1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
16:11DONE
DONEI've set in some more anti-whitespace-protection
16:10FIXED
FIXEDAnd they replaced that for me... Good
16:10DONE
DONEBringing my scooter to a repairman as the battery was as good as dead
13:12STATUS
STATUSBut I'll have to look into that later....
13:12COCKROACH
COCKROACHWhich despite all that still refuses to work
13:12FIXED
FIXEDAt least the corect data is now generated for the parser
13:07STUPIDITY
STUPIDITYI forgot to save.... (oh crap!)
12:52COCKROACH
COCKROACHAll Lua can make out of this table is {1} WTF?????
12:45LUA
LUAWritten a slower, yet more accurate routine, to read JCR lines.... Hopefully this will help to get things done properly
11:58DEBUG
DEBUGMOAR debug crap
11:53RESULT
RESULTWell, the debug data shows indeed that the lines could not be parsed... As a matter of fact, I've NEVER seen such bullshit in debuglines as I did see here today.
Further investigation is now required to find out how this bullcrap could come to be...
11:49DEBUG
DEBUGI really have to do this... A break down debug line
11:47MYSTERY
MYSTERYAt least it's been confirmed that the level data itself has been read..... 9009 of code could not have been the outcome by that debugline otherwise...
11:46DEBUG
DEBUGAnother line added to find out more, as I get the feeling something funny's going on here
11:44INVESTIGATION
INVESTIGATIONIt looks like the level stats are not even read at all... :-/
11:36DEBUG
DEBUGlet's sort out this non-existent stat....
9:33FIXED
FIXEDAnother issue
9:26FIXED
FIXEDI think I fixed the trouble now....
9:22FIXED
FIXEDParse errors
9:14DEBUG
DEBUGMoar info then?
9:14COCKROACH
COCKROACHNope.....
9:10COCKROACH
COCKROACHAs the bug was NOT fixed despite my hopes.... :-/
9:10DEBUG
DEBUGLet's hope this little enhancement will find me answers
9:05FIXED
FIXEDAnd I think I fixed the bug that bugged me before I went to sleep
9:05DONE
DONEI've slept like a baby
- = 1 Aug 2019 = -
23:54STATUS
STATUSScyndi Code still bugged, but I really must go to bed now... So that will be for tomorrow.
23:49FIXED
FIXED"nil"
23:42STATUS
STATUSI think I'm just getting tired :-/
23:42STUPIDITY
STUPIDITYMOAR stupidity
23:39FIXED
FIXEDBug in built in NALA line splitter
23:32FIXED
FIXEDI fixed it now!
23:32STUPIDITY
STUPIDITYYou shouldn't type "==" in C# when you mean "is not".... In C# (and all other C variants) that is "!="

That action != clever!

23:30TEST
TESTAnd let's see what it returns
23:29DEBUG
DEBUGNow I wanna know what that "script" is, so I added that to the traceback shit!
23:23COCKROACH
COCKROACHThe errors get stranger and stranger
23:22CLOSED
23:05NOTE
NOTETrust me, if you have coded with either Lua or NIL long enough you surely want to "end" it all (DRUM FILL!)
23:04FIXED
FIXEDForgotten "end"
22:56FIXED
FIXEDMOAR fixing... I think....
22:52FIXED
FIXEDI think I fixed the issue
22:43TEST
TESTAnd Let's see if that actually fixes stuff
22:42POWERSHELL
POWERSHELLRecompile NALA
22:42NALA
NALAA bug inside NALA
22:38DONE
DONEAnd I think I've prevented it from happening again... At least in this particular instance.
22:38FIXED
FIXEDI think I fixed some code typos
22:33TEST
TESTRIght-o

Let's fire up a test then....

Will nothing happen? Then I must take it as "good"

If I got an error, then I guess something's not right....

Help me, Weniaria!

22:30NOTE
NOTEPlease note that I can only trust on it that everything works the way it's intended if no crashes take place.... Other than that, I got nothing...
22:30LINK
LINKI've linked the character data for Young Irravonia to the New Game initiator...
21:39COSMETIC
COSMETICI made changes based on these calculations, and tell ya what it DOES look better
21:38PYTHON
PYTHONShanda Rebecca I made a few recalculations hoping I can make things look esthetically better.
21:26FIXED
FIXEDBrendor Ah, it was nothing
21:24COCKROACH
COCKROACHHMMMMM.....
21:20FIXED
FIXEDI have forgotten my self

(that space is not a typo)

21:18FIXED
FIXEDCode typo
21:17FIXED
FIXEDForgotten )
21:16FIXED
FIXEDCase Error
21:15NIL
NILIrravonia's face should now appear in the first box
21:09DONE
DONEA quick linkup routine to quickly access BoxPics
20:51TODO
20:43JCR6
JCR6Irravonia's portrait aliased for Young Irravonia... This is a dirty method and totally not friendly on the memory I know, but this was the easiest way to go and in the longer run also more efficient
20:36SPOILER
SPOILERAnd Kirana too, also a playable character despite her being an important enemy.
20:36ART
ARTShanda has been done too as she is also playable
20:34SITE
SITEAdded tag SPOILER
20:33ART
ARTAnd the other main heroes too
20:30ART
ARTBrendor Main Potrait
20:29ART
ARTIrravonia main portrait
20:26FIXED
FIXEDParty member wrong tag
19:43STATUS
STATUSTime for a break!
19:03FIXED
FIXEDFixed tiling bug?
18:58JUDGMENT
JUDGMENTNope that didn't do anything
18:57EXPERIMENT
EXPERIMENTSwapping some parameters, and see what happens :-/
18:56CONFIRMED
CONFIRMEDWell that fixes a part of the problem
18:52FIXED
FIXEDSo that's fixed
18:52STUPIDITY
STUPIDITYOf coruse I should not forget that the back boxes need to be drawn as well...
18:47COSMETIC
COSMETICCoordinate editting
17:59DEBUG
DEBUGIrravonia In game screensize checker
17:54STUPIDITY
STUPIDITYit was stupid.. that suffices!
17:54FIXED
FIXEDI don't wanna talk about it
17:53FIXED
FIXEDA forgotten ) (sigh)
17:50DEBUG
DEBUGThis debug line should answer a few things....
17:48FIXED
FIXEDThe width of each box should be fixed now....
17:48JUDGMENT
JUDGMENTthere's a lot NOT right, but let's first get into a the coordinates of the boxes
17:45FIXED
FIXEDIllegal function calls
17:43STATUS
STATUSI should be almost there now... At least when it comes to parse errors
17:43FIXED
FIXEDLink errors
17:30FIXED
FIXEDCode typo
17:25FIXED
FIXEDI think I fixed the unclosed group
17:20DONE
DONEWell let's get back to business
16:55STATUS
STATUSI'll sort this out later, first to the store to make sure I've enough bread to get through the upcoming days.
16:55BUG
BUGA group scope not properly ended?
16:48FIXED
FIXED"." and ":" on arrays and function followup crashes fixed... well... sort of!
16:41FIXED
FIXEDNIL didn't know the empower operator
16:38DONE
DONEAnd again
16:37DONE
DONENot a fix, but a bug in NIL voided (for now).
16:35TEST
TESTAnother test!
16:32FIXED
FIXEDAnd now that everything is properly embedded the error (which was also stupidity, first class) became visible, and it has been fixed.
16:31POWERSHELL
POWERSHELLRunning compile script
16:31FIXED
FIXEDThe embedding issue
16:27SOLVED
SOLVEDSomething went wrong in embedding the SysFont after I relinked that, I see
16:25MYSTERY
MYSTERYThe latter I understand least of all
16:24STATUS
STATUSEric The game does start, but the status bar does not show, and trying to open the debug console even ends the game abruptly
16:22TEST
TESTAnd let's resume the test, shall we?
16:22POWERSHELL
POWERSHELLRunning the compilation script
16:21STUPIDITY
STUPIDITYI did add a "lines" function to JCR6, but I shouldn't have forgotten I need to recompile NALA due to that! (sigh)
16:20FIXED
FIXEDAnother missing declaration
16:19DONE
DONENot really a fix, but worked around a bug that is still being nasty in NIL
16:18FIXED
FIXEDMissing declaration
16:17FIXED
FIXEDMOAR of those
16:14FIXED
FIXEDCode typo
16:13FIXED
FIXEDForgoteen "self"s
15:38DEBUG
DEBUGNot sure what I did to fix this, but mysteriously the computer has enough memory now (it was never clear why it hadn't in the first place)
15:37DEBUG
DEBUGMore #say tags must provide an answer
15:35COCKROACH
COCKROACH?
15:34JUDGMENT
JUDGMENTI wonder if qff is to blame... But I also wonder why it was imported in the first place
15:27INVESTIGATION
INVESTIGATIONThe code crashes almost immediately after the first #say marker... This is really odd
15:27FIXED
FIXEDOne code typo
15:22DEBUG
DEBUGPlaced in some #say markers so I can see what is happening
15:19INVESTIGATION
INVESTIGATIONThe error pops up while NIL is still translating the party sub
15:18FAILURE
FAILURE"Out of memory"?
15:17TEST
TESTLet's see what happens now
15:17GENERATION
GENERATIONRegenerated Anyway.nil
15:17FIXED
FIXEDConflict prevention
15:14TEST
TESTNo parse errors in the linker, but we're not there yet!
15:13LINK
LINKWritten the link code to make the bar always available from all sections of the game (where needed).
12:34NIL
NILAziella Before I get onto the textboxes I've decide to do the boxes of the character bar which will always be below the screen first... Since these boxes will always have the same size and are not dependent on scenario data they are easier to script, and yet, the routine creating and drawing them is the same. So if they work on that bar, they'll work on the textboxes too, and then I only get to worry about the coordinates, and scenario parsing... The textboxes will then at least not go wrong, and that can be one issue to many at the time....
9:55NIL
NILThe textbox generator should be ready now, however, as always the case in these things... Testing is not yet possible :-/
9:48NIL
NILI've tried to make cool "shade borders", however these can be terribly messed up... The downside is also that MonoGame has no line instruction. So I just just hope this'll work... :-/
9:15ACHIEVEMENT
ACHIEVEMENT"The little girl would be missing her doll. We should return it!"
8:58VISUALSTUDIO
VISUALSTUDIOITile
8:53NIL
NILConstructor set up for the boxes which can be used to display text in
- = 31 Jul 2019 = -
23:37NOTE
NOTEOf course you realize a new backup is in order now.... :-/
23:36STATUS
STATUSDue to my time being wasted on the OpenGL mysterious incompatibility issue, I could not move on to the BoxText routine as originally planned... I hope I'll be forgiven...
23:28NOTE
NOTELeeroy Jenkins and over 9000 are now just kills achievements, as the original requirements were too obscure
23:28ACHIEVEMENT
ACHIEVEMENTIt's over NINE THOUSAND
23:25DONE
23:25FIXED
FIXEDIt is!
23:23TEST
TESTLet's see if the fix is real now.... :-/
23:22ACHIEVEMENT
ACHIEVEMENTLeerooooooooooy Jennnnkins
23:21SOLVED
SOLVEDI think I got it!
23:17DEBUG
DEBUGLet's expand the error message, shall we?
23:13BUG
BUGThe music stopper is declared absent.... that should not be possible so what is going on here?
23:03NOTE
NOTEWell on the bright side... With DirectX the communication with the Windows UI is now a lot better.... So I guess I have to take it or leave it... :-/
22:58FUCKYOU
FUCKYOUYeah, if MonoGame didn't pop errors that were no issue, I would have done that this morning and not have suffered like this... GRRR!
22:57DONE
DONE#14 should have been taken care of now
22:50NOTE
NOTE(perhaps it was because this were pages 1300-1399... You know unlucky number... that this had to happen to me)....
22:50STATUS
STATUSAnd now I can FINALLY get back to setting right #14 what I actually wanted to have done in less than an hour... THANKS A LOT!
22:47JUDGMENT
JUDGMENTAppears to be working....
22:47TEST
TESTTesting building script with the new engine build
22:45REMOVED
REMOVEDin order to prevent conflicts I've removed the original release folder (easy to recreate thanks to my builder)
21:40FIXED
FIXEDMerya AT LAST!
21:25BUG
BUGMapScript doesn't produce results though, and I know there's metadata here!
21:19FIXED
FIXEDPoor Lua code generator in Kthura data outline
21:19TECHNO
TECHNOI know why the private was not accepted.... Due to a complicated metatable construction NIL was not able to understand that privates should be accessible, and there is by the way no way to fix that... at least not with the way NIL's been set up now....
21:18REMOVED
REMOVEDID in Kthura no longer private, but I did set it to readonly
21:03HUH
HUHIt works?
21:02FAILURE
FAILUREBut now I got the error that I tried to call a 'nil' value, and I wonder what's wrong here....
21:02FIXED
FIXEDWell I found out what's wrong
20:58VISUALSTUDIO
VISUALSTUDIOLet's run it again, shall we?
20:58FUCKYOU
FUCKYOUtrue for a microschoft product VisualStudio crashed
20:57EXPERIMENT
EXPERIMENTLet's try a different road here
20:56MYSTERY
MYSTERYI don't see where it could possibly go wrong, though, so this is gonna be a though ride, since the system doesn't tell me anything...
20:54FAILURE
FAILUREException thrown
20:54TEST
TESTtaking forever, I see
20:54TEST
TESTseems not very good
20:54TEST
TESTI'm waiting?
20:53TEST
TESTFinal step, the key table former
20:53CONFIRMED
CONFIRMEDTHAT WORKED TOO!!!!
20:52TEST
TESTAnd now with Data read-out link
20:51CONFIRMED
CONFIRMEDVery well, when I uncomment the Data definition link the game just starts up... good!
20:51TEST
TESTLet's do this now STEP BY STEP, and see what'll happen....
20:50FIXED
FIXEDThe menu runs again.... FINALLY!
20:42FAILURE
FAILUREOf all the issues in the world.... I HAVE TO DEAL WITH WINDOW'S BEING OVER PROTECTIVE OVER FILES IN A "DIFFERENT (non-existent) PROCESS"!!!
20:39COCKROACH
COCKROACHAnd now a general error, without any form of information at all... I am really beyond furious now!
20:38FIXED
FIXEDOkay, that's because of a code typo in the Kthura link script, but due to not everything being loaded at the time that results to an error that doesn't make it through... Somehow...
20:35FAILURE
FAILUREDernor And now nothing happens when I run the engine...
20:35FIXED
FIXEDWell I fixed that
20:30JUDGMENT
JUDGMENTWell, I got the Blue Screen of Death (which I took very very literally), but that at least indicates the engine runs at all... In OpenGL I didn't get that far.
20:26VISUALSTUDIO
VISUALSTUDIOWell I hope I got NALA working in DX now....
19:42FUCKYOU
FUCKYOUIt simply DOESN'T want to work, eh?
19:39ANALYSIS
ANALYSISDoesn't seem to work the way it should... :-/
19:24VISUALSTUDIO
VISUALSTUDIOCreated a new template and let's see if I can copy all the linked C# code into it
19:17RAR
RARI'll first rar what I have to make sure this operation cannot cause me to lose everything!
19:17SITE
SITEAdded tag RAR
19:16FUCKYOU
FUCKYOUAnd this, folks, is I mostly use my own engines, and don't want to be reliant on others, but unfortunately, I cannot do EVERYTHING myself :(
19:15NOTE
NOTEAziëlla's Babbling Bubbles also uses OpenGL and refuses to work... The Kthura Map Editor is on DirectX, and was supposed to be swapped to OpenGL (which I never did due to fear of the same trouble I'll be about to face now), but at least that program works now....
19:14TECHNO
TECHNOThe project file is actually what worries me most!
19:13TECHNO
TECHNOThe most obvious solution... At least for the short term would be to adapt NALA to work with OpenGL, but that may be easier said than done... But it's the only thing I can do to save this project... Luckily this won't require me to change any C# or NIL code, but it will be one hell of an operation to make sure that everything will be done accordingly in the solution and project files....
19:11INVESTIGATION
INVESTIGATIONWell I've created a quick OpenGL blank project where the same issue arises, and a quick DirectX project, and that one works.... It's clear the communication with OpenGL has become the eyesore here....
19:03FUCKYOU
FUCKYOUresearching this it appears they are having trouble with OpenGL only... Should switching to DirectX really fix all this? (I hope that is not what's wrong here).
18:54FUCKYOU
FUCKYOUIt keeps insisting my graphics drivers are no good... That's bogus... It has always worked and the Kthura editor still works.... Did some behind my back updates take place I'm not aware of?
18:49TEST
TESTAgain no good?
17:57SYSTEM
SYSTEMAll systems rebooted
17:43SYSTEM
SYSTEMI guess all that's left to do is reboot, and see what will happen then....
17:43SITE
SITEAdded tag SYSTEM
17:41FAILURE
FAILUREIt's my guess the last crashes did (despite .NET being protected against it) lead to a serious memory leak
17:39FUCKYOU
FUCKYOUNow it even claims it can't create a graphics device record
17:36FAILURE
FAILUREStill nothing, eh?
17:33TECHNO
TECHNOI guess I need to be more prune on what to allow in the init.nil and what not, as I guess it's über-fragile.... :-/
17:31NOTE
NOTEShould never be the reason something like... well THIS is caused, but okay.... :-/
17:31FIXED
FIXEDCode Typo
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