1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
17:03:39 | TEST |  Take MMCMLXIII |
17:03:38 | FIXED |  Code Typo |
16:57:55 | TEST |  Take MMCMLXII |
16:57:54 | LINK |  Kthura (doh!) |
16:56:10 | TEST |  Take MMCMLXI |
16:56:09 | FIXED |  ??? |
16:54:03 | TEST |  Take MMCMLX |
16:54:02 | FAILURE |  Segmenation fault. The timing couldn't be more rotten and (as usual for seg faults) Nothing clear about how this could happen. |
16:49:17 | CODEROT |  Take MMCMLIX |
16:49:13 | CODEROT |  Case sensitivity voidance no longer needed! |
16:45:36 | TEST |  Take MMCMLVIII |
16:45:35 | FUCKYOU |  GRRR! |
16:44:48 | TEST |  Take MMCMLVII |
16:44:47 | FIXED |  Code typo |
16:44:20 | TEST |  Take MMCMLVI |
16:44:19 | LINK |  Sys |
16:43:33 | TEST |  Take MMCMLV |
16:43:32 | CODEROT |  A banned self escaped me |
16:42:01 | TEST |  Take MMCMLIV |
16:35:29 | SCYNDI |  Umerington |
16:15:11 | SASKIA |  Umerington |
15:49:35 | KTHURA |  Blockmap workout |
14:48:36 | KTHURA |  Truvkan |
14:26:09 | KTHURA |  Importing Umerington |
14:23:30 | TEST |  Take MMCMLIII |
14:23:29 | FIXED |  404 |
13:29:23 | TEST |  Take MMCMLII |
13:29:21 | CODEROT |  Banned 'end' |
13:00:35 | NOTE |  The building can take long, because even when the map is treated by Truvkan, forest dungeon always tend to have a lot of objects. It was for this reason I created the Kthura Compiler |
12:58:54 | TEST |  Take MMCMLI |
12:58:39 | JCR6 |  Alias Script |
12:56:22 | ARENA |  Dyrt Forest |
12:51:39 | CHECKED |  The blockmap appears to be in order |
12:49:12 | CONVERT |  Done |
11:59:50 | KTHURA |  And I've also set Truvkan to do its job |
11:59:38 | KTHURA |  Importing the Dyrt Forest. Another old Teddybear map, so this can take awhile. |
11:37:41 | TEST |  Take MMCML |
11:37:40 | FUCKYOU |  CODE ROT! |
11:36:28 | TEST |  Take MMCMXLIX |
11:36:26 | FUCKYOU |  Init error |
11:34:14 | TEST |  Take MMCMXLVIII |
11:34:14 | ART |  Transfer Lightning picture |
11:29:43 | TEST |  Take MMCMXLVII |
11:29:42 | STATUS |  Sigh! |
11:29:38 | FUCKYOU |  Initiation error |
11:29:28 | TEST |  Take MMCMXLVI |
11:27:10 | TECHNO |  I simply had to keep my mind on this, as the system was really going to get me this time. Anyway, now the actual runtime test comes |
11:26:22 | TEST |  Take MMCMXLV |
11:26:20 | TEST |  Take MMCMXLIV |
11:26:19 | TEST |  Take MMCMXLIII |
11:26:17 | TEST |  Take MMCMXLII |
11:26:16 | TEST |  Take MMCMXLI |
11:26:16 | TEST |  Take MMCMXL |
11:26:16 | TEST |  Take MMCMXXXIX |
11:26:12 | TEST |  Take MMCMXXXVIII |
11:26:11 | TEST |  Take MMCMXXXVII |
11:26:10 | TEST |  Take MMCMXXXVI |
11:26:08 | SPELLANI |  Holy Shit (required me 10 takes, so here goes) |
10:59:35 | TEST |  Take MMCMXXXV |
08:07:47 | SPELLANI |  Lighting |
00:26:50 | STATUS |  Next stop: SpellAni Lightning |
00:18:46 | TEST |  Take MMCMXXXIV |
00:18:45 | LINK |  Graphics |
00:17:37 | TEST |  Take MMCMXXXIII |
00:17:32 | FUCKYOU |  Code rot! |
00:17:03 | TEST |  Take MMCMXXXII |
00:17:02 | FIXED |  Scyndi syntax error |
00:16:26 | TEST |  Take MMCMXXXI |
00:16:25 | CODEROT |  Banned 'end' |
00:15:44 | TEST |  Take MMCMXXX |
00:15:44 | ARENA |  Wasteland |
- = 06 Jun 2025 = - |
18:04:45 | TEST |  Take MMCMXXIX |
18:04:40 | FIXED |  Crash worldmap Dyrt |
18:01:35 | TEST |  Take MMCMXXVIII |
18:00:38 | TEST |  Take MMCMXXVII |
18:00:36 | SCYNDI |  Desert |
16:58:10 | TEST |  Take MMCMXXVI |
16:58:09 | FIXED |  JQL Fuckup |
16:55:51 | TEST |  Take MMCMXXV |
16:55:50 | FIXED |  404 |
16:53:39 | TEST |  Take MMCMXXIV |
16:53:38 | SCYNDI |  Dyrt Beach |
16:50:10 | SASKIA |  Dyrt Beach |
15:55:51 | KTHURA |  Last workout on the wasteland |
15:04:29 | KTHURA |  Last workout for the beach |
13:33:58 | TECHNO |  And fortunately the biggest map was already done succesfully, so not more time wasted as I feared. |
13:33:27 | CONFIRMED |  Now it works |
13:20:36 | GENERATION |  Take MMCMXXIII |
13:20:29 | STUPIDITY |  Wait a minute... The JQL had to be rebuilt. Well, now that I'm out from the shower, I still gotta waste my time here. GRRR! |
13:18:51 | FAILURE |  Texture failure leading to a segementation failt. I need to investigate that later. |
12:27:15 | STATUS |  And Whill Truvkan will be taking its sweet time, I'm gonna take a shower. |
12:26:52 | KTHURA |  Truvkan running |
12:07:13 | NOTE |  as both the beach and the wasteland will need treatment by Truvkan, and the beach only being a quick hub, I think doing both in once will save me time. |
12:06:41 | KTHURA |  Wasteland |
11:17:18 | MUSIC |  Solipsism by Nihilore is used for the Dyrt Wasteland. Reasons for the change. I've heard "The Complex" by Kevin McLeod too much, and I've begun to hate it (a pity as it is a well-written piece, but sometimes overkill in hearing stuff can cause that). And I wanted to give Nihilore more exposure in my work anyway. He/She's a good artist, and he/she deserves more attention. |
11:15:20 | KTHURA |  Dyrt Beach |
11:03:04 | STATUS |  All that's left for me to do as far as the main playthough is concerned can only be done in Dyrt, so let's prepare to get there. |
00:33:41 | CONFIRMED |  The basis works. I guess all stone masters work now, but I'll leave #330 open as a reminder they should all be tested |
00:28:15 | COCKROACH |  Take MMCMXXII |
00:28:11 | COCKROACH |  Fuck you! |
00:25:37 | FUCKYOU |  Take MMCMXXI |
00:25:34 | FUCKYOU |  ANother fault caused by that |
00:24:11 | TEST |  Take MMCMXX |
00:24:08 | FIXED |  404 on skill up at Stone Masters |
00:19:56 | TEST |  Take MMCMXIX |
00:19:55 | FIXED |  Crash on speaking to Tephondar |
- = 05 Jun 2025 = - |
23:58:55 | FIXED |  Broken data |
23:58:37 | GITHUB | |
23:44:05 | TEST |  Take MMCMXVIII |
23:44:04 | VOID |  MOAR! |
23:42:41 | TEST |  Take MMCMXVII |
23:42:40 | VOID |  Self in property |
23:41:19 | TEST |  Take MMCMXVI |
23:41:18 | FIXED |  Half link |
23:36:42 | TEST |  Take MMCMXV |
23:36:42 | CODEROT |  DrawText |
23:34:33 | LINK |  Take MMCMXIV |
23:34:31 | DONE |  Some code set up to link it all |
23:30:35 | TEST |  Take MMCMXIII |
23:30:31 | FIXED |  All stone master datafiles had to be prefixed with SM_ (This has to do with Scyndi's classing system). |
23:30:05 | SCYNDI |  It seems the Stonemaster code was already converted, but a few wrigglings were still required |
23:20:53 | SCYNDI |   Well the Scyndi compiler throws no more errors. Of course, now the actual stuff has only just begun. What I converted so far was only some data. |
23:19:50 | GENERATION |  Take MMCMXII |
23:19:49 | C++ |  Compiling |
23:19:12 | FIXED |  Outdated #USE clauses |
23:16:27 | GENERATION |  Take MMCMXI |
23:16:21 | C++ |  Compiling |
23:16:17 | FIXED |  Generation fault |
23:13:08 | SCYNDI |  Take MMCMX |
23:13:03 | GENERATION |  Converted to Scyndi |
23:12:53 | C++ |  First set up done |
21:54:49 | LINUX |  Well I guess Mr. Torvalds was a bit odd from the start. |
21:54:32 | RECOVER |  Oh... wait... it magically pops up again... odd system... Linux. |
21:53:48 | FUCKYOU |  My source file for the next generation app has disappeared! FUCK YOU! |
21:17:05 | FAILURE |  Reboot is in order? |
21:16:51 | FAILURE |  Device error on Scyndi |
21:09:44 | BACKUP |  Old object files. Some spook up with my work now. So they've for now been archived |
20:56:48 | STATUS |  Before I descent into Dyrt though, first the Stone Masters, as I deliberately didn't wanna do them right away (too little stones to test properly) |
20:10:26 | STATUS |  The Mountain emperor does work properly and that being said all sealed bosses you could take down prior to going to Dyrt have therefore been accounted for. |
20:09:41 | FIXED |  Blockmap issue Gagolton (and an important one, as it bypassed one of the barries that is up while the city is still inhabited). |
18:52:04 | TEST |  Take MMCMIX |
18:51:06 | FUCKYOU |  404 on one of Dernor's abilities |
18:18:16 | TEST |  Take MMCMVIII |
18:18:09 | STATUS |  All compiler errors accounted for! |
17:52:22 | TEST |  Take MMCMVII |
17:52:21 | SCYNDI |  #Accept Fighter |
17:51:37 | TEST |  Take MMCMVI |
17:51:33 | CODEROT |  Banned 'end' |
17:51:05 | TEST |  Take MMCMV |
17:51:02 | CODEROT |  Obsolute module |
17:45:01 | TEST |  Take MMCMIV |
17:44:57 | AI |  GhoulKing |
17:07:25 | TEST |  Take MMCMIII |
17:07:24 | CODEROT |  Banned "end" |
17:02:09 | TEST |  Take MMCMII |
17:02:07 | FAILURE |  System crash |
16:57:15 | TEST |  Take MMCMI |
16:57:10 | DONE |  AP Full |
13:49:54 | TEST |  Take MMCM |
13:49:53 | STATUS |  Shadow Rogue has been taken care of. Now it's time to do the superboss in Frundarmon's Basement! |
13:09:37 | TEST |  Take MMDCCCXCIX |
13:09:27 | DONE |  Instant |
09:33:07 | TEST |  Take MMDCCCXCVIII |
09:33:06 | STATUS |  No many in such a small piece of script, but all compiler errors appear to be accounted for. |
09:32:05 | TEST |  Take MMDCCCXCVII |
09:32:04 | CODEROT |  Banned 'do' |
09:31:19 | TEST |  Take MMDCCCXCVI |
09:31:16 | CODEROT |  Outdated Syntax |
09:30:29 | TEST |  Take MMDCCCXCV |
09:30:29 | CODEROT |  # |
09:01:01 | TEST |  Take MMDCCCXCIV |
09:00:57 | DONE |  Effect garanteed instant kill (for Armageddon) |
00:42:36 | STATUS |  But THAT comes later! |
00:42:29 | STATUS |  The Armageddon effect needs to be put in |
00:36:34 | TEST |  Take MMDCCCXCIII |
00:36:33 | ART |  Kabi |
00:34:46 | CONFIRMED |  HobGoblin appears alright |
00:30:22 | CONFIRMED |  IT WORKS! |
00:26:48 | VOID |  Take MMDCCCXCII |
00:26:46 | VOID |  Huh? |
00:23:52 | VOID |  Take MMDCCCXCI |
00:23:49 | VOID |  Impossibility (nothing in the could have worked thanks to this error. Why didn't it crash before?) |
00:16:11 | TEST |  Take MMDCCCXC |
00:16:04 | MUSIC |  Eric Matyas: Ancient Troops Amassing 16000 |
00:12:47 | CHARACTER |  All of the moves for Eric crashing the game for now accounted for. |
00:11:59 | JUDGMENT |  Well void works... sort of. |
00:09:30 | TEST |  Take MMDCCCLXXXIX |
00:09:29 | CODEROT |  StrechDraw() |
00:07:46 | TEST |  Take MMDCCCLXXXVIII |
00:07:45 | DUMMIED |  Part of void |
00:06:38 | FUCKYOU |  Take MMDCCCLXXXVII |
00:06:35 | COCKROACH |  404 |
00:05:01 | TEST |  Take MMDCCCLXXXVI |
00:05:00 | FIXED |  404 |
00:02:38 | TEST |  Take MMDCCCLXXXV |
00:02:37 | ART |  Black Hole |
00:00:16 | TEST |  Take MMDCCCLXXXIV |
00:00:15 | STATUS |  Here goes nothing |
00:00:04 | STATUS |  Well let's get ready to rumble |
- = 04 Jun 2025 = - |
23:59:48 | STATUS |  ALl compiler crap accounted for |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |