1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
21:39STATUS
STATUSOkay, I can start testing now... I got the feeling a LOT of bugs will appear along the way, but we gotta see... :-/
21:36MAPSCRIPT
MAPSCRIPTStart the battle against the Order of Onyx
21:33NOTE
NOTEHey, it may only be this boss battle, but it's still needed
21:33ARENA
ARENADark Storage Main Section
21:29BUBBLE
BUBBLEAlias for Arena purposes (easier this way) :P
21:26SCRIPT
SCRIPTA few adaptions to Rondomo as well
21:21ABILITY
ABILITYSomebody set us up the bomb
21:19SCRIPT
SCRIPTKirana has been scripted to heal everybody as soon as one of her allies have been hurt, and to kill your entire party in one go as soon as one of them falls, in other words, take Kirana down first. Next I've set her to use Demon Soul Breaker in every 12 turns in the easy mode, 6 in the casual mode and 4 in the hard mode.
21:12ABILITY
ABILITYSpecial abilities for Kirana's alternate AI
20:52NOTE
NOTENot there yet.... FAR FROM IT!
20:52BOSS
BOSSRondomo
20:51BOSS
BOSSAldarus
20:51BOSS
BOSSJeracko
20:51BOSS
BOSSKirana
20:19DATABASE
DATABASESome preparations done, but we're not there yet!
16:49FAILURE
FAILURESomething went wrong when linking that achievement to the Game Jolt trophy.... Let's try that again!
16:48ACHIEVEMENT
ACHIEVEMENTThe order of Onyx
16:47NOTE
NOTEScyndi Once the boss fight starts, the game crashes.... I didn't yet create the bosses themselves yet!
16:46LINK
LINKThe order of Onyx
16:46MAPSCRIPT
MAPSCRIPTThe order of Onyx
16:44SASKIA
SASKIAThe order of Onyx
16:28COCKROACH
COCKROACHThe complete re-backup didn't produce the results I wanted, and I wonder why... That or some things happened behind my back, so let's not be too quick to judge
16:26STATUS
STATUSMerya Well it appears to work again... I wonder what happened over there
16:25FAILURE
FAILUREFailures on pushing to bitbucket
14:32STATUS
STATUSAs soonas I took a break I take a look into the boss fight, which will be a hard one to set up properly
14:30STATUS
STATUSFor as far as I can currently test, things appear to work
14:27TEST
TESTLet's see if the alt goback works... at least for as long as stuff is set the way it is now
14:26MAPSCRIPT
MAPSCRIPTNo go back until stuff is taken care of
14:22NOTE
NOTEThe member of the Order of Onyx will ignore you for now, and trying to speak to Kirana will (for now) even crash the game
14:22MAP
MAPArea 003 Dark Storage Main
13:30SECRET
SECRETAnd Scyndi will even go so far to break the 4th wall!
13:30NOTE
NOTEThe text will differ depending on the character in the lead
13:29SCENARIO
SCENARIODon't go now
10:32TEST
TESTBut a final test is still in order
10:32STATUS
STATUSWell that should cover most of Mörker now
10:32FIXED
FIXEDAnd the pendant itself was also not removed from your inventory after you handed it in
10:31FIXED
FIXEDMerya Kthura (the girl, not the map system) didn't register you had already handed in her pendant
9:27TEST
TESTTake I (And the only test, I hope)
9:27STATUS
STATUSShanda Lack of time and being tired didn't allow me to test that all yesterday, so let's do that now!
- = 13 May 2020 = -
23:16ACHIEVEMENT
ACHIEVEMENTIt's a dark world, after all.
22:00CONFIRMED
CONFIRMEDThief - Post boss event works
22:00STATUS
STATUSThief - That should do it!
21:37TEST
TESTThief - But I'll still go fo it, as otherwise this may take my entire evening!
21:35UNDESIREABLE
UNDESIREABLEAt this moment my entire system is being slowed down by the backup tool, so I fear I may have to resume testing later!
21:32BOOST
BOOSTShout has been made faster
21:31STATUS
STATUSYeah, the game crashed over that one.... (sigh!)
21:31ABILITY
ABILITYEnlighten
20:33TEST
TESTDernor Thief - Take IV
20:33FIXED
FIXEDThief - Break Stab not in working order?
20:23TEST
TESTThief Take III
20:23FIXED
FIXEDThief Picture reference
20:18TEST
TESTThief - Take II
20:18FIXED
FIXEDThief Typo
20:13TEST
TESTThief
20:13STATUS
STATUSThief
20:13MAPSCRIPT
MAPSCRIPTThief
20:13SASKIA
SASKIAThief
20:13SCENARIO
SCENARIOThief Post
20:13SCENARIO
SCENARIOThief
20:13BOSS
BOSSThief
19:34CHECKED
CHECKEDAll pre-boss-event linkups appear to be working
19:28ABILITY
ABILITYBreakStab
18:58ACHIEVEMENT
ACHIEVEMENTThe Spiderman Is Having You For Dinner Tonight!
18:51GENERATION
GENERATIONNegative
18:51ART
ARTArachnita thief
17:53MAP
MAPFinal Area Mörker
17:37FIXED
FIXEDBug that caused Merya to be able to "multi-steal" which was not allowed to happen
17:33BACKUP
BACKUPThis will cause my backup to take longer than usual, but hey, we can deal with such things, eh?
17:31BACKUP
BACKUPRunning new backup.... Hopefully this will rid me of stuff in the future, although it was never clear to me if the bug itself was fixed or not
17:28BACKUP
BACKUPI've set a "TotalRedo" feature, in order to clean an issue that has been messing up my backup for months now, and the mess is too big to fix normally
15:24FIXED
FIXEDSavespot Morker unreachable
14:22MAP
MAPArea 005
- = 12 May 2020 = -
21:52TEST
TESTRebecca Take VII
21:52FIXED
FIXEDCase error
21:45TEST
TESTTake VI
21:45FOE
FOEI even forgot to mention here I created that creature
21:45STUPIDITY
STUPIDITYAmber slime didn't give EXP
21:45CONFIRMED
CONFIRMEDThat appears to be doing it
21:39TEST
TESTTake V
21:39INVESTIGATION
INVESTIGATIONI do not know why, but I've tried something!
21:39MYSTERY
MYSTERYFor some reasons the negatives are no longer correctly generated!
21:31TEST
TEST Take V
21:31VOID
VOID" issue?
21:27TEST
TESTTake IV
21:27FUCKYOU
FUCKYOUGRRR!
21:24TEST
TESTTake III
21:23FIXED
FIXEDCode issue (unrelatated)
21:22CONFIRMED
CONFIRMEDWell the issue seems "fixed"... At leat encounters do work now, so that counts for "fixed" ???????
21:18EXPERIMENT
EXPERIMENTDoes this help?
21:18HUH
HUHNo encounters
21:12TEST
TESTTake I
21:12ARENA
ARENAMörker
20:47CONFIG
CONFIGEncounter config for Morker
17:45FOE
FOEMoo-Moo-Ant
11:13TEST
TESTLet's see what happens
11:13EXPERIMENT
EXPERIMENTtrying to get the fader text for Mörker in order
11:13MAP
MAPArea 003 and Area 004
- = 11 May 2020 = -
22:03NOTE
NOTEScyndi He can only use this move when you are logged in on Game Jolt
22:03CHARACTER
CHARACTERDernor can now learn it when charming a Moo-Moo-Ant
22:01ABILITY
ABILITYMoo
21:57ART
ARTMoo-moo-ant
19:23STATUS
STATUSYeah, it drives me tired
19:23FIXED
FIXEDAnother
19:23FIXED
FIXEDSpot error
16:47MAP
MAPMörker area 002
16:15STATUS
STATUSFirst Area is in order now.....
15:55FIXED
FIXEDBlockmap issues
15:51MAP
MAPFirst room will have to do
12:18STATUS
STATUSMore work to be done, though
12:18FONT
FONTScyndi Scorpio The Coolvetica fonts can now do ö
11:41STATUS
STATUSNOT there yet, though!
11:41MAP
MAPPlaced them in the first room of Mörker
11:37ART
ARTM&oul;rker tree
11:14STATUS
STATUSIt works.... at last
11:11TEST
TESTTake III
11:11FIXED
FIXEDExit Tag Error
11:11TEST
TESTTake II
11:11FIXED
FIXEDSyntax error in mapscript
10:59TEST
TESTLet's see if this works!
10:59SCENARIO
SCENARIOGirl at the start
9:41TRANSFER
TRANSFERArt for our guest character
3:00MUSIC
MUSICFor Mörker forest the tune "The Island of Dr. Sinister" by Eric Matyas will be used
2:19ACHIEVEMENT
ACHIEVEMENTBrendor The achievements for the mid-bosses in the Dark Storage
2:05SECURITY
SECURITYI've set a few security configurations things straight
1:46TEST
TESTLet's see if this is all properly awarded
1:43ACHIEVEMENT
ACHIEVEMENTSet the achievements for defeating the order of Onyx in their sections of the Dark Storage
- = 10 May 2020 = -
22:23CHECKED
CHECKEDeverything that should be hidden due to GJ's barrier appears to be in order
22:20TEST
TESTTake II
22:20FIXED
FIXEDBut some paths were barred :(
22:19CONFIRMED
CONFIRMEDTHAT works
22:09TEST
TESTLet's see if that works.... properly!
22:09SCRIPT
SCRIPTcutscene
13:27NERF
NERFAnother nerf was still in order, though!
13:27FIXED
FIXEDBut fortunately I could get it done, and a bug encountered along the way, has now been fixed.... pfwew
13:26FUCKYOU
FUCKYOUThis test took incredibly long as Rondomo constantly weaseled his way around my cancel grip
13:10TEST
TESTTake I
13:10SCRIPT
SCRIPTRondomo's reaction to canceling
13:05NERF
NERFNerfed Rondomo -- He was not supposed to kill Scyndi instantly.... Especially with this counter reaction he should not be too strong!
13:04STATUS
STATUSNow I have to script Rondomo's reaction
13:04STATUS
STATUSFINALLY the main link-ups work.....
12:59TEST
TESTTake VII
12:59EXPERIMENT
EXPERIMENTIs it a case issue?
12:59SOLVED
SOLVEDWait a minute, I think I found the "evil"
12:58DEBUG
DEBUGThis cannot be happening so a few extra tags are in order!
12:58HUH
HUHNothing happens????
12:50TEST
TESTTake VI
12:50FIXED
FIXEDFixing another issue
12:50GENERATION
GENERATIONIrravonia So let's do that anyway
12:50STUPIDITY
STUPIDITYForgot to regenerate "Anyway"
12:37FIXED
FIXEDDevlog database error
12:35TEST
TESTTake V (Take VI wasn't announced due to a datapush before)
12:35FIXED
FIXEDCode typo
12:35STUPIDITY
STUPIDITYI don't know either what "Intant" means
12:29FIXED
FIXEDBetter?
12:25TEST
TESTTake III
12:25FIXED
FIXEDIllegal Metatable Call
12:20TEST
TESTDernor Take II
12:20FIXED
FIXEDIllegal Function Calls
12:13DONE
DONEDone ;)
12:11TODO
TODOFeeding my cat, Kitty ;)
12:11STATUS
STATUSWell, one more thing to do before I start testing
12:11FIXED
FIXEDCase error
12:09BOSS
BOSSRondomo
12:08STATUS
STATUSOrder of Onyx: Aldarus It's not over, yet!
12:08NIL
NILI've adapted the combat engine to make instants possible
11:17GENERATION
GENERATIONAnd Generated a script, but I must see if the generation was succesful or not first
11:17C#
C#Foe generator adapted
11:12NIL
NILAdded table to the Foe class for this data... Not the cleanest and safest way to go, but at least the easiest and quickest
11:10STATUS
STATUSAnd now the Foe compiler needs to take this into account
11:09FIXED
FIXEDXAML link error
10:59NOTE
NOTEAnd this is also the move Rondomo counters with if you manage to cancel him.
10:58NOTE
NOTEEric The move was named after the atomic bomb
10:58ABILITY
ABILITYLittle Boy
10:49SCENARIO
SCENARIOAnd I've added some scenario for Rondomo to make clear on you your cancel attempt was not a good idea
10:49STATUS
STATUSstuff is not right yet, though
10:48LINK
LINKLinked that to the database
10:41C#
C#I've added a tab to my monster editor for instant enemy responses.... (It's way too easy to cancel bosses, and that has to stop!) :-P
- = 9 May 2020 = -
21:43GAMEJOLT
GAMEJOLTAlpha version update
21:42BACKUP
BACKUPRunning!
21:40STATUS
STATUSAnd this is planned for later, as I'm gonna take a break now!
21:39NOTE
NOTEThe game will (for now) crash when the fight itself starts, though, this is because the boss fight itself has not yet been configured, and due to Rondomo being the first time you see him a bound-2-lose fight, I'll have to set up things different than before, so some proper workout is needed here.
21:38STATUS
STATUSand the pre-boss scenario works
21:38LINK
LINKAll links set up
21:38MAP
MAPFinal room Rondomo
19:50TEST
TESTLet's go... Take IV (which is likley the last one here)
19:50FIXED
FIXEDCleanup didn't take place
19:49FIXED
FIXEDDominance issues
19:37UNDESIREABLE
UNDESIREABLEThere are still some unwanted things to cope with
19:37STATUS
STATUSIn general terms stuff works, but
19:31TEST
TESTTake III
19:31MAP
MAPRebecca Placed extra spots
19:30UNDESIREABLE
UNDESIREABLEBlockmap issues.... Nothing I can't fix
19:19TEST
TESTTake II
19:19FIXED
FIXEDFixed all that
19:19STUPIDITY
STUPIDITYURGH!
19:18BUG
BUGAn area was not properly tagged
19:18STATUS
STATUSAziella At least no parse errors in all the scripts, but.....
19:15TEST
TESTTake I
19:15NOTE
NOTEWell at least THAT cannot go wrong, there are plenty of other things that can, though
19:14LINK
LINKSet up the link up code to link the puzzle to the code that allows you to solve it (it's present as a kind of dependency, but hey since all nil dependencies are present in the JCR6 file this can't go wrong.
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