1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
16:59CONFIRMED
CONFIRMED FINALLY!
16:54TEST
TEST Take XI
16:54STATUS
STATUS And I wasted a lot of time with that one!
16:54FIXED
FIXED And I killed it!
16:53SOLVED
SOLVED Eric I think I found the cockroach
16:46TEST
TEST Take VIII
16:46VOID
VOID You can't fix what ain't broken, but perhaps this can loophole me around this crap
16:45FAILURE
FAILURE "ERROR>[string "Trans: libs/strings.nlb/strings.nil"]:121: invalid option '%<\0>' to 'format'"
16:45FAILURE
FAILURE The errors become more and more ridiculous
16:38TEST
TEST Take VII
16:38FUCKYOU
FUCKYOU Come on, work with me here!
16:37INVESTIGATION
INVESTIGATION So I added some extra debug lines that must clear things up!
16:37FAILURE
FAILURE NOTHING can make this bug possible
16:33FAILURE
FAILURE Not a chance in HELL! sprintf cannot return nil, so what the fuck happened here?
16:29TEST
TEST Take VI
16:29FIXED
FIXED that
16:23FAILURE
FAILURE function scope started in line 0?
16:21TEST
TEST And let's move on to take V
16:21FIXED
FIXED Well that has been put right, of course!
16:21STUPIDITY
STUPIDITY Neglected a few vars in code transfer
16:19MYSTERY
MYSTERY And it shall forever remain a mystery what exactly happened
16:19STATUS
STATUS Oh, now stuff works.....
16:19TEST
TEST Initiating take IV will show me
16:18INVESTIGATION
INVESTIGATION Let's see who big the damage is....
16:18FAILURE
FAILURE Tell ya what... it DID go wrong....
16:18BITBUCKET
BITBUCKET Well let's update BitBucket while I'm waiting
16:16SITE
SITE Aziella I see the updater is doing some "housekeeping".... Last time that happened it went horribly wrong, so I can only hope for the best....
16:15TEST
TEST Take III
16:15STATUS
STATUS as for the game
16:14STUDY
STUDY I did a bit of off-topic study, as I am interested to include support for .a files, although they are not fully standardized, so that can cause a bit of trouble, and support will always be limited... But hey, whatever JCR6 can support, is cool, right?
15:56TODO
TODO Natural break
15:55POWERSHELL
POWERSHELL I love my script
15:55NALA
NALA So let's do that again, shall we
15:54FIXED
FIXED I fixed those (of course)
15:54SOLVED
SOLVED That was because of a few parse errors in release only code that I didn't see because Visual Studio didn't mark them as it only marked errors in debug code
15:53FAILURE
FAILURE Ah, the compilation of the NALA release failed.... HMMMM!
15:53FAILURE
FAILURE Fixes appeared to be ignored
15:00TEST
TEST Take II
14:59POWERSHELL
POWERSHELL with my beloved little script
14:59NALA
NALA Compile
14:59FIXED
FIXED NALA
14:48POWERSHELL
POWERSHELL A data synchronisation is in order :(
14:46FAILURE
FAILURE Alright, something's wrong with the engine.... Time to sort out what it is!
14:44TEST
TEST Take I
14:43DONE
DONE That covers it all for #79 for now, as I'll do the achievements later (planned for today, but later means if I got this all tested)
14:37FIXED
FIXED #79 Skill issues for Irravonia should be fixed
14:33SCRIPT
14:33SCRIPT
SCRIPT The YoMama zone will be permanently removed once the Big Mama Slime has been encountered
14:15UPDATED
UPDATED lic stuff
14:15SCRIPT
SCRIPT #79 - Covered elemental resistance and status chance resistance values
12:09CLOSED
CLOSED #80 and if the bug does surface again, I can always re-open this!
12:00FIXED
FIXED And that should Fix #80
12:00C#
I've made sure that NALA will on startup always clear out the entire swap map.... As a matter of fact all Bubble based engines will
1:49BUG
1:22TEST
TEST Merya And now I gotta do that boss sequence one more time, and hopefully stuff works now....
0:45POWERSHELL
POWERSHELL And I'll use my powershell script for that while I do my MS daily challenges for today ;)
0:45NALA
NALA Rebuilding NALA
0:45FIXED
FIXED Link issue fixed!
0:43SOLVED
SOLVED I think I found the bug!
0:05COCKROACH
COCKROACH still faulty even though the log deems that impossible.... How odd....
0:02INVESTIGATION
INVESTIGATION And investigation run shows no pain.... But maybe there is a little compilation version conflict going on here, so I need not to cry victory too soon
- = 15 Nov 2019 = -
23:55COCKROACH
COCKROACH Aha.... I guess I found the little bugger... I wonder why how this is possible, though....
23:51VERIFIED
VERIFIED Another stage appears to be alright! What is causing it then?
23:49VERIFIED
VERIFIED At least I could verify one stage to be good.... But it's not all cool yet!
23:43DEBUG
DEBUG Debug Game Sync
23:35BUG
BUG The game keeps complaining about corrupted savegames, so I really need to sort some things out here....
23:33TEST
TEST Take II
23:33FIXED
FIXED Equipment fix for Eric
23:33TECHNO
TECHNO I already see a drop in FPS in the savegame screen due to my high number of savegames, which allows me to test #42, but that comes later
23:28TEST
TEST Take I (and the only take I hope)
23:27TEST
TEST And Let's see if this fixes some stuff out here
23:27CHARACTER
CHARACTER Equipped Eric with Bracers
23:27ITEM
ITEM Bracers
23:25STATUS
STATUS And one more thing to do
23:25CHARACTER
CHARACTER Equipped Eric with a T-shirt
23:25CHARACTER
CHARACTER Equipped Eric with a short sword
23:24CHARACTER
CHARACTER Equipped Irravonia with bead necklace
23:24CHARACTER
CHARACTER Equipped Irravonia with a dress
23:24CHARACTER
CHARACTER Equipped Irravonia with missle wand
23:24ITEM
ITEM T-shirt
23:21ITEM
ITEM Dernor Short Sword
23:18NOTE
NOTE And the bead necklace Irravonia wore as a kid will transfer to her adult form
23:17ITEM
ITEM Missile wand
23:14ITEM
ITEM Dress
22:58POWERSHELL
POWERSHELL

22:57NALA
NALA Recompiling
22:57C#
I've done a few adeptions to make sure the savegame routine can't suffer here anymore....
22:54NOTE
NOTE But I think I found a few things out.... The game tries to make impossible comparisons as not all data exists in all characters....
22:53STATUS
STATUS For the short term the link issue is fixed, but the game still complains about corrupted savegames
22:48STATUS
STATUS When time allows me I need to sort out why this bug in the link file happens in the first place..... Links were not planned to be used in Dyrt anyway, but when Star Story and The Fairy Tale REVAMPED are to be done, it'll be a different story....
22:46C#
I've at least made sure that the RPG module can handle empty link files... I do not know if that's enough, though
22:35ANALYSIS
ANALYSIS From what I can see, the link saver is allergic to when multipe party members are in the group without any links.... This causes the corrupted savegames, and the empty link files... clearly.... This is as such an engine issue....
21:57INVESTIGATION
INVESTIGATION The link file contains no data at all.... Hmmmm.....
21:56HUH
HUH "Unknown link tag (0)" is thrown when I try to analyse the savegame file with my analyser, and funny enough so does the game after the "corrupted save" notification.... There is still work to do here....
21:54STATUS
STATUS Time is not really my friend now, so that'll have to wait... I'm tried, although I can sort out a few small things
21:53BUG
BUG Many things are wrong.... First of all the game still tries to enforce a random encounter (while it should not), second savegames made past the first boss are marked "corrupted" and I need to find out why
21:47TEST
TEST Take III
21:46FIXED
FIXED I think I fixed Eric's dominance issue, as well....
21:44FIXED
FIXED Irravonia should appear now
21:43BUG
BUG There are some dominance issues with the map of Eric & Rebecca's house, and Irravononia didn't appear while she should.... The latter should be the easiest fix, though....
21:42FIXED
FIXED I think I fixed that!
21:39HUH
HUH Audio driver is not really working out fine....
21:36TEST
TEST No new take for that one!
21:36COSMETIC
COSMETIC All savegame numbers show with a +1.... This looks more logical to the players... Under the hood it all's still the same, though
21:34TEST
TEST Anyway, I hope we can get things rolling in take III
21:33SASKIA
SASKIA Rebecca Saskia's syntax is a bit awkward in these things, so you gotta forgive me, folks!
21:33FIXED
FIXED I think I found the little bugger
21:19TEST
TEST Take II
21:19INVESTIGATION
INVESTIGATION And now I must find out why the game crashed, but for that I need to run another test
21:18FIXED
FIXED And that should fix that issue
21:18LINK
LINK So let's do that anyway
21:18STUPIDITY
STUPIDITY Ah, I never linked to the kill routine from the SASKIA Script
21:17DEBUG
DEBUG The logs state the removal of these three never took place.... Never took place my ass!
21:12CHECKED
CHECKED Right, the log should confirm wither or not the kill was permanent or not.... As this can tell me if some swap data was correctly handled or not
21:11CHECKED
CHECKED Linkup for kill checked!
21:09BUG
BUG and a crazy crash comes up....
21:09BUG
BUG Jack and kids are not removed as they should be
21:06OFFTOPIC
OFFTOPIC And the production is only about to begin... XD
21:06OFFTOPIC
OFFTOPIC Okay, over 6000 entries in this log already?
21:05NOTE
NOTE Building takes longer as it has to copy the new built music file in, and it's kinda big
21:05TEST
TEST Take I
21:04STATUS
STATUS JCR6 is done with its business
20:32STATUS
STATUS But I'm gonna play a game in the meantime, though :P
20:32STATUS
STATUS The packer is still working on the music, so I'll have to wait until that's done, which should be any minute now, though
20:27STATUS
STATUS RIght, everything should now work up to the point where Eric and Irravonia can start on Xenor Bushes West
20:18STATUS
STATUS Ready to make the chain!
20:18SKELETON
SKELETON MapScript
20:17SASKIA
SASKIA Set up an empty SASKIA script for this dungeon
20:12FIXED
FIXED an issue I had with Kthura
19:49MAP
MAP A bit of the map has been done, but by far not all of it... But at least I can conclude the test now
19:39JCR6
JCR6 Scyndi Yeah, this will take awhile, but as I need to create the Xenor Bushes West map in the meantime before I can move on, it's not a big bummer anyway!
19:39JCR6
JCR6 Music Linking for Xenor Bushes West
19:33FIXED
FIXED MapText tag error
19:31FIXED
FIXED Missing comma
19:27TEST
TEST Take VIII
19:27FIXED
FIXED Saskia label case error
19:23STATUS
STATUS All character creation appear to be accounted for.... We'll see how much of that is actually true, though....
19:18TEST
TEST Take VII
19:18FIXED
FIXED Definition error
19:11TEST
TEST Take VI
19:11UPDATED
UPDATED Lic data
19:11CHARACTER
CHARACTER And while I was at it, I also did the start data for Rebecca so I can't forget that!
19:10CHARACTER
CHARACTER Start Data for Eric
19:03TEST
TEST And onto Take V
19:03FIXED
FIXED That blunder
19:03FUCKYOU
FUCKYOU Crap!
18:57TEST
TEST Take IV
18:57FIXED
FIXED Not sure, but I hope I got it!
18:55BUG
BUG Well at least now it is an actual character creation issue... bravo!
18:50TEST
TEST Take III
18:50FIXED
FIXED

18:49BUG
BUG Link error
18:46TEST
TEST Take II
18:45FIXED
FIXED Declaration error
18:45BUG
BUG Guess.... YUP! It didn't work!!! Cool, eh?
18:41NOTE
NOTE Brendor (I'm not a pessimist... I'm a REAList!)
18:41TEST
TEST Take I (out of one octilion, I'm afraid)
18:40STATUS
STATUS I hate it, as I cannot yet save afterward, but I must check if it works the way it should now!
18:40SASKIA
SASKIA And a start of the second story has been set....
18:40LINK
LINK Chain also set in SASKIA
18:36LINK
LINK Link to next map set up
18:33DONE
DONE More code
18:00FAILURE
FAILURE Why did my devlogger suddenly quit, though?
18:00STATUS
STATUS I'll sort that out later, though
18:00LINK
LINK And the link has been established (but not yet checked)
17:53CHECKED
CHECKED It was not there in the linkup code as I already expected
17:53CHECKED
CHECKED Leader routine real
17:52NOTE
NOTE I've tried to link stuff the best I can, but I must note that it's extremely hard to check if it all works the way it should, at the present time....
17:45ABILITY
ABILITY Except for "Corona" which will be unique to Eric, most fire spells will be in the spell list in both Irravonia AND Eric, however Eric needs to defeat the red dragon first before he can learn them... However by Aliasing Irravonia's moves, I can prevent loads of trouble here....
17:43ABILITY
ABILITY These are starting abilities for Irravonia (in adult form, in which she will participate for the rest of the game).
17:41ABILITY
ABILITY "Rock"
17:41ABILITY
ABILITY "Breeze"
17:31ABILITY
ABILITY "Fire" (Burn, baby! Burn!)
17:26ABILITY
ABILITY "Heal"
17:18LINK
LINK I've written some linkup code that will put Eric and Irravonia into the party and load their start up data... This will not yet set EVERYTHING right, though....
17:12STATUS
STATUS Now a bit of a harder part comes... Eric and (adult) Irravonia will enter the game, and new party members is always a bit of a bummer, but here goes...
17:06CONFIRMED
CONFIRMED Yup that voiding worked... I only hope I can find why the game crashes on double quotes....
17:01TEST
TEST Let's see if the bug won't take place now...
17:00VOID
VOID I've removed the quotes as the source of the bug (it isn't there, so duh) cannot be found (logical since the computer is whining).
16:41MYSTERY
MYSTERY The odd thing is that the type of generated because of this strongly implies a transfer of data containing the quotes between two VMs, but nothing in the boxtext routine seems to make this possible
16:20FIXED
FIXED I did fix Jack's face not appearing in the textboxes when it should (although this has not yet been tested!)
16:18INVESTIGATION
INVESTIGATION I think I solved the riddle... I think the way the current BoxText handler works this out was a bit allergic to the " mark
16:04HUH
HUH Irravonia ) expected????? In a SASKIA script?
15:21TEST
TEST And I'll test if everything works now, as I'm gettin dead tired of this, and I got more stuff to do....
15:20DONE
DONE I had a little break... Hey that's important too!
12:12TRANSFER
TRANSFER Yup, that was a transfer from the old game, but hey, that is the whole idea
12:12ART
ART And I've put in Jack's portrait in game
12:11POWERSHELL
POWERSHELL I love my powershell script!
12:10NALA
NALA recompiling
12:10SOLVED
SOLVED AHA!!!!! NALA source wasn't saved properly before it was recompiled... THAT explains a lot!
12:01TEST
TEST Take One Octilion
10:56COCKROACH
COCKROACH SOme bugs NEVER get fixed, whatever you try!
10:56FUCKYOU
FUCKYOU Cockroach
10:56HUH
HUH I don't know but it can find them again
10:52HUH
HUH Nala couldn't find the start up files???
10:46TEST
TEST I guess I gotta test things once more!
10:46LINK
LINK Made the link back to prison
10:02FIXED
FIXED Is it fixed now?
10:02COCKROACH
COCKROACH Right, I guess it was not fixed... or not as quite as I hoped for
9:57TEST
TEST So let's test that now!
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