1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |
23:48:40 | HUH |  A library named RelPos suddenly pops up. |
23:46:11 | SCYNDI |  Take MXX |
23:46:00 | LINK |  SString |
23:43:18 | SCYNDI |  Take MXIX |
23:43:15 | CODEROT |  Over to Arena and it's another # there |
23:39:29 | TEST |  Take MXVIII |
23:39:28 | LINK |  SString |
23:38:53 | SCYNDI |  Take MXVII |
23:38:49 | CODEROT |  .... |
23:37:06 | SCYNDI |  Take MXVI |
23:37:03 | CODEROT |  Another # |
23:36:31 | SCYNDI |  Take MXV |
23:36:06 | CODEROT |  # |
23:35:34 | SCYNDI |  Take MXIV |
23:35:32 | SCYNDI |  Moving on to Actions |
23:28:58 | FUCKYOU |  Take MXIII |
23:28:55 | FUCKYOU |  SELF |
23:28:19 | SCYNDI |  Take MXII |
23:28:14 | CODEROT |  $ and ' |
23:27:23 | LAZY |  Take MXI |
23:27:21 | LINK |  Need |
23:26:38 | VOID |  Take MX |
23:26:35 | VOID |  "Table" type in function arguments is still an issue in Scyndi (I really need to fix that). |
23:23:36 | SCYNDI |  Take MIX |
23:23:32 | CODEROT |  #accept |
23:22:37 | TEST |  Take MVIII |
23:22:36 | FIXED |  404 |
23:21:35 | SCYNDI |   Take MVII |
23:21:31 | CODEROT |  # |
23:20:29 | SCYNDI |  Take MVI |
23:20:26 | DONE |  Part of the abnormal status part. |
23:13:39 | SCYNDI |  Take MV |
23:13:35 | SCYNDI |  I certainly don't expect this to take less than a few days (if I'm lucky). |
23:13:12 | TECHNO |  Of course it goes WITHOUT saying that this will only move some files, and none of them can be expected to work at this time. I will have to dig through them one by one, and since there are quite many (since the combat routines are always the most complex part of my RPG games) this will take a LOOOOOOONG time! |
23:11:47 | TRANSFER |  All combat scripts transferred and renamed to .Scyndi |
22:33:32 | STUDY |  Take MIV |
22:33:30 | NOTE |  A study take is now required |
21:30:44 | STATUS |  And with that I've come to the harder part (at least for now). The combat system. Wish me luck on that one! |
21:30:10 | STATUS |  Right! |
21:29:00 | TEST |  Take MIII |
21:28:59 | NOTE |  Redo required as there were no items so no way to test. |
21:28:05 | TEST |  Take MII |
21:28:02 | VOID |  Arg conflict? |
21:23:33 | TEST |  Take MI |
21:23:32 | AUDIO |  Widzy's sounds effects transferred |
21:13:16 | TEST |  Take M  |
19:55:46 | CODEROT |  Mini Message references |
17:18:45 | TEST |  Take CMXCIX |
17:18:44 | SCYNDI |  Abilities for young Irravonia (there are none, but the system was cheated a bit) |
15:47:58 | TEST |  Take CMXCVIII |
15:46:07 | NIL |  Hey, might as well add this tag, but I don't expect to use it that much. |
15:45:47 | SITE |  Added tag NIL |
15:45:31 | SCYNDI |   Translated the IAA list from NIL to Scyndi |
13:30:58 | COSMETIC |  Take CMXCVII |
13:30:52 | DUMMIED |  Dummied a few debug lines that would now only cause a lot of debug crap onthe console |
12:16:18 | COSMETIC |  Take CMXCVI |
12:16:15 | JUDGMENT |  Almost |
12:15:00 | TEST |  Take CMXCV |
12:14:58 | SOLVED |  I think I found a solution for #304 |
10:50:21 | UNDESIRABLE | This could be potentially problematic 
|
10:50:20 | SITE |  Added tag UNDESIRABLE |
10:38:21 | TEST |  Take CMXCIV |
10:38:18 | SCYNDI |  Small adaption to IAA loader |
10:29:42 | STATUS |  I'm not there YET, though! |
10:29:02 | GENERATION |  New IAA data |
10:29:01 | SITE |  Added tag GENERATION |
10:28:29 | C++ |  Appears to be working now |
10:28:21 | C++ |  Take CMXCIII |
10:28:18 | FIXED |  Several fucking fuckshitting shit |
10:28:08 | C++ |  Take CMXCII |
10:28:06 | C++ |  A quick converter for IAA data |
09:53:52 | STUDY |  Let's see how IAA data was done in the NALA version of Dyrt |
09:53:16 | FAILURE |  Complete system freeze |
- = 08 Apr 2025 = - |
23:38:19 | STATUS |  Right! It works now! The stop will be to get the inventory items properly translated |
23:36:43 | TEST |  Take CMXCI |
23:36:42 | FAILURE |  False start |
23:35:55 | TEST |  Take CMXC |
23:35:51 | FIXED |  I think I found the source of all evil |
23:32:47 | MYSTERY |  Take CMLXXXIX |
23:32:41 | MYSTERY |  I really don't understand this anymore |
23:28:58 | MYSTERY |  Take CMLXXXVIII |
23:28:54 | MYSTERY |  What the log shows me is disturbing at best. |
23:26:34 | TEST |  Take CMLXXXVII |
23:24:28 | DEBUG |  Let's force this the dirty way |
23:16:47 | HUH |  Take CMLXXXVI |
23:16:43 | HUH |  "nil". Which is not possible given the circumstances, so I wonder wtf is going on here. |
23:08:04 | TEST |  Take CMLXXXV |
23:08:02 | FIXED |  Illegal function call |
23:06:03 | TEST |  Take CMLXXXIV |
23:05:55 | FIXED |  Linkup code typo |
21:54:38 | STATUS |  A different error! PROGRESS! |
21:53:32 | TEST |  Take CMLXXXIII |
21:53:30 | FIXED |  Missing "return" is that it? |
21:47:03 | INVESTIGATION |  Take CMLXXXII |
21:46:58 | MYSTERY |  The plot is getting stranger and stranger |
21:41:09 | TEST |  Take CMLXXXI |
21:41:08 | FAILURE |  False start |
21:40:28 | TEST |  Take CMLXXX |
21:40:27 | FIXED |  A few bad things |
21:38:07 | TEST |  Take CMLXXIX |
21:38:05 | DEBUG |  Force debug. It seems some instructions have been ignored (without good reasons) |
21:30:03 | DEBUG |  Take CMLXXVIII |
21:29:59 | DEBUG |  A large debug trail has been set up to get issue why -1 could end up in the party selection sytem |
21:10:31 | DEBUG |  Take CMLXXVII |
20:30:49 | DEBUG |  traceback as this will otherwise not be debuggable |
20:24:47 | COCKROACH |  Take CMLXXVI |
20:24:42 | COCKROACH |  WTF? |
20:22:22 | TEST |  Take CMLXXV |
20:22:18 | FIXED |  Missing "return" |
20:20:04 | DEBUG |  Take CMLXXIV |
20:20:00 | FUCKYOU |  How come? |
20:18:22 | HUH |  Take CMLXXIII |
20:18:19 | HUH |  nil? |
20:14:46 | ART |  Take CMLXXII |
20:14:36 | ART |  Transfer Menu Icons |
16:24:52 | TEST |  Take CMLXXI |
16:24:50 | CODEROT |  :upper |
16:23:28 | TEST |  Take CMLXX |
16:23:27 | LINK |  MainFlow |
16:22:01 | TEST |  Take CMLXIX |
16:21:48 | DONE |  New situation setting so SCI can work it out! |
00:22:50 | TEST |  Take CMLXVIII |
00:22:46 | COSMETIC |  Icons for savegames up to par |
00:12:48 | STATUS |  Very well... Now there's only some link up trouble, but that's for later! |
00:11:34 | TEST |  Take CMLXVII |
00:11:31 | FIXED |  At last! |
00:09:40 | DEBUG |  Take CMLXVI |
00:09:34 | DEBUG |  Will this provide me some answers? |
00:07:11 | HUH |  Take CMLXV |
- = 07 Apr 2025 = - |
23:52:46 | HUH |  What the fuck is going on there? |
23:47:57 | STUPIDITY |  Take CMLXIV |
23:47:53 | STUPIDITY |  IDIOT! |
23:46:26 | STUPIDITY |  Take CMLXIII |
23:46:23 | STUPIDITY |  Haste makes waste, Jeroen (In this case a Syntax Error) |
23:45:21 | TEST |  Take CMLXII |
23:45:20 | DEBUG |  How come? |
23:45:16 | DEBUG |  "nil"? |
23:40:20 | FUCKYOU |  Take CMLXI |
23:40:17 | VOID |  Fuck you! |
23:38:58 | VOID |  Take CMLX |
23:38:55 | HUH |  ? |
23:36:28 | TEST |  Take CMLIX |
23:35:26 | FIXED |  index error |
21:57:22 | TEST |  Take CMLVIII |
21:57:20 | FIXED |  Syntax error ) |
21:56:30 | TEST |  Take CMLVII |
21:56:29 | CODEROT |  NIL.Use |
21:54:42 | TEST |  Take CMLVI |
21:54:41 | VOID |  crap |
21:54:04 | TEST |  Take CMLV |
21:54:01 | CODEROT |  Events.Yes and Events.Annoy in stead of without the Events. |
21:40:19 | TEST |  Take CMLIV |
21:40:14 | VOID |  "self" |
21:39:42 | LINK |  Take CMLIII |
21:39:38 | LINK |  Consistent, aren't we? |
21:39:14 | TEST |  Take CMLII |
21:39:11 | LINK |  Another |
21:38:42 | TEST |  Take CMLI |
21:38:40 | LINK |  Linkup update |
21:37:53 | TEST |  Take CML |
21:37:51 | VOID |  get/set order bug in the Scyndi compiler |
21:37:27 | TEST |  Take CMXLIX |
21:37:05 | CODEROT |  I guess it never ends, eh? |
21:35:52 | TEST |  Take CMXLVIII |
21:35:48 | CODEROT |  Another # bites the dust |
21:35:15 | TEST |  Take CMXLVII |
21:35:13 | CODEROT |  More # crap |
21:34:30 | TEST |  Take CMXLVI |
21:34:29 | CODEROT |  # |
21:33:02 | REMOVED |  Old stuff removed |
21:31:52 | SCYNDI |  Stone master module checked through. |
17:39:43 | STATUS |  Next stop: Stonemaster linkup |
17:38:22 | TEST |  Take CMXLV |
17:38:19 | VOID |  Another? |
17:36:44 | TEST |  Take CMXLIV |
17:36:43 | VOID |  "Switch" (Coderot and also dirty code. NIL accepted it, but Scyndi doesn't) |
17:33:50 | TEST |  Take CMXLIII |
17:33:45 | FIXED |  Wrong Directory |
17:31:55 | TEST |  Take CMXLII |
17:31:53 | TEST |  here goes nothing! |
17:31:42 | LINK |  Link-up code in SubParty |
17:20:53 | SCYNDI |  "Dirty CallBack" module. This will allow me to only a call a function interstate way if it actually exists. |
17:12:40 | TEST |  Take CMXLI |
17:12:38 | STATUS |  Time for runtime testing |
01:28:20 | STATUS |  I'll get into the runtime testing later. |
01:28:05 | STATUS |  All compiler errors FINALLY accounted for. |
01:27:40 | TEST |  Take CMXL |
01:27:38 | FIXED |  Syntax error |
01:26:11 | TEST |  Take CMXXXIX |
01:26:11 | FIXED |  Syntax error |
01:25:12 | TEST |  Take CMXXXVIII |
01:25:12 | DUMMIED |  Coderot, but the line wasn't needed anymore anyway |
01:23:42 | TEST |  Take CMXXXVII |
01:23:40 | CODEROT |  ' |
01:22:41 | TEST |  Take CMXXXVI |
01:22:41 | FIXED |  Syntax error |
01:21:50 | TEST |  Take CMXXXV |
01:21:49 | CODEROT |  ' |
01:20:26 | TEST |  Take CMXXXIV |
01:20:24 | VOID |  $ did not save the keyword force to identifier (why?) |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |