1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
17:52FIXED
FIXED Aziëella skill ref error
17:37COCKROACH
17:36CONFIRMED
CONFIRMED Mental Gymnastics works
17:26NOTE
NOTE And the independent forest seems the perfect place for that test!
17:26STATUS
STATUS Right, before I more on to the next section, I first wanna see if Scyndi learns Mental Gymnastics and if Azië can shoot properly
11:34STATUS
STATUS But that has to wait.... First breakfast and then some real life business to take care of!
11:34NOTE
NOTE And Rebecca's War Shout also has this issue... for now... Will all be "fixed" in once
11:33NOTE
NOTE Same notice as for Mental Gymnastic applies here
11:33ABILITY
ABILITY Barrier
11:19NOTE
NOTE This is a buff move and buffing/debuffing, does NOT yet work!
11:19ABILITY
ABILITY Mental Gymnastics for Scyndi
11:14ART
ART Aziëlla's attacking pose
1:49STATUS
STATUS And after that I will, before I start on chapter 4, first take care of The Abyss
1:49STATUS
STATUS Those two things will (for now) be my main target point
1:48TODO
1:46TODO
1:27TEST
TEST Again!
1:27FIXED
FIXED Achievement didn't get awarded
1:27FIXED
FIXED Formula misplaced
1:26COCKROACH
COCKROACH Not quite
1:14TEST
TEST Let's see
1:14FIXED
FIXED Rebecca I hope?
1:12BUG
BUG Before I can continue though.... I need to find out why Aziella's Befindo Enchants are not turned on
1:06NOTE
NOTE This time I don't need to recompile NALA, so that saves time!
1:06TEST
TEST Take SIX!
1:06FONT
FONT ë in 20 pixel height version of Coolvetica
1:03CONFIRMED
CONFIRMED Works.... (at last)
0:56TEST
TEST Take FIVE!
0:56FIXED
FIXED moved it up a little, and yet that fixes the issue
0:56STUPIDITY
STUPIDITY Declaration error causes the fix to be ignored
0:48TEST
TEST Take FOUR!
0:48FIXED
FIXED I hope I fixed that
0:48BUG
BUG New letter is added, but not substituted....
0:38TEST
TEST Take THREE!
0:38FIXED
FIXED I think I could fix the reason why
0:36BUG
BUG Text doesn't appear at all anymore
0:33TEST
TEST Take TWO!
0:33FIXED
FIXED C# code
0:32FAILURE
FAILURE Compile failed
0:32TEST
TEST Take ONE!
0:31C#
As I adapted the C# TQMG module
0:31NALA
NALA And recompiling NALA is required
0:31TEST
TEST I need to test out how that looks
0:31FONT
FONT Coolvetica.35 now has the ë character..... For the English version all I need for sure, as the name Aziëlla is spelled like that... In Dutch ë is the most likely letter you'll encounter, but I cannot rule out more letters like that may come
0:07STATUS
STATUS Very well, now to break open some stuff in TQMG
0:01FIXED
FIXED Aziëlla's level is not what it should be
0:01TEST
TEST Scyndi Take IX
- = 23 Feb 2020 = -
23:56ITEM
ITEM Toga
23:49ITEM
ITEM Bolt
23:47NOTE
NOTE This ability will automatically be used by Aziëlla whenever she performs a normal attack
23:46ABILITY
ABILITY Shoot
23:39TEST
TEST Take VIII
23:39FIXED
FIXED Another spot error
23:35TEST
TEST Take VII
23:35FIXED
FIXED Spot error
23:23TEST
TEST Take VI
23:23FIXED
FIXED Fixed it
23:23STUPIDITY
STUPIDITY Wrong script checked.... But confusion was only obvious here
23:20TEST
TEST Take V
23:20TEST
TEST Retry
23:19COCKROACH
COCKROACH Fix ignored
23:14TEST
TEST Take IV
23:14FIXED
FIXED Illegal class call
23:09TEST
TEST Take II
23:09FIXED
FIXED Declaration fault
23:05NOTE
NOTE Some strange things may be seen in Aziella's name, but that is a later concern as I will need to modify TQMG (and thus recompile NALA) to take care of that!
23:04TEST
TEST Take I
23:02SASKIA
SASKIA Aziella's intro script
22:35LINK
LINK Game Jolt
22:35ACHIEVEMENT
ACHIEVEMENT People long forgotten
22:23SCENARIO
SCENARIO Adeptions to make sure Aziella's portrait appears from the start
22:12CHECKED
CHECKED Brendor Ability Script present, although it must be worked out, but at least it should NOT cause crashes
22:11CHARACTER
CHARACTER Quick setup creation script Aziella
22:09NOTE
NOTE And this also prevents 0 levels which can cause the game to crash
22:08CHARACTER
CHARACTER In the Easy mode Aziëlla will NEVER start lower than level 30, regardless of the levels of the rest of the party. In the casual mode that minimum is 15 and in the hard mode 10.
22:07CHARACTER
CHARACTER Azieëlla will start on the level that is average of your party, although a small bonus is there in the easy mode and a malus on the hard mode
20:40MAPSCRIPT
MAPSCRIPT Set to appear during the Aziella intro part, but not if Aziella's intro part is not playing for any reason...
20:40MAP
MAP heros on beach
20:28NOTE
NOTE Trying to speak to him will (for now) crash the game!
20:28MAP
MAP Aziella's guard will now appear on the beach of Independence if appliccable....
20:28TRANSFER
TRANSFER Befindo basis NPC characters
14:15STATUS
STATUS As a matter of fact... He just arrived!
14:15STATUS
STATUS I am expecting a friend of mine to arrive any minute, so that's where it ends now
14:15CONFIRMED
CONFIRMED Works now!
13:58TEST
TEST Let's see
13:58FIXED
FIXED Link back did indeed not work, but now it should
13:34TEST
TEST So....
13:34LINK
LINK Back also, although, I wonder
13:34LINK
LINK Town to beach should work now
11:03ACHIEVEMENT
ACHIEVEMENT Bunda! Identify yourselves
- = 22 Feb 2020 = -
22:18TEST
TEST Let's test if Trixia says what she has to say
22:17NOTE
NOTE I did not yet create the beach, so you cannot yet get there
22:17LINK
LINK Scenario linked to the map
22:16CONFIRMED
CONFIRMED I get the error I wanted to see
22:14TEST
TEST Does that happen?
22:14NOTE
NOTE It will cause the game to check if Aziëlla is present though
22:13MAPSCRIPT
MAPSCRIPT Irravonia Independence will now check for Aziëlla having arrived or not
22:09PLAN
22:08PLAN
22:03TEST
TEST Take V
22:02FAILURE
FAILURE Bad build
22:01TEST
TEST Take IV
22:01FIXED
FIXED Non-working party pop
21:32TEST
TEST Take III
21:32FIXED
FIXED
20:30STATUS
STATUS I'll fix that later after "Wie is de Mol?"
20:30BUG
BUG Leaving temple will change music, but will not change rooms
20:20TEST
TEST Take II
20:20FAILURE
FAILURE Failed build
20:19TEST
TEST And now to find out if it actually works, at all!
20:07MAPSCRIPT
MAPSCRIPT Entering and leaving the temple should change the music
19:59CHARACTER
CHARACTER Scyndi's skill with Hando Stillor will unlock
19:51SASKIA
SASKIA Hando Stillor
18:05TEST
TEST
18:04MAP
MAP Area 005
15:36TEST
TEST Take II
15:36BOOST
BOOST Irravonia And for help Merya can mark the spot
15:36FIXED
FIXED Missing Hookspot tag
15:28TEST
TEST Take I
15:25MAP
MAP Area 004
11:14TEST
TEST Take V (likely final as I don't have to fight the boss for this anymore)
11:14FIXED
FIXED Eric And the bug itself has also been fixed
11:14MAPSCRIPT
MAPSCRIPT Autofixer will cover that damage up
11:13CONFIRMED
CONFIRMED Boss works, but a clean up bug still causes permanent damage
11:13TEST
TEST Take IV
10:59FIXED
FIXED Oh, daaaaaaaaaaaaaaaaaaaaamn!
10:45TEST
TEST Take III
10:45FIXED
FIXED NIL != Python (AND THAT IS A GOOD THING!)
10:42TEST
TEST Take II (Unfortunately)
10:42FIXED
FIXED And that fixes a crash coming after you defeat the boss
10:41MAPSCRIPT
MAPSCRIPT Re-config Dernor swamp objects
10:31TEST
TEST Take I
10:31STATUS
STATUS Time to put all this to the test
10:30FIXED
FIXED SASKIA error
10:18FIXED
FIXED Some boss achievements that wouldn't award even when you rightfully got them
10:15BOSS
BOSS Big Salamander
0:25NOTE
NOTE I'll get to the boss itself tomorrow, as it's late now!
0:24CONFIRMED
CONFIRMED All good!
0:24TEST
TEST  
0:16MAPSCRIPT
MAPSCRIPT Boss fight SHOULD start when you put Dernor in front... well that is, if the boss fight was set up already, so for now Dernor will only say a few words and the game will after that (for now) crash!
0:08TEST
TEST And Let's see
0:08LINK
LINK All linked
0:08MAPSCRIPT
MAPSCRIPT Responds
0:08SCENARIO
SCENARIO No boss
- = 21 Feb 2020 = -
22:41FIXED
FIXED Blockmap
22:37TEST
TEST Let's do it!
22:37NOTE
NOTE Aziella Not yet scripted,but at least some tests can be done
22:36MAP
MAP Boss map area done....
22:26MEDICAL
MEDICAL RSI in my right thumb is holding me down, a bit
13:46DONE
DONE Kitty has already been fed, but now it's time to feed my own body :P
13:46TODO
TODO Fry some eggs and feed myself
13:28NOTE
NOTE Please note that on some slower computers a bit of a slowdown can still be expected, but overall, the speed should do pretty fine
13:24RESOLVED
RESOLVED Well THAT should do it!
13:23SITE
SITE Added tag RESOLVED
13:20TEST
TEST Take VI
13:19FIXED
FIXED I think I fixed it!
13:12TEST
TEST Take V
13:12EXPERIMENT
EXPERIMENT Does this fix this?
13:10STATUS
STATUS Progress.... Part is fixed... but not yet all somehow
13:05TEST
TEST Take IV
13:05FIXED
FIXED Which has been fixed now though
13:05NOTE
NOTE Something must have gone wrong in building.... I got an error now that could never have taken place in the old settings, so .....
13:04TEST
TEST Take III
13:01DEBUG
DEBUG Let's check this out!
13:01COCKROACH
COCKROACH Apparently not!
13:01TEST
TEST Take II
12:10EXPERIMENT
EXPERIMENT Did I fix that now?
12:10BUG
BUG But the Show/Hide check is not correct so it hides in steads of showing always regardless of the setting
12:06JUDGMENT
JUDGMENT It's a lot faster.... Not yet fast enough I think, but a lot faster already
11:53TEST
TEST Take I
11:53OPTIMIZATION
OPTIMIZATION I've done a little experiment on making Dernor's nature vision faster.... I hope it'll work, but I don't know yet! I do have a few more tricks upon my sleeve, but I hope they are not needed
0:33TEST
TEST Merya Take V
0:33FIXED
FIXED Crash on burping
0:26TEST
TEST Take IV
0:26FIXED
FIXED Illegal Item tag in Foe record
0:22TEST
TEST Take III
0:22NOTE
NOTE Issued it as #138
0:06TECHNO
TECHNO I think I know what I can do about that, but I need more time to code that all well, so for now this will have to be what it is
0:06FAILURE
FAILURE FUCK! This is REALLY slow!
0:03TEST
TEST Order of Onyx: Rondomo Take II
0:02FIXED
FIXED Well, that fixes an issue I had in this room, okay... this is quicker than having to retag approx 60 obstacles
0:02LAZY
LAZY Added an extra nature detector routine
- = 20 Feb 2020 = -
23:57TEST
TEST Take I
23:57STATUS
STATUS Ready to test?
23:57MAP
MAP Random Treasures configured
23:51MAP
MAP Encounters configured
23:51FOE
FOE Salamander
23:51FOE
FOE Toad
23:28STATUS
STATUS Of course, I need to create the data for them, so let's go!
23:28CHARACTER
CHARACTER Dernor has been scripted to learn the moves, when the correct foes have been charmed
23:12STATUS
STATUS Part of the job done
23:12ABILITY
ABILITY Sick Bite
23:09SCRIPT
SCRIPT Burp
22:50BUBBLE
BUBBLE Project file adapted
22:49CONFIRMED
CONFIRMED Sounds good to me
22:46CONVERT
CONVERT Burp
22:41TRANSFER
TRANSFER Dernor Burp sound, however that sound will require me to extra conversions since XNA only supports WAV
22:33ABILITY
ABILITY Burp
22:33ART
ART Those were art transfers
22:29TRANSFER
TRANSFER Toad
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155