1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
18:58FIXED
FIXEDTHIS should get them all (unless Geany is bugged)
18:58FRUSTRATION
FRUSTRATIONAAAAARGH!
18:57COCKROACH
COCKROACHAAAAARGH!
18:54TEST
TESTTake VI
18:54FIXED
FIXEDSIIIIIGH!
18:53COCKROACH
COCKROACHNope!
18:50TEST
TESTTake V
18:50FIXED
FIXEDDid I get them all now? Please?
18:50COCKROACH
COCKROACH......
18:44TEST
TESTtake IV
18:44FIXED
FIXEDAh, that's why!
18:43COCKROACH
COCKROACHfix ignored
18:40TEST
TESTTake III
18:40FIXED
FIXEDSome code in the AltAttack function
18:40CONFIRMED
CONFIRMEDYes
18:40TEST
TEST#1 -- Correct link?
18:40RECOVERED
RECOVEREDI hope I recovered that
18:39FAILURE
FAILURESomething went wrong in this very devlog
18:35TEST
TESTTake II
18:35FIXED
FIXEDMerya Versioning conflict in code
17:46TEST
TESTTake I
17:46STATUS
STATUSNow we are ready to get this show on the road.... I hope!
17:44LINK
LINKWhich should link everything together
17:44MAPSCRIPT
MAPSCRIPTScripted out the boss start up
17:43STATUS
STATUSNot there yet!
17:43BOSS
BOSSGiant Squid
17:33NOTE
NOTEI will need to create the boss first before I can test this though
17:22SCRIPT
SCRIPTI've worekd out the script that should make Kyokudo no tsunami possible
17:03NOTE
NOTEsome extra work-out is needed to make this spell work though
17:03ABILITY
ABILITYKyokudo no tsunami
16:51NOTE
NOTEYes, this will cause a lot of records with crappy extra data in the future
16:50DATABASE
DATABASEI've adapted the IAA database to make more kinds of attacks possible
15:31TRANSFER
TRANSFERart Giant Squid
15:15FIXED
FIXEDSmite showed the name "Shine"
15:14BUG
BUGOne thing has been found, which does not require any testing once fixed
15:14STATUS
STATUSThat will do for now
15:05TEST
TESTTake XI
15:05FIXED
FIXEDVERY trivial and unrelated, but it DID crash the game... An error in Aziella's ability learning script fixed
15:02STATUS
STATUSALMOST there... No more crashes, but I do have a few cosmetic issues
14:58TEST
TESTTake X
14:58FIXED
FIXEDCase error
14:54TEST
TESTTake IX
14:54FIXED
FIXEDC format string error
14:54CONFIRMED
CONFIRMEDIndeed Lua gave me the wrong information!
14:51TEST
TESTDernor Take VIII
14:50VOID
VOIDAziella I think I found the issue!
14:46TEST
TESTTake VII
14:46DEBUG
DEBUGlet's see if I can find out where it goes wrong, and find out why the impossible happens
14:38TEST
TESTTake VI
14:38FUCKYOU
FUCKYOUand some rubbish gone
13:55HUH
HUHSo number 1 is a bad parameter for math.random? How well did the Lua guys code their random routine?
13:50TEST
TESTTake V
13:50FIXED
FIXEDBlockmap issues
13:49FIXED
FIXEDcode typo
13:44TEST
TESTTake IV
13:44FIXED
FIXEDCase error
13:41FIXED
FIXEDSyntax error
13:26TEST
TESTTake II
13:26FIXED
FIXEDself
13:10TEST
TESTLet's throw everything to da test!
13:09DONE
DONEFed my cat... She was getting hungry, and it was about feeding time...
13:08MAP
MAPEncounters have been configured
13:06NOTE
NOTEWith every wing (except the main part) a new enemy will be added, and they can be very very nasty!
13:06FOE
FOEHoodlum
12:58STATUS
STATUSbefore anything let's check out some statistics
12:57TRANSFER
TRANSFERArt Hoodlum
12:55NOTE
NOTEIt's important to note that none of these have been tested yet.... Simply not possible at this point. I need to create encounters first
12:54ARENA
ARENARondomo
12:54ARENA
ARENAKirana
12:53ARENA
ARENARebecca Jeracko
12:53ARENA
ARENAAldarus
12:53ARENA
ARENAI've set up the template which can be used for the arenas in the Dark Storage
0:19BACKUP
BACKUPRunning!
0:18STATUS
STATUSAlthough this comes later... I'm getting tired....
0:07STATUS
STATUSBefore I get onto the boss fights, I first need to work out the random encounters here... This way I can also make sure the arena works.... The rest of this place ain't complicated enough to have a full need to have them off anyway
0:06CONFIRMED
CONFIRMEDAnd now stuff works
0:01TEST
TESTTake III
0:01FIXED
FIXEDblockmap issue
- = 1 May 2020 = -
23:56TEST
TESTTake II
23:55FIXED
FIXEDScope error
23:47TEST
TEST And with that all being said... Let's test this all out!
23:45NOTE
NOTEThe boss fight itself won't activate, but I can at least see if all pre-boss stuff works....
23:45LINK
LINKLinked to map
23:42SASKIA
SASKIAPre-boss scenario
23:39MAPSCRIPT
MAPSCRIPTTemporary crash when the boss fight should start
23:36NOTE
NOTERebecca Which will of course not happen yet!
23:36NOTE
NOTEThis will also be where the monster boss will come
23:35MAP
MAPAldarus 103
22:45NOTE
NOTEThe general setup will be in all wings of this dungeon... A few rooms with a puzzle like setup... A monstrous boss... a few more of these rooms, and then the meeting with the Order of Onyx member. It's essential that I can check the original scenarios in order not to mess things up....
22:42FIXED
FIXEDA few mistaggings
22:41TRANSFER
TRANSFERDark Storage Scenario Rondomo
22:41TRANSFER
TRANSFERDark Storage Scenario Kirana
22:40TRANSFER
TRANSFERDark Storage Scenario Jeracko
22:40TRANSFER
TRANSFERDark Storage Scenario Aldarus
22:40TRANSFER
TRANSFERScyndi Dark Storage Scenario Main Section
21:30MAPSCRIPT
MAPSCRIPTAutohide system
21:30MAP
MAPAldarus 102
21:30MAP
MAPAldarus 101
21:30MAP
MAPAldarus 100
17:59ABILITY
ABILITYBlessed Arrow
- = 30 Apr 2020 = -
21:47SASKIA
SASKIASet up empty script, but I'll need it later (and the game crashes anyway without it).
21:43MAP
MAPFirst floor of Aldarus' section
19:41CONFIRMED
CONFIRMEDAs far as I can check, things appear to be working
19:37TEST
TESTTake II
19:37DONE
DONERe-entered it
19:37MYSTERY
MYSTERYOut of the blue the meta data has disappeared
19:20TEST
TESTBut I can at least do the first test
19:20STATUS
STATUSMy rice is in the rice boiler now, and when it's done I can do the rest of my food, and I'm hungry
19:00NOTE
NOTEIt goes without saying, but those links now lead to nothing as I must still design these sub-dungeons, so an error will occur
19:00LINK
LINKLink code for the sub-dungeons
18:09SASKIA
SASKIABase script for the ground floor
17:47JCR6
JCR6That is once I ran that script in order to do the rebuilding... that is now happening....
17:46LUA
LUAConfigured the music build script for the Dark Storage... All 4 sub parts plus the main part should now be covered
17:46TRANSFER
TRANSFERI've transferred the required textures
17:35STATUS
STATUSWhen you played the first game, you'll know that the Dark Storage is actually not one dungeon, but four dungeons tied together by a central map. That will be no different in this game (easier to work out, and saves a lot of needless RAM usage too), and it's easy to fool things around. The central level will also be the gate the Game Jolt only bonus level. and this time I will take you to the world of Kthura. The world of Mörker, which so far never was fully created. I hope that Kthura won't be my Asagi, though...... The access to this dungeon will however only be there once you took on all the four sub-dungeons, so that is not a first concern yet.....
17:19TEST
TESTLet's put all this to da test!
17:19NOTE
NOTEBut it's not yet properly linked
17:19WORLDMAP
WORLDMAPDark Storage
17:15MAPSCRIPT
MAPSCRIPTSet up the script to open the Dark Storage
16:32OFFTOPIC
OFFTOPICBrendor Me playing the old classic Wolfenstein 3D

0:44STATUS
STATUSI've set the game so I can script Jennifer's story about the Lord Dzgjymza history
0:27STATUS
STATUSPLEASE?
0:27FIXED
FIXEDOf course there had to be an error in the world map data.... DOH!
0:21STATUS
STATUSis everything OK now... at last.... please?
0:21FIXED
FIXEDMOAR of that?
0:17FIXED
FIXEDNo encounters allowed in area 010
0:17FIXED
FIXEDTreasure error
0:11LINK
LINKSome linkage script
0:07MAP
MAPArea 010
0:01ITEM
ITEMGarnet
- = 29 Apr 2020 = -
23:48CONFIRMED
CONFIRMEDAT LAST!!!!!
23:44TEST
TESTTake IV
23:44FIXED
FIXEDRecall error
23:44TEST
TESTTake III
23:38FUCKYOU
FUCKYOUI guess I really need to get rid of case sensitive languages (I got a case INSENSITIVE one in the planning).
23:38FIXED
FIXEDcase error
23:36TEST
TESTAnd so we still need a Take II for something as simple as the, eh?
23:35FIXED
FIXEDCode Typo
23:29TEST
TESTLet's see if stuff works!
23:29MAPSCRIPT
MAPSCRIPTAnd give the achievement, plus all characters level up as bonus (providing the travel level allows it).
23:28MAPSCRIPT
MAPSCRIPTOpen door to the bonus room
23:28ACHIEVEMENT
ACHIEVEMENTTales from the Basement
22:45FIXED
FIXEDLinkup fixes
22:10TEST
TESTLet's see if this works!
22:10LINK
LINKIrravonia 000 => 009
22:08LINK
LINK009 => 000
20:39PASCAL
PASCALWell, I've for now put the finishing touches on my Pascal project....
I may have to do a bit more work to polish it up even more, though
20:37HUH
HUHWell And suddenly as a stroke of magic, the internet works again..... Odd!
10:02FAILURE
FAILUREFor some reason all my internet has gone down! (You can see this message because this devlog does not update instantly, but is updated every once in awhile, and can queue messages up).
- = 27 Apr 2020 = -
15:34PASCAL
PASCALMore work done, but not there yet!
- = 26 Apr 2020 = -
18:44PASCAL
PASCALIn the meantime I am doing a little side project
18:44SITE
SITEAdded tag PASCAL
18:44NOTE
NOTEI need to take a rest from this project so I'm putting it on hold for now
- = 24 Apr 2020 = -
23:38STATUS
STATUSShanda I'll be back after I had a little break to make the link up..... With that I'm not completely done, though......
23:37CONFIRMED
CONFIRMEDSo far everything works
23:10TEST
TESTStill I can test all that comes before that now, so let's go for that!
23:09NOTE
NOTEArea 009 will connect to area 001 in the place where you could not get before, in order to gain access to the room where you can get your prizes.... This is not yet put in.....
23:08MAP
MAPAziella Area 009
23:08MAP
MAPArea 008
18:12TEST
TESTLich King -- Take III
18:03BUG
18:00VERIFIED
VERIFIEDMerya You cannot enter the next room without beating this guy... good
18:00CHECKED
CHECKEDthe AI... as all it tried to do was cast the spell "Death"
18:00FIXED
FIXEDSASKIA Syntax Error
17:51TEST
TESTLich King -- Take II
17:51LINK
LINKDernor Lich King
17:51STUPIDITY
STUPIDITYI forgot the linkage code
17:47TEST
TESTLich King
17:47SASKIA
SASKIALich King
17:16BOSS
BOSSRebecca Eric Lich King
16:44MAP
MAPAll done to the moment the boss fight can start
16:44DONE
DONEsome "real life" stuff
12:16TRANSFER
TRANSFERLich King art
1:59STATUS
STATUSScyndi see ya later, alligator!
1:59BACKUP
BACKUPa few mini backups
1:59MYSTERY
MYSTERYnot anymore, and it's anybody's gess why this happened at all... Oh well....
1:58FAILURE
FAILUREbuilder was acting up on me
1:48STATUS
STATUSBrendor Anyway, that is a later concern.... it's time to hit the hay!
1:47OPTIMIZATION
OPTIMIZATIONI've moved some code and I hope this prevented some slowdown I was suffering
1:47FIXED
FIXEDAnti-foe revivial
1:24TEST
TESTIrravonia Take .... Didn't count!
1:24FIXED
FIXEDIrravonia "self"
1:20TEST
TEST...
1:20MAP
MAPArea ... lost track of counting... but well part of the basement
0:57FIXED
FIXEDI've done a few fixes regarding the "Fallen" status....
0:45FIXED
FIXEDEric A few fixes for the undead hound
0:43ABILITY
ABILITYRaise Dead
0:29TEST
TESTAnother go, then
0:29FIXED
FIXEDSmall code issue
0:23FOE
FOE Undead Hound
- = 23 Apr 2020 = -
19:21PLAN
18:04STATUS
STATUSWell, things are getting the right way... I think :)
16:28FIXED
FIXEDCoordinate errors Shine
16:08FIXED
FIXEDMissing darkness effect Basemet
16:08FIXED
FIXEDAziella Heaven's Light Target error
16:07FIXED
FIXEDMixed Spell Data
15:59FIXED
FIXEDAlpha recover forgotten
15:59FIXED
FIXEDCode Typo
15:52FIXED
FIXEDCode Typo
15:48TEST
TESTAnd again!
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