
FIXEDIllegal function call
23:48STUPIDITY
STUPIDITYAlthough I must admit I've been blundering this entire day. If I was more accurate today this would have been finished and I would have the whole day for Star Story tomorrow....
23:47STUPIDITY
STUPIDITYIt's getting late
23:37TEST
TESTAnd another go then!
23:37FIXED
FIXED Fixed that
23:37FUCKYOU
FUCKYOUUnknown term
23:14TEST
TESTLet's go... Again!
23:14FIXED
FIXEDMoney drops were not properly taken care of
23:13NOTE
NOTEA few adaptions are still needed though!
23:13DONE
DONEAnd lastly the lists what items drop and what Merya can steal....
22:53TEST
TESTSigh!
22:53REMOVED
REMOVEDScopeless "end"
22:49TEST
TESTWell, let's see now!
22:49DONE
DONEStatus Changes
22:44STATUS
STATUSFINALLY!
22:27TEST
TESTWell, let's see
22:26DONE
DONEScyndi Elemental resistence chart
22:12TEST
TESTAnd another test
22:12FIXED
FIXEDForgot to hide the stats in case of a boss
22:12FIXED
FIXEDAziella Wrong font for stats
22:07TEST
TESTAnd here we go again!
22:07FIXED
FIXEDFUnction definition fix
22:03TEST
TESTUnbelievable that this hasn't bee done yet!
22:03FIXED
FIXEDSyntax error
21:59TEST
TESTFORCED rebuild test
21:58NOTE
NOTEMakes it a good thing I wanna get rid of swap files in the Star Story Remake (and that would also make them obsolete in TFT-REVAMPED remake)
21:58FAILURE
FAILURESwap conflict
21:33FIXED
FIXEDCoordinate error
21:07TEST
TESTQuick test!
21:07DONE
DONEDescription
20:53TECHNO
TECHNOThe hardest work should be done now though!
20:51STATUS
STATUSNow I need to get things on the roll
19:52STATUS
STATUSAnd that's all before my break!
19:51GENERATION
GENERATIONMonster List regenerated
19:51FIXED
FIXEDAnd the name fixed in the first encounter monster list
19:50SECRET
SECRETThat's Blenchy
19:50FIXED
FIXEDBoss Dark Servant's name in the second encounter
19:49NOTE
NOTEBefore I take a break though a few things to be taken in order
19:49STATUS
STATUSThat should do it for now!
19:43TEST
TESTShanda And ANother go!
19:43STUPIDITY
STUPIDITYDon't keep forgetting that since Neil DOES support it
19:42VOID
VOIDBrendor NIL does not allow instant defintion through expressions, Jeroen (not in declarations that is)
19:38TEST
TESTLet's go!
19:37FIXED
FIXEDAnd that has also been taken care of now
19:36BUG
BUGBut the status changes are still an issue
19:36NOTE
NOTEMost of the crap work snow
19:32TEST
TESTWell?
19:32FIXED
FIXEDAziella Instant
19:25TEST
TESTLet's go!
19:25FIXED
FIXEDDo I have it all now?
19:21TEST
TESTTake Whatever
19:20NOTE
NOTERebecca I wonder how muc more
19:20FIXED
FIXEDMissing field Boss
19:16TEST
TESTHow many is this already?
19:16FIXED
FIXEDExperience field was missing
19:15VOID
VOIDMerya The void worked
19:09TEST
TESTAnd see what happens
19:09FORCE
FORCELet's try this
18:43FAILURE
FAILURESystem lied, but there was a dupe process, so maybe
18:32TEST
TESTLet's see now!
18:32FIXED
FIXEDI forgot that steals and drops can also be money, and that money is just stored as numbers
18:20TEST
TESTAgain!
18:20FAILURE
FAILURERun/build conflict
18:18TEST
TESTDernor And another test
18:18VOID
VOIDFuckyous need to be voided, not fixed
18:17FUCKYOU
FUCKYOUThis is fuck you!
17:48TEST
TESTIrravonia Another test!
17:48FIXED
FIXEDGetting closer....
17:32EXPERIMENT
EXPERIMENTLet's see.... ????
17:31HUH
HUHFUnction value?
17:22TEST
TESTAnd another take
17:21SCRIPT
SCRIPTRebecca Image of enemy should appear
17:20FIXED
FIXEDAnother bug
17:11FIXED
FIXEDI think ????
17:10COCKROACH
COCKROACHNothing happens at all not even the name coloring... (the logs didn't even alter)
17:01TEST
TESTI should have counted these particular takes
17:00FIXED
FIXEDSeveral cases of missing "self"
16:55TEST
TESTDoes it work now?
16:55FIXED
FIXEDSyntax error
16:50TEST
TESTScyndi In the test there's not yet much I can do,except for seeing if stuff doesn't crash
16:50NOTE
NOTEThis will also ignore all data the monster encyclopedia doesn't need
16:50DONE
DONEOnyx:Kirana I've set up a fake class to cover the data of foes
16:08NOTE
NOTEOrder of Onyx: Aldarus Given the way the class has been set up in the combat engine, merely copying it is not gonna do much good
16:07PROBLEM
Order of Onyx: Rondomo The Foe Database is very much class based... I need to see if I can cover this up, and that won't be easy
16:07SITE
SITEOrder of Onyx: Jeracko Added tag PROBLEM
16:02TEST
TESTHere we go again!
16:02FIXED
FIXEDIllegal function call
15:57TEST
TESTBrendor ...
15:57FIXED
FIXEDOh dea!
15:36TEST
TESTNEEEEEXT!
15:36FIXED
FIXEDInvalid boolean expression
15:21TEST
TESTEric Okay NEXT!
15:21LAZY
LAZYMacro extra
15:17DONE
DONEActivating a foe is possible now... Data will not yet show, but the list will mark it in ember letters now
14:54PLAN
PLANBut THAT is a later convern!
14:54JUDGMENT
JUDGMENTIrravonia I only should move things a little to make scrolling possible
14:54STATUS
STATUSworks
14:49TEST
TESTAnother one then!
14:49FIXED
FIXEDFormula fix
14:48HUH
HUHNothing happens
14:44TEST
TESTAnd moar!
14:44FIXED
FIXED"self" (GRRR!)
14:27TEST
TESTI gotta test this!
14:26DONE
DONEEric Hovering over an enemy's name will put it in a kind of spotlight... Nothing will happen to the right window as long as you don't click and clicking has not yet been put in!
14:24FIXED
FIXEDIt was Not supposed to turn green, though
14:20TEST
TESTI gotta test this... Unfortunately
14:19SCRIPT
SCRIPTMouse pointer in monster list
14:18STATUS
STATUSWith the list done, now you must be able to select stuff, so the computer can give you the data you want
14:17NOTE
NOTEImportant too!
14:17DONE
DONEA break
13:14STATUS
STATUSSo far, all's fine!
13:02TEST
TESTTake VIII
13:01FIXED
FIXEDForgotten #use clause
12:53TEST
TESTTake VII
12:53FIXED
FIXEDFUCK YOU!
12:44TEST
TESTTake VI
12:44VOID
VOIDAziella The woes of NIL.... Hey it was only an experimental thing after all... Luckily Neil does this better (although Neil has other problems)
12:35TEST
TESTTake V
12:35VOID
VOIDOnyx:Kirana Voided that issue
12:35FUCKYOU
FUCKYOUShanda I guess I should be glad I swapped NIL for Neil
12:31TEST
TESTAziella Take IV
12:31SCRIPT
SCRIPTMerya The names of all monsters and their respective categories should appear in the monster list now
12:02TEST
TESTDernor Take III
12:01FIXED
FIXEDRebecca A little swap of parameters should fix that!
11:55BUG
BUGScyndi DAT LIJKT NERGENS OP!
11:46OFFTOPIC
OFFTOPICBrendor "to lie to one as beautiful as you"
11:46COCKROACH
COCKROACHIrravonia I should have known better
11:40TEST
TESTEric Take I (And should be the only take, but who knows).
11:39LINK
LINKWhich should link it all together
11:39SASKIA
SASKIAThe code made which will make the game go to the monster list flow
11:22NOTE
NOTEThe work boxes will show, and the link to my debug panel has been set so I can easily back out
11:22SCRIPT
SCRIPTMore basis
11:14SCRIPT
SCRIPTBasis set up
11:00MAPSCRIPT
MAPSCRIPTMonster flow will be loaded if needed
10:50OFFTOPIC
OFFTOPICLOL

9:55STARSTORY
STARSTORYThe work I did on Star Story yesterday proved to be really complex and much.... That game is now in a state however that I can fire things up, and as such my attention goes to Dyrt today
- = 23 Sep 2020 = -
16:32CONFIRMED
CONFIRMEDAt last!
16:29TEST
TEST...
16:29FIXED
FIXEDCare error
16:25TEST
TESTLet's see now!
16:25VOID
VOIDLie voided
16:24FUCKYOU
FUCKYOUMerya Liar!
16:19STATUS
STATUSBefore I get onto the encyclopedia itself, I'll first check if Foxey responds to you at all, and the encyclopedia itself might not even be for today as I'm still in two projects and things took too long here
16:11JUDGMENT
JUDGMENTThat's looks better already
15:56GENERATION
GENERATIONAgain!
15:55FIXED
FIXEDInfinite loop
15:52FIXED
FIXEDCategories are not all right
15:52JUDGMENT
JUDGMENTYUCK!
15:52GENERATION
GENERATIONOrder of Onyx: Jeracko First list generated
15:31VOID
VOIDAnd a while (I REFUSE to call unused identifiers an error, and the fact Go regards them as such is really unforgivable)
15:30FIXED
FIXEDGenerator syntax errors
15:24VOID
VOIDGo whines
15:23GO
GOThe tool has been set up.... Does it work?
15:02GO
GOIn order to prevent long loading times when you open the encyclopedia I'll create a generator which will generate a ready to go list
14:57NOTE
NOTEthat's all so far, as I do need to set up the monster encyclopedia next, which can be quite some work. Hang on!
14:57SCENARIO
SCENARIOFoxey's greetings
14:34TODO
TODOLUNCH!
14:33FIXED
FIXEDProblem solved!
14:29TEST
TESTAnd does Foxey appear now?
14:29STATUS
STATUSSo far so good
14:24TEST
TESTLet's force things through then
14:24CHEAT
CHEATSet
14:22CHEAT
CHEATIrravonia And I'll be needed to cheat a little in order to get things done in the Hall of Heroes... Unfortunately....
14:22FIXED
FIXEDThat issue itself has been fixed
14:20STUPIDITY
STUPIDITYJust as I suspected I forgot something unforgivable, and non-fixable
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112