So I can safely take a break now before getting Iskarderiu into an actual working city
19:29
STATUS
Things work now
19:20
FIXED
lower case layers in Kthura
19:10
FIXED
Music reference fix
17:58
FIXED
Wrong place SASKIA script
17:31
ABILITY
Remove Paralysis
16:58
TEST
Well let's see if what we have works now
16:58
SASKIA
Basis script (required or the game crashes)
16:57
LINK
World Map linked
16:29
MUSIC
Quality reduction "Day of Chaos"
16:28
NOTE
Important to note is that NONE of the NPCs are there yet, and none of the map link ups will work, and I think the game will even crash completely if you try to enter now
16:27
MAP
I've prepared the map for usage in this game
16:16
TRANSFER
Copied Iskarderiu into the game.... This was not easy, as TFTREVAMPED has a different text configuration.... I really must check if I can automate some stuff here for the future....
15:11
MUSIC
Quality reduction "Space 1990"
12:28
STATUS
Apparently....
12:19
TEST
Take V
12:19
FIXED
Maybe THIS fixes this, but it's hard to tell!
12:19
BUG
Doesn't quite work.... yet
11:31
TEST
Of course, I need to test that, so onto take IV
11:29
DONE
Link code for pre-turn status changes... This will get poison to work
11:22
SCRIPT
I've written the script that will deduct HP when poisoned
11:01
CONFIRMED
Not only that, but poisoned people do turn green as scripted
11:01
CONFIRMED
Causing and curing a status change works
10:28
TEST
Take III
10:28
NOTE
Poison effect does not yet take away HP... But as inflicting status changes is pretty new, I gotta test first if that works.... I did make it happen that poisoned characters turn green, though
10:26
GENERATION
Anyway... Silly I forgot that... I guess that wa the reason behind that failure, yesterday
10:25
DONE
Basis for poison
0:25
FAILURE
It appears it can't find "Poison".... I guess I'll have to resume this later as it's getting late
Area 002 of Iskarderiu forest, and also the final area here.... No bosses or anything, I do require an extra script though, in order to unlock the new spots on the worldmap, but that comes later....
16:12
STATUS
And now I must attend to some real life business... be back soon!
16:12
ITEM
Robe (Tier 2 armor for Seelah Gandra)
16:10
ITEM
Fairy Magic Dress (Tier 2 armor for Irravonia)
16:07
ITEM
Leather Shirt (Tier 2 armor for Eric, Rebecca and Brendor, although Dernor and Aziella can wear it too)
15:51
STATUS
Still some work remains to be done!
15:51
CONFIRMED
all is well now, I guess....
15:44
TEST
Take V
15:44
KTHURA
Hold the show.... I had to retag something first
15:38
TEST
Take IV
15:38
KTHURA
Hacked the level, since (as I suspected) the "Next" area was faulty.... I forcefully removed it
15:28
TEST
Take III by now, I think :-/
15:28
FIXED
No SASKIA
15:23
TEST
Well timed, as the builder is done now, so I can test again!
15:06
TODO
So let's make my time useful and fry some eggs in the meantime for a good uitsmijter, as I haven't eaten today and I am getting hungry
15:05
JCR6
Unfortunately this requires me to rebuild that entire resource
15:05
FIXED
Unfortunately I did a few things wrong with music aliasing for this dungeon, so I fixed the build script
Something went wrong with the chain field that must chain to area 002 eventually.... I hope I can still fix this.... Of course, this is also what my hack took Kthura Text Editor is for
14:33
MAP
Area 001
14:13
MUSIC
Angevin resampled... It becoma more than half smaller and yet the sound quality is still acceptable
14:01
MAP
Start File for Iskarderiu Forest
12:48
MUSIC
Presampled "Water Prelude" by Kevin McLeod to lower quality, for space optimization
1:30
STATUS
And that's it for now....
1:30
FIXED
A few more block map issues taken care of
1:25
TEST
Final (I hope) test for today
1:25
FIXED
Missing link exit store
1:03
FIXED
Not sure if I can count this as a "fix", but my requests to enter the wand store were denied all the time, and I hope forcing some spots as "passible" would take care of that issue
0:48
TEST
Let's see if this all works
0:48
DONE
Map fine tune
0:47
SYSTEM
Brought down the quality of some music files.... More may follow
0:45
LINK
Batonya linked to the map
0:16
LINK
Exit the wand store
0:16
LINK
Enter the wand store
- = 13 Jan 2020 = -
23:54
STORE
Batonya's Wand Store
23:51
ITEM
Thunder Wand
23:50
ITEM
Healing Wand
23:49
ITEM
Water Wand
23:49
ITEM
Frost Wand
23:49
ITEM
Earth Wand
23:41
ITEM
Wind Wand
23:32
STATUS
And now I must of course add some stock
23:32
SCENARIO
Wand Store
23:32
MAP
Wand store
23:16
TRANSFER
Wand shop sign
20:52
CONFIRMED
IT WORKS!
20:43
TEST
20:43
FIXED
Hover messed up
20:38
TEST
20:38
DONE
Resistance upgrade present
19:38
STATUS
Okay, now stuff works.... Next stage is to get the upgrades to work, as that is when it comes to elemental upgrades not yet done